treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
You’re delusional. I’ve been tested as above average intelligence, have a natural “gift” for science and mathematics, and a college education. Know what I do for a living? Wait tables at a Mexican restaurant. The real world doesn’t reward skill; it rewards prestige.
Of course, the real world rewards more than skill; it rewards beauty, influence, status. But it also rewards skill. There are multiple examples of this – a look at Time’s list of influential people shows many examples of skilled people who have been rewarded for it.
I think the point is that the world rewards real skill, not self delusional skill.
Skins are vanity items. You don’t “need” them since the stats are the same.
If you’re casual, you can still have full exotic armor, weapons, sigils, runes…
Skins are rewards for grinders or people who give money to Anet.
“Need” is irrelevant, considering how you don’t need to play a game in the first place. And you are right, skins are a reward for grind… But grind doesn’t deserve a reward. That’s the main flaw in the system.
Frankly I’d be surprised if my account’s life time gold total was a hundred.
The “Gold Hoarder” achievement track helps to know this, I think. I’m not sure if you can get the “Golden” title by placing 1 gold in the bank, retrieving it then placing the 1 gold back 100 times, but if that’s not how it works and if you place most of your gold in the bank instead of keeping it with your characters… Then your progress in that achievement would more or less show how much gold you have earned until now.
I’m at more or less 100 gold, for the records. After more or less about 800 hours of play… Which means, 12.5 silver per hour?
(Hah, the filter censors you if you try to say “less” followed by “800”, it thinks you are trying to use homossexual slang.)
(edited by Erasculio.2914)
You want the gear? Work for it..
This is a game, not work….
And thus you shouldn’t care that I get rewarded for enjoying my achievement quests. If this were work, I wouldn’t mind, since I enjoy every moment of it.
Unfortunatelly, since we are playing the same game, I have to care. Because if ArenaNet places all rewards behind a huge wall of grind… That’s not only the kind of activity they will make the most, but that’s also the kind of player who they will cater the most.
MMORPGs can be mediocre games because they don’t need to be fun – they can cater to players who just want to grind through mediocre content in order to get rewards. Those players, in order hand, are not going to complain when the game lacks fun content – they are going to complain when the game lacks rewards. Which means, games catering to grinders tend to get more and more grind focused as time goes by.
Is ArenaNet catering to grinders, and becoming more and more grind focused as time goes by? Regardless of your specific answer, this kind of change has an impact on everyone playing the game, not only on you. Thus yes, I care about what rewards you get.
I’m going to tell it like it is;
One’s perspective on gold acquisition is directly tied to the price of items in the game, and how far one is from having that much gold (one’s personal rate of income)—and that’s exactly how it is in the real world—no brainer, but just think about this for a moment; There are lots of different people out there doing different things.
The Rich
‘Pro’ Trade Post flippers
Hardcore dungeon speed runners
Real-world wealthy gem buyers
One-time (or more) lucky RNG winners of high-priced itemsThe Middle-to-low income class
Everyone elseIf you’re not in The Rich category of gamer, you will always “have to work quite a lot for [your] gold”. There is no way around this, not here in GW2 nor in the real world.
Your real life metaphor fails, in that GW2, unlike the real world, doesn’t reward skill, rather time spent.
“Oh, real life rewards time spent more than skill” – nope. I know we have some teenagers here who think about working extra shifts at MacDonalds, but that isn’t the difference between time spent and skill. In real life, “time spent” is being a Chinese factory worker, working 18 hours per day 6 days per week making repetitive and mindless motions that a bot could do – it’s almost exactly the description of grind, for the records. Meanwhile, “skill” is being someone like Steve Jobs.
Now, who had a higher salary? A Chinese factory worker, or Steve Jobs? Guess who worked more hours per week? And guess who was more skilled?
In GW2, the Chinese factory worker would get better rewards. That’s how all MMORPGs are, for the records. ArenaNet could have build something different… But they didn’t.
I love how you are attempting to be clever?, but you fail to realize that is I don’t NEED to make any constructive argument because I am in fact happy with the game as it is
So you admit you are just whining about people making constructive comments about the game, then? Since you say you are not saying anything constructive…
The thing is from your very sig we cant trust any thing you say because your views are so one sided that EVERYTHING you say is going to be nothing more then that view point.
