Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
We all meet cool people in pugs, but those aren’t the stories that are interesting to tell. “Hey I met a cool guy in CoE the other day, he was pretty good. I put him on my friend list, now we play every now and then.”
Funny story here. I was playing in TA Aether where a PUG joined. I noticed then her portrait and it was weird to see how simillar she was to me. Same face, same proffesion, same lave, same weapon and the only different thing was the hair colour. Talking about that we also noticed we both had 23 years and our birthdays would be in 2-3 weeks.
Since that moment, we started messing around about being sisters. She was my lost sister and now we run dungeons often, even my guild ask me to invite my sister to some runs when we need people to complete it lol.
We get that you are very awesome at running the new path (no offense meant) but that doesn’t mean it suddenly becomes"one of the most easiests runs". Every dungeon is extremely easy if you how to deal with the enemies and know the mechanics (if even any).
Just providing my personal feedback about the run and trying to help people, man. It was never my intention to brag, i was only trying to point some players in the right direction if they want to complete it.
And also trying that devs do not change/remove Aether because i love that one. It happened before in another MMO where my favourite dungeon got nerfed and i can tell you how much dissapointed i was: “enough to leave my MMO wich i played years, to play something different, now it’s GW2”. It would be really lame and probably the reason for me to leave the game if Aether would be easier or shorter. We only have 1 long cool dungeon in the game there dps means nothing (as far as i know, i have done all the paths for dungeons except 2/3 in sorrows embrace and 3 in the inquest dungeon).
And I don’t agree with the one of the easiest runs comment at all, lol. By that standard every dungeon except for Arah would be beyond easiest.
Again, let me be clear that all my posts are only my own personal opinnion and not by far the community general popular thoughs. I die 2-3 times per run in Aether… but i die even 8 times in the other dungeons hahaha. I guess it’s because i don’t exploit the other runs at all. For example i never stack in the stairs in the spider queen in Ascalonian Catacumbs. I only join groups where people do not run/rush or exploit enemies.
(edited by Elrey.5472)
a lot hinges on that “can” (my emphasis up there)… it’s not like knowing the mechanics will take away the random elements.
That is why i love Aether, man. If you know the mechanics, there is no random elements (except in boss 1), so you can be safe almost all the time.
I wonder, where would Tequatl located in a Dragon rank? a lieutenant? a drake?
Aether is one of the easier runs around if you just don’t ignore the mechanics. Sadly, in the gw2 community we are too much used to ignore 50% of the fight and just dps before the enemy kills you. In Aether you need to know every boss skill to avoid it.
That makes a fun dungeon for 2 reasons:
- 1: You need to adapt on first tries and learn the skills (oh, so the enemy can throw me into areas, ok, i won’t melee the boss).
- 2: You really improve trying several times, because you will learn how to fight it instead of just do a lotto DPS race and kill something before it kills you.
In Aether, the only thing that you need to know is how it works. A noob reading this guide ( https://forum-en.gw2archive.eu/forum/game/dungeons/Guide-for-TA-Aether/first ) can even not get hit once in bosses 2 or 3. And they are bosses, should be hard!… but they are not, they are just complex.
You guys should understand the difference between hard and complex. A complex fight can be studied until you get 0 damage. A hard fight will give you damage always and you will have to deal with it and win in a luck or very skilled fight.
Anyway, the run can be done in 30 minutes or even less if the group knows a solid strategy. I don’t know why there is so many people scared of Aether where the only thing needed is teamwork. Aren’t you in a dungeon because you want to play with 4 more players? Teamwork is expected. Don’t fight near “that warrior or that necro”, you go and ask that player what he think your group should do, get a strategy, try it, if don’t work try something different… and everyone pay attention to what it’s going on. That’s what a dungeon is about and it’s about time that you understand that you are not alone in a dungeon… and you should not play like that. DPS doesn’t matter in Aether. Actually you could go with the lowest DPS group ever (i did that once, with 2 necros and 2 rangers just for lols) and suceeded without a wipe.
Have fun there. You only need to accept that it’ll take 2 hours (since you don’t know how to do it perfectly yet). Then get good attitude players and be patient.
P.S. I just noticed that it might be impossible to suceed if everyone is zerker there because they don’t have so much brain when it comes to complexity strategies. Something to have in mind: don’t bring a group full of zerkers to Aether
(edited by Elrey.5472)
I complete this dungeon daily and it’s one of the most easiests runs if you know how to deal with the enemies. I honestly think that it’s easier than any of the Arah paths and the key here is: teamwork, you need to create a bound with those 4 random players fighting with you.
You don’t need zerkers, you don’t need good proffesions, you can succeed as long as everyone understand the mechanics of the fight and you got a solid leader or good teamwork. Advertise it in the LFG as “looking for patient good attitude players with (and 2 hours)” or “Aether, NO rush run, no zerkers, just for achievements”.
And then you will have good people to deal with it. I also encourage you to read my guide for it: https://forum-en.gw2archive.eu/forum/game/dungeons/Guide-for-TA-Aether/first wich is probably good enough for anyone to lead there a group of 4 newbies with less than 1k AP and suceed. Take care.
P.S. If you want to contact me in the game, i can also help you there (for free, of course. SELLING DUNGEONS IS WRONG and i will always be against it).
