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Axe #3

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Posted by: Esplen.3940

Esplen.3940

AFAIK, it’s because you don’t face your target or are out of range.

I haven’t done a large amount of tests, particularly because the Invuln Golem has a step which occasionally screws up blink-pathing, and also because I don’t really care to test in PvP Lobby with other people next to me.

Lets talk about Mirage's Shadowsteps

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Esplen.3940

I think the cast time on Mirage Advance needs to go, the cast time interferes with some trick plays I feel we should have access to. Is this the only shadowstep in the game with a cast time? And yeah – line of sight is upsetting, it’s really not worth the slot it takes.

Of the 27 (not including PoF) shadowsteps/teleports in the game only two require cast times:

Destroy Shadow Trap and Dark Path

Mirage shards must go.

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Esplen.3940

I think the idea of having an F5 is really good, actually. You can charge it by tapping a Mirror and then you can activate your cloak when you want it. Dodging still grants a cloak immediately.

Mirage shards must go.

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Esplen.3940

It’s not so much the mechanic itself but the duration, 4 seconds is way too short.

This. You can move while casting and attacking. You can dodge while casting and attacking.

You can actually pick exactly where all of your Mirrors go. Most of them are where you were when you cast it with the exception of the Crystal Sands, which lets you place it where you want it.

With the exception of Sand through Glass (dodge backwards → have to run forward almost immediately), you have extreme control over where you put them.

The problem lies in that you don’t have any control over when you activate them because they have very little duration.

Side note: Lingering Thoughts is a pain if enemies are moving since you’ll almost always be behind them thus your clone won’t trigger (or it will on the wrong target).

Lets talk about Mirage's Shadowsteps

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Esplen.3940

Mirage Advance feels bad because of the 0.75s cast time and requiring you to be in range of the target.

Skills that function similarly are: Guardian Sword2 (target blink + damage/effect), Thief Sword2 (target blink + attack + return), both of which do NOT require you to be in range and have no cast time.

Additionally, with Axes of Symmetry and Illusionary Ambush, when placed out of melee range of a target, you will:
A: Not always be facing your target (your clones will).
B1: Not have time to react similarly to a clone (face target→run at target→auto attack)
OR (in case of Ambush)
B2: Not automatically use your Ambush on the target (your clones all will).

This seems to happen due to facing issues and can mostly be resolved by:
A: Always attempting to place all units within weapon range of the focus target.
B: Always face focus target.

Note: Neither A nor B alone will completely resolve the issue of losing your surprise action.

And while it is possible for clones to be out of range and you not to, they will ALWAYS instantly run towards the target and proceed to auto attack/ambush. Considering you aren’t guaranteed to face your target, it is not always possible to mimic that.

Helseth's review of mirage

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Esplen.3940

I definitely don’t think it’s a powerful enough heal skill. It grants Vigor, but I think it should regen endurance instead.

Currently the only endurance regen we get is from Mirage Advance (technically Mirage Retreat) and to be completely honest, Mirage Advance takes wayyy too long (0.75s cast time blink that requires a target AND requires you to be in range).

Requiring you to be in range means you can’t use it to get closer to an enemy, you HAVE to use it to gapclose an enemy.

Helseth's review of mirage

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Esplen.3940

I agree that oasis seems flat out worse than ether feast. I think you have to stand in it to get the full 8k heal but ether feast +1 clone will give you more.

False. False Oasis gives you a buff that ticks the health. The Oasis itself is just an indicator of where the Mirror will spawn.

Infinite Horizon Needs to be Baseline

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Esplen.3940

In the current state, the only Ambush worth spamming (even with IH) is Scepter. If they buff the rest of the Ambushes to be usable by themselves and then have IH scale accordingly, it would be an actual choice.

What does False Oasis's mirage actually do?

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Esplen.3940

It spawns a mirror there. I think the wording is poor on that skill. Not 100% sure but I think you get the heal/time regardless, and the Mirror is created after the Mirage (which is incidentally when the heal ends).

Ambush skills

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Esplen.3940

I really wish Mesmers weren’t so reliant on summoning illusions and shattering. I wish that was more of a side effect or something you can choose. They should do a overall rework, introduce hexes and maybe have illusions/phantasms be on a duration or something (like necromancers and their minions).

Almost like the Phantasms spawned via “Mirror Images” in this video?

