Showing Posts For Erasculio.2914:

Do Legendary User Impress You?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

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nnnnnnrixTrix.7168:

what impresses me;

1) player skill.

That.

Legendaries are a matter of grind and luck. Neither deserves a reward, much less admiration.

The only value they have is their appearance, but for that it doesn’t make any difference if there is only a single Legendary in the game, or if everyone has one – the skin doesn’t change the more people have it.

I think it’s rather immature to have an item because it’s rare, as opposed to because one likes how it looks. This need for external validation is easy to understand in small kids… Not in adults.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Why left and not right reinforced shoulder?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I believe historical armor used to have reinforced shoulder on the side not wearing the shield when they only had one, right?

But the arm holding the weapon needs more mobility, so having less reinforcement on the right, with the goal of allowing that arm to move more freely, wasn’t that uncommon.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

What content rewards skill over time spent?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It seems time spent is the nature of the MMORPG.

No.

Time spent is the nature of WoW. Since the main reason why everyone and their mothers are making MMORPGs is to try to get a slice of WoW’s pie, this means modern MMORPGs have focused on time spent as well.

In the context of a pay to play game, rewarding time spent makes perfect sense:

  • It allows players to grind, increasing the game’s longevity through content that is easy to build – it doesn’t have to be fun, just make it give a reward and people will do it.
  • It keeps people playing, and thus paying, for a very long time. The more successful someone wants to be, the more he has to play, and thus the more he pays to continue playing.
  • It caters to the lowest denominator. Not everyone is skilled, and not everyone wants to bother with becoming skilled. Rewards for skill won ’t ever be reached by all players. Meanwhile, rewarding time spent means everyone could, sooner or later, have access to those rewards.

The thing is, rewarding time spent requires a very specific mindset. Most people, when going to the movies, don’t say “I’m going to watch whatever is there, as long as I get paid during the credits”. Most people go to the movies to have fun, not to get a tangible reward.

In other words, rewarding time spent caters to grinders, and not many others. This strongly limits the target audience of MMORPGs – if you take a look at subscription numbers, there are very clear patterns hinting that it’s basically the same players jumping from MMO to MMO, as opposed to new players entering the genre.

ArenaNet knew this. They mentioned they wanted to make a MMORPG for people who don’t like MMORPGs. IMO, they failed – whenever people talk about other games they have played here, a lot of people describe having played half the AAA MMOs released in the last years.

I would begin by not rewarding time spent, and by making challenging content. Assuming game designers cannot make challenging content is, IMO, the same as assuming they cannot make fun content – which means they aren’t that great designers in the first place. Single player games have always had multiple examples of challenging content.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Name an MMORPG better than Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Dungeons, armor, reward vs. time, boss battles, raids, no gambling, expansions (which GW2 will most likely never have), you actually have to travel across a map to look at the beauty of the world instead of waypointing everywhere (traveling should’ve been a crucial aspect of GW2, instead they implemented the wp system. Worst decision ever.), Auction House balancing, detailed quests, LFG system, Raid system, and just better progression in general.

Amazing. You managed to mention almost all features that make me not want to play WoW, and want to play GW2 instead.

If you really think GW2 is missing all those things, wouldn’t it be more logical to go play a game that has such things and leave GW2 behind you?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Erasculio.2914

Erasculio.2914

If you think flipping is stealing, you really have no clue how the market works.

It’s funny how flippers love to use the same excuse over and over to justify themselves, without being capable of providing any argument.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Name an MMORPG better than Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

People always say that Guild Wars 2 sucks and is terrible and stuff.
Please name an MMORPG better than GW2.

Irrelevant. MMORPGs are very mediocre games. Saying something is better than other MMOs is the same as saying that something is better than having your face eaten by kittens – why would you want that anyway?

