Showing Posts For HHR LostProphet.4801:

New Narrative Director at ANet

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What were your favorite narrative moments? What did you like about the content? About the way it was told? And of course, I want to hear what you think we can still do better on.

Trahearne was very well written and the whole representation of the pact was cool. I would like to do more stuff with the pact, I want to get the feeling that there is a whole army marching towards Mordremoth. Ofcourse, the scout mission was cool too but I would like to have both.

The library was excellent and I hope it will be made aviable outside the storymission too. I also hope that the library gets expanded every now and then. I also hope that some minor things in the world change. Some authors of the books we could read are still alive and I hope that they get more dialogue options based on those books they’ve wrote. I also would like to see some minor improvements like the guards in the Omphalos Chamber have still their standard dialogue eventhough the dialogue doesn’t fit anymore.

But I don’t know why Marjory knew everything about Glint. That did throw me off but I might’ve missed the explanation for that one (other than her mother told her).

On a final note, I hope we don’t have to wait another two years to get more detail regarding the carpet in the library.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Sooo… what’s with the suggestion of fixing the former town clothes? There are still tonics in my bank which are waiting to be transformed back into skins.

Thank you.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The ones who’ve read my previous posts over the last couple months will know that I critisize ANet more than often for what they’ve done with the game since release.

Now with the new patch (I haven’t seen them though), we are getting new armors. We already got an outfit (eventhough it’s ugly) and we got a PvP armor which aren’t in the gemstore.
So it seems like ANet is changing their course, it seems like they’ve tackled one of the biggest concern I had with the game; that we don’t get nice skins that are obtainable in game rather than in the gem store.

I want to say thank you for that.

Now I’m not the kind of optimist who’s claiming that everything will change from now on. But I can atleast raise my hopes again that some of the glaring issues like the redundance of normal PvE maps get tackled also.

Sincerely, a sceptical fan.

(edited by HHR LostProphet.4801)

I think we need Capes

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No capes as long as they’re not well animated or clip with the armor or the weapons.

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

This can’t be bumped enough.

Rangers and rifles are synonymous.

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

For me the ranger is the one who would describe his combat style as “dancing”.

Rifles when first invented were clunky weapons, inaccurate and hard to reload. Ofcourse, for the sake of the game, rifles do perform better but they still don’t fit the ranger.

But if we keep the “dancing” combat style in mind, I think a 2h staff as non-magical weapon would fit best.

Maize balm should be nerfed

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

There is no problem directly associated with ToT bag farming but it’s interesting to see how the economy works. People are saying that they make more gold than ever but you have to keep in mind that other people are paying for this. I think this clearly shows how this whole economy fails because gold is way too dominant.
It leaves me wondering how the people who are now buying ToT bags like crazy got their gold from in the first place.

Thanks for the work on gem exchange

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Flitzie — I am not an economist. But I know our resident experts in this field have posted about this in the past.

I suggest you read this thread, it’s fascinating!

Or search for John Smith’s posts here: https://forum-en.gw2archive.eu/members/John-Smith-4610

Both links point to John’s profile.

Does anyone even like the sword auto lock?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Try to remove all the crap like auto target and auto attack (ctrl + right mouse) and it will not lock you, sword is a very interesting weapon, with some practice it can be really enjoyable.

interesting = broken

Broken = L2p

L2P calling = stupidity. Do you know how or how good I play? Do you know anything about me? So who are you to judge my skills? I can handle sword, I still say it’s broken.
It’s broken because it offers few advantages at the expense of many disadvantages.

i know you have less then 1400 achievement points and have been around this game for over 3/4th of a year by now (forum history).

We do know something about you indeed.

Then look for my main account, which can’t post on this forums anymore: xXxOrcaxXx.9328 (EU)
Feel free to ping me ingame if you don’t believe me.

