Showing Posts For Eiland.1405:

Theorycrafting a new build

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Posted by: Eiland.1405

Eiland.1405

“Retaliation, I have to disagree with it sucking” – lol great word phrase

Dry Leaves

PvP warriors lol....

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Posted by: Eiland.1405

Eiland.1405

I’ll tell you what a TROLL is: a guy who post a “please nerf thread” exactly the same as 1,000 threads before and then actually expect a real answer.
Obviously he is not willing to learn anything because if he did he would have read, even a little, in the forums and would have seen then this post is repeating itself so many times. and if he still had the urge the post he is “oh so original thread” he would have posted it as comment in one of those other exact same threads.

Dry Leaves

What are some warrior tips and tricks ?

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Posted by: Eiland.1405

Eiland.1405

Warlord I agree with you none of these are tricks but he did asked for tips too, I hate using exploits as well. It always sad that when I see a player uses exploit he will be high rank, it’s like have some dignity, if u can’t win without cheating then your rank means nothing.
Anyway some other TIP:
You wanted to do a shield bash + evis combo but shield bash got dodged?
eviscerate anyhow!
very few ppl will dodge twice in a row, or they only had 1 dodge, so your eviscerate will connect.

Dry Leaves

[Ranger] Sun spirit is back to 3sec burn

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Posted by: Eiland.1405

Eiland.1405

instead of 2sec.

Dry Leaves

Spirit Ranger - (Video)

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Posted by: Eiland.1405

Eiland.1405

I think it’s because the skill base duration is actually 3sec and not 2sec. BUG.
So with 0.35% u get to 4sec.

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Theorycrafting a new build

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Posted by: Eiland.1405

Eiland.1405

Agree with every word Warlord said, almost. I don’t get why put 10 point in arms? that extra vitally is not that good and you will get more strength by getting armored attack.
I see 3 good options for this setup:
Max damge 0/25/25/0/20 – u get 10% on build, +3% from every boon and precent from thoungenss.
More survivabilty – 0/25/30/0/15 with Defy Pain (will be much better then spiked)
Great endurance – 0/30/25/0/15 Furious is a great trait when u have this high crit chance, and the major plus about it is its more damage coz u burst more, but also more sustain coz you could cleanse more condi.
Edit: 4th option is taking ‘Last chance’ instead. It’s meh on cond build but for burst it will assure u land Final trust.

After said all that, I love s+s/LG its what i currently play, but on real hybrid (carrion amulet). I bet that you will very fast find out that you can’t apply enough burst damage with this set and thinking well if i apply so much cond why not invest in cond damage some more?
There was a very good thread here not long ago from 1 dude using this set with celestial gear, I suggest you look it up.

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Warrior Nerf.

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Posted by: Eiland.1405

Eiland.1405

Regretting as I’m typing coz bad will stay bad but…

Just log into a 1v1 server in the mists and see who dominates the place (hint: it’s not warriors).
I see mesmer, engis, gaurds, necros, thieves and even eles winning warriors.
If any class dominate these arena its usualy a thief, most times the “omg thief is dead” after nerf S/D, but many P/D and S/P too.
Seriously most people who comment here must be dead noob and clueless about the game. Yes hammerbow warrior is still very strong build you will want in TPVP, but so is the bunker gaurd, the decap engi, spirit rangers, any thief, terromancer..

So yes warrior have toughness, immune and bla bla other classes have their kitten stuff too.
People still think ele is bad, well you just play around bad players, I know a few eles who don’t lose 1v1, and the bunker staff build is very strong for tpvp.
People still think power ranger is a joke – I know some who will down you in seconds from 1500m.
Mesmer is so ez in 1v1, I even see that the phant builds are back, they are so strong and easy its lol, yet you still complain about warriors?
Are you a real bad player and have problem with warriors? just pick a S/P thief, you will win without even needing to heal.

Please I can go on on but it always comes down to the same conclusion:
STOP WHINING and L2P

Dry Leaves

Dueling Master

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Posted by: Eiland.1405

Eiland.1405

I just don’t see it wining kitten, call me old fashioned
Any prof or you just theorycrafting?