Right, so you admit you are just whining about people making constructive comments about the game, and that you are not even bothering to read said constructive comments due to assuming you already know everything they would say?
I love how you are attempting to be clever?, but you fail to realize that is I don’t NEED to make any constructive argument because I am in fact happy with the game as it is
So you admit you are just whining about people making constructive comments about the game, then? Since you say you are not saying anything constructive…
You want the gear? Work for it..
This is a game, not work… And if it were work, it would be a poor one at that; one that rewards time doing easy and mindless things, like being a Chinese factory worker, instead of rewarding skilled behavior like the work of those who have build a career (engineers, doctors, and so on).
The reward system is bad, in that it focuses rewards on doing very easy content over and over again, aka grind, like all other MMORPGs do (and exploiting the TP, which is one more way to reward exploiters). The main flaw here is that grind does not deserve a reward.
I’m not bothering with Ascended gear. I never play in PUGs anyway, and the open world content can be done in exotics.
But they told us that this would be the last tier of armor.
Hah, right. They said thus will be the last tier of gear for the moment.
As much as I dislike this sort of attitude myself, I’m getting tired of people pointing to downed Guardians and Warriors and saying how much they suck, when in fact it’s usually these classes that are up at front meleeing things that are the real heroes in dungeons.
In the OP’s example, if the downed character had been a Necromancer using a Power dagger build in melee, I’m sure people would point it as proof that light armor professions are bad. Same if it had been a dagger/dagger Elementalist.
Saying “It’s ok to die a few times in melee because it’s high risk/high reward” doesn’t really apply only to Guardians and Warriors, despite how that’s what the community would make you think.
TL;DR: Putting Politics (and politicial process) in a game with permanent and long-term effects on the game’s storyline turns a community sour and venomous towards each other. please leave this stuff in the real world, I play GW2 to have fun, not have politics and other touchy subjects slapping me in the face every 5 minutes.
Uh… The community has always been sour and venomous towards each other. Just take a look at the WvW forum to see people fighting for being in different words, see discussions about balance with people claiming that the profession of the last guy who beat them is overpowered, the discussions between former GW1 players and former WoW players, and so on.
Yesterday I was in Orr and I saw that Arah was up. When I went there to do the event, I saw people farming the Champion Giant, engaged in a verbal fight with a very angry guy who wanted to kill the giant to finish the event chain and unlock the dungeon. “Sour” and “venomous”? Right there.
I feel that, being in the time > money-category, I have to work quite a lot for my gold.
Now, of course I should have to put in effort go gain something, but I think the effort required is too high.
I don’t really think you understand the scale of what you are taking about. The idea behind rewarding time often is catering to people who lack other kinds of achievements yet want exclusive rewards for dedicating most of their lives to playing a videogame.
We have people with /age above 3.000 hours, which means more or less 10 hours per day every day since release. If you get 80 silver per hour (which is little for the grinders), those players would get cultural armor in a bit more than one week; and from there not only they would want something more to grind, but they would also want as few players as possible to get the same reward, in order to give them the feeling of being special that they don’t get in real life.
This is the kind of public you are catering to when you make a system that rewards time spent more than skill – it’s the audience MMORPGs want to cater to since they are the players who play the most. It’s also the reason why the popularity of MMORPGs isn’t increasing, and why most of them are failing – it’s the ONLY audience MMORPGs cater to.
Guild Wars 2 would in theory be different, but it’s community is made by the same community that plagues other MMORPGs. Don’t expect your post to have any effect other than to make people who play 10 hours per day feel like they are better than you.
1. Some players use instruments to annoy others
2. Some instruments you want to listen to, are drowned out by others you don’t.
Or maybe…
3. We don’t want to listen to instruments at all.
I’m at that third category. My slider is set to zero and it won’t change any time soon.
It’s subjective, but as far as I’m concerned, if you’re looking for epic fights, you’re better suited to a single-player experience which isn’t sullied by poor coordination and combat that’s toned down so as not to drop the framerates of other players and balance concerns.
Funny to see even here the old excuse of “It will be mediocre content but that’s ok, it’s a MMO”. No wonder people still accept “kill 10 rats” quests.
It’s not my screenshot, unfortunately.
