I don’t understand, were you with a team fighting him? Because if not, you retry, with him having regenerated his health to max. You can retry as often as you wish (or as many armor pieces you carry with you or repair canisters).
Until a few days ago I thought Dragon’s Stand was dead, then suddenly a lot of people showed up 2 minutes before the counter ran out, I joined them, we died, and did the whole meta. I checked LFG shortly before, and there was no advertisement. It is indeed a long meta event, and you can’t go afk and there are almost no breaks.
I suggest checking the mustering NPCs 10 minutes before the world shuts down. Also check LFG, in case people gather on a different instance. This is quite unlikely though because when you are on that map 10m before the counter runs out, you and two other people will be there and nobody else.
As for most Mastery Points there can be done solo, that’s not true. You need the meta to reach the areas, to collect things, to use an ascended armor. Also, it’s much easier to get around after the event finished successfully, otherwise you have to run to all waypoints instead of porting. And when you die trying, you have to run all the way again.
I collected the mastery points you can do solo, then I joined the meta and got 7 more just by doing the event and knowing beforehand what I have to do.
In this game, it’s up to the players to decide if they want to pay a monthly/weekly or even quarterly fee.
I might decide to buy gems for 10 bucks per month regularly, that’s a voluntary subscription fee. And why not? Others can choose to spend 20 per month on their hobby, depends on your income, the area you live in and how much other freetime activites would cost. I live in an area where a coffee to go costs 2,60 Euro average. If I bought a coffee every work day, I would spend 600 bucks per year for coffee to go. I also lived in an area where a coffee to go costs only 1,30 Euro. I have to work the same amount of time now to buy a coffee as I did when I lived in that area. The thing is that coffee prices take people’s income into account, international MMOs don’t. 10 bucks for someone living in the Bay area is less than 10 bucks for someone who lives and works in an area that’s cheaper (everywhere else ^^).
What I’m trying to say is that fixed subscription fees put lots of people at a disadvantage. A fair system would take into account where people live, like with local goods. But then you would see people complaining that someone in Spain has to pay less for the game than someone in Norway.
If people want to support the developers, they can choose to pay a monthly fee. And if they are not forced to do so, many will do it happily because they see that they get value in return.
I will not subscribe to a game for 12 or 24 months. I want to control when I pay money, and I want to be flexible with it.
a lot of people use the phrase ‘breaks immersion’ like it will raise red flags with the devs, who will of course drop anything to investigate something that ‘breaks immersion’ for a player.
Yeah, like ghetto blasters. They would move this suggestion to the “ridiculously immersion breaking” category that is never touched again.
And hey, they’re helping to deflate leather a little bit! That’s a good thing!
But does that really happen?
I believe a lot of people just refrain from crafting things that require expensive leather because they don’t really need them. They are nice, but not for the price. There are players who just buy exotic armor instead of crafting it. There are players who don’t go for ascended armor for the costs because exotic is just fine, or they do fractals/raids for ascended armor. I have guild mates who have several characters outfitted in ascended stuff without having ever crafted a piece.
Now, if more leather enters the market, the price only drops if the demand stays the same. I don’t think that’s the case. I believe there is much more potential demand, that is only held back by prices. If leather prices drop by 1%, you’ll have X more people who start converting it into items. It takes a long time to fill that “buffer” of demand that grew since leather became so expensive. Then, at some point, leather becomes cheap because the “buffer-demand” is gone > everybody who postponed crafting before, now finished their tasks. New demand enters the game every day with new players.
I don’t think that we will see a price drop in leather soon.
And what happens if people that decide to duel in open world takes up place, scale up events and associated world boss to th point which other people who want to join a map are denied the access ?
Well, I guess the same that happens now. You can already grief by scaling up events and filling up maps with a bunch of players. As far as I know, this doesn’t happen. You can also lure mobs to afk characters, haven’t seen that done in this game yet.
