Showing Posts For Eiland.1405:

sPvP - Celestial + Eviscerate

in Warrior

Posted by: Eiland.1405

Eiland.1405

1. Sigil of force is far sub pare to many other sigils nowadays – best choice imo is leeching (Air/Fire would steal 1 of the 3 intelligence sig stack and will go off once in 10sec anyhow)
2. For a not pure zerk build spiked armor >> Defy pain. Endure pain is a strong trait sometimes but that passive proc on 25% is too random imo.
3. Signet of stamina is always nice to have but from my experience IC handles most of the conds in this build (u can c vaans nvr activate it either) so if its only for the slightly more dodges I find that signet of strength is much better for this build – u only got 1800 power (1700 on vaans version).
4. oh and since you will rarely activate signet of strength you can pass “signet mastery” for warrior’s sprint which helps a lot with the lack of mobility of this build. (I think it makes evis jump further too, when w/o swiftness of course)

It’s all been said b4 on “zone” thread about this if you want more info. Anyhow:

http://gw2skills.net/editor/?fJAQNAncTjMdUFadHmhwJaghgC9KUC/tpAQdYE7dBA-TpBHwAFOBAGOEAAeAAd2fIwRAAZZAA

Dry Leaves

(edited by Eiland.1405)

Asura Animations & Visual Effects are Broken

in PvP

Posted by: Eiland.1405

Eiland.1405

asura build wars 2

Dry Leaves

Non meta builds are too weak

in Warrior

Posted by: Eiland.1405

Eiland.1405

Do you guys mine posting your non-meta great builds?
It’s always fun to try some new

Dry Leaves

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

In your opinion, what should the strengths and weaknesses of each profession be? What’s your profession’s kryptonite?

You are doing it wrong ?!

Anet has declared many times that the profession you pick should not force to a specific role rather then the exact opposite – they want you to be able to play in any style you like (i.e the profession) with every role you like.
And we can see this approach in many update like trying to make cond guard viable or non-condi necro.
And this is great. If I want A DPS role I am not force to choose class A or B I can just choose any class and build it to fit the role.
I think classes in this game are already very distinct from one another. much more then in many other MMO.
Example – many mmo have one ‘thief’ class and that is the only class that can stealth. In GW2 4 classes currently have some access to stealth, while mez and thief have the most and their play style is till completely different. this is great.

So the main balance goal should be this:
tl;dr make it so that every class has at least one viable build for every role and that no one class is the best for the rule.
(Buker thief, team fight mez, condi ele…)

P.S
This bring us again to “only one game mode” problem. There might be some not bad “bunker” thief build with evade and stealth but because you have to stay on point those build are auto dismissed. Or DPS gaurd is very strong but lack of mobility makes him bad for points rotation.

Dry Leaves

[Build] Havoc Roaming Warrrior

in Warrior

Posted by: Eiland.1405

Eiland.1405

With so many cond removal (and warhorn!) ‘mobile strike’ is absolute.
I would move that point to defence for the 230 extra power (with that much thougness). And power is the only thing this build really lacks.

About the build – yeah it’s one the most efficient builds for group roaming bringing heals boons and cleanse for the group while beening mobile, very tanky, nice damage and hammertime.

Dry Leaves

(edited by Eiland.1405)

Stun + Eviscerate (Looking for advices)

in Warrior

Posted by: Eiland.1405

Eiland.1405

^^^
I’m not defending him. I’m defending you.
I’m trying to tell you he knows what condis are and about that supa secret trait ‘cleansing Ire’ and those other very true but oh so basic knowledges that pointing them out just makes the pointer look bad.
This dude is bringing something else, trying to burst faceroll as hard as possible and.. he makes it work!
I’ve seem so many warrior roaming stream and so many of them are pigeon-holed into the same builds with very little diversity. Unless the player is the cream they are just boring (for me) to watch.
Vaans vids on the other is top notch entertainment. So when he says ‘looking for advice’ it’s mayb just for how to faceroll even harder not how to become more ‘viable’ mainstream.

