Legendary SoloQ
(edited by Fortus.6175)
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Thank you!
Now, back to the topic, here as some suggestions that could make Thief more desirable in PvE enviroments. Since their damage and stealth would need to go down, the need something to make it up with;
We already have plenty of boons sharers, mesmers can already given stealth and so do thieves, so instead we need to come with something that adds utility while remaining stealth/rogue-ish
A fun utility is, after stealing, you can share with 5 people the weapon you get. As for more serious stuff, having your mates been stealthed (with traits) would give them random boons (sort of like mesmers but this boons would be)
Fury
Might
Also, maybe having them give a 1 sec guaranteed stun/daze out of stealth when using an AoE stealth (30-45 secs CD) or poisons would make stealth fun to use on allies rather than just selfishly.
The possibilities are countless, I believe we need to move away from this uncouterable thief who excell only in PvP enviroments and does little to nothing outside of it. That prevents people from having too much fun due to hard hard to counter it is (near impossible)
(edited by Fortus.6175)
This applies to both WvW an SPvP. The main reason why me, and many of my friends have given up on any sort of PvP (whether it is wvw, or sPvP, or tPvP) is
Stealth
As simple as that. After countless hours playing all sort of encounters, playing thieves ourselves, we have decided that the mechanic is too broken at the moment.
An example of stealth done “right” is mesmer, and this is arguable, but once you learn the mechanics of the class, you can get around pretty easily. Thieves on the other side dont, and here let me explain point by point why;
>not being able to use it in combat unless you use a very long CD skill
>decreased mobility
>a chance to get revealed
>damage reveals
>CC reveals
>some sort of item, condition, skill, circumstances that reveal them
Currently none of these have been implemented, and there is literally no way to counter stealth. AoE does not cut it, given that those generally speaking come with long CDs, are not guaranteed to hit and a thief have still swiftness, regen and teleports as well (if he is any smart) will move away from the red circles, which are now on CD for the enemy and the enemy still doesnt know if it were any effective, even if one tick managed to hit.
A well medium to well played thief is able to keep constant stealth if he manages the skills well, this allow for little to no counterplay, and even if one were to win the fight due to focus fire from 3+ people (usually you cant afford this in a tPvP match) , the aftertaste is bitter, no rewarding feeling knowing he will be back in 10 secs doing the same. The only fun comes from the thief knowing they are giving a hard time. Which brings me to the other point;
As simple as that, the rotation is very simple 9 1 222 6 1 222 8, repeat until dead. Currently not even blocking the first attack can free you from the guaranteed 6-8k backstab that follows it. There is literally nothing you can do to prevent a thief with countless gap closer to get onto you and insta gib you. While you can survive and run, point of the matter is; once again, they offer too little of a window for retaliation
Solutions; well, for starter make block reveals thieves, CC get them of stealth (a guardian pull should do it, a knock back should do it, roots dont, but any sort of stun should). Reduce the damage of backstab, add it to skill that require some planning, some sort of “RISK”. To make up for this; give them some more team utility, it will fix their PvE problems as well as given them something to do in WvW and tPvP. Like I said, move the damage from backstab to other skills, and have backstab have an internal cooldown of 15 secs.
(edited by Fortus.6175)
Thieves are not overpowered in tournaments and in high end PvP.
However, this is because the plays are actually good and can counter a thief. But let’s change the scenario where the players are bad and instead complain on the forums on how overpowered they are, when they actually are not.
Furthmore, making block end stealth would essentially break the thieves class, considering how skilless blocks are and the almighty 24 hour duration on Aegis.
Ok, first off, the “high PvP comunity” is really small, no, like REALLY small, Im talking people that play this competitive. As for high ranked PvP players even they agree STEALTH (not thieves, they are a poor victim to having the entire class work around this) is OP.
Which also reminds me, people have also “complained” (like you call it) about other things in forums like runes being broken, classes being underpowered, other classes’ mechanics being overpower, that in the end where true, and thanks to the “complains” they got fixed, stealth is one of those things that need to be fixed and ASAP if you want the gaming community to take seriously this game’s PvP.
