Ingame Name: Guardian Erik
Ingame Name: Guardian Erik
It’s good where it is. Gives people a chance to go this is too expensive for me and back out before they put in too much time and effort.
If it’s time and effort enjoyed then that’s way more valuable content to the overall population of the game than a scarecrow at the start scaring away the majority.
What you are suggesting, in my view, is that putting the hardest level of a game first would be better because then people wouldn’t get disappointed once they reach it at the end and can’t finish it after so much time and effort in the first place. Which means that what you’re saying is, getting disappointed earlier is better. But I’m not quite sure that’s true in this case.
I suppose it functions greatly at discouraging people, but why would any game discourage itself from playing it right at the start? I would say that would be entirely backwards.
If anything could use some encouraging it would be the legendary creation.
Anyway, that’s entirely subjective I suppose, maybe I’m just used to incrementing difficulty, effort and time rather than the other way around.
Ingame Name: Guardian Erik
Personally I think it would be better to put the material costs of the precursor recipes further towards the last few collections rather than the first.
I think the collections are quite interesting in an by themselves, but to meet this brick wall of ascended material costs right on the first tier is simply discouraging to continue. It’s supposed to be a journey, not a grind to go gather materials once again.
It’s also weird to pay ascended materials for something that is an exotic. It doesn’t fit in with the expectations. Then again ArenaNet usually goes beyond consistency and into making something completely different.
Either way, I find it understandable that people are disappointed in these collections without any significant reward. The amount of materials a legendary without precursor needs already is alot. In fact after 2 years of playing i had enough to make it minus precursor. I tried the RNG way, because it was the only thing, then something new comes which costs even more.
It turns the whole thing into make 5 steps forward into the rng route then do 10 steps back to make the turn into the new crafting route. I think the whole thing would be received much better if this was available from the first day of gw2 release. This is simply too late to basically start over and grind again. I seen the old maps many times, i can walk through them once in a while on a new character, but to dilligently farm materials, is something for the old days for me.
And sure it is possible, but is it fun?
Ingame Name: Guardian Erik
And there you go again with adhoc conclusions.
Ingame Name: Guardian Erik
Sure vayne, “focused on cost efficiency” from a business conference call to investors and I highlighted what pieces of bigger things are in the game and promised to come and missing and neglected…
You have zero meangiful argument here. I’m not doing these straw man arguments from you, sorry.
Yeah, I don’t need anymore facts than those I presented.
Thanks
Edit- now if you can show me proof of any official legendary armor pics from Anet… If you can show me where the robust and meangiful winter event is… If you can show me there are more than a handful of spvp meta builds after 3 full years… If you can show me that ncsoft is really supporting growth of Anet on a large scale instead of saying “cost efficiency” then mentioning gw2 by name in the same sentence… Then we can have a discussion…
Edit 2- then asking for proof for the proof provided by both nc and Anet shows you have zero interest in talking about this topic. I’m given X amount of facts and thats what I work with… Want to disprove me, come up with your own factual statements from business calls and your own factual proof and point somewhere in current patch notes where we have these missing things… So far it’s a lot of tables of stuff at Anet, and that business call of “cost efficiency” explains a whole lot…
Hence I called it a religious belief, you’re basically stating that we would need to come with facts or proof we both don’t have access to and merely trust you have the right conclusion drawn.
I was basically saying you don’t have the full picture, while those the effects you see could partially come from their business plan it’s unlikely the reason for the lack of content. In fact, Colin himself stated that heart of thorns was heavy on systems, you know, the coding “motor” of the game part that you don’t see, and less heavy on actual playable content. (Though Im paraphrasing)
I could imagine that if the rumours are true that they are going to fully change WVW, that would take a lot of effort. (While you’re just saying it’s taking long because LESS money) Thus only one map for now, and more wvw stuff whenever that’s ready.
I would bring up Platos Cave, but I wonder if you would get the reference. You see a few shades on a wall and claim to know the reality of things at ArenaNet. I just say theyre shades, and you don’t see the (complete) reality of things at ArenaNet.
