Form your own group, exclude the heavy armor classes, play with whatever group-composition you like, and let others do the same.
Your desire to “prevent” others from playing their class for a week is just petty and spiteful.
This would be a fantastic feature to have.
sorrowI think that saying “try touneys” isn’t a valid argument to prove me warriors are weak tbh.
Hot-join heroes make me laugh. sPvP is full of low rank players, the inexperienced, the casuals and the downright skill-less and quite frankly, even poor players can have a limited measure of success here. Any class playing in these random rabbles, (as they mostly are,) can look good as there’s no real coordinated tactics, no communication and mistakes frequently go unpunished. It’s like a group of hooligans on a messy, free-for-all rampage. Sure, the Warrior can be fine when you’re surrounded by allies and when the enemy you’re facing has as much chance of being a rank 5 as a rank 35, but to use hot-joins to kitten a class is crazy.
Tournament play is where we should be looking if we want to critically appraise a class, and the fact that Warriors are so under-represented in tournament play and in high-end tournaments speaks volumes. In tPvP you’re generally facing more experienced players who know their class very well, know their role and are often well coordinated. Mistakes are more often punished. In short, there’s a higher standard of play here and this is what we should hold the Warrior class against, not the random free-for-all of sPvP.
So the question is, if there’s no problem with Warriors in PvP, why aren’t they wanted or used by experienced, high-end teams?
EDIT:
I don’t think anyone is running with pets in PvP.
What can I say?
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Brutally bad. Never go it alone as a Warrior, always have allies by your side. Against any competent opponent you will, the overwhelming majority of the time, lose.
There’s nothing more to be said really.
you must not know how to play them right they are a great class for roaming and 1v1 and alot of fun
Warriors are great for 1v1’s and I’m just doing it wrong.
Yeah, that must be it. Thanks.
Doesn’t explain how or why.
Allow me.
Warriors lack sustain. I’d direct you to the Warrior forums where there are some great discussions and detailed breakdowns of the problems and faults with the class. Anyone who has ever played a Warrior, (as obviously you haven’t,) is in agreement that our lack of effective sustain in fights is one of, if not thee, primary problem with Warriors in PvP.
Jonathan Sharp has also recently acknowledged this exact problem and as such, has committed to addressing this in upcoming balance patches. When the majority of the community, (not just Warriors themselves,) and the Developers all recognise there is a problem, it’s safe to say, there is a problem.
All of the “positives” you’ve listed are negated by the fact that on paper, Warrior builds appear to be strong. In reality however, things play out very differently. How can we bunker/tank when our sustain, healing, damage mitigation and condition management are sub-par? What use is glass-cannon, high damage when we cannot reliably inflict that damage? Mobility if fine for running away (when our movement skills aren’t impaired by numerous conditions,) but fleeing doesn’t kill enemies, nor does it cap or defend points. Banners in PvP? That’s just laughable, as is your comment about using a Signet build for soloing. Deary me.
Warriors suffer from woeful condition management, kiting issues, poor Traits and badly realised trees, (an issue also recognised by Jonathan Sharp,) and terrible, terrible healing – arguably the worst in the game.
So yes, Warriors have the “largest build diversity”. The problem is that none of them are strong enough to be taken seriously in competitive PvP. Maybe if they gave Warriors a cheesy, spammable, unblockable, evasive, boon-stealing chain-skill we’d do much better? Pfff.
No tears here though.
Rejoice! Warrior fixes are coming!
Now let’s all start complaining about how long we’ll have to wait to see these fixes. o.O
What I said might seem obvious to you, but I can almost guarantee that many of the people in these forums ignore these things. I didn’t make this post to hear myself talk. (or see myself type? ..) I made it in the hopes that someone would listen and change up their style and see improvement from it instead of coming here to whine.
Saying that hammer, longbow, GS, etc builds suffer from the same problems is a GROSS generalization with abundant oversight. Do not be so quick to judge me on mine, and then turn around to submit your own.
You are right about having the time to learn and play. Most people don’t have huge blocks of time to learn their class, but apparently they have eternity to come here and complain.
I never said warriors are perfect I agree they could use some tweaking. My problem is with people coming here and discouraging any/all new players from even trying the class because they use sweeping statements like, “Horrible” and “Brutally bad”. The OP has probably already rolled a guardian and that makes me sad.