One skin out of 215 people you’ve brought there.
Nice drop rate yo.
yeah, it’s a ridiculous drop rate, totally not worth it, but i am an stubborn one.
I wanted to try and check if those special skin weapons drop from TA Aether, so… a few months ago i started to daily go there and complete Aether with pugs. After 43 succesful runs, 1 finally dropped (not to me, sadly).
Has been a fun month, sooo many runs, but the myth is gone, the skins “of dreams” actually drop there, in the event after final boss.
i hope stacking gets fixed. In the meantime, i know that a friend ans some others are destroying dungeons where they are asked to stack. Since they are the dungeon owners, they can just leave if the group is awfully cheating through the dungeon. That’s their best chance at trying to encourage others to not stack or skip monsters.
Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.
(edited by Elrey.5472)
IMO going full DPS is the most lazy way to not know your proffesion. Warriors can survive a lot, but you’d have to sacrifice some of your DPS.
I think there’s not a single fight in a dungeon where you need to do insane DPS and it’s all about knowing the mechanics of the fight. Makes you think about it. Everyone is so hurry about farming dungeons fast… and they forgot the way it was designed to be completed with a different strategy.
haters gonna hate, but the zerk train should be completely destroyed. That’s a bored unfair way of getting money without skill at all.
To start a family at any point in your personal story
To buy house
To be able to have a pet and not have to be a ranger( to have pet shops)
To get to leave 80 not so hard to get to
Fable 3, you can get childrens, houses and pets… i’m sure you can buy that game and have fun, as i did, but in 1-2 weeks you’ll be bored again. GW2 is pretty good without that kind of stuff and honestly. I’m sorry but ain’t gonna happen.
There is no honour in such cheat to level characters, i can’t say i’m sorry for you. Nevertheless, you were the instance creator both times, there is no other explanation. Please notice that group creator is not the same as dungeon creator.
Maybe your experience is before the fixed dungeon. Anet tweaked it a bit in the last weeks, for example now a person can’t tank all the elementals because they will reset if they move too far away, needs 2 persons. Sparki is now using firestorm at random times, i’ve seen it above 60%.
By the way, running away to get out of combat is ridiculous. If by chance Slick shot oil at you while trying this, you will have oil really far away from the ooze and lose a lot of time moving the ooze there.
Cleaning 2 or even 5 oils from slick is not an issue if everyone is melee because the oil will be really close and the ooze can clean all it in no time. And in the worst case, it’s after the 75% health of Slick, wich can be burned fast if something goes wrong.
Sparki’s Flame Blast does about 4.5k damage (if you get hit by both projectile and AoE) every 4 seconds which results in 1.125k DPS. If average ranging guy understands to dodge back when getting pulled in, there isn’t really any other damage source.
If Sparki rotates his aggro and average ranging dude occasionally dodges then Sparki will do really low DPS to him.And now compare to Slick. Few puddles up and pretty much everyone takes 600 DPS. And there’s nothing you can do about it.
Few times I have pugged they have always wanted to kill Sparki first because of “guides”. Then we proceed to wipe ~5 times until they are willing to kill Slick first which usually works at first attempt.
I’m not saying that you are wrong or i’m wrong, i just wiped every time the group tried to kill the man first. That’s because the PUG players will need to actually do double damage while cleaning the oil. If the can keep oil controled that long, keepint it controlled a bit more isn’t an issue.
Although i’m not sure what you tried with killing sparki first, i’d say that you killed him and then poison got your group? that’s probably because they tried to range the man. As soon as Sparky dies, everyone should go to melee range of the man. Then cleaning is really easy and you dont need to deal with damage. All what it takes is to be aware of where ooze is and not moving it far away by forcing the man to shot at you closer.
Neverthelees, it’s not the fireball what kills most people in my server, it’s burned oil + firestorm. That firestorm should never be melee’d, but some people still do it.
Killing Slick first is definitely easier. Once he is dead it’s really hard to wipe no matter how bad your team is. Unlike killing Sparki first which causes way too much oil for pugs to handle.
And not sure if mentioned, but blocking a gear prevents it from appearing which is really useful when reviving people.
Not mentioned. And specially for pugs, the damage Sparki usually does is insane because they are not really that good geared. Slick has also 200% health as sparki, and again the average damage of a pug is not that big. The sooner Sparki dies, the easier the fight is done because it’s all about oil and if the group managed to go beyond the ooze puzzle, they can just move 1 ooze to the oil.
That has been so far my personal experience on these last months.
You should expect to be in a dungeon for 5 hours, that way it’s ok if something unexpected happens.
- After final boss –
After final boss there is an event of 10 minutes where you can use your shiny keys and get more achievements. The events are all in the West exit of the boss room.
1: Defend some allies from rnemies attacking down where foreman Spur was.
2: Caithe requests help with a secret room.
3: A ship captain will try to flee.
4: Three ships needs to be destroyed.
5: Find and open 5 chests.
The three achievements involving this event are: help in caithe room, do all the five events, open all the chests yourself.