Also, I don’t see how a one on one can scale up an event more than dead characters that don’t port to a waypoint.
Nonono, Nick. I too want to troll and annoy level 5 characters with 500 duel requests and send them derogatory messages when they decline!!
Lol “ehiehi wanna fight? I use only 1 and 7. Come on chicken. Okok i’ll use only 7. Come on. Nonono don’t run inside the city. … he left… i’ll whisper to that chicken >:D” can already see it lol
Those same people are already nuisances, and there is a way to deal with them: set to ignore, problem solved.
Don’t know Nick Lentz, I played such a system in another MMO and it worked quite well. Even if we are all on the same side in general, conflicts between people still arise, and in a world full of violence, duelling would not be a weird choice to resolve them.
I don’t really have massive group-PvP in mind (go to WvW for that), but rather one on ones, or with few people involved.
You would choose when you are willing to PvP on the fly. Those who don’t care would not be affected at all, and those who wanna try PvP can choose to do so without leaving their environment.
In the current system, PvP is basically another world than PvE. I didn’t bother with PvP in this game yet, although I loved it in other games. I just don’t like doing PvP in arenas.
This idea would only work well if its implementation goes hand in hand with an easier way to switch builds. You need to set up your character differently, depending on the way you play, PvP or PvE. If you start PvP with your PvE build, you are in for a bad time. I really don’t get why there is no way to set up traits and save them under a number/name in the Heroe Panel. Then, when you fight a specific boss, you just click the number/name of the setup you chose for boss fights. I’m pretty sure the majority of players does not experience the diversity different builds provide, because they never change their character’s traits. They set it up once and live with it. The only people who change them regularly are those who play content where you really notice the difference, like high level fractals or raids.
Exchange my use of “defense” with “tanking ability” then. What I meant to say was that Thief is more fragile than other classes if you don’t take active player action into account. That’s what makes it interesting to play for me, it keeps me on my feet when playing my Thief. The mobility can only be used when the player pays attention and has good reflexes, it’s not a given like Warrior blocks or high defense stat that mitigates damage per se. If you don’t pay attention as Warrior for a moment, no big deal. If you do that as Thief, you are done. The defensive capabilities Thief can have are not innate, they heavily depend on the player. And humans make mistakes.
I can spend weeks going around trying to find all the paths and interesting bits and pieces. There’s so much to see and hear and discover in this game, you’re missing out on most of it if you just blindly follow in somebody else’s steps.
But you are missing out on other things in exchange, like masteries or fancy armor/weapons or fractal content etc. You can’t have all of it at the same time. You postpone all of this stuff because exploring comes first for you. Others want the fun stuff first and then start exploring. As I said, exploring with specific masteries is more fun for me than without them.
Thing with the Assassin/Thief class in general is that there is a high variance when it comes to winning or losing. It’s more of a gamble than with Warrior, where you kill with steady damage but more slowly. You also receive damage more slowly. Thief is the student that gets very low marks in a few classes and very high marks in another few classes. Tankier classes are the students that get average marks in all classes. The overall average is the same, but Thief can shine with the few top marks, and that sticks. If you are a heroe in a special thing, people tend to ignore the areas where you suck.
Thief does burst damage and mobility in exchange for low defense, that’s it, but people remember the glory moments more than the moments where the thief got one shot. And the person who comes to the forum because he got owned by a thief doesn’t know how often that thief gets owned by others.
Yes, why didn’t you just slow down? If you hit once, you get the loot and the kill for the mastery point.
It’s something I don’t understand in this game, especially with low level events for the dailies. These events don’t scale properly, and if the daily “participate in events” is in one of the starter areas, it’s really hard for people to participate. As soon as the group of mobs spawns, they are gone because everybody starts hitting them. Fact is, if you hit once, you get the event for your daily. But I see people trying to kill as many mobs as possible, as if they would ever succeed in disturbing your escort or get even close to the fort/bridge you are protecting.