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The weapon warrior is truly misssing

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Posted by: Eiland.1405

Eiland.1405

(HINT: it’s not a 2H axe)
Very few build, in all classes, goes full melee. In any 1v1 against some1 who uses range , which is basically any1 but some warriors, you can clearly feel the disadvantageous by a clear dps cut while being kited.
This is well known, kitten many warrior choose to have 1 range weapon: which of we have two: the rifle and the longbow. Now to put it simply – the rifle sucks (yes yes beside some very niche builds).
So, although warrior have the biggest weapon selection almost every other warrior run with the Longbow. So beside that is limiting and boring it also leads to it being nerfed (ty Anet).

What weapon can save the day you ask? a ranged 1hander main hand.
Beside it giving warriors another range weapon, it will also open up a lot of
builds as u can combined it with 1 of the 4 off hander we got that see very little use atm.

Personally I would be glad even if we wont get a new weapon but just make the axe auto attack ranged , same as the ranger. The axe current auto attack is 1 boring skill anyhow and since the nerf its not very good anyhow.

Dry Leaves

(edited by Eiland.1405)

Healing Signet Active Feedback Request

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Posted by: Eiland.1405

Eiland.1405

Some of the suggestions here are obviously OP, no offence guys but get real. .
HS is a strong heal as it is, which works around the idea of “not a burst heal”, for good or bad. If the active would act as a valid burst heal it will jut make it more OP and completely negate the other heals.
Therefore I think the active should have a small heal like today but with some other benefit. The main idea is you sacrifice your heal for (something), this encourages high risk/ high reward play. Also this benefits should not include adrenaline refill or condi removal coz that whats mending and healing surge are for.
A few good ideas I saw were:
– group(aoe) heal
– give some boons (like protection, or vigor, or a short 10 stack of might for bursting)
– refill endurance
– deal insta damage
– does ‘reveal’ effect to negate those annoying thieves and mesmers.

I think we need to give suggestions along this line, “keep it constructive” just as the devs likes it.

Dry Leaves

[PVX] Cap stealth duration

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

Just cap the maximum stealth at 10sec or something, which is still very long.
Like any other boon or stacking sigil or anything in the game has max cap, stealth should have too (and it shouldn’t be 60sec!). Stealth is a very strong ‘boon’ and if there are such easy ways too get it so instead of breaking a lot of different things just cap the maximum duration itself.
I think it will fix a lot of other issues people are complaining about: P/D thieves, invisible zerg pops, shadow refuge being a total fight reset…

Dry Leaves

[Video] Pineapple Warrior: Solo Outnumbered 1

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Posted by: Eiland.1405

Eiland.1405

Wow thnx for the info, you really did some homework. Yeah I guess I never thought about that synergy between ‘Defy Pain’ and ‘Desperate Power’.
Only ‘problem’ is heal sig might heal u more than u wanted going above 25% health when you didn’t wanted.
The best use I seen for this trait is from ‘T3hSanny’ , amazing warrior:
http://www.youtube.com/watch?v=6r4E9N50lTs&feature=c4-overview&list=UUvXV8STAyoGAKtTUta37gWg
It’s kinda old before some nerfs (when the limit was 50%) but you can see he takes healing surge, and purposely NOT using it, just to get that dmg buff. Now that is some high risk / high reward…

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[Thief] Pistol Whip evades?

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

Well its not really a question, it does.
It does not say so on the skill description so this is a bug.
Fix?

