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The New Dailies -- Feedback welcome

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Elden Arnaas.4870

I mean, more choices is better than less, but if you’re going to fix it, why not fix it right? – More choices, less specificity.(for all game modes)

(edited by Elden Arnaas.4870)

The New Dailies -- Feedback welcome

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So zone is map, and region is region. Then that’s 9 needlessly specific choices. Which is one of our major arguments – too much specificity. And why can’t all game modes have more choices?(than 4)

The New Dailies -- Feedback welcome

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When you say “zone” do you mean “region”(Kryta, Ascalon, etc…) or “map”(Queensdale, Plains of Ashford, etc…?)

The New Dailies -- Feedback welcome

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I think that some people would really like a “cliff jumper” daily. And it would be yet another choice, so I can’t really be against it. Even though I would do other dailies in preference,(if possible) I wouldn’t deny this daily choice to the people who might want it.(And I think that there probably more of them than you might think.)

The New Dailies -- Feedback welcome

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ROFL! So you looked at my list, of items complied to your specifications, and belittle them and say that there’s nothing legitimate or of relevance there. Who didn’t see that coming?
It looks like you’re just going to see things the way you want to regardless of reason. I can’t say I didn’t see that going in. I’ve accommodated your request, you (of course) somehow don’t understand it.
I never once mentioned incremental AP rewards. And it’s not 3 out of 12, it’s 3 out of 4.(PvE only)
And as far as mundane activities. Gathering a specific thing in a specific region is a mundane activity, doing events is a mundane activity. So don’t act like the new versions of old dailies are so challenging. They’re…
Just.
More.
Tedious.
Have fun further misinterpreting what I post. I’m done with you.

The New Dailies -- Feedback welcome

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Yeah, good player based solution, doing daily events in off hours. But how many of us is that convenient for? Why do they need to specify starter area “Daily Events” for accounts with high level characters? I think it would be easier to modify the daily area selection,(“Daily Events” in a more level appropriate area) rather than try to change player behavior,(avoid peak times, try not to do too much dmg) or game mechanics.(punish high levels for doing low level events, or adjust down leveling)
I think it would be great to be less specific and say <Region Based> Daily Events, but give better rewards in higher level areas. Nothing gets taken away from anyone, and high level players have incentive to visit higher level areas to get their Daily Events. More choices – for the win.

The New Dailies -- Feedback welcome

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Uhh… echo, “Daily Events” sometimes specifies a starter area, and level 80’s have no choice but to go there. Some of us do our best to limit our damage so that we get credit without stomping all over the low level players. It can be done if you care to do so.(it seems that some of us do, and some of us don’t)

re: I can assure you that every event WILL NOT be zerged – Which only proves that you haven’t been to starter area while it was the “Events Daily”, or choose not to remember how it really was. The vast majority of events are severely over populated, and once in a great while you find one that is merely over-populated.
And there is no “wandering away from the zerg” the zerg is everywhere. In a starter area.
If you somehow have a method for finding and going to under-populated maps, please let me know.

The New Dailies -- Feedback welcome

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Ah, you want a comprehensive list of everything taken away by the new dailies:

1. Can’t level a low level alt with dailies if dailies are in a high level area.
2. Can’t map-clear and get dailies at the same time, if they’re in an area I’ve already cleared.
3. Can’t get dailies quickly if they’re in an area that I have to “open up” because I haven’t been there/been there much.(once again, this is especially important for leveling alts)
4. Can’t gather in an area in want to be in anyway, unless that area happens to be where dailies are.
5. Can’t gather what I want and get daily, if daily specifies gathering another(needlessly specific) thing.(I gather a lot of metals and lumber for Ascended gear. I have a legitimate need, why don’t metals and lumber always count?)
6. Can’t get the first World Boss available for daily, because WB daily is needlessly specific.(And why has it been Svanir Shaman, one of the most over-populated WB’s so often?)
7. Can’t enjoy getting daily events in starter areas, too busy trying to calm toxicity, and “hold back” on dmg so that new players can get credit.(While some high level players just mow down monsters as fast as they can, totally disrespecting new players.) Why has Anet now decided that zergs in starter areas are a good thing?
8. Can’t solo complete dailies, staying only in PvE.(at times) Forcing people into an alternate game mode to make them like it is a fallacy.
9. Before I could look at dailies and plan the most efficient way to do them, or just let them happen naturally. Can’t do that now. It has to be a task to complete them.
And the list goes on…
In short it’s mainly about needless specificity, and how it limits options. And also the fewer available choices.
Many of these things may seem petty, but they were things we could do before. Those things have been taken away. Taking things away from your customers is a sure way to foster resentment. And it’s a bad practice. Add other options instead.
Don’t think there’s nothing that I like about the new dailies. But people on the “pro” side are posting that stuff, and covering it pretty well. There’s no need for me to do it.

