- Condi got nerfed a ton after they goofed up Dhuumfire because of the reason they gave on the stream. They want Necro to be an attrition class, and being able to 100-0 people with condis while having death shroud was too much. Now its becoming less effective to condi dump on people because Eles have easy condi cleanse again, Warriors just zerk stance and lol, Guardians can just bring Purging Flames, and people are moving away from running Engineers, who are a Condi Necro’s snack. Condi Necro needs at least one Condi teammates to diversify the conditions, like how Outplayed has a Condi Engi and Necro on the same team.
Nope, atm more engis play than ever and everyone of them uses turret build. Which atm has prety good chances vs necro/arent that easy snack anymore. In team tourney queue theres almost always 1 engi (sometimes even 2) when i face full premade team.
Skyhammer in hotjoin is enjoyable, but not in tournament play.
For me necro is generaly fun, but as mentioned wouldnt mind faser skill casting. Only thing that grinds my gear is this (sadly increasing every patch):
So what to do as condi necro when there is a team with bunk guard, 2 warriors (1 thief?) with imunity stance, diamond skin ele, turret engi. And yes i actualy had to play few times vs team combo like that. Thats no fun, being pingponged all the time while you cant do poop. And new turret engis are much harder to kill than before, good ones can easyly reflect condi transer or burn.
I think there might be a disconnect in the definition of an “attrition” fight/style. People seem to think that, in order to be “attrition”, you need to be able to survive 1v2 or 1v3 and slowly (or not so slowly, it seems) bring them all down. Is that attrition, or is that survivability/bunker?
I’ve fought against certain Warrior builds where I effectively could live forever in mostly Zerker gear based on LF regen. Generate LF, use heal, go into DS, soak/do damage, pop out of DS, take some damage and generate LF again, heal, go back into DS, ad infinitum. It was a very “oh, this is what they mean” moment.
I need to watch the Ready Up! to see what they actually say, because I feel like it’s being largely misconstrued in this thread. I believe in the Ready Up! thread in the profession forum, they mentioned that the show was going to cover the design philosophy and not necessarily the current state. I’ve seen a lot of “they said Necros are fine” claims based on them saying a certain strength/weakness, and I really can’t help but feel like the comments were misinterpreted.
But we’ll see. It would be neat to get a moderate swing in mechanics to see how it pans out instead of little bitties all the time, but I also don’t think Necros are in that bad of a place, really.
Lol before you start acusing others of misinterpretation maybe you should dedicate more time reading those missineterpretated comments.
You would noticed that when it comes to atrition and 1v2 or 1v3 it would be logic that you cant normaly survive that but if you are sustain fight class, you should manage long enaugh to survive for help to come. And 1v3, 1v2 ppl also mentioned as necro weaknes meaning they can never be good at bunkering. Noeone said they feel bad cuz they cant win 1v3 fights. Also same applies to 2v2,3v3…. if they decide to focus necro, yes you can take teleport worm, but who care when thief can instant teleport trough walls and finish you off. As said before … 3 sec of invulnerable is able to mitigrate damage equal to 2 ds full pools.
Yeah i fought many bad players in pvp but i guess you cant judge balance on bad player with bad builds? I even 1v3 won fight, wut? nerf necros naw!
And they werent comentating just design philosophy…. you would noticed if you actualy properly read coments.
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From what i saw, i know now the necro will never be in good spot for competitive pvp.
They said necro has good sustain (its strenghts), that they are where devs want them to be. In other words filling the atrition class.
Nuff said …..They didn’t at all say that everything was okay. They specifically mentioned that they might bring Deathshroud up to better fill that sustain.
Quote from grouch talking about necro sustain fight and other 2 devs there agreeing with him:“I would say that necromancer fills preety well that role right now”.
Yeah and other stuff was prety general class design … strong codnitions, weak mobility blabla….. Only thing that surprised me is that our class design is weakness at sustain aoe power dmg .. meaning we will never get cleave weapon(((
From what i saw, i know now the necro will never be in good spot for competitive pvp. (unless they overpower their dmg as with dhummfire again)
They said necro has good sustain (its strenghts), that they are where devs want them to be. In other words filling the atrition class.
