HAHAHA !!
Four pages of QQ about CoR being too OP and what does ANET do ?
Fix outstanding bug preventing this skill from hitting at maximum range.
Take that you whiners. Love it !
Eh… when Rapid fire was buffed the QQ was epic and consumed the forums to the point where everyone and their mother thought a nerf was on the way. But guess what… the damage boost stood and people eventually learned counter play. Same thing could very well happen here.
Well that “aoe based dps having lower damage” business must have skipped passed Elementalists and to a certain extent Mesmers (their mind rack is technically an aoe) too then. :-)
Staff eles trade long range high DPS for survivability. That said I am not a big fan of their long range DPS ability.
Mesmers… No doubt one of if not the best dueling class in the game. I wouldn’t call them OP but some “adjustments” have been long overdue. The PU nerf helped but still a hard fight.
Also… thieves back stab got a boost in damage along with all damage skills in general for every class after the core June update patch (there was some major power creep with that update). Thieves back stabs in general do hit harder now than before.
It is not even close to what it was before the trait-line changes. Playing a D/D thief now is now done so out of preference rather than effectiveness. There are attacks on the thief that do more damage and do not have backstabs very specific requirements such as Weakening Charge, Vault or Pistol Whip. All of these do as much or more damage and have little setup requirement. Now we have entire classes that have attacks that hit just as hard (or harder) than backstab and do not have to trade off all defense to get that damage. Try chewing through a Reapers or Dragon Hunters health bar with Backstab especially when getting in melee distance is near suicide for a thief.
Oh… there is no doubt that thief needs some serious work in terms of its overall effectiveness against the new breed. But the skill itself (back stab) got a boost as well as every other skill after the June patch. How effective it is vs the elite specs is a discussion in itself since every other class’s damage went up too while thieves stayed just as squishy as before.
That’s moderate damage compared to what Rapid fire could do and in league with Dragon Hunter true shot as well. As mentioned, Reaper Grave Digger can easily do twice that (drawback being it’s hard to land), and even on my old Mesmer, 8K damage was nothing with mind rack or the iBerserker phantasm.
Its a 1200 Range AoE that can be somewhat spammed. It is almost as good in base damage as HeartSeeker which isn’t an AoE and has a much shorter range. When it spikes its damage it is significantly more damage. Rapid Fire is a single target skill unless a trait is used with a longer cooldown and it is a channeled skill meaning no other damage is going out for nearly 3s.
As for True Shot the DH is probably headed to some nerfs with the longbow. Don’t think many people would call it under-powered or even average in the current meta. Longbow DH is arguably the best longbow class.
Grave Digger for some probably belongs on this list. I haven’t felt it particularly OP because it has to be in your grill to execute its damage. Necros are also generally slow and this thing has a pretty big windup. I blind and dodge a lot. Oddly from the Reaper line the new chill abilities have been far more of a handful but Reapers melt to ranged pressure so again I haven’t felt it but I am not the arbitrator of what is OP and not.
And as for thieves, I don’t know about you but I’ve been hit for 13K back stabs on my Necro.
I haven’t been hit by a big BS since before the trait line and guard stack changes. Backstab is actually not as powerful as several other skills including Pistol Whip which against 2300 armor deals out about 8k with crits. The days of the legendary one-shot Backstab are gone at least against average players with exotic or better gear. Worth noting is that Backstab is a single target, touch based melee attack that requires setup by another skill, being in the right position and run full glass to even be remotely effective. As you pointed out with Grave Digger, it is significantly higher spike than Backstab.
Every weapon which is specifically created for damage should at the least be able to do 5-8K crits on it’s hardest hitting skill, and even higher than that if you factor in things like might stacking, vulnerability and so on.
Some weapon sets that are AoE based should have far less base damage because they hit multiple targets. Their DPS is high but their single target shouldn’t be. Other weapons such as the warrior hammer are control based. Long range non-melee attacks should not have the same lethality as close range melee weapons. Basically weapons in general should NOT be able to 2-3 shot most players without obvious wind-ups, setups or downsides otherwise we all might as well go play Battlefront.
