Yes, it looks like where we could previously complete dailies all on one map,(and easily within 30 to 45 minutes) now we’re going to have to hop all over the place. Including high level areas that new players are going to have access to. And do things that only occur on a time table. So while the different, “more rewarding” rewards are nice, I think it will end up taking a lot more time to do dailies. And I wish we could have the option to do 3 of 5 instead. I can’t do most JP’s, which will limit my possible choices.
But thank you, thank you for separating PvE and non-PvE achievements.
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re: You really are going to have the options to reward people to login instead of actually playing the game for rewards? – Geez, drama much? You aren’t getting rewarded for logging in instead of actually playing the game. They’re giving some little piddly thing to each person who logs in, in addition to what they get for actually playing. So take a few quarts of valium(more if necessary) and try to calm down. Or better yet, try actually reading the news article:
https://www.guildwars2.com/en/news/introducing-the-new-daily-achievement-system/
WvW and PvE are two separate things for a reason. And there aren’t always enough people to complete events in SW now, anyway. Needing even more people would make that worse – nothing would ever get completed.
Sorry WvW isn’t popular on your server. You can’t guest to another server for WvW?
You might want to rename this thread:
“[Suggestion] confirm delete button for mail”
I think that would make it more clear what you’re asking. And mods have advised that a “[Suggestion]” in your subject may help get dev’s attention.
You can definitely gather in someone else’s home instance, but keep in mind you can only gather from home instance nodes once per day per account. So you can’t tour multiple home instances, or use multiple characters, in the same day.
And blade shards are account bound, so they can’t be bought, sold, given away, or traded on the TP. I kinda stinks for people who missed Living Story Season 1. You could buy sprockets on the TP, and use the Mystic Forge to upgrade them to blade shards. That would be pricey, though. The fact that they can be transformed to blade shards is probably what is keeping the price up.
The fix would be to let you arrive at the WP you selected, instead of ignoring your WP request, and taking your money. Why doesn’t it work like that to begin with?
Or it ought to warn you, then give you the hour it says that you have. Instead of forcing an auto-update the next time you WP. I’ve had the warning come when my character was in dangerous situations that I wanted to get out of. So instead of letting me WP, it takes my money, does the update, and puts me right back at the place I wanted to leave. How is that right? How is it fair? And why can’t is just work like it’s supposed to?
The wiki really doesn’t give us much to go on:
http://wiki.guildwars2.com/wiki/Teleport_to_Friend
Does anyone have any actual experience with what this thing really does or does not do?
The salvage highlighting I can live with, but the new item highlighting is way too much. They’re both way too much really, but when I click on a salvage kit, I don’t need to be able to see the things that I can’t salvage. That’s the problem, I guess – both highlights obscure items, when only the salvage highlight should do that. The new item highlight would be much more useful at a lower intensity.(But thank you Anet for giving us the option to turn this off, until it can be fixed.)
All your character’s progress is saved on Anet’s servers.
It’s wise for businesses to respect and to please their customers, if they want to keep them.
Some people don’t understand the fallacy of generalizations.
I swear, judging by their post history some people just come here to troll the forums.
Is there a place where players can track bugs that have been reported, and see a status?(And if so, does the search function work there?) I’m not trolling, this would be quite useful. If it exists, and works properly.
The first 6 things you unlock are the light/medium/heavy versions of each piece of “Hall of Monuments” armor, which is called “Heritage” in the wardrobe. You can apply these skins freely, as many times as you want.(like the achievement chest weapon skins) The light Heritage armor is one of my favorite sets in GW2, the heavy is pretty good, and I don’t particularly care for the medium. But you may feel differently about them. You can apply skins over items that have already had a different skin applied to them.
I think that the ability to block sounds and emotes of certain players might be more useful than a global volume slider for all instruments. It would also take care of people using their talking gear to make a nuisance of themselves, without blocking people who are just trying to play music to entertain their fellow players. Maybe if there were two block options:
block sound & emotes
and
block completely
Actually, I think it would be sweet if blocking someone completely would also make them invisible. But that’s something for another thread.
<edit: typo>
Because it’s a bug that still exists. It would probably be better in the bugs forum, though.