But the only achievement that you must have in mind is in Caithe Room (Broken Clockwork), because someone will miss that one if you want to do all the others. In order to do all the achievements, you will want to make this call when the final boss dies: “1 person jump down and defend, 2 follow caithe, 2 do ships”. The one defending just need to jump and kill enemies, the 2 with caithe will need to kill some veterans and big enemies (careful with their flamethrower) and the 2 destroying ships will need to first go ramp up in the right side (not the top one), they must first kill the ship captain, then come back to final boss room, at the west exit there’s a chest with granades. Get some and go to the top (using the middle ramp again), then aim for the ships and shot them 1 granade to each of the 3 ships (red lights will dissapear if you suceed).
When your group suceed all those events, team up in the Port of the foreman Spur room and run to get chests. Where? right after the electricity room, in the right side. That wall sometimes is blue, but you can go across it, at that moment notice 2 different paths: 1 goes down to water, 2nd one goes around the corner and continues. First you want to go to the top one.
Top one: In the first choice, turn left, then right, then right again, then jump when you need to not fall down and you’ll be in chest 1. Jump down now, find the sneaky cave entrance in the right side of that room and enter the cave. As soon as you need to make a choice, go Left for chest 2. Come back and take the right side this time (inside cave) to get the chest 3 at the end.
From there, you should port back to the Foreman Spur port again. Go up, go across electricity room and enter again chests door, but this time go down to water. As soon as you get into water, you should have yet 3 minutes left. Go to the right, check the minimap red big circles and find the last 2 chests, they are easy to get.
That would be all.
- Final thoughs -
The dungeon is long, is fun, but it’s a proper dungeon that creates bounds with players. If you advices it right in the LFG (Good attitude players, patient, 1+ hour, no rush, etc). You will have a good group that will learn with you, help you, have fun, protect you… instead of the usual selfish rushers players.
I hope this guide helps more people and encourages some of them to pay attention to the fights, same as i did when i noticed all what’s written in here. Every enemy/boss haves special skills and mechanics and there’s always a way to deal with it. If you just ignore it, you will have a lot of times when you will have no clue why the enemy didn’t died if you were hitting skill 1,2,3.
^^ Have fun in Aether!
(edited by Elrey.5472)
- Final Boss Room –
Before the final boss joins, you need to destroy 8 generators. There will be 4 corners of the room that might be electrified (they will, for sure) and some platforms, use them to be alive. The generators can be soloed and I encourage that for sure, because explosions can wipe out someone and you don’t want 5 players dead in the same second. Solo them and if someone dies, you can rez. (NOT stacking).
When all generators are destroyed, 3 simultaneous things happens:
1: checkpoint. Even if you wipe, you will never need to destroy generators.
2: Boss joins (obviously).
3: Boss throws gears (yes, in the very first second, that’s a big IN YOUR FACE moment), dodge as soon as you can move.
The boss will have 4 different skills, all of them easy to track.
1: A melee grab, if boss is chasing you and he finally gets to you, the chances are 95% to grab you and throw you far away.
2: He throws some gears, they last 90 seconds i believe.
3: If he gets greenish and 1 arm is up, he will do a big frontal attacks that can instakill light players. Timing an evade for that is really easy because the “channeling” of the boss hit will give you 3 tiers of Torment. On the 4th one is the big hit, so… 1…2…3… DODGE! easy to time.
4: If he gets greenish but the arms are up, he will Inmobilize you and the most problematic feature of the fight: he got buffed.
The buff (Yeah, bold words. It deserves it).
The buff will tier from 1 to 30, and if he gets to tier 30, you will have to eat up 5 big AoE attacks AND 1 corner of the room will be electrified. Not stopping the buff is the easier way to wipe in that fight. But how do you stop it? Easy, do you see that hologram in the room? what can you do with it? Exact, explode it in the boss face, that will stop the buff tiering up.
Here are some more fun things to have in mind:
1: Holograms are ranged, boss is melee. Moving boss to holograms is easier than holograms to boss.
2: Holograms will reset to position if they go too far away.
3: The center of the room is always electrified, never step there.
4: The boss can throw you into electricity or gears, don’t get grabbed.
5: Control your pets/minions. I wiped most times that i’d like to say just because boss didn’t move because he was busy tanked by a pet.
6: Boss can only hit 1 person if you dodge the gears and the AoE, that makes the fight easy to do because if someone dies, it takes 1 person to kite the boss while the others just go and Rez
6: Stopping the buff is the priority, not rezzing or getting away (you wouldn’t believe how many times i actually suicided near an hologram, just to make boss come to me and the hologram and kill the hologram in “downed” mode just to be able to Explode it in his face and revive myself. That’s on the table guys, anything to stop the buff).
7: The gears are always throw to where you are. If you see he throws gears, just move 2 meters and you’re safe.
8: This fight is easy to solo, this is a big battlefield and you can kite around.
9: NEVER force a reset or get everyone out of combat in this fight. The chances of bugging are high and if boss resets the holograms will no appear. With no way to stop the buff, you are dead in no time.
10: If everyone is in melee, the boss won’t throw gears.
11: When he get buffed, he’s inmune to all damage and conditions are cleaned.
12: Surviving tier 30 is easy with some skills, such as Endure Pain of the warrior or Shadow mode from necros (no idea about the right names in english). You can also time 2 dodges to get only 3 of the kittens. You can also avoid all damage if you are really far away in the other side of the room.
I’ve done this figth 100+ times and i can tell you: Nuke/Zerk him is possible, but I don’t like it, feels like cheating.
