Showing Posts For Heimskarl Ashfiend.9582:

Leader of the Pack & Stances

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Heimskarl Ashfiend.9582

And how is it you arrived at the conclusion Stances need to be compared and improved to Venoms? I see Warrior stances, and compare these stances to theirs, and then look at how these stances fit into what SB and the condition application Ranger has, and it seems fine.

When I think group utility, I think of shouts, and how the other ones could use tweaking and more improvements. As I see it, it’s only been 1 day after the announcement and you’re asking for buffs on stuff before you even tested it.

I’m saying no for extended duration and range, and the others that chimed in agree with that sentiment, but we’ll see when we can all demo it more than a week from now.

So, because the label attached to the skill makes it similar to another? Any one skill should have somewhat equal benefit as another that does the same or very similar thing.

You don’t need to test this stuff, it’s purely numbers. If the numbers, which will determine the possible benefits, do not add up to something that already exists and does a very similar job, it should be brought into line.

Seriously, what scenarios can you see where Griffon or Vulture Stance will be a real benefit over some other class abilities that also require a GM trait and eSPec to function?

(edited by Heimskarl Ashfiend.9582)

Does switching beast stances seem cumbersome?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I dunno, Tempest has access to a possible 44 skills and engineers access to 35 in a single build so being able to swap pets while in beastmode doesn’t seem too outlandish.

SBeast doesn't get unique pet F2 abilities

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I was initially perturbed about not getting the pet F2 skills, but upon further discussion I think it would be too hard to balance, because a lot of them would need to be adjusted to be player-centric.

Boring dagger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Come up with an idea that isn’t already implemented then.

New Ranger Specialization: Soulbeast.

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Heimskarl Ashfiend.9582

/bug.

New Ranger Specialization: Soulbeast.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Well, I still want a ‘hunter’ rifle-based spec at some point, but this spec looks fun to play, main-hand dagger always looks cool, and it actually synergises with pets, unlike our current cosmic healer spec… Looking forward to it.

Deadeye.

I’ll give it a go for sure, just as I tried rifle warrior and engie, but they never quite feel right. I miss the pet and the rest of our toys.

But neither rifle nor pistol fit the ranger theme in GW2. It’s all about nature and those two are the complete opposite. I don’t see this happen in the near future.

That’s so narrow-minded. Rifles have for a long time been the companion of the outdoorsman and explorer. American longhunters used hunting rifles, and they were very much nature guys. If the problem is that rifles are manufactured, then we shouldn’t be able to use swords or any other forged blades either. A GW2 Ranger with a rifle can be whatever you allow it to be, you just need to be a bit creative. The whole idea that rangers can only ever be themed around spirits and entangling roots just anchors the whole concept into a druid template, but we already have a druid spec.

Souldbeast is a cool concept though, and dagger makes sense as substituting a claw or fang, very bestial.

Rangers are nature magic themed, not outdoorsman, hunter or explorer themed. A rifle has mechanical parts and requires the use of chemicals and other mechanisms to manufacture and operate. You can make a bow and arrows purely from totally natural materials without refinement. I think this is why most people do not agree that rifle/pistol is a Ranger weapon.

Well, my point was that thinking of the ranger as being nature magic and nothing else really paints the concept into a corner. Ranger in itself is a very versatile concept, with the druid spec hamming up the nature magic side of things, and Soulbeast going down the bestial path. After that, there are lots of things that ranger can be but then all we discuss is what it cannot be. Saying that ranger is not allowed to be outdoorsman, hunter or explorer themed is just sad creatively speaking. May as well have called it Druid or Shaman from the start then.

Well, I think the theme you are going for is more suited to Engineer.

I was never going for a theme, I was defending some other guy who wanted rifles. Bother to read.

“Well, my point was that thinking of the ranger as being nature magic and nothing else really paints the concept into a corner” Well, making elementalist about Elements, Engineers about Engineering and necromancers about necromancy is not the same thing? You think being able to meld with your animal companion is not magic?
You were going for a theme in effect, a theme of outdoorsman/explorer type that would be able to use rifles. That is far more suited to a thief or engineer eSpec, which is exactly what we are in for this time around. Rangers refuse to use rifles and technology, but rather to develop their affinity to nature. That’s the lore. Bother to understand.

(edited by Heimskarl Ashfiend.9582)

Anyone else sad new items look aweful?

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Heimskarl Ashfiend.9582

Anyone else sad new titles look aweful?

