I’m working on world completion for the tenth time. It’s one of my favourite parts of the game.
There are also people who log into an MMO game, farm an ore node for 12 hours, then log off again, every day. They would call it their favourite part of the game. Many people are not as easily satisfied though, and that’s why they ask for shortcuts to avoid repeating dull stuff for days or weeks. Legitimate request in my opinion.
Some people celebrate the “victory” over dps meters here.
There are millions of people playing GW2 world wide (from 2015: http://fortune.com/2015/11/24/areanet-investing-in-esports/). We can assume that many of those players are professional software developers, I guess it’s even a higher percentage than in the average population. Don’t ask me for a source, but assuming that no developers play GW2 is not realistic either.
Some of these developers are certainly interested in dps meters, and have freetime, just like the creators of those tools we use. Do people really believe there are not more dps meters available? We are not even the biggest market for GW2. My guess is that just the Chinese players can choose between a dozen or more, including gear check and probably a check that tells them if you slept only 3 hours last night and might not be fit for a raid.
Even if arcdps vanished, we would just search for the tools that are created for the other markets and use them. And even if you cannot download the BGDM gear check version anymore, I can promise you that some people get their hands on other tools that do gear checks. The difference now is only that these tools are not as easily accessible for everybody as BGDM was.
If things can be done, there will be people who do them. This has nowhere been more true than in computer games.
…but make hearts a one time thing, When they’re done they are done account wide.
I have done 100% completion countless times since the game was released and every time the only thing that annoys me is doing the hearts again and again especially the tedious ones that don’t even look like they are moving.
I like the different looks a map has with hearts undone, it’s much more vivid than after you’ve solved the local problems. All the things that are interactive when you play a fresh character vanish when you do the hearts.
I agree though that hearts are the most boring things the game has to offer.
It won’t be ever implemented for 2 reasons:
A lot of people play this game because they are incapable of facing challenges in any form. They literally want to sort of go brain-dead for an hour or so and watch lights flash on the screen and this game caters to that. The removal of DPS meters etc.. point to this.
BUT more importantly:
1v1 duels would open up actual class balance issues between classes. “I can’t win duels against necro as gaurdian” etc. Arena net does NOT want to open up that can of worms because their class design is evidently severely lacking.
To 1.: so why is there Raids and Fractals? According to your argument, these should have failed, but they are popular areas of the game.
To 2.: The issues are already obvious in WvW, nothing new. Somehow people still play WvW though. Maybe if more people played a form of PvP, it would lead to better balancing.
I try to at least run through the zones quickly to get the waypoints, and every hero challenge and vista that’s on my way.
If I ever decide to do world completion again, I know I can get to places quickly.
I wrote a detailed answer, but it got deleted because I had to log in although I was logged in already (even posted elsewhere before). This is the worst forums software I have ever dealt with since 2005. Maybe I should just do what a majority does, use reddit.
Short version: I like open PvP if you can block specific spammers from sending you challenges. Main problem I see is the lack of build templates because I don’t use gear, skills and traits that are suited for PvP when playing open world. If you get challenged, the other guy is already set up for it, while you have to switch gear, skills and traits before you accept. That’s just not feasible and I would never use a duelling system under these circumstances. I would use it if you could change to a WvW build template by clicking a button.
At least T4 fractals you can play with any class. People will only ask you to switch to another character if, for example, the group already has a healer and you join as last member with your healer druid. In my experience, players notice it themselves immediately and either leave or switch class.
Those T4 LFGs that read “pots + food, Chrono + Healer” don’t mean that Revenant is a useless class in fractals, there might already be one in the group and they simply lack a boon provider and a healer. If you really want to play your preferred class and cannot find a group, do what others here suggest and open your own LFG. That way you can fill the random or dps slot yourself and ask for a healer or buffer.
I’ve not seen someone being kicked from a T4 group for the wrong class, unless the LFG clearly stated that the group wants a chrono and someone joined with a thief, and refused to switch characters or leave.
