I think evrery pvper who plays over 6 month thought of quitting many times but questiin is – where too?
You got a good alternative?
ran per patch with 0/5/5/0/4 with celest amy to some success.
might not be the best build but it’s get the job done and it’s fun
Its true if u cant hit ur target every 9 secs then ur bad.
So you lose to every1 who is able to kite you for 9+ sec?
You poor thing those mesmers thieves and rangers must feel so OPI’m not the one saying I can’t u are.
Oh I misread, thought you said “dead” not bad.
But what are u saying? that you never had a fight u did not hit your foe in 9sec straight? BS
The whole warrior class is about “catch them if u can” (beside very specific builds)
if manage to stay on your foe then fight is yours if he out kites you it theirs.
Some builds are less like this, and some are much more, just like mace/gs.
So on a build like that having an on demand cleans with no hit required can be very very useful (like clearing that cripple thats actually prevents u from landin a hit).
If you don’t already know this pls stop commenting kitten nonsense, there are children watching!
Its true if u cant hit ur target every 9 secs then ur bad.
So you lose to every1 who is able to kite you for 9+ sec?
You poor thing those mesmers thieves and rangers must feel so OP
I love how you don’t admit you are wrong.
It keeps me busy correcting your posts all day <3
Generosity > Cleansing by a mile if you have crit chance.
If you are running a full melee build and get kited (by that engi/necro/ranger/condi thief)
landing a hit every 9sec is not garnuted while swapping is.
If you have any condi damage or mayb just the LB equiuped then Generosity will usually be better but on builds like GS+mace cleansing is a far better chioce
Well “Warlord” we all now how you love your QQ but that argument was only about what will clean condi better, but thank you for your kind words.
If now you need to take both traits ,BR for clears and CI for gaining adrenaline , just to stay viable that’s a different talk
disagree about CI being better: https://forum-en.gw2archive.eu/forum/professions/warrior/The-adrenaline-binds-warriors-to-longbow/first#post4323314
So I’m guessing with that sigil you should be all set.
But if you feel it’s not enough you can always take sigil of generosity and purity as well
for a 5 condi clear every 10sec
Is having too much condi clears is cheese or anti-cheese? :O
why not equip GS/Sw-Axe ?
Because off hand axe is only good for the whirl but if you got GS on other set then you can just use 100b. So you be better off using a shield or off-hand sword for the utilities you lack (block, gap close+stun, torment)
(edited by Eiland.1405)
“GS Burst vs SW Burst = AOE dmg vs AOE condi cc”
But this is the most important difference!
The immobilize on on sword burst make this set whole, you don’t need other traits or weapons (bulls charge, mace f1…) just to land your burst
Plus sword 2 is actually a gap closer as it takes you TO your target on not just more close to it or pass it like ww does
With GS nurfed and whirling axe (axe #5) buffed has GS became absolute?
Sword+axe got better:
-auto attack
-gap closer
-spin to win
-lockdown
-execution attack (well final thrust is an annoying skill but has better damage and no adrenaline needed)
Seems like the only advantages GS has now are
-evade + damage (ww is an amazing skill can’t argue)
-escaping or fast travelling with rush
Has any1 tested this set yet?
(edited by Eiland.1405)
This
patchgame is a complete disaster.
Fixed
It is a little OP when you can have 3 regen condition Warriors standing in one place pressing 1 while 5-7 people try to kill you, and fail.
1# of which weapon? LG? is has no cond so I guess its the sword, oh its meele so you have to move to your target on a class without any teleport
If anything condi warriors were least effected by this patch nerf so stop trolling and go QQ some other class
kitten noobs
Supposedly we’re becoming Op now cause of the Renewed Focus to meditation change, and we have too much damage and sustain. Starting to pop up on various areas of the forums :/
-Meditations grant Fury.
-Your meditations recharge 20% faster.
-You are healed when you use a meditation.Basically we get an extra 2k heal every 72 seconds. How exactly does this make us op? :/
They wont nerf us until they see med guards in tournaments (which they want) and doing significantly better (which we wont).
I don’t even play guard anymore and I can tell that you forget the fact that the skill itself is getting a lowerd CD. That means -18 sec on full immune and -18sec on 3 condi clears and party aegis.