Karka Queen goes down very fast too, and a few times I missed her even though I was on the map for 30 minutes already. Especially annoying if you arrive in the last seconds and she dodges all your attacks.
It’s in the hand of the players to decide when a mob goes down most of the time. It works for Octovines and Triple Trouble, but for some reason, people keep smashing at event mobs before others can join, knowing how rarely they spawn. If that legendary is so weak, it would hardly be a danger to the players that requires a fast kill.
Maybe it was a special day yesterday, but I met an unusual number of purely selfish and hostile players, especially in Fractal pugs. At those people: if the game annoys you so much, take a break. That’s why some people prefer playing the game solo.
Can we have an option to salvage all below rare when we right click the salvage kit? like instead of masterwork and below, we have rare and below.
This already exists in the game. I use it everyday. Right click – you get several choices. Maybe it’s the kit you’re using. I use the copper fed salvag’o’matic.
Wait, you say it won’t ask for confirmation if you use it? I never tested…
I believe we would have more complaints from people who accidentally salvaged rares than from people who are bothered by the confirmation button.
That said, I would use such an option most of the time because my main character doesn’t use any rares. And then I would switch to one of my lower level alts and accidentally destroy stuff that I planned to use with it because I’m used to salvaging a lot. This already happens with Masterwork weapons I have in my alts’ inventory, but I shrug that off.
Uuuuh. I just walk around and explore? Why would I be in any hurry to find things?
Is that how you live your live your life??
Just kidding. Reason to hurry would be a goal like “want to get the gliding skill” or “really would like to use that thermal tube/rope mastery, so I need to get those mastery points.” Or if you want to see how that elite trait plays out, then you need enough heroe points. If you just walk around and explore, you will do that without those nice features in your game time. For me, it’s more fun to play with auto-loot enabled, but that required some work. If I hadn’t focused on that until I got it, I would still have to run to corpses and click buttons, which is less fun
Group or squad up and join to other map instances, just like it works with every other group activity in the game. Should not be a problem since you say that they’re friends so you already even know them and know they are in different instance.
That’s it. You don’t even need to have them on your friends list to join their squad and taxi over. Just type their name after /sqjoin
It works no matter which character name of the person you type, so if that person is logged in with an alt and you type the name of his main character, you will still join his squad.
For Roleplayers, I don’t think you need to be in the same instance anyway. Just imagine the people you are playing with are there. That should work, right? ^^
What I meant to say was “use the resources within the world”, so a coach is fine, since that’s a valid resource
So if we had an ingame youtube, like a theater, where you could watch a tutorial on how to level up crafting from 425 on, that would be fine? I think ArenaNet purposely left these things to external sources. You can even open a wiki page from the ingame chat window. They are basically outsourcing information provision for their content. The API is another thing that shows how they view it. They wanted pages like gw2efficiency, but didn’t want to start them themselves. So I believe sources outside the game are as valid as ingame resources. At the end of the day, it’s up to the individual player to find the most enjoyable way to play the game. I just think that people who don’t use external sources are not superior. In my “world”, permanently asking for information that is readily available is not a positive trait. I do ask for stuff that I could figure out myself sometimes, I just make sure to not bother people and look lazy.
And is considering trying to solo the dungeons for the heck of it
Hey, we have that in common, I tried to solo Twilight Arbor in story mode (because I thought that “story” means you can solo it, why the heck do you even let people in when they come alone??) but stopped after dying a few times at the Spider Queen.
Let’s do it together then! :P
Depends on the people. I’m pretty stubborn and I think both character slots and bank tabs are over-priced so I refuse to pay full price. I’ve had to wait months sometimes but I’ve never bought them unless they were on sale. Same with shared inventory slots.
You could split the costs between buying gems and trading gold for them. I think 400 gems cost about 120 gold atm. Sounds better to me than waiting months for a sale. If you want another character slot, you probably maxed out the characters you have. You can farm enough gold to buy 400 gems in a day using those characters, or farm two days and don’t spend any real money at all.