An LFG group without such requirements can have 5 thieves or 5 necromancers, and that’s just fine. If you end up with a group of 5 healer druids, you’ll have a tough run though, because you cannot heal the boss to death. It’s all about group composition, not discrimination of single classes.
Why not 79 Tomes for one boost?
A full map run gives me now (with 3 heart quest) 58-67 berries. In past it gave 70-85.
The difference comes PURELY from removing extra strikes that wvw panel gave. It has a huge impact on every kind of material farm, including elder wood log.
I agree, I really loved that extra strike, always made a bit happy when I got one. I never got 70 to 85 though, and usually I do both hearts in the berry area and the achievements (except elixir). My numbers already include the berries you get from chests randomly because there are a few in the berry area and I open a few on my way to the other spots. They are part of my berry run, so I consider the berries regular drops. Higher variance though than bushes.
Just finished three runs. 55/53/50. All spots, without hearts. The first run did the daily berry collector achievement that gave 3 (I think).
Looks normal to me, maybe other people here can confirm.
(Den “Leber-Kommandeur” hast Du mir zu verdanken.
)
And who committed the crime that’s called “Schweberochen”? :P
Like others here suggested, switch the game to English. Although playing the German version is kind of hilarious, I wouldn’t recommend doing it all the time.
When I join the German squad at the Triple Trouble event, I have a hard time understanding which skills they are talking about (and the commander sometimes doesn’t remember the German version).
The whole game is just weird in German, don’t bother arguing about single words. The German translation doesn’t “roll” as smoothly as the English words. I guess that happens when you try to translate game contents.
When you get +1500 range, then you don’t get to move and port where you want.
Let’s be fair.
1500 range is nothing when you play against other players. I only played WvW long enough to get the Gift of Battle, but everybody there moves so kitten quickly. I play thief and I didn’t feel exceptionally fast moving compared to others. Some classes just port 1200 range, then Deadeye is within 300 range. Unless he sits on an elevated position, he’s done. And that’s what Ranger already can do, just with 300 less range. 300 is very close to melee range.
I understand that they cannot allow one shot kills from 2500 range, but I’m sure they will tweak the numbers soon after going live, when it’s actually played.
I like how you can’t be bothered to do a little more work, but you want Arenanet to spend work hours to program this feature into the game for you.
Why is that? We players do Anet a favour by reporting these names, they don’t want them in their game. Right-clicking on a player name, then report, then select the reason is just enough so people bother doing it. Nobody would report those names if it required filing a support ticket with a screenshot. An Anet employee gets payed for investigating, nobody pays me for filing a ticket, it cannot be compared.
Seriously, thinking about it, it’s really impossible for me to get the logic behind your “argument”. Apply that to any other things and it gets ridiculous quickly. Imagine a company wants consumer feedback and asks its customers to fill out letters and send them via snail-mail. A customer suggests that the company put up an online platform where he can just give feedback without going through the hassle to write a letter and send it per mail. The company tells him that he cannot expect the company to put hours and days of work into developing such a platform for him just because he cannot be bothered to write and send a letter.
I farmed them yesterday with two characters and the drop rate looked normal, will do it today with three characters anyway and note the numbers. Usually I get like 50-60 per full run (also farming the three spots outside the main area).
@EoNenmacil: your premise that the drop rate changed needs to be evaluated first, then we can talk about causes.
I forgot to add it also took two Port to Friends to get on the right server for the DS map I was in group with. If I hadn’t had those I wouldn’t have been able to get to the right DS map.
You could have right-clicked on one of them in the party window and joined the map instance.
And it’s only the first ascended armor set that’s hard to get. When you have it, it opens the gates to ascended armor chests and gold.
In before the people who will tell you that you should not craft but get 100 ascended chests per week by doing easy T4 fractals and raids.
Now, what you want to craft really depends on what you want to play. Which class? Power or condition? PvE, PvP or WvW?
