Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Hey all,
A new FAQ on the 64-bit client is up now. Find it here.
Now that the 64-bit client it out of beta, we’ve posted a fresh new, updated 64-Bit Client FAQ. Check out the new FAQ and add any questions you may have to that thread.
Thanks for your input and feedback during our beta testing!
We’ve now released the final version of a 64-bit client for Guild Wars 2. Please review the following FAQ for more information:
What is the 64-bit client?
It is an alternative to the 32-bit client currently used to play the game. Aside from some technical details, the two are identical in functionality.
How do I get the 64-bit client?
If you already have the 32-bit client installed and your computer matches our recommended specifications for the 64-bit client, you will automatically be switched over the next time you launch the game. If you do not, you may download it from the account management page.
I already have the 32-bit client; will I have to completely download the game again?
No. The 64-bit client uses the same data as the 32-bit client. If you already have the game installed, and your computer matches our recommended specifications for the 64-bit client, you can simply launch the game to have it switch automatically. If your computer does not match the recommended specification, but you want to try using it anyway, the process is manual and only recommended if you are comfortable copying data files around:
What are the requirements for automatically switching to the 64-bit client?
Your computer must be running a 64-bit version of Windows, and you must have 4 GB or more of physical memory.
My computer satisfies the requirements for automatic switching to the 64-bit client, but I want to remain on the 32-bit client.
If you want to remain on the 32-bit client, you may add -32 to the command line used to launch the game client. Please refer to the wiki for instructions on how to modify your command line.
Are the two clients mutually exclusive?
Due to technical limitations with the installer, it will not allow you to install both clients simultaneously. You may however do it manually by first installing the 32-bit client, and then following the steps outlined in “I already have the 32-bit client; will I have to completely download the game again?”.
Does the 64-bit client only benefit players with more than 4 GB of system memory?
No. It is true that the 32-bit client in theory can access up to 4 GB of memory. In practice however this is almost never the case, due to gaps in the address space that slowly build up over time (known as fragmentation). Most players crashing today due to being “out of memory” are actually only using between 3 and 3.5 GB of their system memory.
In addition to this, modern operating systems use something known as “virtual memory” to extend the available memory beyond what the system has physically. The 64-bit client will allow you to benefit from the increased address space by making gaps largely irrelevant, and will allow the client to use more memory than it could otherwise rather than crashing.
Are there any performance differences between the 64-bit and 32-bit client?
There may be some very slight differences in favor of either client depending on your computer’s configuration. In the vast majority of cases it should be negligible.
Why is the 64-bit client using more memory than the 32-bit client?
Due to the technical differences between the two platforms the memory usage will never be directly comparable.
Is there a 64-bit Mac client?
The Mac client is still 32-bit.
This is a merged thread of feedback on the subject of world linking. While the subject is the same, not all threads had the same originating viewpoint. However, merging allows efficient review of your thoughts and also highlights dev posts on the subject, so it’s beneficial to the conversation.
Please continue to provide your constructive feedback on world linking here.
Thanks.
UPDATE:
We want to let you know that Hero’s Choice Chests will be returning shortly, but they are not yet available at this hour. There was a persistent issue with the chests that requires further testing. We hope to have that issue resolved shortly – today if at all possible. Thank you again for your patience with this matter.
When the fountains start spouting, they play a soft, slow melody. Very sweet!
And LA has some of the best music in the game, so I like to hang out there and just let it play….
Why wouldn’t this be in the current, already ‘official’, ambient sounds thread?
Seems suspicious….
We have an ambient sounds thread? Hmmm, I didn’t remember that!
But really, when these are event-related, are they technically “ambient?”
Guys — I am not hinting anything at all. I’m just making a couple of observations. Sometimes, it’s that simple!
I feel that there’s something you’re not telling us… And you linked the branded one specifically…
Oh no, no, I promise this is not a hint in any way. (Well, except to hint that everyone should join in an event to listen up! )
I really like good music and in-game sound effects, and I believe our team is beyond exceptional. I wanted to call this out because it’s one of many occasions when I thought that what the team created really enhances the event. (And you’re right, it takes place in three maps — all are fun!)
Oh, another one I noticed the other day: When you go to your guild hall, and you harvest or log or mine, give a listen to how the direction of the sound changes — oh so subtly — as you turn to take on another node, even if your char doesn’t move a step. It’s just really elegant!