Thanks for the work on gem exchange

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Gaile Gray:

If you are suggesting that all new development of every kind — from convenience items to appearance options — should be offered for free, please reconsider that opinion. Much is offered for free, but we need financial support — as any business does — in order to continue to support the game and to offer expanded content such as our Living World episodes. Imagine any business, from a grocery store to a car manufacturer, offering everything they produce in the future on a no-cost basis. It’s not possible in the real world and it’s simply not possible in game development, either, and particularly in a game that does not charge a monthly fee. Voluntary, individual support of our Gem Store is an essential element that allows us to continue to support the game and to continue to offer expanded content, feature additions, and many other things on a free basis to every player.

I would like to pick this up because I think this argumentation is flawed.
A huge segment on the gemstore are the skins that are released every now and then.
They are by no means necessary to “win” the game, they are however the main driving factor of the game. If you don’t play for the (now and then lax) story or the (almost nonexistant) mechanics, you’re playing the game for it’s graphics and the skins are a crucial part of this.

But since the release of GW2, most of the skins have been put into the gemstore. There are some skins that have been put into the game as reward but those are the minority of skins released. This approach is on multiple levels unsatisfying and I will go through all of them.

1: The “rewards” the gemstore offers outshines the rewards the normal game offers. This does happen because the items on the gemstore are, as said earlier, the main driving factor of the game. The amount of effort ANet puts into those gemstore releases does only increase this feeling.

2: The gemstore is the biggest reason for the grind that exists in this game. Many people have either decided to not spend money on gems because of one or multiple reasons which I’m listing right now, or they simply don’t have the money. So they have to farm gold to convert them into gems. This however, combined with the fact, I will repeat this once again, that skins are the main driving factor for this game, leads to the players looking for the most efficient way to farm gold to get the skins quickly. So few areas of the game get repeated over and oever, while the most get abandoned.
There is simply no such thing in GW2 as “doing this content to get htis gear or that skin” but only “doing this content to get gold to buy stuff”.

3: The gemstore-strategy stays representative for the for the overall strategy ANet is pursuing; and the players are unhappy about it. They are not buying gems because they don’t want to support this strategy or because they don’t want to support the gemstore. I’m number among this group, I would even pay a monthly fee if we would get skins added into the game, not in the gemstore and if ANet would fix the flaws they never acknoledged.

As Anatoli Ingram from Massively said, the gemstore needs a PR update. And for now a huge PR update if the skins in the gemshop would be handled differently. The most drastic way of doing this would be to say that you wont release new skins for the gemshop but put them into the game (as additional skins to buy from dungeon tokens as example). A less drastic way would be to release only the half of the created skins in the gemstore while the others can be found in game. Another idea would be to release them in the gemstore first and add them to the game for free later.
Now those changes would definitely cost ANet money, thus new things that could be sold must be found. One of those could be animations. Animations are nice to have but neither necessary, nor a crucial part of the game. They could be something like a different animation for the autoattack of a warrior who’s wielding two swords, so that he is using both his swords for the autoattack. Another idea would be to sell different voices. These would certainly cost a lot of money but I personally would buy them.
Those are some ideas of things that could be added to the gemstore rather than skins.

So TIRED of being a rag-doll!

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I can literally feel the NPE change incoming: Removed everything that could possibly annoy the player. New features: Mobs wont move, attack or interact with the player in any way.

Seriously, I’ve never had any issues with this, even the labyrinth is manageable. The only CC-chain in this game can be found in WvW and is called “a hostile zerg”.

The rebuilding of Lion's Arch

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

you wanna know why it takes so long?
the workers are so dumb that they don’t even know how to use a tool properly, i even have prove.
they hit rock with the side of the pickaxe, not with the pointy part -_-

The really funny thing about that is that this is a bug which is in the game since launch.
This also happens to other players (not yourself) if you see them mining stuff.

