It’s sirius, someone didn’t congratulate Indie.4129 in an online game about an online game.
So I will do, congrats Indie.4129 for your post above mine.
Funny how you try to talk for everyone, while you aren’t.
NS beat TA too
Looks like NA> EU
Not really. It means Agg/NS > TA > rest of EU > rest of NA
EP got rekt by TA in EU
EP lost to ST. They actually beat TA. But since ST doesn’t exist anymore and TA does, well you get the picture.
Well aren’t most of the ST guys in TA now? I may have heard wrong so yeah ST not TA. Mah bad.
TA only has 50% of ST and it’s mainly just their ranged/periphery players, not the melee. Notice how TA’s weakest link was their melee… coz they weren’t RG/ST members.
Rofl, you don’t know much about TA’s roster do you? Their melee still has RG members, and having bad ping on the first engage can make for a bad time. The ranged having ping is more forgiving because they don’t have to stand in bombs or dodge at the right time.
Looking at the vods from gvg, there was 0 or 1 original GW2-RG in the melee train.
Dire is indeed a problem. Cond force you to build to counter it if you wanna play a pow build yourself while Dire is max dmg and max tank for a condi class at the same time. Introduce Pow/Prec or Fer major, Tough/Vit minor gear (like cele but with the 3 stat gear values) and 400 stat power food (300 pow/100 fero would be nice). Gogogo.
Guys, the last update was on Friday. Today is Monday. Contrary to popular belief, our developers have lives and families that they would like to live and see respectively.
Believe me when I say that we will provide an update as soon as we have an update to provide. Until that time, your continued patience is appreciated.
Thanks for fixing pve on weekends, but not wvw. Appreciated.
That’s why they still didn’t fix season 1 rewards, it’s about priorities and assigning ressources, which obviouslilly wvw doesn’t get enough. Funny enough the same reward system (get achievement X, get mail Y) works in pve, think about it.
If you really think it is the same system in PvE as here you are rather ignorant.
In PvE it is simply “complete this achievement and get this reward as soon as it is done”.
In WvW it is “complete this achievement, and then at the end you get a reward based on your placement”.
The “placement” is an achievement as well unlocked the day seasons ended, so it’s exactly the same as any pve event achievement. Except that ANet screwed it up and not assigning enough ressources to fix it, unlike pve.
Let’s face how ANet rolls:
Bug in trading post, hotfixed after 3h
Rox’ left shoe has wrong color fixed after 24h
Bugged wvw rewards, a week and countingYeah, because all issues are as easy to resolve.
That’s why they still didn’t fix season 1 rewards, it’s about priorities and assigning ressources, which obviouslilly wvw doesn’t get enough. Funny enough the same reward system (get achievement X, get mail Y) works in pve, think about it.
Let’s face how ANet rolls:
Bug in trading post, hotfixed after 3h
Rox’ left shoe has wrong color fixed after 24h
Bugged wvw rewards, a week and counting
NA guilds temporarily transferred to EU for GvG. But i wouldnt say they had a good experience since EU guilds refused to GvG them at NA prime and ping was like 300+. That’s basically where all EU>NA chest thumping coming from.
I would like to see some EU GvG guild to transfer to NA to play with us
A lot of EU guilds did, especially RG when the game was still hot (hotter then these days at least), but in the end for staying in the long term latency wasn’t good enough as were the guilds faced.
I think EU guilds in general tends to think themselves as superior in every way since every EU guilds that came over to NA had massive superiority complex. I remember when the “best” WvW (Sarcx guild) guild came over while they were good in GvG, they got completely destroyed in actual WvW by every single SoR guild every single time. SoR guilds didn’t map blob them, they had guild commanders tell each other to back off and only let 1 guild engage them one at a time while others watched.
They are no different then NA players except the fact that EU guilds tends to be more tryhard than anything else, but no better imo.
Let me guess. You’re from TYSM who “gvg” with com tag and 15-20 pugs.
