(edited by Emapudapus.1307)
Ok if we talk as whole shroud, to make it more desirable (at least pvp) and semi unique compared to rs.
1 -each hit transform 1 boon to condi if target is medium range, 100% combo projectile.
3 -is ok, 15 sec cd.
2 -aoe blind and 2 boon corrupt in close range when port (beside trait), 10 sec cd.
4 -more direct dmg, if target is in closer range and applies cripple, 1 stack of stab, 30 sec cd.
5 -also applies poison, better direct dmg, 30 sec cd.
Beside this, the thing that needs to change is dhuumfire trait, while it works nicely on rs, its poo here. So, each hit more burn, or initial hit burst burn stack and trait has like 10s internal cd (second option is better). Similar with unyielding blast/reaper might.
Tell us what role you want to play and we’ll be glad to help you as much as we can
Since there are so many viable roles to choose from?
If you want or can only be core necro, then this build is quite nice, also uses wells.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/page/2#post5591247
Or mettabattle one
https://metabattle.com/wiki/Build:Necromancer_-_Vanilla_Condi_Necro
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So you try to argue, if you got instead of speed, like 10s resistance, it would be huge nerf to trait since it will be corrupted to 10s chill and making necros completely unplayable?
…, and I’m not sure how people argue power necro is any good if not utilizing high shroud uptime and maximizing their burst LF gain when rotating out of shroud.
Because if you are in shroud too much, you cant do what you are suppose to do, or at least not as efficiently.
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And again, if we’re talking about PvP or WvW it should’ve been 10 seconds all along. Because if not you were either not using a staff, or you were but you didn’t have Soul Marks. Either way, that’s a worse build than it could’ve been.
This.
Also …. if swiftness gets corrupted/removed you are slowed, but also if you dont remove moving imparing effects (old trait) you are still slowed. So i would say new trait is much better to escape/survive focus fire and if you are not focused the removal of cripple/… (random enemy defensive proc on you) and swiftness that doesnt get corrupted (because you are not focused) is also better at trying to kill target. As for reduce shroud cooldown i would say it could mostly benefit some pve/open world build and in pvp once every 10000 necro fights one person survived 3 sec longer cuz he could proc shroud faster again. You do realize the shroud skills also have cd? And also even as power necro you shouldnt stay in shroud all the time and “get back in as soon as possible”.
Just my opinion.
I still remember the good old days when PvP was played in teams with small tournaments, just for fun and some PvE skins unlocks, no other rewards provided.
Yea, but outside of mists we were poor like rats, having 10g was alot (its like now 1000g if you only pvp).
I agree for gold only reward track. Too much clicking and salvagng and selling, opening a bag in a bag in a bag …… to infinity.
+1, would be also easier to balance them.
I also dont like win screen. I miss the times when we could actually finish fights even when game was already over.
What plague gave us is stability, pulsing stuff around us and some defensive, maybe this theme should come back, giving us like stab and resistance and pulsing utility conditions around us (weakness, poison, blind, cripple).
Make barrier degen same speed as shroud degen?
I would rather lower their condi dmg and strengthen barriers. And y scourage dmg do seem little too much, but lowering to much without compensating elsewhere (barriers) would make it meh. Also for me new utility skills have too long casting time, why portal not instant cast?
+ keybind save, if you swap prof.
As i see it both are situational (pvp), as who, where you fight and what build you use. The only thing making reaper stand out more for general use is stab and being able to combo fields.
so you bassicaly never play Power only the meta condi… OFCOURSE you wont need soulreaping traitline then…..
then you cry that you dont play power because surv….. of course you have issues with power when you never take Soulreaping… it was the CORE trait line for most Power necro builds…… thats where most of Powers Surv came from…….
but now its nerfed and sucks so hard its pointless to take the entire traitline……..
both Blood and Death magic gives waaay more surv now….
Last time i checked on mettabattle, the meta condi pvp uses soul reaping and VP too. I run power necro and also never needed VP. Ppl give it too much value and it promoted bad play, now ppl cry cuz they need to actually learn how to use shroud more actively. And soulreaping is still fine no need to be dramaqueen.
As i see atm nothing has changed regarding sPvP.
Blood magic/wells were viable even before patch (sPvP). Now they made it even little better.
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I actually like this nerf. Tho i dont understand the spectral trait change. I think you are little too dramatic about this change. Ofc some unique builds were/could be running almost “permanent” ds form main focus build, but that doesnt promote healthy gameplay for necro in general. It also promotes smart and active use of ds/rs, unlike before. And little survivability nerf (while buffing spectral armor passive trait) wont make, the build that was viable before, suddenly completely unviable now.
