Showing Posts For Elrey.5472:

30 second Knight kill = Bug or Skill?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Green died in 2 minutes when the usual is 8 minutes. I guess we had the same bug.

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Knights secret to nuke them?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

The condition burn phase normally goes pretty quick so I can see you burning it down in a minute. I don’t believe that they are linked. Other groups burn them down because they’re likely all melee and/or have less people. Someone stated somewhere that they burn them fast with around half the cap.

In the phisical phase it takes some time to this players to always take it down. Our experiences has been always challenging. You can read here all what we tried: https://forum-en.gw2archive.eu/forum/livingworld/escape/Baruch-Bay-Experience-long-post/first

Sometimes we burn them in 14 minutes, and then the same exact players (wich means same exact melee and condition players) with same exact skills burned it in 6 minutes trying same hard. Why such an insane difference betwen tries? Because something’s fishy. We though it was a downscale and outscale problem, but i want to test this out just in case it isn’t.

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Knights secret to nuke them?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

This sounds like black magic. How many were in the group fighting the Knight?

I know, right? that’s why i think we found the key. And it didn’t happened randomly in just one. It happened in the two of them at same exact time O,o

49 in the green one (calibration was at 1).
38 in blue one (calibration was at 12).

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Knights secret to nuke them?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I’ve been doing 40 tries… no joke, 40 semi-coordinated tired in my server and we always had something weird happening with scaling and such, however, today, finally….. i think we saw the light.

Today, the first 75% of the fights, took us 10 minutes (red was killed in minute 9), then the last 25% of green and blue was done in 10 seconds, both of them, at the same exact time.
Our guess? We did join the 25% condition based phase at the same time, less than 5 seconds difference, and the “potency” buff that they have is shared among them. Having the buff at permanent 50 in both blue and green, they died in a blink.

So i need an experiment. I need some servers to test this out (i gotta go to sleep in 10 minutes so i can’t try).

Experiment: Join the 75% phase on the 3 of them at SAME exact time, and then put the buff on 50 on the 3 ones ASAP, and then… nuke them, let’s see if works.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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(edited by Elrey.5472)

Servers that can get to fight Hologram?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I’d suggest Barcuh Bay if you speak spanish, otherwise don’t come because we are not using the normal strats that other servers use and english players will be really lost.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Bumping this thread to ask this to Anet again (and help others servers on the bosses mechanics):

- Knights scaling is bugged/broken. We still don’t know why sometimes green dies in 6 minutes and sometimes in 14 minutes with the same exact players and the same exact skills. I’d love an Anet response on this. Clarification about the condition powering up buff would be sweet because even if we pay attention that’s something that we, as players, are not getting.

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On wiping and fun

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Scarlet is trolling us throwing domes that throw us into lasers as well! xD
Epic fun

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

The best things that Anet did
- The npcs in the holograms phase, they are inmune to all damage and always Rez players. It’s really awesome when heal-tron goes to rez you. Or people asking Kasmeer a kiss when they are being rezzed by her. Ellen kiel was not much liked, though.
- Holograms fight is completely intuitive if you pay attention in a focused try.
- Knights are NOT a hard DPS test, since it’s done with 35-40 casual random players with no zerk equipment.
- Holograms fight is doable with 25 players if they don’t spawn the 18 little ones and skip that phase. Allowing to smaller organized groups to have a chance.
- Punishment for AFKers and Leechers
- Punishment for groups not killing the 3 holos at phase 2 at same time, challenge is up.
- Hard achievements, but not impossible to do.
- Achievements doable to do even if you die.
- A troll scarlet! Throwing domes when you are trying to get a colour.
- Exact number of players in one side or another. We know exactly how many players are hitting red or blue because of the calibration, that not giving numbers randomly it’s great I wish we would had a numeric visual of people in Each line in the marionette T.T