(edited by Elden Arnaas.4870)

The New Dailies -- Feedback welcome

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re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.

Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.

The New Dailies -- Feedback welcome

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re: Except it’s not 3 of 4. It’s 3 of 12. – Way to cherry-pick my post Vayne. And does that one set of figures invalidate everything else in my post? Please let me clarify:
For anyone who wants to play a single game mode, the choice is 3 out of 4 – simple solution: give all game modes 5 out of 8 choices. What PvE had before the change. Why is it so crucial to cut down on the number of player choices, and greatly restrict the remaining choices?(as illustrated in my previous post)
And for anyone who is going to use “metrics” as justification, I used to run benchmarks for a living. I know how metrics can be used and abused.
Take login rewards for example. These will artificially inflate Anet’s GW2 login numbers, depending on how the metrics are taken. If you just count the number of people logging in on a daily basis – Bam! What an awesome increase in player logins! If you take your measurements more carefully, and don’t count the players who login and immediately log back off after they’ve gotten their login reward, then the metrics become much more true. You’re only counting the players who login and actually play, which is what those numbers should indicate.(the players logging in only for the login rewards being an artificial increase)
Nowadays, it’s common for metrics to be used as justification for decisions that have already been made, rather than as research used to help make decisions. This is a misuse of metrics, but it happens all too frequently. I can’t say for sure that this is what Anet is doing, but many of their recent decisions seem to me to be poorly founded, and rather arbitrary.

re: some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. – Yes we are. Please excuse me for not thinking that GW2 players are drooling idiots, who have no idea what they like or dislike, want or don’t want. I give players more credit than that. And pushing someone relatively new to the game into a game mode where they’ll get pounced on and ganked. And where they’ll be exposed to more toxic trash talk and more jerks, doesn’t sound like a good way to introduce that new(to them) game mode.
Of course sending zergs of high level players to starter zones will make toxic behavior happen in PvE as well.(I have already witnessed this)

re: Pvp/WvW dailies are easy – If you play those game modes regularly, are well-practiced with them, and know the layout of the maps, and like those game modes, I’m sure those dialies are easy. You know how to efficiently get around the map and accomplish dailies with minimal effort. And you like what you’re doing. But to those new to PvP/WvW, or who dislike those modes, I’m sure it’s a nightmare.

And no way, no how, in Heaven, Hezmana, or anywhere else, do less choices that are more restricted, equal more freedom of choice for players. No matter how you slice it, no matter the smoke and mirrors, it just doesn’t work. Less choice is less choice, more restrictions are more restrictions. And that does not in any way equal more of anything. Let’s at least call day, day; and night, night. Just say “I don’t care whether they’re better or worse overall, they’re better for me, so I just don’t care.” Please just be honest with us, and don’t act like they’re better for everyone. (Vayne, my post is in response to your post, but this is not directed at you personally.)

And once again, what is the crime in all game modes having 5 of 8 choices?

But more than the specifics of how the dailies were changed, this trend of Anet limiting player choices, and restricting remaining choices concerns me.
Also, taking things away from customers is always a bad practice.
Anet is adding minimal new content, making a lot of changes that don’t matter or make things worse, and is neglecting long standing bugs.(For instance, the forum search hasn’t worked since launch. This would be a valuable research tool for players, and especially for devs. But it has been utterly neglected. Yeah, contractor issue. That’s an excuse for an A-List game to not have a working forum search?!?)
So in conclusion, the changes in dailies are just one more thing in what I think is a negative trend, that will hurt Anet’s player base in the long run.
That’s why I’m so passionate about this. The negative trend has to stop.