This topic is useful, though, to highlight the MMO hopping scenario. It’s funny to see how many people here keep have played almost all big MMOs released in the last half decade, without ever finding what they are looking for.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Erasculio.2914

Erasculio.2914

I agree with the OP. Flippers love to manipulate the TP and artifically increase prices in order to get rich easily, but that has a detrimental effect for everyone else. Of course the flippers will opposite it, but IMO ArenaNet should either:

1. Make everything bought from the TP account bound, so flippers can’t buy low and sell high.

2. Remove players’ influence on the prices at the TP, by making everything to have fixed prices. This would be better on the long run and don’t have some issues the previous option do (account bound crafting materials…), but it would be a lot more troublesome for ArenaNet.

They have an economist, but I don’t really think that works. The real world economy has constraints that an in-game economy does not have. Some kids here think the goal of an economy is to allow individuals to make as much profit as possible (often to the detriment of others), but the true goal is to allow the highest possible amount of goods to reach the highest possible amount of people; in a virtual economy, the “highest possible” is incredibly, incredibly high.

You have already proven on another thread that you do not understand the concept of a free market.

You have already prove on another thread that flippers don’t want to lose the ability to make easy gold by manipulating prices.

Regardless of what do or do not want , you still have no basic knowledge of the market.

The fact you have no argument to actually support your theory is proof enough of how it’s not about what I want – rather it’s about how the exploiters want to continue to be able to exploit the TP.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

[Request] Wardrobe system

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

1. This is a suggestion. I have already reported it so I expect a mod to move it soon, but it’s the kind of thing that would have been better at the Suggestions forum.

2. ArenaNet makes a lot of money by selling Transmutation Crystals. Your suggestion would remove much of that money. Ergo, it’s not going to happen.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Erasculio.2914

Erasculio.2914

I agree with the OP. Flippers love to manipulate the TP and artifically increase prices in order to get rich easily, but that has a detrimental effect for everyone else. Of course the flippers will opposite it, but IMO ArenaNet should either:

1. Make everything bought from the TP account bound, so flippers can’t buy low and sell high.

2. Remove players’ influence on the prices at the TP, by making everything to have fixed prices. This would be better on the long run and don’t have some issues the previous option do (account bound crafting materials…), but it would be a lot more troublesome for ArenaNet.

They have an economist, but I don’t really think that works. The real world economy has constraints that an in-game economy does not have. Some kids here think the goal of an economy is to allow individuals to make as much profit as possible (often to the detriment of others), but the true goal is to allow the highest possible amount of goods to reach the highest possible amount of people; in a virtual economy, the “highest possible” is incredibly, incredibly high.

You have already proven on another thread that you do not understand the concept of a free market.

You have already prove on another thread that flippers don’t want to lose the ability to make easy gold by manipulating prices.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Im all for Balance, but

in Thief

Posted by: Erasculio.2914

Erasculio.2914

Then why are you even posting? A thief did the only thing he can do, he ganked you.

^ That.

Thieves are a profession meant to gank people. That’s pretty much all they are good for. Remove it, and you end with, well, nothing.

As much as I don’t like the profession and think it has a negative impact on the game, it’s rather obvious that ArenaNet is not going to remove thieves from the game. Removing their ability to gank would effectively means removing them from the game. Ergo, it won’t happen.

Just don’t walk alone in WvW, and make sure your team has some strategy to deal with thieves.

EDIT: Balance is an illusion. Zacchary.6183, a fellow thief made an excellent post not a few days ago describing the difference between true imbalance and cyclical imbalance. It really is a matter of L2P. Get over it.

Your post is extremelly ironic, considering how strongly he was trying to make the point that his topic was not just trying to find an excuse for ArenaNet to not nerf thieves. In the context of your post, that’s exactly what you are claiming his topic was about.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How do you distinguish yourself in this game?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

But this other MMO that I played for 3 years has put me in a mindset of “do x to progress, it shows you are a good player and not a baddie.” I hated that mindset so much, I left that particular game, but to be honest . . .

I am currently missing that aspect in GW2

If you left your previous MMO because of a feature you thought you hated, and then you realize you actually like said feature, it would be better for everyone if you went back to said MMO and left those who enjoy GW2 to play GW2.