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[Video] Pineapple Warrior: Solo Outnumbered 1

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Posted by: Eiland.1405

Eiland.1405

Yeah I originally meant to ask why do you use burst mastery if you don’t burst so often.
So we agree on that, but IMO if you don’t need burst mastery just make another build:
30/0/25/0/15 (or 30/0/20/0/20) is a powerhouse for every GS build.
You will get much more damage than your current build – 300 power >> 15% crit dmg, 10% on GS, 3% always, 15% dmg >>> 15% cit chance, dodge rolls…
The only utility you will lose is ‘Defy Pain’ , which personally i find to be very meh, but you will get extra dodges form ‘building momentum’ so no real lose on survivability.
Strength line also give accesses to ‘Death from above’ which is very good for wvw roaming, or the trait for plain vitality boost.
Of course if you do not want to give up ‘Defy Pain’ a 20/0/30/0/20 build is also a good choice and still stronger then yours.

tl;dr:
http://gw2skills.net/editor/?fIEQNAneRjkOtwFPyO4wBEMDNsKMP+BgoI0HmDA-j0CBYfBEbEiCJQEBgZmFRjtMqIas6aYKXAaXLq2aeQrW0JWKAmUGB-w

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[Video]HAMMER LOVE-SOLO WVW BY TDB

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Posted by: Eiland.1405

Eiland.1405

5/5 on jumping puzzle

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[Video] Pineapple Warrior: Solo Outnumbered 1

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Posted by: Eiland.1405

Eiland.1405

Great Vid man, as always.

But I’m pretty sure you didn’t have ‘burst mastery’ trait for the whole vid, your adrenaline does not fill up after eviscerate.,unlike in the build you posted… is it on purpose?

Dry Leaves

[Merged][PvP][Warrior] Healing Signet is Too Powerful

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Posted by: Eiland.1405

Eiland.1405

Ill start by saying I don’t really care if they’ll nerf it or not and really don’t want to open a new discussion about it. Just wanted to present a few fact so that people will get over this issue already.

Here is list comparing a few heal skills, facts only:

Warrior ‘Healing signet’
Heal: 392hp evrey sec
CD: 0
hps: 392
% base health: 1/47
full health after: 47sec
Other effects: none

Engineer ‘healing turret’
Heal: deploy + cleansing burst + blow = 6360hp + 1040hp (8sec regen)
CD: 20sec
hps: 370hps
% base health: 50
full health after: 40sec
Other effects: 2 condi cleanse, almost half of it is aoe. (also scales great with healing power)

Thief ‘Withdraw’
Heal: 4344hp
CD: 15sec
hps: 290
% base health: 40
full health after: 37.5sec
Other effects: 0.75 evade, clear immobilize, cripple and chill, gap closer/creator.

Mesmer ‘Ether feast’
Heal: with 3 clones = 7480
CD: 20sec
hps: 374
% base health: 50
Full health after: 40sec
Other effects: none

Of course HS is a bit different coz you don’t need to activate it, so u can’t get interpreted but you can’t take advantage of ‘on heal’ effect many rune set have , and very suspectable to burst, so let call it even.
So in this comparison we get HS has a small lead in hps, no special affects and actually the worst heal to base health percentage by 7sec. Personally, I would take any of these other 3 skills instead of HS on my warrior.

GL HF kitten

Dry Leaves

[Build] axe+sword/LG hybrid

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Posted by: Eiland.1405

Eiland.1405

I seen quit a few ppl runing with this build lately in the mists.
It looks something like this:
http://en.gw2skills.net/editor/?fIAQNAT3cjkOFvtQCPMxBEMDNsKsH+B1D7YDjDA-TsAgyCnIKSVkrITRyisFNsYZxmAA

Wanted to hear some feedback about it form the guys who do.

Dry Leaves

[Warrior] Cleansing Ire

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

coglin,
that is still true. massive condition overload burst will still put down a warrior very quickly.

Massive condition overload will melt any class (accept necros) very quickly.
As much as i would love not be forced taking CI on my warr I just don’t see it happening. There are few viable builds for each class in this meta, and each of them is forced to some traits or skills.
At least CI is on master tier and on a good trait line, much better then rangers who are forced to ‘empathic bond’ which is on grandmaster…

So like ppl said, the issue is about condi meta, if toughness ment anything maybe we’d see players choosing between toughness or cleanses, right now if u have too choose the choice is obvious. (unless u play a condi bunker who gets to have it all..)

