Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
OK I would like MO or another dev to please explain to me and others what they actually mean by ‘indefinitely suspended’. I know a lot of people take this to mean CANCELLED, but when I read the post I took it as literally the ‘indefinitely suspended’, as in, work is on hold and we don’t have a time frame in mind to resume. .
Indefinitely Suspended means = on hold until we can get back to it, but we don’t have a date or time frame to give you as to when it will be.
Canceled means it isn’t going to be done and there’s no intent on returning to do it in the future.
Wording is everything. If they were going to cancel them outright they would have said so.
Not to say that I’m happy that the new legendary weapons aren’t coming – I am disappointed. But to say the advertising was deceptive is incorrect. To be deceptive they had to knowingly advertise something they ACTUALLY knew wasn’t going to be done.
On listening to customers.:
ANeT, though not always implementing what we want, such as WvW improvements/overhaul, dungeon changes/additions, and PVP adjustments, they have addressed multiple customer desires -
1. Flying in all of PVE
2. Bank tab expansion
3. Shared slots
4. Account bound Ascended armor and legendary weapons – soul bound before
5. Account bound tools and salvage kits – soul bound before
6. Stronger world bosses – remember killing Teq in a couple of minutes?
7. Better loot from world bosses – now with guaranteed rares at least
8. Changing WvW Rest back to Friday like was called for after HoT changed it to Saturday. The change to Saturday was hotly contested by WvWers and we got our Friday back.
9. And there’s a lot more they listened to and implemented.
Remember, they can’t always do everything we want them to. They prioritize what can be done.
On the subject at hand: 2 Suggestions and Compromises -
1. Make Legendary Armor attainable outside the raids – Create an alternative way to make it. Considering that each piece needs to be made that’s 18 separate legendary items.
2. Create skin recipes for the Legendary Weapon concepts that are not complete. In this case you create one of the old versions and then obtain the recipe to skin it to your desire. Link the recipes to something like the dungeons we have to farm for the currency for the dungeon merchants.
Finally, calm down, everyone. Things have a way of working out in the end. “Suspend Indefinitely” is not the same as “Cancel Completely”. Though not as promising “Delay a few Months”. Mike, thank you for being more open on the decisions being made at ANeT. I’m pretty sure ANeT is trying their best to make GW2 a lasting and enjoyable game.
So, since there won’t be anymore legendary weapons released for the masses to go after in the standard PVE environment how about unlocking legendary armor outside of the raid? Just a thought, since there are still many who haven’t been able to have even one successful raid. I think this might be a fair compromise for the loss of new legendary weapons.
You mean there are still many who have not even set foot in those raids…
And there are still many who don’t even have a legendary of the “first” batch. After 3 years of playing.I am not one bit disappointed in this decision. Those precursors require a huge amount of grinding, both for RNG drops and for gold so you can make the other ingredients. And then there’s the legendary itself to be done…
No, I said what I said and meant what I said. Don’t try to change the meaning.
My idea was an offer of a compromise for the canceled legendary weapon releases. Give players an alternative way to create the legendary armor outside of raids.
As for the cost/RNG/grind/etc…it’s each player’s decision to spend their money and grind. I’ve done so many times already. I’ve done the grind 6 times already for legendaries and there are people who have done it more.
So, since there won’t be anymore legendary weapons released for the masses to go after in the standard PVE environment how about unlocking legendary armor outside of the raid? Just a thought, since there are still many who haven’t been able to have even one successful raid. I think this might be a fair compromise for the loss of new legendary weapons.
Don’t worry people, we will all be happy with difficulty settings someday.
If you need easier content, you have the rest of the game to enjoy. You can dungeon or fractals. I’d rather have developer resources go to that content. I don’t want raid resources tied up in easy modes.
I see the same echo chamber calling for easy mode raids. Please don’t assume everyone would be happy with it, especially given the responses here.
It’s ok to have content you don’t enjoy. Let raiders have content that they like. You have the rest of the game. Focus on the content you enjoy playing.
Don’t worry, with difficulty setting we can have ultra hard modes too!
It’s amazing that all these people who come in and berate and complain that we don’t need difficulty levels don’t seem to understand that it will not affect them in any way.
I’ll put this in their own words but reversing the argument – “If easier content is too easy for you go play the harder content.” And of course in their other words – “I don’t want game resources tied up creating ultra hard content for a small percentage of the game population.”
Look at what you’re saying and use logic. You’re acting like your toys will be taken away if an easier mode for less skilled players to learn and be successful(thus being able to play the harder content eventually) is created.
not giving players something to aspire to?
If the current raids dont give them something to aspire too, what makes you think any form of raids will ?
The problem is the need to have some success. Going in and failing over and over and over again does not make people aspire. If they aren’t having success at some level they give up. Giving them a level success will keep them wanting to improve to the higher more difficult level of raid.
In WvW at least, when I run into a dragon hunter I usually own him. They seem to rely too much on their powerful traps. I usually just get aggressive with them and they go down fast. I run LB/Axe/Torch.
Here’s one reason: The developers have limited time and resources.
Yeah, we’ve covered this one. The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.
At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.
I will ask about this, and if we’re prepared to say something official, one of us will do so. But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.
You’re welcome to discuss the situation, and we appreciate that you want to do that. We welcome the conversation! But please participate by sharing what you’d like to see, and why, and don’t be misled by individual, external assumptions about the feasibility or practicality of such a request.