Path of Fire Expansion no Retail

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Heimskarl Ashfiend.9582

…No retail means that their last expansion didn’t sell as much as they thought, which is obvious due to the lack of rewarding content!

Actually, I’d be more inclined to say that they didn’t need it advertised on shelves and that they have embraced the power of online advertising and technology in order to sell their product. Retail is dead.

Mount ( Black Widow) 10,000 Gold

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dont worry Anet will milk the crap out of u with gem store skin, TP price is the least thing u need to worry about lol.

That’s like saying Levi is milking the crap out of you because you buy their jeans.

New Ranger Specialization: Soulbeast.

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Well, I still want a ‘hunter’ rifle-based spec at some point, but this spec looks fun to play, main-hand dagger always looks cool, and it actually synergises with pets, unlike our current cosmic healer spec… Looking forward to it.

Deadeye.

I’ll give it a go for sure, just as I tried rifle warrior and engie, but they never quite feel right. I miss the pet and the rest of our toys.

But neither rifle nor pistol fit the ranger theme in GW2. It’s all about nature and those two are the complete opposite. I don’t see this happen in the near future.

That’s so narrow-minded. Rifles have for a long time been the companion of the outdoorsman and explorer. American longhunters used hunting rifles, and they were very much nature guys. If the problem is that rifles are manufactured, then we shouldn’t be able to use swords or any other forged blades either. A GW2 Ranger with a rifle can be whatever you allow it to be, you just need to be a bit creative. The whole idea that rangers can only ever be themed around spirits and entangling roots just anchors the whole concept into a druid template, but we already have a druid spec.

Souldbeast is a cool concept though, and dagger makes sense as substituting a claw or fang, very bestial.

Rangers are nature magic themed, not outdoorsman, hunter or explorer themed. A rifle has mechanical parts and requires the use of chemicals and other mechanisms to manufacture and operate. You can make a bow and arrows purely from totally natural materials without refinement. I think this is why most people do not agree that rifle/pistol is a Ranger weapon.

Well, my point was that thinking of the ranger as being nature magic and nothing else really paints the concept into a corner. Ranger in itself is a very versatile concept, with the druid spec hamming up the nature magic side of things, and Soulbeast going down the bestial path. After that, there are lots of things that ranger can be but then all we discuss is what it cannot be. Saying that ranger is not allowed to be outdoorsman, hunter or explorer themed is just sad creatively speaking. May as well have called it Druid or Shaman from the start then.

Well, I think the theme you are going for is more suited to Engineer.

I was thinking more something like this as a hybrid, with the elite being One Wolf Pack and the eSpec heal or something depending on what it is.

depending on how Companion’s Might (especially the “basic” attack bleed from pet crits) and the 150 p/v/t/prec and 300 fero is altered for Soulbeast, i think BM would be superior to skirmishing, but it’s all just speculation for now, Heal would be Bear and Free slot Dolyak. And yeah Offhand i wasn’t sure about, might as well change it to Torch or axe even.

Oh yeah, totaly agree! The only thing that prevented my putting that in is not knowing as yet and pessimism heh.

Leader of the Pack & Stances

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

No, I didn’t forget. Bountiful Theft requires Steal to connect to grant its effects. Negating a steal pretty much tosses it out. Vigorous Training just happens.

Spider Venom and Signet of Agility have their own thing. Vulture and Griffon stance has their own thing. Signet of Agility refills peeps endurance and cleanses conditions, Griffon stance provides an uncorruptable buff that is essentially 8s of vigor in 4s for allies and grants a no ICD might when evading attacks.

Spider Venom is a straight up DPS increase and heal debuff while Vulture offers might to allies to take down targets above 50% health, and then weakens their healing with additional DPS while they are below it.

One is not better than the other, and are different enough to fit different scenarios and settings. Come on, man. We all know apples are better than oranges.

Come on man, a couple of might for 7s, if eneryone lands the hits in the time frame hardly compares to 30 stacks of poison. Both are DPS increases.

Vigorous Training is just another trait, nothing to do with this functionality and it also only applies in a 300 radius around the pet, steal applying in a 240 radius around the target is far better, even when you take the radius into account, not even counting the stolen boons. Few people can avoid a steal.

If you are going to make the eSpecs horizontal progression, it at least needs to compare to the other skills that do the same thing. They made venom sharing baseline for a reason. The stances need to be improved to compare.

New Ranger Specialization: Soulbeast.

