On topic: No. This is not WoW.
Best argumentation ever:
X is not Y, so Z shouldn’t be happening. Yeah….
This game needs only one mount. And this will be the riding theme:
https://www.youtube.com/watch?v=nlyV0IPjwq0
Thanks for agreeing with me that right now forging precursors is cost intensive.
That was never in doubt by anyone, the point is that it doesn’t have to be.
Right now, you can pay 100 bucks for gems to buy a precursor.
Give me 1 reason why Anet should devaluate their product just because they have the posibility to do so?For their reputation. I myself don’t buy any gems because I think their game is, at its current state, not worth my money and I’ve seen dozen of threads with many players claiming the same. And the acquisition of precursors isn’t exactly a poster child for this game.
It’s not that it should be particulary easy, but a clear goal rather than just a RNG chance would be cool.No, that would actually damage their reputation. There is a very real effect where people associate quality with value. If Anet were just giving away stuff for almost nothing after the valuation they have put on their items, I would have VERY real concerns about the state of the game.
Where did I say I want precursors for free? Seriously, where did you get that nonsense from? I’m questioning their way of acquiring precursors, not the time one needs to get precursors.
The same with fall damage:
https://www.youtube.com/watch?v=Tlc55Ma8bbcpls a video about goating up there
It’s not mine, you have to ask the author him-/herself.
Hello, I am new player to this game. I run levels 50, 40, 30 everyday. I am very disappointed about droprate of fractal weapons. Everytime I got a weapon, it was either speargun(5x) or torch(3x). It would be cool if I could exchange those for other weapons I want. I think this would make me happier and also buy more gems.
You’re late to the game, son!
https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml
Enjoy the tears that have been shed while creating this spreadsheet.
And it used to be much worse…
They’ve been squirrelled away for a future update
Personally I think that’s nuts…but there ya go
Ohhhh, Randulf, you should be ashamed. You could have resisted, but you had to go fur it, right?
You mean furrrrrrrrRRRRRRrrrrrr it?
Thanks for agreeing with me that right now forging precursors is cost intensive.
That was never in doubt by anyone, the point is that it doesn’t have to be.
Right now, you can pay 100 bucks for gems to buy a precursor.
Give me 1 reason why Anet should devaluate their product just because they have the posibility to do so?
For their reputation. I myself don’t buy any gems because I think their game is, at its current state, not worth my money and I’ve seen dozen of threads with many players claiming the same. And the acquisition of precursors isn’t exactly a poster child for this game.
It’s not that it should be particulary easy, but a clear goal rather than just a RNG chance would be cool.
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no damage though but still a good jump.
The same with fall damage:
https://www.youtube.com/watch?v=Tlc55Ma8bbc
It becomes a problem when buying things from the store becomes the higher activity than actually playing the game and being rewarded. I don’t know about you but buying things has always been less fun to me. I’d much rather reach a goal through currency like marks than buy an item from another player who just happened to be lucky enough to get the lottery ticket. Arenanet needs to take a page from what Blizzard discovered in Diablo III and follow suit.
That’s a problem with the implementation of the economy, one I agree with, rather than a problem with the economy itself.
Does Moa morph affect bosses in any way beside increasing the attack speed while transformed?
They can’t use their normal attacks.
Edit: And the damage coefficients change, most time for the worse.
Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?
He’s referring to selling on the TP where the fees act as a gold sink.
Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.
I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there.
If a good is down to vendor prices, it’s more profitable to farm something else.
And to even get a good down to vendor prices you have to produce way more of that good than the players are buying.I wasn’t saying you were intending to farm the object that hit min value. That would be silly. They’re usually just a side effect of attempting to get the item farmed.
And yes, farming produces way more of certain goods than players are buying. So players then sell to NPC, and thus make money from nothing whereas they otherwise woudl have resorted to the TP and been a gold sink.
If we would follow your mindset, then you would be right. But your mindset is wrong. Farmers are the main source of supplies in this game; without them the prices on the TP would be much higher. Furthermore, the prices get determined by the interplay of demand and supply. If all players would start farming , then the prices would drop to vendor value, but not only because there is an oversupply of good but also because there is no demand for those goods.
The economy is a free market and if there is an oversupply of certain good, players will start to farm something else with a higher margin.
The only flaw farming has is the creation of unwanted goods, as phys has pointed out several times now. Those unwanted, or less desired goods could drop in price as long as they are the byproduct of goods that have a higher margin.
