Showing Posts For Elrey.5472:

Pick 2 words to describe Rev this beta

in Revenant

Posted by: Elrey.5472

Elrey.5472

Quite Dissapointing.

They need more DPS.

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Rev legend swap bug

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

Twice confirmed.

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Unbalancing makes it not fun

in WvW Desert Borderlands Stress Test

Posted by: Elrey.5472

Elrey.5472

Notice I made only a suggestion to how to fix the balancing issues. Rasudido also made good suggestions that probably can help more than mine. Try to keep on topic guys :P

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Unbalancing makes it not fun

in WvW Desert Borderlands Stress Test

Posted by: Elrey.5472

Elrey.5472

I’m not on the test but I’ve been watching the streamings for 2.5 hours already and the main feeling that it gives to me is that a team has way too many people while the others don’t. Which is also a problem in the actual Live game.

It’s fun for the winning team but highly discouraging for the other 2, so they logged out. This is way too common on Edge of the Mist and sometimes also in the borderlands. So I suggest to find a system that can fix that balance issues, here’s a suggestion:

A dinamic cap.

  • A, B and C got 20 players cap.
  • A gets to the 20 cap, B and C not yet so the cap remains untouchable.
  • B gets to the 20 cap, since A is also at the cap, the map cap gets raised to 30 players.
  • B gets to 30 cap, A has 25 players but C got 6 players. Cap remains untouchable.
  • B and A gets to 30 cap, the cap gets raised to 40. C is on 10 players.
  • B and A gets to 40 cap, but this time the cap does NOT gets up because C has only 10 players.
  • C gets to 25 players, A and B have 40 players. The cap is raised to 50.

Explaining
With that dinamic cap, you are balancing the people on each map with some few rules that don’t allow a map to have a lot more people than the other servers.

  • 1: If there is not at least 2 servers at the cap, the dinamic cap doesn’t let a server have more than 10 players than the 2nd server.
  • 2: If there’s 2 servers at the cap but they’re about to get way bigger than the 3rd one (at least a 50% more or something like that), the cap doesn’t allow it.
  • 3: The rule 2 doesn’t apply until there is at least 50 players per server (more or less) to allow some fights between 2 servers.

Feel free to change those numbers, tear down this suggestion or give any feedback. I am just tired how unbalancing breaks an awesome gamestyle, even at the stage of a stress test.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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(edited by Elrey.5472)

Game Crushed frequently

in Account & Technical Support

Posted by: Elrey.5472

Elrey.5472

Please post the crash text. You can find it via the “Show Details” button in the dialog you posted a picture of.

If it helps, someone posted a crash text in the spanish forum: https://forum-es.gw2archive.eu/forum/support/support/Continuos-crashes/first#post110776

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ArenaNet at gamescom -- Cologne, Germany

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

I wish I could go >.<

Will you show anything new or just what we already know?

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Worst Elitist Pug you've met?

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

Last week at Mai Trin lvl 50 there were 2 players constantly telling me warriors sucks and we can’t be as good as anyone else just because we are warriors, they also said I was even worst than anyone else because I was using longbow and that’s not Meta, so it’s not useful at all. The other 2 party members where from my guild so they couldn’t kick me (thankfully).

So Mai trin fight starts, I am using longbow (kudzu) + mace/sword (honestly I don’t like that weapons, I only use them for this fight in the entire game, to block the teleport) and at the first cannons phase 1 of those guys die. We rez him and continue DPSing Mai until 50% and then the same one dies again at cannons (twice in that phase becasue I used a war banner to rez him). Sortly after that Mai runs to the other player, he eats some damage + conditions not cleaned and gets killed by Horrik at melee (that combo made me giggle).

So with 2 of them dead and Mai at 50%, my guildies decides to commit suicide on purpose and tell me on TeamSpeak to solo her to teach them a lesson. It’s a lvl 50 Mai Trin and I have the wrong traits/weapons to solo, however I give it a try and in the meantime the 4 dead players are chatting. My friends keep repeating them stuff like “it’s true, warriors with longbow are useless, see how that arrow did inmobilized her in the purple area? totally useless indeed.” while the other players keep arguing because “if isn’t in the meta build, it’s for something”.