The bad things of the event
- Too small window to repeat. Our server is always struggling with that problem. We start the knights at minute 0. They die near minute 10. Then we have 30 minutes of Holograms fight (sometimes we beat her in last minute, if the 18 appear). Then people does the final story + cutscenes, wich takes about 10 minutes also. Then they land in overflow and need to come back to main server. So… we used 50 minutes of an hour, next knights appear in 5 minutes and fight start 5 minutes later. It’s not enough time to teach the new players into what to do and explaining how to get into teamspeak and such things. Also not enough time to do the other events such as Spider and Canoneer, and there’s always people in need of those, so… we can’t complete everything. The event should had been repeated each 90 minutes, not 60.
- Knights scaling is bugged/broken. We still don’t know why sometimes green dies in 6 minutes and sometimes in 14 with the same exact players and the same exact skills. I’d love an Anet response on this. Clarification about the condition powering up buff would be sweet because even if pay attention that’s something that we, as players, are not getting.
- The shortcut for scarlet to have the requirement of spinal blades. The casuals players that will never kill the 3 knights because they hate zergs and they don’t have spinal blades would miss the end of the villain. Since almost everyone follows up the living story of the game for almost a yer, everyone should have an easy chance of see her end, specially if a “shortcut” is made.
- Changes to adress zerg 1 day later. The bad habits created by it affects even today, when people that logged 1st day and then they come back now face a new reality and some of them are closed-mind people that still tries to force you to zerg them 1 by 1 even if that won’t work anymore. This should had been foreseen and fixed before launch.
- Confusing NPCs with commander tags. At least give them green tags, not blue ones that confuse players.
- Triple coordinated events without the tools to manage them. We required to use voice chat to synchronize us without an in-game voice chat (weird thing, since 9 years old MMOs even have voice-chat for such things as raids). Commanders squad should be voice-connected, giving directions is way too slow for a timed event.
- Broken areas from Primordial hologram. The melee one hits even if you dodge. The lasers hit 2 seconds after the visual area dissapears, creating apparent invisible damage and destroying achievements.
- The menders healing the blue knight are not cool, that should had never been part of the fight, it discouraged an entire try when we noticed that blue was full-healed once, and most of us did think it was a bug.

Thoughs overall
I had the fun of my life, my entire server is having fun, this event is so awesome if done right that we keep going and going, 30+ tries.
My server is loving this event, but it’s because the same 3-5 commanders are explaining and doing the full event at each hour, we are even 10 hours consecutive there. The big learning proccess that we did requires a lot of patience, i’m not sure if we would had make it if there was always different commanders trying to complete it.
Anet did a great event, but it requires of some synchronization where teamspeak is encouraged. We know for sure that we would not be able to understand the fight if we didn’t share our thoughs while on-combat and fixing numbers of players between one or other knight on-the-fly in the first 3 minutes.

I hope you like the reading :P have fun!

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

The achievements
We had to do achievements and everyone was trying, but failing. The 2 in the holograms phase were hard, In Tune and No more Tricks (i think, my english is not good for this things).
- No more tricks was fun to do, hard, challenging, even funnier with TeamSpeak, since everyone was having a blast trying and when someone failed it and sweared we all had a funny moment. Specially fun when someone made something stupid (like i did). In my case someone said in the TS that a mesmer portal leaded to a blue colour, so i did go and used the portal… and i landed in a laser… and i died… and they were laughing at me! But i had a fun time hahahaha. Everyone did, messing up with the commander makes a social event even more fun and creates a good atmosphere
- In tune is the one that took me most time to get, 29 tries. Finally done, i failed often in it because of a lot of random fails. Since i’m a warrior, i was always trying to melee the 1st phase hologram (with the 3 attunements) but at 25%, when it dissapears, i was slow moving back and i did hit the 3 new small holograms with my sword because they appear in center before moving to their positions. Automatically failed because i did hit the 3 of them without the right attunement xD. On the next attempts i did run back at 30% and decided to only hit with single ranged attacks. Then i failed in phase 2 often because either scarlet spawned the wrong colour beneath my feets or a condition did hit while my attunement dissapeared. It was quite tricky but totally doable.

