Showing Posts For Havvy.4897:
Am I the only one who expects it to be not Scarlet?
You’re basically saying you spent 1600gp to annoy other users.
When I first saw these effects, I first thought they were a potion effect or something. When I found out that they are part of a weapon skin, and cannot be toggled, it made me enjoy the game less.
I rarely have problems with them in zergs, since I never really can tell what’s going on in a zerg anyways, but Lion’s Arch is the place where I can kittened annoyed at them.
I’d support a toggle for them.
I complained about this in game, and got told that it’s a labyrinth that is in ruins. I didn’t go and confirm this, but there are obvious places where walls have fallen down. If somebody could confirm that this was originally a labyrinth, I’d be happy.
Guys…you necroed a five month old thread that was nothing but negativity.
Glaze, not sludge. And I don’t remember the party formation I was in, but there were only three of us, and we didn’t know each other or discuss any plans, and we still took him down in under a minute.
Each week, your position rotates around in each map.
1. This isn’t a suggestion.
2. You already posted this. https://forum-en.gw2archive.eu/forum/game/suggestions/Crit-Chance-Is-To-Random-No-Skill/first#post3032085
Posting the same thing twice (and bumping your first thread) doesn’t help in any constructive manner.
3. See my post in that thread.
I’m betting the only reason it’s in the Living World section at all is because it’s the only place they can put achievements that drop with a new patch.
If you are farming AP for the sake of farming AP, you really shouldn’t be in WvW. The grind is there because that’s really all WvW is about. Capturing points and zergs. The whole farming mentality is currently causing huge wait times for those who actually want to WvW, causing them to QQ in Lion’s Arch.
Perhaps when there’s more than 450 slots for WvW, it could be a good place to farm AP. But until them, leave it to actual competitive playing, please.
I’m generally a good jumper. It took me ~3 hours of constant trying to get my first victory. After that though, I have about a 20% success rate, mainly because I’m not putting my full effort into it until I make it to the red beams.
This platform jumping race (not gonna dignify it as a puzzle) has roguelike difficulty. Hard to learn, but once learned, it’s almost trivial, as long as you are paying attention. The only difference is that it takes 3 hours instead of 30 (Nethack) or 300 (Crawl) to get to the point of mastering.
For the person complaining that they think this shouldn’t count as farmable: It is entirely farmable. Sure, the vast majority of people won’t be able to farm this, but those who can really don’t want the incentive to do so…that said, I do a round of this before joining the zerg for a couple doors, since I prefer the race to the zerg.
@Broadicea: Your elite unlocks at 30.
I’d go with AC story mode. Even if you do end up as dead weight the first run, you get to see what a dungeon run is like, and you know what to prepare for.
At best, I’ve seen I can find out how many paths of a dungeon I’ve completed, but not the actual names of the paths.
It’d be cool if the dungeon achievements were broken up similar to how JPs are.
If I hide everything, I’m in a bathing suit…that I can’t dye…
Charr and Asura run the same speed. This is a game. Barefoot people wouldn’t run faster.
And yes, I’d support this change, even if I have no need for it.
Ascended stats are 6.02%-10% (depends on stat scaling) better than exotics. This difference is too small to care with skill having a much higher influence. And no content requires ascended gear, except maybe some of the world bosses, to make up for the damage contribution for those with less than whatever gear Anet balanced them here.
And besides, ascended equipment is not really dungeon loot…unless fractals has some.
Seems more an issue that you are using achievements to measure kill count and that there’s no other tally for it outside of achievements.
GW2 does have dungeon loot, you just have to buy them with tokens…
You can use map chat.
The devs have said they have no plans to add new classes, as the current classes currently support all the roles they want. I’d also rather not see a new class, since that just increases the amount of work needed for everything else…
Would make berserker armor even more powerful…
There are two bugs unrelated to the LFG tool, which has worked beautifully in my experience except when it literally didn’t work (our party ad doesn’t go up until we reform the party, which involves losing the instance — that is a known bug, right?).
The first bug is that party chat goes away when you leave your party. I can’t see a reason for this at all. Your chat log should really be a log, not something that has messages vanish from it. Also added to that, party joins, parts, and kicks should all be recorded in some sort of log if they aren’t already.