(edited by Elden Arnaas.4870)

The New Dailies -- Feedback welcome

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re: The odd thing is that the old system had fewer choices, or less freedom, than the new. – I don’t mean to be rude but we must be talking about “choices” in two different ways. I guess I’ve been unclear, sorry. I mean the tasks that you do to to accomplish the dailies, as well as the number and ratio offer less freedom of choice.
5 of 8 is more freedom of choice than 3 of 4.
Gather from any 20 nodes anywhere is more freedom of choice than gather from 10 of a specific type of node in a specific region.
Complete 5 events anywhere or even complete 4 events in a specific region offers more freedom of choice that complete 4 event on a specific map.(And this one is especially bad when it sends zergs of high level players into starter areas.)
Kill any 50 monsters anywhere, offers tremendous freedom of choice. I could get it without altering my plans at all.
View a vista in a specific region offers less freeedom of choice.
etc…
Also choices are sometimes being chosen without regard for variety, as when we got 2 fractal choices on 2014-12-26.
Do those examples make my position more clear? Regardless of what you think of the new vs. the old dailies, there was more freedom of choice with the old.

I will say it’s good that PvP and WvW players can get their daily without having to leave their preferred game mode. But why couldn’t they have just given all game modes 5 out of 8 choices for completion? I don’t understand why they have to limit our choices so much. And make the choices we have so restrictive.

(edited by Elden Arnaas.4870)

What would tempt you to make a new character?

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They’d have to seriously rework the trait acquisition system and the NPE, before I would even consider making another alt. Even all the XP scrolls, etc… that we get from dailies are not enough. There would still be the (IMO very broken) trait acquisition system to deal with.

The New Dailies -- Feedback welcome

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Most of the old daily rewards were shifted to login rewards. The only “old” reward left on dailies is AP.

The New Dailies -- Feedback welcome

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re: Before you had to do dailies to get the bulk of the reward, now you get a better reward for not doing anything, thus freeing you up to do anything you want to do. The dailies are now there for those who really want them. – That’s an interesting way of looking at it. And probably how Anet sees it. But it seems they failed to realize that there might be a different point of view. To me (and some others) this seems to be one more instance in a long trend of Anet reducing player freedom and choices.

The New Dailies -- Feedback welcome

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Dailies are chosen based on the max level character on your account. So someone with a level 45 as their highest level character would not have a daily in a high level area like Cursed Shore. If you have a level 80, but would like to level a lower level alt, you’re out of luck.

The New Dailies -- Feedback welcome

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Dailies have different choices based on max level of characters on your account. So low level characters won’t be forced to go to high level areas. But they will send high level zergs into starter areas. And if you have a level 80 on your account, but would rather level a low level alt, it doesn’t allow for that, either.

The New Dailies -- Feedback welcome

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re: Basically you aren’t happy unless a.net supports the way you want to play and ONLY the way you want to play. Thanks for clearing that up. – Twist my words and deliberately misinterpret me however you want. I can’t stop you. I think that I’ve made my position clear. You are just going to be unhappy with anything I say, so long as I disagree with you. I’m for players having more freedom and more choices. And I’m against having choices limited or taken away. Why can’t you see that?

And where have I said at any point that it’s the rewards, not the choices that matter to me? I said I would give up a 10 gold reward for being pushed into doing things that I dislike. Everything I’ve said has been about choices – more choices instead of less. How could you possibly misinterpret that? Unless it was deliberate.

(edited by Elden Arnaas.4870)

The New Dailies -- Feedback welcome

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re: Aside from the reward (get ap from daily) what are you no longer able to do because of the change to dailies? – Get the AP. And I’ve only missed the 12/26 daily because of Fractals. But the AP really don’t concern me as much as this trend of Anet limiting player options and restricting our choices. The less options I have the less happy I am with the game. If you look at my post history, you’ll see that I’ve always been for players having more choices, and against players having less choices. And especially against having choices taken away. People resent having things taken away from them. And once again let me say that I don’t think that Anet forcing people to do things that they don’t want to do will accomplish anything constructive. Why do they have to be so restrictive and limiting? Why can’t we at least have more of the new choices? Or have the choices be less restrictive? Why a specific World Boss instead of just any World Boss. Why pull so many people into one specific map(overcrowding it) instead of a general region? It seems like the latest in a trend of ill-conceived decisions by Anet, and I’m concerned that they’re making more and more of the player base dissatisfied.