Ambush skills

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Esplen.3940

I don’t know why do they even bother making ambushes for Sword and GS if they’re not gonna interact well with Mirage trait line. Seems really kitten to me.

Tbh I’m more or less fine with the sword & gs ambushes for now: They seem to be useful situationally.

The GS one maybe for power builds though, but then again, which power build uses gs? Maybe in WvW?

The Sword ambush can be used in multiple ways. Clone generating, leap, daze (or stun when traited.) Could be very interesting.

I’m a little dissapointed there are some shatter based traits in the Mirage line when the spec as a whole doesn’t revolve around shattering at all.

The fact that it focuses on clones rather than phantasms kind of suggests that you should be shattering in general.

The main thing that I want to try is a scepter build (the only one with a worthwhile ambish) that summons 3 clones, spams mirage cloak + ambush over and over, then shatter, and works on rebuilding the clones while the mirage cloak granting abilities refresh, before doing it again.

I mean, Infinite Horizons with Deceptive Evasion. Hopefully the clone is made first. 8D

Ambush skills

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Esplen.3940

Guys… Yes i think mesmer dmg is low in pve . Yes i feel some ambush skills are underwelming, yes im sad mirage is a condi spec i rather prefer power, BUT:

You guys wanted to ambushes to solve mesmer low power dps. Then you mention GS, then you mention clone ambushes… It makes 0 sense

I think the reason why they’re underwhelming is that they are all balanced around your clones casting them as well.

Overall, I think they’re too slow and balanced around ideas instead of applications.

Look at the ambushes. They’re all fairly weak by themselves (even the Scepter one). They almost NEED clones to do something meaningful, so instead look at what each weapon is trying to accomplish. And then you get to Power weapons which have really awkward applications.

Additionally, if you take the current condi spec and you slap on Mirage, you can actually lose some condi duration because it’s easy to upkeep 7+ boons if your chrono-sharer is running chaos. Other than that, it’s a straight buff, outside of the utilities almost being locked bar elite. (Keep in mind, the only “flexible” slot is Reflect and that’s used because Condi Mes is a meme build that’s used when you want Reflects and don’t trust your Chronos. The idea that it’s considered “viable” as opposed to Power Mes which has higher DPS is silly, especially since the Power Mes can also bring Reflect without significantly hurting it’s DPS is silly.)

Lastly, your tl;dr brings up points that you didn’t write about, so it seems like you did a little skip and a jump to get there. Those points are definitely still valid, but they aren’t pertinent to the discussion at hand. I’m also not saying that Power Mesmer DPS needs to get fixed, it’s just awkward being given tools that don’t actually fulfill a job.

Tl;dr: My complaint with the ambushes is similar to the Phantasmal Sworsdman giving 8 Might without players given the relevant traits to synergize with it. It’s out of place, and doesn’t have the context to make sense. That’s how Mirage ambushes feel, EVEN the condi ones.

Ambush skills

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Esplen.3940

Oh I definitely agree that it sucks right now. Especially because a lot of the Power traits that got changed in the last balance patch feel like they’re missing that last line to make them complete. Almost like an elite spec could help them out.

The weapons don’t help either because the ambushes are pretty trash overall. I’m probably going to be running Mirage regardless, but I’d like to see power get something instead of it being an almost entirely pvp/wvw line with some pve thrown in at the last minute.

Ambush skills

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Esplen.3940

I think the reason why they’re underwhelming is that they are all balanced around your clones casting them as well. Although it is weird that both Illusionary Ambush and Infinite Horizon refer to all Illusions and not just Clones. I feel like it would be better if your Clones innately got Mirage Cloak when you did and then those two things would allow your Phantasms to get it, as well.

Of course, balancing around Clones means we’re yet again held back by our Illusions.

EDIT: Sorry I forgot to mention:
GS Ambush is weaker than an auto attack at max range although it seeks side targets instead of line piercing.
Sword Ambush is weaker than an auto attack if you run Power (in the video I don’t know his gear, because it did more than an auto attack).
Spear Ambush hits for about as hard as the first auto attack in chain over 1.25s, although it applies 8 vulnerability. (? woo)
Scepter Ambush with all Clones will do about as much as a Scepter 3 on Power Builds.