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Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?
He’s referring to selling on the TP where the fees act as a gold sink.
Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.
I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there.
If a good is down to vendor prices, it’s more profitable to farm something else.
And to even get a good down to vendor prices you have to produce way more of that good than the players are buying.
“Objectively, farming is making mats, weapons, and gear more affordable to the average player’s wallet.”
It’s also helpfully diminishing the value of the goods your more likely to find (as they can be farmed). And I haven’t seen precursors get more affordable? Or Gems get cheaper to purchase? I used to be able to buy an extra bank expansion slot for 14G if I recall (my first one). How much more affordable is it now for me to buy, hmmm? I mean objectively speaking.
Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.
So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
Guys, the glassdoor stuff is interesting, and the link is fine, but let’s try not to get this thread closed for being off-topic. We don’t need to wave a red banner around about these issues. It’s not constructive. Thanks.
I agree with you, but…
[…]
Look at the Advice to Management, that’s far more interesting than the Cons part and I would happily support them if they would listen to that advice.
I’ll rest my case now.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.
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Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.
Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
There is a difference between “farming” (what you can do in SW now) and “being rewarded for standing around doing nothing” (which is what was happening).
If people can stand around doing nothing and generate more loot than people who are actually going around doing things to generate loot, then it is clearly unintended and potentially disastrous for the game’s economy.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.
It’s fine
Well the thing is, i rather do some stuff that gives me 5 gold per hour, and enjoy it, than idk do stuff that give me 1 gold in 2 hours..
One thing is enjoying game, other thing is enjoying game while you are rewarded… we barely see that.
I don’t want to mention .. that i do Eternal Jumping puzzle 3x daily, and i NEVER seen not even one person in last month… I wonder why…hmm?
We are getting rewarded for enjoying the game. The problem is many seems to think rewards = enjoyment.
The thing with todays gamers is that they want stuff and they want it right now, rather than simply enjoy playing and then getting some stuff down the line.
Would it really be better if you got what you wanted at once and then had no more goal to work for? Why would you even bother staying with the game if you have already gotten everything you would want/need?
youre so full of nonsense
No more goal? What kind of silly assumptions do you make? I could get all the legendaries tomorrow and i would still be no closer to my goal in this game. I could get a billion gold and still not be a second closer.
he is talking about people who want material rewards coupled with a fast way to get there. Obviously once you earn all that you want you’re left with nothing else to persuit or as lordkrall calls it no goal.
Even if there are people who think like that, and I doubt that are many, then they’ll leave the game with good memories when looking back. If I would stop playing GW2 right now, I probably would never play a game from ANet again.
Sometimes what you want isnt what you need. You assume earning all you want in a short time will make you happy thats likely not the case. Part of the happiness one experiences when getting a reward is finally overcoming the odds necessary to get such a reward. We’ve had plenty of rewards that were super easy to get in game. A truck load of back pieces for example. How many people did you ever see happy with earning these back pieces? How many screenshots did you see of people showcasing how awesome the back piece makes their character look? Zero the only feed back you see on that is people says ohh no not another back piece. Is it because back pieces all looked bad? no its because if its too easy to get its hard to appreciate.
Earning everything quickly will not make people happy on top of that they’ll leave with the bad memories of spending money on a game that didnt last them that long.
Now not saying Anet nailed it here. The opposite is also a problem, some items may take too long to earn and thats just as bad. Am only arguing that there is wisdom in making sure you dont get your rewards too quickly.
You want to know why I enjoy farming the most? Because everything else sucks (spiced with a little bit of hyperbole). The story is still not enough to keep me interested and never will, because the living story is simply not able to create enough lore to keep me interested. Doing events like “it’s supposed to” isn’t fun either, once you’ve completed the breach the event starts over, rinse and repeat. The achievements are nice but definitely not able to hold my interest. New stuff on the gemstore is the only thing I’m still enjoying and that requires me to grind through this game to get the gold I need.
GW2 doesn’t stand for Guild Wars 2 it stands for Grind Wars 2.
People always seems to throw this around, and yet this game have a grand total of zero required grind, while GW1 on the other hand had grind that was REQUIRED in order to even complete the main campaign.
I would kill to be able to grind in the traditional way…
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Ele is almost like this, because they can keep going full offensive and moving everywhere spamming everything, and when you finally get to strip every layer of boons, use all your cooldowns and everything else… well, they will just hit some attunement , and just go away blinking or whatever.