Ingame Name: Guardian Erik
Im on topic. You were stating to be fully aware of things going on in ArenaNet. I say you’re not.
You only state a few simple observations from which you draw adhoc conclusions. To which you respond to that you’re fully aware. And obviously you’re not. Your whole argument falls apart on that simple phrase that you provided all the proof. Which you haven’t.
I know I may have put it down in a complicated maybe incomplete way for you. But thats the gist of this thread.
What I meant was that the statement that all the complaints and lack of content lead from cost effeciency is way over simplified and shallowminded. Even more bluntly put.
Ingame Name: Guardian Erik
“Cost efficiency” is all I really needed to read actually and the proof… You’re silly…
I am up to date on all other things
Proof is in the patches…
Your questions are meaningless honestly and I won’t appease your insistence to spin doctor things…
Good luck and happy holidays
You’re not up to date on other things. ArenaNet stated themselves that HoT is heavy on systems and code for the future. Which in general is something you design before everything else. That means you’re looking at the outside of a vehicle while not looking under the hood and claim you know whats happening while not having single clue what has actually been done merely because you don’t like the chassis.
Yup, fully aware… That’s not the point.
There has been a “cost efficiency” trend here from the top and has been for a long long time…
“Cost efficiency” statement translating into piece meal 1/4 patches are what I’m talking about… There are also a lot of good things on the various dinner table menus, but yeah…
If suggest you reread and put things into better context…
Someone who believes he can be fully aware has immediately lost all credibility to me. It’s just complete nonsense someone spouts to defend their incapability to form good arguments. As far as I know what you claim is nothing more than a religion only you follow.
And I don’t think that your story holds no merit. Ofcourse there is some effect of a business plan on a product. But to flat out blame just one reason for bad design is shallowminded. It’s like saying sporters don’t win competitions because they didn’t get paid enough. To some extent that is true (entirely dependant on the situation sport and such) but not to the full extent.
If you were really fully aware as you claim, then you would not come here to point out one cog in the machine. That wouldn’t even cover all the problems you perceive.
Ingame Name: Guardian Erik
“Cost efficiency” is all I really needed to read actually and the proof… You’re silly…
I am up to date on all other things
Proof is in the patches…
Your questions are meaningless honestly and I won’t appease your insistence to spin doctor things…
Good luck and happy holidays
You’re not up to date on other things. ArenaNet stated themselves that HoT is heavy on systems and code for the future. Which in general is something you design before everything else. That means you’re looking at the outside of a vehicle while not looking under the hood and claim you know whats happening while not having single clue what has actually been done merely because you don’t like the chassis.
Ingame Name: Guardian Erik
I dunno. It’s up to the player. I have a strong adversion to walk with a commander. Not being able to determine how I want to tackle a ingame problem my/our way is very discouraging to me. That’s not to say that everyone should be like that. I just enjoy the moments when I figured something out myself alot more, than the moments I followed some random other player and following their exact instructions.
Ingame Name: Guardian Erik
You don’t need commanders. They have some tools regarding numbers and supply. But they are deemed half insurances for success.
Usually, some people are incapable or think they are incapable without.
Ingame Name: Guardian Erik
Nothing wrong with a happy christmas!
Happy Christmas to too. ^^
Ingame Name: Guardian Erik
I would like to see how easy this is to even put in. Not saying it’s a bad idea, but it irks me that it’s thought to be just that simple. It seems overly simplified for something that i think is way more complicated.
Ingame Name: Guardian Erik
Hall upgrade Tavern 2 needs more atmosphere
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
Guild levels are very easy to obtain, making those more important would merely promote the fastest way to level a guild rather than focussing on specific objectives your guild really wants. So I don’t think we will see anything too significant in the guild hall that shows off guild level. (A statue per 10 levels maybe?)
Specific upgrades that add visual progression seem much more likely.
Ingame Name: Guardian Erik
Hall upgrade Tavern 2 needs more atmosphere
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
It’s amazing how decorations can make the guild hall look less empty. It’s very much the same with any of the buildings. The market is looking less “dead” because there’s also much stuff standing around the multiple NPCs there.
