Showing Posts For Fay.2357:

Kasmeer's staff skin

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Posted by: Fay.2357

Fay.2357

I hope this skin will return to Black Lion Trading Company soon

Was it really worth necroing a 7 month old thread just to say that?

Mender's Purity Issue with Healing Mantra

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Posted by: Fay.2357

Fay.2357

I can confirm that it has never procced while casting the mantra.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

..what is with all this hate towards OH Sword? Seriously, pair it with MH Scepter and you have a pretty awesome set up that punishes people who do nothing but spam their big attack skills the second they see you.

I’m starting to get the gist of what many of you guys aren’t liking about Mesmer in terms of PvP. It’s not a solo monster that brings death everywhere and doesn’t drop (like Warriors or MAYBE an Engi/Guardian.) It’s a class that is best used to bolster the abilities of other classes and set up attacks for them. Magic Bullet is great when you have an AoE spammer on your side as it stops enemies just long enough to get a good few pulses out (even longer with condi duration talented..). Time Warp, while on a long cooldown, can lead to a swift end of whatever on earth is giving everyone trouble as long as they know to use finishers. Everyone, just as in dungeons, doesn’t wanna be “that support dude” but rather “That killer dude!”.

Of course, I might be completely wrong on that but it’s just my observations.

Offhand sword is close to useless in large group fights. The phantasm is completely single target and the block is single target. The block activation is a line daze…but it’s just not worth taking due to the single target nature of the rest of the weapon.

My Mesmer Defence Build

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Posted by: Fay.2357

Fay.2357

Your stats say that you’re a tanky condition build with good sustain.

Your traits, utilities, and weapons say that you don’t want to kill anyone ever.

Focus doesn’t do condition damage at all really, so it’s mostly a wasted weapon here. With warden’s feedback, it becomes decent projectile defense, although the warden itself is generally useless.

Without DE or debilitating dissipation, you have no way of applying bleeds. Without DE, you have no way of maintaining good staff clones for burns/bleeds at all really.

Restorative illusions without IP is incredibly weak, and you won’t have enough clone generation to make use of it anyway.

You’ve taken signet of inspiration for what reason again? Basically that’s a 100% wasted slot on your bar.

So what exactly are you doing with this build? It’ll take you an hour to solo a camp, you won’t kill anyone that isn’t afk…and you might not even succeed then if it’s a warrior. You’re completely useless in a group, providing no utility and no damage. You can survive fights sometimes, and that’s about it. I actually doubt that you could escape a couple of determined thieves though, since you lack blink.

PU roaming builds

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Posted by: Fay.2357

Fay.2357

Any other viable choice other than Rune of Perplexity in a PU condition Build?

Sure. You can use runes of undead for sure, they’re always a solid choice. Runes of tormenting are decent, but I’d recommend something else since your torment is already long duration.

Runes of krait are another option, but the proc-on-elite usage of it isn’t the best, since you want to use MI defensively. It does make your bleeds last crazily long though.

Lastly, you can use runes of balthazar if you want to get more into the burning side of things.

Back to Game

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Posted by: Fay.2357

Fay.2357

I do not think pvp is a zergfest, especially now where the standard format has been changed to a max of 5v5. I still find myself in a 4v5 quite often and that is shame because it clearly gives an endge to the other team. But I wouldn’t call it a zerg and I find it quite fun tbh

Since he followed that sentence with one about a guild/clan running light, I’m assuming that he’s referring to WvW.

Chaos Mesmer Build Variation GS/Staff

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Posted by: Fay.2357

Fay.2357

Ah yes, you are right my bad, I was thinking of null field.

Which is also ethereal and still doesn’t convert conditions, just removes them.

Chaos Mesmer Build Variation GS/Staff

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Posted by: Fay.2357

Fay.2357

Also use your aoe Chaos Storm to remove condis and turn them into boons—if you can get your iberzerkers to run through chaos storm this is a bonus.