Best. Statement. Ever. Eles can use everything.
Not that I disagree in particular but this statement beat me to it.
Would you say the LS season 2 has improved compared to season 1 and the PS? And how much?
And yes, I could post this question in the lore and story subforum but the answers from the players around there are not the ones I’m interested in.
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Soo, if your precious economy falls into chaos while many people enjoy farming those chests, then it might not be the optimal economy for this game, right?
It’s fine
Well the thing is, i rather do some stuff that gives me 5 gold per hour, and enjoy it, than idk do stuff that give me 1 gold in 2 hours..
One thing is enjoying game, other thing is enjoying game while you are rewarded… we barely see that.
I don’t want to mention .. that i do Eternal Jumping puzzle 3x daily, and i NEVER seen not even one person in last month… I wonder why…hmm?
We are getting rewarded for enjoying the game. The problem is many seems to think rewards = enjoyment.
The thing with todays gamers is that they want stuff and they want it right now, rather than simply enjoy playing and then getting some stuff down the line.
Would it really be better if you got what you wanted at once and then had no more goal to work for? Why would you even bother staying with the game if you have already gotten everything you would want/need?
youre so full of nonsense
No more goal? What kind of silly assumptions do you make? I could get all the legendaries tomorrow and i would still be no closer to my goal in this game. I could get a billion gold and still not be a second closer.
he is talking about people who want material rewards coupled with a fast way to get there. Obviously once you earn all that you want you’re left with nothing else to persuit or as lordkrall calls it no goal.
Even if there are people who think like that, and I doubt that are many, then they’ll leave the game with good memories when looking back. If I would stop playing GW2 right now, I probably would never play a game from ANet again.
What about playing the game as intended?
What about playing the game the way I want to?
You can try, but hands down, that was never the viable way, most of the ppl already know that. Where were you been since the release?
What is intended?
I bought it because my friends were buying it. They stopped playing after two weaks, I’m still here. Despite the (partially) awful story and the… “endgame”.
Only if you bought the game for the story.
Did you buy it for the PvE endgame?
For me it’s pretty obvious that the economy is the reason why there are no engaging rewards in the open world.
John Smith doesn’t grow tired of telling us that increasing the rewards in the open world would knock the economy out of balance. And while John Smith says that the economy works fine, and I think it does from an economist standpoint, I think the economy is not working fine from the players perspective if it hinders the devs to put meaningful reward into the game.
So they wont do anything about the 1 silver you get from completing events or the traiding post flipping, which can offer margins that are completely out of line with the rewards obtainable through “normal” gameplay.
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It’s to be expected when the vast majority of rewards are based on gold. Can’t really blame players when the game is set up in such a manner.
Exactly. If I wouldn’t have to grind for the newest fluff on the gemstore all the time, I would have more time to do other things.
Which lends credence to the notion that the exchange was a bad idea because for the play style it encourages. Maybe a direct gems reward, limited to some amount per day could have prevented this yet allowed players to still partake the Gem Shop for free. But that doesn’t help the money supply neutrality of buying gold with Gems however (because the gold is from players buying gems).
Putting not everything in the gemstore would fix the problem. I’m not buying gems, even though I could, because I don’t see why I should support the strategy of putting everything new into the gemstore. So no, removing the conversion option would just lead to me quitting the game.
As a troll post this thread definitely serves its prupose. There are far too many players out there facerolling their keyboard.
It’s to be expected when the vast majority of rewards are based on gold. Can’t really blame players when the game is set up in such a manner.
Exactly. If I wouldn’t have to grind for the newest fluff on the gemstore all the time, I would have more time to do other things.
“Isn’t that what we are not supposed to be doing?”
Because we should only do what we are supposed to do in this game?
Because if we don’t play how it’s meant to be played, we are breaking the game?
So did the guy post his lupi solo yet ?
Who? Me? Why should I solo a boss that was designed to be a five-men encounter only to prove my “supremacy”?
The very fact that you can relatively easy solo Lupi shows that this boss isn’t strong enough to trouble an experienced party. Lupi will wreck new players. But once they know the trick it’s easy. And thanks for picking the best designed fight in the whole game as reprentation of bad boss mechanics.Well if it was you who said he would share a video of soloing lupi then yes, I mean you. Go ahead and solo him, most of the people who say that he is easy have not even soloed him yet. It’s not about “supermacy“, it’s about me telling you to underline your argument with video proof. I remember someone in this thread saying he would upload a video..