The strategy that my groups usually run goes this way: Everyone always range him. Dodge gears, dodge big AoE and DPS while you can. If he gets buffed, everyone stop DPS and move near the hologram (if you go before the buff, is even better). Boss will go to you, throw some gears, dodge them again, then explode the hologram in the boss face. If the buff is stopped, DPS until he got buffed again. Rinse and repeat.
- After Sparky and Slick –
You will fight some trash enemies, 2 players will pull the taskmasters. Kill them without going up the ramp, because up there, there’s a generator. What’s a Generator, you ask? It’s a machines that summons endless holograms until it’s destroyed. The holograms doesn’t do big damage but they explode when you destroy them. The generator is immune to damage, so how can you destroy it? The answer is to explode holograms just near the generators which will break it.
Right after that pull, there’s a steam machine trying to make an ambush in your back. Track it down and nuke it before it spawns several enemies. The Next room will have 2 generators. Nevertheless, you want to be really careful because there is a Steam machine hiding in the back. The group should try to break down the first generator and then destroy the steam machine ASAP. After, destroy the 2nd generator and all other enemies. Three enemies around the corner might come to you. If they don’t, just pull them.
If anything goes wrong in that room, a downed person can easily revive by killing an hologram.
After that, you will have to deal with 1 more room with a Steam machine in the back. Again kill it first and then focus on the rest of the enemies.
- Foreman Spur -
Jump down carefully and don’t die. This room is filled with a lot of enemies, and there’s an achievement of killing the boss before the enemies to get it (That’s not suggested for first timers but you are free to try). The achievement can be done by killing the 2 patrollers in the left side. Then 10 enemies in the corner where you had to jump and also the steam machine patrolling around. If you do it well, you’ll have the last 2 rows of enemies alive. If by chance an enemy that you don’t want to kill comes to you, just run to the corner and they’ll reset (pets, minions, don’t screw that).
Now the strategy for the achievement would be to drag Foreman Spur to that very corner and kill him alone, but his skills are more or less deadly for an inexperienced player in the fight.
1: He can throw some axes, small areas that cripples and damages you if you step on them (don’t step on them).
2: Seriously, DON’T step on them (there’s always someone…).
3: He can do a whirlwind, it will drag you if you are in melee range and move you all the way, killing you in the process. The whirlwind also reflects projectiles and a double dodge is not enough to evade it, but it helps a lot. Whirlwind only targets the person most far away. You can trick it having someone noticeable away and everyone else closer to boss.
4: He gets a big Aura, it’s a giant circle at 30 meters around the boss when he casts it. The Aura won’t let you exit (stun) but it will let you enter. The aura also reflects projectiles if you are outside it.
The strategy is easy: Don’t step into areas, stay 5-10 meters away always, double dodge if whirlwind goes after you, stay inside aura and range him until he dies. Then just kill all other enemies and you’ll have the achievement.
If you didn’t want to try the achievement, the strategy is the same but you can kill all other enemies before boss and have a bigger room to deal with the boss skills.
- Electricity Puzzle –
The next room, ramp up, it’s tricky even to get started. There’s 1 meter of room where everyone should be waiting before it starts. That’s because the floor inside will be electrified and the door behind you will be closed (porting anyone outside into electricity).
The goal here is divided into 3 phases: Get the platforms 1 by 1. The four platforms must have 1 different player on the top of it. Move the enemy to the control panel.
Seems I’m having a hard time with English tonight. I’ll just list the features of the room:
1: The achievement is of course: don’t get electrified.
2: The room pattern is easy to notice: the whole room moves to 1 direction. Whole room going north, or south, or west… but not individual pieces. It’s the entire room, which makes easy to see where to go next.
3: After getting each platform, the room allows 2 seconds of no electricity at all (Some groups use that time to get to platforms, but only works with already “captured” platforms).
4: When 4 platforms are used, it summons an enemy. The person in the last platform might be able to pull it to the control panel with a 1200 range weapon. Allowing this puzzle to be completed by 4 players and not 5.
5: If you dodge in an electrified floor, electricity won’t hit you for damage, but you will lose the achievement. If a pet/minion is electrified, you might lose the achievement.
6: Don’t let a guardian gets first platform, pulling the enemy away from them it’s a nightmare (lol personal opinion here).
- Final trash pull –
No info needed to say, just kill them as same as you killed all other enemies. Notice the blocked room in the right side, you will need that later (let’s call it the chest door).
(edited by Elrey.5472)
- After Ooze puzzle –
The next pulls are easy but can be a nightmare. That’s because some specific enemies abilities needs to be controlled.
1: The steam machine will summon endless enemies until it dies (If it gets involved into the fight, kill it ASAP).
2: The taskmasters can melee you with 25 bleeds and range you with +7 confusions, be ready and clean that.
3: There is 3 invisible pulls each 20 meters more or less. They appear when you run near them, but a pet, a field or any other skill will make them appear (I use 3 from Bow on my warrior). That’s why if you are in trouble, you must retreat back to ooze’s room instead of pushing ahead.
If you kill them with that 3 things in mind, you won’t probably die and everything will kitten until first boss room. As a random fact: the wurm, spider, and the 2 guys in the water don’t need to die unless you want to kill them.
- Sparky and Slick -
This fight is based in 1 simple rule: 4 fighting, 1 not.