EP’s trip to EU showed that the top EU guilds >>>>>>>>>>>>>>>>>>>>>>>>>>> top NA guilds. Just like they got smoked on their own servers when EU crossed the pond earlier in game’s history.
Guilds waiting up? You mean they moved around to flank with another 30-40 while we already engaged 30-40.
If there’s anyone full of themselves, it’s surely the american guilds.
/salute
Will not have a large hardcore following due to lack of guild/group queue.
Because EB and the BLs do?
How I understood it is that you queue for “blue”, “red” or “green” (depending on your current color in wvw) EotM which means if high demand you might get in a different EotM instance then your guild.
There’s no trait to make you hit faster, it’s all -20% cooldown, which means #2-5 recharge faster on that weapon type.
You’re also losing 100power, 100prec comparing b1 to b2. On top targets always (more or less) burn in pve.
RG really nice killing there anyway do u have in ur guild any engineers ? and what build they use if u can help me little
We had 1-2 before our break, but now we don’t run with any engi because the players didn’t come back.
PS (SFRJ) blob vs Vizuna blob, too bad I don’t have photo of SFR blob that we wiped just before this photo
Any fights where you faced greater numbers was due to great teamwork between guilds.
:D
Thanks for nice guild action on PS bl today.
You expect ANet to give imba rewards for a “competition” that works like in the video?
(edit wall post xD)
before season 1 we needed some players night.
but we didn’t ask for zone blob NA guild no we wanted small friendly guild rich fitted.
we could have requested a +40 guild prime time sounds fair? naaaah.
9 guilds asked 7 of those bloob. the 2 that i thought fitted one of them wanted to come season 2 and the other is rich of course.Will you learn to use omega for s2 ? Cause for now you just fail on it.
V for Vizunah
V for Victory
http://www.hostingpics.net/viewer.php?id=668886gw110.jpg
Cya lumberjack.Gj everyone for this season , sfr forum warriors lost , that’s all we expect.
A commander that says “yes” to abusing bugs (and justifies it with an abstruse argument) is posting strong words here, says a lot.
I’m sure Troma told you not to be a jerk on forums. Don’t have to remove your sig either, we know you are part of GC.
(edited by Empyre.2531)
Oh oh .. now now .. we were having a “normal” thread for a while there.
Good fighting all!
…and it was a Piken guy who started it again!
The insults are the same on every ts, be it english, russian or french.
Commander Snifox from Augury Rock. There can be only 1.
Empyre that may be your view but it’s not the view of the majority on Piken. If i remember correctly you(RG) left Piken because we cared more about the fights than the PPT. Now i don’t think you really have much of a clue whats going on with Piken or you would know the heart of Piken is still what is was when the server 1st started.
We left because of all the bandwagoners and queue that came with those. Joining Blacktide, noone but CIR playing at EU prime, rising to top of ladder w/o having to play ppt ourselves and on top t3 objectives to defend (so much more fun if you go 25 v zone, no sieged up bs as we see today). The other time we left IIRC to have a first shot at captain america.
We never used Piken like a tool, we just do our job. We focus you, they choose what they want. If the third server was another, we would do the same
was exactly the same with sfr in our matchup against piken in week 5 we purely focused them and riverside was free to do what they wished that they attacked piken was their own choice we didnt care what they did but you also accuse us of double teaming piken in week 5. Week 6 was a bit different though we only started focusing jade sea on the last few days of the week despite what everyone seems to think everyone seems to forget how we built a wp inside elonas eb keep and flipped their garri almost every single day at prime, we were forced to make jade sea come third in that matchup due to how the league works but no one in the server even had that goal in mind until the last few days of the matchup just like how you now want us in third place so that jade sea can come second you are playing the league in the exact same way
Well Piken never accused anyone for double teaming and it is understood as double focus and general strategy. What i do not understand is why SFR hate Piken because of week 1. When in week 5 RS decided to focus Piken we never had an exchange of rage with RS due to that. they are simply doing what they can.