It’s funny because when you need additional bank/bag slots, you don’t have the gold because you just started. Then, when you are making gold fast, you already got the slots ^^
Most comments here sound really idealistic. Have you tried to find all karka bugs in Lion’s Arch on your own? If so, congratulations. With the karkas, I even get the “I try alone until I can’t find any more and then look it up”, but I don’t even remember which heroe points I communed at in Tangled Depths. If they require heroe points for something in the future, I will have to check all locations anyway to get more.
Fortunately, the achievement tab lists the numbers for things like the Dive Master achievement. When I decided to finish it, I only had to look up those I haven’t done already by simply playing the game.
Another thing is that some of these collections are tied to something you need. I only finished the Dive Master achievement because I wanted the Mastery Point, same with the Skritt labyrinth and the karka hunt. I don’t find it fun to do these things and would rather spend my time in the game doing something else. So I’m glad that there are people who enjoy that content and share their experience on youtube.
There is an underlying tone here in some posts that express superiority if you “find things out on your own, don’t take the easy road, be patient.” For me, trial and error is not the best way to find things out. If I have information available, I use it. The designers already take into account that there is a wiki and youtube videos when designing new content. It should be challenging even if you already have the information. Knowing where the goggles are in the Not so Secret JP doesn’t really make it less harder to get the achievement. Knowing the mechanics of an encounter is often necessary to succeed.
I have no patience with people who don’t look up how to best fight Golem Mark II and ignore what people tell them in chat, staying dead on the ground for minutes, whine because nobody resurrects them, making the fight harder for everybody else (because they are part of the scaling without contributing). I wished nobody would resurrect them after the fight so they have to do the 20 seconds run from the waypoint anyway. Even knowing the mechanics, it takes some practice to learn where to stand and when to dodge. I look up fractals before I join a group, and are still surprised how it really works when you are actually playing them. My challenge is not to build new roads that lead to Rome, but to make them better and more efficient. That’s not less valuable than creating roads, just different.
If a person wants to use P/P and solicits advice on the same there nothing that needs to be understood as to why. If some find it fun, then for them it is fun.
Exactly, it reminds me on a neighbour I had once. If a car stopped and the driver asked for directions, he would sometimes say things like “what do you want there, there’s nothing interesting!” before he would give totally wrong directions. Well, what do you expect asking a grumpy looking 76 years old for directions!
Why learn mechanics on your own when you can watch a youtube video that shows you how to do things?
But watching a walkthrough is learning as well. For me, joining a pick up group for a fractal without having bothered to look up the mechanics is a sign of ignorance and carelessness towards the other members of the group. There is no reason to do that, unless everybody is new to the content and it has been decided to explore the mechanics. This is how people do it when new content is added to the game, and that’s fine, and it’s fun when you have guild mates and figure out how something works. The problem comes when others already know how it works and you don’t.
Also, some content is really less of a challenge than simple luck. How would you even know about legendaries spawning in the Silverwastes unless someone told you, you looked up the info or you spent days and weeks there, looking around in case something new happens.
It was fun fighting that thing in the new map for the first time, learning the hard way that you shouldn’t step into the ponds, because everybody else learned it at the same time. Even a full wipe can be laughed off. If you step into the water in that fight in 6 months and people have to resurrect you, it’s less fun.
does anyone play without youtube?
The people who find the way and then upload it to youtube maybe ^^
I think when the Jumping Puzzle where you have to collect 12 light sources/keys was a daily, the channels that gave walkthrough got a spike in viewer numbers. Or not, because there were still people who asked in the chat what they have to do.
Only the chak hurt more then the other mobs tbh they die fast as well. And the events with in hot are not really designed at solo play but still can be done. P/p is only good if you spec full dmg with it other wise you’re just wasting inative on #3 when you can go Staff and bounce all over the mobs instead
That is less fun for me and others who I see use P/P
And for damage you can always switch to staff and autoattack #1 until your initiative is full again, then keep unloading.