And lol at the guy at thread start who did not even figured that the skill is getting the lower CD. Real pros here at guard forum :P
Med guard was already in good place so it kinda safe bet to say that this change will take them to top tier at least for duelling aspect.
I think you should play another class
I feel like we are going in circles…
There is a reason you don’t see hammer+gs currently in PVP – it has no guaranteed condi clear.
The reason it will (might) become viable is ’Brawler’s reovery’ , a great condi clear which is not depended on landing burst skills.
If you are taking burst mastry (which is the skill you realy need for 2 following bursts not CI) then you are not taking BR – so you are not viable again.
“You still need the adrenaline for follow up bursts.”
Thats where you are wrong – the following burst is of GS not eviscerate or combustive shot. We still not sure how the new burst is gonna be but it’s close range for under <50% hp foes, thats not gonna happen too many times.
Much more likley that you will whirldwind after the hammer combo because your foe is not gonna just stay there.
…the roaming warrior will be much faster with a sword, whereas the point fighter will be way stronger with a longbow
Well in high level play other classes are better roamers anyhow and yeah as I said, hambow will remain very strong on point fighter.
Edit: I forgot to mention that people should not take Brawler’s Recovery over Cleansing Ire on any hammer build, as CI builds adrenaline as well.
About this I disagree. it might be worth while taking CI over endure pain or something, for more adrenaline and cleanses but it is not mandatory.
The good thing about hammer is you only need 1 bar for full damage and to start the combo, so just weapon swapping form hammer to gs and back will give you that.
Yes juba u will
there gonna
About a year ago right after the warrior buff and before the following nerfs you could earthshaker+100b (with paralyzed sig) on whole group of ppl corpses and rush on to next, those noobs never knew what hit them oh the times…
(edited by Eiland.1405)
Some builds that should do well and will be fun playing after the coming patch:
1.Hambow
Yes it will still work and will still be very strong in Conquest. Combustive shot is not effected by the nerf so you would just need to be more careful with spamming earthshaker.
2. Hammer + GS
Same traits as hambow 0/0/6/2/6 but with ‘Brawlers recovery’ instead of ‘Burst mastery’
and ‘Defy pain’ instead of cleansing Ire.
With 2 ‘Endure pain’ for 10/60 sec of immune you should be fine with zerk amy.
…or switch endure pain (trait) for bolas for the 100 Bolas build
An old personal favourite build of mine,
You throw them at the end of hammer chain for 100b +ww(or the new gs F1?) to finish just about any1, or if the foe is hard to catch throw it right after leg specialist 1 sec immobilize then rush + hammer chain.
3. GS + Axe/Sword
version 2
0/6/0/2/6 (or 2/6/0/0/6) Roaming build for spvp.
Those traits give 3 important things:
1.Brawler recovery for condi cleanse
2.‘Furious’ for a very fast adrenaline gain so missing eviscerates is not a big deal
3. With ‘signet of fury’ you get 27% crit chance on soldier/valk amulets (which active can be good for having full evis ready), so you have a tanky build while doing zerker damage.
Enjoy Warrior and go wreck those fotm dps guards
(edited by Eiland.1405)
any video link?
Thump rule is that axe is better in 1v1 but hammer gets much better when you with a group (gangbang on the cc’ed enemy).
But you should try taking both!
Hammer + axe/shield is a great setup (the usual hambow traits 0/0/6/2/6)
When you go solo the GS mobility is priceless, but when roaming in group there is no point in travelling real fast if you leave your group behind.
As for catching fleeing foes – leave it to others, a burst thief/ele/ranger will do it better anyhow.
(edited by Eiland.1405)
Lags: 206.127.146.47
1v1 EU server
was real hard beating me (not)
I think a better solution should be this. It shouldn’t impact queue times that much.
1. A team can have no more than 2 of one profession
2. A team cannot have more than 1 double.In other words, a team of: ranger, ranger, engi, warrior, guardian is fine
a team of ranger, ranger, ranger, warrior guardian is not fine (violates #1)
a team of ranger, ranger, warrior, warrior, guardian is not fine (violates #2)
#GeekLogic
Actually you only need rule 2.
As having 3 (or more) of the same profession means team has 3 (or more) doubles.