(I’m voting for Ellen, deal with it)
Someone’s eyes are going away soon >.>
I don’t see the problem here.
Many many <3s for that.
When Abaddon comes to feast on our eyes, I’ll ask him to spare one of yours.
This is the only reason you can bring up against this Fractal to support your awesome millionth human god-related thing.
Not really. It may be from the point of view of someone very close minded, but there are many other reasons for prefering the Abaddon fractal.
I hope you realize that anyone who sees the Gods in person will become blind… at least.
Any human. Maybe we will fight as the Forgotten… Which would be a fun way to add lore about them, too.
(edited by Erasculio.2914)
That not an mmorpg you want there you want a single player game that you can play with other ppl
This is the main reason why I think the things the OP mentioned won’t be implemented in the game. Too often we see people here saying, “If you want something better than this, MMOs are not for you”, using it as an excuse for mediocre, grind-filled content.
Well, I think people listened. I wonder how many GW2 players are just MMO hoppers eternally chasing that illusory perfect WoW clone, who will leave as soon as the next AAA MMORPG is released. I think that’s the great majority of the current GW2 community; everyone else was told to leave already.
The new skin ticket system is a prime example, as are the visual skins being one time use only @ $10 a pop. There’s no reason they can’t be reusable, indefinitely, and depending on how many gear sets you try out at max level, if you really like a cash skin, using it could cost you $30-$40 for your combinations.
The irony is that this isn’t the only way the new system is worse than the GW1 costume system.
(For those who didn’t play the game: ArenaNet sold in the in-game store special armor sets called “costumes”. Once bought, they worked as a layer over your armor, in special costume slots; this means you could keep the look of your old armor, instead of having to replace it with your costume. We could also spawn as many costume sets as we wanted, between all our characters, after just buying it once.)
One of the ArenaNet artists mentioned how costumes were cool, because they were easier to make – since they were not many armor pieces, rather a piece for the entire body and one for the head, the artists didn’t have to worry about clipping with currently existing pieces of armor. This made the costumes significantly easier to design than usual armor sets.
GW2 lost this. Not only we have to buy skins set by set, character by character; but also the skins sold are split into different pieces, and the clothes skins cannot even be worn in combat. This makes the current system not only far worse to us, players, but also for ArenaNet’s artists.
I love the game, I would love to hear what some of you do to level quickly, or just to have fun!
Ok, there is something I don’t understand – what do you actually like to do in the game? Do you like doing dynamic events? Exploring the world? Playing through the story? Gathering and crafting? Playing dungeons? Going WvW? Or what?
For the sake of realism, it seems like a thief should be revealed when taking damage, but still not sure how that would need to be balanced.
IMO, the annoying aspect of Stealth is how it can be used freely to reset a fight, so the Thief can run back and return a few seconds later, when all your utility skills are in cooldown. I often see this achieved by combining stealth with the shortbow teleporter, so a thief would still have a common way to escape even if damage revealed him; it simply wouldn’t be as risk free as it is today.
In every way that’s crucially important, GW1 was an MMO.
I think the main step back has been in the community. The GW2 community is exactly the players we did not want in the original Guild Wars – the kind of people who said “What, only 20 levels? That means there is nothing to do in this game, LOL!”, or that it wasn’t a true MMORPG because it didn’t have 40-men raids.
Unfortunatelly, ArenaNet began making concessions to those players near the end of the original Guild Wars (with the title ranks originally linked to making skills more powerful, even if the entire thing was nerfed later so rank became almost meaningless), and they were their main audience with GW2 (even if in theory they were not the main target audience).
That’s what we have now. Something that, in some aspects, greatly improves the original Guild Wars experience… But also greatly dilutes it by mixing many elements of common MMORPGs; and a community that couldn’t care less about the former aspects, only to obsess over the later elements. It’s greatly disappointing, but that’s what the game is.
Why can’t we have skimpy looking Heavy Armor? We did in GW1.
The Norn heavy armor is skimpy. The Norn medium armor is, too. I like how both of those outfits show the tatoos we can give our Norn characters.
On the other hand, why can’t we have less skimpy light armor?
Both Acolyte armors, this one and this one, show very little skin. Not to mention Devout armor. The first tier of Human light armor also doesn’t show any skin.
