(edited by Empyre.2531)
I… don’t see the point anymore. Every day a new guy come and has unveiled the evil master plan. It’s like fighting a blob of blindfolded teens, with diagrams.
Empyre, I can’t keep trying to understand. It seems to me your point is that VS owes its “competitivness” (don’t jump on that word please) to its massive population with less than a gram of skill per dozen keyboards used. And we’re cheating, both in the software way, and in the fair “the cheese stands alone” way. Furthermore the game mode doesn’t even present any tactical interest (outside of open field battle, i presume).
Please correct if I understood anything wrong.So, what exactly is your point ?
I’ll go ahead with my guess : trying to tone down Vizunian’s egos inflating, with these victories. Even if I don’t recall seeing any big mouthing in the last few threads I did read (apart from the “call to arms” thing, which I call intern propaganda, but that’s what leaders do, from companies to nations). And even so, I believe you’re perceptive enough to know your way of doing won’t do much for it (except make opponents look like angry loosers, even the servers you’re not in).I just don’t get it, so before leaving the thread i’d like you to tell me, by PM if you will.
Any way, I’m already done.
I simply said that there’s no skill, organisation and cooperation needed to win a matchup in wvw in this game. All you need is numbers. It applies to Viz, just like every other server for that case, which I kept repeating oh so often, so there’s no intention to bash Viz alone. Just that Viz players seem to be more receptive to it, whining how they have to work and hassle to integrate pugs.
I don’t say Viz is cheating (in this case 1 individual got caught and the zerg abused it, maybe knowing, maybe unaware), I only said that after you reflected the SFR forum warrior on their server, you shouldn’t whine when someone reflects your cheaters on your server.
Exactly, there’s no deeper tactical play in working on a map beyond “enemy fight left side, we go right side of map”. I’d even say give a person with a brain 70 players who will ALL do what he/she says, that very commander will flip an entire zone within 2h vs 2 other servers both queued.
My point is to keep the fire burning and looking at pms, on forums and ingame, I receive from Viz (or other servers for that purpose) on a daily basis, fecking awesome job.
Inflating egos over a victory in GW2? I don’t think anyone is stupid enough for this. Noone will remember you nor me in a future game for winning a matchup in gw2 wvw.
About JS, “marre du bullkitten” (just quoting here). Exactly.
Nono, it’s the coordination of the multimap zerg that is jumping from map to map to help and relief pressure.
SFR wasnt perma queued, Piken wasnt perma queued once the weekend was over, hence the recurring spikes.
On the weekend, I’d agree with you until Saturday evening , on sunday morning+ SFR/Piken were surely not evenly packed.
Keep in mind when you compare to pre-league SFR coverage and their morning raids, Viz was slacking and hating themselves because they lost efficiency. So prolly SFR raids weren’t smaller last week, just yours larger (or did you always have 300+ ppl on ts at 6 in the morning when fighting SFR?).
Where was all that in weeks 45-48 last year when XAOC simply outcovaraged you each morning and kept all the kitten until eu prime because they were 3-6h ahead and it’s normal playtime for them already? You see it doesn’t matter what you do if the enemy has more numbers.
http://mos.millenium.org/servers/view/16/15
Look at the spikes, 7am, 10am, 8am, 9am, 7:45am, 9am
now compare Viz last week http://mos.millenium.org/servers/view/16/114
4am (mini spike), 5:30am, 4:30am, 9am, 8am, 3:30am, 3am
See the pattern? When other servers can’t field full (in relation, not necessarily queued) zones, some server spikes. Need no uber coordination for that.
Where does your multimap go when XAOC fills eb and 1 borderland just with guildies and the other zones are full of pugs? Right, nowhere. It doesn’t matter, you move your multi to zone A, you’ll have resistance there, you move it to B, same etc… OR do you actually believe you could drop SFR to 120 pts at 7-8am, while you multimap with 1 blob and they have 4 zones queued?
SFR 1.0/2.0 did have a similar sized night cap to yours at that time and guess what, the matchup was won before midday, because the eastern euros were playing already.