You need to be willing to invest in decorations though.
Ingame Name: Guardian Erik
It is an objective fact that it’s incredibly stupid to give someone something totally useless and hold back the regular useful drop and call it a special reward.
There’s this knee-jerk response to call everything an “opinion”, as if some things people say on forums can absolutely never be objective facts. You fell into that. This instance of someone posting something on a forum is actually an objective fact.
Hardly a knee jerk response. It’s a fact you can’t recognize that everything you observe is merely from your point of view. You don’t even know what is objective and what is subjective in your statement.
The fact that not everyone agrees with your statement in itself is proof enough. It means the statement is dependent per subject. Also known to be subjective. Proclaiming something like that as fact as if it counters all arguments is hilarious.
Find me someone who’d be happy to take something useless over something worth (apparently, I haven’t checked) 36 silver. And I mean useless. That person doesn’t get to turn around and invent a use for it. Really, irrevocably useless. Like the green card for the American citizen.
The fact that not everybody agrees with my statement proves nothing about my statement.
The happiness is subjective. The occurrence to be designed specifically like that has in fact a use, and some people recognize that dropping something “useless” in a game generally has a use in and of itself. But this is too complicated for you to understand. It seems you already have all the fractal skins, but not everyone is in your situation. Hence again subjective. Your whole “fact” is based on you as subject. It is not useless in all cases.
In fact, your entire argument is based on RNG being stupid once it gives you things you can’t use. Getting nothing as a random reward is not per definition stupid.
Ingame Name: Guardian Erik
It is an objective fact that it’s incredibly stupid to give someone something totally useless and hold back the regular useful drop and call it a special reward.
There’s this knee-jerk response to call everything an “opinion”, as if some things people say on forums can absolutely never be objective facts. You fell into that. This instance of someone posting something on a forum is actually an objective fact.
Hardly a knee jerk response. It’s a fact you can’t recognize that everything you observe is merely from your point of view. You don’t even know what is objective and what is subjective in your statement.
The fact that not everyone agrees with your statement in itself is proof enough. It means the statement is dependent per subject. Also known to be subjective. Proclaiming something like that as fact as if it counters all arguments is hilarious.
Ingame Name: Guardian Erik
And it’s not just my opinion that it’s
incredibly stupid
It’s an objective fact.
AHAHAHAHAHA. XD
You’re a funny one and you probably don’t even know it. I mean, sure the previous person saying that your opinion on something about the game is completely irrelevant was pretty funny too (and also untrue), but then you topped that off by claiming your opinion is an objective fact.
Not that I don’t agree with you there, it’s not very balanced to sell something for 20 pristine FRs that drops so often in the first place. Though drops are random, and the merchant obviously isn’t, I doubt that warrants the amount of pristine relics needed.
Ingame Name: Guardian Erik
It’s still 100% optional. It is required for a skin….
You know that you’re wrong and you clearly say so. Thanks!
:)
For someone who is obviously all about semantics you don’t seem to know much about meaning and intrepretation. You can be better than that!
Ingame Name: Guardian Erik
It’s bugged. Hopefully fixed soon.
Ingame Name: Guardian Erik
*Shivers at the thought that this thread actually made it to page 2
To the Q_Q generation, all I ask is that you remember, Brawndo is not what plants crave.
Just wait for the QQ on the QQ generation. It’s never going to stop! There will always be softies around for one thing or another. And for some people it’s other people complaining.
I think this thread is pretty hilarious in that way.
Ingame Name: Guardian Erik
Most missions can’t be completed with 5-7 people.
You’re right. Most can’t be completed with <10 people. If our guild is short on mission runners, we actually kindly ask in map chat for people to join us. It works. PvP missions are practically balanced for 5 people too.
WvW requires at least 3 guild members, again, easy.We did all but 2 missions last week, the 5 target bounty we skipped and the Stronghold mission (why that even popped up, idk, Stronghold being disabled and all.)