I actually do understand the difficulties this would create. But the issue at hand here is ANeT created something for a small percentage of the GW2 players. They ignored the rest and pandered to the few, who, as we see here and other posts about this, respond with pure venom to anyone suggesting anything that intrudes on their world.
I have played GW since GW1 beta and have never seen such elitism play out so blatantly. ANeT’s silence on the issue and refusal to address the 90% speaks in a much louder volume than anything else. All we see is us suggesting something and the players who have succeeded telling us to go learn to play better. It saddens me to see a two tier system created. The elites who have been successful even demanding payment to allow lesser skilled players success at the raids. Almost as bad as gold sellers. Not to mention locking new legendary armor behind the the raid. The question is “Why?”.
(edited by Heibi.4251)
Nobody is taking anything away from you, only opening the opportunity up to others.
Except that they are taking away opportunities from people.
They are removing the ability to form bonds and friendships forged by raiding together and experiencing failure, and victory. They are also removing precious development time.
Additionally you guys have yet to answer how low the bar goes.
When is easier not easy enough, where do you draw the line ?
Do we have to make the content so easy, a blind player can complete it ? How about deaf ? How about missing the use of 1 arm, or 2 ? Where does the problem end ?…..My entire premise is this, content by it’s very nature needs not to be designed for all but rather for all that want to do it. This is where you two, and others differ from myself. If people want to raid they will raid, they will put in the effort and they will succeed. I’m speaking here from personal experiences within my own guild.
You entire post here makes no sense. How does offering opportunity take it away? How does adding a chance for lesser skilled players to form groups(oh and form bonds at the same time) take away from their ability to do said forming bonds, playing together and failing and succeeding?
And as stated by ANeT – this content wasn’t designed for ALL players. It was designed for hardcore players. They catered to the elite, a small percentage, and anytime someone who doesn’t fit your description of hardcore(because they say they can’t do the current raid and such) you tell them to go play something else.
Well, you got your hard content – be satisfied. You also are getting more. So you, and other detractors, have yet to give any legitimate reason why there can’t be an easier mode. Time and cost are about the only reason and you don’t determine that, ANeT does.
I wish an ANeT dev was actually reading this to see what kind of game culture they have created. There’s the average player, faithful to the game, who just wants to be able to experience ALL of the game. And then there’s the elitist player who demands hard content or they will quit the game. Not to mention the elitist exclusionary attitude, selling success to get through the raid, and a overall nasty attitude many elitist hard mode players display.
The problem with the people who claim this is unneeded, a stupid idea, or simply say learn to play, is that such a mode would not affect you in the least. You would still have your precious hard mode. Remember, you don’t have to play the easy mode – just like you tell everyone who doesn’t like the current raid that they have other modes of play. So get off your elitist high tower. Players who go through the easier mode will learn to do the raid and may actually come out of it ready to do the harder mode.
I, for one, still haven’t been in a successful group. But I’ll probably keep trying.
I my book, locking Legendary Armor behind the raid is a bad move. Since the vast majority of players didn’t demand raids or at least thought raids would be more than kill boss, kill boss, kill boss, etc… I think locking such an item behind something that has started a pay to raid business in a lot of cases is bad business. Who is paying the bills? The 90%, not the 10% who supposedly “demanded” hard content.
@Tragic
You’re right – the pet is the main issue. Our DPS is being held down by a robot created by ANeT that doesn’t do what it is really supposed to do. It starts to attack a boss and dies in ANeT’s wonderful one-hit kills they so love. Thus taking out our damage dealing until our other pet comes up and dies in the next hit, and we wait for the pet go and die timer to come back up. Meanwhile our damage output is now reduced. Thanks for the useless drone, ANeT.If pets had independent dodging and hit more accurately(and lethally) and actually tracked the right target there wouldn’t be too much of a problem.
But ANeT will ignore all this and let the ranger remain broken. They’d hate to fix everything and actually make the ranger truly effective in ALL aspects of the game.
ANeT did truly create a good healing class with the Druid. It made the ranger become two classes in one. But the other classes’ elite specializations didn’t really change them. ANeT just made them more offensive and deadly.
And nerfs – yes, they constantly nerf ranger even when they say they aren’t.
Oh comeon. I was staying out of the topic cause I had already made my post but lets ATLEAST stay honest.
Pets no longer die often in PvE. That was fixed with HoT.
Our Pets DPS is largely fine. The bristleback and smokescale are both reliable PvP pets (they can land there attacks/burst with only minimal help by the player). They can also auto attack with upwards of 3-4k crits with high might stacks (which a bm build can easily maintain). And felines have always done high damage in PvE.
The reason our damage isn’t as high as some other classes is not because of the pet. its because we have access to grace of the land, frost spirit, and spotter. Group wide buffs we have to be balanced in mind for. We also have alot of sustain on our melee weapons. (evades,blocks,movement). Our weapons are toned down yes. But then we can also have 50 stacks of might…(25 for us and the pet BOTH) which is pretty massive. Especially with the new pets and their high scaling.
The ranger isn’t “broken” we work fine in all 3 game modes. MOST of our traits function correctly without unintended effects. All of our skills work. We don’t have any rune or sigil comboes that fail to do anything with our affects. And we are capable of doing what we were designed to do.
Are we THE BEST class in the game? No. But we are one of the top ones. So stop acting like were some bloody martyr being sacrificed for the game. And this is coming from someone that played SHOUT RANGER for 3 years. At least I finally became openly viable for the first time a month ago. But I never blamed the class as a whole for my issues. Or ANET for that matter.