(i.e if A,B and C are same prof then A+B, A+C,C+B are 3 doubles)
(edited by Eiland.1405)
Had a thread just like this with +500 views over more then a week ago, no dev response.
But I guess better late than never.
Anyhow +10000000 for any thread about LAG in PVP it’s even worst than skyhammer.
I think many ppl don’t realize how good ‘Brawlers recovery’ gonna be.
Beside being one of the best condi clears in game it will open up many new builds for warrior – most importantly it will free us from longbow.
Why Brawlers recovery >= Cleansing Ire
For ci we are talking about builds with LG of course.
Sustained cleansing
– Br is evey 5 sec. Noth said
– ci can be every 5sec if u land both burst all the time, and u have enough adrenalie, So in practice its much less. It can be a 2 clears every 10sec from just lg, but still need 2 bars…
Burst cleanse
– br can be 2 clear in 6 sec, if u swap right after being hit and then 5 sec later.
– ci in theroy is 3 clears from lg on full bar then swap and cleanse one more. All this takes about 4 sec. So 4 clear in 4 sec but…
1.U must land the 2nd burst – very unlkiy if any of the condi left on u are soft cc. And not gartnty anyhow
2.U must have 3 aderline bars – for me that’s rarely happns. It means u were saving up just for cleansing so u were gimpicking on ur dmg.
3.U must waste that aderline. Mayb u r not fighting on point and wanted that huge fire field somewhere else
4.U might get interpreted. Casting combustive shot takes times so if its very liky that the ones condi bursting planing to interupt as wellGet the point?
Hambow build will still be strong, coz its fit so well on conquest but we now have some other great options w/o sacrefing anything (as 4 in arms was mendatory anyhow)
i usually wouldn’t even respond to posts like this but your post is so full of fallacious thinking that i had to point some of them out.
‘br is every 5 sec, nuff said’
actually – you don’t always swap weapon whenever it’s up, just like you don’t use your adrenaline skills whenever they’re up.’ – br can be 2 clear in 6 sec, if u swap right after being hit and then 5 sec later.’
with that sort of logic, cleansing ire can remove 6 condis in 6 seconds, since you can just fill up the adrenaline to full very easily within 5 seconds with burst mastery.
’ 1.U must land the 2nd burst – very unlkiy if any of the condi left on u are soft cc. And not gartnty anyhow’
this i will give to you. CI is not always reliable.
‘2.U must have 3 aderline bars’ no, you do not have to.
‘3.U must waste that aderline. ’ how are you ’wasting’ an adrenaline if you’re using the skill to do damage, while removing the condition?
‘4.U might get interpreted.’ i’m guessing you mean interrupted but that’s hardly ever an issue and if you do get interrupted, your condi removal is only delayed by a couple of seconds (you can even swap weapons for the other burst)
Here we go…
2. must have 3 bars – to cleanse 4 cond, of course u will cleanse with less then 3 bars but then u will cleanse 2 at most. coz after swap u will have less then 1 bar.
3. Again of course u don’t always waste it, but like in the example I gave u use your burst when u did not necessarily planned to just for cleansing fast, like eviscerating a clone or doing combustive shot not on point.
4. Yeah misspelled. but do u pvp? how is couple of seconds (5sec) is not a lot when u want to cleanse cond burst? bleed+torment+fire can hurt, a lot. so that couple of seconds can mean half ur HP bar.
I am not saying cleansing Ire is a bad trait, it’s f**ing OP. But just proving to you how br might be even better. (while taking both will prob mean condi immunity)
I think many ppl don’t realize how good ‘Brawlers recovery’ gonna be.
Beside being one of the best condi clears in game it will open up many new builds for warrior – most importantly it will free us from longbow.
Why Brawlers recovery >= Cleansing Ire
For ci we are talking about builds with LG of course.
Sustained cleansing
– Br is evey 5 sec. Noth said
– ci can be every 5sec if u land both burst all the time, and u have enough adrenalie, So in practice its much less. It can be a 2 clears every 10sec from just lg, but still need 2 bars…
Burst cleanse
– br can be 2 clear in 6 sec, if u swap right after being hit and then 5 sec later.
