Showing Posts For Hexalot.8194:

LOLz fer dayz 3 very high 5 high servers

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Posted by: Hexalot.8194

Hexalot.8194

Camelot Unchained baby. If you haven’t blown this popsicle stand by then, you will once your friends tell you about it.

Blow this popsicle stand for an MMO that has stated it will be going the monthly subscription route ?

LOL… I don’t blame anyone deciding to jump ship if they’ve had enough (game mode is indeed in it’s death throes), but hell if I’m going back to that obsolete format.

(edited by Hexalot.8194)

Jan 26th Unrelenting Assault Nerf

in Revenant

Posted by: Hexalot.8194

Hexalot.8194

Unless they change the way the projectiles work, you won’t be hitting anything or anyone with all 3 unless you’re standing inside of their hitbox. Good luck.

Yeah, it’s essentially now become a point blank weapon, but believe it or not it can still work for you.

Phase traversal > precision strike (dmg + chill) > go to town with sword AA or UA instead if that’s your thing :-)

I know I’ll certainly be abusing the hell out of the above.

Explain me whats the point of going blank point with ranged attack. It doesnt make sense, does it? Instead of reworking it to be a melee attack they will keep it in current trash state. So kitten lazy.

Just about any ranged attack with slow projectiles necessitates using it at close range or people will strafe/dodge it all day. Ask just about any Guard out there how he ever manages to hit anyone with scepter AA at anything other than close range. I didn’t say it was perfect. I just said you can make it work.

Jan 26th Unrelenting Assault Nerf

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Posted by: Hexalot.8194

Hexalot.8194

Unless they change the way the projectiles work, you won’t be hitting anything or anyone with all 3 unless you’re standing inside of their hitbox. Good luck.

Yeah, it’s essentially now become a point blank weapon, but believe it or not it can still work for you.

Phase traversal > precision strike (dmg + chill) > go to town with sword AA or UA instead if that’s your thing :-)

I know I’ll certainly be abusing the hell out of the above.

Hammer 2...

in Revenant

Posted by: Hexalot.8194

Hexalot.8194

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

If you have trouble with hammer revenants in pvp you must be really bad. Power rev is rarely, if ever played in higher tiered pvp.

And in high tier play they often try to use builds that complete the team. Hammer rev has little utility in that regard, but that doesnt mean its bad, and its not like the rev sits in hammer all the time. Sword shield hammer is a good 1v1 build, which is most likely what the first guy is complaining about, and it is not true calling somone ‘really bad’ for it.

Disagree. Sword/shield + hammer is a horrible 1 vs 1 build because once someone closes in on you, you’re essentially now stuck with only one weapon group to fight them off, as everyone and their dog knows that hammer is sub-par at very close range (just too slow).

Balance notes out

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Posted by: Hexalot.8194

Hexalot.8194

What do you think? Hammer revenant nerf was basically nothing. That skill would be OP even on 10s CD if they don’t nerf the damage. I hope they will at least change Cruel Repercussion.

Seriously dude ?

It no longer “double hits”, which is where 90% of the one-shots came from.

Say what?

EDIT: bonus 5,5k on Frontliner melee

You’re right… I miss-posted. Come the Jan 26th patch, CoR will no longer double hit (personally I thought you understood what I really meant, but perhaps you haven’t yet read the balance notes so whatever).

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

@ Hexalot

This topic is a request for private tags, which you are against because open raids are drying up. You’d deny people organizational tools for activities that they will do anyway. It just seems so bitter and mean spirited lawl.

Well… when I first posted in this thread, I did state that I wouldn’t have objected to private tags in the early days when the Servers were still full. But now WvW is a dying mode (and yes ANET is fully to blame here) and I fully understand and agree with ANET taking whatever measures they can to stop the ship from sinking further. And like it or not, a commander tag on the maps is the one thing that will stop Pugs from giving up completely. Furthermore I honestly don’t see the big deal about not tagging up when you want to run private. Yes I understand it’s a QoL thing in not having to “control t” all the time, but at this point I can’t agree with helping send WvW to the bottom over “quality of life”.

I have been in zergs where a Guild commander running tag suddenly takes it down while telling everyone they are now running a private raid thus whoever is not a member, “thanks for following and good bye”. In a case like that, all us pugs had no problem going our merry way.