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I was thinking more something like this as a hybrid, with the elite being One Wolf Pack and the eSpec heal or something depending on what it is.

Eternal Bond vs. Dead or Alive

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

A 4k heal and a small amount of protection on a 90 second cooldown is definitely NOT worth a grandmaster trait. Even a warrior’s is in the master tier.

Berserk last 15 sec, you can stay in Beast Mode the time you want.

You can use your entire health bar to fight while in Beast Mode and wait for the trait to proc to use both your heal and SoS you especially saved and go again in BM 10 sec later to use Defy Pain from your bear skill (you can have two bears) etc…

Come on, don’t ask pure cancer.

No matter how you put it, 90s CD on a 4k heal and damage negation while in beastmode is not worth a GM trait. It would be one you take because there is nothing better that suits your build.

Leader of the Pack & Stances

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

How is it power creep to ask that a stance for an eSpec when combined with a GM trait is at least as good as a vanilla signet?

Here, let me break that down. Thief is a completely selfish class that lacks group support while the Ranger is drowning in it.

We share so many buffs and boons, and then stacking that on top of what other professions can share in a group setting is why I think that is fine, especially when combined with the GM trait.

It’s amazing that the GM even exists. Even if it ends up not breaking the endurance cap (to be fair, none of us know yet if it will or not), we can still provide group vigor among other things while Thief has their 1 Signet which works with groups.

If they want to add more to a group, they have to slot venoms, and they are useful as offensive and snare tools while the heal works while being niche. It’s all good in those regards.

Look, if that’s how you feel, that is fine. But, for me, the fact that Spider Venom and Signet of Agility are better than Vulture and Griffon Stance when combined with a GM trait is pretty lame.

I think you are forgetting about Bountiful Theft too.

One Wolf Pack

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1 second interval from my screenshots.

I was hoping for 0.5s for a good burst skill…

Spider Mount?

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If they add a spider mount, it will be gem store with no more than cosmetic benefits. Animating so many legs at once would cost a lot to do properly.

Meta, DPS, Failure and General Toxic Behavior

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I am not the best player around. I have not experienced any of what you are saying ever. Seriously, you just need to find a good guild of easy going people who do not care for meta efficiency, rather that you enjoy the game and get some rewards at the end. For some people to be toxic in your interactions 3 times in two whole months is pretty frikken awesome when you compare that to the general population in real life.

Little sad there no Tengu playable race

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If people would accept a compromise, they could make Tengu easily. The compromise would be limited functionality with armor skins from the previous expansions and core game. But too many people would complain. The need to make another race work with so many skins is why it’s so difficult to implement.

GW1 Nostalgia Trip

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Heimskarl Ashfiend.9582

Tasca’s Demise by Jeremy Soule gives me the feels everytime I hear it, just for the nostalgia. Remembering being half cut and camping the Granite Citadel between farming runs or just going there to sort my bank/inventory for the music and the lack of people running everywhere.

Farming Undead Hordes in Beetletun or soloing FoW with a Ranger, Solo trapping UW or spirit spamming.

I really liked being able to research a mob, find it’s weakness and then formulate a build around that, in order to farm it effectively.

New Ranger Specialization: Soulbeast.

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Posted by: Heimskarl Ashfiend.9582

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Well, I still want a ‘hunter’ rifle-based spec at some point, but this spec looks fun to play, main-hand dagger always looks cool, and it actually synergises with pets, unlike our current cosmic healer spec… Looking forward to it.

Deadeye.

I’ll give it a go for sure, just as I tried rifle warrior and engie, but they never quite feel right. I miss the pet and the rest of our toys.

But neither rifle nor pistol fit the ranger theme in GW2. It’s all about nature and those two are the complete opposite. I don’t see this happen in the near future.

That’s so narrow-minded. Rifles have for a long time been the companion of the outdoorsman and explorer. American longhunters used hunting rifles, and they were very much nature guys. If the problem is that rifles are manufactured, then we shouldn’t be able to use swords or any other forged blades either. A GW2 Ranger with a rifle can be whatever you allow it to be, you just need to be a bit creative. The whole idea that rangers can only ever be themed around spirits and entangling roots just anchors the whole concept into a druid template, but we already have a druid spec.

Souldbeast is a cool concept though, and dagger makes sense as substituting a claw or fang, very bestial.

