Legendary SoloQ
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Yes, mobility is one of those things; I feel so clunky with mesmers….. to the point that I have to grab focus 100% of the time, but I want to run staff/GS….. this is specially obvous in WvW roaming around or in open PvE exploring
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Lets hope the changes in 6/25 is what we need, until then lets keep our finger crossed, and I agree with you, ele being my main since beta and I have exclusively played only staff ele, I agree that it is incredibly underpowered, at least in sPvP and some PvE content
I have been playing Ele since beta, and I love how many of the skills flow together, especially staff in PvE. But ever since then I find any other class hard to stick to; from 4 weapon sets to 1 and a half (since I tend to use one weapon more than the other).
While I understand many other classes have more options of weapons and you can change them after combat, I just cant seem to click with other classes as well as I can with ele! Please help me! I want to be able to play mesmer or guardian!
Congratulations Anet, it seems now you are getting the hang of it! (i mean it) Staff skins have been slightly lackluster (for the most part) but this newly skin added (the dragon bash one) is a good step towards what I would like to see; the entire entity treated as a weapon rather than a top badly ornamented glued to a plain’ol stick.
Usually we see an incredibly detailed works on GS and the sort, but this one skin for staff is even more detailed and beautiful, props. Lets hope the skin team keep up the good work, I was starting to get tired of having the only good skins coming mainly for GS.
Also what role exactly does it fit?
While we are at it; what exactly is GS’s role as well, im really interested in those weapons (aesthetically) and I would like to see i my play style would fit those weapons.
usually as a DPS Guardian, i prefer to roam more than anything. in zergs or group battles, you’ll ahve to pick your fights more carefully since i’m assuming you won’t be able to withstand AS many hits as say a Guardian built moer defensively.
that being said, DPS staff nice especially with a high crit rating.. and it is amazing for group fights, especialyl zerg vs zerg fights. in a 1v1? imo, it’s the worst weapon set to be stuck on. so i would recommend you keeping other weapon sets on you as well if you don’t already. JUST in case the situation arises where you don’t wanna be stuck with a staff.
for sPvP, so you’re doing damage, but not able to down people? as in, if they’re losing, they run away, reset the fight, etc?
what builds are you running? for both WvW and s/tPvP?
yes, I just cant finish them off, now way of sticking to them, when I manage to do some damage…
personally i used flash more often than any other cantrip (coming from LoL) so now im very sad with this change
Tittle.
I dont have range, my fav weapons are staff and GS, please help!
Also im having some issues with trying to do damage in sPvP too, it ist that I dont do damage, it is just that I cant finish off people, they just seem to…. outrun me and/or escape.
Thieves do not have a condition spec.
Yeah, neither do Guardians, or Eles (Have you ever seen a condition Guardian?). At least there are some P/D Thieves out there.
Also, the general question is that since these two classes are already dominating (albeit not with their condition builds), why is Anet going out of their way to make sure that they get more buffs, instead of fixing classes which actually need it?
I don’t see any reason for this buff. If it’s because Thieves and Mesmers don’t have viable condition builds, then why is the new condition not given to Eles and Guardians?
If it is because Thieves and Mesmers are terrible and need a buff somewhere, then that’s even more ridiculous. Surely you have seen the large number of Thief complaint threads?
^pretty much this.
Eles only have one build; D/D bunker, anything that deviates from that is bad, and yes, even scepter, the main strenght of scepter actually comes from the off hand dagger, scepter is there to set up the might stack and the dagger.
Hey Colin, if you dont mind, can we have another video? That one is kinda getting old and you have been pasting it in all the comments, so far I havent seen much about it being completely realized. I think i speak for most of the community when I say; less monthly stuff, more staying stuff. Hint hint; minigames, also scanvenger hunt.
I mean your minigames are kittening awesome! The hunger game and all that from Beta, can we please make that a thing that stays around instead of this stuff that it’s more like; “couldnt do it in time? too bad”
Also, open world is empty, not because people dont wanna go there, but because it is SOOOO unrewarding and boring, the open world is SO kitten BEAUTIFUL! make it so that you can get the stuff you need there, not go farm CoF over and over and over and over again, and HEY, I swang my sword ag…errgh I mean I did CoF again.
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Soooo…are you basically saying eles need buffs?
typical response of non-ele knowers, “eles are OP” yes, if you are D/D, but have you ever, really been scared of staff , i mean like REALLY? as scare of seeing a mesmer or a thief or a guardian or a warrior or an engi chargin are you, are you sure you have ever been scared of staff?
Here, let me answer that truthfully for you; – “No”
Im not saying ele need buff, im saying STAFF specifically needs buffs, so yes.
Even if they give this stuff to staff skills i don’t really think d\d eles would drop a A+ tier build (Well let’s say not just only one since you can range from dps to tanky hybrid with many variations between) for just a condition, that, btw, is probably going to deal kitten dmg without condition dmg….that mesmers and thieves usually dont have…and anyway saying “Yes d\d is op but have you ever tried staff?” It’s like saying “Yes phanatasm mesmers with gs are op (Aswell as worthless in tourneys) but…have you ever tried scepter?” lol off course not…if you have gs no reason to use scepter..
bad analogy, at least all the stuff you mentioned are relatively viable, staff is, by definition; one of the worst ele weapons in PvP (if somebody drops the WvW raiding mantra I swear I will throw a shoe at you…) next to focus, period.