And by the way, I never said something about bad boss mechanics.
So, have fun!No, but I did. And you want me to solo lupi just to prove my point.
But you’re missing my point entirely, so I don’t feel the need to prove you anything.
Let me ask you this: Did you ever, exept maybe for the first time, had any problems fighting the tree in TA or the Searing Effigy in CoF? Or Tazza in SE? Or Colossus Rumblus if Grast isn’t bugging? Or any of the old open worldboss? No?
Ofcourse not, they are not strong enough or get trivialized by single skills such as Wall of Reflection. Those bosses bare little to no risk at all, which means you can go ahead with berzerkers gear and take no risks.
And this wont change, that’s why this thread is obsolete.I think I made it clear who I meant.
No I never have had problems there. So, does that give you anything now ? So you want to make harder bosses so the kitten potato elitists, who play a ton of GW2, can’t do their content in berserker gear anymore ?
Well the problem is that even if there will be harder bosses, which i hope will be the case, the kitten elitists will find ways to finish it fast and easy, even in berserker, just because we like to.. And then there will be the non berserker guys, falling behind in time, crying about how bad and arrogant the elitists are.
After 2 years of the game being out, one might think that the elitists are still the “evil“ ones. In fact we aren’t, we help when we’re asked and we give advice. We just refuse to play with people who don’t share our mindset. And obviously so do you non elitists. But not only that, you even dare to say we are arrogant, try to remove our benefits of practicing and developing and make us look like the evil ones.
If you don’t like my playstyle, don’t play with me. I will do the same.
Just read my response to Jana.
And I don’t think elitists are evil, I would even call me an elitist-pug. Some are just arrogant on a personal level.
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Actually yes and to a lot of others who switched from “zerker isn’t viable” to “too easy” after they apperantly learned that zerkers solo bosses
Gosh… I don’t even know what to say. I am using zerker gear all the way on all characters 24/7 in PvE. I have done dungeons now more than enough and it’s boring. I want the bosses to be harder because it’s boring how they are designed, not because I want zerker to be devalued. Do you even notice how stupid the argument is you’re using? If a berzerker need more time to kill bosses, then the soldier’s gear guy will need even more time. I don’t want bosses to be flat out harder. I want bosses to be lupicus-style harder. You can solo lupi naked if you avoid all his attacks and play by his rules. But if you don’t, you die pretty quickly. That’s the optimal way to design bosses. But all the bosses I’ve listed previously, like many more, are not optimal, they can’t force the player to play by their rules. This is not a statement against zerker gear but against trivial mechanics and too easy fights.
To come back to my initial argument, a response to Astralporing: Berzerker gear isn’t the reason of the low risk involved in GW2. It’s the fact that the game is catered towards… “special” players. It’s easy enough for them to beat the game, which sadly also means that it’s too easy for the other players.
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Oh my “I can’t kill them with my soldier’s gear and all those stupid zerker’s can, that’s why I’m now claiming that this game is too easy” – come on, really?
You are referring to me? Because I sincerely hope you’re not.
So did the guy post his lupi solo yet ?
Who? Me? Why should I solo a boss that was designed to be a five-men encounter only to prove my “supremacy”?
The very fact that you can relatively easy solo Lupi shows that this boss isn’t strong enough to trouble an experienced party. Lupi will wreck new players. But once they know the trick it’s easy. And thanks for picking the best designed fight in the whole game as reprentation of bad boss mechanics.Well if it was you who said he would share a video of soloing lupi then yes, I mean you. Go ahead and solo him, most of the people who say that he is easy have not even soloed him yet. It’s not about “supermacy“, it’s about me telling you to underline your argument with video proof. I remember someone in this thread saying he would upload a video..
And by the way, I never said something about bad boss mechanics.
So, have fun!
No, but I did. And you want me to solo lupi just to prove my point.
But you’re missing my point entirely, so I don’t feel the need to prove you anything.
Let me ask you this: Did you ever, exept maybe for the first time, had any problems fighting the tree in TA or the Searing Effigy in CoF? Or Tazza in SE? Or Colossus Rumblus if Grast isn’t bugging? Or any of the old open worldboss? No?