I took the time and joined the Engineers with my Thief for maybe half an hour, leeching from their turrets storm. What I got were mostly heavy bags of loot, with 90% T5 leather in them. I really have enough of those…
Then I spent an hour old school leather farming up the hills with a zerg. That is a huge difference because you get much better stuff. And the Engineers down there were just as active, they run around and shoot at things, place turrets, lure ponies.
It was fine when I was eating my pizza, but the loot is not worth my time. I think I got about 25 gold from one hour hills farming, then another hour karka farming gave me 100 shells. Boss run gave me better loot than Engineer park, I made about 140 gold total on Sunday.
Basically: you cannot just afk in the Engineer farm, so there are much better ways to farm. I don’t consider it an exploit. These people are smart and organized and all, and I’m impressed yet again how game mechanics are used in a live game, but although Necromancer farming in Bitterfrost Frontier gives even less stuff than the engineers get, it’s more of an exploit because those people can actually leave the PC for a long time while looting (as long as people keep resurrecting them).
I still do no understand why people need a unique build for open world pve. Just equip dmg gear (zerker/marurder) and that’s it. You probably don’t even need traits lol. For hi end fractals or raids then yeah fair enough but not garbage bad Ai mobs in hot.
That’s true, and the reason why a P/P build is good enough, like any build. But it would surprise you how many people struggle in the HoT maps, because the mobs “cannot be soloed”.
Just looking for a good P/P build for PvE and HoT. I’m kinda new to theif.
I’m playing a double pistol thief and have lots of fun with it, so I’ll go ahead and show my general PvE (and of course HoT) build. Since I only play this game for a little bit more than 2 months, this could probably be improved. But it worked and works well for me in PvE/HoT everyday thieving and story. It was possible to beat all story bosses with it.
Since I got a decent staff, I started using it as well for hurting multiple targets. Double pistol is more for single targets, but with thief’s mobile abilities, you can easily fight several mobs and kill one after the other.
http://gw2skills.net/editor/?vZAQNAqaWn8MBdmiNOBGOB0PhlfCbbMFA+PeLhkwTYOAmAfgA-TpQBQAzTBA4JAAA
This gives me enough regeneration to survive, as long as there is something to shoot at, and the Trickery trait line makes the group stronger. You fight most big things in groups anyway, I change that to Deadly Arts when fighting bosses alone (in the story). With Ankle Shots I have even more time to keep distance to the mobs because it cripples them. I’m using Berserker stats in all slots, so most hits are critical. I also use Slice of Candied Dragon Roll as food. A single Unload with my pistols usually fills up my health bar. My second Sigil is Blood instead of Lightning Strike. I believe it helps staying alive, in exchange for a little less damage.
@those who are playing thief much longer than I am, please comment
I know that there are stronger dps builds, but if double pistol is what you like to play, this one works.
Since Unload’s nerf killed P/P thieves (or at least made them less fun to play)…
It’s interesting how anchoring worked here. I play a double pistol thief, but apparently only since the “nerfed” version. I never had more damage with Unload than I have now, and I think it’s fun! I prefer P/P over other weapons. I can use Unload four times until I run out of Initiative, and that’s more than enough to finish most mobs you just need to get out of your way. Each Unload stacks might and therefore, every next one deals more damage if you don’t pause too long.
I usually start a fight with P/P and after the fourth Unload, bring my staff into play. Then, when my initiative is full again, it’s worth switching back to pistols if you have a single target.
Since I never knew how it was before, I’m totally happy with how it is now. I did every story boss fight with double pistols, they are sufficient for everyday life.
As to your gold per day figure, JS made a post a while ago (I’m sure someone on here can find it, or has it bookmarked or something) that said the mean weekly income for GW2 players was something small, like 1-2 gold per week. So while yes, it is easy to get gold in GW2, that doesn’t mean that most players actually come by it quite so easily as you seem to think that they do.