Have you thought that maybe, just maybe, NOT EVERYONE IS A GUARDIAN?! How about some planning from a thief to begin with other than 1 2 2 2 2 6 1 2 2 2 8 move on to the next target?! How about forcing them to chage the rotation, ADAPT, have throw a dagger and THEN stealth for the hit…
You sir, are another thief player annoyed that guardians have at least a slight fighting chance vs thief. A thief that doesnt want to adapt, that spams stealth and backstab without any fear for anything since any retaliation can be jus walked away with stealth.
I dont care if you now say you suddenly play guardian and thief is your least favorite, the fact is, stealth is bad, boons associated with stealth is bad, having stealth in little to no cooldown is bad, spamming stealth is bad, no counter to stealth is bad, and you sir must be bad to accept all this.
you simply dont need a direct counter for something which only happens 1-2 seconds and frequently.
only? Sure, remove the freaquently and I will be ok with it, but when 85% of the fight is with the thief poping out of stealth with a backstab just tor enter it almost immediately then it becomes a problem
Thieves have their strength in solo and small group roaming, have their weakness in big groups and zerg fights.
Oh look, someone who dies when focus fired, gee, it is almost as if there was a class that could withstand 5 people o top of him and come with an Ace….
Thieves do just fine in small and medium scenarios, NOBODY do well in a big group scenario unless you have 1200 range and staff or lonbow, at which point im guessing you are referring to WvW. But in tPvP they do more than just fine in a full 5v5.
Why are there so many thieves losing? And i see a lot of them downed even in WvW.
So? I see every other class getting downed a lot your point is? And no, they do more than fine in tPvP and hot join PvP.
Still every class has something they´re best at, and for thief its escaping. Accept it.
No, eles were, before all the unnecessary nerfs anyways. But no, they have the best killing potentialon top of that, if it fails, try again 2 seconds later when you are full health, with swiftness. If things start to go awry, bam scape, but tht doesnt happen more often that not, because dead players cant kill.
I also have to accept that i am squishy as hell and cant properly fight a guardian as glas cannon, thus have to get better at it.
Wait what?! Did i read right?!
>I also have to accept that i am squishy as hell and cant properly fight a guardian as glas cannon, thus have to get better at it.
> I also have to accept that i am squishy as hell
>have to accept that i am squishy
>i am squishy
>i am
Ahh, now it all makes sense, YOu are a thief wit a very biased opinion who is always
Why are there so many thieves losing? And i see a lot of them downed even in WvW.
l2p, you are missing out in a lot of things, thieves should NEVER die in WvW, nor tPvP, all I read now is; “im bad a thief, I cant get the OP potential they have therefore they are balanced!”
(edited by Fortus.6175)
If you guys truly wish to nerf stealth or nerf how often players can stealth, you’re going to have to be ok with an increase in thieves’ out of stealth damage. Backstab is a huge part of pve and pvp damage for dagger thieves. And then you’re gonna need to give thieves other ways to avoid damage, say, give thieves access to aegis?
how about no? No other class has the damage potential they have even outside stealth in PvP. No, 100b doe not count, this is PvP. Thieves already have plenty of damage to go around.
If you dont believe me try going full zerker on any other class and try killing others while remaining alive with more than 70% hp everytime.
While yes backstab makes for a lot of damage, they are, by no means, balanced. Give them more team utility, there, solved the PvE problem. Give them more team utility, there, solved the “balance” problem. Thing is, they dont have much to offer other than damage, and that would be ok, if that damage was somewhat balanced, but currently only 1% of the entire server can deal with it and thieves dont see much play there anyways. 99% of the other part of the ENTIRE community finds thieves impossible to deal with and makes PvP a very bad time experience.
Other games balance the classes around being able to be counterable for at elast half the server. If you dont believe me when i say that a thief can pull up crazy damage even with less backstabs then try rolling any other melee class and do the same thing they do; BURST, kill, disengage with almost full health.