Rangers are nature magic themed, not outdoorsman, hunter or explorer themed. A rifle has mechanical parts and requires the use of chemicals and other mechanisms to manufacture and operate. You can make a bow and arrows purely from totally natural materials without refinement. I think this is why most people do not agree that rifle/pistol is a Ranger weapon.

Leader of the Pack & Stances

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Man, you are just asking for more power creep by drawing in those comparisons. It’s a mix of offense and defense, while Signet of Agility is completely defensive.

Except for the 180 precision as a passive effect though? Though you are right, it removing 15 conditions is also defensive.

How is it power creep to ask that a stance for an eSpec when combined with a GM trait is at least as good as a vanilla signet?

One Wolf Pack

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Did anyone catch the interval on this Elite Stance? I cannot find it anywhere.

Inherited Pet-traits when merged.

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I am very curious how pet-traits may change in Beast Mode.

Many questions to be answered with the playable weekend coming up.

Does F5 count as a pet-swap? How many beast mode skills did they design? Where do they start repeating? I’m assuming the passive secondary mechanic from the pet – family will become an active beast-mode skill which would be sick (hello wyverns). What about the other tho. Also from the looks of it you will get a second autoattack on f1 or did i just see that wrong? maybe it has a small cooldown.

Overall very excited for it. I just hope anet realizes how important proper balance is this time around

F5 won’t probably count as a pet swap but we may have a trait for the F5 like with CA (but it could count as weapon swap ?). F1 is probably a passive key with a pet drawing or something.The pet’s skill you’ll access are all the both pets skills oustide auto-attack and F2 + a family skill.

Let’s be honest, 80 % of the traits related to the pets are never use anyways and we are obviously not supposed to camp the beast mode.

I think F5 will count as a pet swap since we have so many traits that work with pet swaps.

New Ranger Specialization: Soulbeast.

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Heimskarl Ashfiend.9582

just saying.. but did you realise SB doesn’t have any access to swiftness or a movement skill? remember we won’t have access to celestial stride anymore.

Go back to the lacklustre signet of the hunt? This is going to be terrible in a thief d/d like gameplay…

Have you seen all the traits? I only saw the 3 GMs.

Beastmode's Green Aura Has Got To Go!

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If I can have a toggle for those cosmetic auras while keeping the SB aura, sure, I’d be down for that. SB aura doesn’t bother me one bit, it’s when it’s stacked with all these PVE auras and outlandish backpieces that things become ridiculous.

SB aura bothers me a lot because I don’t like auras and have spent lots of gold and RL money on having a theme I like without particle effects everywhere all the time. If it was a toggle client side, I’d be more than happy, if it’s not I can’t see me enjoying looking at my character while playing soulbeast.

Beastmode's Green Aura Has Got To Go!

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Heimskarl Ashfiend.9582

Well, the fact that the ranger doesn’t have a pet near him is enough to tell he’s activated soulbeast

Here’s the thing, though. If that Soulbeast is hiding in a zerg, I don’t have the time to search through a sea of other players for its pet. Visual transparency is important here.

Just like the Glint aura beneath Heralds. Yeah, it can be annoying and even an eyesore, but it’s important to see for others to know without having to click on that person.

The player sees it and can automatically tell, and it becomes more apparent in larger groups when it’s harder to discern differences.

This is idiocy. There are already too many visual tells in this game, it’s like a frikken fireworks factory caught fire as soon as you enter combat.

Leader of the Pack & Stances

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Heimskarl Ashfiend.9582

…let alone the shared radius from 360 to 600.

You obviously have no desire to play WvW.

Leader of the Pack & Stances

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…especially Griffon Stance, which is a unique 100% endurance regeneration that will stack with profession endurance regeneration and vigor. Dodges are always useful.

Signet of Agility alone is better than Griffon Stance and Leader of the Pack combined. This needs work. I’m sure you realise that 4s of 100% endurance regen is not even 1 dodge every kitten Endurance regen is capped at 100%, so vigor, natural vigor, endless stamina etc will have no additional effect while it is active.

Souldbeast already foreseeing the problems

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F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

5 seconds evade on 16 second cooldown.

Oh yes, forgot about the evade. Ok, that’s one. What others?

Consuming Flames from the Fire Wyvern, also an evade (5 seconds) and Stalk from the Jaguar (+critical strike, + critcal damage, stealth that doesn’t break on attack). While Consuming Flames does not let you perform other actions it is still an evade and would be extremly strong in PvP as it doesn’t prevent capture point contribution.