Dry Leaves

2h weapons now have 2 sigil slots

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Posted by: Eiland.1405

Eiland.1405

you can’t have 2 sigils on a 1 handed weapon…

we have a winner!

Dry Leaves

[PvX] Chill vs Initiative

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

+1
It’s known for a long time that thieves are semi-immune to chill, this need a fix.

But I would advise changing the thread title to [Thief] coz its a thief bug not a chill bug.

Dry Leaves

[Warrior] Longbow auto attack speed

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

Funny how all the negative response is from ppl who nvr played warrior.
This change will barley result in any DPS gain, only a real noob will stay in LB AAing every where when he got only 5sec swap CD.
This is more for the awkwardness of this skill like guys who actually played with this weapon posted above.
You know why the ranger shortbow is maybe the best AA? not because of its dmg (which is kitten) or the small bleeds, but because it’s so fast u can always get a few shots between all your other actions and skills without it interpreting anything else, resulting in fast and fun play, that is all we want.

P.S
I don’t see warriors go around on all the ‘pls don’t nerf us’ posts kitting about, so shu.

Dry Leaves

2h weapons now have 2 sigil slots

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Posted by: Eiland.1405

Eiland.1405

Since we warriors swap on 5sec are best direct dmg builds sigils combos will be:
Max dmg:
Set1 – Air/ Blood
Set2 – Fire/ Blood
For 100% uptime of air n fire n blood (450 base dmg + heal every 2 sec)

Balanced:
Set1 – Air/ energy
Set2 – Fire/ battle
For 100% uptime of air n fire + 6 might stack (b4 boon duration) + 50% endurance every 10sec.

If set2 is hammer it will be – Fire/Impact
If set2 is Axe then – Fire/Intelligence
If set1 is GS then maybe – Air/Hydromancy

For condi there are many options, two of the better one are:
With low crit chance –
LG – Doom/ Battle
Swords – Geomancy/ hydromancy

With high crit:
LG – Doom/ Earth
Swords – Geomancy/torment

Dry Leaves

(edited by Eiland.1405)

What new stat combination would you like?

in PvP

Posted by: Eiland.1405

Eiland.1405

Power (Main)
Precision
Toughness

And jewels with ferocity (cirt dmg) as full secondary (or even main) like:
Power (Main)
Precision
Ferocity

like the PVE berserker or assassin gear.

So you can pump it up if you took an amulet without ferocity. Today’s it’s only 5%

Dry Leaves

[Warrior] Longbow auto attack speed

in Profession Balance

Posted by: Eiland.1405

Eiland.1405

Saw it on other threads too but wanted to make 1 just for that.
Boost the AA speed on the warrior LB just like you did on the ranger LB – it’s not the actual attack speed but the down time between attacks which result to a 1.5 sec per attack.
Y? it’s obviously way too slow unintended.

Dry Leaves

(edited by Eiland.1405)

After patch builds (WvW roamers)

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Posted by: Eiland.1405

Eiland.1405

“So please, give in, play condi, and I’ll be along shortly to collect your bag”
You do know that your sig says coni ranger and your lastest vid is of condi warrior
:\

Dry Leaves

Apheríon: WvW Roaming Skullcrack Build

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Posted by: Eiland.1405

Eiland.1405

I find the reflect trait to be better then the shield CD one for this build.
This build biggest counter is kiters, so reflecting their shots makes u less useless while running around chasing them, and make them think twice before spam shooting you.

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Sword/Shield Archetype: Tpvp

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Posted by: Eiland.1405

Eiland.1405

Vaught, this the same build with better stats:
http://en.gw2skills.net/editor/?fIAQNAscTjkOpwtQyQMxBEMDNsKOPSilg80HmDA-TsAgyCnIqRVjrGTNyas1M6Y1xECA
You lose 30 power and 25 cond but gain 7% crit dmg , and plus 50 to vitality toughness and healing.
Enjoy.

Dry Leaves

Anet any upcoming something?