Dry Leaves

Stun + Eviscerate (Looking for advices)

in Warrior

Posted by: Eiland.1405

Eiland.1405

Guys the dude is R80. He knows sPvP.
Check he’s channel for sPvP vids too, and yes he uses different builds there.

He’s WvW builds and the way he play are just awesome for what he does. Man all that YOLO 6v1? even if they are trash noobs it is very impressive. You can also see him fight good players and still owning, but most importantly it’s fun to watch.
So really all that ‘wha wha not viable showcase vid’ is just jealousy.
If it’s so easy do it yourself, we will all love to see more warrior domination…

Great vid as always Vaans keep it up.

Dry Leaves

"Balanced" Build for WvW/sPvP by Assassin X

in Warrior

Posted by: Eiland.1405

Eiland.1405

Constructive:
1. SPVP vid at 2:07 you falling off the treb tower because of fear because you couldn’t click ‘blance stance’ fast enough… – key bind
2. check box ‘show skill cooldown’ – I don’t know a single pvper who plays w/o it
3. sry but that armor skin is just ugly ( constructive? use wardrobe)

Dry Leaves

[sPvP] Cleansing ire

in Warrior

Posted by: Eiland.1405

Eiland.1405

Hope you are not running without ‘Fast hand’ too.
No matter what I run every warrior build starts as:
00503
(coz armored attacks is so good that if you 4 to get CI i cant pass it up either)

So basically as warriors we got 6 trait point to juggle with on the other set 8.
60503 – zerk
20606 – hambow or axebow
06503 – condi/hybrid
04604 – mace+GS
00563 – shouts /banner
etc…

At the moment I feel we have our share of viable builds so it’s fine by me.
Other profession have it worst.

Dry Leaves

(edited by Eiland.1405)

The Shouting HAMIFLE (decap warrior)

in PvP

Posted by: Eiland.1405

Eiland.1405

^ Sigil of Nullification?

OP you forgot the most importnant trait for decap: ‘leg specialist’ (immob on cripple). Take it instead of ‘shrug it off’.
You got 2 ranged cripple skill on 8sec and 12sec. so yeah it’s a must.

Dry Leaves

How to dominate PvP with celestial Axebow:

in Warrior

Posted by: Eiland.1405

Eiland.1405

Everything he said ^

But I also swap doom sig for generosity.
It’s not defiantly better, but I think it still wins in most cases.
First of all, it’s a 10sec sure cleanse.
Secondly, doom always applied on your next attack if that attack misses/blocked – doom is gone. Generosity on the other hand will transfer on successful crit hit, and with this high crit chance its a sure proc.

Against builds with very few condition you can be pretty sure which cond will tranfer, against other it’s a bet.
Here are some vs examples:

Hambow – having a warrior with healing sig poisoned is always a good idea, but hambow got such great cleanses that the poison will have very little uptime. On the other hand sending that burning from his fire field back to him can change the fight around. (Im sure you are aware that in many fights most hambow dmg is actually that burning)

Any non cond Thief – the poison from steal or the short bow. longer then 6sec of doom, and you got cleansed.
On a cond thief it might be the torment or the confusion, even cripple can mess them up.

DPS Guards – again burning. they don’t have a lot of cond dmg but their burning can be quit long and sure helps thier pressure. send it back with a smile.
Bunker Gaurd – doom will be better.

Necro – pretty even.

zerk Mez – bleed stacks,, even.
cond mez – doom might be better coz they apply a lot of bs cond or very short duration one

Engies – 5-7sec of incendiary powder, which is also a lot of their dmg. or mayb an annoying immobile right back at them.

Ranger – burn bleed or poision, all will work.

Ele – no idea. chill or burn probably . they cleans a lot anyhow so doom is not that good either. its more about cleansing theirs.

Dry Leaves

(edited by Eiland.1405)

Unplayable lag in PvP.

in PvP

Posted by: Eiland.1405

Eiland.1405

Not gonna happen.
No1 told you GW2 PVP has a monthly subscription base?
Pay to one of your favourite proxy server (I use WTFast) or go PVE.