thats because piken already disliked sfr from before the league which is prob explains the behaviour in week one we just reaffirmed this hatred and made it stronger in week 5 which made you focus on us and not riverside. We didnt blame viznunah in week 1 either because we understood why they focused us piken should have understood why we focused them in week 5 but yet they vowed revenge on us after it and that is displayed in this matchup also some piken did accuse us of double teaming them in week 5 matchup just like some sfr are now 10 people posting on forums dont represent an entire 1000 man wvw community though sfr seem to be the only server that understands this
Lol, I’m sorry, I don’t mean this rudely, but you’re a little nutty eh? Piken hated SFR? What on earth for?
Or are you just trying to further work up your server mates with made up stories?
I can see why some Piken hate SFR, they never could beat them before. It boils inside ppl. League was be a welcome opportunity to get back on them, even if it wasn’t with their own power but a 3rd server, of course that all backfired in week 5 and now in week 7, last chance for Piken to take some shots at SFR before after league when Viz helping them would be a random event rather then planned ahead by ANet.
In the end Piken changed face so much since launch, nothing left of its “100% for the fight 0% for the ppt”- mentality it had when it was created. Just another random place like every server has become.
Not the GC goal too.
“Well dude, put us, Grand Cross alliance, on a server without queuing issue and, I swear, we would be the happiest people in the world […]”
Not much left of it.
Kingface, your TL;DR post has a flaw.
You build some part of your argumentation around a quote from someone who doesn’t know exactly (no proof) to mock someone who doesn’t know either (no proof).
Where did Tygra’s borderline racist post go?
Piken exploiting and built 2 trebs in their savezone.
YayThis post doesn’t show us exploiting with 2 trebs in savezone.
1. You can’t tell what area that is (no map, no icons, no nothing to refer to)
2. There is no treb showing, only 1 projectile and honestly you can’t tell anything from its direction.
Jayne, PS player, already confirmed they exist. Scroll up please.
people magicaly stack with no reasons
They stack where they can win (for every french, there’s only 1 option with a high chance to win) , that’s why other servers were so beastly that not even Viz could beat them while they lasted. They won over you without your level of organisation and level of determination.
Lol the /t guy is the most nominated for commander of the year
That’s why you tick 5 ppt atm? Embrace your people with friendliness.
I’m on Piken dear.
I meant here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Commander-of-the-Year
Ah, the impersonator, but he forgot to copy the “don’t whipe to everyone”-part.
Lol the /t guy is the most nominated for commander of the year
That’s why you tick 5 ppt atm? Embrace your people with friendliness.
With a /t like this you motivate people? Don’t treat fellow gamers like that, they are human too.
Let me shed a bit of light on this behavior.
Viz is a pug dominated server, that means they lose morale fast. Instead of dying to an organised enemy, they rather retreat into safety (warcamp), which has also the additional effect that you (their enemy) will lose temper and be lured anywhere they want.
Not everyone plays this game for epic fights.
I wish everyone a happy matchup with entertaining and challenging fights. Please refrain from provocation or spam.
So many french forum warriors coming over from JOL to show what your community is really like, what you think about others. Feeling the need to get “payback” on someone in a game.
Let it flow.
I’d not call a game w/o even playing field a sport, but I agree the events brought to us by the league and not happening ingame were quiet fun.
So I’d recommend to make another league, but totally remove all rewards from it. That’s what mmo-pvp was always about, fighting for the fights.
You see you like french cheese too.
If you like french cheese I recommend you try some…
http://www.youtube.com/watch?v=6C3cHtV5cmA&t=0m16s
Wid! Hi love! Yep still on Piken, love it.
Where the heck have you been?
Empyre, I thought I hugged the cranky out of you … Be nice
Just warming up with a mellow and low quality post, to see what others can contribute to this topic.
This gonna be interesting.
Lets start with an old quote:
So people here complains, to take a shortcut, about VS is too populated and Anet should split it. Well dude, put us, Grand Cross alliance, on a server without queuing issue and, I swear, we would be the happiest people in the world
So ppl on Vizunah rather win than play to be happy, you lack something irl?