It wasn’t until Mai died that I did stop to read the chat and it was pretty fun how they were getting totally shut up by my friends commenting my actions (including when a lucky Blind from LB skill 4 saved me xD).

I wish I could had taken a screenshot of that glorious time, but well, just my 2cents. Hope you had fun reading.

Edit: Fixed some typos, my english is not Meta xD

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(edited by Elrey.5472)

Unexpected Deaths

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

Answering this for a friend.

  • 1. 29th june, between 5pm and 10pm (don’t remember the exact time) +1GMT.
  • 2. Detouc.5320
  • 3. Baruch’s Bay
  • 4. Near 1 of the tentacles of the lion’s arch octopus, more accurately in the red circle: http://prntscr.com/7nbpft
  • 5. He and me were just running around playing catch like little childs.
  • 6. No gif.
  • 7. None of us saw anything different.
  • Additional details or observations:
    • There is no water around, he didn’t enter in the forge at all (although that knocback + fall wouldn’t kill anyone).
    • It might be related to certain IPs, because there was like 8-10 reports of dead people in the same Lions Arch overflow at that time in less than 5 minutes (no idea if they were trolling or not).
    • Another important fact is that my friend died later (a few hours later) again in lion’s arch.
    • He did check the combat log after he died, nothing appeared.
    • We did believe it’s related to Lag, since the servers are lagging a lot lately (we are experiencing skill delay, movement delay, etc) and it’s probably that the server lagged out and though that my friend moved too far too quickly and the only reason for that could had been a fall.

There were some random comments on chat calling GMs to kill people on stealth, but that isn’t possible, right? (would be hilarious though, lol)

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(edited by Elrey.5472)

World map tile service: New Lion's Arch

in API Development

Posted by: Elrey.5472

Elrey.5472

Be careful, Lawton, we do know how watches end (If you follow GoT at least haha).

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Lore concerns with the new Lions Arch

in Lore

Posted by: Elrey.5472

Elrey.5472

More or less, yes. The Consortium is still working on building the new Guild Initiative headquarters, though…

Looks built to me: http://prntscr.com/7lixy0 and http://prntscr.com/7liy6h

(A random mesmer ported me inside yesterday)

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Deep Strike (warrior trait)

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

It applies condition damage when you apply fury. However, if you already have fury (from someone else) and you apply fury, the condition damage is not added, hence it’s a bug.

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[Suggestion]Selection Character background

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

With the new Lion’s Arch, we got a cool place at Deverol Gardens. If you look far away, you can see some waterfalls, the lion’s arch buildings and a lot of cool structures in the distance.

I suggest to change the actual background to something like the attached picture.

Edit: Sadly it’s at night in my overflow map. I would like to get a daylight screenshot that really shows better.

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Things we know

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I just hope Anet don’t nerf down the conditions too much, that would make soloing some small enemies imposible. Instead what’s needed is to buff up some world bosses

Edit: Actually it could be a good time to revamp most of them, since they’re a joke or you need to just stand in a claw and press 1 (looking at you, shatterer).

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Can we have a daily jumping puzzle please :D

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I usually do 4-5 jumping puzzles per day, but they are WAY too easy (obviously aiming for the causal public). I do like more the extreme jumping puzzles AKA exploring how to get out of the maps (22 and counting already xD).

I need a puzzle that can be failed easily. Not so secret was in the good direction, it’s just annoying that you die and need to WP back. Do a puzzle as hard as Not So Secret (well, if it’s harder even better) but removing the dying part (only losing progress if you fall) and I will be there daily.

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My Beta slot

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

If this works like the previous beta, that character slot will be removed before the next Beta starts. And then granted back if you get access to the next beta.

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Ground fire arrow areas

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

This is an unexpected nice mechanic. We had so many enemies at a point that positional awareness was something really needed, I liked that (10-15 fire lines at same time xD).

And even when we only had 1 enemy, well… we can just try to draw in the ground! As example: A triangle!

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Bugs spotted in beta

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

  • The troll event near Laranthir at night (the one defending the vine) is broken.

Are you sure you mean at night?? I’ve only seen the defend the base camp and escort the soldiers there at night. The event (at the vine) at daytime is a bit troublesome. My map was extremely close in getting it down. It is one of those group events that require coordinated group play. I’ll try to explain how it works.