The New Dailies -- Feedback welcome

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re: why not play the content you enjoy ? – If I haven’t made it clear by now that I only play content that I enjoy, or that I find rewarding, then I don’t know what more I can do to get that point across. GW2 is a game and everything is optional. Why take away choices, or make existing ones less appealing? It’s great that PvP and WvW get more choices than they had. But why take away from PvE options? Why not give each game mode the choice to do 5 out of 8 options? Why is it so crucial to cut down on the number of choices players have? And to overcrowd some maps, while leaving other maps underpopulated? I don’t understand this direction. It seems like bad practices, that will only hurt the GW2 player base overall.

The New Dailies -- Feedback welcome

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That’s a good point. Why are they making zergs in starter areas again? Having daily events in a specific map does make it quicker and easier to get credit for events. But only if you’re a higher level player. It’s devastating if you’re a lower level player. Monsters are just instantly vaporized, and lower level players have difficulty getting credit. Anet should definitely not be pulling zergs of higher level players into starter areas. The Queensdale Champ zerg only affected 5 events. Daily events affects all events on a map. Why is Anet making starter areas zergy again, after all the work they did to remove zergs from starter areas? I don’t see what could possibly justify that. And why do they want certain maps to be way overcrowded, anyway? What purpose does that serve?

The New Dailies -- Feedback welcome

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re: Just so we have this straight, your problem is not that you are having trouble getting the rewards you easily has before, but rather, that a.net is adding incentive to go to other game modes? – Sorry to be unclear. I know what I what, what I don’t want, what I like, and what I dislike. And I give other people credit for generally having the same self-awareness. So I think that this “incentive to go to other game modes” will be largely ineffective. What concerns me even more though, is that they took away options as part of this “incentive”. People resent when you take away their options. It’s bad PR, and I can’t think of any purpose it would serve in this context. I’m all for more options, but please don’t narrow our existing options and restrict our game play. GW2 is a game. So everything is optional. And if you give people less to enjoy, they’ll be dissatisfied. And they may go elsewhere for their entertainment. And it’s bad for a game to lose players. And yes, it is harder for me to get dailies when I have less options.

re: Now you’re extending that to mean that a.net shouldn’t try to draw more players into activities you personally don’t like? – No, I’m asserting that we need more options, not less. And that we especially don’t need options taken away. There need to be more options for things to do and enjoy in this game. How could anyone possibly disagree with that? Taking away people’s options is bad business.

The New Dailies -- Feedback welcome

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For those of you saying that the new dailies are more like those in GW1, no they aren’t. And more importantly they added Zaishen and White Mantel dailies. Those are additional content. And they didn’t take anything away to put them in. They are kinda grindy, but most of them are fun, and rewarding. Whereas the new GW2 dailies are simply more tedious. I don’t see what purpose that serves.

The New Dailies -- Feedback welcome

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And for all of you saying “If you don’t like it, just quit playing.” That is absolutely what we don’t want to happen. Losing players will be bad for everyone, because if we lose enough players the game will no longer be sustainable.
So what you’re saying when you tell players “If you don’t like it, just quit playing.”, is actually “I want this game to fail.”

The New Dailies -- Feedback welcome

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A couple of people have asked if the 10 AP were moved to the login rewards, and a monetary award of 10 gold was added for completing dailies, if that would satisfy those of us who are unhappy with the new dailies. And, speaking for myself, I would say absolutely not. GW2 is a game for fun and entertainment. No bribe is enough to make me do things that I dislike.(in a game) And I imagine that there are many who agree with me. I’ve already come to grips with the fact that there are a lot of things in this game that are “not for me”. But that category is growing, and that concerns me.