Does anyone even like the sword auto lock?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Try to remove all the crap like auto target and auto attack (ctrl + right mouse) and it will not lock you, sword is a very interesting weapon, with some practice it can be really enjoyable.

interesting = broken

Broken = L2p

L2P calling = stupidity. Do you know how or how good I play? Do you know anything about me? So who are you to judge my skills? I can handle sword, I still say it’s broken.
It’s broken because it offers few advantages at the expense of many disadvantages.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’ve played this game far too long to ignore the problems the game has. And as closer I look as more problems I notice. One could say that I should take a break from GW2 and that might be true but that doesn’t fix the problems I’ve found. GW2 is a great game for someone who has just started playing. But it’s not that great anymore for me. It still got its strenghts; that’s why I’m still playing. But it also got weaknesses, and rather than fixing those weaknesses I find ANet pushing onwards creating even more flaws.
We’ll see what the first expansion will hold, the expansions for GW1 did change a lot and improved the weaknesses GW1 had at the beginning.

Edit: And what Nannernut said basically. Nice too hear that the devs still love their game, atleast Gaile doesn’t grow tired of telling us how exciting everything is, but some changes, or rather some less changes (looking at you NPE), would also do the trick of convincing me that this game is still worth my time.

(edited by HHR LostProphet.4801)

Does anyone even like the sword auto lock?

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Try to remove all the crap like auto target and auto attack (ctrl + right mouse) and it will not lock you, sword is a very interesting weapon, with some practice it can be really enjoyable.

interesting = broken

Candy Corn Gobbler: non multiple of 400 gems.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What I wonder about is this: What if someone says something is coming “in the next couple of days” or “within the next week” or “by the end of the month” and then testing reveals an issue that delays the implementation? Would you rather hear something rather specific, like “in the next couple of days,” even while you know that it could change for reasons outside our control? Or would you rather hear “soon” and not have as solid an expectation, but also take on board that the implementation is a top priority (as was mentioned in the thread about the Currency Exchange changes)?

I’m definitely in favor of the former option, you could even name exact dates for certain releases, as long as you keep us informed if it’s gonna be delayed. I would not have any problems with this and I’m sick of this annoying soon­™ joke which is going around.

Ranger - GS - Swoop bug

in Bugs: Game, Forum, Website

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

If you use Swoop and charge downhill the character will stop after the charge and play the “stop walking” animation. When it’s finished the character jumps.

An idea to make a new weapons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Gunlances. I want them.

Then buy one

I don’t think you know how a gunlance is meant to be played. Atleast not like a rifle.

An idea to make a new weapons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Gunlances. I want them.

Attachments:

Best MMO game ever

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

and its all free.

Do you think they have an ingame gemstore and updates that revolve new skins because it is all free ? Think again ! I know off people who spend double the price of other MMORPGS a month and most people who do that just do it to SUPPORT A-net but what do they get in return for support ? Grind , and more grind.

Yeah but all items in gem store can be bought with in game gold. If they support the game so much to spend double than other MMO then for them its not a grind. And the “grind” in this game is light compared to ALL other MMO.

No, the grind is as heavy if not more so than other MMO’s. Everyone has been doing the same content for two years after they had their run of their daily living story zerg content. I spent close to $400 on the game supporting Anet.. hoping their would’ve been more fleshed out dungeons and new armor sets to strive for. Instead of getting that content though they just popularized mindless zergs for rewards to convert gold to gems to get new armor sets.

IDK….. If playing the game is a grind then why play? How do you define grinding?

Doing the same thing over and over. With the same content over and over. The idea being is that some people get fed up with the grind and just pay for the gems. Or after you grind the gold you needed to get that new set from the gem store; you go right back to doing it again to be ready for whatever the new set might be in the gem store later.

You just described every MMO ever created. GW2 give you free story and new zones to explore to get new gear specific to the zone and its all free. The only difference that I see is that GW2 doesnt make you watch your toon fly a dragon or whatever for 20min to extend the content basically smokes and mirrors.

GW2 story is bad. LS season 1 was groundbreaking bad, season 2 is still not on par with stories from other games/books/movies. The new zones added no real meaningful content compared to the old maps, drytop did but that wont hold for long, and the old maps don’t offer any meaningful reward to begin with.
Aetherpath is nice but if the reward isn’t increased compared to other gold farm methods then there is no incentive for me to do it; I do want new skins after all and it’s already hard enough to get the gold you need.
And no, I wont buy gems, both because I don’t want to support ANet in their strategy of putting all interesting skins in the gemstore and because I don’t want to support their strategy of favoring the NPE and the story over overhauling the open world PvE and dungeons.