Dry Leaves

My hybrid build, rate on scale of 1-10.

in Warrior

Posted by: Eiland.1405

Eiland.1405

1. You got too much +cond duration. most warrior condi are already very long as is, so they will usually get cleansed before the expired anyhow. So focus on more damage rather then more duration.

2. You got waaay too much precision, but if so take on crit sigil (earth,torment)

3. Also although it may sound ridicules but sigil of paralyzation is actually bad for your build. when you stun you hope to interrupt, so confusion is applied, for it to damage the enemy need to perform actions, him being stunned kinda ruins it…

4.I hate builds without fast hands

Dry Leaves

[Vid] Berserker Axe Shield, GS Warrior v2

in Warrior

Posted by: Eiland.1405

Eiland.1405

Mate 6.5 sec is with hoelbrak the base is 5…

Dry Leaves

Hambow latency friendly at all?

in Warrior

Posted by: Eiland.1405

Eiland.1405

get wtfast and play any build you like
they got ton of servers, much more then other proxy companies I tried

Dry Leaves

Axe/Sw - GS by Vaanss -Looking for advices

in Warrior

Posted by: Eiland.1405

Eiland.1405

LOL looking for advice, seriously man, if before I had my doubts I am now sure that you are the best warrior GW2 have ever seen.

Only thing I don’t ‘get’ is your sig choice.
Why do you need double battle, in the worst case you will lose some up time of 3 might stacks but 1 lighting strike from Air sig will boost your DPS much more.
I would have also change 1 fire sig to energy. It seems you survive well enough with regular dodges but I am sure you can put that extra dodge to good use, but also with reckless dodge you crit for 2-3.5K of unblockable dmg, so it might even be a dps boost rather then a loss.

Dry Leaves

Seriously: Why no arenas?

in PvP

Posted by: Eiland.1405

Eiland.1405

^^
China release = more $$$ then any upset pvpers X 100.
If you want anything to happen to this game you better chance is posting it on the sing sing boards.

I’m sure the dev’s, directors and such really ‘loved’ this game when they created it.
But shortly after release the “management” ton stepped over and it really have been mostly about money ever since

Dry Leaves

[Vid] Berserker Axe Shield, GS Warrior v2

in Warrior

Posted by: Eiland.1405

Eiland.1405

As an on hand experience I disagree, and I will show you why.
As a start lets not count it as 15 might stack because in “my” build you also get battle + SOR + might duration = 11 to 14 stacks right there. So only count the stacks you gain from this trait.
I think it fair to assume that on standard fight (without 100b) you get mayb 2 stacks of might while on GS from AA, ww and such and mayb 1 stack will carry over when you switch to axe – they are only 6.5sec long.
w/o 100b we have 70 power and 200 percision vs 200 power 10percent (250 power) -> “my” win.
So as you said yourself the only scenario where the might could stack is on 100b (on immob ww too, but we can’t plan this 1 )
A full 100b is 6-7 stacks at most (8+1 hits), a half duration would be 3-4 max.
4 might is still only 130 power, and they add up so it doesn’t apply to the most hits, so “my” 100b still hits harder (even against 7 stacks). The only skill that might benefit from it is the axe attacks that comes after. Again because those stack are so short you will only have about 4sec with those few extra stacks meaning landing evis right after 100b, like you said. So if we only compare power 4 stacks is less then the 200 power u get from going to strength line. the crit chance how ever will be much better for you with more 200percesion and ‘crit burst’, but lets not go into that.

But when exactly do you land evis right after 100b? we can do a full dps calculation of this combo in both version and i’m still not sure yours will win but even if it does win by a bit, if the enemy is that bad that he got hit by this combo you can win him naked while beating with a stick :P

Mayb in 1vX you sit on like 2 more stacks but I still don’t see it winning the day.

To clarify, I do think 0/4/6/04 is a great build and if some1 says that they like the better crit chance or it feels more fluid with GS lower CD I won’t argue at all, diff ppl diff playstyles this is all the fun. But imo an equal skill 1v1 of this 2 builds – the strength version will always come on top.