I agree, Stealth needs a counter, it’s one of the few things in the game players can do nothing about. I like the idea of using damage as a way to break stealth.
Like others have said, I think the Minstrel and the Metereologicus need to be a much higher priority instead of Frostfang. If anything, I have seen some of those two in-game but I have never seen someone with Frostfang, so I guess it’s not something ArenaNet has to work with right now.
IMO, it would be a nice reward if the Minstrel not only worked as a focus, were given footsteps and had the notes effects fixed, but also if it could be turned, when players wanted, from a common focus into a musical instrument sounding like a harp. It would make it a very unique Legendary, the exclusive way to have a cords-based instrument, and it would really fit the weapon.
Island of Janthir is known for being the main (or one of the main, at least) Oceanic server.
SOME of the players are not paying it. The rest are paying like they are supposed to
It’s rather common knowledge that you can go to Lion’s Arch for free. I wouldn’t be surprised if most players actually know about this, and if the few who don’t use it aren’t avoiding it less because of ignorance and more because of other reasons (you know the saying, “a fool and his money…”).
First off; you don’t ultimately care about what you got. The rewards are so meaningless in this game because you either have to grind your butt off for them, or because they are so fast and easy to get that you just don’t see any value in them. If you can get a full set in a day it becomes just another armor set, not something new and interesting.
I think that’s a rather immature way of seeing rewards, which again goes with the entire “internal validation/external validation” theory. I’m sure some kids only understand the value of something when they work hard for it or when they see other people giving it value, but adults (in age as well as in mentality) are expected to see the value something has regardless of how much work it took and what others think about it. To give an example, I’m going to get Sunrise – I couldn’t care less if I get it for free or if everyone in the game has it, I want that sword because I like how it looks, and its appearance does not change based on how many of it there are in the game.
I think the idea that “dedication” and “effort”, usually in the context of grinding mindlessly over and over through very easy content, is something that should be rewarded is just one more sign of how well publishers of classic MMORPGs have fooled players into believing that the time sinks seen in pay to play games were actually features, not just time sinks. We need the MMORPG community to leave that foolishness behind and understand that no, grind is not worth rewarding, much less required in a MMORPG.
I’m really not.
Whether PvE or PvP, you should have easy access to the tools necessary to play the game. ArenaNet make such sweeping, regular changes to the way a profession plays, you regularly have to consider completely changing your build, and in order to do so effectively, you need easy access to equipment.
If you can’t see that, there’s no helping you, and you’re as responsible for the current state of the game as all the other people who have somehow tricked themselves into mistaking stats for rewards.
I couldn’t agree more. IMO, ArenaNet stated very clearly in GW1 that their ideals of “skill > time spent” were meant for both PvP and PvE. Sad that they have changed their minds to cater to the mainstream MMORPG community.
The damage to the economy will probably outweigh any server load issues.
Just pay the wp cost like you are supposed to.
Your argument is wrong, in that we already don’t pay the wp cost. Claiming not paying it would break the economy means saying the economy is already broken. Ergo, it’s worthless.
By now, it’s only a matter of reducing server load and giving us one less loading screen. Not to mention have less people in the WvW maps who don’t want to do any WvWing.
An ideal situation would be: A boss where if you aren’t in full zerker and some top-dawgg player…you will likely die. And by full zerker and top dog, I mean..you don’t get hit by ANYTHING. If you cannot pull off full zerker, then you NEED to build in some survivability into your build. So a mix of builds would be viable. Some condition removal from necro wells, or well timed heals from guardian/ele…things like that. Mo
I would rather have something more extreme than that. I wrote about it here, but I would love to see a situation in which Berzeker is literally useless.
Never seen anyone playing as support, condition… in dungeons, also everyone in gw2lfg asks for berserker gear, so it means that cond,support… builds arent viable?
Anything is viable, as far as PvE is concerned.
The way GW2 PvE works, control is almost useless (there is next to nothing worth interrupting) and support often isn’t as useful as just killing the enemy. In other words, DPS is king.
Berzeker is useful in areas in which most damage can be dodged, and with players who can time dodge well. An area with a lot of enemies doing small attacks and areas with many enemies using Immobilize aren’t good for Berzeker, but since most people use it to farm CoF…
I am at somewhat of a loss as to why there are so many seemingly ridiculous restrictions in place for the acquisition of and use for Charged Quartz.