Special consumables/gathering/special use slots would be nice, but I have a workaround for infinite gathering tools. I give all my characters a set of regular gathering tools as a place holder. I put the infinite gathering tools in 3 adjacent spots in an easily accessible place in my bank. And when I take a character out, I go to the bank, and rt-click<equip> on each of the gathering tools. And they tools get swapped without having to do a lot of inventory shuffling. Then when I’m through with that character, I go back to the bank, rt-click<equip> on each of the regular tools, and they get swapped back. Infinite salvage kits are a little more work, but it’s not too inconvenient if you have a system. Of course, this works for me because I always park my characters in a city near a bank. It wouldn’t work as well if you like ot leave your character out in the open world.
And +1000 to narwhalsbend’s suggestion for normal look and animation infinite gathering tools. And please, please can we get infinite salvage kits that DON’T TALK.
I’ve done a little testing, and it seems like “target next” works well in place of “target closest”. So far it looks like a good workaround against target closest’s “target impossible targets” bug.
re: Simply because some players are having trouble adapting to using tab instead of target nearest… – Well, patch notes about changes in functionality would certainly help us know that we need to adapt and how we need to adapt.
To be fair, I’d call it a fix that introduces a new bug. No one has yet explained to me why “nearest target” should select a target that cannot be legitimately hit over one that can.
Stooperdale, what became of your bug report?
I think that a “set yellow/neutral to click target only” option would solve a lot of issues, and not be overly complicated.(big pluses from a coding viewpoint) Very clever.
I think it would be useful to refine “neutral”(yellow) targets into categories(and possibly different colors) like heart objective(active only if you’re working the heart, or in a party with someone who is) event objective, neutral creature, etc… To make the targeting work better, I think that the neutral/yellow category itself needs to be adjusted. I can’t speak to Filaha’s WvW example, because I don’t play WvW. But I think that the “neutral” target category is part of the problem and needs to be chneged.
I do like most of Listenbird’s ideas, but I think that as a whole they would introduce too much targeting complexity to be practical.(Which is a shame, lot of good ideas, there.)
@ Filaha – It may be the difference in GW1 & GW2 targeting that is messing me up. In GW1 “closest target” seems to work much more like “next target” in GW2. Whereas in GW1 “next target” often seemed oddly random, so I’ve never made much use of it. But I’ll definitely try using it now. Thanks again for your help.
<edit: extraneous _ characters added to keep the profanity filter from triggering falsely>
@ TheBlackLeech – Thank you for taking the time to make very detailed explanations. In your example, the tree’s _ hitbox obscures the ettin’s _ hit box, so line of sight can’t target the ettin. And the environment/topography of GW2 is very complex, leading to a lot of obscuring hit boxes which would interfere with line of sight targeting. But I still think that they should refine how the game determines whether a target can/cannot be hit, and not target something which cannot be legitimately hit.
In the bandit cave in Kessex Hills, for example, GW2 will let me target the caged cave trolls, which cannot be hit and are in fact invulnerable. Why does GW2 even consider the trolls as possible targets? In the Ruins of Holy Demetra, GW2 will target angry spirits through impenetrable walls. This is isn’t like your WvW high tower target obscurement bug, these are targets which cannot be legitimately hit. Yet GW2 will target them in preference to targets which can be hit.
I see your point, but I think that the targeting methodology needs tweaking. I’m going to have to experiment with “next target”, though. That may prove to be a viable workaround. Thank you again for your answers.
(edited by Elden Arnaas.4870)
@Filaha – Didn’t realize “next enemy” behaved that way.(was that a recent change?) That’s very helpful, thank you.
@TheBlackLeech – I can see how that helps you, but the way I play it’s more of a hinderance. Thank you for taking the time to explain, though.
Ah, it’s a PvP thing. I was afraid of that. I so wish they would split traits and skills into PvE and PvP lines. And give us multiple options for targeting.
But I still can’t see the justification for targeting something that can’t be hit, over something that can. Nor for targeting non-hostiles over hostiles.
@ TheBlackLeech & Pray for Kosmos – Why would you want to target something that can’t be hit? Can you please explain why this method works so much better for you than they way it was? Maybe the rest of us are missing something.(I’m serious, not trolling)
And I would definitely like a “target nearest enemy within line of sight” option.