Dry Leaves

(edited by Eiland.1405)

[Vid] Berserker Axe Shield, GS Warrior v2

in Warrior

Posted by: Eiland.1405

Eiland.1405

V nice 0/4/6/0/4 I think is best for almost any type of power build atm. Variation could be 0/5/6/0/3 if you run sword for 10% damage to bleeding foes instead of DotE, it gives a more stable boost even if DotE is superior if target has more than 4 boons which is not uncommon. Only reason I would take Attack of Opportunity over DotE would be to have complete control over my own damage, and not relying on target to keep up 4 stacks of boons all the time. And if I use the sword only, ofc.

If you can manage w/o Defy pain you can just take both:
0/5/5/0/4 is like the full bonus dmg with sword build.

But for this X+GS build I find that 4/0/6/0/4 (with +10 on GS) is much stronger then this one.
You get 200 power, 10% on GS whic is a lot, building momentum is kinda trash now but reckless dodge on full zerk build is sooo strong.
Lower CD is always fun but for PVP the only skill this helps you with is whirlwind.
You simply don’t 100b on CD (more like once every 40cd on bull charge), blade trail is
only to put some pressure but it rarly hits good players, rush CD is nice for running away but less good in fight, so actually ‘Forcefull greatsword’ == -2 sec on WW.
And the might stacking is BS. It only 6sec long, so u can build mayb 5-6 on 100b but test it, even with those stacks mine version hits much harder. And because its so short its rarely helps any other skill.
Oh and since we also get 2k hp from ‘great fortitude’ those valkyrie pieces are not needed.

tl;dr this is a much stronger build:
http://gw2skills.net/editor/?fJEQNAneRjMd0FaZImdwJagfgC9t3C5gxAYAUmG5OA-TlCFABFcCAa4IAYnOAAeAAFq+zVKBRS5nDHCg0020y+DBAQAuZb2m3MwRP6RP6RPa38m38m38mlCgJhRA-w

Dry Leaves

(edited by Eiland.1405)

Turrets decap engi

in PvP

Posted by: Eiland.1405

Eiland.1405

120 radius. 1 2 0 and you have problems with the knockback? Come on

Do you know melee range is 130 and turret engi love huggin?
Do you know the size of floor on the skyhammer cannon?
Do you know the size of cap point? (not Graveyard)
Do you know engi can have 4 turrets ++elite?
Do you know they on 20sec CD (most of them)?
Do you know its instant unlike a super telegraphed hammer jump?

Dry Leaves

Turrets decap engi

in PvP

Posted by: Eiland.1405

Eiland.1405

Skyhammer got even better!
Turrets engi bunker goes cannon. Drops 4 turrets + CC. so much skill. gg Anet.

Also APT is soo strong for a minor it was so obvious. The genius who moved it from master is a balance master.

Dry Leaves

Anti-meta roaming warrior

in Warrior

Posted by: Eiland.1405

Eiland.1405

Guys do you really find ‘cleansing ire’ good on this build?
I mean if you manage to land the burst skill it’s pretty much game over (for enemy)
And if you can’t land it then the condis will eat u up anyhow
So is just for the adrenaline on hit?
Won’t shield master be a better choice here?

Dry Leaves

Warrior Roaming & Duelling

in Warrior

Posted by: Eiland.1405

Eiland.1405

You are laggin, a lot. It’s too frustrating for me to watch.
If I wanted to see a laggy game i’ll just log in myself
#cheapA**Servers

Dry Leaves

Kaga's celestial condi hybrid (Bow+swd/X)

in Warrior

Posted by: Eiland.1405

Eiland.1405

Kaga I sometimes take ‘Signet of Might’ (over ther other sigs). Yeah it’s our “worst” signet but for this build I find it fits right in place. You already got enough toughness, stability, precision and cleanse. One can never have too much cleanse and doges nowadys so SOS can always help but power is the one stat that’s really lacking for you to reach the 2K power spot (almost) and be a ‘real’ zerker.