Several people have asked if we simply got more of the new choices, if that would be sufficient. Once again, speaking for myself, I say it would be better than nothing. And probably the easiest to implement “solution”. But no, I would not be satisfied by that merely less dissatisfied. And I’m sure I’m not alone in this viewpoint.

This thread with its original title “I dislike the new dailies” went to 29 pages before the subject was changed. Please quit acting like it’s just one or two players who are dissatisfied with the new dailies.

And seriously, who is harmed by players having more choices, and more to enjoy? Why take things away from us? Why do we deserve that?

(edited by Elden Arnaas.4870)

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re: Just accept it. ANet wants people to play fractals. – Why? I dislike them, and I won’t do them. Or anything else that I dislike in this game which is for fun and entertainment. In real life we all have to do things that we don’t want to do. We have to do things that are difficult, and no fun at all. But that’s life, this is a game. The less fun(to me) options I have, the less I play. And that pool of options has been steadily shrinking, without Anet even giving us a reason why. There are a few things in this game that are worth putting some time and effort into. I can grind for Ascended mats without having to do anything really unpleasant. And it’s nice to have a challenging fight that involves strategy instead of stupid, gimmicky tricks. So no, I’m not asking for everything to be easy. But I would like everything to be fun, or at least worth the effort. Anet doesn’t seem to understand that. So please don’t play that really tired “it’s optional” card. That is simply not a valid argument. Games are for fun and entertainment. People who don’t find a game fun and entertaining will stop playing. And the GW2 player base needs to grow, or at least not shrink.

re: the new dailies are more challenging – No, they’re more tedious. Many of them are exactly the same, except more specific.(Instead of gather 20 items, gather 10 specific items from a specific map) And I’ve never played PvP, but “Win as a <certain class>” has got to be no fun for PvP players when <certain class> is not one that they like to play, or that they even have. So everyone please refrain from justifying the new dailies as “more challenging”, it simply isn’t true.

Suggestion: Remove starter zone daily events

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I have to disagree with taking away dailies from new players. I disagree with anything that removes options. We need more options, not less. Dailies can help experienced players level alts. And also the new players, once they start learning about the game. Dailies should be available throughout the whole region, with incentives for higher level players to do them in higher level areas. We need less restrictions, and more options.

Move 'compact' in the inventory drop down

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Elestian, would you mind if it was moved away from the “Deposit all Materials” option in the menu?

(edited by Elden Arnaas.4870)

Move 'compact' in the inventory drop down

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It would be much better if we had a chance to disable it. All my characters use invisible bags because of this nuisance “feature”.(invisible bags do not compact) What purpose does it serve to scramble around your inventory?
To clarify, I don’t think that they should take it out of the game. Just please give us a choice to turn it off, or disable it.

Suggestion: Remove starter zone daily events

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re: Although, yeah, the starter zones might not be the best area’s. – That’s the whole point, they shouldn’t be dong this in only starter areas. High level characters should have the option to do this in other zones. Heck everyone should have the more flexibility in where they do their daily events. It should be region-wide instead of a specific map. And rewards should scale up with the level of the areas to encourage high level characters to do their daily events in a level-appropriate area. (Note, I’m not for restricting high level players to high level areas, just giving them incentive to go to higher level areas instead of starter areas. – Once again, I’m for more freedom of choice in dailies.)

Suggestion: Remove starter zone daily events

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I absolutely agree with the OP. “Daily Events” should not pull high level characters into starter areas. This is bad design, clearly in conflict with Anet’s desire to make starter areas safe places where new players can learn the game without interference from zergs.
I saw this in Caledon Forest, and in Queensdale. Events filled with high level characters, not holding back so that low level characters could get credit. Monsters just evaporated. This is not fair to new players. What happened to the spirit of the NPE?

[Suggestion] PvE Daily Achievement Tweaks

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I like the OP’s second suggestion.(I like to do my dailies with friends, so I’d rather not have the first option.)
But I think a simpler solution is to just make everything region specific,(Ascalon, Kryta, Maguuma, etc…) instead of map specific,(Queensdale, Iron Marches, Plains of Ashford, etc…) And for World Bosses, champions, etc… make it any World Boss, or any champion. Anet has made this needlessly complex and restrictive. And not even given us a reason why.