Well that “aoe based dps having lower damage” business must have skipped passed Elementalists and to a certain extent Mesmers (their mind rack is technically an aoe) too then. :-)
I know that Eles for sure have insane spike damage on their staff fire skills and even staff ranged AA.
Also… thieves back stab got a boost in damage along with all damage skills in general for every class after the core June update patch (there was some major power creep with that update). Thieves back stabs in general do hit harder now than before.
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None of the other skills you mentioned in your opening post should level you before you know what’s happening either, unless you’re running pure glass (and mostly not even then). Many of the elite specs are indeed a damage upgrade over the base class but many have counter plays too. For example, Herald C.o.R typically only hits if the ground you are standing on is exactly the same level as them. Slightly higher or lower elevation and the attack misses 70% of the time.
I have been popped by a Gun Flame attack from several warriors with 8.5k crits. Any attack that dazes, AoEs, burns and launches from 1500 should not be spamable. It also has very little animation and fires quickly. Miss a dodge against it (which can be very hard to see) and half a players health or more is gone. My guess is that warriors can easily hit 100% crit chance in zerk mode making this damager evil in my book. Most big hits like this are channeled or have long windups.
Just last night on multiple occasions got hit by CoR doing well over 8k and it shouldn’t even be in that ballpark of damage. Backstab doesn’t even hit that hard against me and that requires stealth, position and single target. Most of the time it has consistently moderate damage but occasionally this thing spikes for a crazy amount. There are several reports of players seeing all the damage from each zone pile up rather than one on this attack which is what I think happens.
Well I can’t speak for Gunflame as I don’t have my Warrior elite unlocked as yet but why shouldn’t Rev Hammer 2 skill not be able to crit for 8K ?
That’s moderate damage compared to what Rapid fire could do and in league with Dragon Hunter true shot as well. As mentioned, Reaper Grave Digger can easily do twice that (drawback being it’s hard to land), and even on my old Mesmer, 8K damage was nothing with mind rack or the iBerserker phantasm.
And as for thieves, I don’t know about you but I’ve been hit for 13K back stabs on my Necro.
Every weapon which is specifically created for damage should at the least be able to do 5-8K crits on it’s hardest hitting skill, and even higher than that if you factor in things like might stacking, vulnerability and so on.
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What ? No one complaining about Reaper grave digger one-shotting people for 25K ?
Reapers hit hard no doubt but I haven’t found them to have a skill that levels me before I knew what hit me. I may not have run into the right build though.
None of the other skills you mentioned in your opening post should level you before you know what’s happening either, unless you’re running pure glass (and mostly not even then). Many of the elite specs are indeed a damage upgrade over the base class but many have counter plays too. For example, Herald C.o.R typically only hits if the ground you are standing on is exactly the same level as them. Slightly higher or lower elevation and the attack misses 70% of the time.
What ? No one complaining about Reaper grave digger one-shotting people for 25K ?
For shame !!
Elite specs are fine. L2P issue is all.
The new BL need to go. ASAP. People are dropping like flies. In the ASTC TS the other day, half the guild members there were not playing GW2, but instead playing different games. And the number of people in our server’s TS overall has drastically diminished. If this isn’t fixed soon, entire guilds will be finding new games to populate.
I still do not think its the new bl that are realy doing it even eb pop is falling (though the pop in wvw over all was falling for some time) the “pve” wvw players are doing pve and soon raids are going to be out for them to run they have there end game content that they wanted.
They are ?
Over on the HOT forums, the constant complaint everywhere is about how empty the new Maguuma maps have become…
Raids being very difficult and requiring an organized group is the whole point of it, right?
Yeah, same thing was said about Tequatl. Look how that turned out.
Would know what was really nerfed on Teq.
To my knowledge nothing was. People just learned the different phases and that was it. Old Teq went from “organized guild group hard” to become part of the everyone’s farming rotation. If anything was nerfed it might have been the rewards…
I’m fine with raids being insurmountable except for highly skilled, organised guild groups, just so long as they change the TD meta to be more accessible (or even just more awesome)
You guys are fooling yourselves, i.e… under estimating the human ability to adjust and adapt. Within 3-6 months pug groups are gonna be speed running that stuff. :-)
No, they might not need to make tradeoffs between damage and mobility, but they each have their weaknesses. Revenants and condition cleanse, or Reapers and anti-cc.