Is there a way to build your [kitten] in GW2?

No.

Sorry to break your feelings, but the kind of things you talked about are not impressive to anyone. You don’t get status or admiration for grinding. When people come here saying “Dude, I got a Legendary after playing 18 hours per day every day for 4 months!”, that generates more pity than envy.

MMORPGs have not been built with any worth goal. By their very nature, pay to play MMORPGs reward time spent, not skill. And it’s usually time spent doing some mindless, easy activity that a bot could do better than a human being.

So you could try to get really time consuming things in GW2. You could parade around Lion’s Arch alternating between 4 Legendary weapons, with a Fractals backpiece, and alternating between 3 pieces of Radiant Armor and 3 pieces of Hellfire Armor.

It’s more likely people would ask if you are ok, though, than that they would stop to admire how much of a bad kitten you would be.

Players definitely did care what I wore in WoW, but in Guild Wars 2? People don’t give a single flying crap what you’re wearing

As bad as the GW2 community is, it appears the WoW community is worse.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Time to limit tp profit?

in Black Lion Trading Co

Posted by: Erasculio.2914

Erasculio.2914

I agree with the OP. Flippers love to manipulate the TP and artifically increase prices in order to get rich easily, but that has a detrimental effect for everyone else. Of course the flippers will opposite it, but IMO ArenaNet should either:

1. Make everything bought from the TP account bound, so flippers can’t buy low and sell high.

2. Remove players’ influence on the prices at the TP, by making everything to have fixed prices. This would be better on the long run and don’t have some issues the previous option do (account bound crafting materials…), but it would be a lot more troublesome for ArenaNet.

They have an economist, but I don’t really think that works. The real world economy has constraints that an in-game economy does not have. Some kids here think the goal of an economy is to allow individuals to make as much profit as possible (often to the detriment of others), but the true goal is to allow the highest possible amount of goods to reach the highest possible amount of people; in a virtual economy, the “highest possible” is incredibly, incredibly high.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Erasculio.2914

Erasculio.2914

New bodyguard Golems go haywire and attack the Queen, Logan runs off which leaves you to do the protecting. In the end it all turned out to be an elaborate plan of Scarlet (who is plotting together with the ministry) to assassinate the Queen.

That’s what I’m expecting too. I doubt the Shining Blade will be happy with those mechanical bodyguards, and they look a bit like the kind of steam technology we saw in the Artherblades.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Thank You.

in Queen's Jubilee

Posted by: Erasculio.2914

Erasculio.2914

I would like to thank ArenaNet for the many posts about the incoming update today. That kind of thing really helps to make us understand exactly what we will receive in a few days.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Account Wallet... I love this!

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Or, if one day I want to switch to a condition build from a zerker build…storing skins in a “locker” or something vs in bank would be a so nice.

Never going to happen.

Storing skins would make less people buy Transmutation Crystals, which are likely one of the best selling items in the Gem Store. Adding armors to a locker is complex since a piece of armor has multiple variables that need to be tracked, while dungeon tokens have none.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Is this a New Sword?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I have all skins from the HoM, and honestly I couldn’t care less if ArenaNet made them available to everyone in the game. The value in those skins is in their appearance, not in their so-called exclusivity. I feel pity for people who use skins they don’t even like just because they believe those skins are “exclusive” and so would be a sign of “prestige”.

I hope the new weapon set won’t be locked behind RNG boxes, but let’s be honest – we all know that’s exactly what’s going to happen.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

IMO professions and combat are shallow

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

We often get players who do not want to play GW2 and wish they were playing some other MMO. Those often come here to complain about the GW2 combat system, and to point how ArenaNet needs to change it so it’s exactly like the system in their favourite MMORPG.

OP, what MMO would you rather be playing right now?

I like this game. I sunk $700 usd to date but professions and combat are not impressive or living up to potential. things could be tremendously better in the above areas.