In closing:
Do I think warriors are perfect? Of course not. I just think they have a larger than average learning curve, and a community more willing to spam the forums with “warriors are garbage” posts than take the time to learn.
That’s a fair and reasonable reply and I apperciate it.
I do take issue with a couple of points you make though; the various different builds do suffer from the same problems with the only difference being a slight alleviation in one or two aspects of the problems – what I mean is that regardless of what you choose, there is no proven, strong build that can be relied upon, like every other class has. This is due to poor class design and not player-skill. Can these builds be played to good effect? Yes, but what can Warriors do that other classes can’t do far, far better?
No matter what build, Warriors still suffer from a depressing lack of real sustain, woeful condition management, kiting issues, Trait trees which are poorly set out, too many weak (and near useless) traits, and terrible, terrible healing.
I’m not whining here, I’m merely making observations based on my own and other players’ experiences. I love the Warrior class, love the game and I will keep playing as I have been doing but I will continue to call it like I see it. “Brutally bad” and “horrible” may not be the words you’d use to describe duels as a Warrior but more often than not, it is exactly that.
We are in full agreement with regards to your point about Warriors having a “larger than average learning curve” but I think this should not be the case. You shouldn’t have to fight and try so much harder just be be on par.
Lastly, I’d be less worried about people spamming the forums saying “Warriors are garbage” and more worried about the fact that, for the majority of PvP’ers, Warriors are garbage.
Fix the class, not the players.
if we had a 3rd weapon slot i can see it being OP unless there was a restriction. it had to be ranged and it had an unchangeable 10 second CD when you switch off of it (you can switch between the two other weapons to whatever trait/runes you have affecting that)
streamlining traits to make them at par with other classes traits ESPECIALLY in our grandmaster trees which ATM is a silly joke
Of course a 3rd weapon slot should come with certain restrictions – what form the restrictions should take is another matter but as an idea, allowing Warriors to use three weapons in combat is a fairly good one and one which fits well with our “weapon-master” class description. Naturally, increased options like this would lead to a massive increase in build diversity.
I think we’re all in agreement that our Traits undoubtedly could do with a revamp.
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@Drek Thalon:
There’s some good advice in your post, but having said that, tactics like these always look great on paper. What I mean is, it’s easier said than done and takes little to no consideration of what your opponent is doing (nor their level of skill.)
“The best-laid schemes o’ mice an ’men, Gang aft agley.”
Much of your advice, such as “cleanse conditions”, “avoid AoE” and “keep up the pressure” are generalities and to be honest, quite obvious. The problem being that much of what you say is precisely what Warriors have trouble doing. Read the forums; you seem to be under the impression that everyone else runs a greatsword/Bull’s Charge/Frenzy/glass-cannon build when that’s clearly not the case. Shout builds, hammer builds, longbow builds, etc. have all been played and discussed and lo and behold, they all ultimately suffer from the same (if not similar) problems. Of course player skill is a factor but you cannot seriously insist that the class is not at a disadvantage in many key areas in comparison to other classes? “L2p” is as arrogant as it is unhelpful.
On this note, if you do believe it’s just a learn-to-play issue for most, fine, but learning to play the class means putting in hours and hours of dedicated practice. Most people I’d guess don’t have the luxury of being able to spend 4, 5, 6, 7 hours per day to do so. What we’re left with then is a PvP game which is unfriendly, unwelcoming and frustrating for the more casual players. An important point when you consider that a thriving PvP game needs as many players as it can get.
I’m not saying dumb it right down, but PvP shouldn’t just be for the elite, highly skilled players – it should be something everyone can play and enjoy. For this to happen, first and foremost, the classes must be balanced fairly. What’s the point in having a powerful class that very few can play successfully? Bravo to you if you’ve mastered the Warrior class to the extent that you can win most/all matchups or duels. I wish I was that good, and I mean that with all sincerity. Sadly, myself and (I suspect) the majority of other Warriors are struggling for the most part despite our best efforts.
Responding to other players who would like to play and enjoy this class more by simply saying “l2p” is, quite frankly, a churlish attitude to have. Very few are calling for Warriors to be made into and over-powered, easy win class. Most of the “biitching” (as you call it) is actually just Warriors who would like to see some parity. If you think the class is fine and we all just need to “l2p” so be it, but understand you are firmly in the minority.
tl:dr We’re not all as good as you. Like I said, bravo.