I’m thinking this is a troll post.
Pets still get one shot killed in PVE. Often. HoT has only brought out the truth even more. Pet goes in and attacks boss, pet dies swiftly.
Ranger is broken – otherwise we would be desired in the new raids without having to play Druid.
The reason our damage isn’t high is because ANeT artificially counts our pets as part of our damage. But our pets miss too much and chase around targets and not hitting them.
PVP doesn’t really matter. A very enclosed environment with very limited number of targets.
These are honest and very true statements.
@Tragic
You’re right – the pet is the main issue. Our DPS is being held down by a robot created by ANeT that doesn’t do what it is really supposed to do. It starts to attack a boss and dies in ANeT’s wonderful one-hit kills they so love. Thus taking out our damage dealing until our other pet comes up and dies in the next hit, and we wait for the pet go and die timer to come back up. Meanwhile our damage output is now reduced. Thanks for the useless drone, ANeT.
If pets had independent dodging and hit more accurately(and lethally) and actually tracked the right target there wouldn’t be too much of a problem.
But ANeT will ignore all this and let the ranger remain broken. They’d hate to fix everything and actually make the ranger truly effective in ALL aspects of the game.
ANeT did truly create a good healing class with the Druid. It made the ranger become two classes in one. But the other classes’ elite specializations didn’t really change them. ANeT just made them more offensive and deadly.
And nerfs – yes, they constantly nerf ranger even when they say they aren’t.
What do you mean it doesn’t track targets? Elaborate. If you’re referring to stealth…It’s working as intended. Bristleback and several other ranged pets (which is a projectile) tracks it. So not sure what you’re talking about here.
I’m talking about the fact that pets lose 20-50% DPS on moving targets since they have to stop to perform an attack. Not to mention the old pets and Wyverns that lose around 70%.
Bristleback F2 in particular loses around 20% of his hits on ranged stationary target due to scattering of projectiles. Furthermore, F2 loses around 75% attacks on side-stepping targets at 800+ range.I’m referring to mechanics that do not allow pets to move and attack simultaneously. Pets always have to choose between these two (unless ranged where it can be body-blocked like VG seekers and technically everything in PvP). And a moving target can get out of range till pets’ animation finishes which will result in an empty attempt to hit – miss.
Very good. You are correct on this. ANeT refuses to up ranger DPS because “You have a pet to make up for it”. Yet, our pet dies too easy, chases around the wrong target at times, misses a lot, takes too long to reach target once it has the correct one, and has no real burst damage. Yes, in one on one it can be sort of effective, but not as effective as the ranger doing direct lethal damage instantly. The pet has to go through its cyle of attacks and can’t independently decide to change its pattern, dodge, launch its big attack or heal. And on an F2 attack -it takes too long to go off and usually misses the intended target. Drake breath weapons are notorious for this.
In short, rangers are great PVE, moderate to good PVP, good roaming WVW, and undesired or rejected in Raids(unless on Druid Healer). I main a ranger in nearly all aspects(not raid anymore since the DPS just isn’t there) of the game. I’m very good in WvW and PVE is a piece of cake(mmmmm, cake).
So I believe, and so do many more on at least two things:
DPS needs increase
Pets need a major overhaul(or give at least 50% of the pets damage output directly to ranger)
(edited by Heibi.4251)
I guess a picture is worth a thousand words, so here is why I do not feel robbed.
I don’t see Druid in the list.
ANeT, here’s an idea: Make Ley Line Sparks UN-ACCOUNT Bound so we can buy them. The grind is painful. That, or reduce the number of Crystalline Ingots required. Or make them UN-ACCOUNT bound so we can buy them.
Today’s grind:
22 chak acid netted 17 ley line sparks.
Will go a little faster once I can spend ley line crystals to get chak acid.
Ranger players never demanded the druid/healing spec. We wanted the sword animation fixed, pets fixed, ways to permanently stow pets, more dps output, better traps, stealth detection, better stealth(camo), etc…. No one ever was asking for the ranger to be given basically a nearly all healing elite.
Did you notice that the other classes all got combat boosts. Guardians got uber traps that make ours look like mouse traps. Mesmer got massive boosts in the gravity well and alacrity. Elementalists became damage absorbing machines along with damage output. Thief got damage output boost after damage output boost. Warrior got even more a damage output boost. Engineers finally got a lot of lovin’ from ANeT who actually listen for a change. Ranger got – healing. i.e. Ranger got kittened.
I’ve been here on forums for a very long time. A time that long that I saw at minimum of 3 threads before HoT asking for healing spec. Naturally, a lot of us disagreed with the idea because of the “every man for himself” design that disregards healing.
But a lot of healer fans wanted it. Just because you weren’t one of them doesn’t mean nobody asked for it. And since you don’t know that community asked for the stuff I mentioned while I do only means that I probably know more about what has been going on at forums.Are you going to deny that people ever wanted Healing Spring to become a trap that is so overbugged and horrible for actual mobile combat like it is, too?
Of course we received the short side of the stick – but it made us viable and people asked for this side of the stick. We got what we asked for.
The healer fans were few compared to the Rangers who wanted issues with the class fixed. Plus, as soon as I heard the word Druid I had the feeling they were going to go towards healing. I was hoping for something different as were many many more.