Doesn’t it make you wonder that despite being “international” servers noone can compete with Viz in terms of coverage, so your point about “national” is kinda invalid, especially since those timezones that would make a difference (-6 and +6, read: NA and russia) are spread amongst all international servers (or stay on their timezone, na). Remember times of XAOC on blacktide? THAT is what an international presence looks like if it’s in game effecting masses. A single guild nullified and trumped Viz in their offtime coverage.
24/7 is legit, noone is dumb enough to “ignore it”, people are simply not there and those that could play at times don’t because of the uncompetitive play during those hours if it’s not their natural prime. That’s why being a packed server full of pugs is a massive plus over servers that have mostly guilds (e.g. sfr 1.0/2.0), in the end it only matters “how packed you are”.
zones = map zone. Just look at them, waypoints, distance west/east, distance north/south (despite the very south/very north being basically a dead area while being 30-40% of total map). Nothing that makes for tactical play beyond “orange cross west, check if any allies do it via /m, go east and free cap”. Nothing is enforcing cooperation, since the whole zerg can move around the map (or even zones, multimap coverage) fast enough once a cross is spotted.
Coordination would mean something in a scenario of equal coverage, but in the current state of the game, it’s just something to make one feel better of the time spend on the game, but isn’t effecting on the outcome of a week. Look at SFR last week, completely uncoordinated during prime times, yet scores were close in those periods unlike the result of +~70k to Viz makes believe. Zones aren’t designed for deeper tactical play.
Your claim about being pug on BB is just a blatant bad troll with no facts to bolster. Have a look at mos webside during times of 4 map queues on 3 servers thiu week. See how all your scouts, spies, roamers, suppliers, defenders have absolutely no impact on what is happening due to zone design.
Think before posting, but since it’s you, nvm.
When people start using words like “reality”, it makes me think they are so entitled to their own opinion, they are just here to rage and spit to other’s faces, pretty much like Empyre.
And you are who again? Go back on JOL and keep praising. If you knew a thing, you would know what I do when I actually rage. Coming on this forums takes just 10s to write a post and enlighten the fire, if you think that is effecting me in the slighest, more power to you.
Ofc everyone is entitled to their opinions and I expect them to stand up for them, you’re just trying to derail “entitling own opinions” into a bad thing.
Ye lol, despite that. Ofc Viz let JS cap it, it was T3 in the end, instead of no attacker getting it, they rather let the other side reset it. Paper > T3 when it comes to recapping at a later point. Same thing happened when we (BB) took T3 JS bay on sat or sun. Viz was inside with a whole zone as well, but let BB (bull+war+few pu) cap it so it’s reset instead of trying to fight us and a potential comeback of JS. Needless to say that the bay became the kitten of the zone after.
Stuff like that is not matchup deciding when 1 server spikes 400+ at 4am.
The double teaming is lol. Noone is doing it.
If there were good commanders and map organisation on any server in this game, then they would flip a whole map and take your t3 objective that the 3rd faction is sieging. Even the numbnuts on spvp understood it, free capping is key while decoying somewhere else, even better if the 3rd faction is the bait.
We want to win, and all of you to lose.
So you are a competitive player, why play a gamemode that isn’t competitive? Noone will be remembered for winning a matchup on GW2 in future games.
The portal is not on the remparts though. It’s on the floor/lower level.
I’m starting a discussion on a misconception, you are simply insulting and taunting.
You mean repeating things makes them better?
Congrats editing your post after mine. Afraid of something?
I thought those were the requirements to join Buka.
its not about win or lose its bout BALANCED matchups and dont tell me something about to have fun playing with not enough people vs 40+ zergs on all maps 24h a day. We all can read in your last matchup thread how much fun it is to play handicapped vs top coverage.
stop trieing to be smart – its not working
and this problem is in nearly all matchups – all are not balanced and 1 server farm the others. I rly cant understand how arenanet dont do anything about.
You’re trying to be competitive in a casual game mode. Wvw is something you hop in when not pve-ing or spvp-ing. There was only ever competitive play in gamemodes where everyone started on the same ground with the same options, i.e. not wvw, maybe a bit on gvg, but that’s about it.