They dont need any more damage, like I said, limit the stealth access, reveal thieves when you block the backstab, damage have a chance to show the thief (not 1% nor 5%, but something like 10% for conditions and 33% for normal damage. Then to “balance” them out just give them some deserved team utility, thats all. Fixed them for PvE and PvP.
I say thank you all the time, I point out when something is good too But dont let that blind you to the other things, when something needs fixing then I will say, when something needs to be looked, I say it.
Just to reiterate;
thanks Anet for all the good stuff like the new weapons and new skins introduced.
Please fix the imbalance in PvP, specifically stealth and also staff ele.
You can always block and unblock them as needed…
they can still see where you are, and further more, now it is worse because they know you are blocking them when they see “User has blocked you” pops up…..
once again, this is not the solution.
Let me put this into perspective:
Imagine facebook logs you in in any place you are whether you want it or not, and suddenly EVERYONE who has a facebook account can see where you are and have access to your phone number and can call you for free, and even show up in the place. Sure, if it is a stalker you can call the police, if it is a close family member you can tell them to buzz off. But for friends and others it doesnt work like this.
I dont know why some of you dont understand this; privacy is important, I should have more power on who I interact with.
Ya thats not the same thing… a player doesn’t get personal info ABOUT YOUR REAL LIFE ADDRESS/PHONE/ or anything that could otherwise be used to stalk you or cause you harm in reality.
Its a game if they want to waste their time following you around then so be it… why does it bother you so much? are they causing you problems? Causing you any physical/mental harm?
NO they are not. Simply block them so they cant chat with you and go about your business if they follow you around don’t pay any attention they will get bored and leave eventually.
ok, its obvious it doesnt bother you, and its obvious that you have never been in this situation, and if you have the congratz, you are happy with the current way it is.
While this is not “the real life” (is this just fantasy?) I dont judge things by whether its happening in person or through the PC, I value time, and if Im putting time into something I try to make the best of it.
Right now im not comfortable with the current privacy we get in-game, while you might be a small percentage that dosnt care, the vast majority who has had his issue would like to have some more privacy.
In fact, we can even compromise; an option that would let you keep the current settings, and another for the like of us which would let us turn off:
online status
server
character name
place
There, everyone wins, everyone is happy.
It seems everywhere I go there they are, most people consider their guardian their main.
Whats going on? I dont feel so unique anymore :/
Problem is there are two kind of stealthers, those who know how to use it, and spammers.
Spammers just use it all the time to make for a infuriating experience, all that while dispensing 8k backstabs that cant be stopped with aegis nor shields because you can block them but it wont matter, it wont get them ut of stealth until it lands.
Then there are the people who know how to sue it and do the same exat thing as the spammers but these people are smart enough to walk around the only possible thing that damage them; AoE. But then again, you can land one or 2 ticks on AoE on them but due to their free regen, swiftness while in stealth they will heal it off and get out of the field before its too late.
As you can see the only thieves/mesmers you should be able to kill are those who have no knowledge of the game and its mechanics, everyone else has a free way with stealth. The main reason I dont step ino sPvP and why i havent considered PvP seriously and nobody else will ever take it seriously as an esport is because of the poor balance this game has. Everything was built on PvE, there are no PvE differentiation, even though this game has so many fewer skills that other games in other games we still have, one year into release only 2 devs working on balance, no way they can balance the game.
Its obvious that balance in this game (when it comes to PvP) has always favored Mesmers and Thieves, their “mechanics” are simply too OP, and while you canlearn to counter mesmers once you learn how the clones work, you cant counter thieves because even if you are one yourself YOU. SIMPLY. CANT. DO. SHIET. ABOUT. STEALTH.
I love the game, but yes, the dead have too much power. Though I dont mind too much because I always die first anyways and I like having an impact, but usually 70% of all my deaths are due to the karkas and the GOD FUKCING TRAPS!
You can always block and unblock them as needed…
they can still see where you are, and further more, now it is worse because they know you are blocking them when they see “User has blocked you” pops up…..
once again, this is not the solution.