Noble Dress: Black underneath when running

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Thats normal for long clothes. They have to remove the legs so they don’t clip through the dress when you run around.
When you build clothes in 3d you usually always remove the body from underneath it. Not only does it reduce the polycount of the outfit but also reduce clipping.

Except other skins in the game don’t work that way.

No other skin in game is a long dress like this one either. Smaller and open clothes are much easier to rig on a skeleton than long closed dresses like that one.
While the dress itself is much more easier to model, it it much more harder to rig.

It would have clipped like this if the legs were in. Although they could have put the “cap” much higher since the running animation isn’t as dramatic as the crappy pose i’ve done in 5 second in in this image.

Basically this. However they should move the black texture higher and make it dyeable.

The Biconics cannot carry the GW Franchise

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I just think that the characters have to go back to their own stories. It’s ok if Rox or Braham follow us around but only if they have a better reason to do so than “I got nothing to do anyways”. That’s why I’m so in favor of a hand-picked pact scouts instead of those amateurs we now have as “friends”. And if we ever need a detective we still can ask Marjory for help.

This game needs more stuns and knockbacks.

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Not to mention, if you’re talking about the labyrinth, those mobs are meant to be hard if you run around alone. That’s why there are farmtrains instead of all people running around alone.

New Items: Colored Refractors. Thoughts?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

My thoughts? What the hell am I supposed to do with exotic trinkets? That are my thoughts.

Mad Memories is back!

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So it looks like only the first 3 sites are aviable. Great, I thought I could get the skin again since I deleted the item halfway between the first Halloween and the implementation of the wardrobe, but nope, apparently I can’t.

(edited by HHR LostProphet.4801)

The Biconics cannot carry the GW Franchise

in Living World

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

It’s time to bring this thread back from the dead, because for the love of Gaile Gray, we don’t want to create attention-grabbing multiposts.

The new Destiny’s Edge suffers from a phenomena I’ll call the Anti-Trahearne phenomena.
Back in the days many players hated Trahearne, a hate I can only partially agree with.
ArenaNet acknoledged this and I’ve even seen dev posts along the lines of „We don’t want to create a Trehearne v2“

The most common complaint that ArenaNet picked up was that it felt like playing through Trahearne’s story instead of their own.
The secondary character Trahearne has too much lore tied to him, so our lore does fall short, that was the complaint they were getting.

The new cast, the Biconics do have almost no story attached to them, they don’t even have a real explanation why they’re following us around. Ofcourse, Marjory and Kasmeer want to know why Theo Ashford died, but that’s a rather bad explanation why they’re following us around since over a year now. Braham and Rox have also responsibilities they have to meet. Braham has a village to rebuild and to establish his legend while Rox could’ve been part of Rytlock’s warband.

Instead they always follow us around now, opposed to the Living Story where we followed Trahearne. Problem now is that the story arc of Trahearne isn’t the real problem and that the anti-Trahearne behavior of the new cast is by far no advantage.
The real problems Trahearne has is that his voiceacting is pretty bad. He’s the Dinklebot of GW2. Furthermore is he as NPC utterly weak. The biggest problem however is that our story falls short while Trahearne is around. His story arc isn’t the problems but our lack thereof.

The Biconics have the same problem, just the other way around: Their story does fall short as long as we are around. All of the DE v2 characters are fine as long as they stay in their own story, but since they’re following us around like puppets they’re annoying. This and the facts Shriketalon already mentioned lead to the problems they suffer from now.

So in conclusion, while ArenaNet tried to avoid the mistakes they’ve made with Trahearne, they’ve created the same kind of problems.

(edited by HHR LostProphet.4801)

Lets talk about the new Gem conversion [Merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I hope you also make the old diagram visible again.