There must be some logistical caveat that we are not aware of.
$$$. Most of things asked on forums have been tested internally and/or on core test, e.g. 20v20 arenas. But then were put into the dump because the devs didn’t get the “go” from the financial department. (1 gvg arena would put same load as several 8v8 arenas, no money for additional servers). Also restructuring their internal teams was an indicator for missing coins, they could have just hired additional staff to work on several parts of the game at once, but they had to work with the existing crew. Now, they are left with telling us stories, showing the carrot and in the end, they can’t live up to what they want to do.
The vizuna’s tatics on Jade’s frontier yesterday:
It’s just reset your Bay T3 before your prime time.2 am is considered “before your prime time”? Awesome…
Best,
Haltair, one of the Twelve Shadows
He means before Viz prime, but he made an accidental typo. Just looking at mos side proofs it.
Or you could kill/CC the warriors.
It’s actual combat awareness where regular blobbing never teaches you this, so it might be alien.
But it’s how you should deal with things like that.
So you say you can coordinate to perma shear stab from ~10-15 warriors that come in with endure pain (which can’t be sheared), while also keeping an eye on every guardian, ele and necro? That’s like 30-40 players of an assumed zone cap of 100. On top all of these can respawn every 3mins through the wp or be spawn portaled into their home garni.
Only way to defeat a tactic like this is to farm the enemy so hard that they don’t want to come back and the 3rd party backing off.
I tip my hat to your superiorness.
Without the morning crew this would be an interesting MU for those that care about ppt or points. Like this, it’s just stalling prime and relying on offhours, pretty much how BB, Viz and JS won their first league match (and every other matchup before).
Surprisingly till 2 am Jade’s performance was better than vizuna’s one. More conquers, more t3… Later in the night Vizuna’s golem army appeared and 15k points…amazing.
Best,
Haltair, one of the Twelve Shadows
According to mos Viz has the highest score since the beginning of the matchup
He meant that without the early morning capping Viz wouldn’t lead by 18k points and Viz wasn’t always leading in ppt according to MoS side. During the times that all 3 servers have full zones it is pretty even.
According to Mos they always have the lead, leading with 20 points counts by the way, im not on Viz so i dont know how it went but the numbers are what they are
PPT not points. Read what you quote, would make this post unnecessary.
Surprisingly till 2 am Jade’s performance was better than vizuna’s one. More conquers, more t3… Later in the night Vizuna’s golem army appeared and 15k points…amazing.
Best,
Haltair, one of the Twelve Shadows
According to mos Viz has the highest score since the beginning of the matchup
He meant that without the early morning capping Viz wouldn’t lead by 18k points and Viz wasn’t always leading in ppt according to MoS side. During the times that all 3 servers have full zones it is pretty even.
Do we think the league is over after week 1 of 7?
For example its now a certainty Viz will finish 1st in Gold league, Des 1st in Silver league.
If so, its not much of a league is it?
It’s not a real competitive league since wins are determined 100% by coverage, more a fun thing for casuals to feel good about.
The whole wvw is like playing football with cap of 11 players, but some teams can’t bring 11 players for 90mins.
to sfr :
-we have huge waiting lists on vizunah (monday more than 4 hours on piken and i did not manage to get in . so same as you
Nope, not the same, SFR/Piken don’t have queues late past midnight, when Viz is winning the matchup. What is your point?
This thread made my day.
Less QQ, more pewpew SFR loser.
Also,
Have a look at the blue line spikes, then repeat what you said. 4am, 4:40am, 8am, 4:40am. Yep, organisation, for sure. Have those spikes regularly during prime and I’d agree with your comment.
VS isn’t more. You are fewer. This was the contrary a few weeks ago (and we had absolutly the same argument), you only have to blame your own lack of motivation.
a) It’s not “me” or “my server”, I don’t play on SFR
b) Of course Viz are more, everyone is more.
c) GW2 is a game of coverage and Viz has best atm. There’s no organisation needed if your maps are queued at 6 in the morning or when the enemy went to bed. Some weeks ago it was SFR who had the better coverage and won because of off-hours. Was like that since day 1.