Like I said, I dont give a rats shiny, stinky and hairy @$$ about D/D, as far as Im concerned that it is not my definition of a “mage”, all I want is staff finally being viable in a non-zerg enviroment
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Soooo…are you basically saying eles need buffs?
typical response of non-ele knowers, “eles are OP” yes, if you are D/D, but have you ever, really been scared of staff , i mean like REALLY? as scare of seeing a mesmer or a thief or a guardian or a warrior or an engi chargin are you, are you sure you have ever been scared of staff?
Here, let me answer that truthfully for you; – “No”
Im not saying ele need buff, im saying STAFF specifically needs buffs, so yes.
Torment, that is, at least not thieves, whose only counter is trying to run away [in vain] from them. Specially those two, two of the strongest classes in the game.
Hint, staff ele are the joke of the game in PvP since you can LITERALLY walk out of most AOE before they go off or do more than 1 [weak] tick, they deserve it the most;
“Do I move and get torment, or do I stay and eat the AoE?” Either way you might finally put some pressure, at least you can clean torment, so it isnt completely uncouterable, I mean, unless we want to keep staff ele being a non-factor, it kinda sucks being that guy, the one pulling your team down; the one that cant heal (even engi, rangers and guardians who arent traited into it do better than us anyways, ever tried landing water #1?), cant deal damage (“let me walk it off, I dont even need to burn a dodge, LOL”), cant support (lots of fields, only 1 finisher, 2 if utility on it, which takes you melee, only good ones are water4 and air5, rest are a joke), cant pressure enemy, I mean do you even care they have close to no representation in PvP?!
Also, lets hope the “leaked” patch notes arent true, otherwise prepare for the kittenstorm, staff wasnt addressed at all, the only “change” was a 33% increase on lava font damage, which guess what; you can have an ability that insta-kill, that if it cant hit anything it is a good as kitten.
Hint; Reduce the activation time plus casting time, fix air#3, reduce fire #1 second casting, followed by slow projectile, and to top it off; can be side stepped. There is still time till then, please look at it again.
EDIT To the guy below me:
Soooo…are you basically saying eles need buffs?
typical response of non-ele knowers, “eles are OP” yes, if you are D/D, but have you ever, really been scared of staff , i mean like REALLY? as scare of seeing a mesmer or a thief or a guardian or a warrior or an engi chargin are you, are you sure you have ever been scared of staff?
Here, let me answer that truthfully for you; – “No”
Im not saying ele need buff, im saying STAFF specifically needs buffs, so yes.
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its gonna take a lot of effort into making Anet see that staff is NOT ok, once the AoE nerfs start rolling in you will see the outcry, but right now, because of the poor WvW environment we have, the popular view of staff is; its ok, when in reality it is a big giant mess, especially in the topic we are discussing: sPvP.
I’m saying that the numbers of concurrent players or players at all in ANY MMO going forward isnt’ going to do what WoW did in it’s heyday.
It’s just logic. The more games out, the thinner the crowd spreads. It’s hard for it not to be that way.
the solution is simple; there are plenty of players [like me] who like to invest time and effort and money and invite friends if i find a good game. You would be surprised how loyal a person can be, that despite the relative bad times they are having they still try to improve the game by giving suggestions [on forums] and by supporting with money, heck, I even invited close friends and coworkers who arent even MMO players or online gamers for that matter into the game, now i almost feel ashamed of doing it given the current state of the game and how unfriendly it is; the complicated dailies, the high prices on everything, EVERYTHING, 50s for a moa race?! even I struggle making that much money as a lvl 80 on a day-to-day basis if im not doing CoF over and over again. Loyalty, something that many marriages are missing, the thing that can save anything from ruin, I have it for this game and my couple, have some more faith in people. Instead of burying the problems under the rug until they cant be taken anymore instead of solving them will not help the game.
The game has pretty much been reduced to grind for skins once you are over with the best part of the game; leveling and exploring the game [you know, the fun part; exploring the amazingly laid down and beautiful world they have created which is really unproductive to go around on]
Vayne, look, by now I’ve learned your name, without a fail you are always defending the game, but sometimes you just gotta admit this game has some mayor flaws that need addressing, disregarding them with the usual;
“yes that might be a problem, BUUUUTTTTT look at all this wonderful other things the game has that….blablabla”
“This might not be the game for you”
“nobody is forcing you”
Is not gonna solve it.
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No one is forced to participate in these events.
followed by; nobody is forcing you to do the daily, followed by nobody is forcing you to get weapon skins, followed by nobody is forcing you to log in to get laurels for ascended items, followed by nobody is forcing you to play this game.
