Showing Posts For EphemeralWallaby.7643:

Outfits: How ANet is missing out on sales

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You assume that they didn’t already crunch those numbers and do such a market analysis behind the scenes.

~EW

Vendor Ascended Gear?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You have the Safe Box as a valid option to utilize. Put all your most valuable stuff you don’t want to sell in there, and then you don’t have to worry about it.

~EW

I suppose I should just buy one to try it out. Like I said, I’m constantly switching out my weapon set, so my weapons get scattered about my inventory. It seems pretty cumbersome to have to remember to move all your weapons into that bag prior to selling anything, but maybe in practice it’s not so bad.

It might take some getting used to, but I find it quite useful. I usually keep 1 on every character to hold food, lewt bags I want to wait to open, looted rares/exotics to MF later, and other misc sundries. I have one character with 2 safe boxes… the second I use for his second set of equipment to swap out builds when I need/want.

~EW

(edited by EphemeralWallaby.7643)

Vendor Ascended Gear?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You have the Safe Box as a valid option to utilize. Put all your most valuable stuff you don’t want to sell in there, and then you don’t have to worry about it.

~EW

3 Simple Changes to Fix Warriors

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Last time a dev checked and reacted was before HoT 7 months ago. Even If we create 100k post, at the end we will receive random nerfs and random buffs Just like the last couple of balance patches. You guys are wasting your time If you think that devs looking in the war forums. The hope is real I guess

I did say, “might.” :P

Anyways, if the devs were looking for ideas, farming for common complaints, or whatever, then a single huge popular thread will go a lot further than a ton of small ones for grabbing their attention.

I think they do look at forums; at least a bit… I also think they use a ton more metrics than just forum chat to make decisions about how they manipulate all the classes.

Give them a reason to look in here.

~EW

P.S. One thing I’ve noticed as a running theme in the Warrior section is that many OPs phrase things in ways that would put a dev on the defensive if s/he were to reply. If I were a dev, I would’t reply in a forum thread where I’d have to be on the defensive. Heck, I hate being on the defensive in any thread anyway.

(edited by EphemeralWallaby.7643)

Mushed Spore Samples, why?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Inculpatus cedo hinted at no such thing; do park a character, though, if that would please you. =)

I just run around the map; there are a plethora of ‘gardens’ for them, and, as stated above, they respawn quite quickly.

Lol, sorry to misrepresent. You hinted at farming and I extrapolated that parking a farming alt was one way to do said farming.

~EW

3 Simple Changes to Fix Warriors

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

If y’all just kept adding to already established posts about “fixing Warriors” then you’d have a massive multi-page thread going that might actually ping on Dev radar to check out… instead of a multitude of single page posts that are easily ignored.

…just a thought…

~EW

Mushed Spore Samples, why?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

What do you really need them for, anyway?

The Superior Sigil of Torment comes to mind. I’m not the OP, but for me I’d love to get my hands on a couple of these sigils and not pay the ~17g TP prices.

I also feel that the Pristine spores are a bit more onerous to farm than they need to be.

But, hey, maybe at some point I’ll just park a farming alt in a field of ’em as Inculpatus hinted to do.

~EW

(edited by EphemeralWallaby.7643)

Emotes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

One of my favorite memories from playing AC2 was the /gokart emote. When you use it, your character will take up a sitting position as though s/he is driving a go kart; and retain that position as you moved around. Thus you’d look like you’re driving an invisible go kart while traveling normally. When you’d couple this with the /follow emote, you’d have a huge train of people go-karting across the cities and lands. Absolutely fun to watch and to participate in.

I’m not suggesting GW2 implement that… I’m just giving another illustration as to how awesome emote variety can be.

~EW

why so much hate towards HOT?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

It also comes down to perceived value vs actual value. If you’ve spent 100hrs playing HoT content, and you went full-whammy on the expac, then you’ve spent $1/hr of play… way cheaper than most AAA titles or the theater. I feel that at that point the player has gotten their money’s worth, even if they’re no longer enjoying the content now; but that doesn’t seem to be the perception. I suspect that many of the people who’re complaining about HoT have played more than 100hrs… And, playing HoT content includes playing with elite specs (in all modes, not just in HoT maps), time spent gliding, exploring HoT maps, etc.

Those who spent only (for example) 10 hrs in HoT and then said, “kitten this kitten,” AND haven’t touched gliding, elite specs, or anything else since… then, yeah, I feel bad for ‘em. ANet can’t please everybody, but they are trying to please as many people as they can.