Are you willing to grind HoT for the materials? Without this information, you cannot make a choice.
Mesmer, Necro and Elementalist have different purposes, if you want one set for all of them, legendary is the way to go
I would suggest holding onto any Gems until one is more familiar with the game and your personal needs/desires (in regards to the game).
This! Don’t rush into spending the gems, wait a while to figure out what you have need of!
Specific example: I play a lot of different characters, so Shared Inventory is really good for me while bagslots (per character) isn’t really a good buy.
Someone who really goes for the single main character, bag slots for that one is really good, while shared slots is really weak.
On the other hand, some things give you benefit right away, and the earlier you get them, the better, like infinite gathering tools. Or you struggle with inventory room for months before you finally decide to upgrade. Those even intertwine, you start with little inventory space and also carry around stacks of gathering and salvaging tools. In my opinion, it’s smarter to spend 4k gems right away on those things instead of playing several weeks without them before you make a decision. That is if you already got the gems anyway, and don’t buy gems for 10 bucks per months.
I’m only playing PvE, I don’t see myself kneeling down to take aim for seconds unless I can one-shot things. Otherwise I’ll just run towards the target and Unload. Mobility and swiftness is why I love Assassin/Thief/Ranger classes, if a rifle slows me down, I probably won’t use it.
Some people here want to modify their posts. The dps meters that show other peoples’ damage without them using the same tool and having opted in to share it via server, are against the Terms of Use.
Got a source for this?
There is nothing about it here:
https://www.reddit.com/r/Guildwars2/comments/5sw8ey/arenanets_official_stance_on_3rd_party_dps_meters/?st=j6bztaty&sh=5d928a42
Hmm, looks like arcdps is legitimate. I don’t remember why I thought arcdps fails the requirements, it’s been a while since I searched for the rules. Maybe at that point the gear check was still in.
Some people here want to modify their posts. The dps meters that show other peoples’ damage without them using the same tool and having opted in to share it via server, are against the Terms of Use.
BGDM is ok, arcdps not. If you use BGDM and you can see someone else’s dps in a party, it means that person has also installed it and checked the box to share via server. arcdps shows the dps of every party member, without their knowledge or consent.
In my book, dps meters are great. I do T4 fractals with guild members daily, and I guess it just drives us a bit more to not slack. It depends on the role though, we don’t expect the chronomancer to have huge dps, it doesn’t matter, same with a healer druid. I’ve played the encounters often enough to see the difference a chrono or druid makes to my Daredevil, I don’t need a tool for it.
If, however, you join a group that looks for dps, things change. Sometimes I have to pug, and when a group asks for dps, I join. They didn’t look for someone to provide boons or heal, they had these roles covered. They asked for another damage dealer. How do you even know you can join that group and fill your role without dps meter? I don’t have one installed these days only because I know what my dps is, I watched it for weeks. My guess is that many people who play dps classes have no idea that in reality, they suck. Then they join a party as damage dealer and do as much as the chrono. That’s not what you were hired for! If the group didn’t care, they wouldn’t have asked for a damage dealer in the first place. The group wanted a good combination of classes, just because you play an elementalist, it doesn’t mean you deal high damage. What I noticed is that most elementalists deal less damage than rangers or thieves. One of my guild mates plays one and knows what he’s doing and he out-damages me almost every time.
In low level fractals or dungeons, just leave the people alone. If you are really that good, you can carry a less skilled player, or two or three. It’s not the place to expect people to know the mechanics, their class or how to gear up.
Final note: this is a game and there should never be a reason to get into a rage, don’t be too serious.
…could someone please explain to me what “meta” means?
When you play an MMO game, your character has attributes that affect its impact on the environment. In other words, more of the Power attribute makes you deal more damage. More of the Vitality attribute gives your character more health. Nothing new I assume.
Knowing how attributes affect your character’s ability to kill things allows you to choose combinations that fit your play style or your class best. If you want to use conditions, you pick gear that provides Condition Damage and Expertise (condition duration). If you want to play a character with burst damage instead, you pick Power and Precision.
