Legendary SoloQ
Legendary SoloQ
I know this is just expeculation and most likely than not the skills we might see are utilities with; “passive: take 1% less damage from lords and veterans, active: does 5% more damage to lords and veterans for 10 seconds” but wouldnt it be neat if Eles finally get their GS and we combine the skills together and make a new elite?
A man can only dream…. ahhhh!
What are the skills or weapons YOU would like to see?
What’s more is that the team is also working very hard in finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons.
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Though the latest changes to staff are a good start and are very welcomed, we still have some of the old issues that didnt get fixed.
- We lack damage; For someone who wants to forsake most of the support we could bring, staff offers little to almost no rewards for people going for DPS. Meteor shower (though better now) still is an unreliable and dangerous skill to use in a 2v2 or 1v1 match, which are predominant in 5v5s. Leaving us with a ground casted skill that does -meh- damage at best IF the target is dumb enough to stand still for the entire duration. Once out of fire we have very little options for damage, and most of them are near imposible to land but on golems.
- Our support still subpar; Long CDs, TOO long. water #4 and air #5 are our best CC and except for frozen field, everything else is very conditional and requires the enemy being a new [bad] player, it does not reward skills, only enemy mistakes. Earth #4 is still a joke, a bad joke. Healing is subpar; ranger and engis dont even have to try and they have better heals on lower CD, while still being straight up damage, same for guardians who give all kinds of boons and heals while retaining their functionality and damage, no sacrifices. Even mesmers can provide bunch of boons without even trying with staff.
- we fill no niche roll None at all, AoE is great for WvW, but it has no point in sPvP, and a weapon which has 18/20 AoE skills. Even if you were to go with AoE cap points the damage is really bad unless 30/20/0/0/20, and then all it LITERALLY takes is a thief or GS guardian to jump on you, backstab HS (another if he dodge the first one) and you are dead. Single target is non-existent. Healing is bad; ground based, small and long CDs. CC has long CD and requires enemy being new, bad and without absolutely any knowledge of other classes. We cant tank, all we are good for is running, and even then we have a hard time.
- Lowest stats in the game, nothing to make it up with; either you go 10k hp with Valkyrie, conditions eat you alive no kidding. 13k hp beserker, everyone, even bunkers can kill you with you having no chance to even take 60% hp. or 17k hp soldier; absolutely no damage, no supporting, no tanking, not even a way to keep range and make use of that 1200 range.
- Traits cut into our builds. Arcane VIII Blasting staff should be integrated into staff already! Also this is about eles in general, switching eles is still too long, 15 baseline and 9 lowest?! It should be 12 max and 8 lowest. Also conjured weapons are bad, for all weapon choices.
My suggestion is simple; increase damage across all elements equally, make fire more rewarding to land, specially fire #2. Decrease casting times of skills such as air #2, autoattack skills(!!!!!!!!). Reduce CDs! Unnecesarily long CDs, they have to go!
I believe we have to make a special treatment for eles because unlike other classes we have very few weapon choices; most people dont even know what the focus does, scepter now took over the D/D, yet staff has a bunch of die-hards fans (like me, I have ONLY played staff ele since beta) and we would like making the emblematic weapon of a mage viable.
We made necros viable, can we do the same with staff eles please?
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hey can even fix the staff, but that will make the staff viable?
The problem is quite obvious; even after the buffs, its support is subpar compared to guardians, engies, mesmers who arent even properly traited for the job.
Its tanking is near impossible (unlike D/D) due to us having very conditional heals that even if hey hit they suck, access to boons are also very limited, and one of the reason DD works is because all defensive skills also work offensively; example D/D water #2, water #3 not only CCs but also does damage, frost aura. They greatly benefice of traits water 25 points which give them (now 1%) damage per each boon. Even skills like fire hit hard without any crit chance or much power.