What MMORPG are you coming from? Which one did you play the most, before playing GW2?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

High lodestone prices

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The only issue is with an increase in demand, if a lot of people assume that Champion drops will make Lodestones and T6 mats common, thus making a Legendary easier to get. I doubt it, though, unless the drop rate from the Champions is VERY low – we will likely get a lot of people farming them.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Dungeon rewards=nice! ; fights=not so nice.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Yeah, but atm every dungeon is “easy” to do with 5 berserker warriors.
Shouldn’t that be some kind of alarm that boss damage output is too low?

No, it’s a sign that bosses only use slow one-shot attacks that you either dodge or you take and die, regardless of your max health and/or armor.

This topic is moot, anyway. One thing the GW2 community has told ArenaNet is that the game does not need fun content – the grinders here will do anything as long as it’s the most effective way to get a reward. Improving the dungeons so they would be fun is pointless when all the players here want is to grind anyway.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

IMO professions and combat are shallow

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

We often get players who do not want to play GW2 and wish they were playing some other MMO. Those often come here to complain about the GW2 combat system, and to point how ArenaNet needs to change it so it’s exactly like the system in their favourite MMORPG.

OP, what MMO would you rather be playing right now?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

I don't like the skins

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I came from WoW where I enjoyed every single armor set I picked up. Then I came to Guild Wars 2 where I hate every single armor set. The only armor sets I like in this game are the CoF armor and the Heritage armor.

Considering how ugly WoW skins are, and how ugly CoF armor is, I’m not sure the issue you’re describing is in Guild Wars 2.

IMO, most armors are fine. There some I don’t like, but I’m sure someone else does, and we have a nice degree of variety (other than the medium armor coats).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Account Wallet... I love this!

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Oh boy. Considering how we had people going into psychotic outbreaks after getting the “soulbound” Zenith skins with their characters, or when they didn’t receive the Zenith skins they “should have received” from the first achievement chest, I wonder how many dozen topics we will have from people complaining that ArenaNet stole their badges/tokens/moms/whatever.

Will be a funny week.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The return of Cursed Shore

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Be prepared for endless Claw of Jormag farming sessions. Nobody will touch the dragon, only farming the champs.

Oh my god that will be awesome >:)

It’s funny to see how often exploiters like to stop the progression of an event. First the Champion Giant Risen in the Cursed Shores, now the champions at the Claw event…

ArenaNet needs to realize that dealing with the symptom is useless when you have to amputate – they should just ban the exploiters. This will, sooner or later, fix the issue.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The Skinner Box

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

TL;DR
Play games to have fun, if you arn’t playing for fun, consider playing something else

MMORPGs are big Skinner boxes, you are right. The thing is, those who are playing GW2 are MMORPG players; ArenaNet mentioned they wanted to make a game for people who didn’t like MMOs, but they failed, and so the GW2 community is mostly players from other MMOs.

In other words, the people you are talking to are those that want the Skinner box design; or worse, those who are addicted to it. You are wasting your time telling people here to play in order to have fun, when what they want is to grind for rewards, and who cares about “fun”.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Karma?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Karma allows you to get the current best tier of armors, the second best tier of accessories and the second best tier of weapons (respectivelly exotics, exotics and rares). Arguably it already has enough uses in the game, even ignoring all other karma vendors (such as the ones for cooking materials).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The Minstrel should be a musical instrument

in Crafting

Posted by: Erasculio.2914

Erasculio.2914

The Minstrel is one of the most underwhelming Legendaries. It has only occasional musical notes effects, and an harp sound when drawn.