The AFK players
Eventually some players were being AFK near the door where nothing hits to get the achievements. We noticed that, and what did we do? Punishment!. The 50 players in the teamspeak were actively trying to spawn the 6 blue enemies and moving them to the afk players, so they would die and lose the achievement. It was fun and it was a good punishment for not helping us with such a group event. Some of them noticed what we were doing and started helping us with the events, eventually surrender or went to overflows to complete the achievements. Why this behaviour? because it was “encouraged” in some famous blogs that i personally hate now. This behaviour should never be encouraged and everyone should try hard and not the easy way. Cheating and leeching is something that our server don’t support. Those blogs also suggested a broken strat that made our server fail marionette when we had a perfect working strategy, but that’s not something to be discussed now.
Anet decided to patch the problem of the AFK players by making lasers fall from the sky and hit in the places near the door… and that was too much fun for us. We noticed that some players didn’t know about it, and they went there to get their “easy achiev” but then they faced the reality and got hit by the lasers. When that happened, the laughs in the TeamSpeak were loud.
We were not mean, just understand us, everyone was doing their best… and 4 players trying to leech from the others? not cool.

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(edited by Elrey.5472)

Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

The holograms
The first times, this was a very confusing fight. It was already started, and we were losing achievements before we even noticed, hitting by laser at the entrance door. Nobody was doing damage and then some players were doing small amounts of damage, and we noticed the colours. Reading the boss description and more researching made us adapt in the fight and pick up the 3 colours in order to deal damage. That was a learning phase that i love because it took us so little time to do, it was so intuitive that it made me smile. Challenging, fun, doable, all in first try.
The first hologram died quite easy, but then someone said in the chat that it was a lie, holo was a 80%. What? are you blind? no… wasn’t a lie, there were 3 rooms. In the first day, a room always had 20 players, that room always failed, it was bad luck if you land there? that wasn’t unfair, we had to fix it and we didn’t know how. (It was fixed later on, joining 40 on each side, but i still don’t like how Anet handled that).
Anyway, first hologram dead, they split into 3, what do we do now? Focus on 1! Yeah, we had the same stupid idea to zerg them out as we did with the knights. And it did worked quite well. Blue was always first killed because it had more health and then green and red died fast. That spawned 18 enemies, we were just stepping in 1 colour and hitting the right enemies (and wrong ones, it was chaos! it was fun!) and eventually that lead to final phase were everyone did hit the central violet hologram while scarlet was spawning more little ones on us that we tried to kill.
Sigh… I can laugh when i remember how blind we were in that try, everything was wrong with us. Took us a lot of tries to polish our strategy, but we made a pretty much solid strategy that works great. The mechanics missed in that chaotic attempt were really these:
- The phase 1: We need the 3 colours to hit, for 60 seconds the attunement worked and then we had to pick 3 colours again, they would appear together. That would only work for the first 25%, at that point the red and green always appeared together but blue appeared always in the front. The duration was then reduced to 35 seconds and the only “safe” way to go to the opposite place if lasers were around was across the central hologram, hoping that real Scarlet wouldn’t put a dome in there.
- The phase 2: We noticed that we only had to pick 1 colour, the one of our enemy. Blue was only vulnerable to conditions, and she could put a Shield that prevented the next 50 conditions, her attacks were just frontal areas. Green was creating a dome that reflects projectiles and doing some Area attacks that were focused on 1 player, it also created trees near her that explode if you step on. Red was easy to deal with, no special defense and her only attacks were fire areas and a powerful melee wave that push people back.
With that mechanisms, we noticed what to do and it was really too easy: Condition players to blue, Melee players to green, Ranged players to red.
That was the perfect way to deal with them, but that wasn’t everything. They 3 appeared at same time, and if killing the knights at same time was possible, why wouldn’t we do the same with these enemies? Specially when their “despawn” time was about 20 seconds exploding randomly. We had to try, and we did, the results were outstanding: Killing them 3 at same time removed the 18 little holograms phase. We could skip a phase if nobody screw it and that was great because it was a gift to coordinated groups against random ones.
- The phase 3: Eventually we noticed that central hologram was inmune to damage and nobody was suppose to attack it, and for each enemy killed it would deal some damage to central one. 4 waves (4:30 minutes) was enough to kill last phase, we just had to do 2 things: Kill the 20 little ones or rez people. When we realized that we would get hit by a massive laser if we fail to kill the 20 little ones, we just had in mind that we would need to rez people, but that wasn’t an issue since we would had a break of 20 seconds because nobody was suppose to hit central hologram, we just had to wait for little ones to spawn and it was at that time not a challenge anymore but a nice way to slow down things before the end.