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Posted by: Eiland.1405

Eiland.1405

Feels like we haven’t heard a thing from you guys since Dec 17th update.
Not even the usual “we are doing bla bla will be ready when it’s ready”

Dry Leaves

[Build] 100Bolas

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Posted by: Eiland.1405

Eiland.1405

Nothing too new and not meta or anything just a GS/H build for the great fun of being a 2hd melee racking ball.
http://gw2skills.net/editor/?fIAQJASRjkOxwpQuOMxBE0jvoK4CjifAIUKmjNE-ToAg0CnIKSVkrITRyisFNQYZB

I used to run the all mighty 0/10/30/0/30 build with these weapons setup back when u could land an almost full 100blades after an earthshaker, rack a whole team on mid point. oh the dayz…
So now I use bolas, yes ‘that’ skill, a.k.a ‘of course you need to immobilize before you immobilize dude’ , still true, kinda. Chasing ppl with big hammer and bigger sword makes them dodge a lot so after that 5th dodge or so (all them perma evads) the bolas can land safely.
But the real reason to run it is this combo:
Stun lock hammer burst —> throw bolas before last CC ends --> 100blades their kitten.
hf.

Dry Leaves

S/D thieves... still my biggest counter

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Posted by: Eiland.1405

Eiland.1405

Yeah S/P is total faceroll vs warriors, but didn’t want to get into that as the build is less viable for team match.
I actually don’t find d/p thief as that much of a problem, but if you think S/D “got nerfed into oblivion” then you are not fighting good players.

Dry Leaves

S/D thieves... still my biggest counter

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Posted by: Eiland.1405

Eiland.1405

Of course ^
I am not saying I should own them all.
I find it a bit harder to accept that a build I am playing will always lose to another (hard counter), but OK.
I still wanna hear some advice and opinions on which weapon/traits/combos and such could do better against them

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S/D thieves... still my biggest counter

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Posted by: Eiland.1405

Eiland.1405

Before anything, I’m talking about good players. Bad ones are bad ones, we all beaten them so please lets not get in to that.

As a warrior , mostly speaking as hambow but other builds (not bunker) don’t differ to much I:
faceroll – eles, rangers, necros(not terror)
a bit sweat – engis, guards, mez
harder – terror necros, cowerd PU mez, warrior, thief(not s/d)
impossible – s/d thief

So basically only question I got is: HOW THE KITTEN?

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please fix RUSH. again

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Posted by: Eiland.1405

Eiland.1405

disable the option to auto target on skill usage. Ele’s run into this all the time with Ride the lightning.

disabled this on my first log in to the game

Dry Leaves

(VIDEO)My different take on Condi

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Posted by: Eiland.1405

Eiland.1405

Another thought, try taking 4 might stacking runes for 40%+ duration which will give you 70%+ which is more than enough for 25 stacks (90% could be an overkill), and the other 2 runes of 15%+ bleed duration.
Now together with super veggi pizaa, which is much cheaper than rare, u get an exact 51%+ duration that turns Blurry bleeds from 2sec to 3sec (50%+ dmg).
Combustive shot will still go for 4sec even on +36% .
(I’m not talking about all the other bleeds coz they so long as it is so they ussualy get cleansed before they end anyhow)

Delete might stack, just saw you are taking doom instead of battle sigils.
So I would either go for undead runes for 300 cond dmg, or nightmare for 200 and 10%+ duration that toghehter with pizza is 50 —> blurry turns from 2sec to 3 --> +50% dmg.

Dry Leaves

(edited by Eiland.1405)

please fix RUSH. again

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Posted by: Eiland.1405

Eiland.1405

We need a “Remove target” hotkey.

There is an option for ‘clicking on somehwhere deselect traget’ for left mouse button.

My issue is that even though i had no target marked when pressing #5 rush still chose to run to him.
I think its a lag issue where the commands order gets kitten.

