Red Team (or Blue) kills the other one and then jumps down to death (if I am not wrong) at the middle of the map. Red Team gets points for killing blue and blue, in return, gets the point for reds suicide.
No fix so far.
Btw.: Hi Iisey
Jump dodging provides the full jump distance even while in combat, so:
Outfight: Jump = Max. jump distance
Infight: Jump = shorter jump distance
Infight: Dodge jump= max. jump distance
Can be used in various ways.
Announced as pvp patch preview haha :P Even removed it from the “Release/Announcement” site. State of the game after more than a year?…at the beginning
You’ll see changes to rewards in general come in a number of different phases/steps to the PvP system. Our goal is to get the base core reward updates out by the end of this year, but it’s going to come right down to the wire for testing, engineering and localization so we can’t promise, that’s just our target.
We’ll go into greater detail on larger systems beyond the basics in January as part of the state of the game blog so you know what we’re building towards, we’re still early into testing and development to go into too many details.
What have you done since 6 weeks before PAX? Sorry but that is the wrong January for such updates…
My gosh grow some balls and tell your management that you need money and resources for pvp otherwise everything you do is for the trash bin because no one is playing anymore – oh wait – competitive scene is still active….bwhaha
I may sound mad but actually its just pure disappointment about how was promised and how it ended up.
(edited by HPLT.7132)
Not playing for 2 month now. Watched the preview of the next patch, which should be huge…well it is like all the other patches in the past. Tab targetting is not a QoL change for me. Was begging since release for better rewards but well Arenanet really want to get rid of pvp.
Balance is not something one have to mention in a preview…it is something really standard. However confirmed my assumption for the whole game – Will see ya in 2-3 month, maybe.
This game is a victim of his own management. Dedicated community and developers but too few ressources and in general too slow (besides overhasty necro patch gave the game its quietus ). We were waiting for month for at least few balance changes, now we get them all at once and they sell it as the pvp revolution…bad joke in my opinion.
Because banning skyhammer from hotjoin is way too easy…yay
But actually I vote for a perma dishonered buff… for everyone who logged into a “Skyhammer farming server” more than 5 hours. They knew they abusing a mechanics and thus they had to be aware of the risks that arenanet “might” do something.
(edited by HPLT.7132)
Because waiting 4 months wasn’t long enough. Because the tiny 4k viewers turning into 1k isn’t sad. Because top players quitting is progress. Because the thousands of upset players isn’t enough. Because it’s so hashtagWorth
Because every single thing they say can and will be used against them. Want devs to post on the forums and keep open with you? Then don’t be a kitten when you don’t get what you want. kitten happens, plans change, but if the devs know that if they ever post anything on the forums, and then something happens, that they will be abused over it, guess what? They stop posting.
Someone dug up a 25 day old thread to complain about the devs. That isn’t helpful, isn’t constructive, all it does is make it even harder for them to be open about what they are doing, or risk the wrath of keyboard warriors.
Your post comes 9 month too late. PVP was already in a bad state since release and not only due to not existing qol changes but also because devs are so tight-lipped about upcoming balance patches. Best example is the vague post by J. Sharp compared to the leaked patch notes. Shows exactly how Arenanet involves community.
PVP was a non-starter from the beginning….slow progress, wrong priorities and secrecy burried the game. There is no competition anymore and right now we know that they already made changes but dont implement them and instead testing them on there test servers (or worse- they holding them back due to management decisions). The next patch will very likely be like the necromancer buff…they overbuff things because they dont know a kitten which skills causing imbalance.
I cant remember when the last balance patch was (even 4 weeks before PAX they said that they will not balance anymore) not to mention when the last progress patch was.
With the 15th october patch, they probably want to show “Hey guys we still working on it” but it will be a drop in the bucket.
I will not come back because #Deadgameisdead and Anet developers fooled me more than twice in the past.