Nuff said …..
And yeah they said they might need to increase lf bar, but that is not what necros need. What they need to sustain is healing wjhile in ds untraited and being able to use utility spells while in ds and making it equal usefull for condi dmg as power dmg.
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Might stacking sould be group utility… one should stack max 10 himself (or 5 if its aoe) and even that if he puts effort/spells in it. So group of 5, if most of them build for might stacking, could get 25 stacks but since they must work harder to achieve that, they might lack/sacrifice some other aspect.
Proof that anet does not even play/know their own game (pvp or pve). In today news they said you can get 640 gems for 50g ….. You barely get 400 for that.
….
They will return, theres much to look forward to i feel it in me bones!
…..
You might want to see a doctor … because good pvp changes are not the things you feel in the bones.
They wont return, nozthing wil change, I feel it in the air!
As previous poster said … no balance patch can help if the decisions are wrong …. Proffesions are to spammy/too much dmg on 1. skill/autoattack/too much condi unload/condi cleanse/cc(chainfear/stunlock)/might spam …. + passive play with stances/minions/diamondskin/big dmg on proc… First they should fix that than do balance, since everything they do now will get only worse.
Melee 2 handed scythe!! But if i had to decide from what weapons we have in gw2 … it would be greatsword… We could trade it for axe. And it would have to have cleave, 1. skill would be decent lf generator, one chill and poison and blind attack, one movement skill (leap?), one good lifesiphion attack and skill (5.) that make you invulnerable for 3 sec and all dmg done to you go to life force (to help with focus issues) or fear (since its template cc for necros).
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Yeah when i was running close bunker i never had the ability to influence the fight. But dont know about this silly matchmaking …. but 90% of the time i ran that, the team lost mid 4v4, 90% of the time …. Even if i decided to help mid after cap … it was already lost by that time. Thats why i stoped running close bunker build. Only time it mattered was if they decided to go for close and far, but at my time playing ,that never happened. But it worked magicly when i run it with my friends party (prety much on equal skill level).
Also there are classes that can carry better. One is good thief, who can punish enemy for every mistake, kill solo roaming player, fast help close, decap far, kill their galss canon, kill far bunker …. all in all it can easily turn the tide. The other are good bunker guardian and warrior, for keeping point or winning the teambattle. Some could argue also good elementalists, new d/d, could do that in sologames. (i guess switching between classes-what is needed, also helps)
Thats why i would make wild guess all top solo players run thief, guardian and/or warrior most of the time and none of them is speced for close def.
They should buff axe 1 :p, i tried it vs war and he regenerated more hp with hs and trait than i dealt dmg just with axe 1 (with soldier amulet) … buff!!! (or nerf war)
#AllieforMrPresident
Duno whats the deal of caring if she leaves/left? She didnt do anything, nothing changed because of her. Like she had to present the problem with warriors, just shows how much anet cares about their game or what their players think. Plus she wasnt very dedicated to pvp, like noeone is at anet, it seems. Someone says few nice words to you and ppl starts to drool all over the place….. Well she did try to be helpfull, but thats what she was paid for, not that she cared… And how does anet handle feedback? It doesnt. First say they listen to the comunity so much, but in the end they do something completely different and out of touch (or dont do anything about it).
You just copied down the build I posted I suppose?
Fixed :p
I use travelers cuz i use warrhown 5 for lf generating. And my build is also support, so you dont have to sit on close and you are usefull in groupfights.
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I made this build, tested it in tpvp and it can work.
http://gw2skills.net/editor/?fRAQNBmODbkjmearpxoG+bUMMUStCTnDBx5GVAQ5VMFA-TJxHwAc2fIwDBYZZAAXBAA
Tho atm use runes of traveler for passive 25% speed. And magnito is right … first i used healing well, but it was lacking too much compared to consume conditions (in self survival), even traited for reduced cd and protection.
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Necro is somewhat balanced 1v1, but lacks in groupfight. That means if we get boosts to ds or survival in general, to make us viable for those situation, we would become op at 1v1. Our deathsroud is prime example for it … you cant balance it, as it is, for 1v1 and groupfight, where one single evade for 1 sec, could mitigrate double the dmg that full ds can absorb. So in my opnion necro doesnt need any buffs or nerfs but rather some clever redesigning.