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Why paladin? Want to tickle ( ) your enemies to death? In well build i see rise little useless, it can only help you do little better vs guard 1v1 + paladin/rise combo? Wheres the dmg? As necro you want to do big dmg (also not the best if you take soul reaping instead of spite, you loose dmg and synergy). You have enough sustain to risk it and take more dmg. Also you sacrificed all/most of your boon remove and corrupt, one of the necro main strength even as power. Also not enough chill and build synergy.
I would take some different amulet/traits/sigils/spells to optimize build, but general idea is good, well necros arent so rare or bad these days, just know what you can and cant do and play around it.
Usually, at least me, i dont choose between SA and RISE, but instead, should i take RISE even tho i already have SA. Rise is not ment to replace SA but more to supplement it if needed. I would argue between SA/well of power/spectral walk….
Matchmaking is joke atm. I am 1800ish rank and get paired with ppl 1000ish rating, once even below 1000 and i played at 21.00 which should be more populated. Its not fun for anyone. Why do ranks even exist??? I worked hard to get there and then it expect me to carry silver players, like wtf? Anet plz fix your game.
Thats why you take intelligence sigil, so you can reliably transfer/do dem condis.
+1
If you are true necro, all you need is dmg.
PvP doesnt feel broken for my necro tho. Most complaints written here look like anecdotal scenarios and ppl refusing to improve.
In season 5 i soloq as necro (only) and got rank 23 (eu) with total 299 games. I won many games with no ele on my side and also lost many with ele on my side. So regards normal ranked games (not esports), necro can do just fine, just learn to adapt.
Battles have momentum, they are usually not over in 5 sec.
I dont see why they needed to nerf chilling nova and chilling victory, it was perfectly fine for pvp :,,( . Changes feels more random than balance. Also sigil uh y.y, power necro feels weaker overall.
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Wells are not as bad as you think, for normal ranked play, i manage to go previous season top 25 with 4 wells build and mostly soloq. You must just learn what they can and cant do and play accordingly.
messiah …… wells have defense, offense and support if you choose right traits/build.Maybe for me atm little useless is the blind well, would need some love. Maybe also heal well healing ticks should be little stronger/work in ds. If beside that, anet would want to buff wells more, i would go only with reduced cd and not changing functionality. Also agree that we need well elite, but for pvp atm shout elite is doing its job and not looking to replace it :p.
which defense well has? only 1 trait which proc 3 sec protection, life siphon which is useless. and smart player wont stand on them so you lost 3 utilities…
Yes protection, siphons, combo field and life force (if talking about dmging wells) +well of power. WoP is real defensive here but what you get from dmging wells is also noticeable (even tho they are meant for dmg and you take them cuz you want dmg) + many of its effects can also affect your team + vampiric aura. Siphons combined with regeneration boon arent useless healing or dmg, just from my experience.
“and smart player wont stand on them so you lost 3 utilities… "
This is just general assumption and i will just say you need to use wells smartly, observe/work with your team and react, since there are numerous different situation that would require different tactic. Ofc well builds arent best in everything but you must know your strengths and weaknesses and play around it.
the answer is esports.
the game took a moba direction instead of a mmo direction.
lets hope with the removal of esports that the game will take different path.this game should of had more combat uptime than wow , not less, it would of made fights seem epic and even produce better youtube videos to attract new people.
how are people gonna be interested in the game when they see fights lasting 5 seconds and have no idea what is happening?
also wvw could be a lot more interesting but it was all about the zerk.
gw2 should take examples from games like dragons nest if they want to make pvp mmo style in my opinion,
its not bad to steal ideas from other mmos , blizzard does it all the time.i think arena net is a good company but unfortunately they fell to the esports trend trap.
Fights do not last just 5 sec (unless you are afk) and i dont think making it even slower is the way to go. Do you even know yourself what are you writing? Just throwing around few cliche words like candy. Moba direction, mmo direction, esports trap …. Also making esports big bad wolf and now that it is gone, world is safe and everything will be alright.
In my opinion what killed PvP is that it should be more separate to the rest of the game from start, since it has different needs, with its own developer team and funding, “expansions”.
Wells are not as bad as you think, for normal ranked play, i manage to go previous season top 25 with 4 wells build and mostly soloq. You must just learn what they can and cant do and play accordingly.
messiah …… wells have defense, offense and support if you choose right traits/build.