You are whats wrong with the community, brainwashed players whose only responses to everything are “nobody is forcing you” and “this game is just not for you”. Please next time you try to comment something like this read it, read it, go take a cup of coffee, and then delete the post.
unfortunately I remind the entire gaming community that the original creators of the game no longer own the game. They started the game with a beautiful idea, an idea i didnt mind supporting with money, they even made a manifesto about it, something to behold, something that made me quit many games because I knew the revolution was here.
At some point along the path they felt low in budget, and had to sell the game to the chinese (or some other asian country company, tbh i cant remember), which are characterized for milking their costumers and recycling them once they are done with them, all based on psychological needs that they create, which, tend to work given how weak the average human mind is.
Right now the game is going down the path of the Korean MMOs like Rohan, 2moon, the now difunt Aion and the soon to follow WoW. All those games (among others) which were played by me, and I can tell you this, they milked me enough already, I dont have the biggest budget out there, but right now im not expending another cent in this game. People say; “vote with your wallet” but the thing is, you are screaming into a dark void, while some players like me might stop, the vast mayority doesnt even care, they have too much money in their hands, and only a small part of the community visits the forums.
Right now Im at the same stage I was before this game came out; waiting for the next game. RNG ( precursors, T6 mats, weapon skins) and game balance (tPvP & sPvP) are the death of all games, and Anet is digging their own tomb.
Well, this was going to be a short response, but once again i managed to do a thesis, now back to finishing those work reports due tomorrow or my boss will kill me.
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all it takes are some simple traits changes on fire/air and making damage a little bit more reliable to land, as well as maybe a small damage buff outside fire, and voila, they are viable
Simple yet would solve the solution, subtle changes is exactly what is needed, not nerfs (which I hear they’re planning to nerf us into oblivion in June…..again).
if this ios true then I will completely lose my faith in PvP for this game, and assume they are low in funds if they cant hire professionals on the field
Broad statement is broad.
Guardians don’t really do that much damage if they aren’t running a damage spec. They are mainly their to help assists their teammates and soak up the other team’s resources. They just happen to do that the best and other professions “support” roles don’t really compare. That’s simply a balancing game and it can be achieved without drastic things like completely neutering “non damage” specs.
redundant statement is redundant
It isnt about them hitting as hard as a damage specc, it is about how hard they hit despite the fact the fact that they are almost exclusively “tanks”
And just like you said, they do waaay too much as a support compared to others support, their suport is above anything else in the game, their damage shouldnt also be above all other supports, and even some DPS in the game.
Once again, there isnt a clear line, if you go for tank and support, then thats what your damage should reflect, and this also applies to all the other classes afore mentioned;
if you go full tank ranger, then you should do pitiful damage, period.
you shouldn’t do damage.
As simple as that, why cant we have that uncomplicated design here?
How is it fair a perma health/protec ranger pretty much unkillable and uncatchable can have a pet hitting you for 1.3k when you have toughness as your second primary stat?
How is it fair a guardian can out-DPS most others “supports” while consistently having most boons up 80% of the time for the entire party?
How is it fair that the only viable uild for eles is D/D water/arcana bunker which despite the constant nerfs that has been receiving for the last 9 months it is on a very strong position while those same nerfs affected 2x more the already borderline laughable staff without any compensation?
How come a thief with almost perma health/stealth can waltz around the battlefield constantly delivering devastating backstabs while healing the little damage you can put on them on that unfair window where their perma-stealth has a 2 seconds CD…..
Please Anet, work on making damage….well do damage, and tanks…….well, not kill you as fast as a glass cannon.
Right now we have only two extremes on the scales;
Too much damage (no need for defense): Mesmers, thieves, warrior (on 1v1 and 2v2 scenarios)
Too much tanking (no need for damage): Rangers, Guardians, Eles, engis
Please, make fights where skills matters, by now, 9 months after release I think we can demand it. Fights are pretty much decided by this;
1) Are you a mesmer/thief? -> are your CDs up? If yes then what are you waiting for…kill them. no-> wait for CDs.
2) Are you ranger/ele/guardian? Dont worry, just outlast them, they will die eventually.
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My server is nearly dead as well. I rarely see anyone on Gate of Madness, because people started quitting GW2 left and right on my server. I’d be lucky to see two people in 5 hours nowadays. I swear, the entire server must have had a meeting and decided to quit GW2 right then and there and I wasn’t invited.
Gate of Madness here too, and I agree, I go by the world and Im lucky to find players outside Orr/LA/Queensdale other than bots.
The only reason I feel deterred to start a new char and map completition is because of how tedious was doing it alone, and doing with a guildmate isnt the same, usually at some point one goes farther than the other due to someone not logging in and what-not.
I feel that the reason we get this is because of poor the reward system is, you actually get punished for going out there in the world and exploring, it is almost as if done purposely to gather people around certain points ….. Anything you do outside CoF, Orr, Dragon hunting. Fractals will pretty much set you behind i gold/experience/mats.
Enough with staff elementalist. To me that class should be at the bottom of any boosts because they were allowed to run wild for so long and I don’t care if it wasn’t staff that was ever op.
