The other day my guild made an small 1v1 tournament and there was a point when 2 warriors had to fight. It was long and boring to say the least lol. It took like ~25 minutes to end.
They should add a Legendary Backpack for PvP too
I guess this means no new elite spec announcement till the 11th at the earliest.
Why does it mean this last time I checked anet said nothing about not revealing anything next week just wait till next week actually begins before saying this.
According to the blog post, they will reveal a feature of HoT the next week. It seems like we will have to wait until 11th for the next spec teaser (hopefully)
Legendary Backpacks, Fractal Updates/More!
in Guild Wars 2: Heart of Thorns
Posted by: Emtiarbi.3281
I’m curious if its only 1 backpack or there will be more in other places of the game.
Legendary Backpacks, Fractal Updates/More!
in Guild Wars 2: Heart of Thorns
Posted by: Emtiarbi.3281
“This is not the new “challenging group content” that Colin announced on stage when he first revealed the expansion at PAX South”
Its all Evon Gnashblade’s fault
Can’t drop everything too fast. Need to drag it out to try and keep hype up for HoT, even though I think the hype for HoT has died for most.
True, but they release the previous 3 elite specs in 3 consecutive weeks. If they take a break after 1 now then that’s very bad news regarding the release date imo.
Also, they might get the next week too because of gamescom
And once again: Elite Specs are not the only thing coming with the expansion.
Name that stuff please.
I think what is left to show is:
- Elite Specs (5 remaining).
- Legendary weapons and precursors.
- Hard Content.
- The Map.
Am i missing something?
I just hope the show something, The legendary weapon or the hard content or whatever. If its a quite week i will be disappointed.
The balance is horrible now and when the expansion launch it will be worse. Just look at the Elite Specializations and the number, it will be crazy lol.
I was hoping that they will be balancing the current meta until HoT launches, but it doesn’t seems like they will do that. 
I honestly think they should do one elite spec a week but combine that with one of the new maps so we can get through the info quicker.
I agree they should double up on the weekly info (though not necessarily tell us about the maps until we can go explore them). I do think players have the brain power to review more than one focused piece of information at a time. Maybe the devs don’t have the resources to monitor feedback on too many things at once?
The New Player Experience say otherwise, they think we can’t figure out most of the things.
The new player experience was focused towards new players coming from other MMOs as GW2 doesn’t use alot of the same things as other MMOs.
I came to this game from another MMO and is not like its super different.
I honestly think they should do one elite spec a week but combine that with one of the new maps so we can get through the info quicker.
I agree they should double up on the weekly info (though not necessarily tell us about the maps until we can go explore them). I do think players have the brain power to review more than one focused piece of information at a time. Maybe the devs don’t have the resources to monitor feedback on too many things at once?
The New Player Experience say otherwise, they think we can’t figure out most of the things.
My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE
Are you sure you do either one of those things?
Casual PvP, so yeah im fine :P
Even in casual PvP, unless all you do is hotjoin then you tempest will still be a problem.
Well, i can’t wait to try the tempest, if its going to be viable or not i am not sure until i can play it.
My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE
Are you sure you do either one of those things?
Casual PvP, so yeah im fine :P
My elementalist is on fire! can’t wait to try it on PvP and WvW. I don’t do much PvE
We don’t have much information about the group event, maybe that event scale down and might be easily done by 5 people
I was surprised and Sad :/
Man this expansion is going to be a historical disappointment :‘) not only are we getting names aimed at teenagers but animated characters blowing horns while running around, if that doesn’t attract sexual innuendos from said teenagers then i don’t know what will xD
I’m surprised by this comment
At least wait for more information guys
It seems like elementalists got Warhorn
I like it a lot for PvP, the condition removal is amazing tbh
Lets see how all play out in the next beta, with the weapon swap and the number changes everything might work fine now
Here is a response in reddit from Colin:
I think some of my point was either misunderstood or lost here, in particular reading Nikes comments on the youtube section so I’ll try and clarify more simply:
We like the way combat works right now, we really don’t plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn’t force you to pick one of the three from heal, tank, or DPS and only do that – it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you’re locked into, people often mistake this as saying gw2 has no trinity elements, that isn’t true – we just don’t believe in a forced role per for Gw2 for the reasons I covered in the live stream.
That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system. It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.
Hope that helps a bit! – CJ
Hopefully they make the PvE in HoT to use the combat system
A bientôt !
omg i want to learn french
If I read correctly….4 core legends (trait lines) and one elite legend/line, for 5 total. That’s one less than all the other classes.
No weapon swap
Less utilities w/ no customization
And now one less trait line to choose from.
Hmm.
The revenant have 4 traits currently:
- Corruption: Related to conditions
- Retribution: Related to control
- Invocation: Related to legend invocations
- Salvation: Related to support.
So this makes me thing that we will get a new trait line related to Damage. 
You can playa together, but i think only the one who activated the history will get the reward.
I have a suggestion, why not after you kill Zaithan, you are presented with an option to see like a summary of what happened on LS1, like some cinematic with someone explaining the situation from the Secrets of Southsun cove until scarlet destroy LA.