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No need to be so kitten ed and use so many ironic provocations
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(i counted 3)I never said that Warrior is the best pvp class…i am sure it isnt
I just dont agree with your description that warrior is “Brutally bad”And i referred to 1vs1 only!
(because you mentioned “The almost complete absence of Warriors in top-level play” which does definitly not consist of 1 vs 1 only…)
… “brutally bad” is really exaggerated… Warrior may be not the best pvp class but Warriors can definitly keep up with a lot of builds from other classes… at least in 1 vs 1!
What about “horribly disadvantaged” or “frustratingly weak” or “painfully unsuitable” or any other way of saying essentially the same thing? Warriors are brutally bad at roaming and 1vs1.
You’re right when you say that top-level play doesn’t solely consist of 1vs1 but surely you won’t deny that being able to function effectively without team-mates to back you up is an essential part of being successful in tPvP? The fact that Warriors are so bad the overwhelming majority of time is the reason why they’re so under-represented in competitive PvP – having to dedicate another member of the team to babysit a Warrior puts that team at a significant disadvantage.
The OP referred to roaming and 1vs1, to which I responded to by saying that Warriors are the worst class for doing so. I don’t even know why we’re debating this fact?
Lastly, you say “Warriors can definitly keep up with a lot of builds from other classes… at least in 1 vs 1!” To me the opposite is true – Warriors are at their best when not matched in a 1vs1 scenario, but instead are far more effective in team fights.
The bottom line is that Warriors are kited and killed with relative ease. Read the forums – the consensus on this is there to see. Warriors badly need help in PvP.
New stance mechanic: On F2 and F3 – an aggressive stance and a defensive stance.
A 3rd weapon set: Self explanatory – allow us to swap between 3 weapons in combat.
Overhaul our Traits: Streamline, tweak and improve our Trait trees.
That’s a great idea!
Brutally bad. Never go it alone as a Warrior, always have allies by your side. Against any competent opponent you will, the overwhelming majority of the time, lose.
There’s nothing more to be said really.
then you never played warrior long enough or didnt find the correct build to use on warrior
or you never met a good warrior in 1 vs 1
1,456 hours since headstart and Rank 26 in PvP. I think that’s a decent enough level of experience, don’t you? As for the “correct build” – there isn’t one. The build I use now is as good as I can get it for my playstyle. I’ve played most, if not all, of the most common “viable” builds with varying degrees of success. Regardless, the overall picture is one of a sub-par class in comparison to the other classes – an experience shared by enough fellow Warriors (as well as those who play other classes,) to validate my opinion. The almost complete absence of Warriors in top-level play must just be a coincidence too.
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/page/10#post2092002
I guess everyone in this thread has got it wrong too, or are you going to argue that a Dueling class list would read any different?
Or… perhaps you’re just a far better player than the rest of us?
Instead of banners, Warriors should just carry white flags.
It’s worrying when threads of relevance, especially threads that are critical, are deleted. We all chose to play this game for fun, enjoyment and entertainment. If game imbalances are spoiling any aspect of these then surely the proper recourse is to inform the game’s developers as to why. Would they prefer we just left the game to play something else? I don’t get it. We complain and moan because there’s a lot wrong with the class. Because we care. Because we want things to get better. Because we want to keep playing this game.
Forums are and always have been where players come to voice concerns and complaints, and to call for changes. Those who are happy with their class and with the game aren’t on the forums – they’re playing the game. If the Warrior forum is full of complaints, whines, rants, etc., it’s because there are so many issues that players aren’t happy with. Other class forums aren’t as “toxic” because their classes aren’t in such a bad shape. I’d have thought this much was obvious.
ArenaNet can either listen to it’s players and make the game better for them, or those players can just leave. It’s not complicated.
I saw a banner once in sPvP… a Warrior was lying dead next to it.
Poignant, eh?
Roll a Warrior Rok. One day, ArenaNet will change the Warrior class and we’ll have our days in the sun.
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http://wiki.guildwars2.com/wiki/Furious_Speed
It should be moved to 100% chance on critical on “melee” hits. This will give it some flavor and make it an actual good trait choice for us.With an internal cool-down of 1 second.