Bristleback’s F2 already does large amounts of damage. Imagine if you’re doing that damage based on your power/precision stat rather than the power stat of the pet, and you can easily hit 30k+ bursts. The tiger skill can currently be buffed with a highly specific build to do 25k+ in a single attack (Check Boots Bad Builds) and is on a very low cooldown.. there is no way people don’t find a way to make Soulbeast OP with this if the F2 is available.

In your own words, you can already do it, if it’s so epic, why don’t we see it in play?

Plus, you can already burst at the same time as the pet, this is a favorite tactic with bristleback and LB, will down plenty of classes in one go. If it was part of the soulbeast, then it’s only you to do it. It would be easier for a player to avoid as they are already looking at you, most people don’t need to pay much attention to a pet.

I’m not saying there wouldn’t be issues with implementing it in a balanced way. I don’t even want it to be the case, I just couldn’t remember all the pet skills.

Anyway, no F2s is fine, I didn’t want to lose the pet completely.

Souldbeast already foreseeing the problems

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F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

5 seconds evade on 16 second cooldown.

Oh yes, forgot about the evade. Ok, that’s one. What others?

Consuming Flames from the Fire Wyvern, also an evade (5 seconds) and Stalk from the Jaguar (+critical strike, + critcal damage, stealth that doesn’t break on attack). While Consuming Flames does not let you perform other actions it is still an evade and would be extremly strong in PvP as it doesn’t prevent capture point contribution.

I forgot about those evades, it’s been nearly a year since I played. But they could obviously just tune the evade times for the beastmode. And the Stealth on Stalk would obviously break stealth on a player. I don’t think these skills are the reason there is no F2, I think it’s so that it doesn’t make the pet completely redundant.

New Ranger Specialization: Soulbeast.

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Well, I still want a ‘hunter’ rifle-based spec at some point, but this spec looks fun to play, main-hand dagger always looks cool, and it actually synergises with pets, unlike our current cosmic healer spec… Looking forward to it.

Deadeye.

Souldbeast already foreseeing the problems

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F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

5 seconds evade on 16 second cooldown.

Oh yes, forgot about the evade. Ok, that’s one. What others?

Souldbeast already foreseeing the problems

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F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

Inherited Pet-traits when merged.

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Heimskarl Ashfiend.9582

You can’t swap pets while in beast-mode.

No, but you can enter beastmode and exit beastmode and swap weapons while in beastmode.

I’d like to see swapping pets classed as a weapon swap too for the sake of sigils, as per engineer kits, revenant legends, ele attunements etc.

Souldbeast already foreseeing the problems

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I like that the pet F2 is not part of the beastmode, that way the pet is not completely redundant and it also allows for a bit of combo play, going in and out of beastmode, rather than just permanently being in it.

I think the radiuses from the stance sharing should be more like 600, as per Powerful Aura.

Even 60s would make Eternal Bond terrible. For a GM, 30s is more like it. See Dead or Alive thread.

Beastmode's Green Aura Has Got To Go!

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It’s also a massive telegraph

This is the reason why it’s very likely to stay. GuildWars 2 is about optic indicators, not debuffs/buffs in healthbars.

I’m actually fine with it being flashy on activation, as a tell, but not persist.

At least allow us to turn it off client side.

probably you cam do that now lowering your graphic settings.

Anyhow i agree with you all although i like the effect overall.

What about the massive aura to last for the first 10 seconds and after that just a no aura? I mean if Anet decided you need to telegraph you are bonded with the pet the may put some very gentle green aura. Personally i would remove the aura after x seconds. Too much clutter already on screen and i don’t think enemy players would mind too much as is implicit if you see a souldbeast without the pet… You where it is already.

Irenio pls make it happen!

Yes, you can turn down graphic options to have lower quality so that auras do not appear, but that lowers the quality overall, not just removes one effect. They could just place a check box in options to not show any auras.

Spider Mount?

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I’d like to see them, as long as they are pale and as big as hounds.

Beastmode's Green Aura Has Got To Go!

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Heimskarl Ashfiend.9582

It’s also a massive telegraph

This is the reason why it’s very likely to stay. GuildWars 2 is about optic indicators, not debuffs/buffs in healthbars.

I’m actually fine with it being flashy on activation, as a tell, but not persist.

At least allow us to turn it off client side.

Leader of the Pack & Stances

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I think the effects of the stances will be too powerful in wvw zergs. So they must seperate them from pve.