1: event happens at two sides of the vine. One is seprated from the vine by a broken bridge. the other is round the mortars.
2: The one at the other side of the broken bridge is reasonable easy. You need to protect Laranthir’s group so they shoot down the champion on top of the rock. As long as you got enough people there, the rest should take the detour to the other side of the bridge to the mortars.
3: at the mortars, keep in mind the rythm. Only a 6 people can actually fire the mortars. So have 6 people assigned to doing so (there are 6 mortars). When the window is open they pick up 1 mortar and walk to the one they are assigned to and fire it. The rest need to not touch the mortar supply (otherwise it drains too quick for the next round).
4: the supply is filled by pact-troups. Make sure to give them speed boosts.

We started unorganised, found all of this out and where very close to finishing when the time ran out.

Totally sure as in Screenshot with bad quality because of potato computer

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Your elitist thoughts from Beta

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

Now tell me Zenith how my group of 4 players without guardian or thief or elementalist made it to fractals level 50 1 by 1 (no cheating with the instabilities!) and still try to prove your point that a certain proffesion is needed.

The holy trinity is gone, what we have here is active defense, where anyone can protect himself from the hits. No need of a tank to get the hits nor a healer to heal them.

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My short and simple review of HOT Beta

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

I did expect 500 enemies at night. I did found… 2

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Your elitist thoughts from Beta

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

This time I commanded the Itzel events through most of the day cycle. We saved the village a couple times, fed starving villagers, put out firs (throw water bucket at red circle, repeat ad infinitum, ugh), hunted some beasties with their hunters (mobs upscaled hard here, but the hunters we had to defend didn’t, so that was fun), restored their faith in frogmanity, punished the enemy frogpriests, and brought a ton of wyvern eggs down from some high cliffs to stick in the enemy frogcamp. They were all pretty average, but the wyvern egg thing showed just how fun the glider system really is. It’s definitely the best addition to open world exploration we’ve had.

The wyvern did show up for us after placing the eggs at frogcamp. It was th best part with no doubts. Seems like some servers didn’t get to see him, though :\

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No quartermaster in beta?

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

Only tried warrior so far, but I had ALL weapons on inventory so I could choose which ones to use. My friend playing guardian had all weapons as well. I would believe that happened for all proffesions :\

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AWESOME itzel outpost chain events

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

That chain of events was pretty cool. Though our instance didn’t get any wyvern at the end. We planted the eggs, event completed, then nothing happened. Did you claim the outpost once the wyvern died? I was kind of bummed we didn’t get the outpost because the quest chain broke.

Maybe you failed the event at placing the eggs? We did get them done succesfully and then the wyvern landed without issues. After that we didn’t had to claim the outpost, it was automatically claimed.

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No quartermaster in beta?

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

Open inventory, you got all weapons.

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AWESOME itzel outpost chain events

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

This is my story: I was at one of the adventures (the one near the itzel outpost) trying to do it, but it told me that won’t be enabled until the outpost is activated. So I go to that outpost trying to find how to activate it and I find an npc with a weird icon on the head near the waypoint (the NPC has the outpost icon actually). I speak to him and it tells me a lot of stuff, but one of the questions that my character can make is “what’s going on?”. That was the beggining of the most awesome part of beta.

  • That NPC told me to go west to help some hunters. I go and help then. What now?
  • I’m lost so I go back to that NPC and see if I can claim the outpost, but he tells me now to protect hunters at the East, so I go and we try (15 players) to defend them from dinosaurs (but we fail lol).
  • I don’t know where to go, so I go back to that NPC and the town is on fire from the wyvern! The NPC tells me to clean up the fire with buckets of water so I do that.
  • Now I go back to the NPC directly, waiting for his wisdom and he does tell me where to go next! That starts an epic stroll into the jungle.
  • First we defend some npcs from the enemies trying to convert them into another religion and kill them, following our new friends across the map.
  • Then we break down the enemies faith by interupting its speech, throwing rotten fruit to them! That part was really fun.
  • Then we rescue a big hylek that wants to get wyvern eggs. And that part is awesome, the eggs are at the top of some jumping puzzles and everyone is going up, getting them and gliding down! And the eggs can be destroyed if you receive damage (even fall damage) so you need to be carefully.
  • At that point I dare to go to the wisdom NPC once again even though is pretty obvious that I need to follow the big Hylek. And yup, he tells me to follow that one so I go back to him.
  • We go to the enemy camp with the wyvern eggs, and we place them around while the enemies try to remove then quickly. I didn’t get why they do that until we suceed the event.
  • The wyvern lands at the enemy camp, to get their eggs, killing them and us. So we fight hard and we try to stun him so he doesn’t fly (we believe it heals if he does).
  • When the wyvern is finally killed, I go back to my new wise friend and he tells me the magic words: “The camp is now safe”.