Damage is relatively good, minus the part that once you are out of fire, thats it, you dont have any access to some hard,……no, medium hitting skill. All CCs for the most part have little to no damage attached to them. The entire thing is based on team gameplay, but in a game where AoE is capped at 5 and teamfights of 3 and more people at the same node are almost non-existent the weapon falls behind on; damage, support, tanking.
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With the introduction of mats (500) would that mean that all those (400) mats which has taken me nearly 5 months to collect and none is above 50 each will become obsolete towards building legendaries? I want to know to sell them before they lose all their value once (500) are introduced and are required for the Gift of Might, or to craft it ASAP before the changes roll out.
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. In the near future, we’ll detail the system we’ll use to replace the existing magic find items.
Our goal will be to have as little disruption as possible to those who currently own items with a magic find stat on them.I fear this is your only answer for the NEAR future.
I´m not so sure ANet even has finalized what to do with that useless MF stat yet.
well thats sad, hopefully they make it a little bit clearer here!
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timed consumable.
This one is for Anet if possible, I would like to clear all doubts all forum goers have.
As for permanent; lets say you have 122% MF (what i currently have on my one and only gear and main character) with zerker gear and CM runes and one explorer, ascended gear with infusions and so on, will I be given all that as something now becomes account bound into the achievements, where all other MF stuff I find I just useit and adds up to the account,
OR
Timed consumable in which Im given a the equivalent in MF boosts in which you use them as you please, and all MF you gain later on comes in the form of MF boosts that last lets say 5 hours. Example; salavage a green, it drops a MF boost of 3% for 1 hour, then you can use when you want.
In which case the question would come; will it stack in quantity or time? If it were quantity, whats the cap? If it were duration, then whats the highest amount we will get? 50%, 70%, 100%?
Or is there another system?
Thanks in advanced!
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dunno but I painfully bought 1435 dragon cupcakes (30% MF) ONE BY ONE just for the MF attached to it, it would be a shame if all that hard work (and near broken mouse) were to be a waste of money and time and mouse.
Though Im glad we can now share all the MF across characters, right now im sitting at a comfortable 122% MF with my one and only set (zerker with everything else MF, including runes, ascended, infusions…)
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Ok I will start;
I love blue, and I love GS and Staff, so I was looking for a class that had that, thats how i cmae upon the guardian. Minus the blue and plus the music is mesmer. I like to collect skins for weapons and armors, and so far I want the Sunrise and Twilight legendaries, also bifrost, but Bifrost is being reserved for my main, which unfortunately due to my gameplay likings is elementalists rather than those two afore mentioned.
If eles could use GS I would be the happiest GW2 gamer in the world.
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Hi, I want to know how guardians fare in WvW as damage dealers, in both small and big encounters. I heard they lack range and as such they can only support, and if you go in the front as a melee you die first. Can I get some insight on what guardians do on WvW?
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What is currently for Mesmers in WvW when it comes to damage? Im talking about both small and big fights (including sieges, defending, choke points, retreats). I want to focus on damage mostly, but unfortunately Im not very knowledgeable about the class. Thanks in advanced!
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I like both this classes each for very specific reasons, but I want to know what YOU love about these classes.
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As the titles says~
With the recent balance patch, Necromancers have (definitely) become a viable choice in PvP. Warriors are coming back, though this is controversial
But what about Elementalists using staff? All the builds I saw today are either Scepter/Dagger or Dagger/Dagger. Where are the staff users?
Have you noticed that staff skills have been nerfed to the ground that nobody just want to use it anymore?
Given that some comps are STILL running double elementalists (umm… didn’t the developers say this was a sign of an overpowered profession…like 6 months ago??), getting staff elementalist up to par is not nearly as important as getting warriors up to par in tPvP.