Revenants may not have much condition cleanse compared to other classes, but they get by well enough in general with the amount of blocks, evades and even healing that they have. Also, compared to the base Necro, Reaper now has stability coming out the wazoo, so I’m not sure what you mean by “anti-CC” weakness. They are still slow and thus easily kitable though.
But as someone else pointed out, for Guards run speed is more a QoL issue to many (especially in WvW) than an actual trade-off weakness. Make it an out-of-combat passive speed boost and 90% of the complaints would disappear. But as of now, way too many Guards appear to be stuck with using “DPS reducing” speed/traveler runes just to improve their quality of life.
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You linked a guide on “How to Wreck Your DPS”
your call m8, anet gave you the choice of 25% movespeed or 175 power. there is also http://battle.net if you want everything instantly and now.
Tell that to a burn guard losing 60% burn duration.
To be honest i find it a nice trade off.
Overall there is just too much guardian hate and actually i don’t want a +25% speed. With it devs would probably nerf something else so no ty.
That’s why, besides all the problems, i find guard quite balanced if compared to other profession cos you need to choose between damage/whatever and speed. Something that should even exist for other classes imo.
I’m sorry but that’s just a silly (not to mention unfair) trade off. You don’t see Revenants, Eles, Reapers and other hard hitting classes being asked to trade between damage and mobility ?
Dragon Hunter does sound like a lot of fun, but this one issue has caused me to dump my Guard to the bottom of my priority list when it comes to unlocking the elite specs of my various classes.
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Only thing I see hitting harder is rev hammer, but LB is fast as sin and absolutely destroys things
Rev Hammer #2 skill may hit harder (compared to true shot, anyway), but you’d pretty much have to have the reflexes of pond moss for it to hit you. It’s a really slow attack that’s mainly good for zerg busting or if someone is unaware it’s coming. 2 sec cool down makes up for a lot of it’s deficiencies though. :-)
Well herald are a bit strong at the moment. Revenant is pure trash.
Have to agree that the difference between the base class and the elite spec for Revenants is far greater than any of the other classes by far (and that includes the mighty D. Hunter… people quickly forget that base Guardian is still one of the most wanted classes in the game).
Currently using it to gain hero points on my characters – it is going to take a while.
Without exp boosters, it certainly will.
Many of the people are there to k train and the place is still full of up levels. Also the no server setup means coordination is bad.
Yeah, those are the downsides to EOTM for people who consider WvW serious business. Also, no PPT means that a substantial segment of the WvW scene will never accept is as a PVP alternative. But for those who just like fights, it’s the best thing going on right now.
I remember when EOTM came out and it was suppose to be as i understood it a place you go when queue for wvw was taking long. But it makes no sense, because you can not be in queue for wvw while in EOTM.
I have been saying that EOTM gives wvw’ers fair weather players an escape when wvw is boring no commander/losing they can just run off to EOTM and ktrain themsevles to completion instead of working hard for their server.
This MIGHT have been the case in the beginning when EOTMs was first introduced, I agree. But now with the borderlands being mostly dead, or (if you’re in the upper tiers) EB being queued to hell and back due to everyone and their mother detesting the new maps, even the WvW hardcores are now jumping into eotms just to get some action.
EotM is where it’s at. The old WvW is tired and old, which is why it’s dying. It’s also why the hardcore “real WvWers” are starting to play EotM. lol
Is this why EotM is alot more fun these day?? Tons of people and some awesome fights.
Yeah… I was in there today unlocking my Herald spec and was shocked to see the amount of intense fights going on all day. No more zergs trying their best to avoid each other so as to not disrupt the karma train.
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I can’t decide which one is best for my herald:
Superior Rune of Speed 30% swiftness duration, 25% speed.
Superior Rune of Traveler 15% boon duration, 25% speed.
Superior Rune of Durability 25% boon duration.
Superior Rune of Leadership 30% boon duration.
Listen, the only class that’s basically cursed with using travelers and associated speed runes are Guardians… for obvious reasons. All other classes should avoid them like the plague. Just too much of a dps loss.