So I go back to the adventure and yes! I can play that one. Although I soon realize that I need to have masteries for most stuff in there and that discourages me. Then I think about that famous Anet words: The journey is the goal and I can’t stop laughing. The Itzel outpost chain events with my wise new friend and the wyvern… what a journey! This wasn’t a random NPC doing an event that I follow around, this one created a bound with me!

+1 to Anet for that one. Kudos! I hope the expansión have that level of awesomeness all around.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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(edited by Elrey.5472)

Bugs spotted in beta

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

  • The troll event near Laranthir at night (the one defending the vine) is broken.
ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
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Where to start? with API in Java

in API Development

Posted by: Elrey.5472

Elrey.5472

No idea about java, but in python 3.4.3 is quite simple to run scripts to access the API. Here’s an example that I use to get me information of items:

#Library needed
from urllib import request
#List of items to access
TotalItems = [1,2,6,11,24] #Check full list of items at http://api.guildwars2.com/v2/items

#Create local file if doesn't exists
Createlocalfile = open("fromgw2api.txt", "a")
Createlocalfile.close()

#Main Function
def Checkitems():
	global TotalItems
	Total = str(len(TotalItems))
	print("[START] - There's: "+Total+" items.")
	for i in TotalItems: #For each item in my list
		print("Saving the ID: "+str(i)+" from a total of "+Total+" items.")
		Respuesta = request.urlopen("http://api.guildwars2.com/v2/items /"+str(i)+"?lang=es").read() #Opens the item website and reads it
		#The next line is an spanish fix for some letters like áéíóúñ
		Respuesta = str(Respuesta)[2:-1].replace("\\xc3\\xb3", "ó").replace("\\xc3\\xad","í").replace("\\xc3\\xa1","á").replace("\\xc3\\xb1","ñ").replace("\\xc3\\xa9","é").replace("\\xc3\\xba","ú")
		#Then save the info that it did just read into the local file
		writing = open("fromgw2api.txt", 'a')
		writing.write(str(Respuesta)+"\n")
		writing.close()
	print("[END] - All items saved")

#Run the script
Checkitems()

Edit: That should give you a glimpse of how to start. You would end up with the items information in json structure. Using that information should be easy for you.

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(edited by Elrey.5472)

Can the wiki get access to the API?

in API Development

Posted by: Elrey.5472

Elrey.5472

Topic.

Speaking of the spanish wiki, It would be great if we are able to create templates for the wiki and that template tracks down an item and adds all the information about it.

I’m not sure yet what approach to take on that yet, so any feedback or suggestions are as well wellcome.

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[Overwolf App] PersonalStrats

in Community Creations

Posted by: Elrey.5472

Elrey.5472

Hello, ladies and gentlemen!

Today I’m here to show you PersonalStrats (click on that to see a video of the Beta version).
Note: Ignore my low fps. My computer is an old potato but it should run smoother in a good PC.

This APP project started back in 2012 for another MMO (Lotro), but now it comes to gw2!. The core features of this app are tools that might help people to complete dungeons without alt-tabbing or needing a 2nd screen, such as:

  • A timer.
  • A notepad.
  • In-game maps.
  • Detailed guides.
  • Etc.

With enough feedback, this app will be expanded and will get new tools, features and guides. So far it’s in Beta status because I want to get feedback and build it in the way the players want.

  • As an extra, if anyone ever asks you about a guide for Aetherpath, feel free to use the file attached to this post (It’s just the app guide dropped into a single image, don’t expect the quality of the image to be as good as it’s in the APP).