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Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

First serious tries after patch, second day
3 commanders (the 2 that were always together, Me and Arcadia, and then some randoms commanders that did 2 or 3 tries) decided to give it some tries. We spammed the chat again try after try asking people to go to teamspeak. At peak times we had 50 players in teamspeak and 70-80 in the map channel. It was a double task to synchronize it but not impossible. Since we are not elitist people by far, we had no ragequitters and that’s good for this times because we were ready to fail.
We tried to fill the 3 places with 50 players, and our first tries had 50 50 20. That was good a bit, 2 knights died fast, then everyone did run to the 3rd one and… almost failed, because only 50 players could hit.
- New mechanic was added, the calibration numeric status for coloured pools. We noticed that only 50 players could hit, but all our tries had 120 players in the previous day. We never had 150 and that was an issue… or not? It was NOT, romours and urban legends of needing a full map went away in a blast, what blast? we tried 35 40 35 and win.
We had 35 players at green and 35 at blue, and 40 in red, and surprisingly for us, we won. We never had to sent people to the other knights. Was that good? why? if one knight is killed, it’s a waste of players if they don’t go and help, right? OPPOSITE, helping would be a problem, because it would had broken the next phase, holograms (explained later).
Anyway, we noticed a very big problem with the Knights: the 6 minutes achievement. It was at that time impossible for us to complete it since knights were dying in 12-15 minutes.

The last 13 tries our goal was always to get 40 players on each side, and we used teamspeak to know real-time calibration in the 3 sides. If one side had less than 35 players, we sent from the other ones (even if the other ones didn’t had more than 45), the goal was always 40 and not 50. That was a complete outstanding strategy and we suceeded try after try, never failing.
At that time, my server became not just “a desert place where people can’t do events” but a server where “we can! we need to focus, we are doing it!”. This events encouraged our hearts more than anything, and we kept trying over and over removing the need of going to an overflow, although the achievement of 6 minutes was still off the limits.

But yet, we didn’t understood the fight
Today, at morning, the green one (mine, green is mine always! xD) had 40 players and died in 6:20 minutes, when the usual dying time is 13:00-15:00. Why did it died so fast? no clue, we did nothing different. We tried again, tried to replicate it, almost same players, took us 14 minutes… there was something fishy there.
It happened 2 more times in the evening, always green dying too fast and the other 2 took some time to catch up. However, even if we killed green too fast, NOBODY from green was ever going to help them, and that was the key to success in the next events, the holograms (ok ok, time to explain that)

The portals to holograms
At the first tries, our server were zerging the knights, and because of that everyone joined through the same portal. That created a problem, rooms were capped and only 50 players could land in a room. Since not 150 players were participating, the game did send us to different rooms and the result was 50 50 20. The room with 20 players always failed. Our server were swapping the knights order and because of that we noticed that faster players were sent to always the same platform (nearest to portal) while the other ones were sent to overflow platforms. Fixing that was impossible in the zerging phase.
But then the patch changed that
The patch that forced us to kill the 3 knights at same time forced us to be 40 on each knight. That was ok, and after some tries we realize “hey, if 40 joins each room, we could succeed. That would work for us as well with the holograms, same as works with the 3 knights, instead of 50 50 20”.
Yes, it worked. That’s the reason of why after 1 knight dies, we spam the channels asking that NOBODY ever goes to help the other knights. Sometimes we just sit down and talk for a minute or two while the other players kill their knights, but that’s just perfect, everyone knows why we are waiting and feels like friends near a bonfire.
When all 3 die, then we just joined the 3 portals, 40 on each side, it’s a perfect solution and we not only suceed the 3 knights, but also the 3 rooms because of it

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

Baruch Bay Experience (long post)

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I’ve done this event succesfully 30 times in the past 4 days, i commanded 29 of those so i guess i’m in the perfect position to give feedback and help Anet understanding what the players think (at least in 1 server). However, my english is not perfect and i hope it’s in an average level to be understood.

