<—- Fade, ranger from Guinevere, residing on SoR.
So why did Tempest Wolves xfer off SoR?
Wow… what is this same name? TW transferred temp to JQ to fight prev week, thats all.
I couldn’t get my ranger’s name from DAoC, and ended up with Fade.7658 as my i.d.
Hi Fade
Hey there Covenn. I always figured you to roll a thief after playing a nightshade for so long :P
So why did Tempest Wolves xfer off SoR?
Wow… what is this same name? TW transferred temp to JQ to fight prev week, thats all.
I couldn’t get my ranger’s name from DAoC, and ended up with Fade.7658 as my i.d.
So why did Tempest Wolves xfer off SoR?
One patch to break it, yet weeks to fix it.
This was the build I was using prior to this one. I wanted to try something different, and wanted to see if a hybrid build was possible for a thief.
There is a 100% condition duration cap. The max you can get with vital shot and sneak attack is 8s(it may say higher on the toolbar if you have >100% duration, but the max is 8 seconds). With that in mind, I would recommend you using.
0/0/30/20/20
Giver’s pistol
Giver’s dagger
Superior sigil of agony
Sigil of corruption
Rare Veggie
Master TuningThat will result in 7s bleeds as it rounds up from 6.5+(1s less than the max) but at the same time provides an entire rune set at your disposal which can do much more damage than that extra 1s tick.
Hope I helped!
Are you sure it rounds up? I’ve never really paid attention to that close of a duration, and always opted to hit the 75% mark when striving for a lot of duration.
For something different, I’ve been wanting to try a hybrid condition/direct damage build with some decent survivability. I’m still in the process of finalizing it, but this is what I’ve come up with so far. I’m focusing on a 60/40 ratio of DD/Cond.
I want some good defense, hence the -cond duration, high toughness and decent vitality.
Any thoughts or opinions on how to tweak this any further?
Edit: Add +250 power from sigil of bloodlust.
Holy crap, does Anet ever test anything before pushing it live?
Thanks for the opinions and advice. I’m still a tad new to the class.
This is what I was planning to run (I changed the soldier gear to knight’s). Anything you’d change?
I will say using nearly identical gear (minus the runes), my ranger seems a lot tankier than my thief. While I enjoy my thief, the ranger just seems to match my playstyle a lot more.
Choosing soldier is mostly habit from playing the thief. If I went Knight over soldier, would I really miss the extra vitality? Having a lot less regen would make me think that I’d want to add vitality to compensate.
Maybe it’s just me, but I’m finding that the chance for regen to proc (5%) from the Dwayna runes is abysmally small. I put together a basic gear setup based on your first build, and it just seems like regen isn’t up all that much.
I was considering swapping to soldier armor, and a full set of Melandru runes (with lemongrass soup), and taking the 10 in nature magic and rolling it into Skirmishing for the +30% damage for the pet. With the 65% reduction in conditions, I’d swap Lightning Reflexes out for Signet of Stone.
If you want some survivability, try swapping your runes for Melandru runes and your food for Lemongrass soup. That will reduce incoming condition duration by 65%, and reduce incoming stuns by 25% (as well as adding 70 vitality).
Edit: Even with all that armor, with no condition removal and health that low, conditions will devour you.
You might also want to swap out the sigils of battle for sigils of energy, if you are going totally defensive. That extra 50% endurance on weapon swap will go a long way, and synergizes well with leaping death blossom’s evade component.
Tbh, with all that toughness, I was expecting a condition build.
(edited by Fade.7658)
After the addition of anti-stealth traps in WvW, the answer should be obvious now.
What you’ll see fighting enemy thieves is shadow refuge, then the enemy thief dropping a stealth trap while stealthed (the 4 seconds to drop trap will be uninterrupted unless you can fear or knock the thief out, unless getting hit interrupts dropping traps).
Already leveling another class until this gets sorted out.
Apparently the OP has to post this numerous times throughout the forums.
Lol, this isn’t the first time the OP has posted this. There’s another thread where he cut and pasted this from.
Sounds like he had his ice cream taken away, and is throwing a fit. People expect whines in any forum, but try to keep it to one whine per post, and don’t cut and paste it elsewhere.
Edit: Apparently, the OP plays a ranger, and can’t beat thieves. Try learning your class. I play several classes, and have run into rangers that are an absolute nightmare to fight 1v1.