I hope you like it :P

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(edited by Elrey.5472)

GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: Elrey.5472

Elrey.5472

Is there any chance that you could provide update about the spanish tickets as well? I found often posts where they claim it’s been a while with no response from Anet.

There is no backlog of Spanish tickets; except for Guild Wars. If you have a GW2 ticket do let me know the number so I can find out why you’ve not heard back from us. =)

Check 1484755 then, please. Reported on the spanish forums: https://forum-es.gw2archive.eu/forum/support/support/mi-ticket-tiene-mas-de-7-dias

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GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: Elrey.5472

Elrey.5472

Is there any chance that you could provide update about the spanish tickets as well? I found often posts where they claim it’s been a while with no response from Anet.

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[Forum] Formatting broken

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

This happened today while trying to edit my own post 20 seconds after creating it, in the spanish forum.

Screenshot: http://prntscr.com/72jegz

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PC "Falling" Cries No Longer Play

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

If falling:
—if not DivingGooglesEquipped or Gliding:
——playsound(myrace.mysex.scream)

Please Anet

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2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Aggro mechanics in GW2 are not random. There are no tanks to control aggro but it isn’t random. Aggro is determined by the following:

1. DPS
2. Range
3. Armor rating

So if you are a warrior in melee with high dps he will almost always attack you. If you switch to range he will attack someone who is closer and doing similar dps.

I know, i’ve been playing gw2 for years and soloed most of the dungeons enough times to realize how aggro works.

However i’m also a programmer, and after reading that article about the Wi flag (which i don’t know if you did read) I can see how easily it could be to mess it up. I would probably make the same fail and I’m not sure if Anet would.

Even knowing how aggro works in gw2 (And that some bosses like Lupicus got 2 specific tanks, 1 for range and 1 for melee), it still feels weird with that specific champion in Silverwasters. I can’t be the one doing most damage for sure, sometimes I just afk autoattacking it and the boss stills keeps hitting me. That go me thinking that Wi Flag could actually be possible.

To clarify things up: I’m not saying it’s broken, i’m saying that it needs furthr investigation by Anet or let us check the code same as the PvP matchmaking algorithm.

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2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Although it sounds far fetched, this has happened before in another game. Check out Asheron’s Call and the Wi bug.

http://asheron.wikia.com/wiki/Wi_Flag

Totally relevant because I did experienced this in many bosses of GW2. As example in the Husk champion of Silverwastes after the Vinewraith. If there’s 70 players killing that one but i’m the first one that goes and hits in my warrior and i’m always on melee, he keeps attacking me all the time. If I step back for 1 meter, then he attacks someone else. That’s ok, is not a problem, the question I ask myself is why if there is always 70 different players, he attacks specifically me? It doesn’t seems random at all.
Edit: I also tried not being first, and the boss takes a while to start attacking me, but once he starts, he never stops unless I move out.
Edit 2: For replicate porpuses: Warrior Female 12k AP, Twilight and Kudzu, Rampager’s armour and Berserker jewelry

I’m just telling that example because as I understood the Wi Flag just a couple of minutes ago, I feel that kind of code might be already in GW2 with some enemies, and who knows if RNG works under the same cirkittenances. Now I need an Anet answer on that.

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(edited by Elrey.5472)

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Semi-RNG would be always the best:

  • You try some boss and the game tries RNG to give you an item.
  • If you didn’t get the item, the next time that you try you got a 1% more to get it.
  • If you still fail to get that item, you got a 1% more the next time.

With that kind of algorithm, nothing would had to be repeated more than 100 times for an specific loot. I’m not saying that it’s perfect and I made up the %, but you get the idea of how RNG can still reward played time.

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2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

The pvp algorithm is public: https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm , I don’t know why the Loot one isn’t. If it’s really RNG and doesn’t include special factors, being it public shouldn’t be a problem.

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[Suggestion]Useful Magic Find

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Let’s be honest here, almost nobody gets something good out of mobs. Of course there is exceptions and some people get precursors, but in the most part Magic find is a waste because the loot is not affected by magic find.

That’s what most people thinks nowadays, and even if that is not true (because obviously magic find indeed help us to get a little better loot), that’s what we think. We only cap magic find as it was another achievement, not because we know in our hearts that we will get something better. We will still get crap out of most of our loot.