Look, I dont want to start a warrior thread here and deviate this thread, but I will say it now; I believe warriors are ok. People expect to hit a freaking ton while still surviving EVERYTHING with nothing but zerker and offensive skills, with maybe the block. They want to be as effective in PvP as they are in PvE, and such they are spoiled. All I have to say to them is; try to do the same on staff ele and you will feel our pain. I do fine with warriors, more than fine, in fact I would even say they are borderline OP if it wasnt because sustain is lacking a bit even when building defensive, but people NEED TO STOP HAVING THIS MENTALITY THAT they can build fully zerker and survive it all, if you go fully offensive you have to expect to die just as fast as you would kill someone else
Anyways, on topic; though staff buffs were a good step, they are still, by FAAAAAR not enough. We lack the means to keep distance, and even if we do manage to hit things (which are borderline impossible unless a full 5v5 encounter and everyone is distracted) we do little to absolutely NO DAMAGE unless fully traited 30/20/0/0/20 with zerker. Also the arcana 20 VIII Blasting Staff …..how was it that Devs called it on the necro’s explanation??? AHHH, “it cuts into their builds too much”….. Arcana is a most in almosty ALL builds already.
What staff needs; splitting for WvW; and increase damage and CC in sPvP and reduce lots of casting times as well (even more, 1 full second for an auto attack on fire that can be sidestepped?!) Or simply dont touch PvE (since they havent done it for RotL anyways) and give staff ways to deal damage RELIABLY (reliable damage is the keyword, no point in having insta killl skill if none can hit unless they are golems) outside fire/air zerker balls-to-the-wall-kamikaze-shield+meteors-in-a fight-to-die-anyways.
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High mobility.
Lies, I will refer you to RotL, the lack of mobility with S/F, or limited mobility with S/D. Want to know what mobility is? Refer to guardians GS and Sword/focus, or GS warrior, or D/D thief, or pretty much everyone who can use their skills to get away and not get a double CD penalty
Good assortment of stun breaks.
Considering they took it away from our lighting flash, I would say the most “optimal”
some what limited signets, but hey..they’re not guardian signets at least.
Dunno what you are talking about, guardians signets get INCREDIBLY strong, 2xx power to 6xx power?! Thats 3 times more damage! Also durations of stuff goes up, so no, guardians have oe of the best signets out there when comparing only signets, not the whole package.
The most weapon skills use.
I hear this one a lot, and here is my answer; so what? At leas you can customize yourself to situations with weapon combos, eles have to do or die with what they have. Try playing staff ele and tell me how it goes when you are left all by yourself or with only one person….. You cant change weapons in fights, so every weapon set SHOULD be/feel complete. Staff is the prime example of how this is NOT achieved
Access to multiple boons.
Another misconception. Let me explain it once again;
“oh look that ele has sooo many boons! Oh look, that other ele can soak so much!!!, OH LOOK! That ele hurts SOOOO much!!”
All that were different bilds, but you just assumed they triated the same, Trut of the matter is; eles have almost no boons to give UNLESS almost fully traited for it. Unlike guardians and mesmers and engis and necros who constantly give them without giving a second thought or changing their playstyle too much, we have to actively try and trait to sacrifice as many skills as possible for the few blasts we have. Im sorry, but this one is just wrong. Masters of boons are mesmer and guardians, yet, they seem to be allowed to have damage too.
More than just situational elites.
What, did you just say we have good elites? Do you even play eles, bro?! LEts start with this one; Elemental, cant control skills, movement, can be kited, doesnt do jack damage, dies to AoE. Fire sword, mostly used as a escape mechanism (lawl) and even as that it sucks cuz it has a casting time in which you are rooted.
Tornado; “yeah, let me jst walk away from it….”
Please…..
Access to immunity.
Access to stuns.
Umm, so? You keep describing skills we have, my answer is; So what? Everyone has immunities, everyone have stuns, your point is? Heck, I will even dare to say our stuns are REALLY hard to land, considering they are situational for the most part, and lately our “immunity” got nerfed to the ground since we cant heal while doing so…… so NO, thats are not "Strong points, sorry.