5. from another perspective, their main professions could use some buffs, maybe?
Ok, so we up the damage even more. You seem to not realize that the upward (damage) helix is BAD for the game. In a game with too much damage overall (cond and direct) you can’t simply go and up it further.
Also think about what you said. You want to up 7 classes, that will put warrior down in relative sustain and relative damage output resulting in the same as grounding warrior a bit. Want a 15k fire grab on your 2.8k armor in spvp?
Healing Signet is most definitely not fine. The people who truly believe this are the ones who are using it as a crutch: there is no gameplay to it, there is no counterplay to it and it allows warriors to mindlessly tank damage without consideration to skillful gameplay.
Quite simply, the Healing Signet is PvP for dummies.There is a counterplay.
High DPS and High pressure. The warrior has to actively fight to survive.
You will say, Endure pain. Then use condis. You say Berserker stance, then use CC. You say stability. Then you win. He activated all his defensive skills. Kite him for 8 seconds and you win. He has zero protection to save himself. If you play any other profession, you probably have mobility to escape the Hambow.
After the 8 seconds, Everyone focuses the warrior and the warrior becomes helpless. The warrior becomes a punching bag and will eventually die.
I have zero problems with killing warriors and the only time I feel invincible when playing Warrior is when weaker players are trying to brute force against me. The more skillful players keep their distance until they know all my defenses are down to instagib me. The more skillful players dodge every key attack as I helplessly attempt to fight back.
Maybe, I am just wasting my time. Maybe this thread is a L2P issue. Maybe, you don’t want to learn how to kill these OP warriors. You probably want to mindlessly kill warriors with no effort.
aye, truths and facts. this is.
endure pain
duration 4 seconds, 60 seconds recharge time, 56 seconds down time.
still affected by conditions.berserker stance
duration 8 seconds, 10 seconds with sure footed stance
60 seconds recharge time, 52 seconds or 50 seconds down time
still takes non condition damagethey have trouble putting down a warrior within 50 seconds?
With 3 conditions removed every 7.something seconds and 510ish passive regen that is not shearable, yes, some condition classes will have problem killing it in 50s. You will have to pressure to make the warrior pop zerker stance afterwards you will have to kite for 8s and in the end have 50s to kill 20+k hp where your most powerful condi (perma burn) is ~75% nullified by passive regen and you popped your cds to pressure the warrior. Add in some regen from Dogged march (or other [self-]sources) .
Not forgetting all the time the warrior will have high pressure on you with potential five hit kills (not everyone has stab, not everyone has perma vigor and on top not all warrior skills have tells like hammer f1 (yes, im looking at e.g. bow 5)).
Think about it, in a game with too much damage (condi and direct) a class has too much sustain. The heal signet makes it way too little risk vs high reward.
Check the position of the AC and the red circles in the courtyard.
I am sorry but your screen do not provide enough informations
on some gates that are not closed on top, so you can target the area inside without any hacks
that can also be done if there is an open spot in left or right, by zooming your map proper
That’s the spawn keep in EBG from the spawn side with 2 solid gates without a small open space between wall and gate (like many towers got).
(edited by Empyre.2531)
I’m saying you’re wrong, the “small scale/1v1 wvw thingy” is why most people play wvw in the first place.
And saying it’s not balanced is just an excuse for those who are bad at it.
Like I said whatever floats your boat. If you like cheese builds or roflstomps vs bads that are just trying to catchup with their blob, go ahead, but you should really rephrase your wordings. “why most people play wvw”, that’s why there’s oh-so-often 70+ player blobs while maybe 10 or so roam around even in silver and bronze league.
I’m not even most concerned about balance, you can’t balance it all, known fact. The game is flawed in its core by allowing too much damage from def specced at first hand and balanced/off specced builds in 2nd hand. 1v3 is always certain death, because of the base strength (and before ppl post, yes there are builds that can reset fights or outlast the enemy’s (talking less skilled players) damage, but they aren’t available to most classes).