I don’t get your logic. The tag in your story chose to have an open raid then later switched to private and you had no issue with that. It wouldn’t be any different than now, except that when that commander closed his raid, he’d have a tag that select people can see and “ctrl+t” could serve other purposes, it takes nothing from you. A private tag isn’t going to magically change what people want out of their play time some like pugmanding.

Anet giving the middle finger to guild folks is just another reason why commander tags will continue to disappear as pugmanders tend to have their guild behind them (that’s how some got started and thats why some still play). All this is quite entertaining though, given that pug and guild groups are equally part of the WvWvW experience and have always been. Just gonna sit here, sip this wine and bask in the glow of the flames from this wreck of a game mode.

You want to know why ANET is so dead set against allowing people to run private tags ?

Because in “my story” ANET is deathly afraid that the commander would never have bothered to run a public tag in the first place if they already had the majority of their guild following the tag already. They are afraid that WvW will turn into Maps where you have giant Guild blobs running around unseen by the lowly pugs whose only wish is to enjoy part of what makes wvw so much fun.

So it’s basically a case of them… right or wrong… discouraging anti-social behavior on the part of guilds. The Dev reply in this thread practically screams what I just said.

Here’s the major flaw in your logic, though. Commanders don’t tag up and pick up their guild along the way. They start off with the majority of their guild already gathered before they even start, and pick up pugs along the way. If they didn’t want to run a public raid, they wouldn’t. But since the commander in your example ran a public raid first, he obviously chose to run that public raid. He didn’t do it as a matter of necessity to gather his guild. He ran a public raid before his guild raid started. Having a private tag wouldn’t have changed that, whatsoever. All a private tag would have done would have made the private raid after the public raid a bit less of a hassle. It would not have prevented the public raid.

See? This is the problem with WvW. The complete 180 degrees of difference between what Anet thinks, and what actually happens. It’s not that they don’t have a clue. It’s that they see the reality, and then go in the exact opposite direction of it. It’s self sabotage. From the end result, all the way down to the mental process that got them to that end result, it’s always the exact opposite. Every. Single. Time. It was disturbing to watch this phenomenon one or two years ago. It’s just outright pathetic and embarrassing to watch it still going on. And right now, they’re getting exactly what they deserve for it, their game mode is collapsing on their heads.

But your own logic falls down due to the reality of human nature, which is that of taking the easiest path. Guilds have already stated that targeting the commander when coordinating runs is a lot more of a hassle than having a permanent tag on. So I suspect many of them run the tag anyway and just tolerate pugs for the time being while whining about people not being in TS and so on.

Now imagine giving those same comanders… with their guild already gathered around them… the ability to run private tag from the start. You honestly believe that the majority, outside of a few die hard pugmanders, won’t choose “option A” ?

Then WvW truly becomes GvG. A wet dream for some sure, but a nightmare for everyone else.

Here’s the problem, though. You’re theory crafting, based on what you think and feel. I’m telling you what’s actually happening. You act as though it’s only GvG guild members who are for this. I’m a pure pugmander. You think that we’re leaving the game because of guilds running private raids. I’m telling you we’re leaving the game because of the horrible design decisions Anet’s made since launch.

Stop spouting theories and opinions, and start listening to actual facts. Facts. That can easily be confirmed just by going in and taking a look around. Not opinions, which are based purely in “what if” scenarios. Countless guilds run privately, and countless guilds run publicly. They running public because they want to, not because of anything to do with the tags. That’s laughable, at best. They’re running privately, quite often. Not having a tag doesn’t change that. Having a private tag would just make it less of a hassle, but they’re NOT going to stop running privately if they don’t get a tag. They’ll just continue to run using CTRL + T, until they get fed up and leave the game with everyone else.

You can claim to know “human nature” all you want, but when it doesn’t match up to what people are actually doing, your claim doesn’t mean squat. Look at reality, not some BS pop psychology. The reality is simple to verify. All you need to do is actually talk to any commander and they’ll be glad to tell you that you’re wrong.