I’ve been into the new border lands only twice since launch. And to be honest they seem the most PVP unfriendly design that anyone can possibly think of. For me it has now come down to getting my WvW fix on EB. And if that’s queued to hell and back, I just log off now.
Speed runes ? Travelers runes ?
Number one reason why I haven’t been able to bring myself to jump back on my Guardian… sigh.
Typically, my stance when it comes to weapons in this game is to always carry one of each kind you can use, just in case you need them. Even if you absolutely hate using them, there’s always at least one situation where they’ll end up coming in handy.
I’ve been maining GS on my Necro since I unlocked the thing. It took getting used to compared to my previous Dagger/Focus (or horn) build, but it plays a lot like the hammer in terms of speed on its auto, and once you get used to that it all becomes a lot easier. Attacks need to be aimed and times with more care in order for it to work, but the thing hits like a mack truck and comes with some nice extras.
The GS auto is, a times, difficult to land the third hit with, which means you have to plan when to land it. When enemies are stopped in preparation for a big hit is a good time to land one of your own.
Gravedigger hits hard and is a pretty nice continuous whirl finisher so long as you hit something below 50% health. It’s got a long animation and takes practice to land, but it’s a very nice tool for your kit.
GS 3 is a short recharge attack which applies 12 stack of vuln and some really nice life energy. The vuln is almost perma. In my experience, it’s probably the attack I miss landing the most, so special care has to be taken when landing it.
Nightfall is a dark combo field, like your wells, and blinds in melee, which is sorta where you are. Paired with Gravedigger, it makes for a for life stealing bolts. I love use that combo against giant enemies, turning off melee assist, and chaining gravedigger inside the enemy where all the bolts will land for added DPS and a touch of heal.
GS five, for me, is used more for the chill it applies than it is for pulling enemies closer. If it works? Fine. If it doesn’t? They’re still chilled if you take the focus to aim, which means they’re a lot less of a threat and a whole lot easier to crush with the Greatsword.
When I want to spam 1 and kill everything, I hop into Reaper Shroud. The Necro greatsword takes work, but it’s a very solid weapon with heavy damage and utility.
I’m going to assume you’re talking about PVE here since since it’s pretty much been established that the GS is a fine weapon in that area of the game. But for the rest of us PVP/WvWers, virtually nothing you mention above will reliably work against someone who is not a brain dead mob.
hammer 2. Big wind up, slow moving aoe chain……
On a (fairly short) CD…..
Noticed he had 24 stacks of might too. :-)
Pssssh… necro and their 30k grave diggers say hi.
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I use 64bit and I still crash every hour.
Also this is NOT my computer. This issue started only after HoT.
Yep… exact same issue. 64 bit, Windows 7 home, 8 gigs of RAM. Like you I had absolutely no problems pre HoT. Now I’m lucky to get through an hour without crashing.
The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.
This makes makes me a sad panda. ;-(
He’s talking about mastery points themselves, not the exp.
Masteries are supposed to be done over time, naturally unlocking as you play content, not something you grind out in a weekend.
Although to be fair I really want autoloot and consider farming a bit towards that one.I agree that Mastery points are a system of progression that should be done over time. If only someone hadn’t had the “foresight” to lock a much advertised and hence heavily demanded part of the expansion (elite specs) behind the Masteries. This of course means that people will rush to level the Masteries as quickly as possible just to get at the hero challenges so they could unlock their new elite specs.
Change it and people will complain about the incentive for such a heavy grind >.> There is no winning.
In my opinion it should show a message with:Screw you! You are meant to play for a longer time before receiving these rewards. kitten off!
But that probably means that my games would not sell well.
Not necessarily… they are bound to be some hardcore player types out there that will surely appreciate your message. :-)
He’s talking about mastery points themselves, not the exp.
Masteries are supposed to be done over time, naturally unlocking as you play content, not something you grind out in a weekend.
Although to be fair I really want autoloot and consider farming a bit towards that one.
I agree that Mastery points are a system of progression that should be done over time. If only someone hadn’t had the “foresight” to lock a much advertised and hence heavily demanded part of the expansion (elite specs) behind the Masteries. This of course means that people will rush to level the Masteries as quickly as possible just to get at the hero challenges so they could unlock their new elite specs.