ArenaNet-Try Harder(to get me to)Pre-Order
in Guild Wars 2: Heart of Thorns
Posted by: Emtiarbi.3281
I pre ordered, and i second the OP.
Its like they are giving us 1/4 of a cookie every week, its getting annoying.
The only thing we know is that they will improve the AI on HoT according to the GDC: Building a better centaur AI presentation
Hopefully, this will bring some challenge in the PvE world outside of Silverwaste and Dry Top.
I’m afraid if they roll out the new AI to all maps and make it harder that the forums would be full of complaints about how hard the games is. You see what happened in the past few weeks and how the ppl rage for mostly minor things.
I think they should add the new AI to specif maps like Orr, Frostgorge Sound, Fireheart Rise, Southsun Cove. Or maybe they can add it depending on the NPC rank, the higher the rank, the better AI.
I think they have the tools to make the game challenging enough to be at least interesting.
The only thing we know is that they will improve the AI on HoT according to the GDC: Building a better centaur AI presentation
Hopefully, this will bring some challenge in the PvE world outside of Silverwaste and Dry Top.
It’d be nice if the legends had a passive or on active effect while being attuned.
Now this is a great idea considering most professions have some form of passive abilities and Rev doesn’t seem to get any and no automatic buffs to help it.
I also think its a great idea, here is what i suggested earlier
Legendary Dwarf Stance: Have a 30% chance to gain protection and retaliation for 6 seconds every time you are hit. Some internal cooldown.
Legendary Demon Stance: Have a 60% change to apply 1 stack of burning that last 5 seconds when you hit a target. Some internal cooldown.
Legendary Centaur Stance: Have a 30% chance to gain regeneration for 10 seconds every time you are hit. Some internal cooldown.
Mesmer dual dagger? Yes please
Sorry to burst your bubble, but that was an assassin, effectively the GW1 version of theif. To be precise it was Vizu.
You are kind of cruel 
I think I will leave this clip of Shiro in action. The Guild Wars Factions opening cinematic.
https://www.youtube.com/watch?v=AtP5AkrCNUIShiro Tagachis Wiki page
http://wiki.guildwars.com/wiki/Shiro_Tagachi
Mesmer dual dagger? Yes please
TBH I’m not sure why they went any of these routes with the Revevant, if it’s not broken, why fix it, don’t try and reinvent the wheel, ect ect.
I Think that the revenant is something that can be fixed with tweak here and there, so is not completely broken.
I’m all for them trying new and weird things if they make it viable by the launch time 
Random ideas
- Add several Utility skills that are not tied to the legends that complement the revenant in a neutral way and can be used regardless of selected legend.
- Create a set of utility skills, add a F1-F3 bar with the legend skills, swap healing and elite depending on the current legend.
(edited by Emtiarbi.3281)
Traits
I think that the traits need a bit of a rework, we have 2 important things that needs to have more consideration in all specializations:
- The legendary swap.
- The resource management.
For example, the biggest mechanic for the mesmer is the shatter skill, so all the trait lines give different benefits for shattering. The revenant should have things like:
- A trait that cause an AoE benefit depending on the legend.
- A trait that apply a boon on you depending on the legend.
- Traits that cause conditions to your enemies when swapping.
- Trait that add more resource when you swap, 75 resource for example.
There should be more benefits when using the resource, and you guys can make it with the traits. For example:
- A trait that reduce the resource cost by 20% while under threshold.
- A trait that increase the dame while above the threshold.
- A trait that grant boons depending on the legend and resource spent (1 stack of might every 10 resource spent when on the Demon stance or 2 second of retaliation every 10 resource spent when on dwarf.)
- A trait that reduce damage taken when above threshold.
Legendary Dwarf Stance
This is supposed to be the defensive/control stance, but it doesn’t feel that way at all.
Proposed Legendary Dwarf Stance
Soothing Stone: Increase the healing of this skill, increase the duration of retaliation, reduce the casting time.
Forced Engagement: Increse the time of slow and taunt by 1 or 2 seconds.
Vengeful Hammers: Increase the damage of the hammers, add vulnerability and weakness to enemies.
“New Utility Skill 1”: Pull target towards you, stunning them for 1 second. 50 resource.
“New Utility Skill 2”: Consume 3 conditions, gaining 1 stack of might for every consumed condition. 30 resource.
Legendary Demon Stance
This is supposed to be the condition stance, but actually its more like a suicidal stance.
Proposed Legendary Demon Stance
Empowering Misery: Increase the healing of this skill.
Pain Absorption: Increase the resistance gained from 1 second to 2 seconds. Increase energy cost to 40.
“New Utility Skill 1”: Apply poison to the revenant. AoE fear for 2 seconds to enemies around. 40 resource.
“New utility Skill 2”: Gain 1 seconds of stealth for every condition on the revenant. 30 resource.
Legendary Centaur Stance
This is supposed to be the support stance, it do a decent job on that department. The biggest issue is the table.
Proposed Legendary Centaur Stance
Ventari’s Will: Remove the casting time, increase the radius to 300 or 400. Make the table to automatically move towards you when you go out of range.