The funny part is that you don’t see the glaringly obvious issue with giving a class perma melee crits essentially for free…
I believe the suggested trait is to give a 100% chance to gain Swiftness on critical melee hits – not a 100% chance of critical hits for melee attacks.
I would gladly take a 100% chance on critical “melee” hits to gain Swiftness. However, I don’t think lack of Swiftness is a core problem with the class and so I’d regard a trait like this as a “bonus” – better than what we have but not a necessity.
@Scoobaniec; While I agree that other classes have too much, (or rather, too ready access to) Protection, I think it’s more prudent to ask for some ourselves instead of hoping that ArenaNet remove or nerf it for classes which do have it.
You say “once its get fixed” Warriors won’t be complaining about not having any – can you tell me where you read about these proposed fixes and what they’d entail? (I ask as I haven’t read of any Developers commenting on Protection being too strong although I could easily have missed it.) Converting Vulnerability into Protection via the Warhorn is not the same as having self-generated access to it. Warriors rely too much on other classes as it is.
Brutally bad. Never go it alone as a Warrior, always have allies by your side. Against any competent opponent you will, the overwhelming majority of the time, lose.
There’s nothing more to be said really.
Tell me again how necros are UP in pvp? Also warriors just got buffed with the boon hate mechanism. You don’t need to reroll. Just master your own class.
The buffs Warriors got changed very little, if anything at all, as none of the changes addressed the core problems with the class in sPvp/tPvP.
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indeed something is wrong and that is your list XD.
Wariors can bunker too if they wanted to but they don’t feel the need to. All the other classes do. Even guardians because they have very low base hp. Stat wise the warior far out classes all the other professions in armor and hp. Why else are wariors always requested in dungeon runs?Ranger doesn’t have protection
Elementalist doesn’t have perma protection and there’s stuff wrong with the rest of your list too. I may not have played warior much in pvp but I have played elementalists, guardians and rangers.
I’m sorry but I’m wondering, why are you even commenting on Warrior topics?
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Mind sharing your build? I’ve always wanted to get rid of GS.
Of course, but rather than derail this topic, I’ve posted it as a new topic. I’d be grateful for any constructive feedback. The link to my build can be found here:
It’s really hard to talk through how I play as there are so many variables. If there’s a team fight on-point for example, I’ll happily just circle with the Longbow causing as much damage as possible – the Combustive Shot skill with Arcing Arrow and Fan of Flame are all good ways of racking up the damage and points in these situations. However, a well timed blind from a Smouldering Arrow is probably one of the greatest skills to learn, not just for your own sake but for your team-mates’ sake also. Anyway, generally speaking this is how I fight.
Sigils and Runes: For weapons I prefer a straight and constant 5% additional damage from every attack, so I go with Superior Sigils of Force. On-swap Sigils are good but after the initial effect, they do nothing. If I could swap weapons every second or two, that’d be a different matter altogether. But I can’t. Similarly, on-crit effects are good too, but I’m not built for high crit-chance, so choosing Superior Sigils of Force means I’m getting the most constant benefit from them. For the Shield I go with the Superior Sigil of Paralyzation for the extra second of stun (although it may not work?) I’m still undecided on this one to be honest. Runes – Superior Runes of Divinity. Quite simply, they offer a good, broad boost to all stats. Now, while some stats may provide more direct benefits than others, (Power, Precision, etc.,) I’m wary of ignoring the importance of other stats as they all have their benefits. A little extra Vitality for example can be the difference between life and downed. I’d just rather be a bit stronger overall than very strong in a few areas while being weaker in others… but I do love damage, so the Berserkers Amulet and Jewel is a no-brainer.
Traits: I’ll be as brief as possible here as they’re pretty self-explanatory given my weapon-set the way I play as outlined above. Most notable for my melee set are; Axe Mastery – more damage, and Leg Specialist – for Throw Axe. For the Longbow; Stronger Bowstrings and Burning Arrows – Fan of Flame and Combustive Shot keep enemies on fire so I benefit quite a lot from the increased 10% damage it gives. Signet Mastery for more uptime on the Signet of Rage boons and for more frequent condition wipes from the Signet of Stamina. I burst and move a lot so the minor traits of Building Momentum and Versatile Rage help here too, (but minor traits are just a wee bonus really.) Heightened Focus and Berserker’s Power are standard.