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please fix RUSH. again

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Posted by: Eiland.1405

Eiland.1405

Still worst skill ever, got me killed at least as much as it saved me.
Today’s QQ is about the skill still sending in your last target direction even though u removed target before use, that’s right , right when u r trying to get away.
Just make the stupid thing ground targeted like whirlwind, its not like its hitting anything anyhow.

All is vain.

Dry Leaves

(VIDEO)My different take on Condi

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Posted by: Eiland.1405

Eiland.1405

As some1 who has tried this build, but in PVP, I agree with killahmayne. At the end of day it’s just a selfish bunker build with not enough dmg to kill a good enough player.
Healing shouts always seems so tempting, specially when you see how strong are those meditation guards, but no matter how you spin it u always come back to same conclusion:
It’s stuck on tactics line, aka “worst minor trait line in game” (for solo roam), add that to the 300 useless vitality points and you got yourself a bad build.
Here’s fact for you: healing shouts with 2 20sec CD shouts on ~400 healing power is 180 hps, adrenal health at lvl 3 alone is 130, and you got to 2 skill slots open. Basically there is 1 thing missing that will make h-shouts viable – a move to defense line.

If anything I would give up melandru, last thing u need is more defense, and try matching it with might stacking runes, that 90%+ duration could put u in 25 stacks with ease, mayb then u will start to see some dps (cond or not).

Dry Leaves

(edited by Eiland.1405)

Anas Tarcis- New build released 11/08/14

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Posted by: Eiland.1405

Eiland.1405

I’ve been running something very similar to that GS/LB build for the past few months, only difference is that last 10 points I put into Berserker’s power instead of Burst mastery.

http://intothemists.com/calc/?build=-sg-o;1RKVP0S4gL-60;9;4T-J-J18A;118;259-4-k6;2KJG4KJG45BD

yeah been using this spec too, Burst mastery isn’t really needed with only 1 burst weapon, and both the LG and GS build adrenaline very fast so u have that condi cleanse available anyhow.
Still thinking if 0/25/25/0/20 could be better though…

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Decent looking male Sylvari warrior pics?

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Posted by: Eiland.1405

Eiland.1405

cultural2 + nightmare

Attachments:

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"Armor Attack" vs "AOO" vs "DOTE"

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Posted by: Eiland.1405

Eiland.1405

My main issue is +1% dmg = power/100 ?
If so then
power/10 > toughness/10 —> power > toughness, which is usually true.
So there is p<1 such that power*p = toughness
now need to add the situation percent, i.e: if target bleeds p2 percent of the time then
p2 > p1
anyhow…

Dry Leaves

"Armor Attack" vs "AOO" vs "DOTE"

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Posted by: Eiland.1405

Eiland.1405

Destruction of the Empowered – +3% dmg per boon on target
Attack of opportunity – +10% dmg on bleeding target
Armor Attack – 10% of toughness converted to power (250 – 300 power)

Can someone do the math on which one is better and when?

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Hambow 2.0 (Post Dec. 10)

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Posted by: Eiland.1405

Eiland.1405

You are trading:

  • (90+50+25) – (25*3) = 90 power (= 3 might stack )
  • gain 20sec might evevy 5 sec
  • -20% cond reduction ( or +5% dmg if go strength sigil)

for +40% duration?
I’m not convinced.

Hoelbrak is a very solid sigil even without the might stack, so even if I do end up with a bit less might than with your sigils, once those stacks gets ripped/stolen I won’t end up with nothing…

Now you can keep 5 stacks permanently from Signet of Rage.

6 From FgJ.

9 From sigil of battle.

2 from minor 25 in discipline, assuming one swap every 10 seconds

Here, you have 22 perma stacks, built in 30 seconds.

With your build, you have:

-20% condi duration (we have to go back from this condi hate, kitten!XD We have to go back to hard builds.XD)

You have now 6 stacks from FGJ only 60% on time, rest 3.
Might from Signet is not permanent.
Battle only gives you 9 stacks 60% of the time, rest 6.

You never know when you might need to have most stacks, and if that happens when you lose the stacks from SoR and FGJ… you are down 8 stacks, which are 280 power.