So Favor isn’t an issue either. The 10% added bonus for selecting no preference on missions is good too.
All this thread is proving to me that most of you want everything unlocked, at a heavily reduced cost, regardless of whether you use the feature or not, because you want shiney pretty things but don’t want to forgo the effort.
I’ve not had more than 60g since HoT released because I dump it into the treasurey (yes you can still acquire gold after that magical date of Oct 23rd) and most guild members have done the same. Most looked at how much gold I had previously, then where we are now, but didn’t think of the almost 2 months in between? Of actually setting targets with upgrades in mind? The mind boggles.
On that note, my last post in thread. Its like a brick wall.
You could call every opinion a brick wall, merely because you don’t see it changing. Ironically your opinion that the costs are completely reasonable is just as much as a brickwall as the other opinion that they aren’t.
Ingame Name: Guardian Erik
Most missions can’t be completed with 5-7 people.
All treks, easy (and sometimes medium) bounties and some rushes (depending on how many other guilds are doing them at the moment) can.
I think you can add some guild challenges and guild puzzles to that list. Especially the last weeks challenge for full PvE missions can be done by just 3 people. Guild puzzles (6 minimum) aren’t that hard either, just a matter of knowing what to do for those.
Ingame Name: Guardian Erik
I don’t think PvE players are all going about maps and gathering either. If anything the Guild Hall is a huge material sink. The problem lies mostly at people needing to choose between personal goals and guild goals. As it is, yes it’s completely possible to get all the upgrades within a reasonable time frame. But how much of that timeframe is spend actually playing the game, and how much of that is spend specifically farming towards the guild hall.
You can say that it’s good that it needs dedication and dilligence. But you can also say that you don’t want to boring grind for most of your playtime and just play to have fun actually playing the game.
Ingame Name: Guardian Erik
Having a long term common goal is a beautiful thing.
Having only long term common goals is a bit too much though. It’s obviously going to be very mixed experiences with the many kinds of different guilds. For some this system is done in half a year while others might need many years more.
It’s up to ArenaNet to balance it out reasonably so that there’s something in it for everyone. At least that’s what most players expect anyway. The players that go through the upgrades fast demand/expect more content and the ones that feel like they are stuck demand/expect lesser high prices for upgrades.
Ingame Name: Guardian Erik
I am not the OP and I don’t have a small guild.
However, you are the person who said “cost is fine” and this is probably because your 5-7 persons in your guild are above average rich in-game, which is what my post was about. For 5-7 average wealthy GW2 players, the cost of bringing a guild hall to level 31 within a month is not “fine”.
Those 5-7 people in my guild walked into HoT with around 50g each. I personally had 25ish gold.
None of us buy gems for gold.
Most of us work full time.Try again.
So your material bank was completely empty, and had nothing in your inventory?
Ingame Name: Guardian Erik
I was going to say something along the same lines. I mean sure our guild got to lvl 32 near 33, but I can’t say that it was easy peasy. It was mostly that I had alot of stuff in stock just like my other guildies. Which is in fact easy, yeah. But I wouldn’t want to be that new player that wants to begin new guild and sees these costs for a guild hall. I think I literally donated half of my stuff if not more that I have gotten over the last 3 years from quite a bit of play time.
Ingame Name: Guardian Erik
It is extremely demanding indeed. I have finally managed to get to level 50. But even the fists decorations require level 75. Which I expect will require the already too scarce soft wood. sigh
While I agree scribing is too expensive and probably should have a different mechanism, the first scribe decorations start at 50, not 75. I’m scribe 51 right now. I’ve so far made a fancy chair and a guild banquet schematic. Other things you can make at 50 include cermanic planter, festival tent, Large square pillar, in fact there are 17 decorations you can make at 50. However almost all of htem contain stuff I need for other guild hall upgrades. It’s badly thought out.
It might be you can’t see those things until your guild upgrades to the decoration merchant in the market place, which we just did.