This is whats wrong, what needs to be changed. Look, I despise thieves and mesmers, yet I know that certain things about them dont work very well, and I wish to see them fixed too. But no, your opinion is wrong and you are wrong there, buddy. That is a bias that you have to remove. I dont care much about your opinion, I will keep complaining and giving possible solutions to staff until i see it fixed. Period.
dude, chill
This was not supposed to be a balance patch.
look, “dude”, im sorry if the post is coming out as angry, but it actually is, mixed with disappointment, but mostly disappointment. I swear all they have to do (with no exaggerations) is look at ALL the amazing civilized posts that me and a couple of other people have left on the forums, PLENTY of it, well organized, easily understandable.
A few number tweaking and voila. Instead, once again, we see a quite evident bias on the state of class balance. Oh, and before you go with the “not a balance patch” check out the necro’s “fixes”.
Thats it, Im done, apparently Anet is very ok with the state of DPS non-water/arcana ele and staff.
Elementalist:
Signet of Restoration:
This skill now has its cooldown reduced by the Signet Mastery in PvP.
This really fixed our problems! Thanks Anet!
I get it now, all this time I misunderstood you, I thought you wanted most weapons and classes viable, but it has become clear to me that all you care for is representation of classes and to push people away from PvP. Well consider it done, im not going to keep supporting a company that all that brings month after month is disappointment when its quite clear what needs to be done about class balance. I dont know where you have been spending the money I have spent on this game but definitely class balance isnt.
Please clean the game up before adding new content every month! Hire at least 1 person per class for team balance! This is the only thing holding this game back from being great. More than 9 months since release, by now you would expect it.
Once again, before I completely lose it;
https://forum-en.gw2archive.eu/forum/pvp/pvp/Staff-Elementalist-state/first#post2112391
https://forum-en.gw2archive.eu/forum/professions/elementalist
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unfortunately for me its kinda the same, I like to explore around but now that everyone is lvl 80 or can get to lvl by crafting I feel alone everywhere.
I have joined the skins farm because thats pretty much what i have been reduced to, and even then Im struggling with t6 mats and gold and precursors and he sort….
The only thing keeping me here its the fact that im just waiting the next game from coming out and I dont have anything better to play, except LoL every now and then.
No, we should get rewarded for going melee if we want, not because we need to. Look at mesmers GS, if you come closer to the enemy then the sword bounces on you and gives you extra might and extra vuln on enemy, but you can perfectly stay at range and still do a big deal with it since the bounces occur nonetheless with clones. You can come closer to the enmy for an extra shatter or remain at range and get extra dodge with F4.
With ele no matter the weapon, you have to be melee, without the tools to properly live it, unless you are water/arcana…… once again, cutting into the build.
Meteor Shower anyone?
so… you farmed all of those stuff? There are alternative methods of getting it, ableit much slower than a farm.
yeah I famed all that myself, I want to do the legendary with my own efforts. An yes, there are other ways; go to CoF, farm it for 3 hours, repeat. I have done it, got tired after the 10th run of the day.
I have farmed around 100g (which…..once again, I bet most people didnt bother to read the entire original post…) will go into the icy runes. Like I said, uless you are playing the TP game, exploiting mechanics, farming CoF almost ll day you wont be going anywhere.
I believe this is whats going to kill this game, the content is gated around mats, I have already had 4 irl friends which started the game with me quit because of how unbalanced sPvP is and how unrewarding it is to just go around doing fun stuff rather than farming. The game will surely attract some other people, but I dont like games where Im recycled. The reason why Im sticking to this game is because I have the faith that it can be a great game, but Anet has to make up their darn minds; do they want us to farm, or not? If they do, do we have to play Orr and southcove for the rest of our lifes, or do we get the choice to go to any map and do the AMAZING Array of events they have which go completely ignored because of how counterpodutive it is to do them when you could be in CoF, making old, inflating the already devastated economy…..
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@OP
How long did it take for you to farm up for all the stuff you have now?
Let me tell you what I have right now towards my legendary (since it seems it is the only thing people seem to be picking on…):
Restarted on Christmas( about 6-7 months now), bought the game on release but took a long break due to boredom and unbalanced sPvP:
Bifrost:
-100% map
-Gift of Battle (aka gift of jumping)
-76 clovers
- around 1million karma
-bloodstone shard (200 skillpoint)
-T6 mats, none igher than 40
Now that we got over the legendary, can we pleaqse move on from that point and try to discuss the important matter at hand; the game is designed so that you have to grind in order to get something, but grinding is penalized. I dont want to grind, and I support that ANet decision, but either we have to get alternative ways to get mats and others or weapons and others have to have new formulas on how they have to be done, because right now they arent challenging nor fun, just tedious to farm.
guys, i dont care about the legendary, this isnt about that, im talking about the mats and crafting stuff and the lack of ways to get it other than Orr and others. Also that im pretty much forced into those high level places because going to low lvl places only gimps me
So you want low level mobs to drop high level mats? That is a very bad idea everyone would play the lowest level of mobs all the time and the high levels zones will have no one in them.