Rather than keep going on and on in a circular argument, let me summarize for you. I believe that introducing private tags is unhealthy for the game at the moment (it would have made more sense to do it back in the day when servers were full of people) as it makes it too easy to exclude pugs and other casuals who don’t have the time or ability to dedicate themselves to a decent WvW guild. This is particularly so with WvW so sparsely populated right now. ANET apparently believes the same thing.

YES we all know that plenty of guilds already run private raids, so people say… what’s the difference ?

The difference is that ANET fears that by making it even easier than before to run private raids (no hassles with dealing with target icon, etc) the temptation will be there to run with less and less public tags… thus again excluding a large segment of the WvW population. This fear is justified in my opinion.

Finally, you and others ask why doesn’t ANET just speak to the commanders on the ground and get their opinion in how private tags can work and even improve the game !

Well thats certainly a good idea and Anet should do that. But at the same time the Devs also have to bear in mind that people say one thing when they truly believe and are sincere in their heart that a particular change will improve their lives and the lives of those around them. But time and time again we have seen when that “change” gets implemented, how long it takes before people start abusing it. How long before commanders who were otherwise dedicated pugmanders start to get tired of the stress involved with trying to herd a bunch of pugs, half of whom refuse to get into TS, and succumb to the temptation of running more and more dedicated private guild raids ?

You can call it theory crafting all you want but that’s the way the world works. You have to weigh the hypothetical first before you jump head first into the unknown.

Anyway I’m done. Have good night dude. :-)

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

Because in “my story” ANET is deathly afraid that the commander would never have bothered to run a public tag in the first place if they already had the majority of their guild following the tag already. They are afraid that WvW will turn into Maps where you have giant Guild blobs running around unseen by the lowly pugs whose only wish is to enjoy part of what makes wvw so much fun.

Those servers will die I know of 2 servers that its essentially what happened to them. By necessity servers have to have some commanders running public

Exactly. But sadly so many “guildies” posting here seem to come across with the attitude that well… “that’s someone elses problem”.

What guilds are you all in? What servers do you play on? Most guilds need to recruit players, the primary way to do so is running open raids. Every server I have played on have pugmanders on most maps or at least EBG and a BL. The idea that closed raiding guilds make up the entire population in WvW is absurd.

Who said closed raids currently make up the entirety of WvW ?

Have you been following this thread at all ?

You can recruit well enough running open raids once or twice a week and closed the rest (which is virtually guaranteed if private tags were allowed). I think its naive to believe you would still see as many commander tags on the map for pugs to follow if private tags are the norm.

(edited by Hexalot.8194)

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

@ Hexalot

This topic is a request for private tags, which you are against because open raids are drying up. You’d deny people organizational tools for activities that they will do anyway. It just seems so bitter and mean spirited lawl.

Well… when I first posted in this thread, I did state that I wouldn’t have objected to private tags in the early days when the Servers were still full. But now WvW is a dying mode (and yes ANET is fully to blame here) and I fully understand and agree with ANET taking whatever measures they can to stop the ship from sinking further. And like it or not, a commander tag on the maps is the one thing that will stop Pugs from giving up completely. Furthermore I honestly don’t see the big deal about not tagging up when you want to run private. Yes I understand it’s a QoL thing in not having to “control t” all the time, but at this point I can’t agree with helping send WvW to the bottom over “quality of life”.

I have been in zergs where a Guild commander running tag suddenly takes it down while telling everyone they are now running a private raid thus whoever is not a member, “thanks for following and good bye”. In a case like that, all us pugs had no problem going our merry way.

I don’t get your logic. The tag in your story chose to have an open raid then later switched to private and you had no issue with that. It wouldn’t be any different than now, except that when that commander closed his raid, he’d have a tag that select people can see and “ctrl+t” could serve other purposes, it takes nothing from you. A private tag isn’t going to magically change what people want out of their play time some like pugmanding.

Anet giving the middle finger to guild folks is just another reason why commander tags will continue to disappear as pugmanders tend to have their guild behind them (that’s how some got started and thats why some still play). All this is quite entertaining though, given that pug and guild groups are equally part of the WvWvW experience and have always been. Just gonna sit here, sip this wine and bask in the glow of the flames from this wreck of a game mode.

You want to know why ANET is so dead set against allowing people to run private tags ?