The group will need to fight two enemies with easy mechanics: The man throws oil, the robot burns it up, the ooze cleans it. Your job is to clean all the oil while you fight them. Each oil will stack a poison in the entire room and you can’t cure/clean/stop it unless the ooze eats up the oil.
How to clean oil? The ooze will put a blue target on someone random, that person must move ooze to the oil as soon as possible while everyone else fight. And that’s the whole fight, quite easy.
Stuff that you want to know:
1: Slick does almost 0 damage, that means that if you kill the Sparky (robot) first, you only need to clean the oil to be safe.
2: Slick throws the oil to you, don’t stay too far away from the ooze because moving it around the whole room is TOO SLOW (caps needed).
3: Sparky (robot) does a big firestorm attack which is easy to notice. Don’t stay in melee range when he does it, you’ll eat up several fireballs and die.
4: If Sparky (robot) pulls you to him: immediately dodge back, because he’s gonna knockback you with damage.
5: If the ooze dies, you get 10 tiers of poison, a cool way to commit suicide (Never kill the ooze).
6: Sometimes 3-4 players get the blue target buff, notice if the ooze is chasing you, if he’s not, keep attacking but be careful.
7: If ooze is after you but you don’t have the blue target buff, no matter what, move it to the oil (priority of the fight, person with the ooze, don’t rez, don’t fight, always oil).
8: Sparky haves 50% less health than Slick and does 300% more damage.
9: When Sparky (robot) dies, the Slick (man) shoots 2x or 3x more oil.
10: Strategy is to kill Sparky first and then melee Slick, that will make all oil appear near Slick (man), and the ooze doesn’t need to be moved too far away (but make sure he never hits anyone).
As you noticed, that’s a big survivability fight. A group can be alive there 3 hours as long as they clean the poison, that’s not a DPS race and it’s not how it was designed to be. Try to do it based on the known mechanics of this guide and a group of 5 newbies with 800 AP can complete this boss on 1st try.
If you missed the directions: Kill robot first, then melee the man. Person with blue target above the head just moves ooze to oil to clean it.
(edited by Elrey.5472)
Since there are many people requesting me for this guide, I have written one. I hope it helps you to understand how the Aetherpath dungeon should be done and is not made for skipping/ignoring some parts.
I’m sorry if my english is bad, i’m spanish.
- Pre-starting -
Any profession/build can work really well here. You are not limited by anything based on professions since everything is designed to be done or failed based on teamwork. I’ve seen groups of 4 rangers and 1 warriors succeed, groups of 2 necro, 2 mesmer and 1 warrior succeed and groups of thieves, elementalists, mixed, newbies to 80, 12kAP groups… And every group succeeded because they followed the directions and didn’t ignored the mechanics.
- First trash pulls -
Right after speaking with Caithe, your group will need to face a corridor with some nasty flowers that you might destroy ranged (Note: Running is suicide). Right after that, you will find a room with 3 different pulls. 2 Elite dogs and some small ones, 2 Big enemies (when left one dies, spiders come) and some spiders in the back. Instead of hitting a random enemy, your group should kill the dogs first, then kill the left big one, then focus on the petrifier spider and finally kill the 2nd big guy and all the others spiders.
That will open the door to another trash room, have someone to hit the wurm and then run back as soon as possible because you want to kill 2 elite dogs first. There are some areas that your group might need to focus on reviving if someone gets downed. After the dogs dies, your group can safely go up and kill the 7 wurms. They will do moderate damage but it’s really easy if you just take your time and avoid the areas. There will be 2 more wurms in the other side of the room, kill them to open the door to the oozes puzzle.
- Ooze puzzle -
This room can be done in 1 minute or 40 minutes, it all depends on the strategy. The room has 2 paths and fire delimiting each of them. The goal here is to move 1 ooze that will appear at the beginning of each path, to the end of itself. It could be easy, so you will have to deal with 7 elementals that will try to kill the oozes. Most groups might just want to protect the oozes, and although that’s a valid strategy, that’s not a “for every proffesion” strategy, since you would want mesmers or guardians. What I’ll give you here is an strategy that works in less time (1 minute) and can be done by any profession (yay, no kicks because of professions).
Things to have in mind:
1: The oozes only follow you if you have the blue target buff (can be obtained by a plant near the oozes).
2: Moving too fast makes ooze run into fire (don’t do that).
3: Moving too slow makes ooze stops and tries to hit you (don’t waste that seconds).
4: If ooze hits you, it probably instakills you.
5: The oozes must reach the gears at the end of each path at same time (synchronized by less than 10 seconds).
6: The elementals will ignore you and go after ooze if they are 1200 range close.
7: The elementals will reset if they run to the other path.
8: The elementals will respawn in 15-20 seconds after they die (individually).
9: There’s an achievement here: don’t get hit by fire (That include the fire in the ground and also the elementals attacks).
So… the strategy works with 4 roles (and can be done by 4 players, 5th is possibly not needed). Designate 2 players to wait outside room for a “GO” signal. They will never hit elementals or help the other 2 guys. These two players should not have pets or minions. They will be the ones moving the oozes to the end of each path, but again they will just watch and do nothing until the “GO” signal.
