Because player prefer toughness much more over vitality without understanding the maths behind. In most fights, vitality is more effective then toughness – only long fights (30sec +) profits more from toughness.
Make your own decision about it – this game is so instransparent that ppl start creating their own philosophy about how things work – not doing maths and not all along true.
In this case tooltip should still show you 13 sec but it should last for 15 sec. Be sure that you definitly got the bonus from runes and not only through aqua helmet. Also make sure u are watching right: 15 sec of regeneration will start the timer on the icon at 14 sec because it counts down to zero ( 14s – 0 s = 15 s). Also without rune it should start the timer at 12 s.
If this still works wrong, then it’s bugged imo.
In spvp boon duration is only 10% per rune set. In WvW/PvE it’s 15%. That’s why I definitly prefer boon duration in WvW over might duration.
Boon duration at all is shown in the tool tips. Specific durations aren’t (similar to condition duration which is shwon but specific condition duration not).
So first check….
a) if regeneration is up longer then in tool tipps
b) if your bonus from runes is really “on” and not through aqua helmet which does only count under water (where helmet instead does not count) – also a tool tip error.
Great, now your stats are +5% better.
The problem i see is that people get a placebo effect that if they are not wearing ascended, they are as good as closed to naked compared to those who have it. 5% of 1,000 is 50 in a game where the max damage is in the range of 7-9k it is really insignificant.
Max damage is 40k+ with Warrior 100-blades, the final hit alone hits for 18k for me, and I’m not even full berserker. If you consider a berserker stat:
An ascended has 20+ power, 10+ precision and some extra crit damage more than an exotic.
12 ascended have 240+ power, 120+ precision and 10%+ crit damageThis is really significant.
Pls screenshot with 40k +.
I only want ascended armor/wepons if there will be a set of all-stats. I really like all-stat trinkets on my engineer.
Engineer has a high schoolar curve. The reason why you don’t see much guides and builds for newbies is: it does not work. If an engineer player with 1000+ hours gives a newbie his build, the newbie will suck hard with it.
What we can help you with is giving u advises:
a) try out as many as possible
b) bombs are great for leveling, within the grandmaster trait for grenades, grenades rock hard from level 60+
c) it does not mather if u prefer pistols or rifle, both got their lovley sides
d) don’t be static. Also if some ppl say you don’t need to swap hard or you don’t need to play piano – that’s not true: if you want to play a good engi, speed and timing is your bread and butter. Ofc you can play engi on a good level without breakin your fingers, but u are always better breaking them.
e) Static discharge works well for leveling – just 10 points in the tool trait tree.
Don’t be sad. The Forestnator will handle this.
Not that helpful good sir.
Prybar in his face, static shot in his face, 10+ sec burning – covered with multiple other conditions, Ulti + Grenades/Bombs while he is stealthed and while hes is not. Interrupting him with our multiple ways while he casts stealth skills…. + 100 more options. If I ever lose against a thief 1 vs 1 with engi I will deinstall the game. Pls make a vid having problems with thief – I can’t belief it.
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I see Sigil of Earth as redundant, because Sharpshooter trait (5 pts in Firearms) gives you a 30% chance to cause bleed for 3 seconds on criticals. Obviously you would need to have this trait selected, which I always do with my P/P build.
How does Sigil of earth effect Sharpshooter in any way? How does Sharpshooter effect Sigil of earth in any way?
Sigil of battle on the other hand increases your condition damage and withit sharpshooter trait. So what is the logic behind saying sigil of earth and ssharpshooter are stronger together then sigil of battle if simple maths can prove the opposite? :-o
The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.
According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.
Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.
Well the general idea behind the flamethrower is to burn things.
No. If a flamethrower starts his flames against u, there is only a little bit “burning” on yourself, and a little bit damage by this burning compared to the heat of the flame which deals great damage without even set u up in fire. Again, your imagination of a flamethrower seems a bit kittened (no I don’t mean the bad word kittened, I mean the real meaning of kittened, sorry). Flamethrowers are primarily not used to burn things, but to heat things up dramasticly for damage – burning is just subsidiary.
So it seems like devs indeed know how a flamethrower works, but u don’t.
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The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.
According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.
Wouldnt you normaly think that flames damage throu burning?
Flames that dont burn is like water that doesnt make you wet.