Ascended gear has been added to the game with the goal of being something time consuming to get. It’s also not tradeable so people who exploit the TP/grind can’t just buy it as soon as it’s released. Crafters can’t craft the most powerful items in the game anymore (they could at release), and everything crafters did was tradeable.
Celestial gear was just a test for ArenaNet to deal with those things when creating the system to craft Ascended items. It will be time gated – the entire point behind Ascended is to be time gated – and thus not tradeable, but crafters will be able to make the most powerful items in the game again.
Is it incredibly silly? The entire notion behind Ascended gear is silly. Although it’s fun to laugh at how the grinders who make fortunes exploiting the TP won’t be able to get this stuff in a day.
la is the main city and useing this you can goto your home free
your argument is invalid this feature is fine
There is no point in facing a third loading screen just to go to the home city access the same services available in LA… This feature as it is makes the other cities irrelevant.
Does someone else think this is silly?
In theory, when going to Lion’s Arch we would have to pay the waypoint fee. In practice, travelling to Lion’s Arch is free, as you can just teleport from anywhere in the world to the Mists (PvP) or to WvW and enter the Asura gate there to reach LA. This means we have free access to one of the outposts with a bank, TP access, crafting station, trainers and etc.
This, however, has a lot of issues:
• Having to pay the fee to Lion’s Arch when using the makitten illy when we can just teleport there for free.
• Entering the Mists or WvW to go to Lion’s Arch doesn’t really help sPvP or WvW, nor does the added loading screen help players.
• Free travelling to Lion’s Arch and no other city means everyone goes to LA and no one uses the features in the other main cities.
It’s simply bad design. We should be able to at least teleport to a character’s home city for free.
109813_0825 Gain entry to the Royal Terrace in Divinity’s Reach.
* Asura Gates to All Cities
* Crafting Stations
* Bank and Guild Bank Access
* Mystic Forge
* Merchants
* And more! All within easy reach, for those who enjoy the ultimate convenience.
I’m rather sure this will never be used.
I’m fully expecting it to:
1) Be within an instance, so people cannot log out and log in inside it (try it with your home instance – when you log out inside it, when you log back in you will be in the city, outside the home instance).
2) Not have free travel like Lion’s Arch does. You can teleport freely to Lion’s Arch from anywhere in the world by going to the Mists or entering WvW, and then crossing the Asura gate to LA. Which, for the records, is an annoyance – the game should allow us to skip one loading screen and travel to LA for free.
I fully expect the area to be left empty to rot, like Southsun.
Which begs the question: should any question that relates to crafting be put in another part of the forum to receive the response it deserves, and to which no other player could provide the answer?
No, of course not. That would be a waste of time. The PvP developer who posts in the sPvP forum is not going to answer the question about intrincacies of the crafting system.
The fact is, the crafting developer’s last post in the GW2 official forum was in February. Considering it’s the same person behind the Ascended gear announcement and the development of the Mystic Forge – which aren’t exactly the most popular aspects of GW2 – I wouldn’t expect to see her back any time soon.
There are equally compelling questions from other races:
Asura: what is magic? How does it function? Where does it come from? What does it look like, unmodified? How powerful can it become?
And how do we (the races) use it so easily, at least some of us? Why does it behave differently from place to place?
Charr: why do we aid any of the other races, when they prove so disorganized, undisciplined, and, generally, weak? Why doesn’t Iron Legion crush the Blood Legion and the Flame Legion for one’s dull brutality and the other’s disrespectful audacity to subvert the proud will of its fellow charr?
The “Asura” questions are not really linked to the Asura (magic is not exclusive to them), if anything those questions are more likely based on lore about the ancient races, considering the entire Bloodstone thing.
The Charr questions also have the same answer – they are not that powerful alone and need the other’s help. It’s less a matter of being a mystery than being a matter of politics. If anything, maybe the ancient story of the Charrs would be more interesting.
I would love to know more about the Pale Tree, or about the Spirits of the Wild. The fact GW2 could use more lore about the Six Gods doesn’t mean it also wouldn’t be nice to get lore about those other aspects of the game.