The other 2 players with high DPS or survivability ones will enter the room first and go to different paths. They will kill the ooze on each side first in order to be able to move elementals around (Really needed, because otherwise the elementals are stubborn and will only focus on oozes). Then they will hit all elementals once or twice and RUN to the end of each path. If that’s done right, those 2 players will have all elementals at the end of the paths. At that point, if they didn’t missed any elemental, they will give the signal “GO” and start killing elementals doing big Area attacks.
The result of that strategy will be: all elementals dead when oozes are in the middle of the paths, none of the oozes got hit and it will go synchronized since they started at same time and never got slowed. It can’t go smoother than that.
What do you do with the 5th player? That’s your wild card, you can put the 5th player helping whoever it needs it most, usually the 2 players to help in the killing phase of elementals. It’s your choice.
What happens if someone screws it before the signal “GO” or an ooze dies? Call for a reset and go out of the room to repeat the strategy. Trying to do it without a reset it’s pain, fail, pain, more fails. Being not synchronized equals pain and not worth it.
(edited by Elrey.5472)
OP, you misspelled the sentence: My group has not enough coordination and we were slow, so we’ll work on that instead of blaming anything else on the forums.
Do you want to get good people in LFG? Advertise it this way: path X NO rush (Looking for Good attitude and patient players).
Yes, they will be newbies in the dungeon. And yes, you’ll need to explain. And yes one more time, it will be long and not a rush run. But in exchange you will get a lot of fun, you will complete the dungeon without insults and the most important thing? You will make a bound and friends to team with for next runs or dungeons.
Edited by Moderator
(edited by Moderator)
I think the boss would be pretty good already without messing up with conditions. Honestly my suggestion of fight would be just a positional awareness challenge. The fight should be easy for pugs, not only for hardcore groups, but should be deadly if the group ignores the mechanics. It forces groups to think a bit before fighting and i like that.
I believe Aether is run more often than TAFU, at least in my server and EU servers. It’s really easy to see Aether in the LFG at every hour.
Some minor fixes needs to be done to this tool.
1: Get its own icon, obviously.
2: Don’t allow to merge 2 groups if they both are inside dungeons.
3: Don’t let owners of dungeons break dungeons when they leave. Instead, make that ownership jumps to the next character inside the group.
4: Allow to set a minimum (or maximum) level range to join.
5: Do not encourage selling paths by adding a “report” button next to the party join (with more info needed to be written to not click by misstake).
-The point 5 has been confirmed by this post:
Hey all,
I’d like to get something straight, since I’ve heard many different stories.Is Dungeon Selling/Buying legal or illegal??
My personal experience with support was this answer:
Thank you for contacting the Guild Wars 2 Support Team.Dungeon Sellers and Dungeon Buyers are considered Real Money Traders, which is a violation of the User Agreement.
We recommend not to do it, because the failure to comply with these rules of conduct may result in the termination of your Guild Wars 2 game account according to the Guild Wars 2 User Agreement.
This was mailed to me on 25-11-2013
i love this poem <3
Besides the weird formatting of the text, i think Warriors are ok in skills (my main and only character is a warrior for the last 6 months). Sadly to admit but other classes like necros deserves some love over warriors at this point.
Yeah I have “successfully” done as you are supposed to several times now. Unfortunately I am unable to test whether it is working for others in the group as the people I have been running with in my guild all have the achievement done and are saying this is exactly how they got it done.
If you are in EU servers, add me as friend and you can join 1 of my daily runs for those achievements, might be worth.
Thank you, i will certainly try it out in 40 minutes
You have to dodge(and get the “evaded”) it not jump.
that makes sense, and when is he attacking with the tail? can I solo it?
@elrey
unfortunately i’m not offering fullbody right now. however a BW waist up with would be 20g
ok i will think about it and get better screenshots :P Awesome job, by the way.
I have completed that achievement for 20 random pugs in the last 3 weeks. It’s not bugged, it’s not broken, you just need people that listens, a proper strategy and 3 things in mind.
1: Try to not be die neither in boss kill or other enemies.
2: NEVER get out of combat. If you kill the boss first, but alone in a corner, drag an enemy when he’s at 5% or less health, the point is to never be out of combat between boss fight and the other enemies fight.
3: Don’t port back, if you die, then your group kill boss and you port before the group kill the minions, you will lose the achievement.
If you didn’t noticed, the achievement is not rewarded when you kill Spur, it’s rewarded when you kill Spur first and then ALL other enemies, don’t miss any.
How much could it costs me to get my character drawn? (full body, head, armor…)
This is my character (and due to a bug, it appears twice in the same screenshot!) i’m sorry about picture quality.
Right now i am only missing 1 of the Tequatl achievements, the one involving to “jump the Tail attack”. I tried to solo that in a server where only 3 players appeared to kill Tequatl (yeah… only 3, it was hilarious). Although i survived all the 15 minutes and i was jumping at the back of the dragon, with the tail animation just above me, i never got hit by it or got the achievement. We also killed 2 of the big walls of Tequatl and killed the 8 fingers enemies, just in case that was holding the dragon to attack.
So… when exactly does his Tail attack happens? :P
Scarlet! (more words for trolling attempt).
Watching cutscenes should be impossible to skip the first time that you go to a dungeon, but for the next times, there should be an option to “never re-play a cutscene in a dungeon”.