Or, at least I’d rather keep high might stacks, even if full Hoelbrak is doable.

Another thing: Might from Hoelbrack is unreliable, because of its low chance.

loved the math, now I’m convinced.
Only question is if between all the fire blast , which are even easier now that combustive shot duration has increased, is +70% an overkill?
meaning we will reach 25 stacks anyhow and could maybe change 1 of the 20% might duration to +100 power(3 hoelbrak + 3 fire sigils) or mayb +10% boon duration (for swiftness stab and fury)?

Dry Leaves

Hambow 2.0 (Post Dec. 10)

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Posted by: Eiland.1405

Eiland.1405

For control y run longbow? only for 5?
hammer with sword/mace +shield will give u better results

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Defiant Stance discussion

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Posted by: Eiland.1405

Eiland.1405

Some math:
for this heal to reach the healing signet 400 hps it needs to heal for 400*(35+3) = 15, 200 hp (the +3 is activation time). so the base heal is ~2000 —> need 13K more…
If u absorb dmg equal to 13,000/2 = 6,500 its even.
I divide by 2 coz if u heal for 13,000hp and hit for 6,500 dmg u end up with plus 6,500hp.
thoughts?

Well, the cooldown starts as soon as the skill is activated, rather than after it ends, so that’s one flaw in your numbers.

Also, while not that significant, Healing Signet starts at 392 hp/s, not 400.

oh , so that make it even better
If u want harder numbers then it’s:
(392*35 – 1,853) / 2 = 5,933 = the amount of dmg needed to absorbed.

Does any1 know if this heal is effected by poison?
poison counters HS pretty hard so against thief/ranger Defiant stance really starts to sound appealing

Dry Leaves

Hambow 2.0 (Post Dec. 10)

in Warrior

Posted by: Eiland.1405

Eiland.1405

You are trading:

  • (90+50+25) – (25*3) = 90 power (= 3 might stack )
  • gain 20sec might evevy 5 sec
  • -20% cond reduction ( or +5% dmg if go strength sigil)

for +40% duration?
I’m not convinced.

Hoelbrak is a very solid sigil even without the might stack, so even if I do end up with a bit less might than with your sigils, once those stacks gets ripped/stolen I won’t end up with nothing…

Dry Leaves

Defiant Stance discussion

in Warrior

Posted by: Eiland.1405

Eiland.1405

Some math:
for this heal to reach the healing signet 400 hps it needs to heal for 400*(35+3) = 15, 200 hp (the +3 is activation time). so the base heal is ~2000 —> need 13K more…
If u absorb dmg equal to 13,000/2 = 6,500 its even.
I divide by 2 coz if u heal for 13,000hp and hit for 6,500 dmg u end up with plus 6,500hp.
thoughts?

Dry Leaves

Hambow 2.0 (Post Dec. 10)

in Warrior

Posted by: Eiland.1405

Eiland.1405

You’ve put the same link, but I got you mean. I actually do switch pretty often , but that +5% dmg is pretty meh anyhow so y not.
I can write all day how to ‘stack’ might on this build but that won’t prove nothing, test it yourself and see how on normal gameplay (not just thinking ‘might stack might stack’) after 1 minute of fighting you find yourself on that ~20 stack, or at least 15.

Dry Leaves

gf left me coz of ladderboard

in PvP

Posted by: Eiland.1405

Eiland.1405

best post much lol
15c

Dry Leaves

will you use Rifle now ?

in Warrior

Posted by: Eiland.1405

Eiland.1405

I already do, sometimes.
Rifle is very strong in 1v1 against all those glass kiters, but for tPVP the longbow aoe is just too good…

2 builds i can suggest:

- 30/25/0/0/15 with GS/R , no cleansing Ire so bring a lot of condi removal and go PVE on their kitten

- hammer/rifle , don’t really wanna share this one but ill just say that
“Rifle butt” (#5) + “Earthshaker” = $$$

Dry Leaves