I was going to say, all that plant stuff is behind a 200 linseed oil and 200 coarse sandpaper wall. :p Which funnily enough is things you need alot for other upgrades as well as the decorations themself, especially Linseed oil. Our linseed oil treasury max is at 1000. Like, really?! That’s 20k flax seeds. That’s at least 700 days per person (so the bigger your guild, the less of an issue, OR when you’re rich you buy it) on the flax seed farm.
Ingame Name: Guardian Erik
They really just need to provide a more general way of getting some materials for it. Downgrading higher tiers of wood, mixing pigments in order to get brown pigment, mixing pigments to get higher tiered pigments. Keeping the ways of getting the materials for the Guild Halls diverse would definitely help people feel more like they can progress towards it in their own chosen way.
This would not help.
Brown pigment and desired wood type can already be easily focused. People who arnt willing to do so are not going to suddenly have enough pigment for crafting and they will not have plenty of other lumber needed for other various scribing tiers.
People complaining about scribing costs atm, under your improvement idea, would have no brown pigment, no green wood logs and shortly after converting would have no pigment of any color and no wood logs of any tier.
Funny thing is. I have no green wood because I always upgraded it. But to say everyone would have no pigments or no wood anymore is just silly. To me it would mean it adds several more ways of getting the right pigment.
So if 1 red 1 blue 1 yellow (or green) gives 3 brown I would be for it.
And no. It wouldn’t fix the material costs. But it definitely would make it more diverse to get.
Ingame Name: Guardian Erik
They really just need to provide a more general way of getting some materials for it. Downgrading higher tiers of wood, mixing pigments in order to get brown pigment, mixing pigments to get higher tiered pigments. Keeping the ways of getting the materials for the Guild Halls diverse would definitely help people feel more like they can progress towards it in their own chosen way.
Ingame Name: Guardian Erik
Os: Gilded Hollow Lvl 40 Further Exp Tour
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
I wish you showed the fancy room in the tour. xD
Also, what issue with guild levels? I really don’t see how that should be addressed soon compared to other things in the guild hall, like scribing, consumables NPCs polishing. Levels is really something for further down the line once there’s no more upgrades to do for some of the top guilds. It would effectively mean new content for guilds to do. (not bad to have, but surely polishing out some other things might be nice.
Ingame Name: Guardian Erik
Another problem imo is that a single piece of furniture can use up multiple accounts of brown dye. The more advanced pieces are cumulative as every single tier of furniture adds another amount of brown dye.
You’re especially stressed to do one piece of farming for the rest of the years to come if you want a nice amount of decorations going. And that, honestly, is bad design.
I don’t mind specific crafting recipes for let’s say one item. But parking my chars at some node farm and doing that several times a week for some decoration is NOT hardcore. It’s basically Farmville. Hardcore pressing F isn’t a good thing. I like the option. Sure. But I see myself hitting that stuff everyday over the usual playtime.
Ingame Name: Guardian Erik
You want me to jump into that for some AP? Are u crazy? There’s at least 50 mobs in there and most of them are Veterans, who’s insane mind tought of this? Geez Anet, you must really hate us, is all i can say.
Yeah, when a dev makes a (minor part of the) game difficult it means they hate you.
I think the question is right, just directed at the wrong person.
Are YOU mad?!
Ingame Name: Guardian Erik
Os: Gilded Hollow Lvl 40 Further Exp Tour
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
Well, it’s more a 4k cap per week as there’s a double reset in the system at Friday and at Sunday.
wait wut? where does it say this?
Nowhere, it’s a bug, I think. But I haven’t been taking that a close eye at all of the resets to be really honest. But I do noticed that when we had an few missions done during the week that on sunday when we usually do our missions our cap had been reset mysteriously. It could be because we our favor from influence reset is on Friday (or was), or a bug in the system as a whole.
I mostly ignored it as we rarely reach our cap.