The main downside of this sig compared to the others is it’s utility. But a good timing on it can actually win u many battles. Hitting ‘Pin down’ when the enemy sure he is blocking is a game changer.
This mostly won’t help against thieves, necros, rangers and mez but all the other lot like there blocks:
Gaurds – obvious
Engis – that OP 16sec CD on gear shield – bye bye (off hand shield too)
Ele – that started flooding around a lot – Arcane shield trait of skill bar
And us warriors – mace, shield and OH sword

I’m only in the mist, give it a try in wvw and tell me how it works out, gl

P.S
Why antitoxin over hoelbrak?
http://en.gw2skills.net/editor/?fJAQNAT8XjMdUGaXI+dwJagkgC9onBhw1Aom1tFA-TlDFwAPOIAoV/JwDKwumAzaE8rEEwBUgjGGBXAAkKJccEAsqcLvOgW7PQGgl1A-w

Dry Leaves

(edited by Eiland.1405)

Hybrid builds?

in Warrior

Posted by: Eiland.1405

Eiland.1405

In this current ‘Might meta’ hybrid build are strong.
instead of gaining only 35 to power or cond, u gain 70 by using both stats.
The perfect example to this is a very rare and secret build called hammbow.
After the nerfs it only got better – now with ~20 might stacks the burn damage while you are CC’d in that fire field this is where most of their damage comes from.
Its annoying hammbow is such a strong build, but it just is…

Dry Leaves

How to dominate PvP with celestial Axebow:

in Warrior

Posted by: Eiland.1405

Eiland.1405

Can never get why ppl take ‘Axe Mastery’ over ‘Armored attack’
Math assuming a crit on axe:
– Axe Mastery = 1725 power * 2.09 crit dmg = 3605
- Armored attack = 1845 power * 1.99 crit dmg = 3671
(weapon strength is multiplied by both so it can be dropped)

Even if Axe Mastery gave a bit higher score its still would be only on crit and only on axe. Its such an underwhelimg trait imo…

You welcome.

P.S
The build is strong, it’s been around even before last patch, but it’s really not the best we got, you have no mobility or hard cc. Dude thnx for your effort of posting and steaming but not every build you ‘create’ must dominate

Dry Leaves

Guild wars 2 Tanky/dps wvw roaming build

in Warrior

Posted by: Eiland.1405

Eiland.1405

Dude WvW is not PVE.
Sry nice try but you got a lot to learn.

I don’t understand what do you mean, can you please explain?

In your vid you mostly showed how you fight the PVE guards. It may be fun/rewording/important on its on, but the main ‘point’ is fighting other players.
The other part showed a zerg fest, so unless you are seen dropping down enemies like flies it seems like any other player in a zerg…

You got builds for PVE, builds for PVP or WvW roaming, and builds for zerg. All of which have many threads and vids in this very forum. I would suggest figuring out what is most fun for you to play, mayb try a build that has proven success and when you gain some experience and confidence change it to your own liking.

GL HF

Dry Leaves

Guild wars 2 Tanky/dps wvw roaming build

in Warrior

Posted by: Eiland.1405

Eiland.1405

Dude WvW is not PVE.
Sry nice try but you got a lot to learn.

Dry Leaves

Convince me not to play condition warrior

in Warrior

Posted by: Eiland.1405

Eiland.1405

Your build is solid, no doubt, you won’t die to any1 1v1 and u give some support to group, and MH sword makes you moblie. So it’s a mobile tank. which is a nice roll but it most defiantly does not fill all the roles in PVP.

Reasons:
1. No hard CC – or more frankly no hammer, which is super fun and effective weapon in group fight which has a lockdown and rez counters that u lack.
2. It’s not a real bunker – tou may hold 2 or 3v1 (don’t know). but you don’t give half the support in boons and cleanses that guard or staff ele gives.
3. Low dmg – it’s a cond build with less then 700 cond dmg. You may not lose a 1v1 but there are some viable builds who you will never kill either (DS ele for example)
And killing is fun.
4. No fast hand – this is basically THE trait that makes warrior for me – swapping is FUN.

Suggestions to other very effective fun warriors builds:
1. GS/Hammer or GS+axe . run around and coz havok. many viable builds for this nowadys.
2. Hybrid S+S/LB – carrion amy. kill anything – 2K attack, 1K cond. Try it.

