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Sword/Dagger builds?

in Thief

Posted by: Hexalot.8194

Hexalot.8194

I personally love the playstyle behind sword/dagger. Playing it on my ranger was the main reason I decided to switch to Thief instead of stick to the Ranger. But I find the whole stealth mechanic with the weapon set kind of clunky. You don’t deal any real burst with it. Even with 100% crit chance from stealth, you can’t really find anything that’s worth using. It really needs a burst move of its own.

You can burst with sword dagger somewhat. moreso than dagger pistol..
of course it is not as good as dagger dagger burst.. i have switched to sword/dagger i love the playstyle and the inherent tricks that can be turned defensive or offensive. it is also not that Init hungry..

Yeah… have to agree that too many people under estimate the burst potential of S/D thieves.

S/D doesn’t have any burst potential. Popping Haste or Mug are not inherent to S/D, and it isn’t like you can spam FS to do burst damage. Sword auto damage isn’t bad, but it doesn’t have any sort of burst capability, it is permanently sustained. It is like saying that people underestimate how awesome P/P is with conditions because you can pop venom utilities.

Hmmm… but using that logic, Mug isn’t inherent to your classic D/D “burst build” either (ie… other thief builds can use it), even though it’s an integral part of the C/D > steal > back stab chain.

It doesn’t need to be specific to any build to be burst. Mug is a way to increase the burst potential of the S/D set, period. Your arguments are pointless.

Um… sounds like you are replying to the wrong guy. I was also disputing his assertion that Mug shouldn’t be included as part of a S/D burst build.

Sword/Dagger builds?

in Thief

Posted by: Hexalot.8194

Hexalot.8194

I personally love the playstyle behind sword/dagger. Playing it on my ranger was the main reason I decided to switch to Thief instead of stick to the Ranger. But I find the whole stealth mechanic with the weapon set kind of clunky. You don’t deal any real burst with it. Even with 100% crit chance from stealth, you can’t really find anything that’s worth using. It really needs a burst move of its own.

You can burst with sword dagger somewhat. moreso than dagger pistol..
of course it is not as good as dagger dagger burst.. i have switched to sword/dagger i love the playstyle and the inherent tricks that can be turned defensive or offensive. it is also not that Init hungry..

Yeah… have to agree that too many people under estimate the burst potential of S/D thieves.

S/D doesn’t have any burst potential. Popping Haste or Mug are not inherent to S/D, and it isn’t like you can spam FS to do burst damage. Sword auto damage isn’t bad, but it doesn’t have any sort of burst capability, it is permanently sustained. It is like saying that people underestimate how awesome P/P is with conditions because you can pop venom utilities.

Hmmm… but using that logic, Mug isn’t inherent to your classic D/D “burst build” either (ie… other thief builds can use it), even though it’s an integral part of the C/D > steal > back stab chain.

Sword/Dagger builds?

in Thief

Posted by: Hexalot.8194

Hexalot.8194

I personally love the playstyle behind sword/dagger. Playing it on my ranger was the main reason I decided to switch to Thief instead of stick to the Ranger. But I find the whole stealth mechanic with the weapon set kind of clunky. You don’t deal any real burst with it. Even with 100% crit chance from stealth, you can’t really find anything that’s worth using. It really needs a burst move of its own.

You can burst with sword dagger somewhat. moreso than dagger pistol..
of course it is not as good as dagger dagger burst.. i have switched to sword/dagger i love the playstyle and the inherent tricks that can be turned defensive or offensive. it is also not that Init hungry..

Yeah… have to agree that too many people under estimate the burst potential of S/D thieves. I’ve switched from the cookie cutter dagger/dagger to S/D and I can’t see myself going back. Both the mobility and DPS output is downright awesome… even with the so called “balanced” 10/30/30/0/0 build I use. Berserker weapons and jewelry with might stacking on the weaps, rest Valkerye and ruby orbs… and on average I’m doing 10-12K on opponents over the 3 hit auto-attack chain.

Sure… it’s a roll of the dice getting flanking strike to land, but even on a miss it becomes the perfect way to set up your mug attack after stripping a boon from them. If they are still alive after that… follow up with another auto-attack… and if they are still alive after all that (and by this time you know you probably can’t kill them)… you can reset the fight either with #2 shadow return or just C/D off of them. Great great mobility with very cheap use of initiative to boot.

Fun build to play.

So... Boon hate?

in Warrior

Posted by: Hexalot.8194

Hexalot.8194

They also announced revealed to trigger every time you come out of stealth even if you did not attack. Maybe they are still developing the idea.

Nope… Jonathan Peters posted on the Thief forum that it (the proposed revealed nerf) would hit the stealth classes too hard. So in this patch they opted to increase the revealed debuff when attacking out of stealth by one second instead.

Patch Notes March 26, 2013

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Posted by: Hexalot.8194

Hexalot.8194

As we played with the stealth changed mentioned in the SotG, we recognized that in conjunction with the change to culling this was an unpredictable change to make. We also felt that it was too big of a hit to these stealth professions, so we ended up pulling that change in favor of just increasing revealed duration by 1 second.

Ha Ha… well now we know… Peters switched his main from Warrior to Thief.

Patch Notes March 26, 2013

in Thief

Posted by: Hexalot.8194

Hexalot.8194

No nerf to Mug damage either.

Well… unless they left a load of stuff (not unheard of) out of the patch notes… it looks like thiefs in WvW at least… just dodged a huge * bullet… at least for a little while… LOL.

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: Hexalot.8194

Hexalot.8194

I don’t think this will hit us as much as we expect. And if they give us the boosts they were talking about I’m really eager to start on the patch! They were talking about giving other weapon sets more mobility so that we won’t need the SB for it any longer. They also talked about giving us more mobility in general and more team support stuff, so this patch sounds more like a plus for us thieves than a drawback. I’m sick of feeling the need to have a SB with me for mobility and I can’t wait to get rid of it.

As others mentioned above… the Dev’s while confirming the coming nerfs to stealth, talked only about “looking” at increasing the mobility of Thieves so as to not be so dependent on SB as well as boosting Thief’s ability to stay in a fight, etc…

So while it would be welcome… I definitely wouldn’t be hanging my hat on any positive boosts to Thief’s play style… certainly not in this patch at least.