Utility Skills and Elite Skill: Balanced Stance for staying on-target and for stomping. Bull’s Charge for gap-closing and the knock-down, allowing you to get the hits in. Mending for the condition removal (and it’s not too bad a heal.) Signet of Stamina for more frequent dodges but more importantly, for the condition wipe. Signet of Rage – no explanation needed.
That’s it. Nothing too special but (I suppose like many builds) if played well it can be an effective and powerful* build. Just remember the golden rule as an sPvP Warrior; Never Go It Alone.
*When I say powerful, I mean powerful for a Warrior. Not powerful like, oh I dunno, an Elementalist… a BM Ranger… a Guardian… a Mesmer… a Thief… an Engineer…
Anyway, I’d be grateful for any constructive feedback.
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I’ve never used one of these build-calculator sites before, but I’ll do my best to briefly talk through my choices and my thinking behind it. Bear in mind that everything is situational and essentially down to individual play-style, so while I’m far from being a noob I certainly wouldn’t regard myself as highly-skilled, so what follows is just how I like to play the game. More often than not, I’ve found it to be a successful build in sPvP and easy to play…
-Please Copy and Paste link-
http://intothemists.com/calc/?build=-so-7wFCVKVP0S4ZL-60;9;4J;0TJ49;503945-5-V0CNV0sV2DsV2D5Bl
Tactics: Longbow as my primary weapon. I initiate all fights at range for obvious reasons; it’s safer for me – if I have to flee I already have space between me and my target. In melee it’s far more difficult to disengage and escape. It also affords more room for maneuver to position myself better for what’s about to happen.
Reaching out with damage as I close on them means they have already lost some health by the time I get on top of them. I really try and “soften them up” and pester them with the Longbow until I decide when to go melee, (or if they close in on me all the better.) There are several approaches to doing this depending on what class I’m facing, but normally I’ll advance using Pin Down and Smouldering Arrow. (Sometimes I’ll pop balanced stance to ensure I won’t be stopped en route to them but Smouldering Arrow does the job.) Then I swap to Axe/Shield.
Straight in with Shield Bash and Eviscerate. Maybe a Cyclone Axe too, (well, why not?) Auto attacks until they try to retreat or disengage (and most of them do as Warriors are so easy to kite and kill.) Depending on the range, I’ll either use Throw Axe for another immobilize (auto-attacking still) or Bull’s Charge to stop them dead. Again, depending on how the fight is progressing, I may have another Eviscerate ready (and I’m not adverse to popping it even when my Adrenaline isn’t full) or I may swap back to Longbow and fire another Smouldering Arrow/Pin Down combo. Still in melee and dodging as much as I can I’ll double-click Arcing Arrow for a point-blank AoE explosion then back to Axe/Shield asap… Shield Bash, Eviscerate, etc.
Balanced Stance and Shield Stance are used if needed but always, always use the stuns and immobilizes when they’re available. I always try to have Balanced Stance ready for the stomp. If not, I’ll just Axe them to death.
I was discussing axe/shield vs. mace/shield if your off hand weapon is a GS. But I agree with you for the longbow/axe-shield. I just find multiple stuns are useless on some classes unlike immobilize.
You meant 4 secs of immobilize not 4 abilities to immobilize, right? If they break out of your longbow one -and by now people are used to the longbow immob- then the axe one is nice but it won’t apply that much of a pressure.
It’s sad but true what you said about not running in tpvp without a babysitter.
My apologies – when I use the term “immobilize” I wasn’t specifically talking about the actual condition – I simply mean the four skills I use, (Shield Bash, Throw Axe, Bull’s Charge and Pin Down) stop the enemy target from moving out of melee range. I know that two of them are Stuns but to me they pretty much do the same job and in my mind I refer to them as “immobilizers.” I just mean ways of stopping them moving.
I simply find that in-close, using any of these gives me more time (even an extra second or so) to hit them. More-often-than-not I use Throw Axe at point blank range when the pressure’s already on them – it adds a wee bit more. Surprisingly a lot of players panic (if that’s the right word) when they’re repeatedly prevented from moving and I feel I do take the advantage in these situations. As Warriors, we all know how frustrating it is to be held and attacked in the same spot!
The debate about which is more effective – Stuns or Immobilizes – really comes down to the quality of opponent you’re facing. But yes, our need for a babysitter or two is depressing as however well we can do with team-mates around us, there are always going to be times when we’re on our own. It’s in these times, (and there are many of them,) that the weaknesses of the class are frequently and brutally exposed.