There are more then enough builds for warrior to make u fill like a god

Dry Leaves

[sPvP]Arcing slice

in Warrior

Posted by: Eiland.1405

Eiland.1405

Best idea ever! GJ

Dry Leaves

[LAG] Thnx for pupming up pvp pupulation

in PvP

Posted by: Eiland.1405

Eiland.1405

Without getting some better servers!
I’m lagging more then ever, evening time (EU) is totally unplayable
Sometimes I don’t blv this game wasn’t free…
The game is out for waaaaay to long for it to keep having such bad connectivity issues.

#ragequit

Dry Leaves

How cheap can you be?

in PvP

Posted by: Eiland.1405

Eiland.1405

All is vein (2)?

Dry Leaves

Hybrid LB+Axe/Sword Build.

in Warrior

Posted by: Eiland.1405

Eiland.1405

Sry but how do u ‘easily’ reach 25 might stacks?
Hambow which uses pretty much the same build (diff amy of course) with the extra blasts from earthshaker + reduce CD on SoR sits on about 20 stacks.

Dry Leaves

Kaga's celestial condi hybrid (Bow+swd/X)

in Warrior

Posted by: Eiland.1405

Eiland.1405

Kaga seems like chrisms came early for you

Here is a +1 from another hybrid warrior.
Would love to see how do you put that spin to win to use. any videos?

Dry Leaves

[BUILD][sPvP] 100% crit F1. Axe-Mce/Ham.

in Warrior

Posted by: Eiland.1405

Eiland.1405

“….spam your burst every 8s or less, which is all this build is about”
sorry but this is not how you build.
Bursting every 8sec and doing no dmg is not a good idea right?
But saying we want a dps build based on burst , and then try to make it do as much damage as possible is.

So you take axe + hammer = leap+ big dmg, no argue there.
For max dmg from axe burst you want to use burst on CD and with full adrenaline, so we want the best adrenaline regain trait – burst mastery which happens to also give you a plus 7% dmg.
For max hammer burst – you want ‘merciless hammer’. no argue. hammer burst is not just F1 its the whole chain. so you got lower CD on all skills plus 20% dmg.
Ideally we want every hit to crit, Intelligence sig gets u that for 1 weapon. The other will have to do with ~%50 which is every other hit.
And when you burst so much of course you want cleansing Ire for adrenaline regen and the condi clears.
Now this is a build.

Dry Leaves

[BUILD][sPvP] 100% crit F1. Axe-Mce/Ham.

in Warrior

Posted by: Eiland.1405

Eiland.1405

how is 35% cit chance with 50% fury uptime is no crits?

You only need 1 sure cirt and thats Eviscerate. Hammer burst actually hits lower then #2 and #5, and not much more then the auto attack. So 45% crit chance with plus 20% dmg (and more power) across all hammer blows is much better then criting Earthshaker and noodleing the rest of the hits.

Dry Leaves

[BUILD][sPvP] 100% crit F1. Axe-Mce/Ham.

in Warrior

Posted by: Eiland.1405

Eiland.1405

Guys nice attempts, but just drop this trait and take Inetl sig:
http://gw2skills.net/editor/?fJAQNAneSjMdU2ZZIWhwJagqgCdBEAPg6eoxzhUbAA-TpBFwAOOEAIOBAl2fYxRAoaZAAPAAA

1. taking hammer w/o ‘merciless hammer’ is gimpin yourself
2. wanting to eviscerate + another burst w/o ‘burst mastery’ means you won’t use it on full bar or you will wait like 10sec between bursts. again gimpin yourself
3.you welcome

Dry Leaves

(edited by Eiland.1405)

Burst precision build

in Warrior

Posted by: Eiland.1405

Eiland.1405

Good question, what won’t you try it and let us all know?

Dry Leaves

Burst precision build

in Warrior

Posted by: Eiland.1405

Eiland.1405

This trait could have been nice if…
they didn’t buff Intelligence sigil so much – it’s now 3 sure crits on swap.
Your same build could be better by switching ‘Fire’ sigil on rifle to it, and taking same ol ’bersker’s power’ instead of this trait.
(For a sure crit on Eviscerate you can just attack less then 3 time on the rifle to ‘save’ 1 hit after you weapon swap to axe)

Dry Leaves

Best Two-Handed Sigil Combinations?

in Warrior

Posted by: Eiland.1405

Eiland.1405

Oh another thing: Intelligence can also be carried over to other set, unlike accuracy.