Speaking of some interesting idea …. it would be nice for a trait that when we are in ds we inflict blindnes to everyone close around us every 3 sec + it would go well with blind → chill trait + it could be in soulreaping line so we would have to decide between 50% crit and this (necro need no boon as stability … conditions all the way … … shroudblindstompanyone?). This trait would be more for sustain build, just what we need in curent meta.
Giving spectral grasp dmg would be great.
They had 1 necro!!! The wellomancer … but that was more wild move to catch them off guard i guess … but surprise surprise … they lost :p. As i see, the warrior, thief and mesmer combo is more anti other prof glass builds (like power necro) + condi necro doesnt have enaugh sustain or movement to survive those fights (my observations).
DId you watch tourney between car crash and tcg semifinals? See that axe warrior …. tho its not exactly the build i had in mind but its similar and demonstrats nicely its strenght.
You can troll as much as you like ppl (because you play warriors), but warriors are still op. For new meta i would say more like 2 bunker engis and 3 wars. Only thing changed, as i see, is that there are axe warriors on the rise, bunkers, that do 10k eviscerate ….
I usually don’t bother with them(let a teammate better suited for them counter) unless I’ve got Lich up. I hardly ever do that though, as I’d rather save Lich for teamfights or 1vX.
The only times you’ll be able to down a warrior w/o Lich will be if they’re incredibly bad at the class. Otherwise, you’re better off sticking to what Power is best at: nuking in team fights/1v1ing non-Warriors.
This … ppl that ssays otherwise played wvw or hasnt met any high ranked warrior. Good war will eat power necro anyday .. and you cant even run from him. Beside there are wors war builds there for power necros.
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Looks interesting, before patch i tried chill necro more power style but wasnt much competitive in tourneys :p, your build looks fun , will try it when come online … .bdw, instead of plague signet, would you consider rather epidemic to more spredad the chills?:)
You use this in hotjoins or also tourneys?
I dont even like ds… i only use it when i see big hitters coming and a buffer to wait on wOb. Cooldown… and fear in wvw to res my homies but besides that i dont even like it at all… wish we had a choice of a diffrent f1.
Whereas I’d gladly take DS — even untraited — on my Mesmer in place of Shatter, or on a Ranger in place of pets, or on a Thief in place of Steal.
Yeah, but than you have to sacrifice also all your movement, imunities, stability, vigors, teleports, long casting times on everything, …. for it in exchange ….. most ppl forget.
(not saying ds is bad … just geting the facts together)
what stance are you talking about that makes you do more damage? You mean Frenzy where you attack faster? That skill already increases incoming damage taken. Have you used stances on warrior before? No idea what you are trying to say. You think 4 seconds of invulnerability is what makes warriors strong?
Yes i know that stance to attack faster already has increased dmg to user … was just speaking more generaly. Thats why i didnt say any spell name. And usualy if ppl use stances .. they also trait stances + some last also 8 sec + add the traits to increase durration…)
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Basic thought:
For stances that makes you immune to damage, reduces your output dmg by 50%, and for stances that increase dmg, increase the dmg that enemy do to you.
Reason:
Well, if you put all the effort on attacking (the stance that gives more dmg) you cant have same defense, so extra attacking force must come at a price of defense. Similar to defensive stances. And if stances are to stay, as they are, than giving them that downside would rise the skill cap of warriors and they would have to care more when to use them. Plus, this would give other spells/builds a chance to compete with (in my opinion) atm “op” stances.
Before the stance buff, i ran a dps-shout support build and at that time i did quite good (in tourneys), when everyone were saying how bad wars were. Now, there is no point in pvp to run anything other than stances, beeing tank, power dps or condi dps. And, in my opinion, because of stances and passive highest armour/health the warriors have chance to be jack of all trades, master of all.
Any other thoughts?
I think DS is bad mechanic because many traits/spells dont work with our core design. Duno who made the design call to allow that…. I dont care to give any suggestions or point all the things wrong with it, in my opinion, since noeone cares about it (from anet side)….