I can understand SFRs feeling.
they won previous match-ups so they are clear favorite for first place on season one … And when for the first time a match-up is important, they are losing.
It is frustrating but it is not unfair ! It is not a bad timing, it is just a huge organisation from Piken and Vizunah. SFR needs to acknowledge this, not to give excuses.It is easy to be a bad loser. Try to be better than that just because you are better than that.
Have a look at the blue line spikes, then repeat what you said. 4am, 4:40am, 8am, 4:40am. Yep, organisation, for sure. Have those spikes regularly during prime and I’d agree with your comment.
Dunno, talk to the person in charge.
OniDrake.4361
We took a year to take over vizuna, try to do the same, improve urself, indeed we punish u since u 2vs1 24/7, waiting just for a match up piken sfr bringing u down the league u deserve, bronze 0 points
This shows the sfr mentality.
are the guild that changed server 4 times to fight against piken [RG] still With you?
He’s one of tenthousand players, so if anything you want to reflect his mentality on sfr, while it’s not. RG stopped playing ages ago, but happy we’re still in your mind, got farmed much?
Worst lags ever, kitten you PVE players & blobs.
Noone is forcing you to play, as a small scaler, on kodash, who more often than not are the cause of blobs.
Greetings to Zumy, looking forward reading from him/her(?) again soon.
Some respect to your oponents for perferming better then you currently would be nice.
http://mos.millenium.org/servers/view/16/
Have a look at the blue line spikes and then say “performing better” again. Even if the servers are clusterkittened like this, the server with best 24/7 coverage still wins. Having queues on 3 servers most of the day, makes those few hours where 2 servers aren’t queued even more worthy. Or you think the 18h a day where the green/red/blue line overlapse make for a 30/40k lead?
There’s no condition duration food in spvp and the trait lines with cond dur% are often bound to opposite stats (e.g. thief (venom), it’s in the power line), so the change was done in regards to widen build variety rather than giving a kitten what it does in wvw.
Reading all this makes me think some people believe they win because of organisation.
1y+ and still some too stubborn to admit.
Queues will be fixed as part of the new map. They will continue to operate as they have since launch until then. The queue does not function as a typical queue and we are fixing it. It will just take some time. It has been a lower priority than the other things we have done and we’ve only now been able to devote the appropriate resources to it.
Why didn’t you fix it 6 months before release when people first time gave you bug reports on this issue? In 2014 it will be over 2 years before you might have fixed a game breaking problem.
Maeggle, it lags in spvp (5v5) and pve (e.g. teq) too. So it’s nothing to do with the league directly, rather a new invention ANet sneaked into latest patch.
Wvw will be a more dead zone than before once the league ends. I know of tons of guilds that will end their GW2 chapter or reduce activity once the season is over. Problems with lag (it lags in pve and spvp too, so blobs are a cause, but ANet also changed something with the latest patch) and queue system (ANet, you were warned before release by your core testers!) aren’t gonna change their minds. True pvers will also not come back when there are no rewards.
But hey, we can all go spvp. That’s where ANet wants us anyways.
I transferred to the lowest server and have had no complaints of skill lag since. I think the skill lagg is something to be laid at the feet of high population and zerging.
A game simply can’t put emphasis on zerging (making it the superior strategy) when the hardware/coding etc can’t handle it. That’s solely in the hands of the developers to fix either the lag or make zerging unrewarding.
All easy. SFR server TS was hacked. PS have 2-3 Russian guild who focus ob SFR coze they also have Russian guild and fight beetwin on russian forums. SFR have 2-3 hurs queus on borders wis 1 camp 100500 PvE scrubs doing achivs.
I think it was agreed that XAOC was the best russian guild in GW2, so what do the remaining fight over?
This MU should be every week for the rest of the game. Keep it up.
Gtz to DsD for first guild to fully utilize warr/guard meta. 30+ guys, under 10% non-soldier classes.
I /bow
Oh come on now.
Do people really feel like they NEED to post PERSONAL ATTACKS against devs and if they can’t the forum is bad? Seriously?
As long as ANet labels common mentioning of a dev (or ANet in general) as personal attacks, yes, this is over-moderation.