Picking attributes that fit your play style is the norm in traditional RPGs, no need to give it a special name. In GW2, many players don’t care about attributes and use mixed gear that, for example, increases condition damage, while the player never uses weapons or skills that deal damage with conditions. Some players are reported to have the Healing Power attribute on classes that are not specialized on healing, but that’s the way they have fun playing.
If you actually pay attention to the attributes and pick those that build upon your class strengths, they call it “meta”.
Personally, I never had to give this a special name in the games I played before GW2, because it was simply what everybody was doing.
This is just a guess, but I think “meta” comes from the idea that your character doesn’t know about attributes, and cannot pick a helm that provides Power over one that gives Expertise. Therefore, calculation and attribute picking takes place outside the game’s world, on a meta level. If that’s where it comes from, I’m not buying it. My character knows exactly what a Rune will do and she’s the one who crafts it and puts it on her armor.
Yes, DS is different than other maps, and maybe it’s closer to a huge dungeon than a normal Tyria map. But maybe that’s the reason why it’s considered by many people the most fun meta in the game?
When you do the meta, you know almost everybody is there to do the meta (except when DS is the daily event map). You finish the meta, loot and leave, like in a dungeon.
Probably to stop every single intractable npc from being hidden behind a wall of giant mounts?
Ever seen the face of a Lion’s Arch banker? Me neither.
In the story, when we ride to the front gate, we have a talk with the guard there. As far as I remember, we talk while sitting on our raptor. I was quite surprised that my character dismounted when I started interacting with an NPC outside the story.
Age of Empires II is still played competitively online
http://www.voobly.com/games/view/Age-of-Empires-II-The-Conquerors
It’s being played for 18 years straight now. You can join the community and there are more than 600 players to compete with at any time.
Good games don’t vanish these days, just like that Facebook picture of you rocking an Elonian hair style.
Is there a reason to complete core maps? Sure it irritates you, but having map completed has no real value.
Only real value that comes to my mind is the 2 Gifts of Exploration you get for completing, and you need one of those to craft a legendary weapon. The items you get per map completion are nice, but not game breaking.
Ok, I misinterpreted “some raid encounters”. So there is exactly one raid encounter that was soloed. Thanks for the clarification.
Soloing dungeons is still possible, and even some raid encounters can be solo’ed, if you have the time and skill.
Which raid encounter for example?
It’s a bit like the Triple Trouble event. If you just move to the zone randomly, you’ll not have enough people to do it, and even if you have enough pugs, you will not succeed. TT requires an organised group with experienced players. You need to check the event timer and get in contact with a community that organises a run.
It’s nothing new that only came with HoT.
I would really like to see an answer to this by ArenaNet. I can’t imagine they feel it’s a feature that has little value. People already suggested simple solutions that might not be fancy, but functional. Maybe the devs want to create a perfect solution instead of something that functions and can be implemented in a timely manner.
When new colors popped up for commander tags, there were herds of them on the maps. I was surprised to see so many commanders, while it’s really hard to find someone who tags up in DS. My impression is that only 10% of those who own a commander tag use it for commanding.
If the Catmander tag doesn’t go away after a few days, people will find a solution without Anet’s intervention. We could agree that real commanders only use the old tags. Or at least use the old tags to gather a squad, then switch to Catmander.
you didn’t waste them. if you boost to 80, you get just enough points to unlock everything, hero challenge points are extra, even if you spent them early.
So you’re saying I get unallocated points that I can use as I see fit?
yep, you can use them as you see fit. they are not auto allocated anywhere
That’s not true. When you use the boost, it auto-unlocks all skills and traits except the HoT elite ones. You cannot use them as you see fit. In reality, this makes no difference though because you would unlock all skills and traits anyway, it just saves you some clicking. The boost even automatically sets up your traits and adds skills to the bar.