then downscale me to that…. we are already downscaled, also, lower rate of drops, but like I said, tired of Orr. and thr suncove is good, but after a while it gets tiresome
There a lot more then Orr that can drop T6 atm even at the start of GW2 there where a few places and Orr was not the best. The down scaling would have to be much harder on players to the point where you gain no befit beyond having more skills when going to a lower level zone if you want some what better drops. In the end the higher level zones will still work out to be better drop and farming zones then the lower level.
once again, you are missing the point,i dont want to farm, i dont want to grind, i want to roam around, kill a couple of stuff, do events, hlp my guildies, low lvl people, or just screw around and not feel like i have wasted my day when I end the day with a couple of cracked bones and lvl-125 crafting materials….
You can!
no you cant, which is why im here, because I have tried, and I have 76% MF, and I have done it not for 2 day, 3 days, 2 weeks, 4 weeks, but for 2 months almost.
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guys, i dont care about the legendary, this isnt about that, im talking about the mats and crafting stuff and the lack of ways to get it other than Orr and others. Also that im pretty much forced into those high level places because going to low lvl places only gimps me
So you want low level mobs to drop high level mats? That is a very bad idea everyone would play the lowest level of mobs all the time and the high levels zones will have no one in them.
then downscale me to that…. we are already downscaled, also, lower rate of drops, but like I said, tired of Orr. and thr suncove is good, but after a while it gets tiresome
There a lot more then Orr that can drop T6 atm even at the start of GW2 there where a few places and Orr was not the best. The down scaling would have to be much harder on players to the point where you gain no befit beyond having more skills when going to a lower level zone if you want some what better drops. In the end the higher level zones will still work out to be better drop and farming zones then the lower level.
once again, you are missing the point,i dont want to farm, i dont want to grind, i want to roam around, kill a couple of stuff, do events, hlp my guildies, low lvl people, or just screw around and not feel like i have wasted my day when I end the day with a couple of cracked bones and lvl-125 crafting materials….
guys, i dont care about the legendary, this isnt about that, im talking about the mats and crafting stuff and the lack of ways to get it other than Orr and others. Also that im pretty much forced into those high level places because going to low lvl places only gimps me
So you want low level mobs to drop high level mats? That is a very bad idea everyone would play the lowest level of mobs all the time and the high levels zones will have no one in them.
then downscale me to that…. we are already downscaled, also, lower rate of drops, but like I said, tired of Orr. and thr suncove is good, but after a while it gets tiresome
guys, i dont care about the legendary, this isnt about that, im talking about the mats and crafting stuff and the lack of ways to get it other than Orr and others. Also that im pretty much forced into those high level places because going to low lvl places only gimps me
EDIT: please stop it about the legendary, it is an example it seems all you people have read from my post was “i want a lengendary”, so here, let me rephrase myself; getting materials for aesthetic weapons in general as a way of feeling some sort of “progression”. And also how I have to stick to high lvl places when i like low lvls places, but stuff there is too unrewarding.
Im not talking about farming, Im not talking about dailies or any of the sort. I find the new events quite pleasing and Im loving them. What Im talking about is; for a game where aesthetics is the only way of “progression”, getting a cool looking weapon like, say, a legendary or one of the expensive GSs is becoming tedious at best.
I have been working on my bifrost for a little over 6 months now and im still not even half way there. Today I managed to get up to 76 mystic clovers.
The biggest issue I have now is the darn T6 mats and the precursor. I have no more than 40 of each T6 and I have thrown plenty of rares and exotics into the mystic toilet and have yet to see “the legend”. And this is coming from a guy that plays everyday.
Buying the mats with gold is unrealistic, I just hit 100 gold last week and icy runes cost 100g exactly….
Look, I know I proposed those things as a long term thing, but right now long term is too long. It isnt about the legendaries. Im aware that the difficulty to get them is what makes them so unique and “valuable”, what Im trying to say is, in order to feel some “progression” of some sort you need resources, resources that arent readily available to the people that are not aware of exploits, wo arent playing the TP game or pumping their entire salary into the game. I feel like Im getting nowehere and that in order to get to do something I have to “grind” (coming from other MMOs I dont mind it as long as I get good results), but the nerfs to all farming spots and your philosophy of no “grind” is hurting us. I want to get out of CoF, I want to stop going to Orr, I want to explore the amazing world you laid out.
Please increase the ways to receive T6 mats, thats the only thing I ask for, and Im not talking about “we increased the drops rate of bags in orr slightly”, Im talking about spreading them around the entire map, Orr is ugly, horrific, dull, gets tiresome after the 11th pull and the 27th undeads piling their dead bodies on you. I want to be able to complete events in the entire game and get a mini chest with a chance to drops T6 mats, as well as some karma pots or money bags (medium chance). Make me explore the world, make me want to play the game I was sold.
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thing is; when you put the staff and the scepter together, the scepter is better, but it isnt viable at range. Viable is; when the weapon itself couple with any other off-hand one is good.