Let me put this into perspective:
Imagine facebook logs you in in any place you are whether you want it or not, and suddenly EVERYONE who has a facebook account can see where you are and have access to your phone number and can call you for free, and even show up in the place. Sure, if it is a stalker you can call the police, if it is a close family member you can tell them to buzz off. But for friends and others it doesnt work like this.
I dont know why some of you dont understand this; privacy is important, I should have more power on who I interact with.
(edited by Fortus.6175)
Yeah, I showed this to one friend of mine and we both had the same consideration: Who the kitten cares?
So someone can see when you’re online and what map you’re on… And? How does that even matter? In real life this is an issue because in real life people can force you to interact with them… It’s illegal, it’s bad, but it can be done. This does not happen in this game. They can’t touch you, they can’t even body block you, and they can’t talk to you if you don’t want them to (/block is awesome btw). So who the kitten cares?
once again, you are missing the point. Doing that while it isnt “rude” per say, it does show you are ignoring them on purpose, and they will most often than not take it bad.
Some days you are just tired from work, had a bad day,just want to log in, do your daily, and chill on the Grove. Some people get really attached to you, whether because you are friendly or good at your thing, or a guardian who doesnt play zerker but rather support/heal and is wanted to by everyone. Usually I aid them wit what i can when I can, but ignore them purposely too much and when you need them they will do the same.
Some people just need a breathing room without any social pressure, while I dont have to there are certain things called “manners” which prevent me from being a total jackas
Isn’t there a way to log in invisibly from the log in screen?
oh look! it is just another of the many people that only read the tittle and think they know it all before actually reading i…
/amused /sarcasm
Just pretend you’re afk.
kinda hard when you are constantly changing maps and doing different activities that involves changing map, besides thats rude. All I ask for is at least to not show that where Im, nor when Im on.
As simple as that, it is not that i want to ignore them, nor completely avoid them, but sometimes some privacy wouldnt be too bad! They can see where Im, when Im on and all sort of things without my consent!
Please Anet, I dont want to log in as “invisible” just to avoid a couple of people, I dont have the heart to tell them to buzz off every time they whisper me, first because it is rude and unnecessary and because sometimes I would like to play with them.
Solution: Unless I accept their friend request they have as much information as someone who isnt in my guild/party/friend list!
aw well, thread died cuz it got moved to another dead sub-forum, oh well, at least one day after 4 years anet might go over these forums and see my thread, and realize that some people would like to have the discussions on forums that matter. Anyways, until they fix the income/sink problem with WvW and the balance issue I wont be stepping on WvW in any serious manner any day, my server, GoM will continue being 20th rating or lower because everyone is on the same deal as me; zerging is not fun, getting zerged is not fun, spending money in repairs, upgrades and having no way to get it back is not fun, feeling like a drop of melee tear in an endless sea of 1200tsunamis is not fun. Im out
only reason I go there now is for achievements daily (4 points whoo………) and testing a build , half-badly, since you cant get max stats you would like, use food, mix and match stats….
absolutely no incentive to play other then 2 have some fun
Isn’t that the best incentive though ?
mutually exclusive stuff, I would have way more fun if I didnt have to throw away the little money I make. Would make some builds doable, you would see a lot more people playing aggressive, roaming without having to go to a deserted borderland in the hopes that outmanned wont outrun in that fight you were finally able to pick up…
WvW belongs to PvE ,so if we have repaircosts in PvE, why then not also in WvW?
to make death matter and encourage trying not to get killed.
Because in PvE you can pick your fights, usually when you die there is 99% your fault. No, really, how bad do you have to be to die 5 times in 10 minutes in PvE?!
I sorry, but WvW is sPvP with PvE gear, nothing more, it should be treated more like PvP, in PvP there are players vs players, deaths are naturally going to ensue, discouraging death discourages fights, discouraging fights encourages safety, encouraging safety encourages zergs.