(edited by Gaile Gray.6029)
Or is that “good sounds?”
Anyway, I was over doing that mysterious “What the Heck is Going on With Ley Line Magic?” event — and yes, that’s probably the internal name for it — when I noticed how awesome the sounds are during the activity period. Very ethereal and a little scary — give them a listen sometime!
Anyway, I told Drew I was going to post, hoping someone on the Sound Team could share a bit about how those sounds were made, or maybe they could speak about them on the next “Bells and Missiles” segment of Guild Chat.
I really like that in-game event and the sounds are terrific! Anyone else notice those?
Also looking for an ETA, please.
Sorry for the delay in an update, but at this point I don’t know of any new information about this situation. But I have written the team and asked for news on this, and will post when there’s a timeframe or other info available.
A message from the PvP Team:
Hi all,
PvP League Season 3 is just around the corner, and with that we’d like to let you know about a few upcoming PvP amulet changes.
The following changes will take effect on May 17:
On a related note, the balance team has been keeping an eye on how things have settled after the April 19 release, and you can expect some adjustments to some outlier skills with the launch of PvP League Season 3. More news on that front next week.
Lions Arch
No Lion
No ArchThat’s because the Lion was blown up and destroyed by Scarlet.
I miss the central lion statue too. We no longer have a central gathering spot or focal point for festivals. The world has grow a bit colder.
You know how that guy in Silverwastes has constant fundraisers for some cause or another? Why couldn’t we have a “Put the Lion Back in Lion’s Arch” fundraiser for Lion’s Arch?
I miss that statue, darn it! When I came across it in the ruins in the bay, I honestly welled up. LA is the heart and soul of Tyria, after all.
Oh and good finds, OP. This is a fun thread!
What value does this thread have? And is it a match-up thread, something that we don’t support at this time on our forums?
The moderators have asked me about this, and I agree with them that this thread isn’t make a positive contribution to the forums, and we therefore will simply lock it.
Thanks for posting, Tyler. I know you were looking into this today and it’s great you have all this great info to share. I mean, as I said, I’m not the subject-matter expert. In fact, I posted only because I really was interested in learning more (the situations sounded pretty fascinating) so I dipped my toe in. Everyone was super nice about it, and gee, not a flame to be seem!
Thanks for the info, everyone!
And sincere thanks to the WvW Team — they’ve been super communicative lately and are working really hard on all this stuff. I think that’s fantastic!
P.S. CrimeMaker — what’s a g? Is that a good thing?
(edited by Gaile Gray.6029)
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
I hope the devs understand this will continue to be an issue for players, and will be constantly brought up until its fixed and done away with so nobody can abuse this.
Let me say I am decidedly not an expert on this situation. I do not speak for the WvW Team here in any way. Is all that really, really clear?
Ok then — and please don’t flame me for this —
In this very thread, which I have read with great interest, there are details of a counter, a means to react to the trebs in the placement that seems to be a prime point of concern. So I can’t help but wonder two things:
- Is the counter viable?
- Can something be called an exploit if there’s a reasonable counter?
I truly do not know the answer to either question, but I’m genuinely curious about it and it’s easy to see that opinions vary.
So… thoughts?
Edit: typo
I am not interested in flaming you lol. The problem that many of us have, is that this is allowed to happen in the first place. The siege itself is not immune to damage no, the player is immune, which means they will simply rebuild. Now in safe areas like the citadel, players are not allowed to throw down and build siege, however there are certain spots that players have found that make it possible to literally physically throw the blueprint up on a ledge or somewhere from outside the invisible line to make the siege build-able, basically exploiting a flaw in the “Siege Deployment Blocked” effect. There are only certain spots you can do this, that is why when it is reported you will notice a pattern of where they are placed.
Whether or not it can be countered is irrelevant to many of us because this allows people to “game” the system. It simply encourages a very bad style of gameplay.
Thanks for that — those details make it clearer for me and gives me a better view of the situation and the perceptions of players, which is a help.
THIS MAN ISNT IN THE WVW TEAM FLAME HIM! FLAME THIS MAN NOW!!!
cough no just fix it.
Even more, this “man” isn’t a man. ~lol~
My thoughts on exploit vs strategy is that this is definitely an exploit. There are places where you can place trebs that cannot be destroyed (even by counter-siege).