You are not going to see gliding in the old maps because they will break the maps. If you fly over roof tops in old Tyria you’re going to see a lot of half rendered buildings and such because there was no need to fill out those structures when you could previously only see the front or sides from the ground.
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: Hexalot.8194
So…..as a “casual” who is often labeled a “White Knight”, I find the OP mildly offensive. As for the claim that casuals were 1% of the game…..huh?! Where the heck did that come from? People have been saying (for years) that casuals were the vast majority of the game’s players.
Still, beyond all of that….what Hero Point change? I obviously missed something between when I played Monday night and now. I was wondering why when I logged in this morning, my 214 HP on my ele required respending. Didn’t get to it though, didn’t have time for the clicking.Nvm, Dulfy the Savior has the details I require. lol
I’ve already made it clear (in this very thread) that by “White Knight”, I’m referring to that sub-category of player who enthusiastically defends the game, but then take it too far by belittling those who don’t cherish the same things they do (in this case, ultra-hard and/or grindy content). If someone has only nice things to say about GW2 but then leaves it at that, I don’t really see them as WKs… albeit my definition may vary from others.
As for the “1%” comment, you clearly haven’t been following (or have been following but it just didn’t offend you ?) the hate threads before the HP change where a common theme was that complainers… who were typically casual… were the only ones on the forums making negative posts and hence were a small minority… since all the “happy gamers” were busy playing the game !
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2/10 before.
8/10 now.
Still wouldn’t give it a 10/10 because I still think the masteries are a bit too much of a grind just to reach the hp challenges. But… I’m mature enough to understand that you have to have a bit of everything in your MMO to appeal to as broad a base of gamers as you possibly can, and obviously that sense of “progression” that Masteries give is important to a large segment of the population. :-)
Vendor is open for business again.
Cheers !
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: Hexalot.8194
I’m a casual and I HATE the change. Please don’t lump me in with you people.
Yeah a casual who already has the 400 hero points to unlock your elite…….
He may not have it, but he enjoys the progression.
BTW OP calling anyone who liked the previous way or defends stuff that takes more than a few days a white knight makes you look pretty bad.
Nonsense… the only people I’m calling White Knights are those who insult and denigrate the Casual players (calling them the 1% who “complain” on the forums ?)
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: Hexalot.8194
… at least according to the White Knights anyway… that we were only 1% of the player population who were busy whining on the forums while everyone else was (ahem) busy playing the game ?
So what changed. I guess ANET knew all along that casuals made up the majority and were less willing to put up with the grind while hardcores would stick with the game no matter what.
Anyway… THANK YOU THANK YOU for the Hero Point change ANET !
We lost quite a lot of guilds over the last 2-3 months. Had to replace them somehow. ;-)
From my experience, it can take around 150 WvW levels to get the entire elite specialization. Bonus chests are only given at the start of every matchup, and its only 3 or 4 rounds of extra chests. And about the ratio of proofs, each chest can give from 2 to 4 proofs, but most of the times you’ll get 2.
I opened 15 chests last night and at least 8 of them gave 3. the rest were split between 2 and 4 proofs per chest. It’s completely random as far as I can tell.
That maybe the case, but I was pretty sure that when I went to the vendor it was the ratios that I said. And it says it like that on the wiki as well. But I was gone all weekend and only have had the chance to play for 1 day and so I have only been to the vendor once. So I could be mistaken. And I hope that this is the case cause it would mean a lot less Proof of Heroics that I have to get!
When I checked yesterday (prior to the vendor being disabled) it was one proof = 1 notarized scroll and 10 proofs = 1 Magumma scroll.
This is a complete joke, how else are we meant to get our elite spec bar doing ridiculous gated pve content?
They changed the pve gate for the story but as far as I can see no hero points are behind gates. You’ll need some friends though since some of them are semi tough.
That was just for one particular mastery (the one with invulnerability to mushroom poisons). You still need gliding, updrafts and mushroom jumping to get to the vast majority of HPs.
I’ve spent less than 7 hours in the new WvW and I have 20 hero points worth of drops. You get them from much more than level ups. You get them from dailies and captures too. It’s not as bad as people say.
If you were looking to get 200 HP from WvW, I estimate it would take less than 2 months, probably 6 weeks at most if you were really playing a lot.