If i were you I would look at your build in WvW. I dont see any need to die 24/7 even if you are solo roaming, just don’t be to aggresive. WvW follows the same as PvE in the rewards, and lvling and what not, of course there should be a repair cost.
ok, i might be slightly exaggerating when I say 24/7 , but the point is there, I die more often than not in most encounters that involve a thief, or a mesmer. But that aside, I like to play guardian in-your-face kind of thing, and being on in WvW is fun, minus the part where at the end of 2 tower sieges I have to go back and repair 80% of my equipment. I ddi my job to protect everyone, heal them, and Im rewarded with having to run back, having to pay not only with my life , but with the few coins I made?! No, thats unfair, either give guardians a 1200 range weapon, or eliminate costs!
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I dont mind too much running (I understand it is necessary and a tactical thing that makes killing actually matter, though I wouldnt mind some more points around, because having to run from corner to corner x5 times in EB in less than 10 minutes if you are melee sucks) but what really bother me is repairs.
You might say, “meh, 7-11 silver of repairs is not that much tbh” but it adds up, specially if you arent one of those guys who can stay on the back spamming circles at 1200 range. It makes roaming dangerous, not fun, I dont like zergs (allies nor eney zergs) but currently is the safest way to not have to pay so much every so often.
I understand it is a good gold sink in PvE, dungeons, just like we have WP fees, and TP fees, but in WvW where you are dying 24/7 ?!
Seriously, it is the only thing stopping me from staying there all day, I usually have to go outside WvW to go gather stuff to be able to pay for my 40 silver spent in repairs for the day, since I dont get to tag too much, my net gain there is sometimes not even 15 silver a day, and thats on good days when I get to use a staff with my guardian and tag those poor basttards that got left out by their zergs……
Whats next? repair fees on sPvP?! Please, remove the fee and you will have a LOT more people playing WvW.
(edited by Fortus.6175)
3 reasons;
1-Very unbalanced (most important)
2-No tangible rewards that can be used outside the game
3-Very unbalanced (so important!!)
Let me start with 2:
What can you do with glory? Nothing. At least with karma/gold you can buy gems, and viceversa (minus the karma). Glory cant be used for anything but buying sPvP stuff which can only be shown in PvP. Also, to get certains skins you need to go outside, and usually if you dont have a lvl 80 with 50% map you cant do much outside. sPvP doesnt give exp, gold, karma, gems, skins.
Now 1 and 3.
I will start naming problems;
stealth (too broken of a mechanic, too accessible, uncounterable). Usually in other games stealth is bound to some sort of handicap, here its the contrary; it comes with boons, can be used in combat, multipurpose, cant be countered in anyways if the wearer has more than 4 neurons. Only “drawback” is a 2 seconds “window” before the 8k backstabs come again, oh, and you can block a backstab with aegis, it wont reveal the thief and they can cast it again 0.1 secs later.
Conditions; completely out of hand. Low risk, high rewards, have to burn 3 condition cleansings each on 40 secs cooldown to clean ALL cond vs a 8 secs CD condition spam that put ALL of them again. Usually comes tied with really hard to kill wearers.
Melee; unless you have stealth or a permanent reg/proct and wear D/D, they are pointless and borderline uselesss.
Ranged; specifically staff ele, you will need people to be sooooo distracted on that quaggan over there so that you dont blow in a sneeze. Most range sucks unless condition heavy, and some classes cant spare that.
Ai too strong; engis, necros, mesmers; throw a couple stuff, run around, rip glory.
Lastly; bunkers > damage. There arent true glass cannons, only ones that can “survive” are those with stealth (mesmer and thief) , everyone else dies trying to even penetrate 50% hp. Risk:reward is just not there.
(edited by Fortus.6175)
guardian shield is a horrible weapon, outside some niche uses, i want the shield that has a block also.
It doesn’t seem right that the focus is better at blocking damage / protecting then a shield?
Ofcourse some people wont be happy as they already have their focus and people fear change, but i would like focus block on shield, and or just re-vamp shield completely.
exactly this, how is a piece of wood better than defending than a shield? I understand that a couple of you have worked very kitten getting good looking focus, but for the rest of us who want a classical armored knight with sword/shield charging into battle and defending everyone, shield is underwhelming, too niche, and unless you are in skyhammerbash i would dare to say the shield is underpowered/outclassed easily.