~EW

(edited by EphemeralWallaby.7643)

Make the Expac 2 feel like a real expac

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

To everyone who has any issues with what they got out of their HoT investment:

How many hours of entertainment does it require for y’all to feel you’ve got your money’s worth out of a MMO expansion? How many hours have y’all played HoT?

If the answer to the first question is realistic, and the answer to the second question is larger than the first question, I hate to break it to you but y’all got your money’s worth.

~EW

Enought Wings, is time for Capes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

If clipping is that much of a problem, maybe capes like the Balthazar outfit has.

Sorry, JaFW, that won’t work. The Balthazar meatoberfest bib is on the wrong side of the body. We’d have to submit it as a bug.

~EW

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I will be passing this thread along (again) in my weekly report to the team!

Just make sure you mention that it would’t be incredibly funny if they were to not include the bunny ears for the March sale, but then have them on April 1st.

So not funny that I wouldn’t be laughing hysterically… for many minutes. Nope, not at all.

~EW

(edited by EphemeralWallaby.7643)

Enought Wings, is time for Capes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Its not so much their tail that is the problem.

Assuming that the cap attaches at the collar, it would clip through their entire body.

that would also have to be addressed. seems like a big problem.

It just depends on how you spin it.

Everyone get’s a cape, except the Charr. The Charr get Meatoberfest bibs!

~EW

One element missing from gameplay

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

There’s also the harpy feather. 3 seconds of invisibility and it works while moving. Its sold by a merchant after an event so it’s not as easy to get but its more useful for disengaging.

I’d debate the harpy feather being more useful only because the stealth it gives lasts 3 sec, where the camouflage lasts 10. With the camo you’re guaranteed to get a chest or PoP, and there’s more distance the mobs could potentially cover when they leave you alone. But, both are very useful, aye. (I really need to equip ’em in my shared slot… been putting that off)

~EW

One element missing from gameplay

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I like that most places allow me to disengage, though, if I -really- need to get out. Let’s me recognize when I’m in over my head, fall back, and think of a different strategy, instead of just dying and waypointing. It’s not always -easy- to disengage, but it lets me control my own challenge.

Wanna know a neat alternative to disengaging? The heart vendor Kyra Sharptracker in the Plains of Ashford sells an Ash Legion Spy Kit for 28 karma (single-use). If you use it you become camouflaged (movement will break it)… but mobs will immediately disengage. The only drawback is you have to equip the kit, and then use it, you can’t just auto-use it from your inventory.

Best part is the kit is usable by all classes.

~EW

When is the meat festival?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Sylvari eat meat just fine ^^

This. There’s ambient dialogue to that effect, as well.

I really have to explain the joke? Fine…

…Sylvari ARE the vegetarian option; they’re not the ones eating the vegetarian option.

~EW

Enought Wings, is time for Capes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Also… if I’m going to stare at someone’s back for hours on end, then I enjoy the view of a behind more than I do a cape… my preference; just sayin’…

~EW

Enought Wings, is time for Capes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Wings are just capes that refuse to let the wind always get its way.

~EW

Weapons you'd like to see?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

If you get confused trying to figure out the difference between a water and land weapon, you need to be playing Hello Kitty Island Adventure. Plus they could always rename it lance, halberd, polearm etc

I completely agree.. but I’m trying to look at it from their standpoint, and what they’d have to deal with from the player base:

“I can use spears on land and underwater, so why can’t I do the same with my greatsword?” Or, “Why do I need to have a different ‘type’ of spear for underwater than on land, they’re spears right?” Or, “I just made the wrong kind of ascended spear and wasted a ton of resources.”

…and on, and on, and on.

“Polearms” would definitely be a solution.. if implemented right.

~EW

One element missing from gameplay

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Serious, you serious?
I want to play in my great gear, that’s a major point in playing the game.
The mobs are sparsely placed over the map, alone or in groups 2 or 3 — the point is, even if they were harder to take down, you don’t have to engage them. You can run right past them and get wherever you want to to get to…

I completely agree with Serious. Go grab some whites, blues, and greens… then your wish will be granted.

A “major point of the game” is finding the engagement you enjoy… and you’ve created this entire thread about how you’re missing the engagement from difficult mobs. You can skin any weapons/armor to look like anything, so no one is going to know you’re sporting whites/blues/greens… you can have the bad-kitten look from the gear you’ve attained, and not have to wear that specific gear. You still attained it, so you can still have pride in that you have it even when not using it.