Maybe they use the game as 3d chat room and stay in Lion’s Arch all the time? That’s fine, but then they don’t need gold anyway.
The question I ask myself is what do people do in their play time? If you go for achievements or do events, you will get loot and stumble over material nodes. Same with playing the story. Heck, even if you are standing somewhere and aggroe an event mob by accident, then only shoot at it once, you get bronze in the event and loot.
So, how do people who get only 1 or 2 gold per week spend their time ingame, idle? Then, if you are not experiencing the content of the game, why would you care about gold in the first place?
It is the player’s decision to walk by an Orichalcum Ore node without mining it. If you want 2 gold per day, it takes 5 to 10 minutes of your game time, then you can go back to Lion’s Arch chatting.
I don’t see much wrong with people helping other players with portals, I quite like that this game has that kind of community. And if I don’t have much free time but want to quickly do my dailies then I’ll often make use of any portals around.
But on days when I’m not in a rush, I tend to actually do the JPs and not use any portals, as it is more fun and feels more rewarding, so for the times when people do put more effort and time in it would be nice to get an extra reward, even if it’s small. Also any JPs I’ve ever been to I’ve made sure to have at least completed once by actually doing them, so I can feel less guilty on a day when I use a portal xD
The only minor thing that bugs me are the amount of people going “portal?” in map chat, a) ask nicely, b) just go to the JP and you’ll see if there are people porting c) 90% of the time there’s 3+ tags on the JP, in which case do people really need to ask?
That expresses my feelings about getting help in JPs. If you’ve already done the JP once or a few times, it’s just boring to do as daily again. I like the ports, sometimes I use them to get the daily, the start the JP again the way it’s supposed to be done. When I run out of time or need a break out of frustration, I know I already got the daily and don’t need to stress myself.
Also, I don’t mind seeing people having an easy time doing stuff, it doesn’t affect my playstyle at all. That’s why I don’t see why it should be changed so that all JPs have check points. Just this morning I started the daily JP, because I do the dailies before I go to work. When I realized you need 12 check points, and after falling for the 6th time, I just stopped. I’ll take my time this evening, or do the other option for the daily. This is a case where I would have used the help of a mesmer. There was a nice one, but with check points, you can’t just skip the entire JP. If the other daily option is out of reach (daily Ruined City of Arah dungeon lol), well, then you just get no 2 gold that day.
A solution if you only plan to go to the zone with a single character but if you are an altoholic and can be in the new zone with any of them on a given day. Well, unless you particularly like grinding the initial instance over a dozen times ….
But as soon as all of your alts visited the zone once, they don’t need a scroll anymore because they can use a waypoint, so just rotate it through them and then bank it.
I just noticed the LFG tool is once again full of people offering a port to the end chest of the JP.
It’s too far for a mesmer to reach but teleport to a friend get’s the job done.You also bound it to the checkpoints in Ember bay, however in this JP they are a lot more obvious and you really can’t miss them so it would make sense.
I don’t understand, what is the problem with mesmers or teleport to friend in Jumping Puzzles?
Again, I have no problem with berries. However, the rubies/wood/shards (which I get on a daily basis from my home instance, hardly spending any time at all) are a problem.
Sorry, I missed the part where you get them from home instance nodes. But how many do those give, 3 per day per node? You would need to do that 2.5 months to fill a stack.
…with story content being pretty difficult to mess up, and only optional difficulty modes being a stronger challenge.
You cannot really mess up the story in this game. You can even leave the PC while you get instructions, come back, and then follow the green star for the next step. You can cancel chapters, restart them, you can die as often as you like and restart, you cannot lose or miss items that are required to proceed in the story.
You probably cannot name a single thing of the story that you can mess up. If you consider it a mess up when you character dies in a game, then move on to a game where your character is invincible. By now, you are purely trolling this forum.