Regardless of whether this is ruled an exploit or a valid strategy by Anet, I’m fairly confident in saying that the community would like this exploit/strategy to be removed.
Well put, and thanks, AT.
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
I hope the devs understand this will continue to be an issue for players, and will be constantly brought up until its fixed and done away with so nobody can abuse this.
Let me say I am decidedly not an expert on this situation. I do not speak for the WvW Team here in any way. Is all that really, really clear?
Ok then — and please don’t flame me for this —
In this very thread, which I have read with great interest, there are details of a counter, a means to react to the trebs in the placement that seems to be a prime point of concern. So I can’t help but wonder two things:
I truly do not know the answer to either question, but I’m genuinely curious about it and it’s easy to see that opinions vary.
So… thoughts?
Edit: typo
(edited by Gaile Gray.6029)
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
People — don’t be ridiculous. ~rolls eyes~ I don’t see where “all the threads” are getting deleted. Not even “most.” Probably fewer than one in a hundred, and only with cause.
In this case, I temporarily removed a thread about what a player called an exploit, as we do threads of that type. I mean, if you think about it, leaving up a “how to” to a genuine exploit would be foolish. In under five minutes, I got the answer I needed from a dev and I’ve restored the thread.
Think that explains the situation, but if you have questions, drop a line to Forums@Arena.Net and we can look into your concerns.
Just a note to say the issue related above was corrected with today’s build. Notes here.
We again removed her access to stationery, but what the note doesn’t mention is that we’ve embargoed her pens, pigments, and scribing guides, too. We believe this will silence our Never-Stopping Correspondent.
If it’s still happening, could you let us know? ~sigh~
Just a note to say the issue related above was corrected with today’s build. Notes here.
We have discovered that an issue may arise with the new leyline event in Central Tyria where occasionally a map will not kick off the event. We apologize for the inconvenience and will get this hot fixed as soon as possible, most likely tomorrow.
This thread is really unpleasant, and it’s a match-up thread, which at this time we do not permit on the forums. We’ll lock it now.
If other match-up threads are present, please flag them so the moderation team can close them.
So excited for everyone who will be able to attend Foostival this weekend! It’s one of my life goals to be there someday!
I hope you all have a wonderful time and remember to share some photos here on the forums!
This sounds like fun. I believe this event will be at 1:00 PM Pacific, 4:00 PM Eastern US. And remember, join on an EU world and message Duke Witherheart for a squad invitation if you want to join in.
I think y’all will want to read the update notes for today so you get a view of the map in the here and now. Changes have been made, but naturally we’d like you to share any issues that you identify after you’ve given the map a few run-throughs.
~snip~ For example the SW guy who babbles about Mordremoth attacking the pale tree. He has one line and repeats it every 30 seconds. ~snip~
Dear heavenly Dwayna — did you time that? Is it really 30 seconds!? I know I have heard more than I need about talking cabbages, but 30 bloomin’ seconds is really, really frequent. Can you let me know if that’s actual timing — I’d appreciate it.
I think it’d be good to read the update notes for today’s build.
A lot has been adjusted and amended, as you can see:
Frankly just the idea of jogging dolyaks makes it all worthwhile to me.
But seriously, give it a try before making a judgment, ok? The WvW Team is actively reading your feedback, but that feedback is always best when based on solid experience with the current map.
Thanks.
Guys, I can’t confirm the date… I don’t think. But yes, soon™.
So yes. Today.
This thread is three years old. Three years old. Why someone necro’d it — even how they necro’d it — is beyond me. But it’s clear the premise of the OP isn’t relevant today.
If you want to make a similar post relevant to today’s game you’re welcome to do so.
Locked.
Guys, I can’t confirm the date… I don’t think. But yes, soon™.
With the next (not-hotfix) release, WvW will be down for maintenance as we switch to the Alpine Borderlands maps. Announcements will be made in-game at the start and end of maintenance.
I looked into this as I was playing the other day. I thought I’d found the solution when I shut down Dialog Volume, but the problem is, when you do that you lose not just the NPC chatter but essential gameplay info that you want to / need to have. To continue to get that info one could rely on text dialog boxes, but I found that occasionally I was facing the wrong direction, and with audible dialog off, I missed a few instructions, directions, or tips I needed. So it was back to running like a centaur and healing as one and Koda being judge and jury and talking cabbages until… well… the dolyaks come home.