Unfortunatelly, that’s not what the incoming Fractals will be about. Our choices currently are more of the same (Thaumanova) or the answer to some mysteries (Abaddon).
Hi everyone, I want to create a ranged dps.
So my question is, what ranged class is currently the best to use for aoe/single target?
It’s the one that will be nerfed in the next patch.
It’s futile to make a character based on “what has the highest DPS in the game?”. It will change within a couple months at most. It’s this kind of reasoning that leads us to the hundred “OMG my profession is now useless!” whining after a profession has even the smallest of nerfs; people should play the professions they want to play, not the one they think is the most powerful at this moment.
GW2 could use some god lore? Really?
Really. They are a mystery. What exactly are them? Where did they come from? What do they actually look like? How powerful they are, when compared to the Elder Dragons?
And where are they now? Why did they leave? Was it truly because they wanted humanity to stand on its own legs, or did they flee from the Elder Dragons? Or is the Risen Priestess of Lyssa right, and they have been actually devoured by Zhaitan and the others?
We don’t know the answers to those questions, despite how they are mentioned often within the game.
I’m happy ArenaNet is favoring Evon, that’s as it should be. The limited time offers aren’t really a good reason to pick a choice that will have long-lasting consequences like this. Besides, it’s not like there’s any bit of interesting lore in the Thaumanova facility.
IMO, the issue with making more Asura content is that they are the most bidimensional race in the game. I can’t remember a single one who isn’t extremely egocentric, with pompous speech and somehow linked to a crazy invention. I guess this is a side effect of the writers trying to highlight the Asura racial traits to mark them as different than humans, but it was way overdone in the game. The Norn have some issues with that, too – too many are portrayed as the strong, drunk and slightly dumb giant hunter stereotype, but there are enough notable exceptions to help with this (Forgal comes to mind).
The Thaumanova will, then, be filled with a lot of the same we have seen everywhere in the game – Asuras making a crazy invention and being overly smug about it, something goes wrong with it (Inquest sabotage this time), and chaos issues. The details will be different, and there could be interesting gameplay elements linked to the entire Chaos Energy thing, but it still feels like more of the same.
In other hand, human characters are often the most rich, personality-wise, in the game. Which is likely a side effect of not being artificially forced in a stereotype, like the other races. If all other things are equal, between picking human content and Asura content, I would always pick the former, since I know it will be better written. The Abaddon fractal would also allow us to see new things in the GW2 universe – I’m dying to see the Margonites rendered in the new engine, it would likely be our first and only opportunity to see the real face of the gods, and so on.
(I’m half expecting both fractals to be somewhat disappointing, to say the truth, but even then the lore from the Abaddon fractal would be worth it.)
What the OP fails to realize, as usual, is that not everyone has the same point of view as he does. We know, as ArenaNet has mentioned it a few times, that the Charr are the least popular playable race in the game. Between that, the fact people know the character of Ellen Kiel, the fact she’s a woman, and how most people don’t even bother to read stuff (I would be very surprised if most players even know about the Abaddon fractal in the first place), I expect Kiel to win by a landslide. Evon’s only chance, IMO, is due to how it’s not a one vote per player thing.
The Great Collapse has almost completely been repaired, just in time for the GW2 launch in Asia.
I imagine we will also see the return of the Asiatic character customization options, first seen all the way back in G-Star 2011 (for example, here).
You can actually make it un-soulbound by transmuting it onto a basic white account-bound item. You’re welcome.
Legendaries will be updated so they become as powerful as Ascended weapons, and, more importantly, they will receive the unique property of having changeable stats (so a player could set one at Soldier specs, then change to Rabid specs, then to Bezerker, and so on). Transmuting would likely lose those features.
In game, when exploring the open world, people will usually help (silenty, but help) someone doing a difficult Dynamic Event. When doing World Bosses or Temples, people will often engage in light conversation (“Hello good sir, this priestess lad is rather bothersorme, is she not?” “Indeed!” “Rather” and so on). When doing Caudecus Manor explorable mode, people feel united by the unique experience of actually finding a group for that dungeon, and so not only they are nice to each other, but also they become Best Friends Forever.
When doing CoF P1, you will likely get kicked in the last fight because you made the team lose 0.1 seconds in the middle of the dungeon (n00b).