…but we need all this and ranged…
Why shouldnt we? Whats stopping s? Should we also gut mesmers range because they can do all that you have said and more? Or maybe rangers even more since even when they have gotten this many nerfs, they can still do what you have “described”…. or warriors rifle (lawl, a warrior, traditional melee class doing better ranged damage than a ranger)
Once again, your point is? All you have done is describe skills, nothing more, you havent given me any point that make eles superior to anyone, in fact i will go further;
Guardians/mesmers beat eles at supporting, period.
Thief/Guardians/Rangers/Warriors/Mesmers(in combat) have better mobility that eles, Period.
Thief/mesmer/guardian/warrior/necros have more damage when could even hope for, period.
We are a poormans choice , but because we can do a little of everything wemust suck at it all?! No, thats not fair, thats what customization should be for, like druids; either damage, healing or tank, but not the middle ground where everyone would better off with the real deal.
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tell me abut it, I wanted fortus, but someone had taken it.
But this is not the place for doing this, next time submit a ticket or mil them ingame, you could get infracted for this post
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right now the lack of options is hurting, when it comes to ranged DPS, specifically staff. We are jack of all trades and master of none, actually, not even amateurs, adepts at best. We cant fully specc damage, we have no real active defense, we have lowest armor and hp in the game and nothing to compensate, not even insane damage to have a chance to kill people as fast as they do the same to us with a smirk in their faces
Im keep playing the class out of massochism and this weird love that makes me want to stick to my main, only and first since beta. But here are some suggestions that could work out to making this class viable on competitive play.
First, I want to congratulate the community for making the devs notice that staff needed help, but lets not stop there. We brought that weapon from being a suicide stamp to something that could be acceptable vs now extints rangers and 2 patches ago warriors. Now we need to make it a viable DPS weapon with more strenghts rather than just weaknesses. We currently lack a viable ranged weapon (and you could argue that guardians do as well, but they have soooo many other viable combinations as well as multiple roles) Scepter also did get some love, but not exactly where it needed it. Focus is beyond useless. Right now the only viable build we have is water/arcane D/D bunker build, which is arguably very strong, but other than that, we dont have any ways to survive, since conditions will eat us aparts (11-13k hp if you dont have a soldier amulet) or a well placed 100b can finish us off half way into the skill.
I dont mean to sound dramatic, but in a 5v5 where 1v1, 2v1 and 2v2 is prodominatly the only way to fight, we are, without any doubts, in worse positions that even ranger. Yes, I said it, in small encounter scenarios with a non D/D water/.arcane build we are worse than 80% of all other classes, to the point that we can get ignored if we are bunkers, or killed by non-intended skills in a swip if damage specced.
Here are solutions. I think by now, the amount of nerfs to healing, conditions, RtL, CD on skills, mist form, auras, and CC, we arent such goddess of control and healing, so can we up the hp to maybe 18k like mesmers? It would help in PvE as well, where lupicus can down you with just his sneeze, and simple PvE mobs can 3 shot you (no kidding, find a ranged or 2 ranged mobs and prepare to die if you dont do something fast!)
Another solution is; make the damage output be comparable to the defense handicap we have. Im talking about Staff and even after the buffs how hard it is to land a couple of skills (and Im not talking about skil ceiling, im talking about how telegraphed they are, which is still WAAAAYYYY too much) Increase damage so that when you do manage to land something, it HURTS. I have had 28k hp warriors stand on my 2k fire font glass cannon crits (staff #2) and not even move one inch before they used 2 skills and an autoattack (same amount of time, they were soldier) with rifle and wiped off my pitiful 11k hp. I have tried it all, beserker and valkirie, soldier and carrion, even celestial;
Damage:defense:team-utility ratios do not compute with this class.
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Or you could all just play mesmer.
Or you could, you know, read the OP for once and find out why GS doesnt cut it.
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leveling a mesmer I.S. P.A.I.N.F.U.L., so SLOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
with that said, I didnt have a hard time with my ele, but that was back in release, first champ, so i dont really remember. Im currently leveling a guardian and not having perma mobility sure is painful too, but im managing.
Mesmers worst by far
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Is the meteor shower on the staff? I like that one, where the ele floats in the air and twirls, also twirling their hand?