Then I’m pretty sure those EU warriors copy the build from NA best warrior(probably best warrior in this game). Please do respect someone because you know what? If Tarcis didn’t bring up the meta, you guys will still crying that warrior is useless right now. Don’t pretend that you are super pro, or EU warrior is better than Tarcis, because all of you just Tarcis’ son. The reason why I’m here is because I’m trying to defend NA warrior community that this meta is came from us. About the healing signet, I believed that Tarcis is running the build even before the Healing signet buff. Don’t believe? Check this: http://www.twitch.tv/gw2cbc/b/435483937
I believe this video almost 3 months old, and I believe Tarcis was playing this build even earlier. These Chinese shoutcasters were shocked when seeing hammer longbow build because it’s their first time. If you can prove me that EU play this meta earlier than Tarcis, then I’ll shut up. If you can’t, please respect and admit that EU is playing NA Meta and stop pretend that EU made this happen.Same as Stun-lock warrior meta, NA warrior Schwarheit was playing stun lock warrior since 6 months ago. Then Defkective published the build on NA PAX Qualification Tournament. Although everyone think Defkective made the stun-lock meta, Defkective still shows his respect to Schwarheit and trying to tell everyone that Schwarheit is the meta maker.
Then according to your words, the meta didnt come from NA, it came from Tarcis, who is Taiwanese afaik, so we’re playing a meta made in Tawain.
If you didn’t know already…Gmtsai is Tarcis’ alternate account.
LOL how did you know that! You are so smart! I’m Tarcis! I wonder what Tarcis will react when he see this comment. sweet
you might not be tarcis but you really look like his best but t kittening friend
Look at his post history. It will come together.
Not only him…tcbear too…4 posts – 2 referring to this tarcis guy. I dont know him, never heard of him, never saw him…but he seems to be so advanced maybe he is playing is the future.
Supers story makes much more sense because Rom was already/still playing Warrior when everyone wanted him to reroll to thief.
every team agreed to these two rules
‘If a player disconnects within 1 minute and 30 seconds of game play start the player’s team may request a restart of the game. Disconnects occurring after will receive no delay but may reconnect at any time.’plus this one.
‘If a team is more than 15 minutes late to its scheduled game, the penalty will be one game loss. The second game loss will be applied 10 minutes after the first.’
Please dont turn this thread like CC would QQ here. The OP insulted CC to fake DC and that they would be again bad loosers. However they didnt start the fight in this thread. They agreed to the rules and there substitude (Azron/Dave) wasnt in time, so they started 4vs5.
It sounded like the Nag Nags weren’t sure what happened to Super so that was a bit of a shame he didn’t call them but this is all CC’s in house stuff. No one knows what happened and it was a shame for CC either way. We all saw another DC earlier which was costly as well, frankly was a bit of a disaster for the tourny.
Hope everything went better towards the end.
Actually that the whole tournament is hosted on NA server while server lags (even on home servers) are widely known, is kinda shame.
I guess you are from NA otherwise you would know that this tournament started 0 am here in Germany and 11 pm in Gb, France. Now it is 3 am where it might be difficult to get a substitute. I dont know what did happening but trying to say it is easy to find someone at this time in a dead game which is not taking part in this tournament, has the right class, has an NA account and still is trustful, is somehow meh.
Btw. I checked their TS … 4 of them and no Super in channel…your turn. And actually I think Super is the last of the team, who would rage quit.
And lets be honest: Thats not the CC which played against TP. CC didnt play since PAX because there was no reason for. Lord Nag Nag was playing LoL, Lady Nag Nag spent some time in RL. What the rest of the team did I don’t know. After winning THE GW2 Tournament burn out is probably bound to occur.
(edited by HPLT.7132)
https://www.guildwars2.com/de/the-game/releases/october-01-2013/
Nothing to fix anymore Dead game is dead – Leaving is the only language devs understand.
J. Sharp best ele world.
I lol’ed so hard.