Ofcourse not, they are not strong enough or get trivialized by single skills such as Wall of Reflection. Those bosses bare little to no risk at all, which means you can go ahead with berzerkers gear and take no risks.
And this wont change, that’s why this thread is obsolete.
If you sit and practice a boss for 7+ hours (how long it took me to get my first solo, spread over two days) then I’d say you deserve to be able to solo it. Other people take 12+, 24+, 48+, etc. hours to learn to solo.
The fact that you can solo it is proof that the game encourages skill, and that with skill you can overcome pretty much anything as long as it isn’t strictly player-gated. This is not bad design, this is good design.
That’s why Lupi is one of the two bosses I really like (Subject Alpha being the other one, just on a lower skill-required listing). With that said, I have to rephrase my last statement that Lupis is too weak. He is not, even though I think that some of his attacks could use some tweaks. Lupi is one of the bosses where you have to play by his rules or you’ll quickly die, in contrast to, lets say the TA endboss, which holds barely any risk if you bring the appropriate counter-measures. The TA endboss is one of many which don’t force the player to play by their rules, they can’t because they are too weak.
So did the guy post his lupi solo yet ?
Who? Me? Why should I solo a boss that was designed to be a five-men encounter only to prove my “supremacy”?
The very fact that you can relatively easy solo Lupi shows that this boss isn’t strong enough to trouble an experienced party. Lupi will wreck new players. But once they know the trick it’s easy. And thanks for picking the best designed fight in the whole game as reprentation of bad boss mechanics.
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And there are those (and those are many) who want more basic looking armor, nothing like the zodiac armor.
The general problem with berserker is not because it offers best dps (some gear set will always be in that place). The problem lies that the combat engine changed the “high risk high reward” case into a “High reward for risk that just maybe is a bit higher. And often is actually lower”.
This is the case because the encounters in GW2 are too easy and that’s because ANet things that a large portion of their players are braindead monads (see NPE changes).
So this wont change.
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You are all saying the same thing, and this thread is a simillar thread to all the “ranger sword AA” threads that have been here from the beginning.
YES, the sword is an awkward weapon to use (at least at the beginning when you start playing ranger). That does NOT mean it is broken. You can’t call something broken just because you don’t like it. Broken is something when it creates problems to your playstyle, and there’s nothing you can do about it. With sword, you can do much about it. The fact that every boss in the game can be melee’d by ranger sword proves that it is a player issue and not a weapon/game issue.
Can you dodge while jumping? — No
Can you reposition yourself while jumping? — No
Can you cancel the AA while jumping? — No
Can you cleave reliably? — No
Do you push the enemy slowly but steadily back? — Yes
5 Arguments against the current AA chain.Can you keep up with your enemy? — Yes
1 Argument for the current AA chain.
Just that PvE bosses don’t even run away from you in the first place.So it’s broken because it’s not how you want it to be. This is what this thread is all about.
I’m not gonna reply anymore. Feel free to complain more about it because you don’t like it and it does not have many similarities with other class melee weapons.
Threads and issues like that is why rangers have such a terrible reputation in this game.
Cyas and have fun!
It’s quite the opposite. Why do you feel so entitled to the sword that you can’t even admit its flaws?
Leaps have the downside that they can’t be interrupted, neither by moving, nor by dodging. This is fine but tying leaps to an AA chain is not. This leads to the state where you are half the tme leaping, ergo half the time not able to control your character.
Rather than dismissing this flaw you could make suggestions how to fix it while ensuring that your playstyle wont get hindered.
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You are all saying the same thing, and this thread is a simillar thread to all the “ranger sword AA” threads that have been here from the beginning.
YES, the sword is an awkward weapon to use (at least at the beginning when you start playing ranger). That does NOT mean it is broken. You can’t call something broken just because you don’t like it. Broken is something when it creates problems to your playstyle, and there’s nothing you can do about it. With sword, you can do much about it. The fact that every boss in the game can be melee’d by ranger sword proves that it is a player issue and not a weapon/game issue.
Can you dodge while jumping? — No
Can you reposition yourself while jumping? — No
Can you cancel the AA while jumping? — No
Can you cleave reliably? — No
Do you push the enemy slowly but steadily back? — Yes
5 Arguments against the current AA chain.
Can you keep up with your enemy? — Yes
1 Argument for the current AA chain.
Just that PvE bosses don’t even run away from you in the first place.
ok so progress so far:
not a single person is actually able to come up with an argument that makes sense as to why rapid fire and other channeled skills like it should get to ignore stealth as a defensive mechanic almost altogether.all that’s been posted are:
- banal comparisons to builds that don’t exist or are completely unviable:
You mean like the 6/6/0/0/2 zerker grenade engineer that is one of the professions most popular builds?