I always watch eles throwing their skills about and looking really cool (makes me wish I did better with that class).
yes, but we are talking baout the weapon itself showing some animations, something that looks good, something that makes the weapon useful other than as a walking stick, after all the staff has a magic focus on the top where the magic should direct after being channelled
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https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-June-11th-2013/first#post2260082
Edit: under BALANCE, BUG-FIXING, POLISH -> Items
oh thanks, I see it now.
Well, now onto the ectos issue….. everything needs too much of it, but the game still lacks the ways to produce other mats, making the economy still inflate since people think that doing CoF is gonna solve the problem, when in fact it makes it even worse!
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(now I believe its the time to finally increase the drops for those darn T6 ones, specially the dust!!!!!).
They fixed this last patch, now you can break Ectos for Dust, I’ve now got full stacks and the price of them has went down to around 10s
I reread the entire patch and I couldnt find it! (not saying its true, I confirmed it already exists but i just cant find it…..) Anyone care to point me out to it?!
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Instead of greatsword, how about 1h sword full of single target 1200 range offence to go with the defensive focus?
that defeats the purpose of why we want the GS
Devs tend to try to keep ‘nuking’ and ‘long range’ separate for balance and for good reason. Either way, nuking tends to have drawbacks built into it to limit it.
I’d prefer a long-range sniping bow. Also, I dislike the concept of using swords at extreme distances. Mesmer does it but the profession is naturally eccentric and it’s only real range is the auto attack.
we are magical entities, we channel the magic through the weapons, we dont need to come and slash the enemy upclose to deliver the magic. I mean,look at D/D, 1200 RtL, almost all skills have 300 range. A dagger cannot get any more melee than that, at least with a greatsword you can justify the distance, but with daggers?!
Like I said, GS as a ceremonial weapon. Ranged, single target nuking (with very small aoe) hard single target CC (all ranged CC we have is very conditional, aka staff). Basically the ranged dueling weapon we lack.
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Hi there, community,
Lately something came to my attention, some classes (necros and guardians) have amazing staff animations, whereas mesmers and elementalists (specifically) lack them
Personally I cant come up with any good ideas to mesmers, but for elementalists it makes me sad that we dont have almost any.
Now now, i know about effects cluster, but dont you feel epic when you cast guardian’s staff #1, even though it does pitiful damage? Dont you feel like the grimreaper itself when you cast necro staff #1, even though it can be sidestepped by a frozen quaggan? Well, eles have only one noticeable effect (IMO one of the most epic casting skills in the game) and that is air #2. The other one is an obscure one which is so obscure it just isnt even noticed at almost all, and that is fire #3.
Would it be amazing if for fire #5 instead of everything coming from the caster’s hands, he cleaver the ground with the staff, the top lights with a hellish fire which burn even the threads of reality, all that while the caster slowly raises his hands in an effort to deliver hell itself to earth. For water #5 i was thinking that maybe the caster raises up the staff and swings it in an 8(ish) motion as water raises from the feets of the caster and channels through the staff till it reaches the end. For earth #5 I was thinking maybe a shockblast effect that distorts the surroundings (visual only). FIre two would make the tip of the staff explode in a contained manner.
Things like those would make the class funner to watch (and MORE EPIC) rather that seeing the guy use the staff only as a walking stick and having a hand’s exhibitions.
Wouldnt you like this, community? Thoughts, ideas, please
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EDIT: Actually, scratch the whole 1200 range thingy. I want it to be flashy, the flashiest of all weapons in the game! Make it have all things from melee to range, but flashy! As long as Im given the tools to survive it and dont have to go water/arcana AGAIN to be effective, then I welcome all ranges, but it HAS to have 1200 range in some way, example maybe air is the 1200 CC and damage for finishing enemies, fire can get the fiery sword skill sets, water is 900 healing/CC, earth is the truly mele one, and one skill HAS to be a smoke field, and the other a blast finisher. Think about it.
