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Guild Missions [merged]

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Posted by: Heibi.4251

Heibi.4251

Guild missions are designed for small guilds
I ran a trek and a bounty last night, we had over 80 guild members join us for it, we finished the trek in less than 9 minutes and the bounty in 11. Most of those 80 got a chest although a large group found that the bosses got killed so fast they couldn’t get their in time or didn’t do enough damage which means we have to run another mission, which usually ends with the same issue happening next time.
The missions are extremely simple and only last 15-20 minutes which is pretty much nothing for something that costs so much influence and time to get in the first place.

Hate to break this to you, but 80 is not what is considered a small guild. Of course when you have a guild as large as you boasted 80 might seem small. Small guilds range from 3-40 in my opinion. And those guilds average maybe 3-12 members max on line at the same time. If you can muster 80 folks from your guild on at the same time, you’re not a small guild. The key is NoPOM(No of People Online Max) when you look at defining a large or small guild.

The guild missions are not geared for small guilds – have you read the thread at all? I’m the leader of a genuine small guild of 14 members, with 3-7 on line max at a time. There’s no way we could accomplish the guild bounty as it is designed – let alone afford to unlock it at this time.

To fix the issue, the guild bounty should scale to the number of people in a guild. Automatically making large guilds have a tougher time taking down the bounty. An algorithm could also be created to scale it for actual number online to create an “online average” difficulty for large guilds. Thus a guild of 500 who averages 150-200 online might encounter a difficulty level setting for say 160-170 when they attempt the quest. Probably not doable – but an idea. For small guilds it would make the bounty more like fighting a standard champion you might encounter in a dungeon. Doesn’t deal with the open world problem unfortunately.

In the long run, we can only wait to see what ANET will come up with.

A guild with 3-12 guys online at a time is barely more than 2 parties, I would say a small guild is around 50 members, thats 10% of the maximum guild size on guildwars 2. anything less is realistically a tiny guild when you consider the max is 500, if it was 100 I would agree but 12 players out of 500 possible is tiny.

I never said we are a small guild, I said missions are designed for small guilds of 50 members since you need 15 to do a mission according to Anet.

Then you have definitely not been following the discussion very closely, let alone read my post very well. I read your unabridged version of how big your guild was and the numbers you were able to muster(bigger than a small guild in total numbers). Small guilds are by default under 50, with the lack of being able to muster large numbers, let alone the magical 15 that suddenly popped up after the exciting promo message about guild missions – stating that even small guilds could do them. No mention of numbers or the ridiculous unlock costs. The tier system was thus created, like rich and poor. In this case the size of your guild dictates the fun you can have with the game content. Big guild – have fun with all the content. Small guilds – tough, have fun with the story lines and standard world events.

I still haven’t seen any big guilds inviting “everyone to come along and join them in a guild bounty.” The overflow doesn’t help either.

Come on, ANeT, let’s get those brain juices pumping and figure out an answer to this dilemma. You had a good idea, it just wasn’t thought out very well.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Heibi.4251

Heibi.4251

Guild missions are designed for small guilds
I ran a trek and a bounty last night, we had over 80 guild members join us for it, we finished the trek in less than 9 minutes and the bounty in 11. Most of those 80 got a chest although a large group found that the bosses got killed so fast they couldn’t get their in time or didn’t do enough damage which means we have to run another mission, which usually ends with the same issue happening next time.
The missions are extremely simple and only last 15-20 minutes which is pretty much nothing for something that costs so much influence and time to get in the first place.

Hate to break this to you, but 80 is not what is considered a small guild. Of course when you have a guild as large as you boasted 80 might seem small. Small guilds range from 3-40 in my opinion. And those guilds average maybe 3-12 members max on line at the same time. If you can muster 80 folks from your guild on at the same time, you’re not a small guild. The key is NoPOM(No of People Online Max) when you look at defining a large or small guild.

The guild missions are not geared for small guilds – have you read the thread at all? I’m the leader of a genuine small guild of 14 members, with 3-7 on line max at a time. There’s no way we could accomplish the guild bounty as it is designed – let alone afford to unlock it at this time.