Chaos storm is an etheral field, not a light. It doesn’t remove condis as part of its functionality let alone turn them into boons, and a whirl will only produce confusing bolts.

http://wiki.guildwars2.com/wiki/Ethereal_field

And whirl combos are super duper unreliable anyway, even if it were light.

The new stuff

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Posted by: Fay.2357

Fay.2357

i was surely full bunker

/facepalm

You were full bunker, and you’re complaining about not doing damage?

Is a Lockdown Mesmer still a good choice?

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Posted by: Fay.2357

Fay.2357

Are we needed in WvW

Not unless veilbotting counts.

/PvP?

Definitely not needed.

Can we make a legitimate impact on a fight with our lockdown and skill interruption and cooldown lengthening powers?

In WvW? No, not a chance. In PvP? Maybe, but not for sure.

Valuable player losses

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Posted by: Fay.2357

Fay.2357

It’s not “players always cry”.

I know it’s not. The problem is, the spam of threads about this change and especially threads like this one make it seem like we’re just “doing the usual whining”.

People whined for years about wars and it sometimes been nerfed. Same with another proffs. So this method still have some influence.

It might have in the past, but I can’t count how many mesmer bug posts there have been over the past couple of months and it still hasn’t gotten the attention it deserves. Complaining obviously isn’t helping us currently.

there was one thing that worked (hides)

Valuable player losses

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Posted by: Fay.2357

Fay.2357

If you’re unhappy, there is one and only one way to show it: Stop playing, stop coming to the forums, stop ever thinking “Guild wars 2” in your head. Because only a total lack of player interaction truly sends management into a frenzy.
If their ingame player count drops by 30% and their forum post volume by 75%, you can bet we’re going to see action within half a year at most. Either massive changes, or closing the game and moving on (though with 30%, I doubt they’d doom&finish it).

But so long as players keep coming to the forums, why would the management care? Lacking a subscription they see the gem store income, the player count and the forum activity. The second is rather meaningless so long as the first and the third are ok.

So if anyone wants to vote, don’t just vote with your wallet – that’s how you’d do it in a sub-based game.
If you really want to produce change, forget GW2 ever existed, and move elsewhere. That gets the manager’s attention, in volume.

Eh, you overestimate the amount of metrics they pull from the forums. They’ve said many times that the forums only represent a small part of the community itself. In-game metrics, that’s where they’re looking. If/when they see substantial drops in mesmer play in the game, they might take some action to alleviate it.

Discussion: iLeap [Rework]

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Posted by: Fay.2357

Fay.2357

Might as well read warrior leap skills. They meant to leap ON target. Not anywhere warrior want. So. Fix warriors. Right? They shouldnt be able to use their leaps and wirls to run away!

Very much want that. Or rather I’d like a global change that leap/charge type skills always need a target. You can only use them to escape if you got a distant target to click on, basically.

Or just give them all the RTL treatment. If it applies to one, it applies to all.

Discussion: iLeap [Rework]

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Posted by: Fay.2357

Fay.2357

The tooltips clearly tell you what the skill was intended for.

Yes…the mythical infallible tooltips that are corrected and changed and modified in droves every time there’s a patch. Yes, these are definitely things we should be basing opinions off of.

The new stuff

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Posted by: Fay.2357

Fay.2357

It’s not a great weapon for shatter builds, but can definitely be used. Take a look at some of vashury’s vids.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Calling it a reliable stunbreak is having a bit of a laugh anyway. Decoy is a reliable stunbreak. Blink is a reliable stunbreak. Sword 3 requires divining the future, which is a guess at best, and often just dumb luck.

Sounds like a nice use of skill to me. And it has its tradeoffs. Root now or later, perhaps break a stun or not.

Or at least you used to be able to. No longer. Post-patch it’s root now, no later. If you wait until later, the clone will be dead, so no stunbreak and no root.

Valuable player losses

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Posted by: Fay.2357

Fay.2357

Then are you arguing just to argue

Yes, this became clear a while ago.