No, I dont mean the long CD escape skill that resembles a Greatsword, Im talking about wielding a GS at 1200 range, focused on single target, long-distance nuking with Strong non-AoE CC on a short-to-medium CD.
No, Im not asking for mesmer’s GS remake, in fact, I dont like mesmer’s GS all that much, the fact that you need targets to cast the skills makes the weapon roleplaying and not-doing-much unfriendly.
Im talking about a viable ranged duelist weapon. Basically, make the mirror opposite of what staff is; less AoE fields, CC and utility, more ranged damage spells, single target CC (and small AoE) CC and utility.
Why GS? Simple; the amount of BEAUTIFUL skins they have, coupled with the fact that for some reason that weapon is my second favorite (lorewise) next to staff (actually, close contenders, cant really decide)
As for the elite, here is aCRAZY proposition that Im sure you wont even consider, but I believe it isnt all that bad; remove the Fiery Sword and implement a new elite called
“Fury of the Elements” Makes the caster invulnerable for 2 seconds, can move but cant cast skills. At the end of the channel you will have changed weapons with the second set (which you can change OUT OF COMBAT ONLY) of weapons equipped.
150-180 secs CD.
Not only would we get out-of-combat switching (something that it’s necessary in sPvP, WvW and to some extend on hard PvE zones) but now get this awesome skill that let us become adapted to the new enviroment. Drawback; cant switch weapons again until CD is reset, or out of combat where the option becomes available again
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Ok, now on a serious note.
This patch has been very refreshing and indeed good. You put some good mats sink that needed some uses (now I believe its the time to finally increase the drops for those darn T6 ones, specially the dust!!!!!). The Living story sure is pretty, Im liking the whole concept of it, specially the RtL spin-around (any news on whether we will get this skill split from PvE and PvP?!, please!), shame that it is temporal, some of us have barely anytime to play and would like to get to enjoy it more.
The new RNG system is slighty better, I actually spent some money on it because of appreciation to such a good patch, but also i didnt feel I was going all or nothing, opened around 250 and got no tickets, but did manage to get the air catcher and the air helmet, so im quite happy with it.
Also, Im liking the whole achievement weapons and armors, but tbh I expected the pauldron or helmet (wished) before the hands, in fact I would REALLY want the pauldron!.
Shinies, for real, Im LOVING IT. DARN IT ANET, stop giving me so many amazng options, I have too many backpacks, and only one back!
Im still not happy with PvP balance but as long as I can keep playing staff ele (only thing I play) in PvE Im ok.
Thanks Anet, you did an amazing patch.
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I Thank.
Patch bring shiniessssss, shiniessss goood.
Also like new RNG system, even if skritt fails, skritt gets shinies.
Skrit like shayney air robber, radiant blinding shiny, sunny zenith.
Skritt happy, skritt give money.
Skritt loves shiny
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I would love it except the would really have to fix balancing to make it work.
exactly!
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It isnt that I dont like king of the hills, but wouldnt you like to have some variety in the game modes?
Imagine a death match 5v5 or 3v3 arenas, heck even pushing it to 2v2. Would make the game a better e-sport and would push for better balancing of the classes!
inb4 people who believe WoW invented it.
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Sylvari don’t do photosynthesis. And cannibalism is eating members of your own kind. For sylvari, that would be sylvari, and not plants.
you must be fun at parties……
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Because Gates of Madness has the best name out of any server.
couldnt have said it better.
Wouldnt change it; best name. As a non-GW1 player I didnt really know the background of any of the other names, so I chose Gate of Madness, later on I found out that it is a dungeon in GW1, nonetheless, good name.
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I trust xfire a little more;
Gw2 ranks 8th out of all games, and 2nd next to WoW.
But tbh, I believe Gw2 is in better state overall than WoW and Im not going back to that clunky game after having dodge, though I do admit i CRAZY MISS being a healer.