Btw. there was so much “We thinking/talked/considered (about) that” flying around, that I actually dont know what they plan to do in order to decrease this masses loss of players. Only thing I remember is that Karl is working on tooltip fixes (another big lol), while the whole competitive pvp is literally dead. Arenanet seems to have a very good priority list … but actually pve seems to be more important and they need this tooltip fixes urgently.
Ok back to CSS surf I guess ;-)
Despite this thread was about something completely different, kitten s pls lower your ego.
Warriors in this current meta are somehow broken – they patched it from the underdog to another faceroll class. Longbow + Lyssa runes giving nearly unlimited condition remove and with hammer/greatsword whatever they still deal decent damage. Engenieers for example are kittened if Warrior is engaging and they can just try to hold and survive as long as possible. It is somehow funny thakittens actually the warrior (past the most susceptible class) who can deal with this condispam pretty well. However since Harry is playing spirit ranger he shouldnt complain too much :P.
Alot of top teams considered to change there comp and bring warriors (NN, CC etc)
Personal E-kitten thread? Everyone knows that glory is completely useless (Ok bags are nice to have) – This was discussed already in other thread and I am really hoping for better rewards in 1 of the next patches (otherwise the game would die anyways).
And to get you down a little bit: 916 368
The problem is not the viability of classes its there stupid easy skill cap. Everything came down to a paper-scissor-stone game. For example engineer counters elementalists and also thiefs (sometimes) pretty hard. However the best engi in the world cant do kitten against warriors because of extrem high stability uptime and condition immunity.
Necromancer kittens every other class apart from sd thieves, warrior and ranger reliably. You want to counter multiple spirit rangers in team fights? Nade engineer is almost a must.
Thats not how good balance should be – This game is not called build wars. Thus they should finally try to give every class an equal chance.
Longbow+hammer/gs become one of the most broken builds currently. Due to longbow nearly unlimited condi remove and with hammer = extrem cc (in teamfights without stunbreaker you are 100% dead) , greatsword = extremly high damage output.
I think it will still take some time until people realise that warrior is not “balanced” but broken (at least in this current meta, where anet shifted almost every single stunbreaker to useless skills).
Sarcasm
Simple: Matchmaking also considering achievement points because he is probably a pve god mmr thought you could learn something from him.
Sarcasm
after about 300 solo q matches I reconise how this system is working. For example teams are build before searching for an opponent. This is the reason why you face the situation : low lvl team against a high level team so kittening often.
Great job…
Allied player icons will be fixed in the next hotfix! Apologies for the break!
We’ll watch the feedback for the new minimap to determine what other changes to make and directions to take. Keep in mind not every map has had its art updated. We focused primarily on maps being played at PAX.
Still not working. Amazing hotfixes you guys are delivering.
Wow, i’m shocked. I disagree with so much of what helseth has said in this weeks rant… And i’m the one that posted his first rank on the forums. He’s just stabbing Anet repeatedly and uselessly. It doesn’t take a genius mind to figure out why Anet isn’t completely changing the meta right before PAX. You could say something like “just tweak down necro’s/spirit rangers” But if they did something like that, that could be the tipping point to make other classes viable. COMPLETELY changing the meta and the PAX teams would have what? 2 weeks to practice with a meta that is brand new? No that would just simply be stupid.
Players adapt to the meta and not the other way around. Seriously how hard is it to play spirit rangers and necros effectively? Probably the 2 most difficult classes to master…
This current meta is not showing if they are truly the best players. Take Sync for example apart from that Caed guy they just play ridiculous OP builds…they can be the worst players in the world and still ele’s and mesmers would be melted while 2 rezz spirits are up. If that is whats Anet wants to show…Congratulations they succeeded.
Jon Peters said during the guildwars PvP stream on twitch (in chat) that the patch after PAX should expect some balance and then the one after that should be the BIG one…. man…how many times I’ve heard that the next one or the one after that is going to be the BIG patch
LOL?
The one after PAX isnt the BIG one? What were they doing during all this “no-balance” monthes? Chilling at Hawaii? Jesus Christ.