Here comes the tale of Scarlet’s end. My server is the spanish server, Baruch Bay, and we are among the casual type. It’s truth that my server killed the Three-headed wurms (2 days ago) but we also have a lot of casual players and a semi-competent teamspeak community, here’s what happened in this event.

The first day community
Going to Lion’s Arch blind-mode, we tried to understand the fights, 2 commanders did actively got in control of Lions Arch and kept constant contact in TeamSpeak to try this out. we spammed the map channel to get people for the event and help while commenting our thoughs, the community was really nice.
Eventually we were having always among 30-40 players in teamspeak and 100 randoms in the map (lucky for us, the people in lions arch recalled our names from events like Marionette and 50% of the randoms follow directions). We always had around 120 players following around and doing this events.

What now?
The 3 knights
At first, we tried to kill them separately and failed. We tried to kill 2 at same time and then go to last one and suceeded, then we tried to kill them 1 by 1 and suceeded; Zerging them 1 by 1 was the fastest way and we would stick into that for the next attempts. We tried to identify everything in the fights but it was too chaotic and random, and it took us 15 tries to finally understand their phases. We were suceeding, but we were never sure why it was sometimes easy and sometimes hard. The mechanics are here explained.
- The Knights swap phases each 25%. The phisical phase is intended to be damaged with only phisical damage and critical hits, since it reflects conditions. The condition phases is intended to be done completely with condition damage, since they can’t reflect it anymore and there’s a buff that tiers up to 50 and we believe that it’s somehow an special “vulnerability” debuff that tiers up with conditions.
- They jump down when they do the ranged aura, we must dodge when orange circle dissapear. They put another orange circle, to be dodged 1 second after it appears, wich affects only melee players. They also make a rotation of 3 hammer attacks that attacks melee players (even behind).

Problems understanding the fight
The first day, zerging them was easy to be done. The first one always died in 1 minute, the second one died in 3 minutes, the last one died in 5-6 minutes. Why? that was the question. We though they were differents, we though blue had more armour or red did something special, but it was not that. We started in a different one and swapped the order in 10 tries, and the result? The same. The first one always died in 1 minute, then the other ones were harder.
We wanted the 6 minutes achievement, and since we had the same players zerging them 1 by 1, why it was harder to kill 3rd one? We had no clue, we still don’t. Scaling? maybe, but that’s something that i’m not sure i’m able to explain here. At a point we had 3 players trying to kill 1 knight while everyone else was in another one. At different tries we had 0 players in a knight to no trigger the scaling but it didn’t work either.

Our best try zerking them out? took us 7 minutes, not enough for achievement. Then the patchs hits and we are forced to not kill them 1 by 1. By that time, we were completely encouraged to kill all 3 at same time, but a problem had been created: Bad habits.
Our server people were used to zerg them 1 by 1, and we had to explain try after try that we should NOT zerg them anymore. I must be honest and say that i had to “lie” in the map channel for the first hours, saying that if 1 died too early, the event fails. Nevertheless, we were not doomed. Our server was never used to do the same rotation, we were always swapping the order to kill 1 first and that’s what saved us, since the players were always asking commanders wich one would be the starting point, instead of being used to start always in same places (as i heard from overflows). Now we just had to explain how to kill the 3 at same time instead of saying where to start.

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Why 3 seperate fights on the Breachmaker?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

In my server we completely encourage to NOT help the other knights when we win in 1 side, we just sit down and wait. Result: the last 10 times the 3 rooms made it and killed all the holos.

It also helped good sync and no phase with 18 enemies due to a perfect synchornized phase 2.

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No More Tricks, Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

8 Times.. 8 TIMES! . Is the number of tries I’ve did, and no achiev yet.

Took me 24 tries to get my achievement. Now i’m beyond 30 suceed tries and yet i need in tune.

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No More Tricks, Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I did get it 30m ago, i was hit by a blue holo area, got downed, even killed… but i never got damaged by either Lasers or the big circular area in melee range of her.

And what about the fields of micro-holograms on the ultraviolet phase?