Lets talk about the new Gem conversion [Merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Hey there,

Here are a few tidbits from the team:

  • A lot of newer players had trouble with the interface. That doesn’t apply to you, you’re veterans who have been around the conversion block a time or two. But newer players will benefit from the updated system.
  • The goal was to make the Gem Store more like other shopping experiences, and if you think about it, there is more of that feel to it now.
  • You may be surprised to know this (I know I was) but very few people bought gems at smaller denominations than the first one offered in the new system. That’s not to say they never did, nor that there wouldn’t be the desire to do so. But overall, the current options were selected based on player purchases in the past.
  • The team is going to listen to your feedback and, if and when it’s practical and desirable, they can look towards adjusting the new system to better meet your needs.

So please keep your thoughts coming on the new system. Feel free to make suggestions but please, keeping them constructive would be very much appreciated.

I bet you’ve installed at least once a program on your computer. There are always two options: standart and costumized. So why isn’t that possible for GW2? An “easy to understand” option for “confused” players and the old option for the regular player.

(edited by HHR LostProphet.4801)

Lets talk about the new Gem conversion [Merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I want 218 gems! Not 400! And I want to see the gem:gold history!

Bring back variable Gold:Gem exchanges

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This is the most brainfarting change I’ve seen in a long time (since the NPE changes)!
I just want to get 100 gems, not 400! Why the friggin hell does ANet feel the need to destroy working systems?

I’m stuck with 482 gems. I wanted to buy 218 more to get the outfit but I can’t because of this stupid change.

(edited by HHR LostProphet.4801)

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

the thing is: a lot of people think that it will be great once there is a token system that guarantees you a precursor… but is this really a satisfying solution?

What would result out of this? Will the focus shift to an endless grind in order to get what you want? I mean, sure, it’s better to have a guaranteed reward rather than no reward, but this can’t be the solution imho. I’d rather see something that gives the skill-factor a hand in getting better than usual rewards. I don’t want to see GW2 turn into an asia-grindfest, but something that rewards players for putting in some effort to play skillful/focussed on aspects rather than mindless afk-shooting while watching the new Walking Dead tv show.

The games is already an endless grind. You grind for gold to get stuff. Obviously you want to do the most efficient way to grind gold, which means that things like open world PvE get neglected while other things like dungeons or certain events get grinded like hell. To put it differently:

Yeah, after playing gw2 for so much, I nearly forgot that in some game you don’t have to grind money and then go to the closest bl trader to get your equip, ahaha, weird…

" Name things that you find unfair "

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The economy in GW2.

ArenaNet's attitude

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And that’s wrong. Removing something that worked just because it deosn’t fit your needs is the easy but messy way. A way I can’t agree with. Town clothes were fine. But their role would’ve to be altered to work with the new system. Something they didn’t want to do.

Or could not do within the time frame they had to work with, which is what my opinion of this is.

Mostly because it fits with everything else which could be brought into question. And the allusions in Beta to how they were still working on things, the admission the Zhaitan Fight was rushed . . . signs that the developers aren’t giving themselves enough time . . .

Or, well, are using it inefficiently if you want to be charitable with words.

Which brings us back to their attitude. They start the next project before they’ve finished their former project.

(edited by HHR LostProphet.4801)

[Suggestions] Gemstore Items

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The only sad thing about this thread is that you have to imply that you are willing to pay for what you seek to have in the game to have any chance to be heard.

Edit: New faces and hairstyles.

(edited by HHR LostProphet.4801)

ArenaNet's attitude

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Town clothes did work, they were fine. They hadn’t great use but they weren’t broken. They just didn’t fit into the wardrobe, so they had to go.

That’s what I was getting at. Twice.

And that’s wrong. Removing something that worked just because it deosn’t fit your needs is the easy but messy way. A way I can’t agree with. Town clothes were fine. But their role would’ve to be altered to work with the new system. Something they didn’t want to do.

And your point of reqognizing each class based on their armor gets undermined by ANet itself by releasing outfits.