I’ve been doing nothing but fg v fg/scenarios/fg v X in other games, in this, it’s just not appealing.
I doubt anyone with a brain is taking small scale roaming seriously…
Unless you’re a guild like Second Law, small scale fights are about the only aspect of WvW I take anyone seriously regarding their skill.
I don’t get the what you want to say tbh.
Someone needs to find Empyre and give him a great big hug. Sounds like he could use one.
If you have big (non-men) jugs that would make the hug even better. Noone is taking spvp seriously, so you think it’s your small scale/1v1 wvw thingy, which is even less balanced than spvp. But hey, if that is what floats your boat, hf
(edited by Empyre.2531)
With so much damage around, even from def specced builds, in this game (even worse in wvw with all possible stats/rune combos) I doubt anyone with a brain is taking small scale roaming seriously outside of making some troll posts and taunting on forums afterwards.
Nothing new that Buka members insult an honorable opponent after a fight or in this case a loss.
Has to be grandmaster, not because the trait itself is powerful, but because Powerful Auras and Tempest Defense is such a good combo that it must require that rigid point investment. And Tempest Defense may be getting a buff on its ICD in december, which will only make Powerful Auras placement even more necessary.
explain? its not like ele’s are in a constant state of getting stunned/knocked/feared that tempest defense is really going to trigger often. its basically an extra shocking aura proc, which is hardly game changing.
A lot of PvP builds open with a stun. A bunker ele is going to be a frontrunner, most likely to be stunned at the opening, almost certain to be some time in the fight.
When that stun happens, that four second aura procs on five people. It causes two one second stuns per enemy if they attack, that’s up to ten seconds of enemy DPS gone. And the ICD is per enemy, so each enemy can proc a 1 second stun per ally they hit. In a five versus five, that’s fifty seconds of DPS lost. If he has a dagger and therefore a second SA, that’s up to 1:40 of DPS lost. And that’s a best-of situation for the enemy, if they see the aura pop, and don’t attack, they’re actually losing more DPS. If any members of the team are slotting +stun duration, they’re also losing more DPS.
And that is going from a 60s ICD down to 25 come December.
Ever heard of stability? Warriors and guardians have high stability access making this useless against them. Sure the auras may process but they won’t stun no one in a zerg with shout guardians. And warrior have 2 utilities with stability with both being stun breakers.
Almost every group will have guardians and warriors, lol.
Guardians have four stability skills, no more than most classes actually. Warriors do have the most at seven. The average class has around 90 skills they can slot. So until PvP reaches the point of nothing but five warriors with the exact same build, your point is bubkis. This combination of traits is devastating, the only reason it isn’t used now is that the Ele brings literally nothing else to the table in SPvP, and even such a powerful combo every 60 seconds isn’t worth essentially fighting a 4v5 for the remainder of the match
Having a trait that becomes powerful ONLY when coupled with some other traits is a bad design IMO. Traits should synergize with other traits but not become too dependent on other traits to work or function in a manner that is considered useful.
I agree, never said I liked it, just said that’s the way it is.
I think you talk spvp and jaytee wvw. It’s almost 100% guaranteed that when your Tempest defense pops in wvw that you are facing off against a melee train with stability on every single player.
RTL 25 second CD. No pathetic double CD like the rest of the existing skills in the entire game.
Actually, I do think the double cd idea is not bad if it was on all classes across the board. Rewarding defense, punishing mindless use of skills, this game has too many big hitters anyways. Funny enough, Anet put the double cd on the most telegraphed skill in the game if used at range. Currently it’s often best used for dps in melee range.
Focus could really use some rework on its skills.
Fire 4 = no idea really that doesnt make it a dagger 4. Maybe burn a boon each time it applies burning. Keeping the current 1s duration.
Fire 5 = double stacks, keep might duration.