Most of the raw damage and utility comes from the dagger off-hand, scepter merely sets up things for the dagger. Heck, I think focus is good enough (except for water and fire which are a little lackluster) and D/F is a funny build that “works” but doesnt flow well. Please people, analyze the weapon by itself, we have the fewer weapon options in the entire game, we cant switch weapons. Sure scepter is “Strong” but only because dagger is there. Once again, forces you to go into melee.
When I say scepter I mean ranged viability, im well aware that scepter is viable but only when you play melee with dagger (cant repeat this enough times…..here, let me do it again, scepter is viable only when plaed with dagger, meanin gyou have to go melee, and go into defense water/arcana). I want to be able to play ranged ELEMENTALIST. Staff DPS is a joke, S/F can be sidestepped. Yeah, I know guardians cant play ranged and they do fine, but at least they can survive melee with several tools and can build almost any trait tree and do just fine
all it takes are some simple traits changes on fire/air and making damage a little bit more reliable to land, as well as maybe a small damage buff outside fire, and voila, they are viable
A class with at least 2 very viable builds, AMAZING!
meanwhile elementalist only viable one is D/D. EVEN MORE AMAZING!
Do you even S/D ele bro?
yes, and considering that if you want to do damage you need to be melee, everyone would rather use D/D for better CC and no fillers.
Once again, only viable build is D/D, water arcana with 10 in air for BttH
Sure, stealth is a nuisance…in hot-joins. You know, where nobody gives a rat’s kitten about capturing points.
Any Thief using Stealth extensively in a tournament team is contributing nothing and should be kicked. The mechanic prevents you interacting with the main objective of the kittening game.
Sounds like an easy fix then. Replace traits that reward you for being stealthed with traits that reward you for being unstealthed/ general survival traits and everyone wins! Less stealth and thieves get to interact with the main objective! Yay!!
I would be perfectly happy with that. I’ve always hated Stealth as a mechanic. I want Assassin back.
Problem is you have an unstealthed assassin already, known as S/D S/D runes of lyssa/energy sigils and massive dodge thief.
A class with one build.
AMAZING.
A class with at least 2 very viable builds, AMAZING!
meanwhile elementalist only viable one is D/D. EVEN MORE AMAZING!
well, dunno for warriors, but the first auto attack of staff ele misses no matter what, and considering it takes almost a full 2 seconds to wind up and land it is a big loss of DPS
You can say they’re easy fixes, but I guarantee if all of those changes were implemented (or even half) Elementalist would be severely overpowered.
Your post and blatant bias/recklessness in your suggestions just goes to prove how delicate an act balancing is.
funny, even doing all these “OP” changes, they would not be as strong in damage as a mesmer/thief/ranger/warrior and would not give any more utility that guardian/mesmer bring to the table.
Look, I understand that from many people’s point of view eles are ok, which they are…if you are D/D. But truth of the matter is; anything that deviates from D/D, like say…staff, or S/F …is in a dire state. None of those things would push them over the top, if anything they would make the ele a force to reckon with, something that you notice, because you dont go into a 5v5 match and say; “on look, ignore that D/D thief/shatter mesmer, they dont do anything even if they tried”, but thats what they pretty much say when you see a DPS staff ele…….no, people say; “easy kill, WOOHOO!!, yay for 4v5, we win!” .
Scepter has a few underpowered skills, especially the first two in water. Sooner or later, they’ll need to get buffed. If Scepter becomes too strong by then, something else ill have to be nerfed.
However, mh dagger is far more “polished”. While Scepter has a pretty strong burst combo (taking into consideration runes, sigils and traits), everything else about it ranges between average to underwhelming. Sure, when we take the whole thing, it’s a viable weapon (IF coupled with a ver specific trait/ sigil/ utility burst combo), but in comparison, pretty much all mh dagger skills are pretty good, which makes mh dagger feel more robust and polished, design-wise. Scepter’s skills feel very uneven.
However, focus and staff NEED something more urgently. I believe the staff can be viable simply with an extra damage buff outside of fire (attention: it doesn’t needs to be a lot, but some nonetheless), but focus is underwhelming in numbers, uneven in skills (some are a little bit stronger than they probably should, most of them are weaker than they should) AND a bit too conditional.
Even though warriors and necros should definitely be a priority, it’s annoying to players when they spend almost an year playing with the same builds, because there’s little else to offer. Especially for a profession that is universally attractive (and marketed) for its “destructive” and “large-scale” power, and then iconic weapons are underwhelming, and viable builds are by far bunkers (with a nearly-instant burst build exception).
Imagine how thieves would react, if for 9 months, not a single burst build was viable for them. Imagine if they were stuck to a… to give a random example, a defensive party support build without stealth/ without burst, for a year. Sure, it’s cool and all for those who like that type of play, but it would not meet the expectations for a good portion of the fanbase that would pick a thief.
So again, necros and warriors should definitely be a priority now, but it has been many months. Anet has been very slow at buffing alternative builds, because they want to clean the house first, and make sure the current meta is fine as it is. But, as it is normal with balancing a game, estabilishing a decent meta takes a whiiiiiiiiiiile, and is sometimes a never-ending process.