Free Change

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Posted by: Fay.2357

Fay.2357

There’s the same amount of necros in a gvg as mesmers by the way, just 2 necros in a train and 2 mesmers in gank in standard top guilds. Any more necros and you’re muddying it down. You need the frontline more than necros. But yea, mesmer and necro thief and staff ele serve a unique purpose while warriors/guardian have a general purpose that’s unique to what they can do, if mesmers didn’t do anything other than being in gank then you would have just thieves, which doesn’t exist because it doesn’t work. They’re not being tagged along for nothing and they’re not included in the gvg format because people feel sorry for them, they provide a role and a unique purpose to the gvg.

Your argument is that mesmer doesn’t belong in the frontline/train, of course it doesn’t , it would die, it’s the exact same with thief and staff ele and it’s not because it doesn’t provide anything, its that it literally can’t survive in those train pushes. Staff ele doesn’t even run in the train and necro BARELY runs in the train.

Lol, have you ever gvg’d before?

I don’t think you understand.

You bring necros and elementalists because they output high damage, boon corruption, great cc, water fields, cleansing, regeneration.

You bring mesmers because they can press a single button to activate veil, and then hope they aren’t completely useless in a pick team.

Free Change

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Posted by: Fay.2357

Fay.2357

Heh, ok.

In GvG, you’ll usually see mesmers in the gank squads. This is due to a very simple reason. Mesmers are completely useless in any role except the gank squads, and they have to have mesmers because they want veil. Therefor, they take a mesmer or two for veil, and toss them into the gank squad where they might have a use.

Unfortunately, mesmer isn’t particularly good at ganking in a GvG. The issue is that even working with pick targets, there’s a lot of aoe thrown around. This means that the standard mesmer burst of shatter doesn’t work so well, the clones die too fast. Additionally, the mesmer burst setup of ileap/swap no longer works at all, due to the clone dying.

Contrast this to necromancers and elementalists. You don’t need many of them, but their utility is vital and they perform it incredibly well. High aoe damage, water fields, cleansing, those classes provide massive utility and damage. Mesmer provides veil.

Valuable player losses

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Posted by: Fay.2357

Fay.2357

In closing I would love to hear the remarks from someone from Arena Net regarding what there reasoning is behind this patch with the so called fixes they have made for Mesmers specifically and what they plan to do in the what I would presume would be very near future to circumvent a mass halt of people playing/leaving this class/game.

I’d love to hear it too, but I won’t and neither will you. Firstly, it’s fourth of july week, so at the very earliest a response would be given next monday. Secondly, when in the entire existence of this game have developers explained the reasoning behind random nerfs like this?

What did you do to iLeap?!

in Profession Balance

Posted by: Fay.2357

Fay.2357

Mesmer complaining about sword nerfs?

Mesmer complaining about being underpowered in most areas of the game?

Sounds like personal problems.

Signed, thief.

Yes, because thieves are very underpowered in most areas of the game. You only have some of the best ingame damage output for PvE, are more or less required on every competitive tPvP team, and are known as one of the best classes for WvW roaming. The only thing thieves aren’t strong at is WvW group fights.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Sword 3

Summon an illusion that leaps at your target, crippling them. After the intial leap, the clone will execute the Mind Slash sword chain.

Actually, they need to fix the tooltip too, the clone doesn’t leap, it dashes and stops on the way if distracted by a strand of grass, pebble or ants. Let’s get it right here.

This reminds me of the beta weekends when we renamed the skill to ‘Illusionary Casual Stroll’.

Chaos Maestro (Boon Support) PVP Videos

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Posted by: Fay.2357

Fay.2357

Thank You very much for sharing this build. I was looking for a S/F + Staff combination for PvP/WvW. Luckily I stumbled upon this thread. Are you still planning to update this thread in the future?

Thanks

https://forum-en.gw2archive.eu/forum/professions/mesmer/Twas-Awesome/first#post4168988

Free Change

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Posted by: Fay.2357

Fay.2357

yeah already leveled a necro to 80. at least i can be viable in wvw and not be a veilbot with tons of ai bugs.

Necro isn’t that viable in wvw… It has no survivability, no mobility and you’ll need more peels than you do with a mesmer. Just saying :P

Haha what.