When you have used 15 hero points for skills already and then use the boost, alls skills and traits will be unlocked and you will have 15 free hero points.
No, Dragon Stand is always full and busy, just not the instance you get into when you simply port to it at random times. Don’t do that, instead open LFG 10 to 15 minutes before the meta starts and join a squad. Then join the squad’s instance.
I would still open a ticket, maybe they can port you into the room. I wouldn’t wait for Anet to fix a bug in some future patch that keeps you from map completion now, what if you are at that step for your legendary weapon?
That really shouldn’t happen. You want to create a support ticket via the link on top of this page.
@costepj: no matter where he tries to enter the Loft within Holebark, he should never be ported to the Citadel of Flame.
(edited by Faaris.8013)
From this day on, I will always call the zone Holebark. It will forever be dog town.
Can you clarify which your last POI is? At the bottom of:
https://wiki.guildwars2.com/wiki/Hoelbrak
is an interactive map, you can hover over the POI to get the name.
You can purchase an upgrade to the premium version ingame with gems (2300 IIRC). You cannot purchase the ultimate upgrade with gems, it wouldn’t make sense because you would pay 4000 gems to get 4000 gems.
It’s not that easy guys, it depends on the law in your country. In Germany, you might actually have a chance to get compensation for devalued items you bought. But nobody with a right sense would lawyer up for a Euro lost by a change.
You can quote as many EULAs or terms of use as you want, none of these things stand above the law. Many EULAs make the user agree to settle a dispute at a specific court, which contradicts German law that has different rules for jurisdictions. Some EULAs forbid the user to sue at all, but of course they can sue.
If I remember correctly, I wasn’t given the EULA before I installed Guild Wars 2, only during installation or afterwards. Since I’m in Germany, that means the EULA is not even part of the contract I made when purchasing a license to use the software. In Germany, an EULA needs to be agreed upon when you purchase the license, so even if I agreed to it to trigger the installation, it doesn’t mean anything for me.
My impression here is that people made choices. You spent Karma on something and now you lack it for new shinies. The same can be said about other currencies. Someone might have spent Ley Line Crystals to purchase weapons, then a new legendary weapon shows up that requires lots of those crystals for Gifts. I spent 600 Crystalline Ore for Leadership Runes and rarely play my Chronomancer. I then decided to craft HOPE and had only 20 Crystalline Ore in my storage. HOPE requires 250.
I made choices and they turned out to not be the best ones for wishes that I had later on. At the time I made the choices, they were good options. For HOPE, I had the options to either buy Obsidian Shards with Karma or Unbound Magic. I had a big surplus of both, and I decided to use Karma. It’s quite possible that I will lack Karma when the expansion comes and they add a merchant who offers something desirable for Karma. Then I’ll sit on my UM and regret my decision. However, it was my decision, and there is always uncertainty about the future.
Right now, I have just enough Karma to buy those 5 backpacks and get the collection (only have 100 pearls though). Buuuut…there might be something I want when the expansion hits. Do I buy or not?
The price is fine, who needs 6 ascended backpacks anyway. If you really go for it, 1.5mio Karma doesn’t sound much. I probably get a million Karma per month. I play for 6 months and bought temple armor and lots of obsidian shards, I think I got 5 to 6mio in my playtime, and have 1.5mio left now.
I think some people stop reading after they are done with the title, so I added a tl;dr to the end of my post for convenience.
Makes as much sense as charging 10 bucks for a character slot while you can buy the game for 20 or 30, including 5 slots and more goodies.
The item includes armor, weapons, bags, and other stuff as far as I understand, so it’s not only 79 Tomes of Knowledge combined. Price makes sense for me, maybe the expansion/game is too cheap, and not the item too expensive.
“This is likely on the bottom of Anet’s list of priorities right now.”
“If Anet does this, we will see less content in that other area.”
And several other versions of the same theme pop up in many threads that are about suggestions or bug fixes. Whenever someone wonders why we have no build templates, there will be a person who seems to know a lot of ArenaNet’s internal decision making process and claims that they lack resources, money and time to make it happen, and that there are presumably more important things to do.