I didnt get hit by those, so… no idea.

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My Server Is Always Full

in Players Helping Players

Posted by: Elrey.5472

Elrey.5472

Sadly i’m not sure if she’ll be able to transfer there. If you are playing alone you could transfer insteaf, but that’s gonna be expensive (gems needed).

I’m sorry but i can’t help in this topic anymore, i don’t know when the servers are availible again to make a transfer

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My Server Is Always Full

in Players Helping Players

Posted by: Elrey.5472

Elrey.5472

Unless you two want to do WvsW, she can pick up any other server. Then you 2 team up in the same group (chat and group system works across-servers). If you two are in the same group, she can right-click in your avatar, health bar and use the option of “join X map”.

By doing that she’ll be jumping to your server to play there. It’s absolutely free and you two can play together everywhere except in world versus world.

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Guias de Raids en español / Spanish raiding guides

TA Aether Questions

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

I created this thread long ago, might work to answer some casual questions, but i warn you this is a guide for “casual run” and not speedruns: https://forum-en.gw2archive.eu/forum/game/dungeons/Guide-for-TA-Aether

I should be honest, i’d hate if aether is done a speedrun habit. That place is fun because it takes hours.

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No More Tricks, Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I did get it 30m ago, i was hit by a blue holo area, got downed, even killed… but i never got damaged by either Lasers or the big circular area in melee range of her.

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Seriously ? Liberator of Lion's Arch chest

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

i did got both the 2 special exotics scarlet weapons, the rainbow and the kiss. It only took me 20 full main-events done + chest. Don’t complain if you just tried once, do it a lot of times if you want rewards.

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Scarlet Fight!? What Happened!!

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

6 consecutive times done with 35 in green, 41 in blue and 38 players in red more or less.

We are not even getting a full server participation and it’s a really a casual random server where we are… yet we are winning, it’s quite easy.

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Six minutes to knightfall after Patch

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

If you want the achievement, make sure you don’t die or get downed, some people is reporting they are not getting achievs when that happens, both inside and outside the breachmaker.

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Knights scale beyond 50 players

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

you should have 50 + 50 + 50 and when a knight falls, they should NOT go to the other knights. They just wait patiently until they finished, that way all 3 rooms can be filled with enough players to beat down the holograms.

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Anet... play how you want.

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Don’t get me wrong, it’s not to zerg it out, we are capable (and we did) split up and kill all 3 2 consecutive times in the past 2 hours. It’s just a matter of choice, if players wants to do it in an specific way that STILL provides a challenge, i don’t see why they should change it.

Speak for yourself, mate. I hate the super-zerg. I’ll gladly split up a bit and fight this way and I know that I’m not alone.

The reason that everyone previously rolled with the mega-zerg was that it was the only option. Roll with the crowd and get 18 Champ Boxes, or try to solo a Legendary Knight yourself. It wasn’t much of a choice.

You always had the chance to do them 1 by 1 or the 3 at same time. In my server we did a couple of tries with the 3 at the same time, you just need to speak with the commanders and try it or be a commander yourself and try to make people follow you, this is a social game.

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World Boss difficulty - possible solution!

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

hardcore groups and elitists will be able to still have a challenge killing those enemies try after try. But servers without a chance will have a chance once each 10 days. I like this idea. +support.

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50 at hologram

in Players Helping Players

Posted by: Elrey.5472

Elrey.5472

The 50 limit is per knight, everyone can join into holograms rooms.

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While i'm downloading it...

in Players Helping Players

Posted by: Elrey.5472

Elrey.5472

please don’t try to force yourself into the main story. Following that is completely optional and usually leads players to areas where you are killed in a blink because enemies ar 10+ levels. You should do the story, of course, but not as 1st option.

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Anet... play how you want.

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

You sold this game as “play how you want”, and it seems you don’t get it’s meaning.

We zerging all 3 knights (in an unintended way) and killing them 1 by 1 was us sending you a message: this is playing how we want, not how you wanted us to play.