Also, if you’re going to run away anyway in whatever armor your in, your thread is pointless. And, if you’re stopping to gather, do hearts, and whatnot… that aggro train is gunna catch up to you. You might find out that you can’t “run right past them and get wherever you want to get to” all the time.

It’s better to find ways to fix things for yourself, then to want the devs to change the game to fix things for you.

~EW

(edited by EphemeralWallaby.7643)

Weapons you'd like to see?

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Given that the spear is currently an underwater weapon, I can’t see them programming it to also be a terrestrial weapon… just ’cause of some confusion it might cause with newbies.

~EW

The armors in guild wars 2

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

My heavy armor doesn’t make me look bulky at all… Granted the legs, gloves, and boots are skins… BUT the chest piece isn’t… and what a hairy chest it shows off!

~EW

Attachments:

Chest missing in Timberline Falls

in Bugs: Game, Forum, Website

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Hello,

The chest is missing from the Thistlereed Grove in Timberline Falls. Attached is my character looking at where it should be, hehe.

I noticed it was gone yesterday, too.

I didn’t see if this was already been posted, so I apologize if it’s redundant.

~EW

Attachments:

How yould you fix Warriors?

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

How would I fix Warriors?

Well, if it’s a Charr, I’d sedate him and have an Asura perform a bit of minor surgery… then stick him in one of those vet cones for a couple weeks. While one of those are on, I’d expect he’d get some sort of buff to his shouts and rage skills. I’m sure his stances would be a bit off during that time, though.

~EW

(edited by EphemeralWallaby.7643)

Why warrior struggles in PvP

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

@kdaddy (and everyone else, hehe), I appreciate you spelling all that out… it’s helping me to understand more of the picture. You’re right I don’t really PvP much, if at all, and that admission probably got lost in that huge wall of text I wrote. Thank you for taking the time to explain more, I really appreciate it. I definitely have a lot more to ponder now. I’m not giving up that there isn’t some off-the-cuff skill/weapon combination that might help even the odds… but, yeah, I’m starting to see more of what y’all mean. I may not be much of a PvPer, but I do wanna help if possible.

~EW

Why warrior struggles in PvP

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

long range only sucks, because almost everyone and their mom has better long range dps then you do..also instant gapclosers..

I can accept that… as I said, y’all know more about it than I do. That was just one idea I had knocking around for the last couple days. The direct (dps) approach isn’t cutting it for Warriors going by all the forum threads, so it seems that some sideways thinking is necessary.

So, what ideas do you have that don’t require dev intervention? We might as well try to keep the conversation constructive, right?

~EW

(edited by EphemeralWallaby.7643)

Why warrior struggles in PvP

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Why would you go long range only. It sucks when someone melee you with massive dps burst while having a longbow in your hand.

With all long-range you’d also have Pin Down, Brutal Shot, and Rifle Butt all to help keep distance. If they want to dps burst melee you so badly, they’re going to have to either run up to you dealing with those skills being flung at them (and lose capture points, right?), or use up longer cd transportation skills to bridge the gap. Then after all that they’d have to contend with HB. Yeah, I recognize you can’t always keep someone at a distance, and I don’t have an answer for that except to utilize what you have to keep the distance and pressure them to use up all their CD skills so they’ve got a lot less to work with when they get to you. It’s about controlling the fight instead of directly dominating it with DPS.

There’s never going to be a perfect solution to the problems I’m reading the Warriors are facing. PvP isn’t (or shouldn’t) be built so that anyone has an easy time… but they should have a chance, aye, and I’m sad to read so many instances where all y’all feel forgotten by ANet.

~EW

(edited by EphemeralWallaby.7643)

Why warrior struggles in PvP

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

First, I’m really inexperienced in PvP and with the Warrior. I’m a long-time guardian player who’s fallen in love with the Warrior class (which I am switching over to as my main). So, I completely understand if what I’m saying below is missing vital information, but please remember I’m just trying to be helpful.

With all due respect, kdaddy, your post reads like you hit a wall and instead of thinking of ways to go around it, you’re just upset that you can’t go through it. It’s hard for me to imagine that the warrior in PvP is “all based on burst skills.” To me that sounds like you’re not thinking about the other things you can do, and how you can adapt towards the other dominant strategies you’re facing. PvP is all about thinking sideways, right? So with the Warrior class being so straight-forward, it seems even more vital to try to take a step to the left.