GWEN. x, x, x, Necromancer. You have massive amounts of aoe damage, massive amounts of aoe boon strip/corrupt, a very large health pool supplemented by death shroud that’s constantly being regenerated in a big fight. You’ll have permaswiftness in a group, and that’s all the mobility you need. Necro is part of the meta. Mesmer isn’t except for veil.

PU roaming builds

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Posted by: Fay.2357

Fay.2357

Pyro, I have the utmost respect for you, but when have you actually killed 2 good players with a condi build? Best case scenario they fail to kill you and walk away. I will readily admit that power has a much better chance of getting killed in a 1vX vs condi which is tougher and has more escape options… but a better chance of wining a 1vX, I don’t buy it. The main issue with power is that you can’t take off hand torch or you will be seriously kitten when it comes to generating DPS.

Plenty of times. You can do some significant condition burst if you know how. 5 stacks of torment, 8 bleeds, 5 confusion, and burning all going at once can take a lower hp class (thief/guard/ele) from halfish health to dead in a matter of seconds. It’s all about knowing how to play.

It may be easier to disengage from a fight with a PU condie than a PU power…but as a PU power in an outnumbered fight, you should never even come close to winning. Your phantasms should get slaughtered immediately, and you’ll have literally no offensive pressure whatsoever.

PU roaming builds

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Posted by: Fay.2357

Fay.2357

The issue with power PU is that you can’t do outnumbered fights. You’re completely reliant on your phantasms to do damage, and even in a 2v1 your phantasms will get killed instantly by your opponents (assuming your opponents aren’t completely horrid). That eliminates all of your offense.

On the other hand, PU condition builds work fine in outnumbered fights as they function by actually letting your clones get killed. Since roaming in wvw is basically just outnumbered fight after outnumbered fight, PU condition functions better.

Carrion. A general Misconception?

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Posted by: Fay.2357

Fay.2357

One issue that no one is even touching on, that plays a significant role no matter how much crit chance you add to a Carrion build, is the lack of Crit Damage. It is hard to overstate the importance of Crit Damage in a Power builds ability to deliver high DPS.

This is the long standing gripe with Power based builds vs. Condie ones, and IMO is what kills off Carrion gears usefulness in a hybrid role for which it presumably was intended. If it were just the lack of crit chance, but it’s the “death by a thousand cuts” scenario; a little less power, a lot less crit chance, a LOT less crit damage…on top of lower condie damage caused by lower crit rate, less defense since Vit scales terribly in comparison to Toughness….it all adds up to lot of downsides.

Great discussion though!

Well, I sorta ignored crit damage just because lack of crit chance preempts that discussion. It is an issue though.

Carrion. A general Misconception?

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Posted by: Fay.2357

Fay.2357

In the end I have to agree that carrion isn’t optimal. But what if you manage to raise crit rate to a 40ish level (kill on sigil + traits)? Is carrion always bad or there is a threshold for crit chance where if reached it makes the amulet a valid option?

Let’s go with a definite maybe.

The problem is that I’m not sure it’s possible to do that. I took your build, tossed a perception sigil on it, and reached 24% crit. That’s a little better, but it’s still not great.

I guess the main issue for me is that the power damage is so negligible that it’s not worth gearing for. The HP definitely is more of a bonus though…and that’s why I typically run with the dire/rabid ascended type trinkets, because those get me to a little over 20k hp in WvW. In PvP though, that’s not an option.

Now, the fury from winds of chaos on staff doesn’t actually help all of it. It’ll help you crit more, which produces vigor, but fury doesn’t transfer to illusions, so it won’t affect sharper images procs.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

I would at least like a response from one of the devs about this issue.

Ah but this is the great part. Check your calendar and note the date.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

What has happened, happened. But the real question now is when are the “real” bugs going to be addressed?

At this point, does it really even matter? Say the clone gets to the target every time. Well, now they autoattack it once and it’s as if you didn’t use the skill.

Say the warden spins every time. Well, now a lot of bosses use unreflectable projectiles, so it’s as if you didn’t use the skill.