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prepare to be ablazed for pointing out the obvious imbalance in such a class that stealth isnt a risk/reward thing but rather a win-win situation since there is literally no penalty for it, you get mov speed (easy to get), make the enemy lose sight of you, you lose bleeds burns and chills, get health regend, make your opponent waste abilities, use it to escape, explore, one-hit people (such as you), get away from batttle if things get awry, finish people up before they even know you were there, and the only window of counterplay is a 2 second penalty where most skills have a second winding up, and unless you CC him hard, he will get away, and even if you do you would need a LOT of firepower to make him retreat, just to come back fro stealth and finish you off after the first backstab HS HS didnt do the job.
Yep, stealth is totally balanced
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-Buy commander, command attack on the things you need
-Switch server
-play during weekend where things come and go in minutes
-quit
-cry
-request
-give up
-keep playing and see how things play out
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hehe, this comes to mind;
http://d24w6bsrhbeh9d.cloudfront.net/photo/aKzgA5Q_460sa.gif
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Make a like in facebook for more oxygen to Anet!
1 like equals 1 bottle of fresh air.sorry could not resist!:(
thats actually pretty valid! I would give them a like but I already have, ever since they first made that page, hahahhaa. But eyah, keep the ikes coming, I would definitely like to see this game get the attention it deserves
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if they do then boy oh boy would they have to buffs ele (specially staff) somehow since 85% of thier skils are AoE.
Sure I would love to see some buffs for eles but not at expense of AoE, which is alreay nerfed due to the 5 aoe cap….which should be 10 or 8 tbh.
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I will now make this thread to make some breathing room for the poor Anet team who have to constantly deal with bashful, meaningless, uncalled-for threads that seem to pollute this awesomely designed game’s forum.
And this thread is?
a
breathing room for Anet .
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only one question; how the heck did they make it to the enemy entry point?!
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Changes I think would be interesting to see, though not necessarily all at once or even all together (for the sake of balance). Most of them have little to do with damage and more do with the actual process of using the skill. Animation times I would tweak on the premise of encouraging people to actually be rewarded for paying attention to telegraphing instead of accidentally dodging skills.
Fire -
1 – Reduce cast time by 25% and flight time by 33%. It is a decent damage dealer but its rubbish stats in both of these mechanics make it less than ideal.
2 – Initial casting should cause damage and every damage packet should apply burning for x second(s). Possibly a small radius boost?
3 – Is actually not a terrible skill but suffers greatly if you are not running a condi spec. I would opt only to increase the initial damage slightly.
4 – Make it the reverse of Burning Speed. A burst of damage upon activation will give this skill dual purpose and not require you to switch to Earth to get any decent use out of it. Make that thief/warrior think twice before rushing you if you have berserker stats.
5 – This skill should be more of a game changer than it currently is. The recent buffs helped a tad with actually hitting people in the radius, but the cast time is still awkward in faster paced combat (SPvP, TPvP). Change root on cast to reduced movement speed on cast. Change function so that if it is interrupted the skill goes on interrupt cd and you don’t waste it for 3 pathetic damage packets.Air -
1 – Reduce cast time by 25%. Possibly add ability to bounce to allies and apply one second of swiftness or vigor at random with a priority to bounce between foes.
2 – Reduce cast time to 1 second. That’s all I think this skill needs.
3 – Add a slight homing factor that allows the gust to change direction slowly as its target moves, allowing it to be dodged if the person is paying attention but not if they just randomly side step without even watching you.
4 – Pretty solid to me.
5 – Make it punish people for walking through the field multiple times to keep it on par with other professions who have line fields that trigger utility effects, or increase the damage x amount.Water -
1 – Increase damage/blast radius for heal, either or both.
2 – Decrease animation time by 25-33%. This skill has solid damage and the vuln stacks are a nice bonus, and it can even be cast while moving, but its ability to hit somebody when they are not in Air 5 or immobilized is just pathetic.
3 – Increase radius slightly increase duration by 1 second.
4 – Seems alright to me. Its combo ability and fast cast+immediate chill application are very useful.