Right now, all elitists are gathered in the same place – CoF P1, and a few still at Fractals. With the incoming nerf to CoF and increase in gold drops for playing daily the other dungeons, the elitists – the very bottom of the cesspool, as far as elitism is concerned – will likely spread to the other dungeons.
This is an issue. We don’t want to play with them, and they don’t want to play with us, lowly mortals. Due to the lack of a LFG feature, and considering that ArenaNet’s own LFG will likely need a few revisions before it actually works, we will need some other way to deal with the issue.
I would like to propose, then, the definitive solution: the kitten filter.
All accounts with a Berzeker warrior who has set foot in CoF will be marked as kittens. The same for Berzeker guardians in full CoF armors. And mesmers in CoF armor too, since no sane mesmer would ever be caught in something that ugly. The kitten players will have a small cat icon at the bottom left of their portraits in game.
All players would, then, have a slider in options to completely ignore the kitten players. This would prevent talking, joining groups, meeting through the incoming LFG tool, and watching particle effects (no no burning kittens in dragon wings).
This way, kittens would still be able to play together and quickly identify each other, and we mortals would have an easy way to get rid of them. Comments, increments, applause?
Assassins were awesome in GW1. They did get hit hard with all the nerfs though lol.
They were a mess. Soon after they were introduced, a lot of people refused to play anything other than “Barranger Assassin” (basically a poor’s man version of a Ranger with Barrage). ArenaNet dealt with the issue by giving the “glass cannon” archetype near permanent invulnerability – Shadow Form – which has nothing to do with the original rogue archetype. It was mostly a farming and speed clear tool, though.
What does a Thief have?
GW2 has thieves because the “rogue” archetype is common in MMORPGs and ArenaNet wanted to cater to players who enjoy it. But the “rogue” archetype is the ganker – the player who jumps from stealth and does burst damage to quickly kill a character who was just moving around, typically in non consensual PvP, and then runs away as fast as possible. This concept does not lend itself to PvE very well – just take a look at the massive failure that was the same archetype in the original Guild Wars, as the Assassins.
Thieves are suited the most for WvW, and a bit for sPvP. For PvE, the archetype is simply not valuable. Which means, dungeon groups will never seek thieves unless ArenaNet gives the profession something completely apart from its main archetype.
how about some gameplay addition, beside the living story……
You do know living story is pretty much another name for “content update” or “gameplay addition” right?
Truth be said, this time many of the update notes for the Living Story are just “thing X is still there…”, not really new things being introduced. It looks like we get basically 3 mini games and one story instance.
I don’t think that their whole existance depends on selling Black lion keys on the gemstore. (if it does, their business model is designed probably by some Skritts.)
We can probably guess which are the best selling consumables in the Gem Store based on what they give us for free (which would likely be the items that sell less, so it wouldn’t matter if players get them) and what almost never drops.
The achievement chests gave us a lot of boosters, repair kits, and similar items.
We get make over kits when we reach 5.000 points.
I’m at 5000 AP and no chest has ever given me level 80 Transmutation Stones or keys. We have just been told in today’s patch notes that ArenaNet has nerfed the drop rate of keys from chests.
Thus, it’s likely that in ArenaNet’s main source of money – the Gem Store – some of the best selling consumables are the level 80 Transmutation Stones… And the keys.
I guess Guild Wars 2 is a game made by Skritts for Skritts.
You can argue that it doesn’t make “business” sense to you for them to do this, but they are doing it nevertheless, so it’s fairly safe to assume that there are legitimate reasons and that these are not merely arbitrary decisions designed to aggravate players.
It could be a mistake, too. Wouldn’t be the first time ArenaNet makes a mistake.
(edited by Erasculio.2914)
Allowing the weapon skins to be traded is a HUGE concession by Anet.
I agree. I only think it’s worse for everyone – most players and ArenaNet – than if the skins were untradeable and sold in the Gem Store.
With the RNG boxes, players who actively give ArenaNet more money will (still) be more punished than not (most of the time they won’t get a skin).
The “safer” way to acquire skins will be not by giving ArenaNet money, but by buying the skin from the TP. This rewards the most TP flippers, especially considering how each individual skin will likely be relatively rare and thus easy to manipulate.