Let’s say you use sword+shield/Hammer setup with Intelligence on sword. Enemy you are chasing just caught some distance and you are switching from hammer to sword to chase him down. So Intelligence is up, you sword leap and start to cath up on him, but it is very likely that by the time you do reach him 5 sec have already passed and you only landed 1 or even no hits, so you switch to hammer and still got 4sec left with 2 or 3 hits of 100% crit chance.

Dry Leaves

GS/Hammer Build Help

in Warrior

Posted by: Eiland.1405

Eiland.1405

Dry Leaves

Best Two-Handed Sigil Combinations?

in Warrior

Posted by: Eiland.1405

Eiland.1405

2 words : On Swap

On any warrior build I play the first trait I always take is ‘fast hands’.
This trait defines the warrior class for me and this is what make this class the most fun to play compared to all other classes.
The reason I find this trait so essential is because I do swap on cool down (90% of the time). auto attacking is fine for a few hits but there is almost always a better skill that is already off CD on your other weapon set, and by not using it you are gimping yourself.

So all that obvious intro was just to emphasize why ‘on swap’ sig are so good on warrior.

So we swap weapon every 5sec -> by the time you come back to the same set its 10sec -> on swap are off CD -> 4 on swap sigils can all be activated on CD -> maximum effectiveness SWAG.

Some examples:
Intelligence VS Accuracy sigils:
Intelligence = 3 definite crit strikes in 10sec window (not to mention you KNOW which strikes they will be)
Accuracy: 7% crit chance for 5sec window (on 1 weapon set over 10sec)
(Warrning: math incoming)
n – number of hits in that 5sec windows
c – crit chance
n*(x+0.07) = 3 + (n-3)*x —> x = 1 – 0.023n
(left side is accuracy , right is intelligence)
We need at least 3 crits to make it equal to Intelligence.
So even if you manage to land 10 hits in those 5sec (n=10) you need a 76% crit chance to break even. (And unless its 100b i doubt you could land that many hits in 5sec)

Leeching vs Fire
They both do a bit less then 1K damage, while Fire is on 5sec CD and leeching is 10 while giving back 1K hp.
But if we swap on 5sec then in those 10sec Fire will anyhow only proc once, and its 50% on crit hit while Leeching is a sure hit. So Leeching is a clear winner (well beside that small AOE effect).
Against Air sig its 3sec, so more likely for it to proc twice in 5sec window, but it will require a good crit chance and even so its a situational 2×1.1K dmg VS a sure 1K dmg +1K hp.

Battle vs Force
Battle is 6 might stack = 210 power = 10% dmg for both weapon sets, while force is 5% dmg for just 1 set, so it more like an overall 2.5% dmg boost…
Being a boon the Might stack can be stolen or currupted but they can also be stack to 9 stack with +50 duration(strength rune) and give the same bonus to cond damage,
so again in most cases a clear winner.

And with condition damage sigils its even way better.

I am not saying ‘never use a none on-swap’ sig, but that in most cases your current set could be better with them…

cheers

Dry Leaves

(edited by Eiland.1405)

[sPvP] New Hammer Build

in Warrior

Posted by: Eiland.1405

Eiland.1405

Maybe his title was a bit misleading, but I agree 100% this this spec is the “new” hammbow meta.
Knight sit great on a warrior (shame that the power is not the main stat but still), ‘great fortitude’ to pump some vitally and strength and of course the new OP combination of rune of strength + battle sig (+fire blast).
This is actualy stronger then pre patch with lyssa, only lose some stability uptime.

Yes it’s nothing really new, but it is the meta.
Great build, you post it first GG

Dry Leaves

Best Two-Handed Sigil Combinations?

in Warrior

Posted by: Eiland.1405

Eiland.1405

Does Sigil of Force boost the damage from Sigil of Fire/Air?