I heard Karl became a master in paper plane construction , while John and Jonathan both build the official GW2 rubber band gun and since Powerr wasnt enough they hired grouch as a second victim for their attacks.
My top priorities:
1. New Map icons
2. New Victory Jingle
3. Alot of tooltip fixes
I am happy with this patch!
Its the constant updates too that screw everything up. All the queues and the matches and restart your client etc…. It’s absolutely miserable.
I wouldnt have a problem with that, if there would actually be some pvp related fixes but since release there was 1 single patch (dhuumfire nerf) outside the 2/4 weeks cycle which was pvp related and its annoying as hell not be able to play because arenanet wants to fix the amount of cows in divinity’s reach…
Arenanet patching – If we do it, we do it wrong.
Sad to here you quit but actually me and alot of players I spoke to will follow you in the next weeks. Once this game was a little bit about skill…currently its just spamming.
Every thing started with the “biggest patch in gw2 history” and actually I agree if they dont revert all skills to that date and start to balance from that point on, this game will have no future because instead of nerfing alot of skills they just buff unviable classes into the sky. Its easier, its faster, its more resource friendly then thinking about skills of all classes.
Is it just me, or I’m starting to see more build diversity in sPvP?
SoloQ used to be choke full of spirit rangers, but now starting to see BM as well.
There seems to be quite a variety of build going on and that’s a good thing. A few days ago I’d never dream of saying this…
are you drunk?
Actually wouldnt change the stupidly easy play as it is currently. The system needs overhaul …everything should be counterable and not only by lucky dodges.
Nope you can also have 95% and not be present on the leaderboards. It starts with 99% but displayed will be that you are better than 95% of the playerbase which actually plays
Percentage start at 100% (= on leaderboard), 1001 would be 99,9999% and so on.
Dont play early in the morning. Everything other than prime time makes no sense once you hit top 100.
Its sad that in “the fastest selling MMO of all times” with over 3 million soled copies even something like a prime time exists.
On Eu its more like:
25% necros, 25% Warriors, 30% Spirit Ranger, 5% Guards, 10% Engis, Eles+Mesmer+Thiefs<5%
But I agree Engi is fun to play and if you dont get spiked heavily you can have a huge influence with your CC.
(edited by HPLT.7132)
Spamming: Currently almost every class is spamming (I would say only guardian needs some coordination).
Ok man now everybodie knows that you dont know the warrior class, the only balanced class of the entire game.
Sorry to dissapoint you but warrior is now the exactly opposit of “balanced”. It was so most balanced class beside some other builds like trapper ranger but 8 sek invul against conditions, 5 sek stun, alot of stability, high healthpool alot of direct damage made it to 1 of the faceroll classes. You think it was love to the warrior that every 3rd gamer is no playing warrior in solo q? It is the most effective build against necro, spirit ranger, other warriors, engineers….
Every kittening noob started to play warrior, your complain about my statement is 1 month to late bro…adapt to the meta.
Warrior is the most balanced class, FACT, it is the only class that everyobodie knows how to win to them because you know what?, they have clear animations of what they are doing, they dont instagib you like other classes do, really you cant win to a warrior?, then that says how skilled you are as a player.
Clear argumentation indeed.
Spamming: Currently almost every class is spamming (I would say only guardian needs some coordination).
Ok man now everybodie knows that you dont know the warrior class, the only balanced class of the entire game.
Sorry to dissapoint you but warrior is now the exactly opposit of “balanced”. It was so most balanced class beside some other builds like trapper ranger but 8 sek invul against conditions, 5 sek stun, alot of stability, high healthpool alot of direct damage made it to 1 of the faceroll classes. You think it was love to the warrior that every 3rd gamer is no playing warrior in solo q? It is the most effective build against necro, spirit ranger, other warriors, engineers….
Every kittening noob started to play warrior, your complain about my statement is 1 month to late bro…adapt to the meta.