We do need help badly. As much as it’s a “team game”, inevitably a lot of the time you don’t fight as a team.
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Hopefully we will see some real and effective changes to the Warrior class on the whole… and sooner rather than later.
The last changes (buffs) discussed in the last SotG (and then implemented) were entirely lacklustre and it was obvious (to me and undoubtedly many others) that they would not address the core issues which were making Warriors very sub-par in sPvP and moreso in tPvP. I don’t know why ArenaNet are so afraid to make any strong changes to the Warrior class, especially when there are several really powerful classes dominating PvP already, (and have been for some time.)
I’d like to see some radical changes to our class – primarily to our woeful Burst mechanic, then some moves to address our kiting and sustain issues. Like you, Demosthene, I don’t particularly care how these problems are remedied… just do something. Unleash the Warriors!
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Balanced build.
First image with no buffs or food, the second image with the standard buffs and food I run; FGJ and SoR, Superior Sharpening Stones and Bowls of Curry Butternut Squash Soup.
Axe+shield with paralysis sigil:
1.Get a guranteed Evis Crit off a shield bash which given the right spec line (increased burst damage from burst abilities) is superior to 100b in speed and damge. It is too fast to use a stun breaker on as opposed to having a 100b get on you.
2.Axe two and 3 are meh.
3.Axe auto attack is the highest of our weapons. If your GS abilities are on cooldown you can just use axe autoattack while running after someone.Someone tested it but I never verified it :
I run with longbow as my primary weapon, swapping to the Axe/Shield combination (with the Sigil of Paralyzation) and it is indeed very effective – the Shield Bash to Eviscerate is an excellent move and importantly, is very fast to execute. Whether the Sigil adds another second or not I do not know, (it certainly feels like it does,) but regardless, Shield Bash to Eviscerate is still one of the best moves a Warrior has.
I agree that Cyclone Axe is pretty weak but it’s fast, so I always throw one in there for an easy wee bit of Vulnerability on the target(s). It’s quick and instant so I just think “why not.” But yeah, it is meh.
Throw Axe – when traited with Leg Specialist – is excellent. Again, it’s a fairly fast with a good range and it rarely misses. A 1 second immobilise is fantastic not only for chasing but for in close too.
My typical “rotation” is always pretty much a variation on this; damage at range with the Longbow, when I want to close on them – Smouldering Arrow followed immediately with Pin Down (the Blind helps a lot in getting right on top of them,) Axe auto-attack, Shield Bash>Eviscerate, Bull’s Charge, auto-attack, Throw Axe and another Eviscerate. Pop Balanced Stance during the fight as well and you can pretty much be on them enough to either kill them outright or at least force them to flee.
All I’m trying to do is keep constant pressure on them with the immobilizes so I can lay the pain on them. Of course they can break immobilizes but with 4 of them at my disposal, they’re not breaking them all and so they will take a power of damage from me.
Oh, and remember, as an sPvP Warrior: Never go it alone.
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Our Traits are all over the place, literally.
I enjoy reading well thought-out suggestions as to ways in which the Warrior class can be improved, (particularly for tPvP/sPvP,) and I appreciate the time, effort and thought my fellow Warriors put into constructing and presenting their ideas on the forums.
My “wish-list” however is not so well thought-out (haha) and very simple:
Double the amount of dodges we can do (as standard) from two to four.
Give us effective passive condition-removal.
Give us access to Protection.
Or, my ultimate request would be for ArenaNet to implement some sort of stance mechanic. For example:
F2 – Aggressive stance – Fury, Might, Vigor, etc. Take far more damage.
F3 – Defensive stance – Toughness, Protection, Regen, etc. Damage output greatly reduced.
I’ll leave it to others to define the details but you get the idea. I’m not saying give us all these things, but something, anything, along these lines would be good as undoubtedly, outside of PvE, Warriors need some radical improvements overall as we’re in a terrible state at the moment.
Agreed. I’d like to be able to move and resize all the elements of the GUI. In particular, the enemy target information; having this top-centre of the screen is annoying and obscures the action. Loosing sight of your enemy (and their attack animations) behind their health bar et al is so frustrating. Then of course there’s all the particle effects as well…
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Elementalists can have the same amount of weapons that Warriors have when Warriors can have the same amount of magic that Elementalists have. Sound fair?