It comes from a comment I recall hearing based on the idea that in Team Fortress 2 you can instantly recognize a person’s class based on their appearance (well, except for the Spy but he’s a special case). In GW1, if you devoted time, you could do the same for classes based on recognizing what armor skin they were wearing, since each class and armor set had its own look.

So the idea is, with a glance you can tell who is what. Or at the least . . . guess easily.

Why Outfits don’t conform to the same standard as Toys (as in not in sPvP/WvW) I’ll never grasp. I have assumed thus far it’s another classic oversight.

I would rather see armor wheights removed than what you’re suggesting. First of all, I would love to have some heavy looking armor for my ranger. Not to mention that you’re still able to tell which class you face by simply clicking at them or by paying attention to their weapon combo.

RNG as a concept: Discuss

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

RNG is bad.
Here is why:

  • The time you need to get the item you want is RNG based. This is less appealing than a clear goal you can work towards to.
  • RNG limits diversity. Regions in GW2 can’t stand out from one another because you can basically get everything from everywhere. This is one of the reasons why the open PvE feels so utterly redundant.
  • RNG is aggravating. If you get Dusk with the first try but spend 1000g only to get the harpoon precursor, you will always remember the 1000g before the Dusk drop.
  • RNG creates unwanted loot. This fuels the traiding post. Because everything is on the traiding post, people start to grind gold instead of going for the RNG chance themselves and the game turns into a goldgrind (<— current state).
  • RNG gets abused currently. Any bag in the game is RNG². First you have to get the bag, then you have to get what you want. Black Lion Chests are a gamble.
  • RNG is a cheap but messy way to bind players to the game. Please prove us this game is worth supporting by limiting RNG.

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

In the end, I’m not against their arguments but against their attitude. They accept flaws for the sake of change. They improve aspects without making sure it wont hinder other aspects. We can see that everywhere in the game. They want to do the Living Story, so the game feels alive and changing but they discount dungeons and PvP for doing so. They implement the Megaservers and streamline the worldbosses in order to do so. They implement the wardrobe and kill off town clothes doing so.
All changes look like the staff is too small. Maybe they can’t do something about that but I question their attitude to progress at any price. If their staff is that small, they should first of all make sure that the quality isn’t suffering. Right now it is.

Edit: Used this post as new OP.

(edited by HHR LostProphet.4801)

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No, I didn’t tell you they couldn’t do that first thing, only that they didn’t want to. I can/did conceive of a solid reason they can’t, and lead off with it – “it depends on how the wardrobe would see the Town Clothes”.

The game is full of things they “could have done better if they had more time”. I honestly would rather see those things ripped out rather than just left with a promise of “we’ll get to it someday”.

No? Even if you’re right on that score, I pointed out reasons not to do that thing.

They do have not the resources. Otherwise they would’ve found a better solution than dancing in front of cows. That however doesn’t take away the fact that they destroyed something working. And while you say you want it removed rather than improved later on, I don’t buy into destroying something you can’t fix immediately.
Town clothes did work, they were fine. They hadn’t great use but they weren’t broken. They just didn’t fit into the wardrobe, so they had to go.
And your point of recognizing each class based on their armor gets undermined by ANet itself by releasing outfits.

(edited by HHR LostProphet.4801)

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Another argument I really hate is the “we couldn’t do better” argument they used to justify townclothes being transformed into tonics or outfits.

They probably can’t do better.

That is, without ripping the whole system apart and starting over from the conception point. I can . . . almost see why it could have been impossible for them to handle Town Clothes in any other way if they wanted to add the Wardrobe. It all depends on how the game saw Town Clothing when they went to switch it over.

But consider the following:

- Classes are restricted to “Heavy/Medium/Light” armor so they are easier to identify on the battlefield. If you see someone charging your way with scalemail or platemail on, it’s likely they’re a guardian or warrior (probably warrior, and you should dodge that Hundred Blades now). In times of culling issues, now there is a simplified model which is put in place which is stylized into those three appearances for easy reference.