Maybe for me atm little useless is the blind well, would need some love. Maybe also heal well healing ticks should be little stronger/work in ds. If beside that, anet would want to buff wells more, i would go only with reduced cd and not changing functionality. Also agree that we need well elite, but for pvp atm shout elite is doing its job and not looking to replace it :p.
I am not playing. Waiting almost 10 min and even then get poo match … no thank you. And decay + 15 games per week makes me just not wanting to try it untill the next season.
greatsword wells necro looking for team!
Memes and dreams brah. You can sign up as free agents too.
Sign up as free agent? What does that mean?
New map is just bad and ugly…. thinking they focus their money, time and effort into this instead of other things …….
I might have put as much effort, talent in my feedback as they probably did for this map. This map change was as important as me posting this post.
(edited by Emapudapus.1307)
I would do it more like:
1-one extra stack of bleed.
2-pierces and one extra stack of poison (and/or vulnerability), maybe also more direct dmg.
3-reduced cooldown to like 8s.
4-it applies burn to all targets hit equally. Maybe also only 2 ranges with 2-4 burn stacks.
5-beside immobilize it also applies slow condi …. since its glue and all.
Duo q needs to be gone only for legendary players. Like its a must! 2 top esports players queue together just breaks matchmaking and ruins for other solo legendary players. Specially when game tries to equalize teams with 1600 rating ppl.
If free to play player is in platinum, then he has the skills to be in platinum. Dont blame others for your loss or lack of skills.
11. You cant have more than one combination of keybinds / no keybinds for each character separate. Cant multiclass since every class has its own keybinds y.y and changing them each time you change class is tedious.
“Teams must consist of five unique classes”
Does one core spec and one elite spec in team (engineer/scraper …) count as two unique?
Any tip for condi/power necro against rifle warriors 1v1?
And is it possible to win 2v2 as necromancer against ele/druid and war with ele on your side?
So how does the matchmaking work? Are teams formed of overall mmr, so that a team can have high mmr player and very low mmr player and then it produces average and pair it with similar average? Or the teams are formed with only players of similar mmr, so that actual average is quite similar to all players mmr?
I have fun in pvp, mainly with base engi and necro. All post HoT is prety boring tho. Beside only thing atm i am missing is more competitive scene, like old leaderboard and matchmaking was (with better/more players ofc).
Had one game just now on forest that one player couldnt cap/decap points.
I would like track that gives only gold. Atm we have BAG INSIDE BAG INSIDE BAG THAT IS INSIDE ANOTHER BAG IN BAG and then you get item that boost your experience and give you another BAG INSIDE BAG INSIDE BAG THAT IS INSIDE ANOTHER BAG IN BAG ….. (if you are lucky you get item that cant be sold only destroyed and you have to write 100 letters name to destroy it FUNFUN). Also ton of useless pve poo for poopoo wanabe pve crafting. Also when my mouse buttons die of overclicking i expect anet to send me new one.
Ok random cosmetic skins/dyes arent bad too for the final reward of gold track.
I wouldnt say no to 0,5-1s burn per autoattack tick. I dont think it would be overpowered. If you are power dmg, that little burn dmg would be barely noticeable and if you are condi, it would have to be balance so you can only get 1 stack of burn during its channel (maybe 2 stacks if you have like 100% condi duration) → short duration burns. And ofc applied to all targets not just 1. That would also help with condi engi pvp problem of ppl/clones constantly bodyblocking your skills when you want to kill that target with 1% hp.
But since it seems engi autoattacks are intentionally weaker (ok maybe not hammer) i dont see any changes here anytime soon.
I would like for it that you can end it early by clicking on skill again. Specially if you run increase elixir duration, by that time it ends the enemy can have free roam (even if you only needed to avoid only 1 heavy hitting skill with it), so the enemy is benefiting from it too sometimes.
Just bumping and saying we still need 2 players for ToL if anyone wants to join up! We have engi/druid/mesmer atm.
You forget that one of the most efficient macro in this game is used for jumpdodge and many ppl use it. They can be the worst players you ever saw but they can always 100% do perfect jumpdodge.
If you have problems with condis its l2p issue or you dont run meta builds. What assassin needs to use them? Only thief could be categorised as “assassin” but you dont see them run condis.
I want nerf on their heal when hit with condi, its too much and mostly cant be interrupted. And nerf on their dodges. Then i am happy.