This change just forces us to play in an specific way and not let us choose how… please adress that in the future updates. If the players are happy doing a massive event like this one 1 by 1 instead of the 3 at same time (wich was still very challenging to get the 6minutes achievement) don’t remove it, it was fun, and the best part of it: we could kill them at same time, we tried, but we did choose to kill them 1 by 1, how we wanted.

So… suggestion for next updates: provide 2 ways to do things, let players decide and don’t force an unique way.

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DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

We just did it with 40 players on each side and not everyone was zerker, actually i’d be surprise if half of them were. The main issue that players will find is getting 50 50 20… instead of that, make 40 40 40, it’s doable. Nevertheless, getting the buff to do dps is a MUST do, and if you die, you need to get it back. People attacking without the buff is what will fail the event.

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My issues with GW2

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Don’t feed the troll! xD

I’m neither english, however that shouldn’t be a problem. Just take the good advices and have fun for a few hours, gw2 is really nice once you get deeper and deeper.
The story is continuously changing and that’s why now i did suggest lion’s arch event. That event will dissapear in 13 days and you’ll never be able to see it yourself. And since it’s one of the best ones… you don’t wanna miss it

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[API Suggestion] (LFG) Looking For Group

in API Development

Posted by: Elrey.5472

Elrey.5472

A “track” feature would be great. As example, you could track “Aether” and if a group description matches that, you get a warning.

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My issues with GW2

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

About the point 3: I want you to give it a final chance.

1: Find someone willing to escort you to lions arch, it will take about 15 minutes or less. You will be auto-leveled to 80 only for that area.
2: Join the main event zergs, wich starts at every exact hour (0:55 honestly). Try to be ranged to not die since it’s hard to understand at the beggining, follow commanders and dodge orange areas.
3: Once the event is done, if your group kills the 3 knights you’ll be ported into an area where your 3rd problem is completely removed. You have to track a LOT of enemy attacks + areas + buffs + debuffs, positional awareness and it’s not easy at all to get the achievements (don’t hit wrong enemy, etc). Players at lvl 80 are using 20 skills at that time because you need everything that could help. 5 from main weapon, 5 from secondary weapon, 5 more from utilities, 5 more dependant on F1-f4 skills by proffesions and sometimes even special combos with other players field areas.

Assuming that you can finish up that big Main event and understand a bit of the chaos… you’ll be always in love with guild wars2. That was my experience with the tower of nightmares and now lion’s arch event is in the same level of awesomeness.

About point 2: You can port to a lot of near places, there’s that things in the map called Waypoints, try to double click them :P GW2 Don’t have mounts because you can easily port everywhere. Besides that, everyone got speed up skills, you just need to unlock them.

About point 1: the personal story is NOT the main thing that you should do to level up. Differently from other MMOs, the story personal of gw2 is not only “optional” but encouraged to not be done to start with. You should first enjoy the game and level up doing hearts (hearts are the quests of gw2. You just find all the hearst in an area, complete them, speak with the npc after completing for special trade/reward) and then complete the personal story whenever that you can.

But seriously, try the lion’s arch event of the 3 knights, it’s worth a game.

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(edited by Elrey.5472)

Scarlet generals 3x runs NO champ bags !

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I go just for fun, isn’t that the point? Don’t let a game gets to you. You should play for fun, not for rewards.

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Clarification on Assault Knights

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

I finally understood it right, sorry to make you wait.

They have Clearly 2 phases:
100% to 75% and 50% to 25% Are inmune to conditions, physical damage needed.
75% to 50% and 25% to 0% Are vulnerable to conditions.

Actually if the first condition phase is done right, you can clearly notice an increase damage in the second physical phase, wich makes me wonder if the conditions are still active after he phases out.

The “shield” that tiers up is a blue buff with a red thing, one of the first ones appearing in the conditions phase and it tiers up to 50. We believe that, if he gets permanent 50 level, our conditions and physical damage does a lot more.

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(edited by Elrey.5472)

Things fundamentally broken

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Or you can do same as we do in the breachmaker. In my server we spawn on purpose the 6 little blue scarlet holograms, we drag them near the door, make them kill the afkers and lose the achievements and we have a good laugh on teamspeak.

Leechers are not something that we like.

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(edited by Elrey.5472)

Scarlet generals 3x runs NO champ bags !

