Would give you more than 20 different builds.
If you add a new utility skill to say shiro that would give you four utilities to choose from for three slots.
That is 4 choose 3 = 4 ways you can have a shiro bar
There is 5 legends so you have 5 choose 2 = 10 combinations of legends
So if you had shiro/ventari
4 ways to have shiro * 4 ways to have ventari = 16 different combinations of shiro/ventari load out16 * 10 = 160 combinations of utility bars if you gave each legend a new utility.
I think my math is correct my combinatorics is a little rusty. Someone can check it if they want.
You’re absolutely right, I figured out I was totally off later, but didn’t take the time to come and correct myself
So I’ll repeat myself, correctly this time, 160 is better than 10
Yup 40480 combinations with only like maybe 3 viable ones .. gg
It all depends on the game mode and the playstyle. I play my mesmer differently than guildmate1, who also plays differently than guildmate2, etc. Some people just don’t like to stick to the meta
I play my mesmer in PvP differently than in WvW, and differently than in PvE. Yet in WvW, every mesmer players use them the same way. First time I got bombed and died, now it’s o-so easy to interrupt and counter them: they are soooo predictable. Same goes for the Revenant, all playstyles are the same (10 combinations available, yet they don’t differ greatly), not all skills are useful in every game mode: in a dungeon, using Shiro is a bit useless, in PvP Ventari is a bit more difficult to use at full potential, etc. I suppose they have a bit more ambition than turning it into a “face-roll on your keyboard hoping you have enough energy”…
Yes some people do play differently then most are you saying that’s not possible on the Rev? In fact not only do I believe that there are many options for customization within a single type of build for the Rev ,but I would say they have more options then any other class in the game.
Lets break it down.
Weapons:
Pretty much every class is restricted between weapons depending on the type of build they want to go (Power, condi, support, etc.) this is no different for the Rev. We only get 1 condi weapon ,but we get Staff, Hammer, Sword/Sword, and Sword/Axe for Power. Right there that’s 6 possible weapon combinations for the Power based Rev’s (without overlapping weapons more if you overlap)(we def need more condi variety ,but we have more then enough for power based).
Utilities:
So this where everyone else seems to think the Rev lacks in variety and customization. This could not be further from the truth. Lets look at the current classes. With the majority of the current classes they have a limited pool of useful utilities to work with. A lot of these utilities get thrown out right off the bat due to being practically useless ex. Guard Spirit Weapons, Thief Venoms, Thief Tricks, etc.. Now let’s say for instance we have two D/P Thief’s these Thief’s could not share a single utility meaning they both have all 3 utilities different from one another. You say that’s customization and in a degree it is however with those 3 different utilities they will still play like a D/P Thief meaning they are going to play generally the same way. Now lets look at Rev. The Rev has 4 Legends that can benefit a Power based build Glint/Jalis/Mallyx/Shiro. That is a total of 6 combinations all of which play not slightly ,but completely different from one another. Even if you only differ in one Legend from another player that is 1 Heal, 3 Utilities, and 1 Elite difference which is more unique then any other class can be with the same type of build and that’s not even touching on the people that use 2 different Legends such as one guy using Glint/Shiro the other using Jalis/Mallyx.
So there it is 6 different Weapon combinations and 6 different Legend combinations for just Power based builds. How can anyone ANYONE say that Rev does not have any room for individuality.
The fact of the matter is that yes the Legends are tailored for specific things ,but we don’t have to choose only 1.
Shiro/Glint: Mobility, Damage, Support
Mallyx/Glint: Condi Control/ Damage/ Support
Shiro/Mallyx: Mobility, Damage, Condi Control
Jalis/Shiro: Tank/Support/Mobility/Damage
Jalis/Mallyx: Tank/Support/Condi Control/Damage
Jalis/Glint: Tank/Support/Damage
Do you see where this is going? They all achieve similar things in completely different ways. I could use every single one of those with a Power based damage build. Sure some will definitely be better then others ,but will most be viable… yes. Half the people don’t care about viability in which case they will all be 100% viable. Look how much customization that is before you even consider the 6 weapon combinations.
PS. You really could throw Ventari in there as well ,but I’m not too happy with the state of that Legend at the moment and trying to do damage while moving that tablet around seems like a real chore so I left it out. Oh and I left out Shield kitten .
(edited by Griffith.7238)
So I’ll repeat myself, correctly this time, 160 is better than 10
