FA is definitely up there. It was pretty competitive last week and I actually had a hard time against their roamers in EB
You spelled the name of your server wrong in your sig. You’re on Sea of Sorrows.
I get the feeling Kodan reproduce slowly.
The quaggan have quite a few examples that show they are doing horribly. For instance, the personal story for the vigil where you have to protect the eggs or that particular tribe will fail completely. That mission also shows how ridiculous vulnerable the eggs are.
Hylek seem to be doing fairly well. They haven’t been completely displaced like the other two races, and they’re pretty competent at defending themselves.
My vote is the quaggan.
1. Bring back Jennifer Hale to voice my female sylvari
Oh man, I could listen to the female human, sylvari and asura talk all day. So adorable. “You’re dumb, you’ll die, and you’ll leave a dumb corpse!” Makes me want to buy her a teddy bear!
I broke 1 piece in the entire time playing since beta. It was a momentous occasion in a truly horrible fractal group. I was actually excited because I had never seen the mechanics before.
The math in this thread reminds me of a guy I knew who tried to add up the value of all 50 state quarters (obviously 1/4 of a dollar, for non-americans.) He came up with $125…. 50 quarters worth less than a dollar each add up to $125.
The problem with your example of current dungeons is that those weak mobs just get stacked and AoEed down while they get trapped in a spot that keeps them easily blinded/reflected/etc.
Assassin part of CoF2 doesn’t get stacked. They spawn all over the place and aren’t dangerous enough to stack, and there is no speed advantage to killing them fast or slow since you’re reliant on Magg’s timer.
I personally think it’s an interesting fight because no one stacks there, and there are a lot of opportunities to support your team. Group stability is really helpful, and there is enough pressure that people can wind up going down if no one has any support at all. Coupled with the timer mechanic and you are often better off taking support over pure damage (for example Spirit of Stone would be a lot more useful than “Sic ’em!” if your group doesn’t already have protection.)
If they added in a bit of AI code to make enemies step out of AoE, similar to in the first Guild Wars, players would actually be soaking up a bit of that steady damage and would have to engage with enemies instead of just standing in one spot, spamming abilities.
Sounds good to me. Anything to get people moving around.
Like I said, there are already plenty of examples of tons of weak enemies attacking you in the current dungeons. In order for a 10-man dungeon to be anything different than 5-man dungeons, you have to present greater challenges. A boss sending a dodgeable attack your way every 7 seconds or so is not new and there would be no point in the new dungeon. Now a boss forcing you to dodge while lots of weak enemies force your larger party to use lots of support skills would be interesting.
For that matter, there is no point in any new content if it’s the same ol’ dodge the boss attack every 7 seconds. All you’re doing is reskinning the same encounter.
With Sigil of Energy and vigor up, you are already invulnerable 1.5 out of every 7.5 seconds. Now you’d have 4 seconds out of 7.5 seconds would have Aegis up unless you got hit.
If you’re swapping between greatsword and sword/dagger, that would just be a PItA to fight against.
Master: Primal Protection: You and your pet gain Aegis (2s) and Protection (2s) when you dodge roll.
Aegis on dodge is off the charts OP for any sort of competitive play. Dodge, you’re invulnerable, stop dodging, you’re still invulnerable, use one of any number of weapon evades, you’re still invulnerable.
Ah you’re right. I was thinking in my mind he was a Sunspear as well as in the Kournan military, since Sunspears are stationed all over Elona, but I don’t see anything to back that up.
It’s not unusual to have lots of wimpy enemies attacking you in GW2. The assassins in CoF2, or any of the zergling, sorry, graveling fights in AC. I actually really enjoy the CoF assassin fight because I don’t need the standard massive single target damage skills, but can rather take some supporty skills. It’s also not unusual to be loved by anyone.
It’s very close to heavy Sunspear armor (which admittedly some of the warriors wore as well.)
http://wiki.guildwars.com/images/9/9a/Sunspear_f_armored.jpg
Sunspear does not equal paragon, but paragon does equal Sunspear.
A lot of wimpy enemies doing constant damage and being able to be CCd would make for an excellent start to a 10-man dungeon.
There is no confirmation since we don’t know anything about her. That’s why I said she appears to be one since she is a Sunspear and is wearing paragon armor.
I don’t want to see this unless they can make positioning more important than just having 10 people stack. It would play exactly the same as a 5-man team except you’d have more damage and the enemies would have more health.
GW1 discouraged people being near each other by having devastating AoE. Even in normal wilderness, things like djinn and roaring ethers would instagib your entire party of 8 if you were all clumped together.
Miyani appears to be a paragon. She’s a Sunspear and is wearing paragon armor.
I also suspect the pets do 30% more CD trait will be translated to an equal amount of ferocity. They have to update the skill due to CD not existing, and I can’t imagine them nerfing pets after the past several months of ranger discussions.