Dolyak and Bear will be good, for sure, but they are not too powerful. They are actually 100% what is needed currently with the condi spam meta. Leader of the Pack with full durations would make Ranger very useful for WvW.

Leader of the Pack & Stances

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Heimskarl Ashfiend.9582

I thought the “interval” of this skill was 1s, but in fact, it is 0.5s so that would bring the poison stacks capable up to 30 the same as Spider Venom. But you still have to have 5 people hit every 0.5s for the whole duration for that to happen, Spider Venom allows 24s to do the same for the same effect.

Bear and Dolyak Stances are amazingly good, Wolf is possibly very good if the interval is not too long. Griffon is kinda… Dunno. Maybe if the Might stacks had a longer duration.

Beastmode's Green Aura Has Got To Go!

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Heimskarl Ashfiend.9582

Yeah, I agree there are already too many auras etc so I’d like to not be forced into this one, since I do not use any others. It’s also a massive telegraph which I don’t like.

Skills and traits

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Legend! Cheers mate!

Changes to off-hand dagger?

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I’m guessing most people will combo soulbeast dagger with torch and shortbow. Off-hand dagger still won’t be a thing unless you want the evade in PvP (which you often do and there is evade synergy in at least one soulbeast skill).

It’s only two skills, I am quite hopeful they will tweek OH Dagger because I believe they will want D/D to actually be viable.

Story bits for new Elite specs

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I didn’t see that stream, but that is pretty cool! This is a link back to GW1 days when in the Crystal Desert you had to go see a trainer there to do a quest to gain a different secondary profession. Love it!

All we are missing.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Hey, I’m just glad they held off for 5 years before adding them.
Not that I hate the idea, but I think people need new things added and mounts are just a bonus.

The END IS NEAR if they add unique mounts to the BLTC (I mean totally unique, not just offering a skin to make your rabbit pink instead of red.)

Lol if you think they won’t monetize mounts you’re delusional.

But they didn’t monetize glider … oh wait, nvm. lol …
From the way they presented the xpac on trailer, mounts are the key selling point for them. It’s the new thing that will rack up $$$ for the next few years.

They didn’t monetize gliding which is the main thing the ability to glide. The glider is just a skin. I’m pretty certain they will have different skins for mounts available which will be totally optional and hopefully yes, they rack up some $$$ from selling them so they can make another XPack to sell for $30.

Preset Builds / Templates

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This is needed soon.

You mean, this is 4 years overdue, right?

Isn’t the game near 5 years old?

Spearmarshal's Presence, Lily of the Elon?

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Okay, so — as usual — I got my answer through third party websites and not via ArenaNet…/

You act as though this is a negative, although it’s likely a lot of websites that have this content are provided it directly from ANet so they can have others promote their product for them.

Buy legendary or Expansion

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…trust me, the only legendary thing about the legendary, is the grind to get it. Once you have the legendary, you will see that it was money burnt/time lost…

Buyers remorse is pretty common. I don’t get it because I realise what I’m in for and have a realistic expectation of how owning one will make me feel before I make one.

Leader of the Pack & Stances

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

A 360 radius on this trait makes it only usable for stacking in raids or PvE, this could easily be made 600 so to be more in line with Powerful Auras (Elementalist), the stances seem to be very similar to auras.

Also, why the half duration?

Something like Vulture Stance is fairly useless as it would account for just 15 stacks of poison, while a target is under 50% health, if all party members are in range to be affected by it, on a 30s CD. And you need to use a GM trait to do it. Compare that to Spider Venom on vanilla thief which is double the poison application, isn’t health conditional and doesn’t require a trait at all, let alone a GM one. As for the might above 50%, well, sharing 3 stacks of might for 7s every 30s? Rubbish.

Eternal Bond vs. Dead or Alive

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

To be fair, Berserker mode can charge fairly quickly and can be activated every 10 seconds just like our Beastmode.

Although we can stay in Beastmode forever, having the cooldown reduced allows it to flow better in a fight as well.

When skills/traits have too long of a cooldown, they tend to be put aside in favor of abilities that can be activated more frequently. Look at our Spirit of Nature elite for example.

Not to mention, it is a grandmaster trait.

A 4k heal and a small amount of protection on a 90 second cooldown is definitely NOT worth a grandmaster trait. Even a warrior’s is in the master tier.

Yeah, no way in the world I would take this trait in it’s current form. 90 seconds is an eternity.