I can udnerstand that they don’t want to throw random buffs and suddenly make underpowered skills overpowered. But I and many people wold enjoy if their buffs came more frequently, no matter how small they could be.
pretty much this.
I have been quiet for all this time, leaving civilized posts on the ele forums, but this is outrageous at tis point, every class has had their shinning moment, please dont tell me you have forgotten of the old warrior charging in and killing you in the blink of a second with 100b and quickness, or the GS guardian rolling everyone, or the confusion mesmer making you commit suicide.
It has been almost a year, how would YOU like it if for that entire time you were completely useless? Like I said, I got tired of suggesting and hoping a dev sees the thing; now im demanding, since it seems thats what works. Worked for warriors, worked for necros, they got their attention. It is like that old saying;
“niño que no llora, no mama” – “kid that doesnt cry, doesnt get nursed”
no, mages dont have to be ranged, but I cant see why I cant have the option to be ranged. Having to go melee usually means you have to be running a lot of defense, in eles case it means you have to take at least 20/30 points on water and arcana, that it self cuts into S/D, which i previously discussed and wont do it again (please read the entire post nefore leaving a comment).
Lots of you are talking about things I already covered, please read the entire thing, I dont like to repeat mysel. Anyways, not all the people here are a coordinated, high ranking team that want to be in the very top. There will always be the most viable classes, then there will be the medium, and then the crappy tier. There is such thing called; solo queue and also medium-skills players.
Warriors and necros do perfectly fine in those scenarios, even the devs themselves agreed on that one. Earlier someone mentioned; “im looking at you RtL” once again, STAFFFFFFFFFFFFFFFFF , my goodness, READ, MAYBE? another prson mentioned “2 decent playes vs a necro”, im sorry, but tell me what decent player can survive a coordinated 2 player gank and come alive with a double kill? And dont tell me D/D ele, because as good as they are now, if the enemies are as “decent” as you made them out to be, then they would kill the ele or force him to retreat, no problem, also, once again, and cant repeat it enough time, I know D/D is strong, it is the same strenght that is pulling our weight, until D/D gets some nerfs and people start playing staff scepter again, the class will remains the same because devs dont care about weapon viability, only class “representation”.
(edited by Fortus.6175)
Do staff ele’s need a buff? Sure.
Do warriors and necros in general need a buff? Also yes.
Warriors and necros receive priority because they are lacking 1 build that can’t be outdone in its role by another class.
Oh, and lastly scepter is just fine quiet frankly, it sounds like it just doesn’t fill the role you want it to.
oh, the good’ol condescending “it might not be for you, bro” argument, way to “solve” the problem……
Look, dont take offense on this, but nobody has the right to tell me whats not for me, I like eles, I really do, been my main and only since beta. I think I have as much right as anyone else to ask for deserved buffs. Is it too much to have a fully funtional DPS ranged weapons for ele? I think not.
Like I said on the beginning; Im not saying warriors nor necros dont need buffs, what im saying is that staff/scepter eles are being overlooked and I now know it is because one of the two “devs” (Evan) “enjoys playing his warrior” and cant stand being bursted, when eles share the same issue and even worse, they cant even 1v1 or 2v1 or 2v2 (in the devs own words) while warriors and necros ( they admitted ) are ok in those scenarios. No way around it, 2 people, 8 classes, of course there would be bias, the only thing is; the bias is not working out in my favor, D/D is still strong, but meanwhile all those nerfs to the D/D (water, arcana, dodge, healing, condition removal, aura nerfs…etc….etc etc…) has only nerfed the already bad staff, while getting absolutely nothing in return, and it aches me even more that they werent even mentioned, as a matter o fact, they were put as a high standard, comparing warriors as something you would like to have close to ele…. that, is NOT ok.
(edited by Fortus.6175)
one word; powercreep
Lol what are you smoking SD ele is so freaking good so much burst damage AND has range compared to DD so your not always getting aoed … And staff is made for wvw zerging get it right … On that note warrior needs some more love tho burst dmg attribute in last tree is Garbo needs rework … Warrior heals are Garbo chill and cripple really only effects warrior the worst cuz all there gap closers get ruined .. They need to make that trait that removes immobilize remove all the other crap as well
once again, most of the good plays in the S/D comes from the off-hand dagger, because the scepter pretty much all i does is set things up a bit, apply some burns for fire #5, or blind with #2 air to set up a uninterrupted #4 to #5 air, or earth #3 give some tankiness so you can do the #4 and #5 earth and survive. Once again, try landing dragons tooth (#2 fire) or a phoenix (3# fire) , heck the phoenix isnt even used for damage unless you are melee (once again, ranged is unviable) and it is used mostly for the cleanse effect rather than ranged DPS, or for quick burst melee because it is the only way to land it.