In your screenshot you are definitely not wearing a helm, that’s your hair.
Ha! Why did you pick a hairstyle you consider to be “hideous”?
Have a good idea. If a thread gets buried, no one is responding to it, no one thinks the idea is good. Also don’t be a kitten. Posts like “omgggggggg devs kittening kitten” never get a response, but I see them responding all the time when people treat them like humans.
Out of curiosity what event was it?
Best line of dialogue from Queensdale, the two hunters talking and one says something along the lines of “speaking of horrific beasts with insatiable hunger, did I tell you my wife is pregnant again?”
I kinda cringe about it because I know people will want to change their traits to “optimize” for each fight in PvE, and for PvP/WvW I’m pretty unphased since I make my adjustments BEFORE I go into the dangerous areas because I like to not swap around very much and make my builds to be very jack of all tradesy because I have a hard time giving up things to min max lol
I don’t think it will be that bad. 99% of fights are just “do damage, dodge if needed”. There are a few areas where you will want to swap, perhaps the burning oil section in TA you may want to boost your health or something.
Really it’s just the utilities that change based on fights, and we all change those constantly anyway.
[leveling] Rangers and warriors. Probably.
Rangers? What are you smoking?
[/quote]
A common ranger leveling build gives the pet insane power because it doesn’t scale down. Not to mention the normal fact that rangers do very good sustain in melee.
I’m almost positive this has been answered before but there is no search on the forums…
Is it better to use skill 4 and drop it or to use a few attacks and then use a second skill 4?
You drop it after the first use, right? Aside from weird things like specific dungeons; I’m talking DPS.
I’m going to 100% agree drop the great sword. It has no condi options and is ~ equal to the sword in escape and mobility. Sword gives you way more options plus more condis on swap.
Also I just do NOT see the drake being useful to you, but if you have a method of making it work, kudos (gods know enough people mock me for running zerker.) Pets are very… temperamental so make sure you can use it against a player before just reading the description and taking it.
Snow Leopard is a waste IMO. If you want to take camps quickly, take Entangle. If you want to escape zergs, take WP as your elite and then take a second elite.
Dhuumfire?
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The forums, according to Anet, are filled with people who play the game too much (my phrasing, not theirs, and I include myself in that) and that is apparently a very small percentage of the GW population.
It’s fun to see this from a different perspective. The average playing logging in once in a while getting a new story tidbit rather than a forum goer biting their sister’s face off because nothing happened for 2 weeks.
A BM in clerics keeping trolls and wildsig on their bird could probably keep them alive in a zerg if they juggle them fast enough. The real test will be whether the healing is enough to bother or we will just go back to the same old pvt/knights sig build, dropping healspring whenever they call out “Water!” and letting the ele’s take all the credit as usual lol
Interesting thought. I’m not sure that kind of character would add much right now, but we shall see. Would be really neat to see a zerg meta based on healing classes especially with so many extra “bodies” in a zerg that can’t exist right now, i.e. pets.
Fluffball, they need to adjust it ofc. Higher ROF means more DPS until they don’t lower the hit values. Right now I’m shooting 3k+s in a buffed zerg. Would look better if I’m shooting 2k-s constantly without those huge spaces between shots.
I don’t understand this, can you reword? I think you’re saying you’d rather have lower damage at a faster RoF?
Another big problem is with the time to shoot a single arrow, downed enemies die faster than we would hit them once (which still not guarantees the drop)
That’s not a problem. Tagging things a single time purely for getting a loot bag is not something that can be taken in to account for class balance.
If they really want us to sustain damage, increase ROF already!!
LB1 actually hits really hard. I will be crucified for this, but I think increasing its RoF would be OPed. It hits from SOOOO far away.
Cleaving 3 people in a zerg for 4k every .5 seconds with zero risk to yourself is too much. You need a risk vs reward.
“But it never HITS!”
This is only relevant to 1v1 or other small skirmishes where piercing is irrelevant. I’m going to always start my roaming runs with RtW up to ensure I hit anyone I see. If I wind up in an ad hoc group of 5, I’ll consider the rearrangement of piercing arrows (and spotter, etc.) In large groups you will always land as many shots as you can line up.
I doubt you’ll ever get that kind of information. I’ve never seen a game company willing to post details on their demographics because it can potentially leak information or cause undue speculation.
I doubt it as well, but they’ve already let several of those answers slip.
I know you guys have a team that just crunches stats for you. Purely out of curiosity, how detailed are the stats do you track on players?
Do you for example know: How many times people die or do not die on JPs? Do you know if they decide to give up? Do you know how many times people die in dungeons or abandon the instance? Do you know how long it takes them? Do you know the exact gear of any given expedition? Do you know the results of skirmishes in WvW (i.e. how often a certain class using a certain build defeats another class using a certain build)? Do you know how often people evade big damage with dodges? Do you know how often people change their build or utilities? Or any other info you’d like to share?