We end with a situation in which a player’s safest option is to ignore the RNG boxes, not give money to ArenaNet, and instead farm for the TP flippers.
If the skins were not tradeable but sold directly in the Gem Store, the safest way to get the skins would be by giving ArenaNet money, or try farming gold to exchange for Gems and risk watching as the currency exchange prices increase (which would also be good for ArenaNet).
You keep using words like failed. But failed is often used objectively. It’s seldomly used subjectively.
Tests are pass/fail.
That’s the same kind of reasoning as in your “But that’s only YOUR opinion!” arguments. GW2 is not a test. Ergo, by your definition, it’s not a matter of objectively passing or failing. Ergo, it’s logical I’m using the subjective definition of failure. I don’t know if it’s because English isn’t my mother language, but interpretations like the above are extremely obvious to me, and having them pointed out feel somewhat empty.
Anet didn’t fail, so much as you don’t like what they’ve achieved, which is fair enough.
Actually, if you want to talk in objective terms, you would have to ask in what ArenaNet would have succeeded or failed. We know one of their stated goals was to make a MMO for people who don’t like MMOs. Did they succeed in this? We don’t know (which, for the records, mean you don’t know either). IMO (if you need that to be said) no, they didn’t – again IMO, you see a community here with the same issues as seen in the community of other MMORPGs, with GW2 being modified to cater to the same demands as in those games.
but i’m having fun and never grind an ecto, i just had there while i play the content i liked.
So the requirement for 250 ectos never made you play more than you would have played anyway, and thus your comment that the ecto grind (and similar grinds) is necessary to give people something to do was wrong – the requirement was irrelevant to you yet you kept playing anyway.
Ergo, grind is not necessary to keep people playing.
Ergo, GW2 does not need to have grind.
(edited by Erasculio.2914)
Back during Wintersday you could buy the weapon skins from the gem store and I’ve never seen just one person wielding one of those weapons.
I usually see people with the latest fad. I saw a lot of people with Wintersday weapons at the time, later I saw a lot of people with the Karka backpiece, and now everyone has the dragon wings with plenty of people using the Jade Weapons or more recently the Zenith weapons.
@TriggerSad: You will need 5 tickets if you want to buy it after this event.
Aetherblade weapon skins have been added to the Black Lion Weapon Specialist. For two weeks only, Aetherblade weapon skins cost only one Black Lion Claim Ticket! After August 5, Aetherblade weapon skins will cost their regular price of 5 Black Lion Claim Tickets. All Aetherblade weapon skins are soulbound on use and can be traded until used.
Really, “only” one ticket? Was it ever more than one? Also, the addition of the ticket scraps might help the players to eventually get the weapon but on the other hand it forces them to buy at least 10 keys (if they’re lucky), what makes the skin cost minimum 900 gems.
And the better alternative is the old one, where you could buy 10 keys and end up with nothing at all?
The new system being sligthly better than the old one doesn’t mean it’s good. The current system rewards the grinders/exploiters who have a lot of gold and can make more by just flipping the new skins in the TP (no wonder a certain someone is defending it). If the skins were untradeable but sold directly in the Gem Store, instead of being available through RNG boxes, it would be a more honest system and people would still have the option to trade gold for Gems, while still giving more money to ArenaNet than if the main way to acquire the skins is by paying TP exploiters.
what i mean to say if you don’t have to find 250 ecto for a skin you are not forced to use, what is it that this game should give you to do?
Fun content instead of grind. If you were having fun when gathering those 250 ectos, having fun would be a reward in itself and the ectos wouldn’t matter to keep you playing. Let’s face the truth: those things requiring 250 ectos are there to make people grind in order to give them a reason to keep playing when they are not having fun anymore. To say otherwise is naive, to say the least.
you never mention it, because you don’t even know!
Of course I do. I’m simply amused to see how often other people cannot understand that giving just grind is not the only – or the best – way to make a MMO.
fortunatelly gw2 give us easily what we need to play the entire game, other than that everything can get time to have it, but you are not in need of everything to be on par with everyone else
“Need” is irrelevant. You don’t "need’ to play the game, ergo claiming you would “need” anything in it is worthless. We are beyond that step in the hierarchy of needs.
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