I dont care if it cant be focus #5, give me something useful on shield #4, oemthing that makes me feel heroic, or that im actively defending my team. Or a charge, or a knock back/down, or a very high damage skill, or something!
yes, let’s give good skill to one weapon set so it can be fulfilling and everyone who want to use can do it.
fixed it for ya*
I’m sorry, but Shield and Focus are both viable weapons. By pushing the skills you deem unviable onto the Focus, you’re essentially forcing people off the Focus.
It’s like saying: “Oh hey, everyone’s using Hundred Blades, let’s put it onto Sword!”
hahaha nobody has said the weapons arent viable! I bet you didnt read the entire thing. All that has been said is; it would fit more thematically as well as visually, while still retaining functionality.
yes, let’s give good skill to one weapon set so it can be fulfilling and everyone who want to use can do it.
fixed it for ya*
Im well aware of their functions, im well aware of their design. But here is the thing, if you were to switch it, all you would have done is change the aspect of the weapon. I would like an aggressive shield, while still retaining functionality as a defensive weapon.
If shield were o have focus #5 then the gamestyle would change, focus would be used for support, and shield for in-your-face action, even the bubble can be used offensively if you didnt know already. All i saying is; concept, visually and feelings-expectation wise I wasnt expecting to have such an underwhelming shield for a class who’s iconic weapons have always been Sword/shield (white knight anyone?) and a focus, a piece wood that, lorewise offers no physical nor magical defensive attributes have the best attack-me-or-suffer in the guardians arsenal.
(edited by Moderator)
Because Focus #5 is an offensive skill and Shield #4 is a defensive skill.
Focus #5 is one of the strongest (in raw damage) attacks a Guardian has.
Shield #4 applies Protection in an AoE with damage as a sort of after-thought.
I would argue Focus #5 is a defensive skill and Shield #4 is a group support skill.
yeah, heck you can even walk in front of allies to block stuff with it, with shield 4 you have to stand behind your team of give your back to the enemy and forsake damage for a mere 5 seconds buff, i would much rather have focus #5 on shield #4
When I first saw some people complaining about him i disregarded them as another “forum complainers” but now that I have spent over 3 hours at the same guy in a row without getting any closer to wining, I have to agree with them and tell you that you messed up.
Here is the problem; he can spam his signature move too much, and by too much I mean once he is below 60% hp he uses it for 3 turns, rests for ONLY ONE TURN and BAM there it is again. There is no way to defend yourself from it, I have tried the healing increase as well as the one where you take less damage from 3 drinks, and I tell you what, it would be somewhat balanced if we could use it as often as he can,
Solutions;
Make it so it can only be used ONCE like us or have a cooldown of at least 5 turns. RIght now its unfair and rewards nothing but luck, like precursors.
Please Anet, this isnt another “WAAAHHHH” thread, this is a legitimate thread of people who have had enough and just want the achievements to come with skills, NOT LUCK.
(edited by Fortus.6175)
This post is “meh”. You seem to overlook that the shield is a group weapon while the focus is a single-player weapon. Shield of Judgement offers group protection while Shield of Wrath applies block/damage only to the Guardian.
And I can’t believe you don’t see anything wrong with swapping Shield of Judgement and Shield of Wrath. No one would take the Focus and everyone would take the Shield for a ridiculous overpowered ability layout.
i guarantee you that most people that take the focus would much rather have the shield visually anyways. The only reason they pic focus is for the functionality.
Whats wrong with wanting a more aggressive shield? Look at eles conjured weapon, that shield is half “dont touch me” half “come over here and lets make this fun”.
Guardian #4 shield is;
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.meh.
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.wait 40 secs CD to do it again…
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focus #5 is; BAM HERE I COME! COME AND GET ME, HIT MT HIT ME HIT MEEEEE!!!! Oh you didnt hit me?! Then take this.
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For the purpose of defending and drawing “aggro” focus does a better job; you either pop the shield or eat the damage, shield feels underwhelming and that wave while providing a nice buff, does not feel heroic nor important.