This is just a case of someone who is too lazy to learn how to counter another class. I’ve had issues with certain classes, and rolled the same class to get a feel on how they play, and ended up getting them to 80 because I enjoyed the class. Needless to say, I have a lot less issues with professions that once were a lot of trouble.
(edited by Fade.7658)
Yet another “I got nerfed, so I want everyone else nerfed” thread.
I don’t use it all that much when I use the set as a condition build. With a power build, it makes for a fun, if inefficient offset, and that’s where I use it a lot. With a lot of power and crit, it can hit for 3-5K.
Couple steal, infiltrator’s signet and shadow trap with shadow strike, and you can dart in and out 3 or 4 times. Shadow trap seems to work well with it, as you stealth when you trigger the shadow step. You can then use sneak attack without having to CnD.
Again, it’s not all that efficient as a power build, but it’s fun.
Hey folks,
It seems we inadvertently outed (some of) our plans for WvW with the above linked page. While we are looking to extend World XP changes for WvW in a later content patch, it still needs some tweaking and therefore isn’t ready to be introduced in this one.
We can however officially let you know we are moving the jumping puzzle for EB into it’s own map, as this has been a much requested feature for our beloved siege fairing community.
Apologies for the hicup
Just the fact that you guys at Anet are even considering this sort of thing, shows how out of touch you really are with the WvW community. Instead of adding crap that no one asked for, or will improve the experience, hire someone that can listen to the community, and come up with stuff/fixes that will make WvW better.
I really can’t wait for TESO and Camelot Unleashed. Sadly, CU is a long, long way away. Hopefully, those at TESO will come up with something that’s fun, and has long term enjoyment.
I hope they come up with an anti-block trap, and other traps to hinder other classes. Stealth is our defense and a primary way to deliver attacks. Negate that, and we’re an easy kill.
My WvW P/D build. It nearly doubles the duration of any condition you apply, has good health/toughness and enough crit chance to utilize sigil of earth for faster condition application (this would just about counter any Dogged March warriors or Melandru/Lemongrass soup users you come across, duration-wise).
(add 250 condition for sigil of corruption, as the template won’t save additions on the last tab)
Yeah, I’ll never go back to using a regular hard drive as a system drive.
perhaps he is using a Superior Sigil of Perception , which also gives ~20% crit.
That way you could reach this crit-chance.But you will be a G/C yourself, of course such dmg values are possible against other class – or upleveled chars.
Sigil of perception gives 12%, just a fyi.
Seasonic makes some of the best power supplies out there. They make them for Antec.
I run an I5-2500K, not overclocked, with 8 gigs of ram and a GTX 460 1GB card. I get around 30-35 FPS in WvW, and while it does slow down somewhat in larger fights, it’s still easily playable. I see ~22 FPs in LA running around, and it runs fine.
You won’t really see a lot of improvement with 32 gigs of ram over 8 or even 16 (there is some improvement, but not a lot), but you’ll be able to tab out, and do other things with GW2 with no real loss of performance.
You’ll love having a SSD. While it doesn’t improve gameplay, having minimal loading screens, and right around 8-12 seconds boot time will make it so you’ll never go back to a regular hard drive for your system drive. Just be sure to optimize it (you can google on how to do so, there are plenty of sites out there in case your system doesn’t come optimized).
Be sure to get a version of windows that allows you to use that 32 gigs.
edit: If it’s a new, pre-built system, chances are it has windows 8. If you end up building one, just be sure to get the right version of windows.
If you go with just win 7 premium, you will only be able to access 16 gigs tops. Any version of Win 8 would work.
Run Melandru runes and lemongrass soup. You won’t need condition removal.
All the HS spammers are going to set up the mice keybinds and roll over to S/D.
I think you’re missing exactly what makes HS spamming popular. It isn’t the ability to generate damage with a complex set of keybinds, no matter how well you can automate it. And it definitely has nothing to do with having to control positioning for Tactical Strike and successful FS while executing this complex rotation.
Well, it wouldn’t be as easy as HS spamming, but the point I was trying to make is that it will appeal to them.
Yeah, using LS before CnD could net you a ton of might stacks or fury. You can FS, mug, LS then cnd into a tact strike.
I suspect the damage on LS will drop some to appease people.
Edit: If you’re going for flat out damage and don’t care about re-stealthing immediately, you can follow up the tactical strike with another CnD for the damage.