I don’t imagine it’s possible to go too fine-grained on the options. If you look at the choices now, there are quite a few. And certainly there are other things that would be a higher priority for change, if change was even contemplated. But it’s good to have feedback on this subject, and I’ll see if I can learn anything about it.
This thread has gone far too many rounds of arguments between three or four individuals. Since no new ideas have been introduced since about, oh, 2004, and since everyone has had their say — sometimes 15 or 20 times -- we’ll now close the thread.
The Raids Team is aware of the thread and of the sentiments expressed within it.
Thanks.
Please do not post in topics that are months old. If there is a new issue, it should be brought up in a new post. But “diagnosing” something that apparently was solved last fall isn’t appropriate.
We appreciate input on the subject of the Living World and our characters. We’re proud of Sya, and glad that she is able to tell her story to those who visit Lion’s Arch.
I don’t recall instances where an NPC moved into the role of protagonist of the storyline, but our narrative team members, writers, and designers are active readers of the forums, and I’m sure they’ll catch up on this thread and consider the suggestion, as they do all others. Thank you for sharing.
This is great stuff, guys!
Thanks for sharing this, DusK!
That’s great! And yeah, I think I’ve met a few asura like that… but I love ’em just the same.
(Clever idea to share a speed-painting video — really fun to see that, too!)
This is really helpful, Algonda. I know it was a lot of work to create, but it’ll be so useful! Thanks for sharing it.
Thanks for posting this, Josh. We <3 that Beedoggie!!
Well done, Hahnchen, and thanks for sharing here!
The Hero’s Choice Chests available from Heart of Maguuma bosses have been temporarily disabled while we fix some bugs; other rewards from these bosses are still available. We will re-enable the Hero’s Choice Chests when the issues have been addressed.
Thanks for the continued discussion. I really think it’s valuable for the team to see your comments and to know how you feel about the subject — in general and on a specific level. Clearly, the team is open to your input, so do share your thoughts.
Hey all,
I talked to some dev team members and they gave me a little more insight into this subject. So here goes…
As y’all know, some months ago, we changed the visual effects for a number of skills. The reason for this was explained at the time—it was an initiative to reduce visual clutter. What that meant is that some of the skill effects looked great when viewed individually but they ended up being somewhat less-than-great when seen in a PvP match, a WvW battle, or just out in the wild when used by multiple players. In addition, some skill effects were inconsistent (I saw some mentions of that in this thread) or in other ways the effects simply required visual adjustments.
After players expressed concerns about the visual changes, we added the Effect LOD Toggle in the Spring Update. This toggle leaves your own effects the same at all times—a player’s skills should always look the same to that player—but it will reduce certain effects related to your allies or enemies.
Now, I think what you’re most curious about is how things will go moving forward. And it turns out, we do want to restore some of the skills that were reduced in the past. However, some effects, such as Auras, probably will remain as they are now, because the previous versions were considered to be too “loud,” and given the fact that their effect is supportive it needs to have a consistent visual effect across allies/enemies.
The team will continue to review and analyze effects that had previously received straight-up reductions (prior to the Effect LOD initiative) and they will restore some of the effects, when appropriate and over time.
I hope this info is helpful and I want to thank you for your patience while I rounded up these details to share.
They are bright, there’s no doubt about it. I mean, the modrem will see me coming from the next region.
And yet… I love them.
Wait? They can be dyed??
shoves traveller’s cheques in the screen
For full disclosure: It’s a subtle dye. Mine are dyed purple, and you can see that in the glow, but they did not — as they did not in GW — turn a bright, blistering purple all over.
Maybe if everyone agrees, I can just remove the side discussion? What do you guys think? (Not meaning “infract” but just delete the posts to get things more on the subject.) I’d like agreement on that, as I can just leave it, as well. Not a big deal, in the end.
They are bright, there’s no doubt about it. I mean, the modrem will see me coming from the next region.
And yet… I love them.
Editing (as suggested) simply to say that this thread did get a little derailed, but everything is fine — the comments and opinions are acceptable — and we’d like to keep this on the topic of the (lovely, sparkly, SHINY!) gloves and not on the side discussion that took place.
Thanks!
(edited by Gaile Gray.6029)
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