(edited by HPLT.7132)
Spamming: Currently almost every class is spamming (I would say only guardian needs some coordination). However you will not see changes simply due to the fact this game is about pve and for them it doesnt matter if you need coordination or not because NPCs will never dodge an attack. It maybe would have been better to give NPCs some kind of dodge mechanics in this game and not letting them 1 shot everything. For example staff ele’s are viable in PVE just because an NPC never runs out of an AOE attack – He just gets 100000000000 HP and every 30 sec he randomly killshot 1 person. Aggro tanking? Not possible – Everything is more or less pure random. And due to that the big bosses of arenanet dont care much because PVP is still a niche.
In the first weeks it was all about coordinate teamplay: “Hey I run low” – Ele/Guard: “Ok where are you I will heal you”. I mean it doesnt happen that often but combofinishers and teamplay was a possible way to become the better team. Currently everyone is just concentrated not to die to class xy during teamfights. Every Guardian must be very carefull with his shouts – 1 wrong decision and you get corrupted or you are on cd and you will go down even before your teammates due to your low health pool.
They just have to overhaul the complete system. Conditions should not be a way to burst and instant kill the opponent in less than 5 seconds. That was the reason why there was not condition protection buff implemented. The should work like what necromancers did before – Constant pressure if you dont focus him. And yes it might need more than 1 condition class in the team comp BUT you also need more than 1 burst class to be effective. “But we always rely on a partner which cover our conditions” This argumentation of some necromancers is just dumb. A burst Ele on his own is not capable to kill everything apart from a mesmer with a 1shot. And already this is considered as overpowered, despite you have a heavy cd afterwards. If you wanted to be effective you needed a second burster and coordinate your spike. Necromancers just spam (like rangers, s/d thief’s) … because it simply doesnt matter…if you miss your burst attacks you still do some decent damage and if you hit you kill him almost instantly and after about 10-15 sec your burst is up again. In addition you are way more tanky than all burst classes in the game. With full deathshroud and plaque you can bunker a point for quite a while and still doing some decent damage. I think this was never intended and should be removed out of the game.
The problem he is mentioning would require a complete overhaul. There was done so many balancing in the wrong way, just by increasing damage numbers that the system is not gonna working anymore. Actually I think they should have started with switching traits or developing new ones…this would have helped for example when BM ranger was OP. There were specific traits like +33% regeneration up time, which should not have been in adept line and which are not relevant for damage builds. When you increase or nerf numbers you will always affect every builds, which is sometimes necessary (ele at the beginning for example) but often its just bullkitten because just a specific build is OP.
Consider a meta with 1/5th amount of dodges, like he is mentioning, that would make a lot of people just victims to warriors …dont mater which skill they have because already now they will hit there burst sooner or later and classes with low health pool and especially no stunbreaker as it is very common right now, will not even have the slightest chance against that.
Next example: HGH engineer he is mentioning. It is quite true that the HGH engi dominated the scene for a while, however to become extremly effective you always needed a backup class like necro or another HGH. This is why I think that this time was more balanced than now because there was at least some coordination necessary.
In the last weeks they did so many stupid changes that, the current meta was more than predictable. There was no clever balancing (Not possible when they are not listening to top players (I think forum QQ should be ignored because alot of top players know exactly whats OP and whats not) and do there internal testing stuff). The first think a friend told me when the leaked patch notes of the necro buff were released : “Necro will become freaking OP”. This was just predictable from the notes. Every half decent player could have told that arenanet before the patch was released but they just hiding the upcoming changes like NSA Prism documents.
Another big flaw: I feel like they balancing alot around NA meta but tbh the community is so small (even smaller than EU) that you dont get reliable data. How much teams are there? 2 maybe 3? Ofc they will deny this fact but even before the necro buff teams in EU played with engineer + necro combo because the synergy was pretty good. I mean this was also alot about just spamming conditions but if you were able to kill 1 of them the extreme pressure stopped for a while. I dont want to say that EU has better players but the chance to see a new working combo is just higher because there are at least 5-10 teams left.