Say Illusionary Elasticity got fixed. Well, it still won’t improve mesmers in group wvw, still won’t make them suddenly viable in tPvP, and obviously won’t improve the situation in PvE either.

They can fix all the bugs they want. Unfortunately, mesmers will still be nigh-unplayable. This class needs a major revamp before it can become anything but close to useless.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Yes ofc. But at the same time, how is that an argument for this not being the intended behaviour. Specifically, do you really think someone did this to nerf Mesmers? That seems awfully convoluted a way to do it. :P

It’s obvious what the ‘intended’ behavior was now, but making arguments that say ‘oh, the tooltip said this, so I knew all along it was wrong’ are completely absurd.

It’s also obvious that this wasn’t done specifically to nerf mesmers. However, it’s very clear that it was done with complete and total disregard to the actuality of the game. It’s very clear that the developers don’t appreciate the mechanics and functionality of skills and balance.

What did you do to iLeap?!

in Profession Balance

Posted by: Fay.2357

Fay.2357

Seems to me like adding counterplay, like they did with infiltrator’s strike.

Because the previously available options weren’t enough? Let us count the ways.

  1. Dodge
  2. Walk away from the clone at a leisurely pace
  3. Position yourself on a non-flat surface, and watch the clone flip out and become lost on its journey from the mesmer to your feet

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

The tooltip of the chain skill is actually very clear on this one, “Swap places with your clone”.

Makes sense, no clone, no swap.

Problem is ofc that it was rather vital to the skill’s usability.
IMO, just make the clone actually leap. Like, what Warriors do. The overpowered type of leap.

I love how people keep quoting the tooltips as a reason for how this is obviously what is was intended to be.

Have you all not noticed the fact that probably over half of the tooltips in this game are some combination of misleading, incomplete, or flat out wrong? How on earth does a tooltip saying something give any relevance to any argument? The way it has always been is tooltip says something, but you test out the skill to see what it actually does.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Exploiting is using mechanics that do not work the way they were intended and can give the player a potentially significant edge over those who do not use it/cannot use it. This can also apply to using mechanics which do work in ways they were not intended to be used which, once again, give a significant edge over those who do not/cannot. Classic examples of former include the infamous Bottomless Box glitch from Dark Souls and the Power Island from Ultima 1 which gave you a weapon that was better than the one you were holding and could be used infinitely, resulting in a very low level character being able to steamroll most things. The latter include the BubbleHearthing Paladin from World Of Warcraft and the Slots-Pause cheat in Final Fantasy VI.

Yeah, the problem is that this has been working as intended for almost 2 years. All of a sudden they come up and apparently it’s a ‘bug’ now. That’s not ok, particularly when the skill itself is still broken enormously, and mesmer is no longer good at doing anything in the game other than roaming as a condie build.

Yet Lord Helseth exists. A guy who dominates on shatter mesmer without sword/x in some of the most top tier pvp you could imagine on this game. But yea, you’re right, only good for roaming with condi builds…. Smh

First of all, helseth is only able to play effectively because his team is completely built around supporting a mesmer. While this is technically possible, very very few teams care to bother doing that.

Secondly, he doesn’t use sword/x, so this nerf obviously doesn’t affect him.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

I demand Illusionary leap’s Clone be promoted to a higher HP due to how badly we just got kittened by arenanet :/

No offense, but this was heavily abused by mesmers especially in PVP. Now, I’m not saying they don’t need to be buffed but abusing bugs like this was clearly not the skill’s intention by anet, it was not meant to be a teleport to avoid damage , anybody who thought that is not thinking clearly. Higher hp would help and i agree it needs it, but even the pathing of the skill itself is horridly buggy, it just needs to be re-worked entirely. There’s a plethora of other kitten anet could fix too with the class in it’s entirety.

Lol abused? It was a feature with a high skill cap for use. Abused my left testicle.