ArenaNet could actually make something different with this one. Other than adding footsteps and fixing the musical notes, they could allow players to toggle the Minstrel into a musical instrument, similar to the bell and the flute. It would fit the item, and it would make the Minstrel one of the most unique Legendaries.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

What do you want to see in GW2 before 2014?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

  • Better storytelling. The storytelling in the last Southsun event was a mess. The cinematics seen in Dragon’s Bash was great, but I don’t think that kind of cinematics would work with our characters. ArenaNet often relies too much on NPCs to tell a story, making our characters to appear to be mindless working drones serving someone else (Rurik, Mhenlo, Kormir a bit, Traheanne, Ellen Kiel, Marjorie). I wish they would use their instanced content to tell a story in which our characters are the focus, not someone else.
  • Better Dynamic Events. There are many great small events in the game, telling a small story even within a dynamic world. Unfortunatelly, after release the quality of events has taken a large fall. The World Bosses have always been incredibly weak – only Jormag is the “less bad” among them for having a cool looking battle in two phases, but it still has a lot of issues (and the second phase has been bugged since release, when the NPC says “The wall is down!” – dude, there is no wall, that was in the previous phase…). ArenaNet would theorically improve those bosses, but it’s hard to take them seriously after seeing how mediocre the recently introduced Karka Queen is.
  • Less focus on grind. Give us reliable ways to get rare crafting materials like Lodestones and Ectoplasm. We at least can use laurels to get fine crafting materials now, but ectos are the worst grind in this game.
  • Less RNG. So far the Living Word feels like an excuse to sell monthly RNG based skins. It wouldn’t bother me if we had to buy the skins with Gems, but using this lottery system as the only way to get all new weapon skins introduced in the latest updates feels extremely cheap.
  • Less focus on rewards, more on having fun. I don’t want to see content only for grinders (Southsun: mediocre storytelling, but 200% buff to Magic Find) or for achievement seekers, I want to see content for people who want to have fun just by experiencing said content.

I would love to see an expansion in 2014. The feeling of “There’s an entire new world out there to explore!” cannot be achieved with the piece-meal releases from the Living Word.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

New interview with Bobby Stein

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Bobby Stein is now the Lead Writer for GW2, a position he was given after release; before, he worked on ambient and DE dialogue, but it looks like his team didn’t do anything on the personal storyline or the dungeons.

Yes, that’s me saying Traheanne was not his fault, nor was Destiny’s Edge. For the records, I rather enjoy ambient and DE dialogue in GW2.

There’s a rather long interview with him published today at GuildWarsHub, talking about many different aspects of the Living Story.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

More renown hearts

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I don’t like the hearts either. As Diogo said above, they feel very much like the worst quests in every other MMORPG; with the difference (admitedly an improvement) that instead of it being just a matter of “go kill ten rats”, it’s a matter of “kill some rats and/or press F here and there”.

The issue is that the area without hearts also happen to have the worst events in the game. A limitation of hearts is that they lock part of the world – if a heart asks people to feed Ted’s cows and take care of his crops, we can’t have a Dynamic Event in which Ted and his cows would be driven away, with the zone overtaken by ninja zombies from Cantha. But Orr never uses this – the potential is there, but the events in Orr are the worst in the game, with very little story and no meaningful change in the world other than the constant “this camp has been taken/this camp has been lost” or the statues (which are more annoyances to get rid of than cool things to deal with).

ArenaNet should, IMO, not add hearts to new zones, but work instead in ways to communicate lore. This could be done through good dynamic events (there are many great examples), or through ambient dialogue (the Bazaar is great in this aspect), or through many other means (like the book carts in Divinity’s Reach).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I’d like to like him. Honestly. When he isn’t defending GW2 he makes some nice points on other topics.

I agree.

The same applies to Guild Wars 2. There are haters who want the game to fail and come to the forum just to try to circlejerk the game as much as possible; but those are rare now (we had a lot a couple months after release, though). I think most of those making criticism about the game in this topic actually want the game to succeed, and so are trying to provide constructive feedback.

I’m very critic about GW2 – in my review, I think I have found flaws in almost every single aspect of the game. This doesn’t mean that the ideas behind those aspects were not great. The concept behind GW2’s combat system is brilliant; the concept behind Dynamic Events is incredible, when you think about it. And the ideas stated in the Manifesto are great, too. It’s a matter of execution, but there is a lot to like behind GW2.