Water 4 = Make it aoe and increase damage or freeze enemy in place (like icebow skill) for 1s and increase damage. If not increasing damage make it add vulnerability (~5-10 stacks for 5s).
Water 5 = faster velocity
Air 4 = no change
Air 5 = add some minor damage, reduce casttime to 1/2s, reduce cd to 40s
Earth 4/5 = totally fine
My wish would be that Anet rethinks their concept of the Ele.
Spread EA amongst 5 pt traits to define your role with your build a bit further. Move the current good 5 pt (water/ post-patch earth) traits to 15, rework bad 15 pt traits to be worthy of the master position, move 15 pt traits to 25 and rework them as well. E.g. current earth/fire 15 are too similar, replace the earth one with a stronger effect as 25pt.
From 5-30 trait points there should be a scheme to each traitline, from decent (those that support jack-of-all-trades kind of builds) to good (role defining) traits. Going deep water means you want to heal and support, why is there a minor dmg boost at 25? Choosing other traitlines will net you more dmg just from the actual stats.
They should nerf conditions where it’s needed and not give classes more anti-condi, because that is reducing build variety as traits become mandatory.
Quiet an obvious one why powerr is playing with V in earth after they nerfed EA to master position. Protection. Without boon duration (high arcana or runes) it’s pretty low though. 3s per aura, with 2 auras on 25s cd, 1 on 40s + armor of earth, that’s 15s prot, 10s nothing, another 6s, 9s nothing, 3s etc… protection is definitly not spamable (EA) anymore and wise use is required.
I’m totally cool with that, but for the sake of balance make it so that ALL classes either spam their defense abilities (read: up duration on all traits/skill on ele) or ALL have to think about it (read: keep ele as is; kittening nerf most other classes).
There is nothing to get.
“Low quality trolling since launch
Seafarer’s Rest”
Renault build/s the Red Bull engine that won Vettel 4 worldchamps in a row, it was a compliment, but I didn’t expect you to understand since you are so negative all the time.
Problem
Elementalist has the lowest base health and armor. In other words the lowest base survivability in the game.This seems to be the staple argument that people bring up as to why certain traits are a must have.
Yep, that’s one of the core problems.
Eles’ low base survivablity requires good traits, while other classes can get away with “ok” traits as their baseline survivability isn’t nil (e.g. looking at mesmer with clones, necros with double healthbar, warriors with heal signet/low cd aoe cc, thieves with perma evade/stealth, ranger with high hp pets, engi with easily accessible defensive traits combined with backwards orientated gamestyle (read: condi dmg while kiting)).
Anet can’t argue against strong traits in adept or master position with a straight face in regards to Ele seeing the list above. Either increase baseline survivablity OR give us more and better traits at low point investment.
Yesterday evening was relaxing for Necrosis in Elona BL.
We focused on Bay,escorting dollys and providing support to any defense needed on the south-western part of the map.We were only 9 tops so not many things we could do.
Thanks to SFRJ,SPRT from our side and [imp]/[merc]/ [BuLL](jesus how many melee do you have?Alltogether you truly make a bull)/[WAR](weren’t you on Piken some time ago?)Cheers
WAR was on AR since release before moving to BB.
just like the guardians 5 trait for vigor on crit… its ok for them to have a 10 second single condition cure at adept…?
The Guardian and Mesmer vigor traits are something that were on the table and will be on the table for change in the future. We don’t like those traits being that easily accessible. While they haven’t yet been changed as long as our thoughts don’t change internally they are part of the vigor rework we want to do.
As someone (I think you) said earlier, make Ele more appealing by bringing other classes down a step. Those vigor changes to other classes (alongside overdue nerfs to certain builds) should have higher priority than trying to mess with Ele who is twisted at core.
Ele is surviving “ok” with traits that are being considered op by the dev team, think about what that means before you change anything. What is the result if you change those traits with the intention to add build diversity? Correct, you are creating more weaker (read: noone will play them) builds instead of more and powerful (read: playable) builds.