I don’t need any more ascended trinkets right now. All my alts have full sets. I’d rather consume them for UM, because I can then spent the UM on T6 crafting mats I need for legendaries. But then, this works with berries and it’s PITA with rubies/shards/wood. There needs to be a vendor which converts the non-consumable ones to UM.
So you are spending time collecting berries but don’t have the time to turn them into Unbound Magic? If there was just a solution to that…
Are you also buying hazelnuts with shells and then don’t eat them because you don’t have time to crack them? And then you keep buying them instead of just getting already cracked hazelnuts?
More importantly, I have no need to justify the thread to you personally, so you’ll need to give me a reason why I should care whether you agree with me or not.
Thank you for voicing your concerns, we will look into this matter. Don’t call us, we will call you. Have a good day.
OP must be talking about ascended armor:
https://gw2efficiency.com/crafting/calculator/48085-Zojja's-Guise
That costs about 100 gold to craft at the moment, but only because it’s medium armor. If you get heavy it costs 78 gold and light 87 gold.
And I agree with the others here, ascended =! casual
So for 3 1/2 hours over 3 days (which is what a few usually means) you would make approx 63 gold (I applied your math for the champ bags to the champ bags from frostgorge sound) and some t6 mats (which vary depending on week the powerful blood, charged lodestone, and giant eyes week is unusually high in profit and only once every eight weeks which is why ppl save their pact supply map rewards for 8 weeks for it) which is a far cry from 100g. So yeah I guess it’s easier to complain than be real when you yourself say a few days of casual play doesn’t even net 100g.
Maybe people should actually turn everything they get into gold for a week, to see how much they really get. I for example put everything I farm right into the material storage, so I don’t know exactly how much gold I make per day. If you casually get 45 iron ore while running around doing events, that’s 1 gold. If you get 10 hardened leather sections, that’s almost 3 gold. Small amounts add up, without forcing anyone to actively farm. Just take the few seconds to stop at a node while playing the game. There could also be a Maguuma Lily hidden in a plant, that makes you 9 or 10 gold.
(edited by Faaris.8013)
Not in the least, because it had nothing to do with the topic of this thread, which was to change the balance of the story boss fights, not to offer tips on how to complete the existing ones. If you are not discussing changing the balance of the story mode boss fights, you are not on topic.
So they should make it easily with your kittenty build and with no clue how to use your skills?
But that would mean that players who actually know what they are doing would fall asleep while fighting bosses. No thank you.
Just to give my point of view on “I did it so it was easy”: That is not what we are saying.
Here’s what OP says:
The damage just piles up way too fast with way too few options to clear it, and that’s even with Shadow Refuge on my bar.
OP clearly doesn’t know about the options his thief has to regain health. I’m not even using Shadow Refuge when fighting because the slot can be used for better skills. How would you even use it in battle? Stealth yourself while you are burning or under some condition? As thief, you need to shoot/stab/club mobs to regain health, and that would break the stealth anyway.
Signet of Malice, Invigorating Precision, Driven Fortitude, Mug, Leeching Venoms, Shadow’s Rejuvenation, Slices of Candied Dragon Roll, Superior Sigil of Blood.
There are probably more options, but I use the first traits, the Dragon Rolls and Superior Sigil of Blood as second sigil. I also use the Dash trait, it will get you far away from danger quickly.
I’m pretty sure if OP makes himself more familiar with the class he’s playing, he will change his mind.
I hope that was more useful.
Considering 250 would just purchase a single item, it is not really something that material storage would make a big difference on. I have 750 for storage, and it’s filling up.
What are you waiting for, just spend the berries/rubies/shards…
I don’t have enough unbound magic….
Yes, I remember that farming the required berries etc. was faster than collecting enough Unbound Magic. My solution was to stop farming berries and doing events instead until I had enough Unbound Magic.
Considering 250 would just purchase a single item, it is not really something that material storage would make a big difference on. I have 750 for storage, and it’s filling up.