No. Do u remember Bunsen burner from school? Turn on a flame against your hand. Does your hand actually burn? No. But you still got “damage” from this flame. In fact, most damage taken by flames is not by burning. So this problem is just a problem for you because u do have a strange imagination about flames.
Such a large thread for such a simple problem…
1: Do you have decent crit chance?
- If yes: Sigil of Earth.
- If no: Go to 2
2: Are you mostly melee or ranged?
- If melee: Sigil of Geomancy
- If ranged: Sigil of Battle
No that’s wrong.
1: Do you have decent crit chance?
- If yes: Sigil of Battle
- If no: Go to 2
2: Are you mostly melee or ranged?
- If melee: Sigil of Battle
- If ranged: Sigil of Battle
Sigil of Battle is the most powerful offensiv Sigil if u use it on cd and with engineer u do. That’s why anet told us in the last state of the game that it will get a change.
Anyone who talks about other offensiv sigils for enginer with at least one kit has no clue about math.
The only point I agree with OP is: mortar sucks. But I don’t agree with the point grenades do not work like they should be. It’s the mortar.
According to the problem with FT: Actually, he burns enemies down. Why do this have to be happened through burning condition? Flames should do damage, right? Yes and this game represents the damage of flames with?!: damage. Where is the lack of logic? Flame trap from ranger works similar as far as I remember. Flames are not only burning. It’s hard damage at the moment when hit. And it is lower damage after that for a short delay. That’s exactly what FT does.
Super speed is bugged or maybe the describtion is not that accurate:
Basicly u got 300 movespeed out of combat. In combat your movement reduces to 210 (-30%)
Super Speed doubles this value up to 420. But out of combat, super speed does not increase the movement to 600 but also to 420 (=+ 40% out of combat)
That’s not true. Engineer got alot of love and attention. Engineer should apart from guardian your favourite choice for any team content apart from cof. If not, then it is definitly a l2p- problem.
This should fit well in a static discharge build! Tool kit is already used, there is nothing against using rocket boots too. Maybe healing turret to not destroy the kit refinement.
Efficiencly … yes ofc you can play what ever u want to. But your freedom ends where others freedom starts – means: don’t let other have to compensive your bad playstyle.
Again, I did not say if ppl don’t swap kits like hell they are baddies.
Yeah you really though about what you wrote there …
Also, maybe you should either go play World of warcraft or roll a 100b Warrior. Your attitude fits perfectly.
Are you the kind of player that rejects Rangers from parties without question? Because having a Ranger on the team adds nothing a guardian doesn’t do better? And more efficient …
Meh, I’m out of this discussion. Have fun with your efficient playstyle. And I hope you will survive having to compensate for other peoples playstyle in group play. Poor you … we should all give you a hug.
Wow, wow, someone really needs to calm down. There is simply no reason to overreact.
First of all, I never played WoW, I got a warrior in GW2 but playing hammer, no GS. I never did class discrimination. I play Ranger by my own.
There is mostly no reason to feal bad if others compensive your weak points – that’s why it is a team game (mostly)
But there is a reason to feel bad if u let party members compensive weak points created through your own lazyness/hate to the humanity/ unproductive anti-attitude
But this is another topic. OP should definitly keep on swapping kits – it seems like he loves it and there is no reason from your side to tell him not to do is. U wanted to make him playing like u and now u critise me for telling him to just go on with swapping.
I am not sure who was the bad/selfish/egocentric guy, I think it was u.
Don’T be sad Kontrolle: did I say that u can skip the hole jp? There u go, figure it out!
I never said “if you’re not playing how I play you’re a baddie”. HGH is also a not much swapping play style. But even there u have to swap between grenades and pistols to play efficiencly. Efficiencly … yes ofc you can play what ever u want to. But your freedom ends where others freedom starts – means: don’t let other have to compensive your bad playstyle. Again, I did not say if ppl don’t swap kits like hell they are baddies. But also for your example it’s true: u have to swap instinctly to elixir gun to use the utilitys useful. Instinctly – that’s the point. Tool kit – OP said he likes it – is the most situational and withit the most instinctly kit.
That’s why I don’t agree with your statement. Even if you don’t play nodefighter ( that’s what builds are called at the moment which include minimum one offensive and one utility kit) with fast swapping – even then u have to use your swaps instinctly. It’s very good if he practises this that early.