What's a good exotic to craft?

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Sorry, I was unclear. I meant actually crafting an item counts, but not refining into bricks, etc… Though someone on another thread has said that also works as well. If that’s true, it looks there actually has been a change in what counts as “crafting”.

Winter Wonderland Feedback

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Thank you for all the good jumping advice and tips.

Sorry, Orphans

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Thanks to all the nice mesmers who help people in situations like this. But they aren’t everywhere, or present at all times. So don’t play the “nice memser” card like it’s an actual reliable solution, because it’s not. It’s relying on possible charity from others. And while it’s very kind and generous of them to offer. They aren’t always where /when you need them to be. So this is not an actual solution.(in spite of what some people seem to think)

What's a good exotic to craft?

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Refining Ascended mats doesn’t count. You have to actually craft something.(unless there has been a very recent change)

Winter Wonderland Feedback

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Definitely avoid doing JP’s with larger races such as Norn or Charr. Camera issues are much worse with them.

Winter Wonderland Feedback

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

I find that I have less camera issues with smaller characters. Do you have an Asura Necro?(Asura are small, and Necros can use Spectral Walk to pull them back up after they fall)
Good luck with it.

Question about new daily

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

"Play How I Want" Is Gone

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Elden Arnaas.4870

re: Now that I’ve cleared up the misconception, you may want to reevaluate your entire post. – Well, you cherry-picked one thing, put your own spin on it, then sold it as a fact that invalidates the OP’s entire post? And you accused the OP of misconception? You may wish to reevaluate your post.

I think the OP made a clear, concise, well organized, and pleasantly non-ragey post. And I agree with all of it except the part about fractals, because I don’t have enough experience with fractals to judge what the OP says about them.

Dailies now exclude non 80s

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The problem with using the max level character on the account to determine the level of dailies is, people often use dailies to level their low-level alts. And in fact, dailies award a lot of experience(as an actual drop) now. So it looks like Anet kinda thought this through, but not completely.
So yeah, dailies now exclude non-80’s and yeah, this is a problem.
And I just don’t see why dailies have to be so specific. Why not Kyrta Events , instead of Queensdale events. Why not “World Boss” instead of “Shatterer”? etc…

(edited by Elden Arnaas.4870)

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

But you’re not getting emails about each Living Story update? That’s odd. You might check your spam/junk mail folder on the 16th, and see if it’s ending up there for some reason.

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Anet should be sending you an email about each update. It should go to the email address you used when you registered your account. If you don’t check that one regularly, you might want to start checking it, or change the email address associated with your GW2 account.(the email address Anet is using will be displayed under your account name near the top left of forum pages) This is especially important, because if someone tries to log in to your account from a different ip address, Anet will send you an email asking you to confirm that your ip address has changed. And you’ll be locked out until you can reply to that email.

Starting to hate Guild Wars 2 [RESOLVED]

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The site Vikkela mentioned, http://www.gw2crafts.net/ will definitely help you level in crafting. I’ve used it, and it helped me quite a bit. Crafting got an major update about the time you started playing, and it’s much easier to craft complex items. But yeah, they did totally neglect the left panel. It’s an oddly glaring oversight. Also the crafting backpacks are among the best back pieces in the game,(better than other Exotics, second only to Ascended) and you can craft them step at a time as you level your crafting.

There are a lot of poorly documented things in GW2.(identical unique Ascended rings for example) But they really beat us over the head with “You must log in every 2 weeks to unlock each chapter of the Living Story or you will have to pay for it.” I still think that’s unfair, and I’m sorry you missed that somehow. You can play that chapter in the party of someone who does have it unlocked, but you won’t progress until you unlock that chapter yourself, and do it again. It isn’t fair.(IMO) And the Anet employees who say “It only takes a minute” are totally ignoring the fact that you have to get a massive update in order to “Simply log in and unlock the story.” In an area with slow broadband, that update can take quite a while. But they did make it very clear, numerous times, that you would have to log in every two weeks to unlock each chapter while LS is being released. Sorry you got bitten by it. I don’t think that there’s anything you can do except just buy it.