(edited by Fade.7658)
There are going to be a lot of complaints from non-thieves about S/D. For kicks, I did a power crit build (not 100%, PVT armor and melandru runes + lemongrass soup) and under 50%, Larcenous strike was hitting easily for 4-6K. It’s going to be so easy to pre-load LS via FS, then CnD, Mug, Tactical Strike and LS, only to FS again and CnD, TS then LS again. With the right traits and utilities, init won’t be too much of an issue.
All the HS spammers are going to set up the mice keybinds and roll over to S/D.
S/D is going to be seen quite a bit. Larcenous strike does the same damage as Cloak and Dagger. Open with Flanking Strike, do the cloak and dagger, Mug and then F1 ability, then follow up with Larcenous Strike. Not quite as bursty as backstab, but will hurt more than the old FS.
Instead of calling someone on poor grammar (pretty standard when you run out of arguments) due to it being their second or third language, just own up that you’ve been found out that it was frenzy and not typical mug damage.
We get that you obviously would like to see the thief nerfed. Try to use more reliable information in your next attempt.
They should nerf your class, the Keyboard Warrior.
More blustering when you have no argument, or facts. Move along, nothing to see here. Good luck with the rest of the thread.
Instead of calling someone on poor grammar (pretty standard when you run out of arguments) due to it being their second or third language, just own up that you’ve been found out that it was frenzy and not typical mug damage.
We get that you obviously would like to see the thief nerfed. Try to use more reliable information in your next attempt.
So if we don’t believe you and call you out on it, and you can’t prove it, you start with the sarcasm. Myself and others have given rational arguments against, without calling you a liar or anything negative, but you go on the defensive and start getting rude. Looks like someone doesn’t like being disagreed with.
At this point, I’m beginning to think your main is your warrior, and while you do play your thief, your warrior is your favorite and you wouldn’t mind seeing the thief take a nosedive.
Frankly, it doesn’t affect me either way, as I don’t know you, don’t play in your tier, and on top of that, I don’t even trait for mug. If you can’t even have a reasonable discourse on the subject, with an open mind, I’ll have to assume you’re a troll, (whether deliberate or not I can’t say nor care).
srry u have a good point friend.. i just cant stand QQers ….well what i cant stand is anet listening to them. bc of QQs d/d is no longer playable p/p is no longer playable/ s/p is no longer playable…..sb isnt really playable as a dmg/primary set. p/d is barely playable bc of revealed 4 secs. s/d is decently playable and d/p is the only real choice. all bc of nerfs and nerfs alone. granted QQrs only have half the blame…anet the other. thieves are falling apart.
I wasn’t replying in regards to you mate :P
Edit: P/D will be better tomorrow. P/P was never really a complete build imo. S/D is a favorite of mine when I run a power build, and it’s getting some changes as well. While I liked D/P, it didn’t suit my playstyle.
(edited by Fade.7658)
So if we don’t believe you and call you out on it, and you can’t prove it, you start with the sarcasm. Myself and others have given rational arguments against, without calling you a liar or anything negative, but you go on the defensive and start getting rude. Looks like someone doesn’t like being disagreed with.
At this point, I’m beginning to think your main is your warrior, and while you do play your thief, your warrior is your favorite and you wouldn’t mind seeing the thief take a nosedive.
Frankly, it doesn’t affect me either way, as I don’t know you, don’t play in your tier, and on top of that, I don’t even trait for mug. If you can’t even have a reasonable discourse on the subject, with an open mind, I’ll have to assume you’re a troll, (whether deliberate or not I can’t say nor care).
Without concrete evidence of levels, gear and the presence of frenzy or other abilities, this whole thread smacks of trying to get mug negative attention. Anyone can post insane damage screenshots but without the proper context, it’s hearsay.
Nothing personal, and I’m not suggesting you are a liar or anything, but you assuring us that the people in the screenshots are 80, geared and whatnot just isn’t enough.
It’s pretty much a moot point, as the changes to Mug are going in tomorrow and devs base changes on what they want, not posts here on the forum.
I do think adding a heal to mug is the wrong way to do things. Having it add conditions would make more sense, and the damage could remain the say potentially if the victim dodn’t cleanse their conditions.