Truth is, we know nothing about ArenaNet’s decision making process or their priorities or their financial strategy. And we are not making business cases here, we just find bugs or things than could be improved, and discuss them. We don’t even know how long a change takes or how difficult it would be. Those comments look like they come from corporate minded people, who would never do something new or risky, and they never add any value to the discussion.
Let me suggest something: sometimes companies do risky things, sometimes they do things because they are fun (Catmander anyone?) or challenging, or different, sometimes they do things they don’t expect to create any money, but add to the value of the product in less measurable ways. ArenaNet is a video game developer, not a commodity producer. The people working in the game industry are less corporate minded than those in the automotive industry, we should not assume the same approach. As far as we know, ArenaNet could have a program like Google that gives developers payed time to do stuff they just wanna do, and see if something useful comes out of it.
The only thing those comments achieve is putting people down with their ideas. The message is “It will not happen, there are more important things. Just stop suggesting things that don’t create direct monetary value. Nobody cares about this bug, it affects not enough people.” and so on and so on.
Just stop that, unless you are an ArenaNet representative.
(edit: adjusted wording of the title. I had to shorten it before and it didn’t express what I wanted to say
edit2: I cannot change the title…)
My original title was too long, and after shortening it, it does not express what I’m saying anymore.
tl;dr: claiming you know how Anet operates and what their priorities are and dismissing peoples’ suggestions and ideas adds no value and harms the discussion. Please don’t do it.
(edited by Faaris.8013)
I think this is unlikely to get a definitive answer, because the only way to find out for sure would be for someone with 1-2 unused level 80 boosts to buy another one.
Or someone from ArenaNet responds to this excellent question in the thread. When I saw the item, I assumed you need a shared slot, it’s not included. I also assumed you get the equipement, bags etc. but now I’m not sure.
CS are pretty accomodating for just missed sale deadlines. Send them a nice ticket and be patient while they resolve the ongoing issues and I’m sure you’ll get a result.
Especially since it was not OP’s fault that he couldn’t log in yesterday. People already complained because they couldn’t do the dailies, or get the login reward. I would complain too if I got gift cards to purchase Season 2 and then the lack of a disaster recovery plan for a data center on ArenaNet’s side would keep me from doing it.
The point of the OP is lvl80 boosts shouldn’t be usable until you already have at least one character at lvl80. Which seems like a pretty sensible thing to do imho.
But that is nothing new. When you start the game and buy it, you can already use the boost. You don’t have to level a character manually. You can be against that, but the item changes nothing. I don’t think you can buy the item as a trial player, the gem store is quite restricted if you don’t buy the game.
I’d settle for not having to unequip the pieces.
LOL, you have to unequip the armor to change stats, seriously?
I thought it’s already so inconvenient to change stats that people probably have a second ascended set in their inventory instead of doing that, and now you tell me that you cannot even swap stats while wearing the armor…
Switching to a complete second armor set takes maybe 6 seconds, how long does it take to switch stats on a legendary armor set?
And how is that situation not something that deserves priority? I would only get another trenchcoat and utility of legendary armor is diminished by the micromanagement necessary to actually use the utility feature.
Not going to get legendary armor soon.
New players already get a level 80 boost for free when they purchase the game. 2 if they buy HoT and PoF together.
Wait, how can they get it for free when they purchased it? Do you get 4000 gems for free when you buy the ultimate version?
Since this item doesn’t provide an advantage over other players, it’s fine for me. It saves time, just like other convenience items. You could collect tomes of knowledge and buy equipment on the market, it just takes longer. A new player already gets a L80 boost, so even if you just started, you have the means to collect tomes of knowledge and gold (or buy gems and exchange for gold).
No game breaker
Come on, what did you expect? It’s the same with that snake mini we got when buying HoT, using it advertises your noobishness to the world ^^