But what if we problem that we face is not statistical, but it’s psichological? Leave behind the statistics for a seconds and what happens is a simple fact of discouraging due to the fact that magic find doesn’t affect Chests or Bags.
Most people farming aren’t just killing enemies, their focus is entirely on getting bags, getting chests or something simillar. I understand that how it works now it’s by design to make everyone have the same chances, but that doesn’t mean that it’s a good design.

So here’s my suggestion: Update magic find to affect chests and bags.

Cons

  • Probably you need to tweak a lot of code.
  • Might sound unfair to fresh new players.
    • (But it’s actually now unfair to veterans in most of the cases. Watching a new player getting a really good weapon while you might be 100 days getting kitten just because your chances are same as low doesn’t really keep you encouraged to keep playing).

Pros

  • By making magic find useful, people that wants better chances can actively work towards it by increasing their magic find. And people that doesn’t want can just ignore it, the player can choose.
  • The new players as well will get better items while they are increasing their magic find, that’s true progression and would feel fine instead of feel discouraged when they realize that chests aren’t affected by it.

Any feedback is welcome, and i might add more cons or pros in the future depending on the posts of this thread.

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(edited by Elrey.5472)

Hall of Monuments Update?

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

Chris, from a programmer point of view, wouldn’t be easier to wipe out the HoM rewards from all players instead of tracking down which ones need to be edited? All you would need to do after wiping everyone’s HoM data is to create a script that re-calculate the information.

Something like:

  • You wipe out all the hall of monument rewards from all players.
  • When each player connects to gw2, the script connects to the server that stores the GW1 data and checks if that account have something unlocked.

Not sure if it’s worth mentioning to the programmers team, i’m just trying to help.

Edit: I’m stupid, I missed the part where you say: We don’t have the tools to easily mass remove achievements/titles, which means it’s something that has to be developed.

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(edited by Elrey.5472)

Taunt...

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

Example

  • An enemy is going to kill your friend!
  • You use taunt
  • The enemy stop attacking your friend and goes after you, so your friend can move away and you efficiently saved his life.

That’s why it doesn’t need to be longer than 3 seconds. It’s not suppose to be used to tank something, it’s just another effect that can be used against the enemies and it’s up to us to find kitteneful way to use it (like i did with that example)

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Inventory Window changing size alone

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

If it will take so much time, i’d appreciate if you take a little bit more time and update the inventory a little bit with Quality of Life changes while fixing the resize.

Example: Equipping a 2handed weapon while having 2 1handed weapons puts 1 of the 1handed in the correct bag but the other one not.
Ideal Fix: The game should had stored the ID number of an specific inventory slot where it was the last time, and if it’s empty, put it there. If that slot is not empty, then put it in the same bag as the weapon where the 2handed was, and if both of those can’t be done, then ok, put it randomly in the inventory.

Note: If servers are having a hard time to save more variables or settings for millions of players, then i guess a lot of those things could be easily done if they were locally saved. Other MMOs like Lotro have a Local file with the our personal settings. If we want to try the game in a different computer and not lose our settings, we can just copy/paste that file. But due to that, I guess their servers don’t need to deal with all that information, which It’ll be an improvement in GW2 as well (the servers handling that wouldn’t need to send information to the client, so you can use that servers for something else). And we could change our settings without getting into the game (just in casy one of the settings actually broke our game, as happened before with post-proccesing effects).

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(edited by Elrey.5472)

Graphic water bug at Fort Salma

in Bugs: Game, Forum, Website

Posted by: Elrey.5472

Elrey.5472

I believe asuran hydro-engineers are currently investigating this issue. Something having to do with the migration pattern of the Mystic salmon (which makes its way up the fabric of reality each year, as you probably know).

Thankfully, as you’ve seen, despite its invisibility, the water supply still exists, so there’s no risk of drought. For now.

Off-topic, but I can’t help it: I did read you with the voice of Samuel L. Jackson, lol.

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PvP Leaderboards/Points/Matchmaking

in PvP

Posted by: Elrey.5472

Elrey.5472

does anet use python ?