Don’t warriors take more damage when they pop adrenaline or something like that? I’m a warrior noob, but I seem to recall that enrage causes more damage to the warrior. Correct me if/I am wrong.
You’re thinking of frenzy, which is a quickness giving skill.
Checking the Wiki:
Utility skills that cause frenzy
Frenzy (warrior skill)
Engineer (Elixir U (randomly)
It states that the user takes an additional 50% damage. If the warrior and engineer was hit by mug during this time, it’s very possible to see the numbers shown in the screen shot.
Interesting that the two classes in the screenshot have access to this. This is another case of showing results without anything to put things in perspective.
Don’t warriors take more damage when they pop adrenaline or something like that? I’m a warrior noob, but I seem to recall that enrage causes more damage to the warrior. Correct me if/I am wrong.
Edit: Either the warrior or engineer or both could have been in rares, greens or whathave you. I’m not defending mug or saying the nerf is deserved. Both could’ve been glass cannons in crap gear, who knows.
I run ~3K armor on my thief, and I can’t ever recall seeing a mug for more than 3-5K. Once in a while. I’ll see 6 or 7K back stabs but typically right around 4-5K
(edited by Fade.7658)
I’d rather see this change to mug replace last refuge, and instead, have mug still do damage, but inflict 5 seconds of weakness, blind, or maybe 5 stacks of vulnerability or something.(or a combo of said conditions)
Last refuge is garbage, and a vampiric/heal (which mug is essentially turning into) is more in line with the shadow arts line imo.
Something they mentioned that has not been listed here is the Signet changes for everyone. They want to make using a signet a tough decision: Use it for the special benefit(s) you get for activation, or keep it unused for the passive benefits.
They plan on doubling those signets that offer a stat increase. For example, Signet of Agility will give 180 precision instead of it’s current 90. The base will be 20 + 2 points per level.
No mention of an increase of animation speed, nor a damage decrease. It looks like Larcenous strike pops up after the animation of Flanking strike and costs 1 init to use.
The evade will stay in.
edit: The boon stealing portion will be named Larcenous Strike, and will steal the whole stack of whatever boon is stolen, so if you steal might from a warrior, you will get all of it.
They are also improving the animation and tracking of Flanking Strike so it performs better.
They are also considering in a later patch to add a trait that will share stolen boons with team mates, and if steal is used with no target, it will shadowstep you forward, but they didn’t make any diehard promises on either.
(edited by Fade.7658)
I caught the tail end of that conversation with Jon Peters. He was hanging around in LA on the SoR server. I didn’t see him say that in the screen shot (as I came in later), but the individial named Kerrick did tell me that’s what Jon Peters said was getting reversed on the 30th.
I can’t prove the validity of what was said, only that something was said by Jon Peters, as I did see him chatting.
As stof stated, it’s the dual skill for the thief’s weaponset D/P.
It depends if that extra 10% agony would bump you to 25%/50%/75% duration etc.
If you only have a total of 10% condition duration, another 10% won’t make much, if any difference. You need to hit the 25/50/75/100% increments to see any benefit.
If that +10% won’t get you to that next threshold, then you have two choices, get more duration in addition to hit it, or use something else. If you’re primarily a condition build, don’t bother with an air or fire sigil. You’ll see damage of around 500-700 or so at most.
If you can’t get more duration, try a Chrysocola Orb (these can be placed on weapons – 20 condition damage. 14 power, 14 vitality)
Incorrect, 10% can have an effect depending on the base duration of the bleeds, as they are using dagger/dagger condition build their bleed base duration is 10 seconds meaning 10% is a 1 second gain to their bleed durations
I run P/D, so I tend to think in terms of Vital Shot. Sorry, bad habit.
It depends if that extra 10% agony would bump you to 25%/50%/75% duration etc.
If you only have a total of 10% condition duration, another 10% won’t make much, if any difference. You need to hit the 25/50/75/100% increments to see any benefit.
If that +10% won’t get you to that next threshold, then you have two choices, get more duration in addition to hit it, or use something else. If you’re primarily a condition build, don’t bother with an air or fire sigil. You’ll see damage of around 500-700 or so at most.
If you can’t get more duration, try a Chrysocola Orb (these can be placed on weapons – 20 condition damage. 14 power, 14 vitality)
If they could code it, I’d have it set up so if you use it in melee, it works as it currently does, without any extra conditions. If fired at range, only then would it apply a condition of some sort.