5 – Same as Fire 5. Change casting root to decreased movement speed or actually let it pulse a smaller heal than Water 3. In fast-paced combat you will get punished for using this skill without a doubt if there is a person paying attention to you.Earth -
1 – Increase flight speed by 33% and reduce flight arc. This skill has great utility but you want to be able to use it to stop fleeing foes as well.
2 – Casting time buff was nice, but the skill still takes too long to go off, an inherent weakness running rampant across the staff. Reduce animation time by 25-33%. This will also enable more flexible attunement swapping for people who enjoy buffing on-the-fly.
3 – Fantastic skill.
4 – Make it an actual AoE effect like the Ranger’s Muddy Terrain and I will be happy. I hate these line-based AoEs that lack any real punishing effect when crossed.
5 – Increase initial damage, bleed, or both.
overall good changes but too many of these and it would be OP, also, water 5 already has the root taken away
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I will now make this thread to make some breathing room for the poor Anet team who have to constantly deal with bashful, meaningless, uncalled-for threads that seem to pollute in a negative way this awesomely designed game’s forum.
I dont want to be kissing kitten but I just wanted to say that, while I might complain a little about sPvP balance and some other minors things, I sill think this is probably the best MMO I have ever played before and I wouldnt change much given that Im actually liking the way this game is developing. Thanks Anet, you rock.
[Now, back to sPvP forum to complain about balance]
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(edited by Fortus.6175)
Yeah, but its a single action that happens while initiating the dodge / jump. You can’t jump and say “oh kitten” and then dodge.
Whats physics….?
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You can’t. You missed them, and now you’ll never have them.
Welcome to the Living Story of GW2.
+1’d
So sad that I have missed so many awesome looking skins because back then I didnt have the char that used them/time/knowledge/money.
Now I have all of the above but everything is out of my reach. I want the spookie ghost, thats ALL i want, but i will NEVER have it now, despite havig almost all other minis in the game :C
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f-f-f-f-f-FIIIIIRREEEEEEE
finally another staff skin! THey are seriously getting the hang of it!
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I dont want the unlimited part all that much (its very appealing and the whole point of the item but) what i want are those effects. Im an ele, fire and water happen to be my favorite elements, and what a coincidence that those are the items im missing…..
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But as it is now I can only get the chop-it-all. Will they ever be available again or did i miss it forever?
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(edited by Fortus.6175)
Couldnt have said it better.
Something that people dont realize is; criticism is not a bad thing, i fact when its done in a fashion thakittens civilized and constructive way it can lead to amazing results.
Here most people tend to mix the good criticism with frustrations so they tend to come out nasty, some others dont even include suggestions on how to fix the problem. For the most part at some point the readers get tired of it and attck every criticism as it were a negative one.
Though your suggestions could use more indepths, i believe they offer a good chance for discussion. Bumped the thread so that Anet sees it.
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Pretty ironic how you say you “cant stand all the crying” yet you are the one crying the most.
The solution is simple; if you cant take the forums, then dont even bother visiting it. Most people come here to vent out their frustration (often well founded), and while they might be a little over the top, they usually have some good backing behind it.
Im sorry you have such a biased way of seeing things, all humans suffer from this and its nearly impossible to recognize you hav one so its ok, we forgive you, you are not perfect. Necros currently are over the top. Did they need the buffs? Yes, did they went far and above how they should? Yes.
Right now conditions are out of hand, period. Whether you like it or not, if Anet balance team (which i have almost lost all hopes) plays this game they will realize it and do something about it.
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inb4 “about time”
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Title says it all!
Mesmer to me
Feedback, Null Field, Portal, Blink.
mesmer has some nice ones, but mine is low lvl, so i dont get to enjoy these fully
On the other side, my favorite are elementalists; we also have a flash,
now on the purely aesthetic point of view (since thats all they are good for anyways) its conjured weapons and elemental summons!
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Orr in a nutshell, couple with ugly looking map and low[disastrous] drops.
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