I got 100 of those proofs (worth 1 hero point each) from casual K-training (6-8 hrs at the most) this past weekend. you pretty much need to spend for EXP boosters though (the ones with 50% increase to exp earned) if you want to earn HPs with any degree of efficiency.
Started with 100 HPs on my main from regular Tyria, found two Hero challenges (20 hps) in HOT before being gated by the masteries, couldn’t be kittened to grind gliding beyond level 1, so I went back to WvW where I’ve so far got another 100 via rank chests.
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Shhh man you are not allowed to say that you enjoy the game in these forums.
Really now… I thought it was just the opposite. Someone starts a post saying they have issues with, and/or dislike HOT, and before they can hit Reply, the White Knights come charging in to insult the poor fella.
Is it just me or is this coming over more like a desperation post ?
By “desperation” I mean no offense, but more like the OP is now terribly afraid that the negative posts are so overwhelming that he/she feels that ANET will now have to do something to save the expansion. :-)
Talking about the camp upgrade.
Previously known as “WvW Fort +5 Supply” or “Guild Fortified Transporter”
Ah… I got you now. Come to think of it, I haven’t seen any +5 supply upgrades at any of the camps or structures since I’ve been on EBG this weekend. Thought it strange too.
You are talking about +5 to supply carried, right ?
Yes it’s still there. My Necro picks up 15 supply still (instead of the default 10)… 20 if the camp has the upgrade. you have to max out the correct lines.
Guaranteed there will be more specializations as ANET has said that is there plan going forward. Furthermore we may not even have to wait for an “official” expansion to get them either as they can be released with Living Story updates or some such thing. Of course if today’s elite specs already cost 400 hero points…
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How bloody marvelous i almost finish the most horrid grind in my life and now its no longer needed.And no chance il get that 5mill xp back to spend on the mastery i want.
Way to go ANET stick it to the players who actually done the dam grind you expected of us.
Here is your ice cold beverage and a toast from ANET !
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buh. Why do you cave in to complainers?
Because they are the ones paying the bills.
Mastery Feedback, Why did it have to be EXP?
in Guild Wars 2: Heart of Thorns
Posted by: Hexalot.8194
Firstly,
I think the new maps are beautiful and amazing.
Although I think 400 Hero Points is to much for the elite specs (250-300 would be okay imo) it’s not my biggest problem.To my point:
What I dont like and honestly don’t get is why the Mastery system has to progress with exp.
For me, GW2 was always about exploration and finding cool stuff like jumping puzzles etc.So why do I have to kill enemies to get better at gliding? Why do I have to kill enemies to suddenly understand frogs?
That makes NO sense.
You already have a system that would be waaaaaay better than the exp grind.
Collections.
Make me run around the Jungle to search for 10~ NPC’s that teach me a new language.
Let me search the map for NPC that teach me how to be better at gliding.
Let me collect ingredients that make me resistent to poison mushrooms.That would make sense. It would let me explore the world. I would have the chance to choose what I want to improve.
Its just not fun to see that Hero Point and spending the next 10-15min to figure a way out to get to it only to be stopped by a poison cloud.
At this point I would’ve been happier with not knowing that there is a Hero Point at this place.Grinding EXP is just not fun and you should’ve known that.
why would you give us EXP tomes and lvl 20 scrolls if you didn’t know that.ps: not a native english speaker. be gentle pls
Great idea !
What you’re suggesting would actually give the path to masteries some purpose… what we have now instead is a grind in the purest sense.
ANET’s decision will be based purely on how much the fiasco affects their bank account.
They already have our money so they won’t give a heck. Someone posted on another thread that they can’t (more likely won’t) uncouple HoT from our base account to issue a refund. They’d deactivate our core account that we’ve been using for 3 years to give us a refund. So, I don’t believe any of us are going to give up our accounts we’ve invested thousands of hours into for the refund.
Yes they have our HOT $50 but you’re forgetting about the cash shop which probably makes them 10 times the money over the life of the game than just selling downloads. And if they (ANET) sense a lot of casual players are going to quit out of frustration, they’ll speedily move to make changes as needed as less players mean less spending in the boutique.