1. Don’t try and use to many kits at the same time. This is the exact mistake I made while I was leveling. For some reason I felt that having the EG was an absolute must as an engineer.
And because of that I had to constantly switch back and forth to grenades and so … making me loose focus on the fighting often.
I decided to stick to one kit as a weapon and really focus on that. And it is really showing. When there is a pack of 5 or 6 mobs with a veteran or so I just charge in with my flamethrower and melt them to the ground. (I just leveled 80 btw and my gear is still pretty crappy).
But just having one weapon kit to focus on really improved my gameplay.
2. Answered on 1
I don’t agree. Kit swapping is a very important part of engineer – don’T try to focus to stay in one kit. That’s bad playstyle for engineer.
1) check your equipment. Is it on actual level or close to it? Engineer is not that bad for leveling. Try to kite in circles around enemies – movement is your best friends as engieer and he is very good in this.
2) Yes this is a good start. Swap alot and try to find combinations of skills all over the kits. Yes u can play with 3 kits, but u don’t have to. Anyway, you should use one damage kit: Grenades (more powerful from level 60+ through grandmaster trait), bombs (strong damage for leveling). Some ppl use flamethrower as damage kit – for me it’s an utility kit.
3) Healing turret is great if u use it in the right way. But apart from this, turrets still suck. Rifle turret is used to play static discharge because of the short cd of the toolbelt skill.
4) Try to bring in your weapons in your kit rotation. Both – rifle or pistol do have nice #3 skills. If u use p/p, #5 is a good opener and #4 deals great AoE damage. Use sigils for weapon switch later – this is amazing if u like kit swapping (I think u like it, u mentioned it ;-) ). It’s not realy important what weapon u prefer – al of them do have their advantages and disadvantages. Use whatever u like more.
5) You mean Elixirs? They are really strong if traited. There is a famous HGH build for engineers: stacking 25 might in fight + many other boons with elixirs making him very powerful and dangerous. But if no traited elixirs are jsut average skills.
6) I do change my traits sometimes in PvE/WvW but not that often. Many diversity can be created by using different gear. For example u can play grenade based kit swapping build with rifle and power equipment or u can change to pistol/pistol and conditiondamage equipment – there is no need to reset traits because both ways use the same. I also can switch to bombs by changing some traits without reseting them.
7) Flamethrower is mostly around power/crit equipment. Some defensive ways of flamethrower use soldier gear maybe. Grenades are very versatile according to equipment: u can play them power/crit, power/condition damage, only condition damage or also all stats (on trinkets). All varieties are strong. Bombs are similar but u need to be more defensive – maybe some soldier gear or tanky condition gear. Condition duration is strong in engineer, especially on condition engineers.
I did some changed to your build, also added soem condition equipment. Doesn’t matter if u end up playing conditions or power, the traits are fine for both:
Fixed according to the latest patch notes.
I checked super speed from KR and it worked as stun breaker. Are u sure it did not for u???
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Signets are definitly not needed on engineer. A signet engineer would be such an anti-engineer play style – that does not fit.
@Tolmos: Therefor the overcharged healing was doubled. Plus the water field which gives u 1340 ( additional healing power) for every explosion combo in the water field – minimum one if u detonate the turret in it. So overall u now got 2520 heal from placing turret, 2520 overcharge, 1340 detonate in water field = 6380 healing in 20 sec. This is an amazing buff for healing turret. Healing turret is one of the best healing skills in the hole game.
For sure OP always said: “It works fine for me”.
Flamethrower is awesome? U should try grenades or bombs. Anyway – healing turret got a big buff, no nerf. There was no healing reduction of 50% – with overcharge and combo explosion it heals more then it did before. Plus, your team get heals too.
@Assasin: get Tool Kit instead of slick shoes and Kit refinement instead of adrenalin implant. U’ll get the super speed every 20 sec through kit swapping and within the stun breaker.
Good news, super speed from KR is a stun breaker too!
Sorry for bad quality. I have so much fun with the new rocket boots!