To fix the issue, the guild bounty should scale to the number of people in a guild. Automatically making large guilds have a tougher time taking down the bounty. An algorithm could also be created to scale it for actual number online to create an “online average” difficulty for large guilds. Thus a guild of 500 who averages 150-200 online might encounter a difficulty level setting for say 160-170 when they attempt the quest. Probably not doable – but an idea. For small guilds it would make the bounty more like fighting a standard champion you might encounter in a dungeon. Doesn’t deal with the open world problem unfortunately.

In the long run, we can only wait to see what ANET will come up with.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Heibi.4251

Heibi.4251

knock knock There are someone of arena.net net here ??

We waited a 1 week for some comments/answers, and my bet is that we will continue waiting more time, but at least me i feel like stupid and arena.net is making fool of me, i dont know if many other users feel the same, but with a MMO where all their core base is their community i dont think that this would be the better strategy for arena.net.

Another possibility here is that ANET is trying to formulate an answer after such a negative reaction to the new content. After they were sounding so excited with what they were releasing they may be wondering what happened.

What happened(Top three in my own opinion):
1. Rift in the community – Especially between big and small guilds.
2. We feel like we were lied to in the run up to the release.
3. They created a near impossible to reach unlock for small guilds. Or at least it will take many many months to reach.

The devs made a classic mistake in their creation of the Guild Mission release. The took the engineer path to creation. This means they created a “device” that had flaws that could only be found by the users. If you only have your testers, who are GIVEN access to the content and have the numbers to accomplish the tasks, you will ultimately come up with what has occurred here.

It can be fixed, but they may be thinking of that right now.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Heibi.4251

Heibi.4251

Another question I would like to have answered is “Why is there a time limit?” This is a bounty. I the “real” world the convict is always out there until you find him. What happens in GW2? Does he suddenly turn himself in 15 minutes later? Makes no sense.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Heibi.4251

Heibi.4251

How about an alliance system, wouldn’t that solve the problem a bit?

You still have to have one of the guilds unlock the content. And the potential for abuse can really grow here. The leader guild could gather influence from the other guilds and then make an excuse to kick them. Worse case scenario here. But possible.

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Guild Missions [merged]

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Posted by: Heibi.4251

Heibi.4251

Our small guild of 14(6-7 constantly active) built up our influence and were able to get each category(Politics, War, Architecture, Economics etc.) up to Tier IV and one of them to Tier V. We didn’t waste our points. But now we are down to a mere 13500 influence remaining. The Tier V category guild mission is for the jumping puzzles. But, thanks to the way ANET decided to do this we need to bring that one up to Tier VI before we can even start earning influence to spend 50000 and 250 commendations just to UNLOCK puzzles.
We watched the announcement from ANET and were excited about the new content and had the same reaction when the TRUTH finally was revealed. We feel a little betrayed.

What ANET should have done was create simple to acquire teasers to each of the new content areas. Make them repeatable so we could earn commendations, slowly for sure, and influence to reach the higher guild mission tiers. Make the teasers available at Tier IV in a particular category. Most small guilds can reach this stage without too much grinding(we did).

As it stands we’ve already given up trying to grind for it. Not worth the effort anymore. Not achievable with the hurdles ANET has put in front of us.

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Tifa Ran/Ranger with a Pet
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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Heibi.4251

Heibi.4251

Complete discrimination against small guilds. Ours is 14 in size and we only have 6-7 dedicated players. As it stands our guild will take months to be able to even try a single Guild Bounty. We just accomplished Art of War 4 and are still 6000 points from tier 5. Then we’ll need another 30000 just to unlock Guild Bounties.
Arenanet put this out of the reach of nearly any small guild. Thanks for thinking of us.

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error code 7:11:3:189:101

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Posted by: Heibi.4251

Heibi.4251

Getting constant code=7:11:3:189:101. I was logged in with no problems before the update. Now I can’t stay on more than 2 minutes.

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