Yup totaly agree, players who were 60-69 rank should get 1 legendary, 70, 2 legendarys and 80, 4 legendarys at least. And 50+ ranks should get some sort unique pvp ascended gear, similar to end of season wvw.
Yes. Everyithin works together now, just not 2 of the same.
The new reward sistem is lacking … person that pvp alot has nothing to show, to stand out. Ppl in pve have legendaries, skins that are accesible only trough mf or mists ….. And new paths for rewards doesnt look like progression, but rather repeatable quests. They need to add lots of new pvp only skins as reward and ascended gear for like 1000 tourney wins, top 100 players on leaderboards … or any other things that benefit good pvp players + we kitten are getting crafting materials for ascended that i cant use at all since i am not pve player and do not craft…. This sistem favors pve players more (make it easyer for them) than pvp.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Appropriate-Pairing
In other words …..They change it so ppl cant complain about it anymore so they dont have to fix it.
Plus, so we cant see their (anet ppl) rank and see how low it is (how low their investment in it is), showing just how much they care about pvp.
Meta got worse? In my experiance meta hasnt changed at all …. in tourneys ppl still run double wars, with hambow or swords, ppl still run 1 bunker guard, 1 spirit ranger …. Only thing change i saw was that eles are stronger, necros with thousand ultralong fears, fewer decap engis. Tho i havent notice, as some ppl say, those “op” engies with strong burns, at least nothing/noeone that would stand out.
Op builds/proffesions are still op, just as before … nothing changed about toning them down …. war nerf was joke. Many new traits are joke (PvP point of view).
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Dont know where you ppl get all this toxicity, happened just once since patch to me and i played quite alot games since.
Since realese pplz who play pvp only even since 1st beta are getting punished and casual and new ppl rewarded , its how anet care about pvp and ppl focused only on it.
I played pvp from release and i support the reduction of ranks. Tho could argue that they could set 60 rank for max instead of 55. But they should start giving rewards based on leaderboard rank (ofc after they fix it first), like giving phoenix to ppl that come to top 100 and dragon for top 10 + some epic gear. Progresion like we have/had now is just bad. Tho bonus for ppl that are 50+ rank now … is that they will have almost all skins already. Also the way to reward/compensate dedicated pvp players, was already missed. When they introduced gold for rewards, they should give it also for the past tournament games.
Too spammy in my opinion, also somewhere on forums i read that attack with 1 should do less dmg and also another nice thread where they suggest that 1 down also bring up only 1 player. This would make pro ppl/skilled ones stand out little more + combat wouldnt be so chaotic (beisde lots of particle cluster). Oh yea …. and that balance …. Tho i like conquest, dont miss death match at all.
I just hit 50 rank before the glory removal, and there was time i managed to get (twice) top 100 solo que or top 300 on team queue playing solo. Since its not such big glory rank, its pointless to post picture, but just here to say that i support the idea of lowering rank requirements and think 55+ is just fine. Thinking, i needed little more than a year to get there (with some intervals of not playing), the time spent for that + 5 more from 50 to 55 is perfect for time investment (you can get legendary faster :p). If Skyhammer farmers want some reward, they could get achievemnt worht 1-2-3 points (depends on rank 60-70-80) … so noeone can say it was in vain.
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……
In all seriousness… We DO listen to you guys. We can’t snap our fingers and have it all done. That’s just not how game development works, unfortunately.
……
We’re not like the sims, where you can just fast forward to the results. We have put a lot of features in this game as a direct result from player feedback.
Yeah feedback. Like Dhuumfire, so many ppl wanted. Actualy any pvp balance on classes anet has done is totaly ignoring player feedback. Also skyhammer still in tourneys? And warriors rampaging for how long in pvp, while comunity was begging to do some balance before your major patch? And what about rewarding non skyhammer copetitive tourney players? New healing spells, anyone?
The amount of anet feedback on class subforums (where are usualy posted many nice sugestions) speaks the same story. And questions that never get answered, like, why necros cant have siphons while in ds….