Energy Expulsion: Do not destroy the table. Make the fragments explode if no one pick them, healing by a fraction in AoE.
“New Utility Skill 1”: Leap to the ventari table. 40 resource.
“New Utility Skill 2”: The table will dash to your target, knocking them back. 50 resource.
Staff: This weapon is kind of interesting, i can see that it going to the right direction imho but as the other weapon it’s way too specialized.
Proposed Staff Change:
Increase the number of targets to 5 on skill 1.
Forceful Bash: Add a stack of might or 10 seconds.
Rejuvenation Assault: Heal the revenant by a small ammount, maybe by the value of 1 orb.
Punishing Sweep: Add a knock back effect on this.
Debilitating Slam: Make it a leap, and slam the ground, crippling enemies around the target area.
Surge of the Mistst: Make this ability to go to my target, not forward.
I never had the oportunity to use Warding Rift properly
Legends
I would like to talk about the stances itself, there should be some passiveness on them that make them a little more interesting.
Proposed Legends Change:
Legendary Dwarf Stance: Have a 30% chance to gain protection and retaliation for 6 seconds every time you are hit. Some internal cooldown.
Legendary Demon Stance: Have a 60% change to apply 1 stack of burning that last 5 seconds when you hit a target. Some internal cooldown.
Legendary Centaur Stance: Have a 30% chance to gain regeneration for 10 seconds every time you are hit. Some internal cooldown.
I was thinking on creating a new post with my ideas, but i think is better to post it here.
GENERAL IMPRESSION
As everyone has noticed, the Revenant is quite weak and there seems to be zero synergy between the specializations and skills, also the weapons are way too specialized to an specific legend, making them useless when you swap to a legend that doesn’t ‘belong’ to the weapon.
Also, there seems to be no benefit on swapping legends from the traits. For example, the mesmer and elementalist get several benefits from using F1-F4, while the revenant get nothing from it. If this mechanic will be swaping + Fn from this class, it should be a good think to swap the legends.
Weapons
Mace: By far my favorite weapon. My only concern is the lack of defense capabilities on this one. If we take the Mesmer Scepter weapon, we see that we bring lots of conditions, is a range weapon so you don’t have to be close to the target or the fight to be effective and you also get a block, which help you with enemies that try to focus on you.
Proposed Mace Change:
Searing Fissure : Reduce the cast time to 3/4.
Echoing Eruption : I would add a knockback effect on this hability, it will help to keep enemies at bay and control them.
Axe (Off Hand): I don’t feel like there needs to be a big change on this weapon, maybe increase damage and duration on chill.
Hammer: I’m a bit confused at this weapon, It’s like is lacking on all departments and is super slow.
Proposed Hammer Change:
Hammer Bolt : Reduce the cast time to 3/4
Coalescence Ruin : Increase the cooldown to 4 seconds and add 2 seconds of pulse in the affected area that apply cripple after the initial damage.
Phase Smash : Make you inmune to all damage and conditions while jumping to the targeted area.
Field of Mists : Reduce the cast time on this skill OR Make it reflect projectiles.
Drop the Hammer : Reduce the cast time to 1 second or 3/4 seconds.
(edited by Emtiarbi.3281)
As we are going to start using Revenant for this weekend, i think we should have a Revenant sub-forum similar to the Borderland Stress Test sub-forum.
I can see a Fan weapon added to the game.
- Mesmer using Fan as the art in the Profession section
- Elementalists using fan to control the elements like Avatar Kyoshi
- Thief using a Fan in a Geisha assasin style -Sadly there is already a Fan skin for focus weapons so i doubt it will be added as a seperate weapon type
ANet shattering my dreams since 28/08/2012
I can see a Fan weapon added to the game.
- Mesmer using Fan as the art in the Profession section
- Elementalists using fan to control the elements like Avatar Kyoshi
- Thief using a Fan in a Geisha assasin style -
I don’t mind having groups of intelligent NPC and groups of no-so-intelligent NPC.
For example:
- No veteran shouldn’t be that intelligent.
- Veterans should be quite intelligent and at least dodge when needed (with a cooldown).
- Elite veterans should be very intelligents and move from AoE, interrupt players, evade, etc.
- Champions should be like elite veterans but stronger or something.
- Bosses should be bosses (?).
Also, depending on the composition of a group of NPCs, for example a group of pirates with a captain should be more challenging/smarter than a group of pirates without a captain.
And i think that is possible with the new AI for HoT
You can also go to Metabattle, there seems to be a couple of good builds there for mesmer
I hope that they create a Revenant section on the forum so we can discuss our feelings on this weekend
Are they just looking to nerf reaper prior to it coming out? So odd that a specialization gets nerf before its release…
Everything makes sense now
Building a Better Centaur - where will these
in Guild Wars 2: Heart of Thorns
Posted by: Emtiarbi.3281
Do we know anything about the scope of AI changes in both HoT content and old content?
Aside from that presentation, we don’t have any information. I hope that they implement it in most(if not all) areas in the game.
News-day is ALWAYS Tuesday.
Wasn’t the spec teasers shown on monday?