Same with Vayne’s posts. It’s annoying when he refuses to even consider constructive criticism, sure. But he also helps to deal with the occasional player of classic MMOs who comes here asking for ArenaNet to overhaul their systems and replace them with standard MMORPG stuff (quests, the Holy Trinity, raids, mounts, etc).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

So wikipedia is a random person?

Do you know who Hyphz is?

No?

He’s the guy who wrote that content.

And to your claim that everything in Wikipedia is true, well, guess what the Grinding article says about Guild Wars 2?

“Guild Wars 2, the sequel to Guild Wars, departs from the formula found in Guild Wars, with a clear gear treadmil”.

So I guess now it’s a fact that GW2 has a “clear gear treadmil”, then?

I’ll let others read your posts and decide if they want to believe your version or mine.

Vayne, I already told you – it’s clear as day that you have a very strong agenda in trying to find excuses for ArenaNet. You are assuming you have a credibility that isn’t there (much like Wikipedia, for the records). It’s not hard to not believe in your posts when you are defending ArenaNet – that’s what you do all the time anyway, with the token criticism here and there.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Are you sure you really want to argue about the original defintion and how most people use it?

Yes. Because your little definition of grind is just a random person’s definition, being exploited as much as possible to make up excuses for ArenaNet. Can you give anything close to an evidence that most people use your or Wikipedia’s definition of the word “grind”?

No?

So yep. All you have are excuses.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

This isn’t even an argument. It’s simply poor comprehension.

Indeed.

I’m not sure you realize you are talking about yourself, though.

You see in MMO parlance what people did was grind levels. That’s what it was and that’s what old gamers talk about.

“MMO parlance”, “what old gamers talk about”… Excuses. You have zero basis on those statements. They are just a way to find excuses for what ArenaNet has said.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

need help picking a server

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I would suggest Maguuma, I heard they were actively recruiting a while back and they have a strong WvW presence.

Sanctum of Rall is a great choice, too. Ask someone there to tell you where did that name come from.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

In my opinion achievement rewards are bad

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I of course don’t agree with the OP’s point, about how he deserved better rewards for his “superior” 10.000 APs.

However, I do feel bad that we don’t get a full armor set. I doubt ArenaNet will ever make the remaining armor pieces for Radiant and Hellfire. I also don’t know why, but I think it’s very hard to mix and match GW2 armors (it felt easier in the original GW), so having individual armor pieces just isn’t that great.

I wished they would finish the Radiant and Hellfire sets, even if the remaining pieces had no particle effect, just were fitting with the currently available parts.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Design Philosophy: Then and Now

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It’s your interpretation, and it’s their excuse.

They don’t define grind.
They don’t say "Grind is “doing stuff repeatedly to get to the fun stuff”.
They say Grind “to get to the fun stuff.”
Wich means Grind is one thing, and Grind to get to the fun stuff is another thing.

You choose to distort it to your white knighting convenience.

It’s funny how even “grind to get to the fun stuff” is suddenly meant to mean specifically “level grind”. That’s nowhere close to what Colin says…

There are some discussions not worth having, though. I think everyone in this forum has realized by now that Vayne won’t ever change his mind, even if Colin himself admitted how our dear editor is wrong. No amount of arguments is going to convince him, so it’s better we just ignore his posts about this subject.

(While still mentioning from time to time how the Manifesto was ultimatelly wrong, of course. Can’t allow people to forget that.)

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Inflexible Skin System

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Going with their current system, an alternative method could be the ability to salvage and unlock skins. Imagine a special salvage kit that could salvage the skin off an item. This skin could then be used to unlock it for your account (skin locker) and be used in the same way the achievement skins are. It may even increase sales, especially if there was achievements for collecting these skins.

I would love a system like that – or, even better, a system that completely splits skins and stats so we could place stats in equipment slots, and then pick a skin for it based on a selection of skins we had unlocked.

Unfortunatelly, I think that’s never going to happen. I think, based on how they are (now) not available as rewards in-game, that the high level Transmutation Stones are one of the best selling items in the store. Selling a consumable that is required for each time a skin is changed is just too much more profitable than selling ways for players to unlock skins.