You’re right – it’s not like a Thief can Steal + C&D + BS someone from 14k hp -> 0 at 1500 range in 2 seconds… FROM STEALTH.
- reactionary nonsensical complaints about stealth and “learning to play”, that are adding nothing to this discussion and are mostly coming from places of desperation and/or ignorance:
Shockers that you have to time your stealth properly and not spam it for once in your life.
I am okay with channel skills not tracking you in stealth. As long as all of your skills get locked out while in stealth, so that you cannot channel a heal or attack while in stealth.
I’ll counter with you should have a -33% speed debuff in stealth. If you are moving stealthily you would have to go slowly and quietly.
Any missed or blocked attack should reveal you.
Aoe attacks that knock down or immobilize should reveal you.
You should only be able to stealth out of combat. It doesn’t make sense that you can disappear in broad daylight right in front of the person you are fighting.
^^
Really just a L2P issue here OP, sorry your stealth isn’t a catch all answer to everything.
And I’ll add Smokescreen and the hand full of reflect options mesmers have to that list.
If rapid fire no longer tracks in stealth, then stealth must:
- apply revealed when your attack is blinded/blocked/or missed
– 33% lower movement speed to prevent people from running away in stealth so easily
– revealed increased to 5 secondsYou should not be able to stealth in line of sight
ITT: OP is QQing because he lost a match and rather than get better, he wants to nerf a class because he lost.
Must be an sPvP thread, because I see these sorts of complaints all the time due to sPvP.
What’s next do you need from aoe to miss you while in stealth as well?
Yes it should, in fact, it should do double damage once stealth is initiated. Stealth has to have some draw backs, perhaps taking double damage while in stealth.
etc.
i could go on but really it’s just embarassing at this point.
“how would I change the 1h sword while leaving it thematically the same?”
So, that being said, I would:
- remove the leaps from the autoattack, but leave the functions the same. Speed up the transition for attack to attack (no more leaps), and backload the damage (same DPS) for potential balance concerns in non-PvE environments.
- sword 2 would be a new 2 part skill: part 1: leap finisher, no evade, leaps forward and does damage/cripples. Part 2: leaps forward again, shorter distance, but more damage. Does not need number 1 to land to chain into part 2.
- sword 3 would now also be a 2 part skill: part 1: same as current. Part 2: the leap back while evading that would basically be the current sword 2 part 1. Does not need part 1 to hit to chain into part 2. Less initial delay (and aftercast on part 1) so they can be “chained” together efficiently.
I got some similar ideas a while ago:
Sword AA: Remove the leaps.
This is the only way I can think of to not hinder the player from moving/evading as he pleases.Hornet Sting, Monarch’s Leap: 2 forward leaps (430, 300 units) and a third leap if an enemy got hit during the first two leaps (600 units). CD: 20 secs. Uptime: 10 seconds for the second leap, another 10 seconds for the third leap (if triggered). The target will be crippled.
The first two leaps are taken from the current AA, while the third leap, if an enemy has been struck during the first two leaps, offers additional mobility to keep up with the target. Ambient creatures can be used to trigger the third leap to gain more distance.Serpent’s Strike: Evade in the direction you are currently running (200 units? A little bit shorter than a normal dodge) and leap towards your target (100 units further than the evade) immediately afterwards. If you haven’t targeted anyone, you’ll just evade backwards.
If you strafe right the skill will almost be the same as now. However it will be more versatile, since you can use it in any direction. It can also be used to gain distance by dodging forward, followed by a jump forward.
I would like to point out that the current AA, combined with sword #2, lets you travel a significant distance. To keep that travel distance, I’ve added a third leap to sword #2 that can only be activated if an enemy got struck during the first two leaps, just like the current AA, which also has to hit something first in order to get access to the leaps.
I agree with your suggestion regarding the AA and I’m also very interested in your ideas regarding sword #3. I think our suggestions regarding sword #3 can be combined to further enhance the player driven mobility of this weapon.
(edited by HHR LostProphet.4801)
This thread is going now way too long. There will always one geartype that is more efficient than others. Right now it’s (for the most part) berzerkers gear in PvE.