A high skill cap? It was a BUGGED SKILL. What high skill cap are you referring to. It was a skill literally designed to immobilize your target into place to apply burst onto it. It was NEVER, EVER meant to be a consistent way to teleport away from damage and avoid burst, but since it was bugged it was used as such hence the fix. It is a nerf, but if people relied so much on a bugged skill then I don’t know what to say. It’s a nerf to people that heavily relied on a broken mechanic then I’m sorry , but that’s your loss. Now, moving onto positive fixes, make it’s pathing better, because right now when you use it , it’s wonky as kitten when you use on incline/decline areas and sometimes rubberbands when you leap. These need to be fixed please.

On the contrary. That functionality of the skill was often the only thing making it at all usable. Why do you think people are so annoyed? Having it disabled when the clone dies means it’s useless in PvE, useless in group wvw, useless in team fights for tpvp, and useless against an opponent that cleaves, because generally the clone dies in 1 hit. If this is truly how you think it was intended, I have nothing else to say to you.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

I demand Illusionary leap’s Clone be promoted to a higher HP due to how badly we just got kittened by arenanet :/

No offense, but this was heavily abused by mesmers especially in PVP. Now, I’m not saying they don’t need to be buffed but abusing bugs like this was clearly not the skill’s intention by anet, it was not meant to be a teleport to avoid damage , anybody who thought that is not thinking clearly. Higher hp would help and i agree it needs it, but even the pathing of the skill itself is horridly buggy, it just needs to be re-worked entirely. There’s a plethora of other kitten anet could fix too with the class in it’s entirety.

Lol abused? It was a feature with a high skill cap for use. Abused my left testicle.

Direction of Mes? (Dev response requested)

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Posted by: Fay.2357

Fay.2357

Why can’t I +1 the OP?

Can you not actually up vote me? prob from infractions for implicating incompetence in my previous posts lol xD (I get mad face too sometimes >=( )

Can’t upvote question threads I believe.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Let’s have some fun in the Mists.

1. Equip GS + S/S or something similar. Take Deceptive Evasion like nearly everyone does.
2. Throw iZerker on a training dummy.
3. Throw iSwordsman on the training dummy.
4. Activate iLeap on the training dummy.
5. Pretend you’re under attack. Dodge, dodge!
6. Now try to Swap.
:/

Oh man. I don’t even…

PU roaming builds

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Posted by: Fay.2357

Fay.2357

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-A-Mesmer-Guide-to-Solo-Queue/first#post3532843

There’s my fairly completeish guide for it. It’s in a tPvP thread, but the playing guide remains largely the same no matter what.

PU roaming builds

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Posted by: Fay.2357

Fay.2357

I’d recommend a PU Condition build, specifically this: http://gw2skills.net/editor/?fhAQNAW7flknpMtFqxRNcrNSpxY6cO6GSGQFlckyB-TFyCABAcBAwR9nU0Ns8+DZp8jinAgEHEgxUCSKAYmGB-w

It’s a very strong build. That being said, it’s not exactly overpowered and faceroll. You can and will get messed up if you’re not careful and you don’t know how to play it, but it is very forgiving.

Let me hunt down my playstyle guide for it and link you.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Wait. You think Phantasmal Warden is less useful than Phantasmal Mage? I’m really going to have to disagree with you there.

I didn’t say least useful. I said least functional.

When you summon phantasmal mage, you know that it will work. It’s not going to do much, but it’ll do it.

When you summon phantasmal warden, flip a coin. If the coin lands heads, it does nothing and stares at the mob. If the coin lands tails, it probably still does nothing and stares at the mob.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

… and mesmer is no longer good at doing anything in the game other than roaming as a condie build.

Hyperbole!

No it’s not.

Mesmer isn’t viable at high level tpvp, and hasn’t been for over a year.

Mesmer is only useful for portal/veil/null field in large group WvW. You can’t do damage, you can’t tag, why play?

Mesmer does lower damage than most other classes in PvE. We have (had?) good reflects, but much of our reflect ability is bound to the iWarden, which is the least functional skill in the entire game. On top of that, more and more bosses are becoming unreflectable, making our key role less and less needed.