Obviously, the rewards would be needed to be be adjusted so people want to go to that new (or old) dungeons. I can easily think on some rewards that people would love, such as legendary items on meta-achievements or just an increase in the gold earned.
I forgot to add a rewards section to my suggestion, but that seems to be the only problem for people to not going there (if i understood you right). Solving that problem shouldn’t be a big issue to Anet. As long as they add something unique that won’t drop anywhere else and it’s desirable, the people might still go to that dungeon even years after release. (legendary items, special skins, gold/gems rewards, etc).
(edited by Elrey.5472)
Scenario: Big closed room with walls around and some columns/geometry to bother us when we try to run away. You can see the sky, the atmosphera is sunny.
Boss: 2 different enemies. 1 attacks ranged and 1 attacks melee.
-The melee boss is an Ogre . It will follow someone with normal speed and try to stun/inmobilize you, if he suceed, he will use that 2-3 seconds to chain a combo of 25 bleeds + damage.
-The ranged boss is an Asura/Human/Sylvari and will shot a cloud to someone random, that player will become a bomb and will explode 4 seconds after it’s launched. The explosion does 0 damage to you, but removes 50% health of anyone else in range (6 meters). Also, that cloud will share to other people if they get damaged with it.
Strategy:
-With that mechanics, we always need someone kiting the melee boss. That person must never stop if the boss is chasing him. In the case that he got hit by the ranged boss cloud, he must keep kiting but making sure that he doesn’t step near other allies.
-At the same time, the group should DPS first the ranged boss, but not stacking and keeping some distance between each other. This is a ranged encouraged fight and your group must try to avoid contact with each other, nevertheless 4 seconds on the cloud explosion allows the group to stack and if someone get it, he can RUN away as fast as possible. This is a double-sharp knife and can wipe your group if someone is slow.
The players would choose if stacking and risk their lifes, or range it and kill it slower. The melee enemy should be able to be feared by necros or inmobilized by other Crowd control skills.
With good teamwork this is piece of cake, with bad players this would be insane (exploding into allies everywhere). The first time everyone will probably die because of the exploding feature, but that very thing will make people stop trying to stack and they will notice what really happens in the fight. If they realize that was stacking what killed them, the fight should be easy in the 2nd or 3rd attempt.
Edit – Optional challenges:
-The melee boss can also get the exploding buff from his partner, and explode near the kiter if he’s slow.
-The ranged enemy will immobilize someone with that cloud shot, creating a situation where everyone around must move away from his ally, instead of the player going away from group.
(edited by Elrey.5472)
cus its never going to happen.. anet is to busy with scarlet and the annoying living story to ever add a real dungeon to the game…
and they arent going to make an expansion.. so i dont ever see any permanent dungeons being added anytime soon.
Well, you never know, maybe some of the living world become permanent stuff, same as Tequatl did. And also, maybe they got a team to work on permanent content, not only 3-4 teams doing living story content.
Just my thoughs.
Wow, no feedback? not even bad one? haha… this thread feel lonely!
(It continues, the message was too long)
5: A matter of choices.
-As i understand, there will be people loving this suggestion and people hating it. I’m not asking for all dungeons to be as suggested here, just 1 more. I understand that real life takes priority and many players can only spend 20 minutes in a run, but i’m asking a dungeon for those willing to spent hours there. Trying to make everyone happy, create content for all the publics, and each player will choose if they stick to the short ones or long ones.
Summary
What i want (and at least 20 guild members and friends that i asked) is a new path, the same long and hard (and FUN) as TA Aether path. Encouraging teamwork over zerkers. Encouraging crowd control over damage. Encouraging mechanics and not letting people live if they ignore them.
We don’t want to skip enemies, we don’t want rush runs and we don’t want easy bosses fights. A dungeon is not a walk, it’s suppose to be where you need Skill and positional awareness instead of just spamming damage skills. So please, let the Dev team that creates TA Aether to create more dungeons.
P.S. I realize that most of the problems of actual dungeons is because of bad attitude players. But honestly, Anet, you could make dungeons something where skilled players would shine, instead of zerkers choo-choo stacking trains.
P.S.2. I’m actually spanish, i’m sorry about typos or poorly explained situations.
I just hope that more dungeons like TA Aether are coming :P
Take care, Aens Windstorm.
(edited by Elrey.5472)
After chatting and speaking with several friends, i got a list with suggestions for a possible new dungeon.
1: Make us feel needed.
-Although I like GW2 story, the way that is told is somehow awkward. Caithe, Logan, their group… doing everything and we are just tagging along to give them the credit. It’s ok, it fits right, but eventually you realize that you are one of the extras in the movie, and we’d love to be the main character.
2: Teamwork over zerkers.
-The game has a lot of world events, dragons, WvsW and a big amount of PvE content. That’s enough content to go Solo and have fun with your build, but when it comes to dungeons, what people expect is to work with a team, not solo.
-Right now, the way most of the dungeons works let the players skip a big amount of enemies, not kill everything, skip even bosses, exploit so many others, skip cinematics and cutscenes and do rush run just because they want the reward and they don’t want to enjoy the inmmersion of being in a dungeon. They also kick people if they are slow or they don’t stack.
-With the last dungeon changed, Twilight Arbor Aether path, Anet seems to finally fix all those problems.