It doesn’t make sense to target things that can’t be hit(on the other side of a wall for example) in favor of things that can be hit. And reds should be targeted in favor of yellows. In fact there ought to be an option to disable targeting of yellows. They really messed up with the red/yellow target thing, IMO. There ought to be a way to target heart/event objectives and hostiles, without targeting neutral creatures.
It’s harder to advise you not knowing the level of your character(s). I’m not good at jumping, and I only play PvE, and I don’t think I’ve missed getting monthlies yet. So it is certainly possible.
Kessex Hills is level 15 to 25 area, and it’s a good place to get champs. There’s no train really, but people call out the champ events as they happen. If you have any level 70’s, then there is a champ train frequently running in Frostgorge Sound. But if you have a character level 70 or higher, I would go to the Silverwastes. You can get a events and champions there.(and a lot of drops to salvage) I would salvage more than you sell, especially if there’s a salvage monthly . The Copper-Fed Salvage-o-Matic is a good deal.
re: knockdown in Shatterer area – There’s a phenomenon called “Enchanted Flames”(I think) which looks like ball lightning. It tracks you and knocks you down. If you had just entered the map it might not be rendered yet, or you might not have noticed it. (sometimes it can get to you very quickly) It’s unkillable and I think the only way to avoid it is to outrun it and break aggro.
<edit: they’re Spectral Flames>
https://forum-en.gw2archive.eu/forum/game/gw2/What-the-heck-are-Spectral-Flames/first#post4430101
and
https://forum-en.gw2archive.eu/forum/support/bugs/Spectral-flames/first#post4260026
Maybe this is what is knocking you down in the Shatterer area.
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Sure, make new PvP maps by putting copies of PvE maps in PvP areas. But please, please, keep PvP out of PvE.
Guild Wars 1 had Guild vs. Guild matches, and they were PvP. Guild Wars 1 & 2 both have PvE and PvP separate from each other. I prefer it this way as well. Please keep PvP out of PvE.
Thanks for your advice, Karizee. I googled the topic and found this link in an older forum post. http://sfx.thelazy.net/games/preset/1479/ There are entries after 2014-09, so that would seem to confirm this is still working in GW2. There are instructions near the bottom of the “Preset Description” section that tell you how to make it work.(the author admits that this method may not work for everyone, though)
<edit: Thanks Mad Doctor, you beat my reply>
As far as I know, megaserver broke all the event timers. World Bosses are on a schedule and are (once again, as far as I know) the only event type that can be predicted.
Perhaps it would be better if a mod moved this to tech the support forum. I figured enough players used sweet FX, that some player would know, and respond.
Perhaps a better subject, something like “Stuck in PvP match, plz help” might get your post some an Anet response.
You can stack 250 bricks of each(without a material storage expansion) so I don’t see any advantage to dumping any of the ascended mats before you’ve stacked 250 bricks. You can also revert bricks back to the unrefined form with the Mystic forge. So you could dump the dust after you get 250 bricks.(But I would hang on to a stack of dust as well.)
You have to vary your wording. This will help, but there’s also a limit on how many times you can message within a given time period. So ultimately you will eventually get suppressed, even if you do vary your wording. Anet will not give details on how this works, because spammers could use that info to spam more effectively. This is also why commanders have the same suppression rules as non-commanders. We do need a good, long term solution to this issue. But Anet hasn’t commented on any of the ideas brought up on the forums so far.
Sorry if there has been a recent thread about this. I haven’t seen one, and a search turned up nothing. Has Sweet FX been fixed after it was broken by a recent update?
re: (EotM)It seems to be as much PvE as it is PvP. – EotM is not intended for zerg farming. The point is to get farming zergs out of areas where they’re disruptive. Into an area intended for zerg farming.
re: Isn’t that what EotM is? – EotM is neither PvE, nor intended for farming. And the farming zergs have generated hostility on both sides because of this. So no, that isn’t what EotM is.
I was under the impression that LS S1 would be changed significantly, and would be in the same “up to 5 player instance” format as LS S2 when they bring it back. But do I like that idea.