Ingame Name: Guardian Erik
Os: Gilded Hollow Lvl 40 Further Exp Tour
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
Well, it’s more a 4k cap per week as there’s a double reset in the system at Friday and at Sunday. But regardless of that cap, upgrades costs very very little favor in comparison to aetherium and materials. (It’s one guild mission per upgrade more or less)
It’s mostly the WvW upgrades that are relatively cheap (Aetherium wise) versus some of the PvE stuff, and PvP is somewhere in the middle. So as long as you have the materials, you can actually level up quite fast with your guild.
So yeah, it’s possible to get level 40 guild at this point if you upgrade all the WvW stuff and the right amount of aetherium rate (if not all?)/ + all buildings. As you can see in the screenshot, favor is high, aetherium is at 7. Anyway, I didn’t bother with that math, tbh. So congratulations on Os!
Not sure why they need a Dev to confirm it though, surely the screenshot suffices.
Ingame Name: Guardian Erik
Raids are the biggest feature to you. That’s entirely subjective to everyone.
While long term goals are needed. There still is different ways to go about them. If one goal you set as a player involves farming a big load of flax seeds, then that goal is very grindy and really only involves pressing F on a few plants every day. I’m not sure about you but that isn’t fun gameplay.
I don’t understand why maprewards in the jungle don’t follow the same fashion as MainTyria map rewards. That way the replayability seems much better even though it’s limited to a map or two. But their reasoning for maprewards seemed to not come from that but more from “high prices” on the TP.
Ofcourse you can also say everyoone is just a crybaby.
Ingame Name: Guardian Erik
Well, I wouldn’t draw that conclusion, tbh. =P I just think that the focus on economical value on the TP seems to be more important than it to be fun, which leads to people thinking they are just manipulating us by making material costs for certain tasks “not fun”.
Of course it’s entirely subjective. But as a small(er) guild, you rather want to look at going slower than a huge material cost you cannot afford. It’s mostly psychological.
Materials come in equally, but when the materials needed basically tell the players to make a decision between donating to the guild, making your own armor/legendary and other goals, then smaller guilds have a huge disadvantage as they simply cannot focus on all the things. A smaller guild cannot get the same amounts of linseed oil, and also use it for armor, special recipes, making decorations, upgrading other guild stuff.
Before you can actually start to decorate, and even then with a very limited amount of options, you have spend so much materials that you also need to actually make stuff.
So instead of looking at a “relatively small” cost for decorations, the amount you need to put in before you get to that point is 20-30 fold (more if you want more options) before you can actually start scribing.
I think scribing is too expensive relatively compared to all the upgrade costs you already need to put in before you can even make stuff.
It’s basically the same with the gathering nodes (for smaller guilds) that you put in the amount of materials that basically set you back by a full stack of the material you’re actually starting to mine once upgraded. With a RNG factor on top of it.
It makes it all very discouraging to upgrade the Guild Hall, as you get very little immediate result from any upgrades other than the market upgrades which actually add new things to the gaming experience.
This seems to be a theme within some of HoT, by the way. Instead of actually getting a reward after doing/spending/making something you need to do even more to actually get your reward. Which feels very double.
Ingame Name: Guardian Erik
Arenanet and NCsoft are partners. ArenaNet does need to keep NCsoft happy, but in no way do they determine the details of when and where updates are going to be.
That said. Some long term goals in an MMO are required. It really just need to be optional or less of a deal to actually do. The problem with many of the guild hall updates imo is that certain things were taken away and then you need a large amount of stuff justto get previous options back.
That and to me it feels like the economists in ArenaNet are looking too much into gold valueson the TP and very little into how materials are actually used by various recipes. Not everyone likes trading. In fact I bet alot of people favor getting materials themselves over buying them. It’s like the Eco devs are “Yay. All stuff has a considerable value on the TP.” While I’m thinking “Why do I need to farm this kitten so hard just to get this one thing I like to have.”
Ingame Name: Guardian Erik
It’s only available from the guild trader 4. Just like Tubs of Wood glue. They don’t cycle out either.
Ingame Name: Guardian Erik
It seems they do in fact grow with either guild level or time.
I believe its based on time, my guild hall is only level 16 (Solo player) but the crystals are the same size as the level 30 guild crystals in the posts above.