For instance, your point on the Ranger’s Cele (and if I may throw in the Gaurdian as well), you say they can just shed stacks of cond damage. The way I see it that means cond duration isn’t worth pursuing; and if you want to utilize cond damage, then the focus needs to be on continual quick applications of condis. It doesn’t matter so much if they get shed, so long as they get at least one tick, and you can reapply them quickly…. it’s about consistent pressure… make your foes use up their cleanses foolishly (in this case force the druid to keep having to go cele).

For the Guardian f3 ability… guardians have notoriously long CDs. The DH f3 has a 75 sec CD. So, if you can force them to pop f3, renewed focus, then f3 again you’ve just put two of their skills on a large CD; and with RF on cd, they’re less likely to use f1 & f2 if they haven’t already. I see that as awesome if you can do so without popping your huge attacks to do so… so, in what ways can you do that?

For the mesmer problem, I feel that Brawler’s Recovery and Savage Instinct are your solutions there. You have controllable and super quick condi cleanse: you can remove the torment/confusion, get in some attacks, and when the next batch of condis comes in, your 5sec cd is ready to pop for another cleanse. Isn’t this a functional defense against most condi builds? What am I missing?

The warrior has a huge range of weapons to use, and it can reduce weapon swap to 5 sec. That seems to me to be the advantage of this class that needs to be exploited more: your opponents need to worry about what combo of weapons you’re bringing to the table.

For a wild and out-there example… has anyone ever considered a rifle/LB against the metas they’re often up against? It seems like it’d bring a lot of advantage to the fight. such as 1) constant ranged ability means you can weapon-swap cleanse w/o having to worry about not being able to hit your target. 2) You can better avoid the traps of the DH, ranger, etc. 3) If other players are bringing melee weapons as their swap-outs, then you’ve just put a huge crimp in their abilities to mess with you. 4) longer range = more opportunity for dodging, damage avoidance, and advantageous positioning. In this case you’d be focusing on consistent pressure over burst/spike damage…. swapping weapons so frequently you won’t need to worry about the slow AA of both weapons.

There was a forum thread in the necro forums a few days ago where someone claimed they went into a PvP match with a core necro, and were able to take advantage of everyone’s expectations he was a Reaper. So, why not find ways to do that with the Warrior? …exploit their expectation that all you’re going to do is run up and hit them with bursts.

~EW

(edited by EphemeralWallaby.7643)

Suggestion: Mounts [Merged]

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Sorry OP, but I completely disagree with you.

Did you ever play vanilla DAoC (or even vanilla LotRO)? You’d spend 5-10 min staring at a horse’s kitten any time you wanted to travel any amount of distance.

Speedy waypoint travel might be immersion-breaking for you, but for me it’s immersion-enhancing. I’m in a world where the magic and technology is being utilized in order to help tame very dangerous lands. That’s as it should be.

Also, my time adventuring is limited, and I want to spend as much of that time being the hero as possible; instead of spending an inordinate amount of time gazing at a horse’s kitten.

~EW

(edited by EphemeralWallaby.7643)

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I said by adjusting your level, YOU’d have less. Doing less damage might mean mobs have a relatively higher HP, true

So combat is only a slog if mobs literally have a higher hp rather than only relatively? This part confused me. Can you clarify?

Sure, I’ll try. The way I’m thinking about it is that in lowering your effective level the amount of lesser damage you’ll do is already calculated by the dynamic level adjustment system in place. So I think the relative HP increase will be an incremental growth as you lower the level. This means it won’t be as noticeable, because the mob will also become more difficult to fight (dodging and positioning become much more important if you have to pay attention to everything the mob is doing). A mob with a large HP pool but not requiring much more attention is what makes it a slog… You’ll notice the HP boost because a boring fight is only padded out by HP. I think the Shadow Behemoth is a great example of this type of mob.

I agree that if the damage increase from mobs by lowering your level doesn’t wind up making the fight tougher, then the fight would remain boring and become longer from the relative hp adjustment. But, I think this would only be the case with the mobs that just have a single straight-forward attack. Most mobs in the higher level areas wouldn’t be this way.

I really hope that clarifies what I meant.