– ci in theroy is 3 clears from lg on full bar then swap and cleanse one more. All this takes about 4 sec. So 4 clear in 4 sec but…
1.U must land the 2nd burst – very unlkiy if any of the condi left on u are soft cc. And not gartnty anyhow
2.U must have 3 aderline bars – for me that’s rarely happns. It means u were saving up just for cleansing so u were gimpicking on ur dmg.
3.U must waste that aderline. Mayb u r not fighting on point and wanted that huge fire field somewhere else
4.U might get interpreted. Casting combustive shot takes times so if its very liky that the ones condi bursting planing to interupt as well
Get the point?
Hambow build will still be strong, coz its fit so well on conquest but we now have some other great options w/o sacrefing anything (as 4 in arms was mendatory anyhow)
(edited by Eiland.1405)
Hello,
I am currently bored with the longbow, used in most meta builds, so I’ve switched for now to the following condition thing.
Basically, it’s a build where the opponent kills himself, because the more you defend the more damage he takes, both through blocks (burning) and interrupts (confusing). And of course, if he doesn’t go for it, then you have enough to kill him by attacking yourself (bleed and torment, easy might stacking).
What’s fun is that most players do not understand why they died, because half of the inflicted damage is insidious. Many eventually attribute their loss to some “noob build”, and somehow they hit the mark: it is a “noob build” in that it easily takes care of inexperienced players not used to analyze their opponent’s game play
Aside from this particular setup, the builds comes with good mobility, toughness, soft/hard control, so it’s pretty easy to play, even in outnumbered situations – which may or may not be what you’re looking for.
Regards.
Last I checked the reflect override the block, so no block no burn.
So take either the rune or the reflect trait but not both.
Can we get any dev respond to this?
I get that pve guys don’t mind lagging that much as thier face is smashed to keyboard anyhow but for PVP this is game breaking
For the last couple of days (I’m guessing since stroy part 2 came out) there are huge lags on all PVP servers for just about any1.
Are you aware of this issue and is something being done?
thnx
…
Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.
…
Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.
So I got to respond to that one. Coz I’ve been seeing this statement about good warrior don’t miss burst skill way too much.
Burst skills can also do that following 2 things:
1. Gap close/ positioning (specialty earthshaker)
2. draw out enemy dodges/ evades /teleports
When I jump with my hammer on that azura thief/engi/mesmer whatever from half the screen away I really don’t expect it to hit (If i do then fight is usually mine anyhow).
I expect them to dodge or waste some other skill, so 10sec later when my burst is up again they will have one less defense up, and that pressure applying is what winning me the fight.
Dodging earthshaker/eviscerate is easy as hell. (talkin about non asura cheese chars)
but dodging it for the third/forth/fifth time that becomes a problem to any1 (expect mayb for endless evades thieves but broken is broken)
And not having enough adrenaline up for allwoing myself to “spam” the burst is going to effect my gameplay a lot.
Again, not saying I still won’t own everything but this change is big, for everyone.
You could try something like this:
http://gw2skills.net/editor/?fJAQNAR3XjMdUFaXImhwJagggycBEAJg6yo2z+UDBA-TpBFwAIOIAOuAAl2fYxDAoaZAAHBAA
GS +XX , full offence with good condi clear and mobilty
(mayb switch to knight amulet if u die too much, and of course u could test it only after the patch)
GL HF
(edited by Eiland.1405)
Signet of healing was already the better (and frankly the only viable) heal of the four.
With new path Healing Surge, which is dependent on adrenaline was nerf indirectly.
The absurd is that even on full adrenaline and activating at exact 30sec cooldown, healing sig will still heal for more. So the obvious suggestion is:
make healing surge always heal at stage 3 (without regard to your adrenaline), but will still feel the adrenaline bar up
Then a warrior will finally have a somewhat valid choice between going with healing sig and having a the best hps on passive, or choosing healing surge for less healing, but as a burst heal while also getting adrenaline.
IMO if this change still does not make ‘healing surge’ better than ‘healing signet’ then it is not OP and should be implemented.