I’d like my Warrior to have Stealth skills like Thieves have but that’s a ridiculous suggestion, as is yours.
I would love to kill him.
Never before have I seen a more uninspiring character in a game. Arrogant and unfeeling, dull looking with a dull voice and a dull personality.
Honestly, he looks like a pile of putrid vegetable matter that’s been rotting in the bottom of the kitchen bin. I look at the Sylvari players in-game and some of them are just fantastic looking; colourful, vibrant and beautiful. Trahearne just looks murky. There’s absolutely nothing epic or mighty about him. Just dull. I actually cringed when he gave one of his “rousing” speeches. He’s just not a man you’d follow into battle. Not at all.
Think of William Wallace; “Fight and you may die. Run and you will live, at least awhile. And dying in your bed many years from now, would you be willing to trade all the days, from this day to that, for one chance, just one chance, to come back here as young men and tell our enemies, that they may take our lives, but they will never take our freedom! Alba gu Bràth!”
Think of Aragorn; “Sons of Gondor! Of Rohan! My brothers. I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields when the Age of Men comes crashing down, but it is not this day! This day we fight! By all that you hold dear on this good earth, I bid you stand, Men of the West!”
Think of Winston Churchill; “We shall go on to the end, we shall fight in France,
We shall fight on the seas and oceans,
We shall fight with growing confidence and growing strength in the air,
We shall defend our Island, whatever the cost may be,
We shall fight on the beaches,
We shall fight on the landing grounds,
We shall fight in the fields and in the streets,
We shall fight in the hills;
We shall never surrender!”
This is the sort of thing that gets the blood flowing for battle…
Now think of Trahearne and weep.
By all means make me a sidekick but at least let me be the sidekick of someone cool, someone I’d want to fight and die beside. Trahearne ruined the Story for me entirely.
All rezzes that count towards the achievement are “legitimate”.
If you believe otherwise you’re simply creating a problem where none exists.
Yeah, the (almost) complete lack of ability to customise the UI is infuriating. Personally, I cannot see any downside in allowing players to arrange their screens in whichever way they want. Offering the player-base simple options to move, resize and enable/disable all elements of the UI is hardly a tall order, (in fact I’d say it should be a standard feature.) Alas, we are stuck with little annoyances, such as the perma-tracker, the enemy info-bar positioned top-centre of the screen (which frequently gets in the way,) the weapon tool-tip boxes that pop up during combat, etc.
For all it’s faults, SWTOR’s interface customisation was excellent.
Please ArenaNet, give us the ability to arrange our screens any way we want!
I have the female T3 human cultural and this is something that’s bothered me since first getting the armor. For such an expensive set, the dye options are rather plain, so it would be fantastic to be able to apply 2 colours to the fabric.
Two more small complaints about this armor – the metal belt is of a different texture than the rest of the armor. What I mean is I cannot dye the belt to be the same colour as the armor because the same dye gives vastly different results, even though they are both metal. So my belt is always a different colour from my suit of armor. (In the screenshot below you can see the belt is far lighter even though it’s the same dye.)
The chest piece has a useless small dye slot on it that does nothing, (shown as yellow in the screenshot.)
These may be small annoyances, but it’s often the little things that grate the most.
Just for the record: The thing below wouldn’t pop up during combat. Only the tooltip for one of the skills would show.
Ah, you’re right, my mistake.
Regardless, 1 box is just as annoying as 3 boxes. See below.
(edited by Enmity.3428)
Really, how difficult can it be to give players (who prefer using the mouse) a menu option to turn off these annoying boxes that obscure the action during combat? After months of playing, I think everyone is well aware of what each weapon-skill does. If not, let them keep the tooltips on until they learn them. I cannot see what the big problem in doing this would be? It’s the little things like this that take the shine off an otherwise excellent game.
If, as stated, the upcoming updates are intended to address bugs and fixes, I sincerely hope this issue is resolved. The screenshot below illustrates the problem; having this sort of thing pop up during combat is extremely irritating:
I play a Warrior – lvl80, full Exotic/Ascended, glass-cannon, all the best gear/weapons, food-buffs, etc., with similar (if not the same) skills/traits as Strife… and I can’t come anywhere close to doing what he does in that video. Nowhere near it.