That leaves open world PvE and WvW roaming. Open world PvE doesn’t count for anything, so that leaves WvW roaming. Roaming in anything but a PU condie build is generally a poor idea, as you’ll get gangbanged and killed, and PU power builds have received a massive nerf with this iLeap change.

So. Not hyperbole. Just reality. Lots of good reasons why I’m not playing this game anymore.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

It was exploitable because the Swap skill specifically states “Swap places with your Clone. Immobilize nearby foes.” If you have no clone (specifically one spawned by the initial Illusionary Leap skill) you can’t swap places with one. The fact that people were still able to after the clone was destroyed means this was a bug and therein could be exploited.

Honestly, you can repeat that all you want, but it doesn’t make it less false. Your perspective as having played a mesmer for just a couple of weeks is unfortunately shallow, and quite honestly you have no idea what you’re talking about.

Mesmer was only nerfed

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Posted by: Fay.2357

Fay.2357

Exploiting is using mechanics that do not work the way they were intended and can give the player a potentially significant edge over those who do not use it/cannot use it. This can also apply to using mechanics which do work in ways they were not intended to be used which, once again, give a significant edge over those who do not/cannot. Classic examples of former include the infamous Bottomless Box glitch from Dark Souls and the Power Island from Ultima 1 which gave you a weapon that was better than the one you were holding and could be used infinitely, resulting in a very low level character being able to steamroll most things. The latter include the BubbleHearthing Paladin from World Of Warcraft and the Slots-Pause cheat in Final Fantasy VI.

Yeah, the problem is that this has been working as intended for almost 2 years. All of a sudden they come up and apparently it’s a ‘bug’ now. That’s not ok, particularly when the skill itself is still broken enormously, and mesmer is no longer good at doing anything in the game other than roaming as a condie build.

Expectations on living world releases

in Mesmer

Posted by: Fay.2357

Fay.2357

Expect nothing, it’s harder to be disappointed.

Mesmer was only nerfed

in Mesmer

Posted by: Fay.2357

Fay.2357

I think they may have broken bounce logic for pDisenchanter. Haven’t tested it thoroughly yet.

List of Mesmer Bugs (Older Thread)

in Bugs: Game, Forum, Website

Posted by: Fay.2357

Fay.2357

Wish Pyro were still here, would have loved to see his response to this!

My response is and has been to happily play dragon nest.

'Twas Awesome

in Mesmer

Posted by: Fay.2357

Fay.2357

You should come join us in dragon nest. It’ll be fun, I promise!

At any rate, I’m not really angry at the devs anymore. I’m just disappointed. This is the first point at which if someone asked me what class they should play, I’d tell them to avoid Mesmer. It’s really just a shame what this game has devolved to for us. Maybe in the future things will get better, but I have no faith, respect, or hope for the devs anymore.

Mesmer was only nerfed

in Mesmer

Posted by: Fay.2357

Fay.2357

@Fay: I agree with your analysis, but considering the other weapons suck more, sword is still the best.

Define ‘suck more’.

Skill 3 effectively does not exist.

Skill 2 has a high chance of actually killing you.

Skill 1 has ok cleave and a boon strip.

So we have 1 good thing, 1 wasted slot, and 1 bad thing. Compare that to…scepter. Skill 1 is slow and doesn’t do good damage. Skill 2 is a block and torment on something. Skill 3 is decent aoe that won’t kill you like blurred frenzy.

They’re lookin pretty close to me.

Mesmer was only nerfed

in Mesmer

Posted by: Fay.2357

Fay.2357

In other news, I can highly recommend dragon nest as a game with incredible combat, high quality story and writing, very reasonable class balance, and highly skill dependent pvp.

Every new patch just makes me want to come back less and less. It’s just become comical at this point.

I’ve already started leveling my sorceress fay :/. Well I guess my Chaotic Interuppt mes will go gs/staff now. Oh yea, My deepest sympathy for all the wvw mesmers for this patch. I am so sorry for all of us x. x

What’s your ign? I’ve just hit 50 on my blade dancer.