IMO, this is one of the highest tolls we have to pay due to the Gem Store. The skin system could have been amazing, massively better than what we currently have… But due to the Transmutation Stones, I doubt it will ever improve.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Underwhelming Iconic weapon/skills

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

For example, you wouldnt expect a thief to not have stealth, and to come out of the ground with a bucket full of worms and flowers. It doesnt fit them, right? Exactly, iconic thing for thieves is; stealth, mobility, daggers, hit and run, high damage.

In other words, the rogue stereotype is of a class using stealth, and so people assume all variations of them need to use it. Meanwhile, the rogue profession of the original Guild Wars, assassins, did not have stealth.

Do you know what’s the stereotype (or, I guess, the “iconic thing”) for MMORPGs? “Kill ten rats” quests while using the Holy Trinity. I guess we should complain about how ArenaNet is doing something different over there too, now?

-sigh- again someone had to bring Wow, because apparently THEY were the ones to set the standard for modern fantasy, right?

It appears to be so. After all, we have people saying…

Another one would be DPS staff for eles, you would think a “mage” archetype would be dangerous with its iconic weapon(…) I have yet to imagine Gandalf running at the orks with two daggers….

…Obviously without actually reading “The Lord of the Rings”. If they had read it, they would have noticed how Gandalf used a sword for combat considerably more often than a staff, and how said staff wasn’t used for throwing fireballs or any of the other concepts commonly linked to the “mage” archetype. In fact, the battle in the book between two mages used words as weapons, not any of the stereotypical “fantasy mage” effect.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Candidate Trials T4

in Cutthroat Politics

Posted by: Erasculio.2914

Erasculio.2914

Agreed, however, my main issue apart from making the content not just difficult but next to impossible for someone like me who may have played for years but absolutely do not have pvp/twitch skills

So don’t get that achievement. In order to get the full “Support Evon Gnashblade”, for example, you need 6 achievements. You could do:

  • I Like Evon! (this one is very easy)
  • Gnash All the Blades (do a Daily, also very easy)
  • Gnashblade: Dungeon Runner (do a dungeon, it’s easy to find a group for at least one)
  • Gnashblade: Maw Mulcher (do Fractal level 2 and kill the Jade Maw easily even with a PUG)
  • Gnashblade: Direct Support (do just tiers 1 and 2 of of the candidate trials)
  • Gnashblade: Homeland Support (do low level events in Ascalon)

All those are simple, most are very easy.

If you think any player should be able to get all achievements in the game, I’m not sure you understand what the word “achiement” means. ArenaNet should reward skill more than they do, not less.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

A ? about the president of Anet

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Just wondering why we dont hear from him…..

Maybe because he’s, you know, actually working at the game? Instead of stopping to talk to a very small minority of players in the forum, no matter how said minority may have delusions of grandeur and think they are important enough to deserve time from ArenaNet’s president?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Underwhelming Iconic weapon/skills

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

What are those things you think could get some tweakings?

The main tweak necessary is in the players’ head. “Iconic weapon” in this context actually means “I want ArenaNet to follow all fantasy stereotypes and so I’m going to complain until the weapons do exactly what I think they should do”.

Guardian’s shield is a group support tool, focus works for self defense. I couldn’t care less if someone thinks Guardians are “paladins” (WoW is over there ->) who should use shield for self defense. Same with Elementalists and staves – daggers are more damage focused, staves are more suited for utility, and that’s working rather nicely as it is. No need to change how those weapons work due to a player’s narrow point of view.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

So, will we ever get a duel arena?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Dueling is an horrible idea that I hope is never implemented in GW2.

And, this topic is still in the front page of the forum. I wouldn’t tell you to use the search feature since it’s (still) broken, but you could at least check the topics in the first page of the forum before making the same complaint again.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Healing power and vitality - for variety

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

First of all, why they need to be fixed? The game just encourages you to go full damage (zerker) becouse the other options aren’t so good as fast killing possible. Wanna be defensive? Kill fast as possible so you wont take too much dmg.