If it’s the same then it’s most likely time.
I rewatched the PoI on guild halls again (ep. 25 I believe) and they seemed very hush hush and “we don’t want to spoil anything” about the guild crystal. If so, then it’s more than likely time based, as it wouldn’t be nice if there’s something to miss out on.
We’ll have to wait and see what happens.
Ingame Name: Guardian Erik
Well we capped our hall the saturday? after launch. I wasn’t there that day. So I haven’t really kept track.
I added my own (simple) theory to the guild hall crystal lore on your thread.
Ingame Name: Guardian Erik
I wouldn’t put eggs at the guild halls. But if anything they would be magic container crystals. The more magic/effort you put in the more they grow. Clearly they speak of both not being able to lock away the magic using bloodstones as that knowledge is lost they want to keep magic from the Elder Dragons using Glints expertise and knowledge.
If anything at all I would say it’s that Guild Halls are exactly that. The last time guilds with magic waged wars, by putting these Guild Halls at the center of Guilds the magic a guild possesses is managed.
It’s said that Glint’s Legacy is much more than just it’s off spring in that speech and by putting eggs all over the world it would simply contradict that. Also, it seems to me that benevolent corruption of magic would be exactly against what any of the parties want. It just wouldn’t make sense to me.
But that’s just my simple take on it.
Ingame Name: Guardian Erik
Nah, then other than the level everything seems to be the same.
And as you can see there’s really not much difference between 29 and 30. (If any at all)
So, unless it’s specific upgrades, like the attribute icons in the Guild Window, it could be every 10 levels from lvl 5 onwards?
That means you’d need to check at lvl 25 again.
That, or it’s like Konig says. Then we need to wait a while before we see any change. ^^
Ingame Name: Guardian Erik
Well there seems to be a difference between Frostfire’s lvl 23 there and our lvl 29/30. Which is really just one crystal on the left there. So maybe it’s lvl 25?
Another theory I had was that it’s possibly the guild hall restorations that are upgraded make it look different, but I have no idea. (My guild has Arena, Warroom and Market)
It will take a while before we’ve scrounged up any other buildings (if at all, the material requirements are a bit crazy for workshop 2 and tavern 2 and other upgrades seem more fun)
Ingame Name: Guardian Erik
Well as we discussed last night. It seems to be different for every guild.
The screen shots below are for Guild Hall lvl 29 and Guild Hall lvl 30.
Ingame Name: Guardian Erik
The herb node in Gilded Hollow sometimes bugs out. I had to reload the map at times just to get the herbnode back. It might be a problem with the terrain, hopefully we will have enough linseed in a few weeks to build our workshop so that wont be the case at least.
Not sure why lost precipice only gets 4, or if that is just a bug as well. Be sure to reload the map.
The amount of other upgrades shouldn’t matter i think.
Ingame Name: Guardian Erik
The shift in game style from the core game is like day and night, you go from a fun, solo casual, game to hardcore, group only in a second.
Pun intended im sure.
Ingame Name: Guardian Erik
This problem is the same with any world event. You’re years late if you only just play on one map and now complain that the shatterer only spawns every 3 hours or so.
This is no different than it was on launch, except players are hyper focussed on one achievement for which they need this one specific event to not go wrong for. That achievement should be changed, the event itself is probably fine.
What could be interesting however is a mini “worldboss”/mapmeta cycle for just HoT so that lazy players have some incentive to cycle maps.
Ingame Name: Guardian Erik
I always wonder what artificial difficulty really meant when talking about a game. To me everything in games is artificially difficult. XD
Ingame Name: Guardian Erik
[Guild Hall] Treasury access Material Storage
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
Alternatively. The treasury window stays open through the whole GuildHall. You can walk around with it being open.
Ingame Name: Guardian Erik
Stop gating map completion with events
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
The logical conclusion to take from that is that WvW map completion was removed not because it took a so-called herd. =P I’m still questioning whether this is the case for HoT tbh.
Ingame Name: Guardian Erik