I wouldn’t worry about any of your characters looks until you get them to 80 and get your gear fairly well locked in. Your gear will be constantly changing until then, and anything you spend to change your look might be wasted if you don’t like how it goes with your final gear.

I only grind for things that I know the whole process I’ll have to go through. I wouldn’t go for the Luminescent Armor until they’ve made up the last step in the process, and you can read the whole thing in an online guide like Dulfy makes. ( dulfy.net is a great site for guides, btw) I don’t grind for Legendaries, because that process involves RNG,(which I’m unlucky with) jumping puzzles(which I have great difficulty with), and Non-PvE play.(which I don’t do) I am grinding Ascended gear, because I know all the things that I’ll have to do, and there is nothing that I will hate doing. And there’s no RNG, either.
So if you think want to grind for something wait until all the steps have been released, then read a guide and make sure that none of the things that you’ll have to do will be so disagreeable that that it will make you hate playing the game.

And remember that you don’t have to so any of this. It’s a game, for entertainment and enjoyment. If you get burned out you can always take a break. But please remember to log in every day for the daily login rewards(starting 2014-12-16, or maybe the day after) and to unlock Living Story Chapters. Good luck and have fun.

Jumping puzzles

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Elden Arnaas.4870

I think you’ll find that there are a lot of GW2 players who like jumping puzzles. I’m not one of them, but at least I’m not demanding that Anet quit making them.

Sell window in TP, no autoclose after sale

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

It looks like this has been recently fixed. Thanks to the Anet dev(s) who solved this issue. It wasn’t a major thing, just an inconvenience. Thanks again.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Thank you Listenbird, for writing such a clear, well thought-out, and non-ragey post. I would suggest that you please consider changing the subject to be something less inflammatory sounding. I think that the post will be taken more seriously, and get more views and replies if the subject was changed to more reflect the actual tone of the post itself.
Before, with the less specific dailies you could generally play how and where you want, and get dailies just by playing. Without having to go out of your way or deviate form whatever you had planned. the new, mopre specific dailies will force players down an Anet chosen path.
I’ll agree though, that “Ascalon” and Maguuma" do leave some freedom of choice. "Malchor’s Leap " and “Shatterer” do not. They would also exclude new players.
And if these examples are from beta test(or whatever) and do not reflect the choices that we will actually have in the released dailies, then they were poor examples to use, right?
As I’ve said before, we want more freedom of choice, not less.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Really? I didn’t know the gemstore tab automatically goes open upon login, must be something new. – The gem store tab doesn’t automatically open. But if you don’t have the auto-play check-box checked, you get shown the news page. And gem store items are frequently mentioned in the news articles. So you’re potentially exposed to gem store items news each time you log in.(Just saying this to explain. I don’t necessarily agree with the people who are all hot and bothered over it. I’m not a lab rat, even if some people think they’re treating us like lab rats.)

Upcoming Daily/Monthly changes 12/10/14

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Elden Arnaas.4870

re: I don’t really see how that is any different from what I first said. – Because you’re being deliberately obtuse.
“Killing 3 Players in WvW” is one (of 3) required parts of a daily achievement. So 1 of a required 3 does not equal completing your daily achievement. Whereas before I could get 5 parts and complete a daily achievement within 30 minutes.
And as I’ve said before, I’m a PvE only player, so your(over and over used) WvW example doesn’t even apply to me. But you’re just arguing for the sake of arguing anyway, so it doesn’t matter.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Since you’re going to be obtuse about this:
3 daily activities = 1 daily achievement reward = a daily(achievement) has 3 parts
1 out of 4 = no daily
2 out of 4 = no daily
3 out of 4 = daily
4 out of 4 = extra reward on top of daily

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: I would say that doing 3 dailies (along the line of “kill 3 people in WvW”) will take way less than 30 minutes for most people. – But that isn’t a daily, it’s one-third of a daily. And I’m a PvE-only player, anyway.
What about things like “Defeat <a *certain*> World Boss”.(rather than “Defeat any World Boss”) You can only do that at certain specific times of the day. And doing 4 events in Orr could take 30 minutes or more, just in and of itself.(besides excluding new players) I like the less region-specific dailies. But hey, we have disproportionate login rewards. That should make up for it.(right?)