~EW

P.S. I’ll also reiterate that a way this can be tested cheaply by those who want more difficulty would be to don some green gear. Or even blue gear for the truly adventurous, lol. It would create a similar effect without having the devs reprogram anything. And, if it doesn’t work and I’m absolutely wrong in all this, they’d only be out a few silver.

(edited by EphemeralWallaby.7643)

Post a pic of your character only if your armor is mix-n-match

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

My warrior. I’m going for a steampunk pirate look.

Aetherblade Heavy Warboots, Legplates, and Gauntlets
Scallywag Chest
no shoulders
Magnus’s Left Eye Patch
You can’t see it, but he wields the Pirate Sledge (an anchor)

I really like that he doesn’t look like he’s wearing heavy armor.

~EW

Attachments:

Unblockable Blocked

in Necromancer

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Maybe re-post this in the Bugs section of the forums?

~EW

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I get the feeling that if ANet doesn’t have bunny ears out by Easter, there will be riots. o.O

~EW

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

There is no such point when a mob has one or maybe two attacks worth considering anyway and absolutely no defensive abilities to speak of. No amount of extra hit points or damage will make them interesting.

First, to split a small hair ‘cause it’s the internet… at no point did I ever say the mobs would get more HP. I said by adjusting your level, YOU’d have less. Doing less damage might mean mobs have a relatively higher HP, true… but, it wouldn’t be much, and that’s a hair I need to split. It’s not like I ever suggested anyone give the mobs 3k-20k extra HP… ‘cause I agree that just extra HP makes combat a slog. We’re not in disagreement there… hence I never suggested it.

Second, higher damage does make them more interesting. That’s the core of damage-based combat. Even Dark Souls has generic mobs that only have “one or maybe two attacks worth considering,” but how absolutely deadly they are makes them interesting. People cranked up Skyrim to Master difficulty because the prospect of one or two hit kills made the mobs and combat challenging.

An enemy can be as flashy as a strobe light and have 20 different kinds of attacks, but if they’re not dangerous it doesn’t matter.

So my above suggestion gives you optional increased lethality, and thereby increases engagement, w/o placing a barrier to players who don’t want the difficulty increased. To me that’s still a win-win.

Maybe we just need to agree to disagree?

~EW

(edited by EphemeralWallaby.7643)

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

No it won’t be more interesting. Hit points and damage do not equal a good fight, they make fights boring and un-interesting. It’s cool skills and mechanics that make a fight interesting and core tyria mobs lack anything interesting to begin with. They are just sacks of hp

You’re ignoring the point that many mobs already have more interesting skills/attacks if there were more reason to pay attention to them. Sorry you don’t see it that way.

~EW

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

More difficult maybe, but not challenging. More like boring, just see how old level 80 fractals was, a really boring experience. Hit points and damage is the LEAST thing they can do for challenge, it’s actual mechanics that make things challenging, when foes have interesting defensive and offensive abilities

It’d mean that attacks you might otherwise soak/ignore, you can’t. You’d have to be more engaged in the fight… many mobs already have interesting skills/attacks, or at least they would be if they were dangerous. To me, souping them up would make their defensive and offensive abilities more interesting… and in this way it might be realistically doable from a direction not requiring reprogramming all the mobs… and again, game-wide. If that doesn’t do it for you, then luckily it’d also be optional.

Fight perfectly or be a splatter is not appealing to me. Likewise, neither is AA and go get a coke. Ymmv.

~EW

(edited by EphemeralWallaby.7643)

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Btw, have you tried playing the endgame content in green equipment? It would be a way to test if what I’m suggesting is worthwhile, or if you’re correct that it isn’t.

~EW

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

IMO, I dont think that would make things more difficult.

Your hits are weaker and you have a ton more glancing blows, you have less health and less stats, the mobs hit harder, and it takes longer to kill them… all requiring more maneuvering and better timing than normal. I think that qualifies as making things more difficult.

They need to fix the mechanics of the mobs if they want it to be more difficult.

That is then a disservice to new players. Any change of this nature needs to be even-handed across the relative experience levels of the players in order not to inadvertently create a barrier to new players. That’s bad for business.

I can go on a lvl 10 and fight a lvl 50 mob and kill it. It won’t be difficult just time consuming.

I call shenanigans. :P

~EW

(edited by EphemeralWallaby.7643)

Difficult solo content

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

A suggestion I’d made in another thread was for the players to get a modicum of control over the game’s dynamic level adjustment feature.