Shield 4 needs something better, cant I have a battering ram? I charge to an enemy knocking everyone in the path down?
i like this suggestion!
Focus #5 is one of the strongest (in raw damage) attacks a Guardian has.
.
EXACTLY! Also, it fits visually. But not only does it hit hard, but it has a 3 attack block attached to it, it is a win-win situation whether damage or block. #4 shield is so……… MEH
Why is focus #5 on the focus and not on shield #4?
Is there anyways that Anet could change focus #5 with shield #4? I love Shield aesthetically but right now #4 is kind of -meh- at best and truthfully, i think they fit better the otherway around. It is at moments like this that i miss being able to put the skills you want from 1-5, I want to wear Sword/shield but I have to content wit sowrd/focus for the my purpose :/
im having such a hard time deciding between both :/
yah i was actually quite disaappointed that the focus was doing a better jb at defending than the shield, in fact i run sword/focus with GS instead of sword shiled which is what i would have liked visually
I do the opposite, I run the shield for aesthetic reasons even though I die inside every time I remember the focus has Shield of Wrath.
thats what i was trying to say; that i want the shield sword visually with the focus skills (shield and focus swapped skills). It is not that i have something agaisnt focus or anything, but the idea of a knight is a swor/shield, not a sword and a piece of wood
Main hand shield for Guardians, make it happen Arenanet!!!
I’m still waiting for Guardians to get an off-hand shield. Not an off-hand focus disguised as a shield, but an honest-to-goodness, actual shield.
yah i was actually quite disaappointed that the focus was doing a better jb at defending than the shield, in fact i run sword/focus with GS instead of sword shiled which is what i would have liked visually
I keep hearing the argument " it doesnt fit the class blah blah blah" , then please, tell me how you can imagine Gandalf running at the orks with two daggers, yet we all accept it, because Anet had it there from the beginning.
Tell me how a mage that works with mirages and lies can use a pistol to shoot magical beans, how does that “fit” the character?
How a knight in shinning armor has blue fire and bats a scepter like a magic wand and shoots little blue balls that hit hard?
see my point? MAGIC, this game doesnt need to “fit”, specially elementalist who are the MOST MAGICAL CLASS IN THE GAME, they can do whatever they want, we already wield a [bad] ultimate which is a RANGED GREATSWORD, dont tell me ranged GS doesnt fit ele………
also, who cares so many classes already have GS, for all I care everyone should be able to use whatever the heck they want, without having to deal with people who want to feel unique. I love eles, I love GS and staves, why cant I have it all, specially since the only counterargument is; “but i wanna feel special!!!!”
Then what becomes of the “Masters of Weaponry”? https://www.guildwars2.com/en/the-game/professions/warrior/
Warrior with a scepter? how does that even work? and focus? how about a staff?
The only counter argument being a feeling of individuality? While I understand that everyone is special, just like everyone else, that’s not exactly relevant. Yes, maybe some classes will get new weapons like an elementalist with a torch or something along those lines, I don’t see how this could follow through well. Plus the balancing issues, the glorious balancing issues.But heck, what do I know. If Anet does go through and want to get creative, I don’t mind.
Dunno wh you bring warriors to the table when this is about eles, :/ , but ok, lets go over warriors;
Staff warrior i can definitely see it happen, search bo staff, #1 autoattack, 2 is a leap that knocks down, 3 is a projectile shield, 4 is a quick multiple attacks that inflict vulnerability, 5 is a whirl that knocksback everyone and last 3 seconds
focus would be similar to warhorn, something they he uses to channel his warrior prowess, giving him and nearby party members buffs.
scepter, like wih guardians, wouldnt make too much sense, yet guardians have it. Either Anet gets creative or they omit this one since it would be too obvious that it doesnt match with warriors, but i remind you we still have things like necros with dagger/horn so dont just give anything for granted. Heck, it wouldnt surprise me if they make the scepter like a small wooden sword, kind of like police sticks!
and the troll post of the year goes to…..
anyways, i reported this, trolls will not be tolerated on this forum, get serious and discuss serious topics at hand or keep your unfounded and misleading threads to yourself.