Simple things that anet did them anyway, but completely lack of listening to the comunity …. its has nothing to do with snaping the fingers.
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You ppl should see 10k dmg (not 9xxx but 10xxx) from 1 larcenous strike in Heath of the mists PvP….. And he didnt even have single sigil stack or might stack.
Rewatch some of the past tournaments on twitch. There is more than just picking the classes.
If you really care about getting up on the ranking, there are specific times to queue and not to queue to increase your odds for both solo and team.
and what times are those?
In my experiance, its the time not many ppl play, specialy from 10.00-13.00 +/- in EU central time (not on weekend). Thats because you have a lot higher chance to go against more bad ppl/lower ranked, since the low playerbase. Not that i abuse it, but i did play few times at that hour and thats what i noticed in my observations. Tho you will win more but if you are high rank, you will get less rank for wins.
Similar question to Jerry Attrick:
Why should we salvage gear and get materials that will be useless and not keep gear to be converted later and salvage it in pve style? Or am i missing something? Will we be able to sell pvp materials to npc vendor, as tournament tickets, for some money?
Can we get trait that makes them instant cast plz?:) Those long casting times are counter intuitive. + they can combine it with Conjurer trait.
I would sell you my grenth hood if i could …. in design its beautifull, buth in reality on human male…. its horrible, specialy the pointy back part. I bought it and not a single character wears it now …. Also it doesnt go well with any other armour combo …. Just my opinion.
Yup it looks ugly as hell itself, on human males ….. was planing to buy it for my necro or ele tho …. at least i save on gems now :P.
Hmm interesting, same happened to me too yesterday in team q. First it was kinda lagy than got bam, dc. Played only 1 game there so cant tell if i would get it in every game there.
In the end they always say its working as intended … :p
+1
2-3 weeks would be epic (depends on the size ofchanges).
+ it would be also nice if they would from time to time hear the community (like saying: “we heard players that they do not want ai/pve wars, so we are thinking ways how to improve that” or “we saw that necros dont want dhummfire, so we will remove it and balance/improve necros without that and give them also something fun instead”).
Beside i dont think the problem with wars is healing signet, but the adrenalineheal trait + stances.
All they have to do is remove automated response. Since its lame anyway. Besides i seen elementalist (not staff one) can prety easy counter decap engi. I was once in one team tourney (top 400) and we had 1 decap engineer (we were all solo there) vs premade team. First game we won (i think they had ranger on their close). Next game we were against same team (and our team also had same ppl) and they decided to leave ele on close and they won. Decap engi didnt decap single time far point.
As for power necro, in my opinion and experience, you must be prety lucky and outplay decap engi to kill it, not so easy. + he might cap point for them before you kill it.
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Since i love my necro i would very much like to see something that would increase build diversity (without any new weapon combo or new spell). So post here what you ppl wish for and maybe aNet will read it an make some of our wishes come true in the patch that they say it will be big.
Here is my list: (i play only s/tPvP)
- Life siphion to work in deathshroud, also buffed little more. And the new heal signet to siphion health on hit, not just healing and active part redesigned.
- Removed dhummfire. Also bringing back 2 bleeds on staff 2, and making DS1 apply 5(?) sec bleed, so condition necro has some use for it.
- Speaking of DS, making ds 2 an instant teleport or leap.
- Spite tier 3 minor trait redesign – maybe 10% on hit (with icd) to get might.
- Death magic minion minor traits redesign (although summon minion on kill is quite interesting, if only was minion more usefull )specialy tier 2 one if you dont use minions.
- Death nova moved to Spite instead dhummfire, instead of that we get something boon supportish in tier 3 death magic (since its has boon duration increase).
- Curses XII, apply weakness in aoe style.
- To increase diversity Curse XI increase cond duration on all weapons, but lowered to like 20%(?) or less.
- Signet of Spite: make it more debuffer than damaging skill, so keep only weakness, poison, cripple, blind (instant/short cast) and apply them aoe (600 range?) around necro.
- Since raw dmg increase in Spite XII (close to death) is boring and want to support chillomancers: Chills and dmg target on crit (icd something like dhummfire has). If target is already chilled, it takes 2x amount of dmg.