I wonder if we can skip some interesting things now with this super jump?! Dungons? Fractals? Open world? Any idea? =)
Thiefs are a joke for engi. You must do something really wrong if u got easily killed by thief.
a) solider gear >> berserker gear. Beserker gives u about 70-80% more damage compared to solider, soldier gives u 130-180% more effective health – guess who is winning. Beserker gear is only good if u got burst enougth in combination with some special mechanic (like stealth, clones, …)
b)Supply ulti is duel winner – use it.
c)try prybar in his face – even with full beserker trinkets and only knights armor u should win with some random skills after it.
d) use conditionbuilds. U can gear up very defensive, ascended vita/tougth/cond -trinkets and rabbid armor – I don’t know how any thief can kill u then.
I had some interesting fights at nigth with a thief with tiger emote (level 50+ spvp). He tried out any good thief build to beat my defense HGH grenadier (with named ascendend trinkets). He was able to kill me 3 times in around 60 rounds.
so, e) play defense HGH to beat anyone in this lowbob wvw =)
Grenades do damage. Marks don’t. No I am not worried.
Expected nerf: healing turret health reduced to 1.
If u miss an character slot, delete your thief and create an engineer. Just my 2 serious cent.
From what you heard… its much more then just spamming #1 with grenades. Actually #1 on grenades is not that strong. Anyway, there are still bombs which hit hard. But also not that easy to play. Make sure u are ready to play something less simple then thief.
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Forget turrets.
Do I miss something? U wanna give up an utility slot – which are already rare on engineer – for a stupid passive 25% movespeed?? U must be kidding.
It depends on your offensive Kit u are using:
For bombs: u don’t need AoE burning from pistols – u got fire bombs. U also don’t need AoE immobilise – u got this from bombs too.
For Grenades: p/p ist your choice, your don’t need a blast finisher, plus AoE immobilise and burning fits well with grenades.
Last time I checked it does explode. And I play all day pistols, so it’s not long ago I checked.
Yes sir, engineer is for many engineers the most fun class.
Pros:
-no other class has so much builds which almost works.
-access to all conditions except fear.
-grenades and bombs.
- some very good traits to go for (I level ranger at the moment and I don’t see any good trait in the whole tree :-o )
- Fun traits which will make you laugth for sure.
-highest range dps over all.
-highest schoolar curve
-crazy and interesting combos of skills, also deep multi use of skills
cons:
-no other class has so much builds which almost works.
-flamethrower is utility – I want dps :-/
-some traits are really broken but it gets better from patch to patch. Actually engineer get’s lot of attention.
-turrets are kitten.
-hard to play on a competive level
-strength totally ignored by PvE mainstream only proz zerker warriors.
-highest schoolar curve
-crazy and difficult combos of skills, also deep multi use of skills
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[&AgF1pwAA] Full armor set für PvE.
Why u try to get badges with an utility kit?!?!
You can’t win with thief against engineer if engineer is not kittened. Your only choice is to not let him win: just run away.
Even with s/d like some ppl mentioned here: the engineer does not care about boon steal. It’s like th epoint saying hard condition remove helps against hgh grenadier – it doesn’t. Engineer can stack up so fast new conditions and boons – no class can permanently remove conditions and steal boons as fast as engineer stacks them up.
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Everyone can dodge last time I checked. For necro, he has multiple ways to blind enemies …
Blind makes a single attack miss. Guess how well it works with a barrage. As for dodging, you don’t always have the stamina for two dodges and dodging only once will get you killed when you’re facing several upscaled Young Karka.
The point isn’t that necros have no way whatsoever to beat Young Karka. It’s that the “challenge” these enemies pose is very gimmicky. It’s better than no challenge at all, but still not great.
Let’s talk about multiple blinds, not just one. Additional necros can hide behind structures and still can do their marks without direct line of sight… just let your brain work! I am sure u figure something out.
I am preatty sure u will figure it out if u were playing alot pvp.
Everyone can dodge last time I checked. For necro, he has multiple ways to blind enemies … maybe u just run in and died? Why…? I heared there are some players who didn’t die… how can they manage! Impossible.
I remember ppl crying about dragon events are boring and easy. Now anet managed to increase a world boss strength high enougth that he is not gonna get kitten d by massive zerg. Ppl cry again.
If dps meter, only for yourself – no option to compare dps in team. This would end in a “switch on your dps meter or kick” for those who don’t wanna show – and fairly said, only thos with high dps meter will have to show it.