- Town Clothes break that rule subtly since anyone can wear them until they enter combat. I forget if you could use them in WvW or sPvP, but I doubt it. Basically, anyone in Town Clothing could be any class.

- Town Clothing was also one of the few systems which was severely under-utilized except through the Gem Store. It was, to be blunt, terrible.

Hence, the simplest way of dealing with it? Just remove it, and leave in a tonic for people who want to use the basic kind and add some way of costuming yourself otherwise.

So you want to tell me they can’t create armor models for the stuff they already had implemented as town clothes?
Do you want to tell me that they can’t implement those things because you couldn’t identify the armorwheights, while they add things like outfits or the lawless skins?

Or do you want to tell me that they hadn’t the resources to pull that off in time?
Because that’s what happened. And instead of saying “we couldn’t do better” they could’ve said that they’re going back to those things in the future when they have a little bit more time.

It really can’t be that hard to create 40 new armorpieces which use the skin of preexisting townclothes.

(edited by HHR LostProphet.4801)

silly ranger weapon question

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Who goes hunting with a pistol?

Its not as uncommon as you might think.

Chuck Norris does, even though he’s throwing the pistol at his prey to kill it.

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I notice ever so often that the ArenaNet staff uses flawed arguments.
One example are the NPE changes. They said the game losing new players becasue they don’t get it, they say they lost more than 10000 players due to this. They said that the NPE changes got developed based on a survey filled by those players.

And I’m just sitting here asking myself why they didn’t even bother to ask the 3 million players they claim to have.

This isn’t a flawed argument. They obviously didn’t ask the players they have because those players are playing the game. The NPE is about player retention, i.e. retaining players who would otherwise quit part way into the leveling process. Asking people who they have already retained makes little sense for retaining the people who they didn’t retain.

That said, you should keep in mind that in the case of a company like Anet, where they invariably have more information about the game than we do, a poor argument doesn’t necessarily mean that they are wrong.

It of course can mean that they are wrong, but they can just as easily be limited in the amount of information they can share with us (making it difficult to correctly convey the reasoning behind certain decisions) or the reasons can be too complex to sum up into something that doesn’t look like a college essay.

This argument is not flawed, that’s right. But it’s a pretextual argument, used to justify the NPE. 10000 players who quit may know why they quit but 3 million players may know better solutions than dancing in front of cows. Not to mention that those survey results are much likely flawed because the quitting players aren’t interested in GW2, therefore they don’t care what those changes are.

And I’m not denying that ANet has all the data they need to have but I doubt that they used all the data they have to come up with the best possible design.

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Another argument I really hate is the “we couldn’t do better” argument they used to justify townclothes being transformed into tonics or outfits.

silly ranger weapon question

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The ranger is the guy you can drop into any enviroment and he will survive.
The ranger is the guy who lives with and from the nature.
The ranger is the guy who describes his combat style as dancing.
The ranger is the guy who builds his weapons from what he finds in the nature.

These are the reasons rangers don’t use hammers, pistols or rifles.

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I notice ever so often that the ArenaNet staff uses flawed arguments.
One example are the NPE changes. They said the game losing new players becasue they don’t get it, they say they lost more than 10000 players due to this. They said that the NPE changes got developed based on a survey filled by those players.

And I’m just sitting here asking myself why they didn’t even bother to ask the 3 million players they claim to have.

Another example is the first-person camera. I would understand, eventhough I wouldn’t agree with them, if they would say that a first-person camera is just a minor tweak and therefore pretty far down on the to-do list.
Instead they say that they don’t want to implement the first-person camera because they want the player to be able to see their characters.
If that’s so important for ANet, why is stacking still possible?
Is that (see attachment) the intended way of keeping track of your character?

I have no problem with them making decisions I can’t agree with as long as they are honest why they’ve made them. And I don’t have the feeling that they are sometimes.

There are some flawed arguments here. Guild Wars 2 doesn’t actually claim to have 3 million active players…and it probably doesn’t. That would be a huge amount of retention from sales.