The post subject field is too short, what I mean is:
“GW2 needs a permanent, PvE area, dedicated to (and sanctioned for) zerg/farming, similar to Mad King’s Labyrinth.”
Obviously, if it was permanent the drops/loot would have to be adjusted so it wouldn’t harm the economy. The areas would be dedicated to and intended for zerg farming, so there would be no question whether it can/should be farmed. And there should be no event chains to be disrupted depending on succeed/fail. These things should cut down on toxicity, especially if the area is designed with zerg farming in mind. The intent would be to entice farmers, and zergers, and people who just “show up, spam 1” into the zerg farming area, so they aren’t impacting things negatively in open world PvE.
If it was done properly, most people would get what they want. People who want to farm, or to zerg, wouldn’t be attacked by people who think that farming or zerging are bad. People who want to just spam 1 would have a more suitable place to play, instead of sitting downed/defeated around world bosses typing “rez plz” every 30 seconds. People who need to level up characters quickly and easily would have a place they could go to do that. It would be a good place to farm kills, events, vets, and champions(if they change the bosses to champions) for dailies and monthlies. EotM would again be a proper PvP area, not disrupted by farming zergs. And people who derail event chains to “fail farm”, could be told “That’s not acceptable now that there’s a dedicated place intended for farming.”(Of course, Anet should also fix event chains so that failure never gives more reward than success.)
It would need to not be so complicated as Evolved Jungle Wurm or (2104)Queens Pavilion, so that voice chat and dedicated guilds would not be required. Really, MKL is a good model – lots of mobs with areas that can be soloed easily enough. Scaling events for small to large groups, and Bosses(which should count as champions) for small to large groups, or very clever/skilled individuals.
This wouldn’t directly benefit all players. But I think it would end up benefiting almost everyone in the game.
It doesn’t announce map-wide, like festival events in GW1. You need to be in the area near the remains of the Lion Fountain.
Thank you for the correction, Inculpatus. There are two different versions of the video. Josh says that the balance changes are coming in November at about 1:15 in the shorter one, about 13:20 in the longer one. Sorry for the error.
(edited by Elden Arnaas.4870)
Nor should she be singled out as someone to direct angry posts and messages to. She is a very helpful forum moderator and should not be subject to this. Please change your original post.
Yalora, I think you’re misunderstanding the OP. I understand him to say that he bought an account for himself and another for his brother. And that his brother doesn’t play any more, and let him have that second account back. Two separate accounts, one changed hands twice without being sold.(given, given back)
<oops, Mystic beat me with the same answer>
(edited by Elden Arnaas.4870)
They should definitely fix the bugged event. Or drop it from the rotation.
Sorry. To clarify, I think that the OP meant “zones lower than 40”. I disagree. I think that there should be one, well-placed toxic event in the starter zones. IMO, other zones are fine.
One of the reasons the toxic events are still running is that they’re the only source of pristine toxic spores, besides gathering them in Kessex Hills. Pristine Toxic Spores are used in several recipes.(I was hoping they’d make a toxic spore garden for the home instance, but that didn’t happen.) 
With most of the champions removed from starter areas, it made a good place to help teach new players about cooperation, tactics, and advanced combat techniques.(buffs, combos, dodging, etc…) Now that all of the champions, and the toxic events are removed from the starter areas, where will new players learn how to handle a difficult fight? I did see a lot of new players go down hard and get frustrated at toxic events. But that’s when they either rage-quit, or seek out the advice of experienced players. It would have been nice to have at least one champion, and one toxic event somewhere in the higher level parts of the starter areas.
And yes, you could easily avoid them. But they were not well placed on the maps. They were too easy for new players to blunder into, totally unprepared. Yeah, the clumps of sickly green glowing monsters did look dangerous, but it seems a lot of players thought “I’m in a starter area, how bad could this be?”
It would be nice for players to learn to group up, support each other and do the more advanced stuff they they will have to do later – before they leave the starter areas. But for that to happen, they need a reason to have to do it. The “spam 1” stuff that the NPE teaches will not serve them well once they leave the starter areas.
(edited by Elden Arnaas.4870)