Another one that might work:
the Stun and Gun Build
mace/axe + rifle
shoot and block reflect from far when they close stun and spin to win with axe 5
http://gw2skills.net/editor/?fJAQNAU5XjMdUGaVIehwJaAlgCVHc+tDggXdXM6HPA-TpQOgAvlBA2fAA
Greatsowrd and Rifle, shoot from far and whirldwind or ‘rifle butt’ when they get close.
Almost never use burst skill so getting +15% dmg. and condi clear is from constant weapon swapping with new ‘Brawler recovery’
The axe+something + GS also got buffed now.
Im betting on seeing a lot of double axes plus GS out there
(build is 30/0/10/0/30)
tl;dr for the whole post no money goes to PVP
GW2 decided long ago it’s a PVE game (with few options to casually pvp)
Guessing it’s because there are much more PVE’ers and they love shopping for colorful skins
That build does not have sig of leeching on it :/
And read this:
http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Leeching
Warrior mobility is more of a ‘travel’ mobility and not an ‘in combat’ mobility.
Those skill are great for escaping, good for trolling and well running but are much less useful in fights compared to the ‘in combat’ mobility skills – teleports.
Warrior is among the only classes without teleports, and is the only melee class with out them. (ranger is never full melee coz he got pets, but GS/sword ranger got even better mobility)
How that thief or dps gaurd do damage?
They insta teleport to your location, burst out, wait for CD and repeat. (thieves ofc got many other tricks like stealth, or spammble gap closers)
Warrior is dependent on that mobility to do any damage at all. (unless fighting on point)
So you want ‘rush’/‘savage leap’ to be engage only?
No problem change it to teleport you won’t see any warrior complains
Disagree ^
Those fire proc adds up for a lot of dmg. If anything he should keep fire on the GS as you can get a hit with GS from whirlwind or blade trail very constantly (at least once in 10sec) while landing an axe attack is much less guaranteed.
I find sigil of strength to be PVE only, as in PVP you won’t get many constant hits (expect on full 100b) so in the very best case it worth like 2-3 stacks of might.
If anything he can switch the fire sigil on axe/sword to leeching for a sure 1K dmg and 1K HP gain vs the 1.5K(i think) of fire which also waste a stack from of intelligence sigil (while leeching does not)
Nice post, Old build – you just missed to most important thing – Perplexity runes.
https://www.youtube.com/watch?v=rsQbe_BPjmk
(not exact same as celest was worst back than)
Only thing to hope for is GW2 private server, run by ppl who actualy care about GW2 PVP
well, to be fair, runes of strength got balanced
After 3 months!
Players knew it was OP the moment there were announced in dev conference. (You can look at the price history in marketplace).
But the “balance” team did not saw it coming?
Now what, another 3 moar months for Parrot nerf?
Is it so hard to see that putting easy access AI cheese is bad for the game?
You know all those ppl here and there saying:
“Balance is a joke, PVP is dead, I am quiting…”
And I always kept thinking yeah.. but game is still fun. Well it is’nt for a long time.
Sometimes you get a nice match with no lag on there cheap servers, without skyhammer w/o petting zoo w/o supa cheese builds. But for that one game in week it just ain’t worth it
Sometimes watching a good wvw roaming showcase can make me wanna play this game again.
Thnx for an unedited vid reminding what wvw is realy like: endless walking, fighting PVE guards, getting stomp by zerg and finding 1 noob mesmer to fight against in an hour of roaming only for him to stealth and run away.
They the new Ogre runes that were meta stronk pre path.
Those soldier hammbow aren’t realy damage dealers, they CC and burn and don’t die. So I’m guessing they rather have that parrot do the damage for them.
Petting zoo for all.
inb4: Parrot OP.
Rabid (or dire) warrior is a cheese build.
Because you can win many builds with your face all over the keys,
and there are some builds the you will never win(if they know how to play).
Not so different then most other full condi builds.
But there are other ways to play condi warrior – hybrid.
With carrion amulet or the nowadys so popular (and kinda OP) celestial amulet you can have both condi and direct damage at the cost of some survivability.
This means that you will no longer have those ez wins against the builds you used to stomp, you will need to work for it. but it also means that (in theroy) you have a chance against any class and build.
GL
Basically because of the so unbalanced condi duration foods in wvw you can break free from the LB + CI spvp meta.
IMO warrior with Hammer + GS is most fun build in the whole game