Next thing the warrior animations: Yes they are predictable to some point (at least bullscharge and 100 blade) but the most important skills like the 3-4 sec stun have just standard animations, thus they hit very reliable after your opponent chained all his defensive skills. In addition the warrior can just wait currently. Against condition classes he just enables berserker stance, against direct damage classes he uses aoe counter pressure( longbow+hammer) or uses shield block (longbow+ axe+mace/shield). For example if I am playing against a warrior with axe+mace his eviscerate will hit every time if I am not on my ele and able to apply blind in the right moment. Why? because he is using mace(5) if I dodge he is timing his eviscerate that he will hit me right after my dodge or I take the stun and also get hit by the eviscerate. There is not much I can do because fighting against a warrior in melee range is overkill but if I am not close to him I cant apply blinding but also he has superior damage with his longbow. That is a good example just to see that animations are not the holy grail – Espescially when you want to reduce the amount of dodges.
(edited by HPLT.7132)
Staff Ele just gets jumped by the next necro burst and cant move until he dies. If he is using to many boons → corrupt.
Yesterday I played I think 9 matches
6x temple
1x kyhlo
2x spirit watch
Kinda stupid how defeated team is going to pax because if they lose TC has the rights to say "if I was there I’d woop team sync kitten.
Basically since you sending defeated team it defeats the purpose if NA wins because NA didn’t face the best team in the EU tournament because anet failed to disqualify them sooner before CC would lose the EU tournament, if TC been disqualified sooner everyone would’ve known CC as the victors and the best of EU, but such is not the case anymore. Its a difficult situation, I’d say rematch between CC and TC if TC can find someone who does qualify that wasn’t on any of the teams that was in the tournament. This way you at least give TC a chance to redeem themselves and if they fail then they are not the best team that is qualified to go and face the best team NA.
That is pure speculation. There was a reason anyone enjoyed the EU finals. This was a very tight game between CC and TP. Both could have won (and did depending on Bo3 vs Bo5). If you look at the brackets TP beat Pish 2vs0 – Thus it is very likely that also CC would have won this. To think a rematch is necessary to give equality to all participants who played against TP is kinda fail. CC and TP were/are the best teams in Europe and almost everyone bet that these 2 teams would be in the finals (which was the case in the end).
Tbh I wanted to see TP vs CC at PAX (because these are currently the best 2 teams) and I am pretty sure if CC would have gone the way over NA qualification (instead of qq the forums) this would have happened. I am pretty sure only people from NA think this will be a free win to team “Sync”. Actually I think Sync has to work very hard to have even the slightest chance to win the finals (Now against CC but also before against TP).
Anyway I am unfortunate to hear that TP was disqualified but looking forward to a great final between CC and SYNC. Since TP is not disbanding they will get their chance, I am pretty sure
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Haha : http://www.youtube.com/watch?v=Hh5zjK7ITpQ
Good old days
Welcome to the trap my friend I am currently learning for my exams and thus couldnt play for maor than 1,5 hour a day. Lost about 60 ranks per hour and after beeing at about 50 I dropped to 350 without playing. Now I am covered around Trapper Rangers with Bear pets, Rifle Warriors, Off-Guards, MM Necros, etc.
Monday I will start to get out of there haha :P
Started with engineer for solo q … even after about 10 games I was more useful due to supply crate and knockbacks than on my ele. It is so nice to be able to kill these CC warriors, spirit rangers and to decap guards in a reasonable amount of time (and my engis also doesnt have any stunbreakers….but blinds knockbacks and high aoe condi pressure working better than a well placed burst combo). Necros are still hard tough (but with supply crate you are also able to kill them)
I wouldnt suggest to play standard s/d 0/20/0/20/30 build in solo q since it is very team depdending build.
