You’re probably not missing anything. It’s a matter of taste.
Some players are into ‘twitch’ style gaming. They enjoy mechanically complex encounters and quickly become bored if they don’t feel a rush while playing. Most (if not all) of the highly skilled, seriously dedicated sort that the devs actually collaborate with fall into this category, thus going forward a lot of of the newer PvE content appears to have been designed with their preferences in mind.
There are still lots of others (like me) who really just want something moderately engaging to play with other people at a comfortable pace, but we aren’t the intended audience for fractals and raids.
For example: I really, really enjoyed T4 fractals when Necro was OP and instabilities were basically negligible. You could pug everything everyday with virtually guaranteed success. And for what it’s worth, the rewards were much more satisfying when the content was easier. But, others felt this level of difficulty was a ‘joke’ and so on, so they changed things to be legitimately challenging. So now the hardcore players are satisfied, but now I can hardly stand to bother with ’em.
They simply cannot please everyone, unfortunately.
Yep, and those of us who don’t like or can’t do twitch play are getting pushed out of the game, just to satisfy the elitist raiders, which is really sad.
No one is forcing you to do T4 fractals. No one is forcing you to raid (even less so now that there is alternative methods to gain legendary armor).
What you expect is the same amount of rewards for 0 effort. Fine, play open world pve or run dungeons, the rewards in some of those areas are huge too.
No one is pushing any one out of anything by adding challenging content. The fact that you can’t clear the content but still want the rewards is hardly the fault of the raiding crowd.
Putting words in my mouth. Nice. I don’t really care about rewards, nor did I mention them once – I just want to be able to play relaxing group content after a hard day of work, but since the new Raid-Fractals and Raids have pushed out Dungeons, there’s not much choice left.
If you don’t care about rewards and want to relax, T1 is your friend. The option’s there.
I don’t think it’s fair to say that the game is “catering to elitists”. Just like how you don’t like hard content, should Anet only release easy content when there are players who actually do want a challenge? I think the game would be pretty boring if everything can just be facerolled.
I’m not against hard content…I just hate the way Anet implements it, and how much of a vast departure it is from the original. I loved GW1, and was really good at it, and it’s awful to not be able to do certain content just because I don’t have an insanely good APM or reaction time, or because visual noise prevents me from reading enemy actions. When the game first game out, dungeons were the end game content, and it felt really nice to lead my friends through them. Nowadays I just sit around Queensdale and help new players since people like me are getting grandfathered out.
I deleted my post because I realized I wasn’t really making a relevant response.
Anyway, I get what you mean. It’d be nice to have dungeons back in one form or another (currently, it feels like wasted content). That said, I definitely think that the direction that Anet is taking with fractals and raids is a good one.
why not do it now?