Seems like, but I don’t think it’s used for most stuff. It’s just as good for some random scripts like the ones for matchmaking. I’m happy with that though, python is a great language (I still use it to build up random stuff).

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WvW Lag March 2015

in WvW

Posted by: Elrey.5472

Elrey.5472

I’m not going to argue technical trade-offs in a thread like this. We fixed a bug in our game scheduler and as a result we’ve found another bug in WvW that was previously hidden. It’s as simple as that.

Ignore the trolls who are trying to tell you what’s wrong with out having ever seen the code or equipment. The rest of us appreciate your efforts, greatly

This. The forum is a dangerous place, but you are doing great Stephen. Telling the players what monster there is inside is better than leaving us alone in the dark. Even if some people are scared of that monster, most of us will have a chance to prepare ourself. (I hope my analogy is understood, I just watched a terror movie xD).

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[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

Also in phase 2 when he casts those 500 bolts I used to stay at melee with my d/f ele to cast the 4 from air. It was tricky because you had to do it really fast, but now I tried and it’s almost impossible to do it in time, the first bolts seems to hit the ground really fast. (Managed to do it in time twice but it was just me guessing if the boss would do that skill and casting it randomly 1 second before lupi animation)

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Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I wouldn’t think it would be a problem for friends, as they could just send you the money in 2 “payments”, one each week. If you already trust them enough to sell them a precursor in such a way, trusting them to make multiple payments shouldn’t be too much of a stretch.

I mean, sure, you have to wait two weeks to get all the gold, but I kind of doubt you’re so in need of 500 gold that you absolutely NEED it immediately.

The problem comes when that is only an specific trade, and you have the entire week to do more trades.

Actually, this might affect me even more than I though earlier. You can check my in-game historial right now to find an interesting log. Since i got more than 1000Gold and a really friendly guild (we know each other on real life), I usually give money to my guildies when they need it (as example to buy the black wings) and they return it to me on the next weeks.
In the past months I gifted 1250g for a precursor to a friend that I met on real life 1 month ago. Then later I gave 750g to another friend for a different precursor, 510g to a different one, 100g to another one, 100g to another one and 60g to another one. At this moment, all of them did return my money back (except 95g) and they did get their shiny item when they didn’t had enough money for it.

It was totally ok for me. If a close friend ask me for 700g to return it in 1 month, I would give the money to him without doubt, but now I won’t be able.

You see my point, right? I’m not selling gold, but this new “rule” will annoy the hell out of me. (Trying to give some criticism feedback).

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(edited by Elrey.5472)

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Elrey.5472

Elrey.5472

I sold a precursor for 900g months ago to a friend. Since he’s a friend i knew he wouldnt scam me. It was done in a couple of minutes and it was perfect because it was totally intuitive. On top of that, I did get 100g more than if I would use the TP to sell it and he did get the precursor for 50g less than if he used the TP to buy that (that’s how much the fee takes).
So… what happens if I get another precursor, now I can’t trade with my friend just because someone else is stealing gold?

Another question: If the reset for week is xx:00, would be possible to send 500g at xx:59 and then send another 500g at xx:01 after the reset?

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(edited by Elrey.5472)

Glinding in main game please

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

Why do you say that breaking the map could be an issue? You can actually break out of 23 maps of GW2 already, without gliding xD

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Lions Arch

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

We don’t know anything yet but (as a fan) I can pretty much say no to the last one.

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[Suggestion] Hold down spacebar to Auto-Glyde

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

I agree. Perhaps auto gliding instead of having to press a key to do it. I highly doubt anybody will just fall to their deaths.
One issue I noticed is that when I pressed the key to glide it took a second to actually start and at other times it took a cpl presses in order for it to take.

Yeah, it’s really confusing at the moment.
In my personal experience: Sometimes, due to lag and other issues my key wasn’t recognised and I had to press again the key desperately to not die just because of the lag. This suggestion should fix that.

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Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Elrey.5472

Elrey.5472

The masteries UI is not intuitive. Everyone would expect them beneath the traits menu. That was annoying and most of the friends I spoke with were having big issues to set up the glyding mastery.

Edit: And the fact that you can’t close masteries window with ‘esc’ was a facepalm.

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(edited by Elrey.5472)