So, as I’ve said, while the other devs were looking at ways to boost combat damage output for the other classes, the Ranger dev kept a narrow view on healing only. Oh, we get a few minor combat utilities, but our lack of DPS was never addressed and our pet system was not improved.
I would have rather had the healing spring continue to be instantaneous. To me, and I’m sure others as well, healing is not a trap. The delay in it going off seriously affected it’s use in WvW for example. People would be past it by the time it was set to go off. Oh, it lasts a while, but it is not as effective as a elementalist’s instant AOE healing. The elementalist is still the better overall healer.
I remember a discussion with fellow WvW folks. When going over what classes could do and who was better at certain things it was always the ranger can do this but this class does it better. Every time it looks like the Ranger is getting a boost that will make them superior in certain ways, ANeT gives other classes something similar.
Druid may have been ANeT’s Raid answer to healing, but it wasn’t really necessary. They could have made Rangers more lethal and more desired as a class, but they chose not to. Imagine if ANeT had made the other classes healing elites. The other classes would have blown a gasket. Engineer becomes Battlefield Medic, Guardian becomes Cleric, Warrior becomes Surgeon, Mesmer becomes Psychologist, Elementalist becomes Celestial Healer, Thief becomes Nurse.
(edited by Heibi.4251)
Druid is not necessity for casual or daily content.
It’s been a spec we’ve been asking for for years and I believe people should realize this already. It makes me nauseous seeing how people keep hating stuff they themselves asked for.
We needed AoE CC, We needed team support, we needed damage modifiers, we needed sustain, we needed reliable pets and they gave them to us with 1 specialization!. (I don’t even know how did they manage this, frankly, seemed impossible to me)
So many lies in one post, please stop.
Ranger players never demanded the druid/healing spec. We wanted the sword animation fixed, pets fixed, ways to permanently stow pets, more dps output, better traps, stealth detection, better stealth(camo), etc…. No one ever was asking for the ranger to be given basically a nearly all healing elite.
Did you notice that the other classes all got combat boosts. Guardians got uber traps that make ours look like mouse traps. Mesmer got massive boosts in the gravity well and alacrity. Elementalists became damage absorbing machines along with damage output. Thief got damage output boost after damage output boost. Warrior got even more a damage output boost. Engineers finally got a lot of lovin’ from ANeT who actually listen for a change. Ranger got – healing. i.e. Ranger got kittened.
Sry, I can’t get this picture of a bearbow ranger out of my head that is soloing mentioned encounters after pushing mobs out of melee range or luring bosses by their pet to wipe the own group and being last man standing calling out: “Why are you blaming me, you all died.” Because this is what the majority of rangers has been out there for a long time…and still is like I could experience the last weeks in my dungeon tours.
As usual the standard L2P response of peeps who don’t know what people use or how they play. Sorry to disappoint you but I never use a bear. And my build is one you obviously wouldn’t understand since I’ve nurtured and tuned it since the beginning of GW2. What I stated is true. Ascalonian dungeon for example: Everyone was dead on the spider because they assumed that it wouldn’t target them in the old spot. I moved when it was obvious that we were targeted there. Others moved too and continued to fight, but eventually they all went down. I soloed the spider boss using my Reef Drake and other pet, a fire drake I think and watched as in party messages mentioned what I was doing. They were surprised. I met a bearbow ranger in WvW about a year ago and thought what you were thinking. That ranger had no idea how to play a ranger. I meet zerker rangers in WvW and laugh after they shoot me – then destroy them. I’ve met good rangers in WvW and have good fights with them. I can tell when they have a good build and know how to use it. I main a ranger and have since GW2 betas.
You apparently haven’t encountered very good rangers. I feel sorry for my favorite class. But if you all die in a dungeon, you must not be very good. Just saying.
.
Hope- and senseless
Pointless and idiotic post with no actual content.
Dude, you don’t even read their assistant posts and just blaming the random groups, that they don’t want to have you as a ranger in their groups.
You have the opportunity to build a squad yourself, you know?
We killed several bosses with “just” a ranger or two. You have absolutely no clue what you are talking about.From experience, yes I do. It goes all the way back to other aspects of the game where ranger was excluded. Not to mention friends who click to join a group and are kicked immediately.
Ranger was never excluded, the only place where ranger got kicked was in pugs, which as a reminder of their intelligence level, still think AP equals skill.
The reason Ranger got kicked however was because of players like you, who don’t care about playing efficiently, and basically just fill up a spot that could have been filled by someone that actually contributes something.I used to play ranger a lot in dungeon tours, and there were lots of paths where replacing the thief with a ranger made it a lot faster
You don’t know how I play so don’t assign “players like you” to me. I’d be the one soloing the boss because the others were down. I’d be the one getting everyone up. I’d be the one who would help the party. I’m not an all or nothing player. I survive, do lots of damage, and get other players back up. I have a very efficient build that can be used in PVE and WvW without changing it. I run very good food and utilities and lead zergs in WvW at times. So don’t go assigning “Players like you” to me.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
I’m telling you again; Rangers do not have to take on a full healer role which does nothing but healing. If your squad demands that of you and can’t survive without you healing them up to 100% all the time then your squad is kitten. Simple as that. We run our Druids as Berserker/Viper and they heal to keep GotL on people up or to get them back to full when someone drops low on HP. Between those heals they deal damage like every other class. They usually don’t even run Staff, nor are they the ones who catch Sabetha’s Flak Shots. 15% bonus damage from GotL is simply nothing to laugh at, it just so happens that those come from healing people; which again, wouldn’t be the fault of the raid, but of the trait.