Maybe not purely out of curiosity; knowing if you guys have specific stats on things could potentially cut out some of the over dramatic threads (“omg everyone is ____ when they use ____ and can never _”).
- pet scaling (more foes = more resistance, like in PvE)
This is an interesting idea, but knowing the GW community this would be exploitable. I can’t give specifics on why I think that, it just feels exploitable. Mechanics that scale like that usually lead to exploits, the 55hp farming monk from GW1 for example.
Pets already have player health levels, so even doubling them might cause a problem in a 50 vs 50 zerg conflict. Imagine 50 rangers turning it in to something of a 100 vs 50? I don’t know, that example isn’t worth responding to, just brainstorming.
So presumably Malyk’s Tree was influenced by… let’s say the druids. Other sylvari we meet might look like aloe husks.
Since the entire planet is apparently covered in an “ocean of magic”, either there are a LOT more than 6 elder dragons, or they’re not very good at finding food.
(Or bizarre thought, the rest of Tyria is populated with beings far more competent and powerful than the likes of mursaat and seers, and the continent of Tyria is basically free food. )
I fight them by sending in the drakehound first to knock them down and immobilize them. Hopefully by the time they get out of that they’re dead because I have a longer range, and then I have a few other tricks if they’re not so easily snared.
It’s not black and white X beats Y for any class ever. Meaning I do lose to condi engis sometimes as well, but nothing is ever a given. Every class and every build has a weakness. (Even if warriors have very few!)
For light armor male, the feathered armor chest piece shows quite a bit of skin.
I thought it was removed from PvE before launch?
Edit: Oops, didn’t realize there was one actually called “feathered”, thought you meant tribal.
(edited by Fluffball.8307)
According to these forums, everybody murders everybody with no effort in WvW.
There are a ton of traits being introduced that won’t be popular, but I don’t care. The more the better. Things start lining up eventually and you can make a cool build out of nothing. That was my main hobby in GW1. Making 4 legendary vanquishers means you want to get creative with your builds.
Is this still happening for you guys? I passed this on and we’re not seeing anything server side that suggests this behavior.
We did have a hotfix a little while ago, maybe that cleared things up?
I was having horrific lag only in EB about 3 or 4 hours ago. I don’t usually lag at all, but I do not have any other helpful info.
First, there is a WvW forum.
I think it’s great you’re asking and want to learn, but since you don’t know the answer to a few basic things, I suggest you don’t command until you sort things out.
Perhaps try commanding with no tag on and just running with your guild at first, while learning things from the forums.
I wonder if this will help you understand the ARCHETYPE of the class: http://en.wikipedia.org/wiki/Ranger_%28character_class%29
Besides Aragorn, some noteworthy fictional rangers are Drizzt Do’Urden and Hank in the Dungeons and Dragons Cartoon.
Oh man, the D&D Cartoon! I forgot all about that! That’s also hysterical someone picked Hank out of all the rangers in books and movies.
Picture something like the ranger sword 3 skill or the dagger 4 skill, which both spin the ranger around to the side of the opponent. You can’t just mirror that animation.
It’s a horrible idea to roam with condi bunkers because they’re boring , don’t require any skill to play, and are unable to kill people in a time that is relevant to helping your server. There, now the guy has both points of view.
He said he wants a power LB build so I gave him one and told him it took a lot of effort to get good at. Help the guy rather than being a Negative Nancy.
I’ve been running full glass roamer for a year and half, so you don’t need to let me know the types of enemies I’m going to encounter.
I’ve only ever used a sword for over a year and a half, so you don’t need to tell me I don’t know how to use a sword?
Also, I’m sure killing horrible players and up-levels is fun roaming for some people.
If you’ve been using a sword so long, why are you unable to beat backstab thieves? They have 13k health.
https://forum-en.gw2archive.eu/forum/professions/ranger/is-this-dmg-legit/first
This is hysterical, I’m trying to convince this guy that LB is not overpowered and we can’t autokill thieves, and trying to convince you that it’s possible to kill thieves. Glass vs glass is over quickly for whoever makes the first mistake.
No, it takes ~2 autoattacks landed at max range and then a rapid fire to kill a glass thief (just assuming he’s stealthed at this point, and RF tracks stealthed targets.)
That’s assuming the thief doesn’t heal or kill you with a backstab. Glass vs glass is over very quickly for either party.
It’s interesting, in one thread I’m telling someone glass rangers can beat thieves and he thinks it’s impossible, in this thread I’m telling you thieves can beat rangers.
But… you’re not wearing armor… A berserker warrior would have hit you with a killshot for like 45k.
I’ve been running full glass roamer for a year and half, so you don’t need to let me know the types of enemies I’m going to encounter.