If you want something more difficult, you can reduce your effective level in relation to the area. For dungeons/raids, the level could then be adjusted for everyone.

It’d be a game-wide addition that piggy-backs and expands on a system already in place.

~EW

(edited by EphemeralWallaby.7643)

Weapons you'd like to see?

in Warrior

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

My roommate has said frequently that if 2-h axes were available, he’d switch his main to the Warrior in a heartbeat… and that includes a 2-h axe skin for the hammer.

3. Some kind of knuckle weapon.

Agreed. Cestus, brass-knuckles (orichalcum-knuckles), handwraps, punching dagger, etc… doesn’t matter. If I can punch a dragon to death in Skyrim, I want to the same in GW2! Unarmed fighters are always my favorite to play.

~EW

Pre-order next expansion?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

There’s not enough information to make any kind of responsible and informed purchasing decision, regardless of HoT experiences.

~EW

When is the meat festival?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

As a sylvari – no vegetarians allowed at the meatoberfest!!!!!!!!!!!

Everyonething tastes good with enough ranch sauce.

~EW

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The easiest implementation I can think of is giving the players a bit of control over their dynamic level adjustment. This then could be implemented across all of the game, and not just raids.

Want to make the encounter/area slightly more difficult? Adjust your level to 2 lower. Want to make the encounter/area a lot more difficult? Adjust your level to 5 lower (this would probably be the cap).

For raids specifically, the entire raid could be adjusted instead of each individual doing it.

~EW

When is the meat festival?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Unfortunately it’s not what you’re specifically hoping for, but…

In the NW corner of the Diessa Plateau is the village of Butcher’s Block where the Charr are celebrating Meatoberfest year-round.

The only thing to do up there is a Renown Heart and 3 events. There’s no meat armor skins, no meat-themed gliders, nadda. Sorry. edit: I stand corrected on this point; see Sariel V’s post below.

I wish it were made into an annual event the likes of Halloween, Lunar Festival, and Wintersday. As part of the celebrations, Charr vegetarians could go to the Grove for a tasty “salad” alternative.

~EW

(edited by EphemeralWallaby.7643)

When Are We Getting Shared Gathering Slots?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I noticed there was a sale on infinite gathering tools today, but I have no interest in purchasing more than the one I already own until we get account wide gathering slots similar to the shared inventory slots.

I bought and use my shared inventory slots for the purpose of them being ‘shared gathering slots.’ It was the first thing I thought to do with the slots once they were available for purchase, and it works really well.

1) Put ultra-awesome gathering tools into shared inventory slots.
2) Have any other type of bland gathering tools equipped on your characters
3) When you log in a character, open up the inventory and double-click on the ultra-awesome gathering tools to switch them out with the bland ones.
4) Before you log out your character, open up the inventory and double-click on the bland gathering tools to switch out with the ultra-awesome ones.
5) ???
6) Profit

~EW

(edited by EphemeralWallaby.7643)

Scrolls of Experience

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You can at least compact them by trading them 20 at a time for a Tome from Miyani. I think there is a tiny Tome sink in guild hall upgrading.

I read the OP as talking about the blue pink Experience Scrolls you get from birthdays and whatnot… not Writs of Experience from the dailies. Experience Scrolls can’t be traded for Tomes; only the Writs can.

~EW

edit: misremembered the color, lol

(edited by EphemeralWallaby.7643)

Scrolls of Experience

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

You can use ‘em once a week to do a key farm. Eventually you’ll run out.

~EW

What next elite spec do you expect?

in Guardian

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The spec I expect is the unexpected spec.

~EW

Gear advice pls.

in Necromancer

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Imo if you’re going to switch up your gear/build for going Ascended, then try out your new gear choices with exotic first to make sure they work together how you want. Once you’ve established it in exotics, then transfer over to ascended.

~EW

the new ascended trinkets for non-raiders?

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

lol hold on, just being sarcastic here. I’m one of those “casuals” locked out of the ascended trinkets I need. I find it asinine that many raid guilds do ascended gear/build checks (trinkets and weapons) but some of those trinkets are locked behind the raid. So if I want them, I need to re-spec my gear and play a build I don’t like. Kinda goes against the manifesto of the game… “GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun…”

That’s not a problem created by GW2 game design. That’s a problem created by player elitism and lack of creativity nurtured by other games’ bad game design.

Fight the power!

~EW

(edited by EphemeralWallaby.7643)