For the most part I wouldn’t take most classes if they run without their elite specs, just because so much is lost. That being said, I’ll agree that Ranger’s elite spec changes the playstyle more than many others do, yeah. But as I mentioned, it still doesn’t make you a dedicated healer and you should very well be able to combine dps and healing/support into some sort of rotation.
Oh and please stop throwing the term elitist around, it’s silly and not even applicable here.
//Ranger always was about the support. Spotter, Spirits… Those are the reasons you took a ranger, not his super amazing dps. Druid enhances your support further, GotL being one of the best things to be available. Obviously you’ll take it and try to keep the buff up WHILE doing damage; like every other class. Warrior is taken for his offensive utility too, it’s just more passive than Druid is.
I call it elitist because it is. Raids have created an elitist attitude and a LTP resurgence. The “You just want easy content” answer to anyone complaining about content of the raid and what the problems observed in their opinion. So, yes, elitist is a very good term to use.
As for why I chose the ranger is not listed by you – so don’t assume you know why.
And yet here you are, blaming the content for something that, in reality, is caused by people who don’t even know their own kittening class and people you wouldn’t even want to run the content in question with in the first place.
Get a group of friends or a guild which understands that you are not a healbot and stop kittening about pugs with their skewed ideas of what a class should and shouldn’t do.
If your last paragraph is in response to mine; I never said that is why you chose Ranger/Druid, I said that is the role a Ranger/Druid is supposed to take. A class which enhances the rest of the group immensely in various ways.
Well, I suppose “Those are the reasons you took a ranger” was not well written then. It looked more directed at me. Your explanation is better here.
On the other note, now that there is a meta and the success rate is such that taking a ranger doesn’t mean success said group of friends would rather not take a ranger anymore.
I blame the content because it has forced a type of play and brought about the attitudes that are on display here in response to my post and any post in opposition to the, I’ll say it again, elitist mindset. Though many of those attitudes have always been around. L2P folks are always lurking around to spout off. Makes them feel better.
The content is challenging and I like a challenge. But it should have been more based on skill than having to have a meta developed to kill a boss quickly. Having a good build is necessary, but the problem is the forced play style instead of skill. If it was based on skill a party with good pve builds could have walked in and done it.
Oh well, I’m sure there will be more L2P posts and you aren’t any good posts.
Enjoy your day.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
Same goes for warrior not taking tactics or ele not taking air i dont see your point. Its like saying i cant play how i want cause people want me to bring the best spec i can bring, its a teamgame you wont get far with egoism.
Making a minor change in the build is not what I’m talking about here. You obviously aren’t truly understanding what has been put before your eyes. A ranger could be maxed out and ready to do tons of damage but will be kicked unless he runs druid. A warrior doesn’t have to CHANGE his basic concept at all. Same goes for the other classes, they just do what they normally do with a few modifications and the really awesome elite classes that ANeT gave them – which made them vastly more powerful than before. Ranger got healing.
Time to head back to ranger sub mate, you will have more success with an anti-meta-QQ thread there.
Standard elitist attitude. Doesn’t want to see a different point of view.
Explain your different point of view to me?
All you’re doing is QQing about ranger being bad and healer only, and how its getting kicked, even tho everybody here is trying to explain to you why you are wrong and how ranger isn’t even in a bad spot.There is no reason to take a pure healer druid in the current raid content since its simply not challenging enough damage-wise, and the passive damage can be easily outhealed in viper/berserker gear with staff on swap.
All problems you are bringing up are l2p issues, and have nothing to do with other people being elitist, its just you expecting to be carried while contributing kitten allBut yeah, good to see ranger still attracts bad players that like to blame their own issues on other people being “elitist”
Standard answer. No content.
.
Hope- and senseless
Pointless and idiotic post with no actual content.
Dude, you don’t even read their assistant posts and just blaming the random groups, that they don’t want to have you as a ranger in their groups.
You have the opportunity to build a squad yourself, you know?
We killed several bosses with “just” a ranger or two. You have absolutely no clue what you are talking about.
From experience, yes I do. It goes all the way back to other aspects of the game where ranger was excluded. Not to mention friends who click to join a group and are kicked immediately.
Yep, Ranger got the short end of the stick on this one.
So suggestions:
1. Immediate +30% damage output on bow(long and short) across all attacks.
2. Traps should actually trap, like dragon hunter and should do more damage than theirs. We are supposed to be the masters of the wild.
3. Stealth detection and targeting ability. We’re supposed to be trackers and hunters. Our pets should aid in this. Especially dogs sense of smell and cats good hearing.
4. Sniper elite shot. Similar to mordrem snipers.
5. DPS increase, period.I’ll say it again. The theme of our class is an adventurer type that uses the forces of nature to fight his battles. Some sort of sneaky death sniper fits the thief far better than the ranger, and I wouldn’t be surprised if they get LB on the next expansion. I like LB (love it actually), but the elite specs where about expanding the classes into new areas. Druid did that (admittedly some parts of the execution could be improved). This sniper idea that alot of people (not just you) keep talking about would just be doubling down on a weapon we already have, and turning us into thieves tbh.
In your opinion. That’s not how I see it. The mordrem sniper attack and stealth matched what a ranger should have gotten.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
Same goes for warrior not taking tactics or ele not taking air i dont see your point. Its like saying i cant play how i want cause people want me to bring the best spec i can bring, its a teamgame you wont get far with egoism.
Making a minor change in the build is not what I’m talking about here. You obviously aren’t truly understanding what has been put before your eyes. A ranger could be maxed out and ready to do tons of damage but will be kicked unless he runs druid. A warrior doesn’t have to CHANGE his basic concept at all. Same goes for the other classes, they just do what they normally do with a few modifications and the really awesome elite classes that ANeT gave them – which made them vastly more powerful than before. Ranger got healing.
Time to head back to ranger sub mate, you will have more success with an anti-meta-QQ thread there.
Standard elitist attitude. Doesn’t want to see a different point of view.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
I’m telling you again; Rangers do not have to take on a full healer role which does nothing but healing. If your squad demands that of you and can’t survive without you healing them up to 100% all the time then your squad is kitten. Simple as that. We run our Druids as Berserker/Viper and they heal to keep GotL on people up or to get them back to full when someone drops low on HP. Between those heals they deal damage like every other class. They usually don’t even run Staff, nor are they the ones who catch Sabetha’s Flak Shots. 15% bonus damage from GotL is simply nothing to laugh at, it just so happens that those come from healing people; which again, wouldn’t be the fault of the raid, but of the trait.
For the most part I wouldn’t take most classes if they run without their elite specs, just because so much is lost. That being said, I’ll agree that Ranger’s elite spec changes the playstyle more than many others do, yeah. But as I mentioned, it still doesn’t make you a dedicated healer and you should very well be able to combine dps and healing/support into some sort of rotation.
Oh and please stop throwing the term elitist around, it’s silly and not even applicable here.
//Ranger always was about the support. Spotter, Spirits… Those are the reasons you took a ranger, not his super amazing dps. Druid enhances your support further, GotL being one of the best things to be available. Obviously you’ll take it and try to keep the buff up WHILE doing damage; like every other class. Warrior is taken for his offensive utility too, it’s just more passive than Druid is.
I call it elitist because it is. Raids have created an elitist attitude and a LTP resurgence. The “You just want easy content” answer to anyone complaining about content of the raid and what the problems observed in their opinion. So, yes, elitist is a very good term to use.
As for why I chose the ranger is not listed by you – so don’t assume you know why.
.
Hope- and senseless
Pointless and idiotic post with no actual content.
ok i give up ranger is apparently a full healer even tho everybody i know plays berserker/viper and we clear the raid every week with that.
In the concept of the meta and standardized comps that person would normally be kicked. But if he usually runs with friends it doesn’t matter.
The ranger is expected by the vast majority to switch to Druid only – which means healer spec.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
Same goes for warrior not taking tactics or ele not taking air i dont see your point. Its like saying i cant play how i want cause people want me to bring the best spec i can bring, its a teamgame you wont get far with egoism.
Making a minor change in the build is not what I’m talking about here. You obviously aren’t truly understanding what has been put before your eyes. A ranger could be maxed out and ready to do tons of damage but will be kicked unless he runs druid. A warrior doesn’t have to CHANGE his basic concept at all. Same goes for the other classes, they just do what they normally do with a few modifications and the really awesome elite classes that ANeT gave them – which made them vastly more powerful than before. Ranger got healing.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
So are Warriors/Revenants/Elementalists/Necros/Mesmers/Guardians/Thieves. Not being willing to take a traitline which offers various upgrades in what is considered the most difficult content is just silly.
Specifically RANGERS as an entire class. You can’t say the other classes are shunned entirely. Rangers can only join if they run Druid. The other classes don’t have to really change what they actually do – DAMAGE. The ranger MUST change and become a healer only class. Get off your elitist bandwagon and stop mincing words.
@blaeys, People have been running double ranger/druid there is nothing thats bad about that also the difference between ranger and warrior is way way way smaller than between warrior and ele
My point is that, yes, some professions will always do more damage than others, but currently, those differences are way too disparate, which leads to exclusionary behavior.
A (arguably, THE) primary component of raiding is “kill fast.” Players proficient at professions that cannot “kill fast” are at a severe disadvantage and, thus, have fewer opportunities to raid. From a raid leader perspective, this means potentially leaving people (friends) out, even if they are really good at playing their profession.
The timers are so generous that no class is left out if played properly. There has been 10 guardian kills 10 necro kills and 10 tempest kills. Yes druid damage isnt high but the buffs they offer are well worth taking more than one also they aren’t forced to be healer, all encounters can be done without a dedicated healer. If you would go by the Kill Fast you would never take anything else than 2 mesmers for VG or 6 staff eles for gorse. People that want to go for the complete 100% optimal teamcomp while not wanting to set a speed record are just lacking mechanical skill to finish the encounter and want to compensate elsewhere.
I beg to differ. RANGER is left out. The meta wont allow them and neither will the elitists. They are kicked immediately unless they run druid.
@Rising Dusk and Novaan:
You apparently didn’t understand my post since you went right to the LTP stance. My advice is learn to read. This raid should be based on skill not elite snobbery so only a select few can brag and tell others to learn to play.
I noticed Novaan said there are many class comps but fails to mention that Rangers are booted immediately. Part of the reason I mentioned how screwed up it was that ranger can ONLY be a healer druid now that the “meta” is set. Rangers need no apply because ANeT saw to it that we don’t have the DPS needed thanks to the way the raid is set up.
I adjusted my build for the raids, I just wasn’t a healer I played a condi druid/ranger. Utilized several of the druid utility skills to aid in this(knocking away energy balls and such). I have all ascended and even made an entire set of new ascended(Vipers) along with trinkets to get a build that would help win. Gets expensive, but I bit the bullet and made or purchased everything necessary. I was almost always where I was supposed to be when needed(green circle duty and on the condi sub-boss I was assigned to.) Occasional hick-ups happen. I know the mechanics very well. My game play is very high – you just don’t know anything about me or other players who honestly try their best to succeed. Instead, you make assumptions and look down you nose at players who are trying to point out the flaws in the “raid’s” design. Not to mention the devs lack of vision when creating an elite that places a class into a niche that other classes are not forced to do. A zerker warrior can still be a zerker warrior and not have to adjust his play type. A tank and still be a tank and not adjust his play style. But you suggest, no DEMAND, that a ranger MUST play a druid healer to play in your elitist reindeer games.
Sorry, you miss the point and intent of my post.
note: I’ve never played anything with Nomad settings. I’m also one of the top 1000 players in the game.
Yep, Ranger got the short end of the stick on this one. While other devs were plotting massive damage output elites and one of them was making guardians the best trappers in the world the ranger dev said “oooooooo, healing”.
Rangers got some good pets – at least they got most of that right.
As for and elite we should have gotten what the Mordrem Snipers do with stealth and their nasty sniper shot. Our traps should have become the bane of all who cross over them.
So suggestions:
1. Immediate +30% damage output on bow(long and short) across all attacks.
2. Traps should actually trap, like dragon hunter and should do more damage than theirs. We are supposed to be the masters of the wild.
3. Stealth detection and targeting ability. We’re supposed to be trackers and hunters. Our pets should aid in this. Especially dogs sense of smell and cats good hearing.
4. Sniper elite shot. Similar to mordrem snipers.
5. DPS increase, period.
I know a lot of this looks and sounds like OP, but after fighting the other classes, we got kittened.
I kind of gave up on raids after spending hours and hours and hours trying to beat the first boss. It always came down to mechanics and not enough DPS. Did not enjoy it. And it really shouldn’t be called a “raid”. It should be called an “Elite Boss Fight.” There’s no raid involved.
Too much meta(which I thought ANeT was trying to do away with – especially when one of them said “goodbye, zerker” or something to that effect) and exact class combinations – not to mention the alienation of an entire class, unless they are running Druid only. That is just bull kitten. ANeT locked ranger into one specific build because they won’t up the dps ability like they did so many other classes. Everyone else got more attack and ranger, already lacking dps, got Druid. So it’s heal or go home.
And of course the creation of a new in game business of selling access to beating a boss. Thanks, ANeT. Not looking forward to anymore “raids.”
Oh, and locking Legendary Armor behind only one aspect of the game is bull kitten as well.
ANeT, currently in our match-up there are a group of hackers who have completely messed up the balance of the game. the CD/DH/HOD match-up is a farce. How do we get rid of them if we have no way to report them? We can’t publicly name them because WE would get in trouble, even if we have total proof. Look at the BLs right now and see if you can look at how rapidly they fell.
Also, said hacker group is openly bragging about it and one of them has actually posted a video on youtube. They are spitting in all our faces and unafraid of any retaliation by ANeT.
Please help us. Give us a way to report them or some guidance on how to tell you of them.
Remember folks, don’t post anyone’s name that you believe is hacking.
1. Hackers – get rid of them. They’ve hacked the program somehow and the program should be able to fight back. Instead of banning it should make their toons all armorless and weaponless until they have a clean copy installed.
2. Glitching in to objectives
3. Population imbalance
4. Better loot
5. Alternate between Alpine and Desert BLs
No problem getting it here. Completed the achievements this week and got the staff.
Yep, branded kills are not counting properly. If I hit them from the glider they always count but the ones I damage on foot often do not count, even if I do most of the damage. That achievement for 500 kills is going real SLOOOOWWWWW… ;p
Defend the turrets and mortars when Shatterer flies up. He drops lots right on them. You can only get credit for those dropped during that phase.
Thief out of balance. Buff, Buff, Buff, Buff, Buff, Buff, Buff, Buff. They didn’t need a buff. Looks like someone high up at ANeT loves the thief is all. I’d love a +36% buff to my auto attacks, and massive bonuses to healing and removals, etc…
I think the part that needs to be fixed in the shooting game is the kittening aim with the screen being locked to the mouse.
If you look at the major buffs the thief is getting you have to wonder if ANeT loves thieves. Thieves are gonna one shot even more players after Jan 26.
As above, make them available only to outnumbered servers. Make it so that outnumbered has to have been up for 10-15mins before the banners or airships can be activated to stop map hopping abuse.
DONE. Was that hard?
Makes them work as a ‘outnumbered helper’ as intended.
Instead, if you have the outnumbered buff the banner effects that hit you are cut by 60%. Since outnumbered can come and go it would be hard to disallow the use of the banners. Would the banner vanish if the outnumbered buff suddenly appeared on your server in the BL?
It’s like I’ve said in other threads – nearly every other class got a massive damage output boost and Rangers got DRUID. While we can say they gave us a plethora or healing ANeT didn’t do us any favors. Still doesn’t equal the DPS and overall boosts other classes were given. I had the feeling it would end up that way when I heard the word “druid” in all the hype leading up to HoT.