The second bug is that kicking the instance leader dissolves the instance. Or if the instance leader DCs, or decides to leave. If somebody is in an instance, the instance should never dissolve. The fact that the lifespan of it is dependent upon only one of the five players is downright bad design. Now, if everybody left the instance, then it can be dissolved, but not because one person did.
These are the issues that affect us dungeon runners. The fact that there are groups that want experienced only or level 80 only is not a detriment to the fact that story mode and casual runs happen. I sometimes even create story mode groups that I’ve already completed, not for the 50 silver, but to help others. The LFG tool has helped me achieve both of these goals without having issues.
After doing only 100 renown hearts, I’d rather see less of them, not more. The ‘dynamic events’ system is much more enjoyable than doing those static hearts.
Also, I’m glad to have one less thing on my interface when I’m in an area I’ve already ‘completed’. Adding heart tiers would make me feel like it’s not worth doing. ‘Oh, you really saved us! But can you go out and save us again?’ Perhaps if the events in the area could use those same objects at the hearts, it’d be better.
As has been seen as a lack of communication -- the amount of time left for the living world meta achievements.
As such a system already exists for the daily and monthly achievements.
I hereby suggest that a time remaining clock be added to the Living World achievement tabs.
As such a change would be impossible with the current meta dropping with the update patch, I hereby add to the suggestion that the Living World achievements should be removed at normal update before patch day.
Signed with sincerest hopes of implementation,
Havvy
Not sure about sPvP and WvW roamers, but in PvE fights that matter and WvW zergs, there’s usually enough attacks going off per battle that the critical hit rate balances out.
I’d rather see Scarlett than Kudu in a Fractal. Kudu was really a quite boring villain for me, but while people don’t like Scarlett, you only really care about the lore the first time you do something…but being able to kill a character you don’t like over and over again? Sounds more fun than killing that jellyfish.
The Living Story model has a similar analogy in programming: Agile Development. Only, in Agile Development, you don’t remove features after you’ve added them. Of course, it seems that things that should stick around are staying around. It’s nice to see that the last two Living World achievement packs are permanent, even if the LW Meta is going away. And the current content will have elements that recur yearly.
The issue I see is not that the ability to do the content is going away, but rather that there’s no lasting trace of what happened. The Lion’s statue looks awesome when you first see it, but there’s nobody talking about what happened to it last Halloween, and that’s quite sad. An NPC talking about the world would have been awesome. It’d be simple permanent content, and make Lion’s Arch feel just a bit more populated.
I’d note that it is impossible for lower leveled players to have the best states when up/downscaled. Rares open up at level 30 and Exotics at level 62. When you first start playing out, you don’t understand your skills that well. (I’m still learning new ways to play a S/F Ele after 67 levels.) Those are some reasons people don’t like sub-80s.
That said, I’ve only been kicked once for having suboptimal gear/being sub-80. (The suboptimal gear part will be looked at when i hit level 80, which should be in a couple days.) Other than my first pass through a path, I never feel like I’m being carried. The fights probably take a minute longer than if I was in best gear, but knowing the right skills shaves off the same amount of time.
In short, I’m not having a problem with dungeons with theoretically bad gear.
Dungeons are designed for people who’ve ran through them a few times. Only certain ‘skip’ zones chosen by the players require gear checks to do well (>80% success), and even there, skill matters too.
PS: The wiki is really useful — if you haven’t looked at it, here’s a good page: http://wiki.guildwars2.com/wiki/Item#Quality .
You are imposing rules on my playstyle by telling me I am required to state exactly what type of group I am looking for up front.
When you play any game enough times, you start to develop house rules. When a lot of people play a game enough times, sets of house rules develop. Knowing which rules are in effect is necessary to play the game, so yes, you do have to state exactly what you want.
This is not a play-style. This is pregame setup. Calling it an imposition on your ability to play is flat out wrong.
I’ve had this happen twice now. First time happened between a disconnect of my computer, so I can’t give any information on it.
Second time: We started the task, and Detha ran over to the trap. The slimes aggroed Detha, and we went over to slay the slimes. Detha then ran to the center of the room. No event mobs spawned, and talking to Detha just resulted in one-liners.
This was running in Sanctum of Rall, from 23:15 to 00:20 (yes, our group sucked -- though we beat the spider without stacking). I was the instance owner.