If you don’t want to deal with players who try to be as efficient as they can and who expect that from other players too, then don’t join groups looking for players using berzerkers gear and tell people who’re joining your group that your group is no zerker-meta group.
/thread
“Economy way too gold reliant” …. it’s economy………………..
It’s not like they could create a new currency so that their economy doesn’t go to hell every time something is farm-able.
This wont be toned down because it’s intended.
Seriously, if noone at ANet saw that coming then it’s their own fault.
There is one simple rule to follow: The game doesn’t offer anything for the players with proper rewards, so anything that is more rewarding will be farmed like crazy.
And this will be the case until ANet fixes their economy, which is way too gold reliant at the moment. Having everything aviable on the TP is bad.
Try to remove all the crap like auto target and auto attack (ctrl + right mouse) and it will not lock you, sword is a very interesting weapon, with some practice it can be really enjoyable.
interesting = broken
Broken = L2p
L2P calling = stupidity. Do you know how or how good I play? Do you know anything about me? So who are you to judge my skills? I can handle sword, I still say it’s broken.
It’s broken because it offers few advantages at the expense of many disadvantages.I know that when I started playing, I saw all the QQ about the Ranger best and most “hated” weapon. I could start QQ’ing as well straight away. I didn’t. Instead I listened to all the veteran ranger players that said with practice you can learn to melee every boss at the game with ranger sword.
Well guess what? I can now do it as well. After a few wipes in every boss, I know how they work, therefore I can pre-act even in those bosses where millisecs have a difference like in Archdiviner etc…
So no, the sword is not broken, it’s just different, and it’s what makes the game with a ranger more fun.
Again, “those that can, do. Those that can’t, complain.”
If your car window breaks you can use plasicbags and lots of tapes to fix it, as long as it’s not the windshield that breaks. It works but it’s nowhere good. You can learn how to time your dodges with the sword AA. It works but it’s nowhere good.
Same with the pet AI: You can make it work, however that doesn’t mean it’s flawless.
I don’t get what you’re trying to say. Once you learn to evade stuff with sword, you do not have any disadvantage.
“It works but it’s nowehre good” ? what does that mean? With sword equiped a ranger is huge damage boost to the group.
Just because people do not like the leaps, and are too lazy to learn how to use it, it does not mean that the weapon is broken.
The sword was designed to give the maximum mobility. 5 out of 6 skills do move the player. But by trying to give the weapon more mobility, the devs have ultimatively cut mobility.
The weapon does move you with almost every skill. The problem is that it moves you even when you don’t want it to. You can’t reposition yourself while leaping, you can’t cleave reliably, you can’t cancel the leaps other than through weaponswap or through an offhand skill. This gets intesified by the fact that the other skills of the sword do not synergise with the AA. They’re both not fast enough to be used as a reaction to your oponent.
The sword is a prime example of design decisions gone wrong.
Try to remove all the crap like auto target and auto attack (ctrl + right mouse) and it will not lock you, sword is a very interesting weapon, with some practice it can be really enjoyable.
interesting = broken
Broken = L2p
L2P calling = stupidity. Do you know how or how good I play? Do you know anything about me? So who are you to judge my skills? I can handle sword, I still say it’s broken.
It’s broken because it offers few advantages at the expense of many disadvantages.I know that when I started playing, I saw all the QQ about the Ranger best and most “hated” weapon. I could start QQ’ing as well straight away. I didn’t. Instead I listened to all the veteran ranger players that said with practice you can learn to melee every boss at the game with ranger sword.
Well guess what? I can now do it as well. After a few wipes in every boss, I know how they work, therefore I can pre-act even in those bosses where millisecs have a difference like in Archdiviner etc…
So no, the sword is not broken, it’s just different, and it’s what makes the game with a ranger more fun.
Again, “those that can, do. Those that can’t, complain.”
If your car window breaks you can use plasicbags and lots of tapes to fix it, as long as it’s not the windshield that breaks. It works but it’s nowhere good. You can learn how to time your dodges with the sword AA. It works but it’s nowhere good.
Same with the pet AI: You can make it work, however that doesn’t mean it’s flawless.
(edited by HHR LostProphet.4801)
Well the thing is, i rather do some stuff that gives me 5 gold per hour, and enjoy it, than idk do stuff that give me 1 gold in 2 hours..