[Fixed skipping enemies and bosses]: The sections got “doors” or checkpoints, and they won’t be open unless you kill all the enemies in the section before that.
[Fixed cinematics and cutscenes]: You can’t skip the cutscenes in there, so… everyone is on the same timing, the group don’t need to wait for the newbie because everyone needs to wait the same amount of time. That also fixes the people kicked out because they wanted to watch a cinematic.
[Fixed Stacking]: Well, although this is not 100% fixed, this dungeon completely encourages players to get different roles and not following 1 person. The oozes room needs 4 different roles and split into 2 small groups. Stuff like this makes the teamwork worth and it creates bounds with other players.
[Fixed needed proffesions]: In TA Aether every class is useful. Doing oozes with guardians and mesmers is perfect. Killing Spur by ranger’s bears tanking him in melee, or necromancers miniones is perfect. Warriors and thiefs for final boss are wonderful. Engineers and elementalists are really nice in the whole run trash pulls and bosses.
I have never seen (in more than 50 pug runs), a kick because someone was the wrong class in TA Aether. It’s wonderful.
[Fixed rush runs]: Aether takes more than 1 hour usually, wich kicks away all the people that wants to do rush runs and get easy rewards. That’s brilliant, because everyone joining Aether expect to be there for a long time, to create a bound with other players and to have fun, ’cause even dying there 10 times is fun sometimes.
[Fixed re-playing]: TA Aether has it’s own achievements inside the dungeon. You can get all them in 1 run, but the odds to complete that is really low. Usually my groups take 2-3 or even 5 runs to finally complete all the achievements. That gives to the players a good reason to go there even if they don’t need the rewards from the chests. On each run, they always have something challenging to try. There is even an optional 10 minutes event after final boss! awesome.
3: Crowd Control over DPS.
-There is so many DPS races with timers in GW2, but a dungeon shouldn’t be. A dungeon is suppose to be where players work with each other to be creative with an strategy that works, instead of just “hit that”.
-We need more crowd control fights where we need to sepparate enemies from each other. More crowd control where we need to actually keeps enemies Alive and not dead, to be careful with Areas and focus on single damage. More positional awareness and less stacking and killing strategies. (Maybe give enemies an aura of damage, or people disease that spreads on contact, in that case if too many enemies are on the same place, everyone dies).
4: Mechanics are everything.
-I’ve seen so many times special skills of bosses that people completely ignore because of a damage burn against a column or wall. The mechanics are there to be played with them, not to ignore them. Sometimes the group must be put under pressure, such as happens in TA Aether last boss. The mechanic there: “if you don’t stop the buff of the boss before it gets to tier 30, your entire group dies” is brilliant. The group actually needs to STOP fighting when the boss is buffed and move as a team near the hologram to explode it right in the boss face.
-Mechanics should be something to have in mind always, and dying in a dungeon, a complete wipe, should be the usual. A succesful run with no wipes seems to me like something really bored.
(edited by Elrey.5472)
This doesn’t sound like a poorly programmed NPC so much as a player who didn’t take the time to look at what he was clicking — four times.
exact
1: I farm TA Aether twice per day (getting famous about this one).
2: I use a warrior and i will never be a zerker because i love the longbow condition damage.Whats your drop rate on the weapon skins in TA Aether?
1 Exotic axe with specific skin of 1 enemy in the dungeon in last 30 runs (not “of dreams, though”). Yeah, the rate is pretty low…
I want (and at least 20 guild members and friends that i asked) a new path same long and hard and FUN as TA Aether path. Encouraging teamwork over zerkers. Encouraging crowd control over damage. Encouraging mechanics and not letting people live if they ignore them.
We don’t want to skip enemies, we don’t want rush runs and we don’t want easy bosses fights. A dungeon is not a walk, it’s suppose to be where you need Skill and positional awareness.
just my 2 cents
Start groups as i do. Example: TA Aether (NO rush run, good attitude, 2 hours).
usually good people joins
1: I farm TA Aether twice per day (getting famous about this one).
2: I use a warrior and i will never be a zerker because i love the longbow condition damage.
If you get a good group and always run with the same 4 guys… TA Aether could be done in 40 minutes. That run rewards 2g on completition + 7 chests. I usually make 5g per run selling items and stuff from there. It’s not exactly 10g per hour, it’s 10g per 90 minutes but is worth a try.
Warning alert: Not a place to go with impatient/bad attitude/wrong players
Way to go Anet. You took a dungeon that was hard enough to find a 5th for (I run it as a guild) and made it even more difficult to complete pushing away the few players that did it. The logic behind that is a bunch of kitten and really needs to be reevaluated. Brb every dungeon in the game is obnoxiously easy….the one that was fun due to its challenge aspect was made ridiculously difficult without warrant. If that’s going to be the mindset for dungeon updates going forwards, I guess I’ll just move onto another game.
-oozes requires minor coordination and just 2 calls between your players.
-boss 1 only requires someone cleaning oil.
-boss 2 i soloed it several times.
-boss 3 (last boss) i soloed it dozens of times.
wich part of that is ridiculous difficult? The reality that i can solo it and groups wipes easily it only means 1 simple fact: Mechanics matter.
In the other dungeons everyone just stack, dps, ignore mechanics… Here you can’t ignore or cheat, just do it the way it’s intended to be done and this run is one of the easier ones.
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