Lastly: Axe is probably the camp weapon in Mirage because of Mirrored Axes sending out “mini ambushes”(?) AFAIK this sends out 1 axe instead of the 2 from ambush.

This is a link to all ambushes with ~3300 Power to see the scaling.
Note: Spear should state
Damage(7x): 630
Final Strike Damage: 179

Overall, I think they’re too slow and balanced around ideas instead of applications. The only “good” ones are Axe, Scepter, and Staff buuuuut…

Axe is only good when traited because it releases tons of mini axes, paired with having effectively 3 skills instead of 2 (assuming auto doesn’t spawn mini ambushes).

Scepter’s half duration on clones makes it really awkward.

Staff has a 5 target limit which makes it not useful for boon sharing as it will be unreliable (if it was 5 enemy 5 allies, that would be nice and it wouldn’t really be broken since you’d need to ambush 2x every 10 seconds with 3 clones to ensure 24 might… while camping staff).

(edited by Esplen.3940)

Persistence of Memory

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Esplen.3940

Chaotic Dampening actually works moderately well with Trident. If you utilize Chronophantasma or iDefender + iDisenchanter utilities (to allow usage of Seize the Moment), you can constantly do 2-3 illusion shatters to maintain high Might (Bountiful Disillusionment + Shattered Strength). Since each shatter also gives you Alacrity (and potentially Quickness), and you have 5s of Chaos Armor on a 9.5s cooldown (with Illusion). The Chaos Armor, paired with Alacrity, drop the cooldown ridiculously fast making it near 100% uptime (I can’t do the exact math because I don’t have the exact numbers on Chaotic Dampening reduction for Trident. Also, my test was not using favorable utilities/trait, but I had at most 1s downtime on Chaos Armor).

Of course, this is also water combat which has gotten the same amount of love as Bubbles…

Chronotankness

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Esplen.3940

gw2 dont have tanks like at other games!

take your regular party-dps build and add a few toughtness trinkets (usually one should be enought, apart from some pugs, who want you to run total nonesense amount of it)

If you feel failing, maybe add a defensive trait or skill, but thats not needed.

No need to slot in a defensive trait, at most you just get the Shatter heal on Inspiration since you should be going down that line for Defender.

The only amount of toughness “necessary” is 1401 because PS War minor trait giving 400 toughness on revives. If you’re going for a speedrun group, then feel free to run 1001 (or a more practical number of 1070 where the 70 is from Nopalitos Saute or similar food making you the tank without modifying your equipment).

EDIT: Going to toss this in for Joxer.

The literal difference between a Chronotank and a DPS Chrono is the equipment and a traitline. A DPS Chrono is just going to hold 3 Avengers and do boonshare rotations on CS and once in between CS (twice, technically). A Chronotank is going to constantly spawn Avengers (through the usage of shatter-phantasm cooldown reduction) and be blocking, then blurred frenzy and shattering and blocking more. Additionally, the Chronotank is going to be doing their boonshare rotations on CS and once in between CS (twice, technically).

The DPS loss is almost non-existent, unless the Chrono is running Sword Offhand (which most groups will not want you to run, because focus pulls boiz).

The main thing to worry about as a Chronotank is boon strip on VG because the only source of strip is going to be sword chain and you might be constantly casting. To account for this, spawn a clone and try not to shatter during that phase (unless you shatter then drop the clone while casting your boonshare chain).

(edited by Esplen.3940)

Chronotank for Raids

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Esplen.3940

Keep in mind for all tanks you don’t need to have as many toughnessesseseses as possible, you only need to have more than everyone else in your party (or 401 more than a PS Warrior).

As such, the minimum you need is 1001 for certain groups, although a healthy 1401 is safer. From there, tweak as necessary to make sure you have the most toughness. Slot in anything you can (including food) to make it possible. Do not have a stagnant build that is set at max or lowest toughness.

Another thing to note is that the point in running full Commander gear is to give you an additional 20% Boon Duration (requires 300 Concentration). As such, do not wear full Commander Armor/Weapon/Trinket as that will waste stats. Almost every armor and all your weapons will give you a little over 300 points, if you’re trying to min-max. After that, slot in Knights or other Toughness gear as necessary.

The reason you don’t need to get 50% is because food and nourishment should be giving you the bonus 30% (you get the most out of food/utility by running boon duration once you convert it into concentration stats). Sure, you don’t get the Potion of Ghost/Elemental/Bandit Slaying for the respective bosses, but those don’t affect Phantasms, anyways.

The food used for tank builds is Bowl of Nopalitas Saute or Loaf of Candy Cactus Cornbread (Saute is cheaper to craft, even counting the halved duration). For a DPS build, run Chocolate Omnomberry Cream or Fried Golden Dumpling (COC is cheaper and you should not need the might procs as a Mesmer). The reason the DPS food is so… bad, is because your main role as a Mesmer is to provide Quickness (and Alacrity). You get more DPS providing Quickness than you do dealing your own damage. COC is extremely cheap and offers everything you would get from any other Boon Duration food necessary to a DPS Mesmer build. If your group really needs extra damage (or you are running multiple Chrono), feel free to swap to Power Food.

Utility is any Bountiful item, typically Sharpening Stone or Maintenance Oil. The recipe for the Stone is more expensive, but it is the better of the two for a Mesmer’s DPS. In a tank build, you’re still going to be running these unless you absolutely need to get the Potion of Karka Toughness for some reason.

Access all inventories?

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Esplen.3940

OH. That’s exactly what I was looking for. I didn’t know how to string endpoints together. Thanks a bunch!

Access all inventories?

in API Development

Posted by: Esplen.3940

Esplen.3940

Hi, I’m not very good at API manipulation, but I kind of want to write something quick to emulate an excelsheet (basically GW2Legendary for the new legendary items, or at least the Mystic Tribute).

Currently, I’m looking at
/v2/account/materials?access_token=<Access Key>
/v2/characters?access_token=<Access Key>

But is there a way to put in multiple endpoints to access all my characters and then their inventories with a single call?

I was thinking about something like
/v/characters?page=0/inventory?access_token=<Access Key>

But obviously it doesn’t work. The only reason why I want to include inventories as well as bank + materials is because the Gift requires more than one stack so people might have it on multiple characters.

Tl;dr: How do I access all of my characters inventories at once?

Best build to level solo PvE?

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Esplen.3940

He’s not level 80 so he won’t have the HP to unlock Chrono unless he’s spamming WvW/EotM.

Most Effective Break Bar Removal Skills?

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Esplen.3940

Don’t forget about Diversion. It could be a hefty break i believe, especially with 3 illusions up. (correct me if i’m wrong)

Yes, and the nice thing about Diversion vs Breakbars is that you don’t have to stagger your Illusions to get the most out of it.

client 64 bits without 3D

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Esplen.3940

well, renaming actually do the trick, i never tought of that. Thanks

Thanks for the info. I had the same problem. After switching back to 2D I missed every jump and miscalculated the distance to those updrafts.^^

Great Scott!!! I thought it was 2015 and everyone was over gimmicky 3D gaming/movies.

Guess I must have been sent back in time on the 21st of October 2015.

I hope there’s a DeLorean on craigslist….

You do know that the next step to 3D is virtual reality and the glasses will be released next year?

Edit: Ok, renaming didn’t work for me. It’s back to crashing the 32 bit client in 3D or playing the 64 bit client in 2D.

It’s actually a split between augmented and virtual reality with the difference being do you see things alongside the actual world or do you see only the game world.

The technology is near, but both the software and hardware will still need improvement unless it gets rushed out and becomes an iWatch (not that Apple Watches were the first of their kind, but they were unnecessarily useless).

The current iteration of virtual reality goggles are not consumer ready (too pricey) and the market is too niche even without considering the price attached. In theory, it’s great and people love the concept, but have you or any of your friends/family used any of the “cheaper” VR alternatives? There’s too much rotating/moving for it to be practical on any level. And while you could modify the rotational speed so that you have 360 degree movement with only 90 degrees of head turning (~45 in both directions), it would still be impractical because you would still have to do rapid head turns to do full spins ingame, which are necessary.

Personally, I find augmented reality to be more practical, but the masses moved away from it because Google tried to release their Google Glass too soon and, again, the market was too niche and the product too pricey (although the price contributed to the niche).

Tl;dr: 3D is a gimmick. Augmented and Virtual Reality is and will be a gimmick for a while. Don’t get your hopes up.

P.S. There is no actual Apple product called the iWatch, it’s an Apple Watch for all intents and purposes. Also, most Smartwatches (that connect to your phone) are dumb and you should just put your hand in your pocket.

Most Effective Break Bar Removal Skills?

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Esplen.3940

If you’re a Chronomancer, don’t use Sig of Domination. The Alacrity gained from Wells will do more damage (paired with the actual damage from the wells, along with the conditions applied) to the breakbar then the stun.

If you do a simple ToT + F5 → TW + All Wells, almost every breakbar will have broken.

Best build to level solo PvE?

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Esplen.3940

The main thing is that Dueling is almost mandatory to make leveling less brutal. Almost.

Nameless, Descriptionless Rune

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Posted by: Esplen.3940

Esplen.3940

ID: [&AgGG9wAA]

Recipe: [&Ck8kAAA=]
Requires: 3 Piles of Crystalline Dust
5 Lumps of Primordium
1 Molten Core

Known stats/effects:
1: 25 Power
2: ?
3: 50 Power
4: ?
5: 90 Power
6: ?
165 Total Power (5 Runes)

Image attached with 6 runes on while wearing stat-less Gear (old MF set). Only stat obtained is Power.

Online speculation states that this recipe is learned instead of the Machined Recipe at the end of the Maguuma Storyline (HoT Personal Story).

Images edited to remove file locations from the screens.

Attachments:

(edited by Esplen.3940)

Best build to level solo PvE?

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Esplen.3940

Dueling isn’t the powerhouse, but it does offer a ton of utility (which is typically what is sought out in traits).

For pure damage, you’re going to end up looking at either Domination or Illusions.

Keep in mind that when we say Mesmers are trait oriented, it is because a build for a Mesmer is based more around traits than utilities and weapons. Other professions usually have traits that back up their utilities and weapons instead of the other way around.

F5 combos?

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Esplen.3940

Oh, mine is PvE because I’m a scrublord.

Best build to level solo PvE?

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Esplen.3940

For the Focus, remember you should always do:

4 → 5.
Right kitten is about to finish, press 4 again to pull all the enemies together.

If you’re running Sword mainhand, feel free to follow up with a 3+3 combo to immobilize them in position, and then 2 for evasion+damage. When that ends, if the mob still isn’t dead, feel free to F1.

Best build to level solo PvE?

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Esplen.3940

Shatter is better for leveling. Not only is F1 AoE, but it’s on a short cooldown and (paired with Dueling Deceptive Evasion) allows for easy killings.

Utilities should focus on AoE versus single target and you should not attempt to fight anything stronger than a Veteran solo due to Shatter lacking in extended PvE fights.

For example, if you’re an Asura Mesmer, you can slot Radiation Field and pair that with a Staff for Chaos Field. This gives you well-like AoE damage on a long cooldown for when you gather an extreme amount of enemies. Staff is good for short Illusion generation paired with the defensiveness if you need it. Greatsword is very offensive and can work well in single target shatter bursts. Sword is going to be your bread and butter even though Scepter has more Illusion generation. Offhands that are useful are all of them, bar Torch in niche circumstances. I highly suggest using Focus as your primary offhand. The pull is in a great spot right now and the Phantasm is very AoE friendly. Wait a little bit before you shatter it to get the most damage out.

Tl;dr: Shatter for leveling. It requires a lot of effort but is faster.

F5 combos?

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Esplen.3940

Blurred Frenzy (as it finishes) → F5 → 10 → F4 + 9 → 8 + F3→ 7 + F2 → 6 + F1 → Blurred Frenzy → 5 →F5 → 5 → 9 → 8 → 7 → 6 → Blurred Frenzy

That was probably the best combo I ever pulled off. Utilities being TW + All damaging wells + well heal for Alacrity. Weapon being Shield for the double ToT reset.

It is possible to pull off that entire combo but it requires your CS to extend the duration (sometimes it lasts 6-9 seconds which is a little bit after the buff icon disappears).

Did I lose stacked reward chests?

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Esplen.3940

If you loot chests past the stack, they instantly get put in your inventory as you receive them.

Best tagging build?

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Esplen.3940

Chrono improves it. Also wells are ridiculous depending on the spawn and concentration of enemies.

The short answer is Alacrity makes spamming easy.

The downside is you still require a lot of effort compared to Revenant Hammer, Engineer Flamethrower, or Guardian Staff.

What PvE runes do you use?

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Esplen.3940

Scholar or Chronomancer.

Those are basically your 2 most efficient options for group play. Chronomancer runes make you a lot more inflexible however since you need Illusionary Inspiration for it to work properly.

Wot?

Kappa.jpg

I feel like I’m missing something here.

Probably he means to say that you can spread out the quickness after cast some wells by summoning phantasm thus proc Signet of Inspiration with the trait (Illusionary Inspiration). But you don’t really need the trait to make it work properly?

I use Rune of Chronomancer too and sometimes doing that, especially for battle of Tarir XD but generally the rune works amazing too for personal use.

But then you’d need to work your rotation around that and it doesn’t seem that useful, especially since you can just TW every CS. I mean I guess you can share 20+ seconds of Quickness, but is it really necessary?

What PvE runes do you use?

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Esplen.3940

Scholar or Chronomancer.

Those are basically your 2 most efficient options for group play. Chronomancer runes make you a lot more inflexible however since you need Illusionary Inspiration for it to work properly.

Wot?

Kappa.jpg

I feel like I’m missing something here.

What PvE runes do you use?

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Esplen.3940

Scholar or Chronomancer.

Those are basically your 2 most efficient options for group play. Chronomancer runes make you a lot more inflexible however since you need Illusionary Inspiration for it to work properly.

Wot?

Portal bugged?

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Esplen.3940

It goes on CD after both placements.

You can test this by dropping the first portal and waiting out the duration. You should have 12 or 30 seconds CD after it expires due to traited CDR or not.

If you cast the second portal, the cooldown gets refreshed to full duration. This has existed since the beginning of the skill.

PvE Mesmer

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Esplen.3940

I keep the Warden, but I don’t trait it unless the fight specifically calls for it. I can also slot in Feedback, but again, don’t unless a fight specifically calls for it.

This is not different than the previous Mesmer meta, with the major change being that Feedback is not necessarily always on our bar.

You should be used to changing your utilities and traits between boss fights in most team oriented playstyles as a Mesmer. Although in Fractals as a Chrono it’s entirely possible to play with the only changes being optional weapon swaps.

Shield skill 5 bug PvE?

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It shows the stun on the boss because it shows they are being stunned. It does not actually stun them, nor does it interrupt them.

The reason why it shows up now is because of the Breakbar. It, like disabling conditions, appears but does not actually affect the boss. They simply lower the Breakbar.

On non-Breakbar enemies, it does stun.

If you are seeing stuns and interrupts on a Breakbar enemy, it could be due to the massive breaking that ToT does, causing the bar to actually break (and proceed to start kitten stun that DOES go off).

Deadly Shatter

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Esplen.3940

Including the fractal boss who you have to kite through lightning fields on the ground to destroy her shield, and applies a massive amount of bleeds if you try and face tank her? What about the boss, you have to drag under the lava pots to get through his ice shield?

Mai Trinn is typically fought by having every dance around her melee range to keep her in a position near the circles. If you’re in a good group, there’s very little kiting going on.

If you’re in a bad group, there’s a lot of moving around, not really considered kiting. Additionally, she has to be below 7 stacks to even have Conditions applied to her (at 7 stacks, she takes roughly 10% Damage from non-Conditions). In higher level fractals, this requires 4 ticks of standing inside a circle. Do note that the duration of a circle is 3 seconds and it pulses 4 times. In lower level fractals, each pulse will remove up to 3 stacks.

Tl;dr: Condition damage will help in subpar groups, but only to a certain extent. There is a point where being CD will not help at all (but neither will being PPF, although it may be better to be PPF).

The only other fight I can think of where there is intentional kiting is the Elemental/Dredge boss, but Conditions do not benefit from Overheating which means they are still subpar (unless the boss isn’t getting Overheated, but then the Conditions will still not help much since they both have a self-heal).
If you do take the time to breakbar the boss out of the self-heal, you then have 5 seconds of stun where the Torment and Confusion aren’t doing full effect (also Confusion sucks against this and most other Fractal bosses).

So it is possible to run Condition Mesmer in Fractals, but the only Conditions you really want to apply are going to be: Slow, Cripple, Immobilize, Chill, Bleeding, and Burning either for their high, unrestrained damage, or for their bar breakage.

Note: As a Chronomancer, simply running Shield is enough to break Fractal bars. You simply use 5 and either 4-4, a quick F3, or any other application of Cripple/Chill/Immob/Slow and most bars will break. This does not require team play in any fashion.

November 4 Patch

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Well, at least Focus synergizes with itself again (and without the usage of a wall).

Superior Sigil of Ruthlessness

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Posted by: Esplen.3940

Esplen.3940

Boon steal is better in fractals 41-50 or jellyfish.

chrono in open world pve?

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Posted by: Esplen.3940

Esplen.3940

@Alpha, I run 4 wells and TW in PvE. It works out well because if I ever need that extra oomph on mobs (past Phant Phant Clone Shatter Clone Shatter), I can do Phant Phant Clone Shift TW Well Well Well Well – Well Well Well Well. This helps tremendously against groups of mobs, mobs that move around slightly, mobs that are difficult (slow, chill, and large damage) and also provides you with 32s of Alacrity giving you faster bursts and allowing you to move from target to target.

And yes, by just spamming the Wells, you can have infinite Alacrity. If you wanted to optimize your damage output, I would suggest starting a Blurred Frenzy and then Shift → TW Shatter → Well Shatter → Well Shatter → Well Shatter → Well – Blurred Frenzy Well Well Well Well.

I almost always end on Heal Well although you can mix it into the middle somewhere (don’t cast it first because it won’t go off post-Shift).

Well of Eternity tooltip incorrect

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Posted by: Esplen.3940

Esplen.3940

2950 is not 2590. And the reason why I asked if you were poisoned was because 2590 is roughly 36% of 3230, so if you counted your scaling HP it looks about right by eyeballing.

I guess it is bugged and doesn’t scale properly with stats, then.

Well of Eternity tooltip incorrect

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Are you poisoned?

Suggestion: "Mastery Complete" Signal?

in Guild Wars 2: Heart of Thorns

Posted by: Esplen.3940

Esplen.3940

Which makes me wonder what happens when all masteries are unlocked. Do XP rewards then become totally meaningless, as they were between the change to the new trait system and the release of HoT? Does ANet expect anyone to be happy about that?

When you have all tracks unlocked and all mastery points spent (or all tracks at max and unable to spend points), your experience bar does not move anymore.

If you’re at all tracks obtained/points spent, it just says 0/0 experience with an empty bar.

Otherwise, you’ll just have the current track there at max experience (and also be unable to gain experience).

If you don’t have HoT, you have an experience bar and when you level up nothing happens except full health and an AoE knockback. This is the same as the months leading up to HoT.

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: Esplen.3940

Esplen.3940

I’m a zerk necro and I’m getting my butt handed to me, its awesome. Seriously. Its forcing me to explore new builds and new item sets that I didnt consider before, looking forward to trying out new builds. Just need the hero points to get 100% reaper..

Not sure if it’s like Chrono, but it was 100% worth it to slot Chrono without having access to all the traits. Just having the Shield and F5 made HoT a lot more manageable.

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: Esplen.3940

Esplen.3940

The only thing I partied for was joining maps. Everything else I did solo, including mapping and events. :/

VB meta and you

in Guild Wars 2: Heart of Thorns

Posted by: Esplen.3940

Esplen.3940

As a Chronomancer, I can 4 Ill Diversion, Tides of Time, Slow, Chill, and more and it all just tickles the bar.

However I have yet to fail the Wyvern and I’ve never seen it stunned.

[Suggestion] Unlock Order for Elite Specs

in Guild Wars 2: Heart of Thorns

Posted by: Esplen.3940

Esplen.3940

Isn’t that the same thing as currently existing especially since you’re now gated behind an arbitrary unlock system and if you don’t want the “basic” A/D/F, then you’re SoL?

The only way I can see that working is if you actually chose which one to unlock but that would convolute the system and also be a lot of effort/work. I like how you work your way towards the big things, because thematically it makes sense (you don’t become a master by shortcutting to the hardest thing and then looking at alternate routes).

Chronomancer Ascended Equipment

in Mesmer

Posted by: Esplen.3940

Esplen.3940

You’re spending the same amount if you use the stat swap (actually more).

The only reason why it exists is for people who are whining about their current stats and the process of making more AND the ascended boxes obtained from world bosses and fractals.

Personally I’m using kitten gear and I don’t go down as often as my other characters. Being a Chrono helps, though.