I keep hearing the argument " it doesnt fit the class blah blah blah" , then please, tell me how you can imagine Gandalf running at the orks with two daggers, yet we all accept it, because Anet had it there from the beginning.
Tell me how a mage that works with mirages and lies can use a pistol to shoot magical beans, how does that “fit” the character?
How a knight in shinning armor has blue fire and bats a scepter like a magic wand and shoots little blue balls that hit hard?
see my point? MAGIC, this game doesnt need to “fit”, specially elementalist who are the MOST MAGICAL CLASS IN THE GAME, they can do whatever they want, we already wield a [bad] ultimate which is a RANGED GREATSWORD, dont tell me ranged GS doesnt fit ele………
also, who cares so many classes already have GS, for all I care everyone should be able to use whatever the heck they want, without having to deal with people who want to feel unique. I love eles, I love GS and staves, why cant I have it all, specially since the only counterargument is; “but i wanna feel special!!!!”
(edited by Fortus.6175)
all classes are getting all weapons!!! read!
stealth in this game is bad, period. Usually in most balanced games, stealth have some drawback like diminished movement speed, or damage can show you, or there is a small chance that when you walk by it reveals you, but not here;
here you get boons, health regen, movement speed and absolutely nothing can reveal you, on top of that this game has the most stealth mechanics IN COMBAT of any game. If only there was some sort of oracles………
(edited by Fortus.6175)
The last thing I want is more Greatswords, for anyone. Starting to get sick of them.
so what? you are one of a few, as for everybody else, they want to wear GS, stop wanting to be the only one, the “special” ones who get to wear the shinies.
If only Ele’s could conjure up a Greatsword…
And that greatsword was permanent and did not go away.
and could have any skin and also be used in other elements…..
The thing is they don’t really have any traits for staff. Everything is geared towards s/d or d/d. Blasting Staff is alright but It needs to have some kind of another reason to take it over renewing stamina.
A few traits in fire magic could be re-worked to help out staff seeing as the attacks hit so often they don’t really need a high crit chance to be effective. An instant or near instant blast finisher would go along way to help the staff also.
exactly, i dont mind going 20 into arcane that much, it is just that i would rather have renewing stamina and arcane V for boons on switching, but i have to pick either or, when staff is definitely not meant for the small AoE without Basting Staff VIII
Seriously though, all professions should be able to use all weapons.
whats a warrior going to do with a focus? smack people on the head?
i admit i laughed more than i should!
but no, he would, i dont know, focus the energies of past warriors and maybe get a defensive boost, maybe this can be the defensive weapon they have been looking for!
do we not have enough classes with greatswords already?
short answer; no
long answer; heck no!
they stated it wont happen, it just wont, the whole reason they made the weapons have the skills is because they want everyone to be a defined thing and easy to balance
personally I would love to see a bo staff warrior! skill #3 could be a projectile block, #2 could be a leap that knocks down. #5 could be a swirl in which you can move and knock everyone away, maybe #4 could be a really quick skill that hits multiple times and the last hit knock them down.
thoughts on this and how we could improve staff ele?
Add condition damage to staff skill.
Add cc to Air.
Oh wait. Reroll necromancer.But seriously. It would be better to add a teleport(15 sec cd) into the air staff. This completely changes everything.
problem is; air staff have some pretty good skills already, i wouldnt want to lose any, though I tend to use #3 less even though it breaks roots and slows, more often than not people are not close enough to benefice from this since Im trying to stay at range with staff but everything in its skill force me to be close to melee with mates AND enemies alike, kind of contradictory that to take full benefice of something i have to go against its design.
thoughts on this and how we could improve staff ele?
Look, it is not like I want GS or anything tbh, but it is a fact that GS has some (if not the best) skins in games, legendaries, non-legendaries, animations-wise, particles-wise, coolness-wise.
Everyone wants a GS because they look cool. I want a GS myself too!
everyone will get all weapons! I really hope this is true! If it is then i might get to finally wear sunrise on my ele!
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