What are you waiting for, just spend the berries/rubies/shards…
I agree with your first comments, but I realize it’s just me that sucks at orientation. It was always one of my weaknesses, in real live as well as games. Without help, I would never have got to the last druid to proceed in the story, and I already have all gliding masteries, can use thermal tubes and got the new mastery.
I’ll wait for people to upload videos on Youtube with walk/fly/grapple throughs to the locations I haven’t reached yet.
The map is fine as it is, great job ArenaNet.
Are they worse than “Not so Secret”?
I was lucky and met someone who had a mesmer at the end of it for the last 2 years ^^
Some JPs are just evil, and people who aren’t crazy would just ignore tham at all. Ah, did I mention the diving goggles achievement in “Not so Secret”?
So, your idea of casual play is to go from 1 farm to another, to another, to another?
That’s not what casual players do.
I think the idea is that farming can be done like watering your flowers or taking your dog for a walk. You love your flowers and your dog, but there are chores connected with it. In a game, when I have a goal, I accept the chores. You must make sure they are not burning you out though, and that depends on the individual level of acceptance. For me, spending 5 to 10 minutes on the daily achievement (and it really takes not longer than that to check a vista, take a few swings with your sickle and use a portal in a jumping puzzle) is something I can easily do as a chore daily without burning out. My level of burn out resistance is even higher, I can collect berries and the other things as long as it takes to get all my trinkets. Now, since I got them, I stopped farming those things completely. The fun came with reaching my goal, not with running from bush to bush.
People died during the tutorials? You can AFK at the bosses and never die.
Depends on the class. Few days ago we had a Warrior in the group at the Swampland fractal, and the boss was yet again bugged, so we decided to die. Took the Warrior maybe 10 minutes to die there, while it’s easy for my thief. /resign apparently didn’t work.
You need a good commander. I was lucky once and that guy even went with us to the heart vendor and run the labyrinth, tagging the way you need to go. Awesome!
That’s the thing, in my opinion the problem has not been addressed. As soon as you hit 250 of these currencies, your storage will be full and it will start piling up in your inventory again. This isn’t a solution to the problem.
But that’s the same as with other materials. If you need 500 Iron Ore to craft something, you have to use another slot for the second stack. Or you purchase the material storage upgrades. I might actually do that when I go for crafted ascended armor at some point.
The most expensive item you can buy with berries is the waterbreather, and that costs 500 berries. Personally, I’m not hoarding berries for my future characters, I either already get the backpack/ring/breather/amulet or let them do the farming themselves when they are ready to use the stuff.
Open a LFG (preferably a squad) and advertise also in map chat that you need people for an event/achievement. Since I am certain that you are not the only one suffering under the situation, you should find people to team up with in no time.
You will not reach the farmhands though, because nobody checks the chat while trying to land as many AoEs on Centaurs as possible while running through them like crazy.
P.S. There are AFK farmers in Bitterfrost as well. I am always wondering how that works, since you cannot collect berries from the bushes if you are AFK. Someone enlighten me, please?
They let their minions kill mobs and have auto-loot enabled. It’s slow, but you only have to take a look at the screen every once in a while. So for them, it’s idle time they use to get something, which is better than nothing. They are not there for the berries.
I wouldn’t worry about unlocking gliding yet, play through LWS2. Torn from the Sky picks up where LWS2 ends, and gliding requires you to play HoT content to learn. So if you don’t want spoilers, just keep on with LWS2. HoT will be there when you get to it (and so will gliding).
Thanks for quick reply
I just wanted to unlock gliding a.s.a.p. because I like doing jumping puzzles and from what I’ve heard gliding helps a lot
Just go ahead and start the story so you get gliding. I did it and don’t regret it. Gliding is fun and the spoilers you get from the start of the chapter aren’t that significant in my opinion. As soon as I got gliding, I went back to where I left the story.