I disagree with your points. The reason why people claim that Berzeker is the best gear available is because they assume all sources of damage can be avoided by dodging. If you can’t avoid all kinds of damage through dodge, they say, you are just a bad player who doesn’t really matter.

Ergo, increasing healing power, vitality or toughness would not be the answer. The same argument would stay – you don’t need any of those things, just dodge and you become invulnerable, that’s it. Doesn’t matter how much health you have or how much healing you can do.

Said point of view is wrong – there are some circunstances in which dodging is not the solution, such as when facing multiple enemies who can apply Immobilize in intervals shorter than a profession’s available condition removal. But this kind of scenario only happens in specific places on the open world, not dungeons, so people simply don’t care.

What ArenaNet should do is remove the crutch. Make the most profitable dungeon one in which there’s some kind of environmental effect reducing endurance to zero, so people cannot dodge. Suddenly, the entire argument of “anything but Power, Precision and Critical Damage doesn’t matter because you can dodge” goes away, and people see the need for defensive attributes (as well as a stronger need for support roles in dungeons).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

colin interviews with usgamer.net

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

You do have a point, I have no idea why the other OP linked to reddit instead of linking directly to the interview…

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

colin interviews with usgamer.net

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Kind of two different interviews from two different sites.

Please check the links before replying next time…

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Candidate Trials T4

in Cutthroat Politics

Posted by: Erasculio.2914

Erasculio.2914

I don’t see the issue with this. It’s hard, people kept asking for hard content. Of course it’s not going to be for everyone, but hard content never is for everyone. If you want to play that content just to enjoy it and you think T4 is too hard, do T3, it’s easier.

If it’s a matter of just wanting an easy way to get the achievements, well… I couldn’t care less. Doing content you don’t want to do just to get a reward, be it an achievement or something else, isn’t exactly smart anyway.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

colin interviews with usgamer.net

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Kind of old news.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

When does the Mule race come out?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I keep hearing about Mules and how they were a big part of Guild Wars 1. I was just wondering what happened to this race and when we will get to see them in Guild Wars 2.

Similarly to how NCSoft thought Canthan content would culturally offend Asiatic players, it was decided that the donkey players who are eternally chasing a carrot stuck in front of their faces would feel offended by the mule race.

Be happy the Skritt were allowed in the game, I’m sure NCSoft is still scared of the Skinner rats making a revolt due to the portrait of mice in game. Not that they would leave their littles levers enough to notice it, though…

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Open world Duels [Merged]

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

You have yet to make a relevant point towards this feature nor did you read anything that has been posted by the looks of it. You must be new around here.

Ad hominem instead of bothering to reply to the arguments that have been mentioned (repeatedly) in this topic… Why am I not surprised you are part of the “let’s duel” crowd?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Our reactions to farming nerfs

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The simple truth is GW2 has created content/itemization that the only means to achieve is via farming; it is a beast of their own making.

They tell you they do not want you to “grind” and to be able to “play the way you want to play” but then demand for you to achieve certain armor sets to have over 100gold or to achieve a certain weapon you need to acquire X thousands of materials.

It’s amazing how not only there is a lot of grind in the game, but also how so many rewards are given exclusively for grind. I think Legendaries are the perfect example – they could have been a reward for doing something actually legendary, instead they are just a massive grind.

It feels like Guild Wars 2 had two teams. One that believed in the Manifesto, built the very detailed world we have in-game with all its little wonders, and designed the art style of the game… And one team that decided to go 100% against the Manifesto, built Orr, and was in charge of the game’s reward system and Gem Store.

Unfortunatelly, there is zero chance ArenaNet will go back from their broken promises. I hope they can keep the next updates better than most of those we have been receiving, but I think the damage has already been done – the GW2 community is now mostly made by farmers and grinders, who want ArenaNet to give more grind, not more fun content.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons