Grind? In GW2? It’s pretty kitten docile compared to the grind in 99% of other MMORPGs.
This whole counter argument of ‘you don’t need to do it’ is ridiculous. I don’t need to do anything in this game, should I completely stop playing it then? It doesn’t make the content designed any less grindy. OP wants ascended gear, and the path towards getting ascended gear is grindy, there is no argument about that.
For example, if you can get an ascended ring by beating a boss without pressing 1, it’d be a challenging way to get an ascended ring, that wouldn’t be grinding. It might even be fun. And OP wouldn’t be making this topic.
Ascended gear is a grind.
If you stopped playing the game, it would defeat the entire purpose of the counterargument to that original counterargument.
Which is why the counterargument to the “You don’t need to…” argument doesn’t work. You don’t need to use /dance to play the game. Does the counterargument work here too?
Guesting doesn’t need to be stopped, just discouraged.
Seriously I’m going to have to stop here before I get myself infracted or something… not to mention I still have to do my dailies if I want that laurel and coin.
You just made me laugh out loud. Excellent.
Anyway, I see daily’s like getting my chores done before I can go play. I often do not enjoy them. I do it to get my laurel. I do enjoy the rest of the game (esp. WvW).
I don’t get it. Why not do the daily as you play? For example, if you WvW, you should passively get that one achievement. It easily stacks up upon many others as well.
Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
Time-gating, if you read the OP, refers to spending the same amount of real hours in the game, but in different distribution.
The OP proposes that a regular player who has internet access/gaming capability all month round can put in 30 hours, 1 hour a day and get the full daily rewards. As compared to others who can also put in 30 hours, but due to work circumstances cannot distribute that over 30 days, but instead can only invest that through 7 days. That player, such as the OP, will not get the full dailies reward.
Not to propose a technically feasible solution, since I do not have one; but a hypothetical solution would be allowing players to complete 30 dailies in 30 days, but not necessarily requiring them to be done on 30 separate days.
On paper, this may sound like a good idea.
However, saying that we can do a whole month’s worth of dailies ahead of time is equally justified. Like how someone can procrastinate and do all 30 dailies on the last day, someone else is equally qualified to do all 30 dailies on the first day.
Do you think this is a good idea? Let’s not count that it completely defeats the purpose of a daily shall we? While I don’t like making real world comparisons with a video game, why do you think homework has deadlines? Why can’t we just hand in all our assignments at the end of a term?
I say it’s split 50/50.
Due to rendering, we can’t tell how many players are actually there at the event, and it’s definitely a lot more than what you see on screen, so a survey of asking “So who here is a guest?” is pretty inconclusive. Given that an account can only guest twice a day PER character, no one could jump servers that easily.
Assuming that half of the world event farmers guest, then yeah, half the people there are native, the other half are tourists. Of course this is a statistic that’s made up. It could still be mostly guests (if GW2 is filled with that many farmers), or it could mostly be natives that were dispersed from the many instances made of FoTM.
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Wow…just wow
So you have worded it differently but still managed to say that you are too lazy and can’t be bothered to do easy tasks to get a reward.
Only difference is that….somehow you lumped the guild missions in too. I am baffled.
I applaud you.
We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with, and the electricity we run them off. Those of us who willingly work in this industry don’t work a 9-5 job in a city office, we work in remote locations with little to no internet access, long hours, and typically spending only one week of every month at “home”.
I applaud your selective reading.
Yer right…I should have also addressed “We need mines, and oil rigs, and CSG, because these industries produce the metals we build our PCs with”
How about you people stop posting essays and get to the point. Which is what I replied to…the point. I ignored the fluff…sorry. Not in college.
You believe calling “not having internet” lazy is addressing the point?
It seems the point was more a discussion on how time-gating content/reward is not inclusive, and perhaps there are other options.
Time gating? Are you serious?
If you don’t invest the time into getting something, then you shouldn’t get it. It’s a sad fact of life and it’s not going to change. It’s not “inclusive” after all, but why would you be included in something you don’t have the time for in the first place?
The only alternative to this is to make the rewards purchasable which is NOT a practical solution even admitted by the OP himself.
As if laurels aren’t easy enough to get already. As a matter of fact, getting a single laurel is one of the least time consuming activity in GW2 as far as daily rewards are concerned.
If you don’t even have the time to get a laurel, you’re probably not even playing the game at all.
Its simple, they nerfed a lot of things that made certain builds viable, and now they are no longer able to sustain. This leaves a bad taste in many mouths since those classes above didn’t really get anything to compensate for it, and some of those classes have no bunker builds to keep that sustain they want.
Basicly the developers did exactly what they said they wouldn’t do, change things quickly, it left a lot of bad taste in many players mouths and they simply do not wish to play anymore, or do anything besides the daily and the world events. They still like the game, but really… they broke things and can’t take it back now, they just have to fix it, or give up on the game.
If this is about omnomberry pies, the nerf was much needed and perhaps one of the few I ever agree with. No glass cannon build should have the same sustainability as a bunker.
Thieves can still break aggro with stealth (I tried it myself). Just that enemies do it a tiny bit later. Inconvenient yes, but following it up with a dodge usually works.
(edited by Heijincks.9267)
Uh? Where did you hear they bolstered the servers?
Are you sure it’s just not just the players all flocking to the world events?
Well, I guess it could just be that there aren’t as many people playing anymore.
But that wouldn’t be good news at all, would it?
It’s a serious question. Do you have a source?
My guess is that he thinks people left in droves due to the guild missions thing.
Uh? Where did you hear they bolstered the servers?
Are you sure it’s just not just the players all flocking to the world events?
Well, I guess it could just be that there aren’t as many people playing anymore.
But that wouldn’t be good news at all, would it?
Actually, the trend is the opposite. People are complaining that the servers are being overloaded... too much people.
I can see there’s no point explaining this further since you’re incapable of rationality and possess an over-inflated sense of entitlement. We’ll have to agree to disagree.
Oh this isn’t about me at all. I’m simply saying gimping guesting isn’t the solution. Encouraging distribution is.
Yes, those people should get screwed for the greater good.
In fact I would be surprised if this didn’t get changed, because if you love guesting on a server so much, but can’t get the rewards, you’ll have the incentive to pony up and transfer, likely giving ANet some money.
What you’re suggesting is people that enjoy the community to which they truly belong, within which they likely play with their friends, should be displaced to a random, low population server just so they can play the game lag free? Nope, sorry.
Me moving somewhere to avoid atrocious lag just so you can come play with your pals is a stupid idea.
So you would rather sit through the slideshow of a dynamic event for an entire 5 minutes than to have smooth frames but a slightly longer fight with the same rewards? In other words, you’d rather do what you complain about?
Now THAT sounds like hypocrisy.
Check your DPS. If he’s doing more damage than you, chances are his loot’s probably going to be better as well (that said it’ll be differentiated by class than gear).
And when enough people guest onto that server it lags, too.
The logical fix is remove the incentive for people to guest.
How about no? This is disadvantageous as some people guest to play with their friends, which is the very reason guesting was implemented in the first place. So what you’re saying is you should screw those people over by giving them inferior rewards compared to if they were native to the server itself?
The problem right now is a one way problem. Lower populated servers such as Elmry Bay are not experiencing such problems to the scale Tarnished Coast or Jade Quarry are experiencing. You distribute the number of people out evenly, and the lag dies down.
How about no? Why would I be a hypocrite and do the very thing that annoys me?
Guesting itself isn’t what’s annoying you. The lag caused by guesting is what’s annoying you. You guest away from your home server to avoid the lag.
That’s not hypocritical at all.
How about guesting to a lower population server from a high population server?
This has been done to death just because you get more rewards from daily dose not mean you MUST do them. If any thing its you who is making the game grinding because THAT is how you play mmorpgs.
Do you buy ever deal that you see on a store? MUST you buy ever deal you see? No because you have a brain. Just because something is more rewarding dose not make it a must do.
Most of these daily events are do able in less then 30 mins. And for some reason this is too much for ppl to do i think gaming is the least of there worry and not whether or not that they can do every thing in a game.Just because you breath doesn’t mean you MUST do it.
What? That’s some really fail logic there. Care to defend it?
Onto the main topic: Dailies are getting less and less grindier as the game goes. I don’t find them tedious at all; I finish them without even knowing I finished them within an hour of regular play.
Not sure what every other complainer’s been doing. I guess they won’t be satisfied until 5/9 dailies can be done without moving out of Lion’s Arch.
Also, at OP’s “rebuttal” of one of the responses. Firstly, an alt isn’t needed at all. Secondly, it just sounds like you’re lazy and want to be entitled. Sorry, but as much as I can admit the game’s grindy, there’s one place I’d draw the line between “tedious” and “plain laziness”.
(edited by Heijincks.9267)
Guest on a lower populated server. Too much people out there right now.
People like OP will never be satisfied with the dailies until they can do all of them standing still.
Dungeons. Especially AC (not sure how fast you can clear it since the patch).
Play on your main until you’re almost finished the dungeon. Then swap in your alt at the end.
If they did that, it’ll defeat the entire purpose of the design in the first place. So no. It’s easy enough as it is. Why do we need it to be even easier?
Maybe Anet should release their server specs. During one of their interviews, they said that budget for servers wasn’t a problem. I actually wonder…
It is so nice to finally see that the guaranteed drops are having a positive impact on the economy. Exotics are no longer 4-5 gold a piece and you can actually buy exotics and rares for 30 silver a pop.
Thanks Anet for your diligence in changing this problem and allowing players to get rewarded for their time in Tyria.
Hopefully this will repair this economy once and for all.
So now inflation is good for the economy then?
Inflation? How? I think you mean deflation. And yes, that’s good for the economy.
There was a reason warriors could survive with a glass cannon build. That food was the reason. Maybe we’ll be seeing less “CoF1 speed run warriors only” posts on GW2LFG although I doubt it.
This would be a good idea if they threw in rewards for defense. Except staying at a keep for free experience encourages AFKers.
So basically an indirect warrior nerf. About time actually.
Sorry, but your first and second sentence already contradict each other.
So if more time is needed to get something, it doesn’t count as an alternate source? Also, the recent patch added all forms of available ascended stuff except for backpieces which is attainable via Mystic Forge and Fractals. I don’t know what ascended guild missions offer.
If you make a new guild now, it’d of course be a disadvantage. New guilds are always at a disadvantage no matter which game you play.
How do you know you’re getting killed by people with ascended gear and not because you’re just bad?
you don’t, eventually though ascended armor and weapons will come out, and likely will have its own special model….so you’ll know
but oh, the whining that will ensue when people are repeatedly getting killed by those people
Maybe when the armors/weapons do come out we could, but for now, there’s no way to tell. Skill easily bridges the gap between yourself and someone else with 5-10% better stats.
A few dungeon exploits like Mossman under the docks. Not that it’s a bad thing, but it certainly wasn’t documented
and what’s wrong with joining a large guild.
I come from another game called atlantica online and everyone want to be a guild leader. Quite honestly I think that’s the problem. Everyone want to be the guild leader but no one willing to put in the time.
I used to play Atlantica Online. Drama between guilds was deep enough to write a book about. Especially on Macedon server (where there was a feud that actually lasted two years).
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
Actually I disagree with this logic. The genius who did his group project by himself, in the same time as a group of people, should get an A++ instead of the A+ the group got.
Now assume everyone is the same.
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
If I was good enough to earn that A+ solo then why isn’t it fair?
Suppose everyone is equal to you then. Unless you imply that small guilds deserve special treatment.
No one deserves special treatment it should be equal across the board and based on skill like GW2 was advertised, and with each patch anet moves further and further away from that.
Precisely why guild missions should have been implemented differently. While the patch isn’t… great for some people, it’s fair for everyone. The collective effort is the same for everybody. Nobody gets special treatment.
The only way this patch would be unfair is if guild missions had a gated requirement (that is unattainable through conventional effort) such as “You need X members in your guild before you can do this”. Which certainly isn’t the case.
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
If I was good enough to earn that A+ solo then why isn’t it fair?
Suppose everyone is equal to you then. Unless you imply that small guilds deserve special treatment.
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
Yes actually, it has occurred to me that they had to work for it.
Much less than other guilds.
In much less time.
With much less effort.
So big guilds still have the upper hand here, regardless of how hard they worked. Small/medium guilds? Disadvantaged and unable to run the new content.
Yes, but the bottom line is that the collective effort is the same. If a group of 100 people poured in a quarter to buy some $25 thing, one person alone would still have to pay $25 to get it.
why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Has it ever occurred to you that bigger guilds worked for it too? Yes, perhaps each person as an individual didn’t have to contribute to as much, but the collective effort is absolutely the same.
In your logic, it would be fair for someone to get an A+ on a group project they did solo in 4 hours compared to a group who invested 4 hours per person to get an A+.
they can target me all i want lol. this game sucks
Alright. Keep wearing the tinfoil hat.
But in other news…
Okay. Can I have your stuff?
Actually if the mods deleted your previous post I would have gotten an automated message. I didn’t.
But in other news…
Okay. Can I have your stuff?
Patch for the lol-PvE-carebears, many nerfs for WvWers (especially coz carma-items and food). They a ruined WvW again, good work to decreasing the game popularity
Confirmed Spikeroot Fruit user.
My take on the patch? I haven’t seen much of it, but so far, I think it’s mostly good. Some bad stuff, but mostly good stuff.
Have you looked at it carefully?
You have a lot of daily to chose from. How the heck are you forced to do the aquatic one?
I have 9 dailies to choose from. I don’t use mystic forge because i have nothing to forge , i don’t do wvw, i’ve done my story quests and i have no idea what keg brawl thing is. I’m pretty much forced to do the 5 left.
1. 13 kill variety. Easy.
2. Gather. Easy.
3. Group event. Easy. They’re everywhere anyway.
4. Healer. Easy. Just do it like you always did.
5. Mystic forge is actually the easiest. Just chuck in a bunch of cheap white gear. Or some T1 crafting materials.
Too bad that this already went out of the window with the introduction of ascended eq.
I don’t think anybody would be complaining if ascended was released at launch. Likewise, if rare was the highest tier at launch and exotic was released later, we’d get the same kittenstorm.
Oh, I’m whining about the complaints? Where? It doesn’t change the fact that people are overreacting. Like I mentioned with a workaround to the influence problem, it’s really not as big of a deal as some people make it out to be.
No, it’s not a big deal in your opinion.
Which is precisely my point. You don’t actually want a discussion about the problems, because you don’t think they are problems. And you’re just going to dismiss whatever arguments are presented. So why bother? You want to sit there and complain about a lack of “maturity” in the complaints, but if they were presented maturely, they wouldn’t even get a reaction. The last time the player base was loud and vocal about a problem in the game (Nov), guess what? The dev team responded. They’ve never responded to mature, intelligent discussion, and neither have their defenders.
So the question is: If being mature and intelligent doesn’t work, but throwing a fit gets you heard and listened to, which reaction will you default to if you want something done?
Please read my post again.
I never said there weren’t problems. I’m saying that the problems presented are being blown out of proportions given the circumstances in which the problems can be resolved. For example, people are complaining it takes “way too long” to get the influence they need. There are workarounds to this. You can dig a hole with a shovel, but you can dig a hole instantaneously if you just blew open the ground with dynamite.
In other words, it’s like throwing a tantrum over something that is essentially a minor problem.
Sure, this is all my opinion. For some, it’s a nuisance, but for others, it’s the end of the world. If my dinner being cold is the end of the world for me, how in any way is that realistic? This is exactly what some of the complaints are akin to.
EDIT: Also, the protest against the November patch wasn’t acknowledged due to people throwing tantrums. It’s a lot more simpler than that; it’s just that a lot of people dissented from all angles. It was acknowledged due to pure numbers.
(edited by Heijincks.9267)
Complaints could be spoken in a mature, respectful manner that promotes intelligent discussion and helpful ideas – not “OMMMMGGGG THE WORLD IS FREAKING ENDING” with absolutely ridiculous, untrue claims that people haven’t even touched yet.
No, it’s not that there’s “absolutely nothing in it that deserves to be complained about”. It’s that the complaints are a result of an overreaction.
No, the people who complain about complaints aren’t looking for a “mature” discussion.
They just want the dissenters to go away completely.
I’ve tried having mature, adult discussions about numerous topics in this forum before, and the responses were equally as childish, rude, and dismissive as the complaints you’re whining about right now.
Oh, I’m whining about the complaints? Where? It doesn’t change the fact that people are overreacting. Like I mentioned with a workaround to the influence problem, it’s really not as big of a deal as some people make it out to be. Yes, the complaints may be based upon a legitimate reason; that I agree with, but it is definitely NOT that bad in the scale some people make it out to be.
This isn’t whining. This is being realistic.
So you’re suggesting that the new patch is perfect, then? That there’s absolutely nothing in it that deserves to be complained about?
If so, then I respect your point of view but I think it’s narrow-minded.
If not, why are you begrudging people for expressing their opinions on the subject?
No, it’s not that there’s “absolutely nothing in it that deserves to be complained about”. It’s that the complaints are a result of an overreaction.
Truthfully, getting Art of War 5 to unlock the ability to do guild missions is ridiculously easy.
The total cost is 73g. Some people are rich enough to throw that much money down the Mystic Toilet.
A small guild with money pooled together can easily obtain that amount, with much, much, much, much, much less work needed to simply grind influence up directly.
So the system forces you to pay 100k influence points just to have a guild mission ready to be built? Isn’t that kind of much?
100k? Art of War 5 only requires 36500.
A lot of people have all their gear already.
4 new guilds? Are they guilds with one person in it?
lol fanboys ~ This patch is already destroying the game, I expect someone to resign over this.
Or is it?