You mean when the Viz pug commander added onto the fight? Because they respect you so much even after you asked him to stay away?
[x] I turn everything good into bad.
The unloved child of Viz, Kingface. Hola que tal?
“Les 10 Commandements du Vizunien efficace”
http://www.linternaute.com/dictionnaire/fr/definition/commandement/
Please guys, if you want it like that.
/EDIT:
To make it clear what the french dictionary says: Commandement = order, so the following orders leave no room for interpretation of being “a shout out for commitment”, they are something expected by the webside creator. Please zumy, versuchs besser.
(edited by Empyre.2531)
Waow. It’s good to see an open-minded guy from other server like this, Zumy. You understood very well the work and training we have to do for the league
of course we understand it can be frustrating for you. But with the current SFR monster, we have to be ready.
For this, i worked all the week end with a little GC team, and i have the pleasure to show it to you:
http://www.appelauxarmes.fr ! (means Call to arms in french)
I know it require Google trad for you (and Google trad break a little the layout), but you should check it, for the ambiance and epic sound (put the volume on)
Heya !
“Si tu peux jouer la nuit tu le feras.” (tl;don’t speak french: you must nightcap)
“Pour la victoire le score tu joueras.” (tl;don’t speak french: you must play for points)
“Comme équipement Pui/Robu/Vita tu choisiras.” (tl;don’t speak french: you must use pvt gear)
Man, if I didn’t know you are serious that page would be an epic troll on every player in the game.
Wouldn’t it make more sense to train fights on equal numbers rather than blob the other side? Because when the day comes SFR will field equal numbers to yours.
So you are taking for example JOL, known in France since 10 years for the trash and garbage posted everytime?
Yep, only trash on JoL:
http://forums.jeuxonline.info/showthread.php?t=1235897
“Si tu peux jouer la nuit tu le feras.”
“Pour la victoire le score tu joueras.”
Prepare for old viz comeback!
(edited by Empyre.2531)
This still works effectively in solo wvw roaming for me:
http://www.youtube.com/watch?v=JgYhGde9Qmc
You got none playing cheese builds on your servers or just intentionally left out of the video?
Like Zelyhn said, try FA.
0 30 10 20 10 (+10% dmg)
0 30 0 30 10 (1 additonal cleanse and +x% dmg depending on how many boons you got, also Aura share works here to supplement the boon duration items you got already)
FA is really good in pve, because it frees you from being forced to fight in a low damage attunement (read: not in air) and air magic itself is the highest dps trait line (stats, VI, synergy FA/Lightning strike (15pts), I, X). On top you can utilise support skills when you actually need them (no attunement dance as you would do in other builds).
Here is the deal. Warriors likely will not see big nerfs in WvW or PvE. Anet steadily shuffled their feet for warrior buffs and will shuffle their feet on warrior nerfs. Other classes in WvW will have to be slower than warrior and accept the fact they can not be caught (much like thieves but different). There isn’t much that will be done. In Anet’s eyes from what they have said they like to sit with changes for a while until they feel good and ready to take a serious look at balance again.
WvW is not a balance priority (much like PvE). They tossed their chips into the Spvp pot and are sticking with it. I suspect that as OP as warrior is they will not see any significant changes anytime soon. Strategy might be to get everyone else up to warrior level but this will be nigh impossible without pushing each and every spec to some ridiculous territory. QoL changes like reducing and removing some of warriors mobility, stability, and regen aren’t far fetched but aren’t really all that likely to happen anytime soon. My suggestion is accept the situation as it is or give up on Wv3. Complaining has gotten very little done recently.
+1. Healing signet however will get a nerf as it’s also seen as OP in spvp. Rounding issues on e.g. stun duration is on the list of fixes that are incoming as well as it effects spvp too. Wvw is just out of balance because of the max cheese builds and no real objective while solo/duo roaming except killing the enemy.
Warrior cheese is just as counterable by other cheese as everything else. Mesmer with over 9000 stun breakers, perplexity on several classes, stealth regen thieves, perma evade thieves, cond/fear spam, power/fear spam etc.. All non-factor builds for tpvp, so not getting changes.