Once again, NO RANGED OPTIONS, this is what we are complaining about, the lack of " oh, i want to play ranged ele" , you are pretty much coined into D/D or melee S/D
S/D eles > D/D eles anyway, and warriors are the most UP class right now (even necros are probably better and can fill some niche in teams)
also, Endure Pain is 5 seconds, makes you immune to damage….but a necro or an engi or whatever can still apply conditions on them (you can’t apply conditions to an invulnerable ele or engi), so yes, warriors need a bit of help.
well, a good “fix” could be making it invulnerability too but half the duration, or make it 3 like everybody else. Oh, and fun fact, even when invulnerable, if you apply conditions to an ele/engi/mesmer before they become invulnerable, the damage still ticks, and invulnerability lasts almsot half of what the warrior’s endure pain lasts (40% less, 5 seconds to 3 seconds is 40% less) so yeah, I would take the warriors endure pain most of the time over mist form if it wasnt because you cant be rooted while on it, but if you get rooted before you go into mist form you will stay there…rooted.
and no, I dont know who told you S/D is better than D/D, try landing a dragon’s tooth on a non-akf (invert f and k, apparently akitten is a bad word) player…
(edited by Fortus.6175)
Warriors aren’t even viable and yet you want them to refocus their attention on extra builds for classes that are already at the top of the food chain… lets at least get every class 1 viable tPvP build.
extra builds? i dont know what kind of games you have played before, but mages generally speaking have been casters, caster dont go into melee, casters dont wear 2 daggers unless they are ceremonial daggers. A lot of people get drawn into eles because they expect this Gandalfy bender of elements mage, and get out with a big dissapointed look in their faces when they see they are forced into D/D every. single. time.
Those two stuffs you mentioned are mutually exclusive, they can buff warriors while they also buff eles, it has been 8 months since release, I have yet to see people playign staff seriously outside of WvW, yet warriors have had good AND bads through those 8 months, goes to show where their “focus” is….. You also play warriors, I understand that you are also biased, just like Im for eles, but you had you 100lb quickness build, riffle is still scary on solo queue, GS is really good if you can play it well. Please, dont tell me that you dont have viable weapons, you might not be the top class in the game [now], but D/D reign has to stop, I want to play staff and be a factor.
(edited by Fortus.6175)
“…the warrior doesnt have a lot of ways to protect himself, he lacks the ways to reset his aggro as compared to a elementalist who has mist form or a thief who has steath….”
DISCLAIMER: Im not saying warriors dont need help, but please, PLEASE look into staff/scepters ele for once!
Look, you mentioned it yourself, " Evan loves to play his warrior" , I think I now comprehend where the bias comes from. You said that but, 5 second invulnerability in which you cant cast anything is a lot better than 3 seconds of invulnerability in which you cant cast anything either [elementalist].
Unless you are a D/D ele you wont be surviving a 5v5 focus either, i think that applies to a lot of classes, all I heard in the entire comversation was; “warriors need a lot of help, eles are ok, as long as you keep playing D/D and keep ignoring the already brokenly UP staff or scepter”.
Truth of the matter is; warriors are NOT as bad as staff/scepter eles are, can you PLEASE play them yourself a little bit and notice it?! A lot of people have been asking, BEGGING for some deserved buffs and all I see is this very obvious trend; warrior/thieves/mesmers keep getting all the goodies, while elementalists keep getting nerfed.
No, I dont want to play D/D ele, i dont wanna be forced to play that weapon because it is the only viable one, the only one that can “survive” and do something for the team other than occupy space. Please stop playing Evan’s favorite class and pay some attention to the other subforums.
[/rant]
edit; oh and necros
“we dont want to have too many key utilities, they cut into your build” yet if you go to elementalists traits you will see EVERYONE will HAVE to have arcana or water to be able to succeed, specially arcana, specially arcana VIII blasting wand which increases staff radius. I didnt take it by choice, I took it because i had no choice. Please, can we do some actual balancing for eles for once? getting really tired of this D/D deal, I dont want to play melee mage, I want a casters.
This is a good start to some suggestions; https://forum-en.gw2archive.eu/forum/pvp/pvp/Staff-Elementalist-state/first
and this is the best one yet; https://forum-en.gw2archive.eu/forum/professions/elementalist
(edited by Fortus.6175)
ok, last bump tonight, and thanks everyone, it has gotten quite the views and its getting pretty good suggestion; it is only a matter of time before it gets seen, make it count, put your best thoughts into it, dont miss the chance, we dont know how often devs check the forums so we gott make it count whe they do. Show them how much you love the class and how much you would like to see it viable!
I think the real problem comes from the traits, and how unimportant they are when hey aren’t water/arcana (or air bolts to the heart)
Yes, they have some pretty good effects, but they are nothing compared to warriors/mesmers/guardians traits that for example; dodge creates clones, or clones exploding slow enemies, or clones shatter remove boons from enemies, or that perma vigor comes from a 5 points trait line instead of a 10 points one.
There isnt much personalization with eles unless you go into water/arcana, and not only that, you NEED the 60% attunement decrease and the vitality/healin powe r or those 13k hp will melt like butter in a volcanoe
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