Anyway, good luck to all of you who stick with Ranger. I still play mine as a primary toon in all aspects of the game.
There needs to be a max number of banners on the battlefield limit. And the cool down needs to be doubled. And the banner itself needs to be toned down quite a bit.
Eval,
Like I stated earlier, I play a hybrid offensive based druid. I’m no healer, though I can put out plenty of it just because of the druid elite class. I altered my past build using a few druid abilities. Though I had to sacrifice a few things I had as a ranger which I liked. But I can live with those.
In WvW I’ve run up against other classes in my updated build and can hold my own, but what the ranger class received compared to the other classes pales in comparison damage wise.
Why did every other class need a damage boost? Reaper is nasty, and giving those ridiculous traps to the Dragon Hunter(should have been ranger traps) was unnecessary.
In raids I play a condi build using full vipers now. I’ll hopefully have a successful run next time. But a ranger is still shunned in the raids due to other classes’ enhanced elite abilities – DAMAGE BOOSTS.
PVE – like I said I have no problems in pve. Never had had problems. Using some of the druid glyphs has added to my effectiveness.
Anyway, the ranger was neglected yet again due to the developer seemingly not knowing what the other devs had in mind for the elites they were working on.
Sorry for the negative sound of this post. I’m a player who has mained a ranger since GW1 and see the new elite class as wanting.
Okay, now that I’ve Hero Pointed up a few other classes I must say – "Who was in charge of the “elite” and what was he/she thinking" ?
The other classes all seem to have gotten MASSIVE damage output boosts with their ELITE classes. and the ranger got “Healing”. OoooooooooooooH, I’m drooling. Not.
Once again ANeT has made rangers the outcast class. As usual we can do everything good, but not great – like ALL the other classes can now.
In raids – Rangers are shunned yet again.
WvW – I’ve made adjustments to my build and perform better but the new elites are downright OP compared to the ranger/druid.
PVE – no problem – never had issues.
PvP – not interested. Heard Druids camp spots and are nuisance, but what else are they good for?
Come on ANeT ranger support, what were you doing when all the other class devs were making their elites – drinking in a bar or watching reruns?
We needed big damage output adjustments. Examples follow:
Mordrem snipers – You could have given rangers some of the same nasty abilities.
Give Rangers the ability to tracks stealth target and target them directly.
Druid – More offensive abilities – less AOE targeting. I’ve created an offensive build and don’t use staff. Very effective, but pales in comparison to Reaper or Scrapper, let alone Dragon Hunter boosts to their classes.
Anyway, the balance is way out of wack. You didn’t need to give rangers healing, you needed to give us the abilities that would make us welcome in any group. Raid groups shun rangers – you made it happen yet again.
We are actually loving the new maps.
Solo roaming isn’t dead – easier to avoid blobs and small groups. Sure, it’s harder to find another roamer, but if you are both of the same mindset, you’ll find each other and have a blast. There won’t be much interference in your solo fights.Many guilds are still doing PVE stuff to upgrade their guild halls. But slowly but surely they are returning to the maps.
I believe one thing is true though – people don’t like change. And the maps were a huge change. Hard to learn how to traverse. But once you learn the paths it’ll be just like old times. I’m sure many a tag lead his/her zerg off a cliff in the old BLs. The new ones just have more cliffs.
So basically learn the new maps and you’ll start to enjoy them more. Step out of your EBG safe zone.
I’m sorry but you seem to like talking for more than yourself. “We” are NOT actually loving the new map. YOU maybe, but who is this “we” you speak of? It sure as hell doesn’t include me as well as many others for sure going by what can be read here and heard around me.
Again, speak for yourself.
I speak for many guilds that love the new maps. That includes hundreds of people, friends, guild mates, etc. So it is “WE” love the new maps. And since I don’t know you, obviously it doesn’t include you. You sure take things way too literally. Step back, stretch your fingers and toes, take a deep breath, and relax. Then you’ll know I wasn’t speaking for “you” specifically.
(edited by Heibi.4251)
Hard to learn how to traverse. But once you learn the paths it’ll be just like old times.
No, it really wont. Just look at the game as a whole.
You know Queensdale right? Probably all of us have been there, for many of us the first real zone we see (first char ever was a human in the beta, of course).
Now go to Tangled Depths and tell me – will this ever feel just like good old Queensdale? Even after you learned all the paths?
Desert is not alpine. Its never going to be.
Queensdale is “starting”. Tangled Depths is advanced. Big difference. You can’t compare them.
We are actually loving the new maps.
Solo roaming isn’t dead – easier to avoid blobs and small groups. Sure, it’s harder to find another roamer, but if you are both of the same mindset, you’ll find each other and have a blast. There won’t be much interference in your solo fights.
Many guilds are still doing PVE stuff to upgrade their guild halls. But slowly but surely they are returning to the maps.
I believe one thing is true though – people don’t like change. And the maps were a huge change. Hard to learn how to traverse. But once you learn the paths it’ll be just like old times. I’m sure many a tag lead his/her zerg off a cliff in the old BLs. The new ones just have more cliffs.
So basically learn the new maps and you’ll start to enjoy them more. Step out of your EBG safe zone.
ANET is apparently unaware of this. They are likely all in bed. If they are trying to fix it I would say tonight is a bust for playing GW2. At least I got to watch WSU beat UNLV live at the arena tonight.
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