Now, I regard myself as a good player and I know the class inside-out. So from my perspective, that video shows nothing more than an exceptionally skilled player, and not necessarily an overpowered class. I have little doubt that Strife would be an equally formidable Thief/Mesmer/Guardian, etc.
It’s important to accept that some players are quite simply better at these type of games than others. I believe there are a number of players who cannot or will not accept this fact. Superior skill and ability will always be definitive and players like Strife (and Wethospu) are clearly not your “average” players. Saying all Warriors need to be nerfed based on what players like these guys can do with the class is plainly idiotic.
True, Warriors at the moment are probably the most well-rounded class, but they’re not the “God-class” that others perceive them to be. The trick is to make other classes as equally well-rounded; to put all classes on a comparable level, not to batter the Warrior class down to a lower level.
As an aside, I also have a lvl80 Thief, and in WvW, PvE and PvP, I die far, far more as a Warrior than I do as a Thief.
(edited by Enmity.3428)
Agreed. Terrible looking animation!
I also lose my cursor all the time, (forcing me to wiggle my mouse around until I catch it again,) but the worst aspect of this for me is when I unwittingly place the cursor on a weapon skill… and 2 or 3 large, screen-filling tip boxes spring up and block my view of everything. In fact, even when I’m using the cursor in a fight to click attacks, these boxes are so infuriating.
Seriously, how bloody hard would it be to give us an option to TURN OFF THE KITTEN WEAPON TIPS? Months after release and we still don’t have such a basic feature.
What if armor classes were removed and every piece of gear was bumped up to Heavy stats? What if base health pools were equal across all professions, giving each equal base survivability?
A bad idea in my opinion. You talk of an “equal base survivability” without considering the skills and traits available to each different class and how these better define a character’s ability to survive.
For example, I have two characters, (a Warrior and a Thief,) both full exotic lvl80’s, both spec’d for maximum damage and both with about 500 hours play-time each. When a fight turns bad and I’m about to die imminently, I always feel far, far more confident of surviving when I’m playing the Thief simply because the Warrior’s escape and evade options are miserable by comparison. In short, I die more as a Warrior. A strange outcome when you consider that my Thief has 11,000 health, (less than half that of my Warrior,) and with a vastly reduced level of toughness.
The thought of my, (or anyone else’s) Thief getting heavy armor, 20,000+ health and a dramatic increase in toughness would destroy the whole class system in this game. Goodness knows what any other classes would become through such a radical change!
I do agree with allowing other, out-of-class armors to be transmuted and worn – I’d personally like my Warrior to be more deft looking, but that would require her being allowed to wear some light/medium armors.
The Temple is always contested on my server. It’s completely disheartening, (and it’s been this way for weeks.)
As things are right now, I’ll log in each day to see if the Temple is accessible – if it’s not, I’ll probably just log out again.
Terrible, terrible game design from Anet.
I agree completely.
Really, how difficult can it be to give players (who prefer using the mouse) a menu option to turn off these annoying boxes that obscure the action during combat? After months of playing, I think everyone is well aware of what each weapon-skill does. If not, let them keep the tooltips on until they learn them. I cannot see what the big problem in doing this would be?
Again, it’s the little things like this that take the shine off an otherwise excellent game.
A pointless removal of a much-used feature. Well done ANet.
Also, for a supposedly triple-A MMO title (based primarily on cosmetics,) the basic lack of ability to preview armor and weapons on the TP is laughably pathetic too. Months after release and we still cannot see what we’re going to buy without leaving the game and going onto some third party site. Hell, we can’t even sort armor into heavy, medium or light. I can only shake my head in dismay.
For such a fantastic game, simple omissions like these really are puzzling. And frustrating.
Below are two of my biggest annoyances in-game at the moment:
1. Preview option for the Trading Post – if I’m going to spend a large amount of gold on a weapon or piece of armor, I would like to know what I’m getting.
2. A menu option to disable weapon tooltips – an essential for those of us who prefer to mouse-click.
Enmity Raze, level 80 Warrior.
en·mi·ty [en-mi-tee]
noun, plural en·mi·ties.
- a feeling or condition of hostility; hatred; ill will; animosity; antagonism.
raze [reyz]
verb (used with object), razed, raz·ing.
- to completely destroy (a city, town or other settlement).
(edited by Enmity.3428)