They didn’t say that they lost people just because people don’t get it. The included three reasons in the lack of early game retention. Part of it was understanding what was going on but part of it was pacing and rewards as well. It’s a flawed argument when you misquote something to try to make a point about flawed arguments.

As for asking people, you don’t ask 3 million people a question, you watch what 3 million people do (assuming there were 3 million people to ask). People don’t even always think about or realize what they do. The same small percentage of people who post on forums are the same small percentage who would answer relatively accurately. Anet knows what we want from the forums. A lot of people don’t even know what they want. A lot of people don’t think deeply about their gaming experience.

I agree with you completely on the first person camera. However, the person answering the question about it wasn’t Anet. He was a single Anet employee answering a question in an interview he wasn’t prepared to give, from a completely different department.

So yes, I’d say there’s a lot of flawed arguments here. The OP for example, is filled with them.

They said they have 3 million players. I don’t have the link but they said it on an interview with another magazine.

They said they lost 10000 players in 3 or 4 months.

They said that the “flaws” they “fixed” were identified based on a survey that got filled by those 10000 players.

I don’t have the links for all that, I don’t save those every time someone at ANet says something, sorry for that. Other than this, I can remember all of it because it did upset me and it still does.

The first-person camera is yet another example. The employee could’ve just said that he personally has no clue why it isn’t in the game because that’s not in his range of tasks. Yet he claimed otherwise. The GuildMag interview is another example of this. They just shirk from almost all questions.

Off the record: If they have to reward players to play through even the first ten levels, then the problems is way bigger than just missing rewards.

Balance Changes for rangers...

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They said they gonna use the Pin Down animation + purple glow, which means the windup-time will increase.

ArenaNet's attitude

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’m questioning the attitude the ArenaNet staff is showing off. They accept flaws for the sake of change. They improve aspects without making sure it wont hinder other aspects. We can see that everywhere in the game. They want to do the Living Story, so the game feels alive and changing but they discount dungeons and PvP for doing so. They implement the Megaservers and streamline the worldbosses in order to do so. They implement the wardrobe and kill off town clothes doing so.
They are not adding first-person view or rework the AI because it would take too much time and wouldn’t progress the game as much as new half-baked content would.
All changes look like the staff is too small. Maybe they can’t do something about that but I question their attitude to progress at any price. If their staff is that small, they should first of all make sure that the quality isn’t suffering. Right now it is.

Old OP:

I notice ever so often that the ArenaNet staff uses flawed arguments.
One example are the NPE changes. They said the game losing new players becasue they don’t get it, they say they lost more than 10000 players due to this. They said that the NPE changes got developed based on a survey filled by those players.

And I’m just sitting here asking myself why they didn’t even bother to ask the 3 million players they claim to have.

Another example is the first-person camera. I would understand, eventhough I wouldn’t agree with them, if they would say that a first-person camera is just a minor tweak and therefore pretty far down on the to-do list.
Instead they say that they don’t want to implement the first-person camera because they want the player to be able to see their characters.
If that’s so important for ANet, why is stacking still possible?
Is that (see attachment) the intended way of keeping track of your character?

I have no problem with them making decisions I can’t agree with as long as they are honest why they’ve made them. And I don’t have the feeling that they are sometimes.

Attachments:

(edited by HHR LostProphet.4801)

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So this just happened in a “TA exp. meta-zerker only” group:

Attachments:

what do you mostly do for pve?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You honestly should try 9gag.com

Leaps Suck

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Heheee… funny thread. Never had problems with any leap outside of missing the final hit with rush.

You autotarget enemies when using a leap? Turn of autotarget in the options.
You jump of a cliff instead towards your enemy? Can only happen with ranger sword AA #justrangerthings
You miss your Rush as warrior? That’s beause the hit-detection only occurs after the whole animation is done. Could be fixed but that problem is probably deep inside the code.

Outfit Suggestion - I'd BUY this with Gems

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wouldn’t buy it. It would be an outfit and rather I wait for the game to improve first before I reward them with my money.