Maybe we get this fixed in june 2014
500 000 Glory is nothing. I am sitting on around 850 000k. Legendarys should be achievable only by winning seasons or due to records (highest winning streak etc.). Glory is a kittenty indicator for who is a real legend and who is just a hotjoin scrub.
And winning 250 tourneys is also fairly easy. Thinking back of how much chests I got during this year – must be around 2k-2.5k
It’s invisible for a variety of reasons, none of which being that it’s “not good” as you put it.
As for Foefire, a hotfix for that is coming. Aside from that, PvP and PvE teams are separate. Just because things are being fixed in PvE, doesn’t mean they aren’t being fixed in PvP. We don’t all do the same job on the same thing all at once.
We can’t control people not showing up for matches. All we can do is make the incentive to join matches higher than the incentive to not to join or leave.
I would simply increase penalty + adding features to ensure that at least at the beginning every registered player is in the game. This must be an automated system to ensure that it cannot be abused (like a ready vote for instance).
Also, since alot of PVE start to q maybe add a pve penalty – When a player is not showing up he cannot kill NPCs for the next 60 minutes. Thus provide that recognise that submission to the roster is definite.
Regards to the PVP-PVE discussion: I agree that you have both pve and pvp teams but its not a secret that the size of both departments is not equal – Comparing PVP in GW1 and 2 there is a clearly shift in importance of pvp noticeable. Sadly
Thats of course not a fault of You or John, Evan, Karl or Jonathan – You do best to gets this game were it should be pvp wise ;-). But sometimes I feel sad, that if a new build is available, I instantly know that there is just PVE hotfixing (and for pvp balance changes I have to wait an entire month).
(edited by HPLT.7132)
Best thing: Tab targeting priors spirits over hunters – Well done ;).
You guys need to play more for the matchmaking to even out. Solo Arena was launched with everyone having the same rating, it’s only natural that it feel unbalanced right now because people need to work their way into their places on the ladder.
Also, we’re monitoring leavers and will adjust dishonored if necessary.
GW2 is a team based game. Lets say we have a fight between 5xr40 and 4xr40+AFK/Leaver/r5 scrub, the chance to win this is close to 0. So this 1 guy obviously killed the rating of the other 4, despite they probably did there best. If this happen alot , people get caught between the scrubs, while lucky ones stay on top. This leads me to the rating system… I dont trust it…its invisible and that implies it cannot be that good, otherwise you would be proud and want to show it to the crowd. Best example Azshene stays on top with: 11-0 Thats a good streak but comparing it for example to Shad, Zyn or even Wiwra his streak is kind of meh, because these guys (and girls) have proven that they win continuously. It simply cannot be that they stuck behind a guy which reached the top with minimum of possible games.
There are obvious flaws – And the phrase “When we do it, we do it right” of arenanet obviously excludes pvp. Another example – Foefire loading screen is still bugged and what are you doing? Fixing some lame pve stuff (ah and therefore we cannot enter tourneys for 20-30 minutes.)
Everyone started with default ratings for solo arena. This means your matches will get better the more you play. Team Arena was not touched. As was already mentioned above, the matchmaking methods are the same for both arenas.
The problem with solo q arena in a team reliant game is that you are not the one who decides if you win or not. If you win against bad people you dont gain much rank and if you loose against them you will always stuck between them. One person is not enough to carry a entire team all the time (especially with the wrong class). It is not like in team q, that you can upgrade to a good team and gain rank fairly easily when your skill level is decent enough.
So if you have bad luck in the beginning you get stucked between pve daily players, which will not here your advises and reaching the top becomes much harder – thats a simple cycle. I think there must be other indicators like pure win/loss ratio which have to be considered in a good solo q environment system. (In team q win/loss might be enough).
Dont know around 31st of august so atleast 1 patch without any changes. But seriously you dont stop to balance because of a tournament. Teams have to adapt to the game and not the game has to adapt to shedules of teams.
Ah btw also increased loading times after death…15 sec at least for me…
Dont just dont…Greatest kitten ever…no mmr but still ranked