No, the dmg from fire/air is a fixed number and can’t be increased or critted.

False. Sigil of air has a 1.1 damage coefficent, Sigil of Fire has a 1.0 damage coefficent.
The base damage of both sigils is 950. Meaning that if you increase your Power, you will do more damage when it procs.

I think that those damage coefficient number changed with this patch, in notes they said they reduced the fire rune damage.
We need people to update the wiki, shame every1 quit

Dry Leaves

I really don't get it

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

It is amazing how every time I post here I end up regretting it.

The issue was NOT why put a CD at all on heal skill use, rather why is this CD so short.
Why do i even bother..

Dry Leaves

I really don't get it

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

Are you guys srs?

Of course other builds could use other sigils, but the point is
they have less choice!

And 45sec is very far from most elites CD:
Guard and mesmer shortest is 90sec, engi 105sec and ranger and ele is 120. Good math pal.

Dry Leaves

RIP Power Builds?

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

If all they wanted was to make direct damage less dominate in PVE they only needed to do 1 of the 2 things:

1. increase every mob toughness by some percent or flat bonus
2. increase condition limit from 25 to 50 or something

These changes would’ve only effect PVE where the issue was, but yeah, expect ANET to ruin their own game even more and doing the exact opposite:
- zerker are needed more then ever in dungeons
- condi will dominate even more on all other game mods(wvw, PVP)

Dry Leaves

I really don't get it

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

There are so many places that just call for a simple balance fix but the devs always seems to choose the other way…

You said you “rework almost all sigils” , then tell us why:

1. Why sigils with “on heal” skills have 10sec CD?
– the shortest heal possible is 12sec anyway
– it limits all these sigils for very certain builds that have a viable short CD heal skill (thievs, engies) making them stronger while making other builds weaker.

2. Why sigils “on elite” skills have 45sec CD?
– only 3 elite skills in the whole game have this short CD (or less).
Again making these builds stronger (warrior,necro , thief) while all others weaker.

These are just two example of thing that would’ve have been so easy to fix to achieve balance to all class and open up builds.

You trying so hard to say you want balance and build diversity while every step you make just does the exact opposite, it’s like you just want to keep things as they are to keep yourself from working.

Sorry dev team if this thread sounds offensive, but if the case is otherwise I would love for you the give any contrasting data to these facts

Dry Leaves

4 Stats Amulets (Berserker's amy FTW)

in PvP

Posted by: Eiland.1405

Eiland.1405

bump?
/15 chars

Dry Leaves

4 Stats Amulets (Berserker's amy FTW)

in PvP

Posted by: Eiland.1405

Eiland.1405

With the removal of jewels will the amulets with stats (instead of 3) will remain as they are? (percent wise, not hard values of course)

Because if so the Berserker’s amulet is going to rule even more…

In almost all cases an amulet with points distributed between 4 stats is going to be much better balanced then one with 3 stats.
And out of the only 3 amulets with 4 stats, Berserker’s has always been the only ‘real’ viable one.
Rampages could have been real good for hybrid builds but instead of power or condi as main it got precision, and no crit dmg?!?! thus making it one of the least used amuluets and taking down many playes to play a valid hybrid build.
Valkyrie is seeing a little more use, mostly by eles, and that is because of it ‘wasted’ point in healing power which benefit only very little builds (who don’t for full full tank).

I bet ya that zerk amulet is used on at least 50% of player base (the other is mostly rabid), now its going to be even higher as soldier and Valkyries becomes much less viable without the ability to give it some precision through jewels…

I always found this whole ‘Stats set’ system to be one of the thing that hold up the game the most, and think that this feature patch could have been one a great opportunity to change it. But if we just focus on PVP which is easier to change -

Why not make jewels with only 1 stat and let the player choose 3 or 4 of them?
Maybe 1 main and two lesser , like the amulets are today. So we could build are own amulets instead of being pigeon-holed to only few viable amulets like today.
I don’t see how it would make it more complicated for newbies then the current system of choosing between 12 overlapping different amulets…

Dry Leaves

(edited by Eiland.1405)