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I did run this event 10 times per day. I’m commanding it in baruch bay all the times. We did all suceed runs and the results are:

Yesterday: 140 bags -14 bags per full run, including knights and the events in the breachmaker.
Today: 10 bags – 0 bags from knights, just 10 from final chests in the breachmaker.

Clearly the update removed the bags.

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Account magic find question..

in Players Helping Players

Posted by: Elrey.5472

Elrey.5472

The chance is tricky, i’ll say why.

Let’s say you have a 20% of getting a yellow on an enemy.
—With 100% of magical find, you’ll have a 40% of getting a yellow.
—With 150% of magical find, you’ll have a 50% of getting a yellow.
However, that’s a percentage and you could just roll the dice and not get the 50% good one.

Now let’s speak about Pre-legendary weapons (precursos, whatever). Let’s say you have a 0,001% of getting one on each enemy.
—With 100% of magical find you’ll have a 0,002%.
—With 150% of magical find you’ll have a 0,0025%.
So… in those cases magical find is really useless, the chance is still too little.

That’s how it works. You won’t see more “special items” drops, just an increase in the average ones.

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TA Aetherpath, staying or going?

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

I hope no. Aether is awesome <3 we got a medium community in the EU servers running daily aethers. When i started my Aether project months ago it was hard or impossible to see groups, now if you watch the LFG for 20 minutes you will see 10 or more groups doing Aethers, happening all day.

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So , knights loot

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

knights dont give loot anymore, no idea why.

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Not doing the Scarlet event

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

You don’t need to have the spinal things to join the scarlet event. As long as the server beats the 3 knights and then the breachmaker events, you get to scarlet without using the “shortcut” where you need spinal things.

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What becomes of The Breachmaker?

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

After completing all events, speak with Magnus in fort marriner, he says what will happen with the breachmaker.

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That makes no sense... at all..

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Baruch Bay just had a server crash also… so discouraging.

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6 min on knights!

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

you know you can get this over different runs?

I got this yesterday just starting on different colours.

lol

No idea if it’s a bug but that’s exactly how i did got it. I was trying different orders zerging them 1 by 1 and somehow i did get the achievement after killing just 1st one. I know for sure i killed the other 2 in the first 6 minutes in previous attempts, so that would explain it.

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Clarification on Assault Knights

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Yup. However in their random shielded phase, you need more than 50 conditions to keep the maximum effect of it’s weakness, so… it’s better to have a lot of people.

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TA Aether path

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

If you’re on EU servers, get in touch with Elrey. He does the TA path regularly and is willing to teach new players too.

Daily twice! except now because of the LA update i will not doing Aether for a while. However once this is over i guess i’ll be again doing Aetherpaths daily.

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[Suggestion] Public server day before update.

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Beta-testers like me, (I was in other games) would really like to help Anet to make a better experience for everyone. In the past updates we had (almost always) hot-fixes. That’s something that could had be done if Anet would allow us to join a server test 24 hours before the update in live servers. We would had test it, find the bugs, hot-fix it… and then in live (24 hours later) it would just go smooth with no major bugs.

Just a suggestion :P

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Cannoneer needs more HP

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Move it to red lasers in the north ^^

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"Nowhere to Hide" Achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

If any Engineer wants to know how:
http://www.youtube.com/watch?v=S9RQcMmohNE

Your finisher works when the bar is 70% filled, however mine needs the 100% and so it’s impossible to me to do it in time. Why? I’m rabbit rank, not deer, might be that?

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"Nowhere to Hide" Achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Just out of curiosity. Is there a wat to reduce the time for the finisher? I’m rank 1 of PvP and never do WvsW, so i might have a longer induction for it than other players, that might be a reason.

So… does exists something like that?

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"Nowhere to Hide" Achievement

in Battle for Lion’s Arch - Aftermath

Posted by: Elrey.5472

Elrey.5472

Might be just another bug, i dodged 30 times already, tried everything, stability, ilvunerability, stun breakers, perma-evading with whirlwind and dodges…….. And the big orange area still hits me even when “Evaded” text appears, so i’m thrown away…

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