Because in “my story” ANET is deathly afraid that the commander would never have bothered to run a public tag in the first place if they already had the majority of their guild following the tag already. They are afraid that WvW will turn into Maps where you have giant Guild blobs running around unseen by the lowly pugs whose only wish is to enjoy part of what makes wvw so much fun.

So it’s basically a case of them… right or wrong… discouraging anti-social behavior on the part of guilds. The Dev reply in this thread practically screams what I just said.

Here’s the major flaw in your logic, though. Commanders don’t tag up and pick up their guild along the way. They start off with the majority of their guild already gathered before they even start, and pick up pugs along the way. If they didn’t want to run a public raid, they wouldn’t. But since the commander in your example ran a public raid first, he obviously chose to run that public raid. He didn’t do it as a matter of necessity to gather his guild. He ran a public raid before his guild raid started. Having a private tag wouldn’t have changed that, whatsoever. All a private tag would have done would have made the private raid after the public raid a bit less of a hassle. It would not have prevented the public raid.

See? This is the problem with WvW. The complete 180 degrees of difference between what Anet thinks, and what actually happens. It’s not that they don’t have a clue. It’s that they see the reality, and then go in the exact opposite direction of it. It’s self sabotage. From the end result, all the way down to the mental process that got them to that end result, it’s always the exact opposite. Every. Single. Time. It was disturbing to watch this phenomenon one or two years ago. It’s just outright pathetic and embarrassing to watch it still going on. And right now, they’re getting exactly what they deserve for it, their game mode is collapsing on their heads.

But your own logic falls down due to the reality of human nature, which is that of taking the easiest path. Guilds have already stated that targeting the commander when coordinating runs is a lot more of a hassle than having a permanent tag on. So I suspect many of them run the tag anyway and just tolerate pugs for the time being while whining about people not being in TS and so on.

Now imagine giving those same comanders… with their guild already gathered around them… the ability to run private tag from the start. You honestly believe that the majority, outside of a few die hard pugmanders, won’t choose “option A” ?

Then WvW truly becomes GvG. A wet dream for some sure, but a nightmare for everyone else.

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

Because in “my story” ANET is deathly afraid that the commander would never have bothered to run a public tag in the first place if they already had the majority of their guild following the tag already. They are afraid that WvW will turn into Maps where you have giant Guild blobs running around unseen by the lowly pugs whose only wish is to enjoy part of what makes wvw so much fun.

Those servers will die I know of 2 servers that its essentially what happened to them. By necessity servers have to have some commanders running public

Exactly. But sadly so many “guildies” posting here seem to come across with the attitude that well… “that’s someone elses problem”.

(edited by Hexalot.8194)

Lemme guess..future UA nerf?

in Revenant

Posted by: Hexalot.8194

Hexalot.8194

I’m not getting the nerf talk on UA. They dropped 2 attacks from the 7 while buffing the remaining 5 by 5% each (dulfy has 10% ?).

Balance notes out

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Posted by: Hexalot.8194

Hexalot.8194

3.3k armor. afk in sm. no buffs. only 1 hit. hitting twice was another issue but who needs to be hit twice when 1 shot is enough to kill most squishier builds.

Guard true shot would have done the same numbers. Only thing CoR had on other classes big damage skills was the double hit (and low cd I suppose). But all that has been fixed now.

ok then true shot needs damage nerf as well..

I hit like a wet noodle on this toon since I’m sacrificing my DPS so I don’t get hit by big numbers yet still do.

Damage still needs nerf

I suspect us Revs gonna be the least of your problems now. :-)

Just been reading Thieves balance changes. 30% increase to sword AA, increase dmg to dagger AA as well, basilisk venom also now makes thieves attacks unblockable, Good Lord…

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

@ Hexalot

This topic is a request for private tags, which you are against because open raids are drying up. You’d deny people organizational tools for activities that they will do anyway. It just seems so bitter and mean spirited lawl.

Well… when I first posted in this thread, I did state that I wouldn’t have objected to private tags in the early days when the Servers were still full. But now WvW is a dying mode (and yes ANET is fully to blame here) and I fully understand and agree with ANET taking whatever measures they can to stop the ship from sinking further. And like it or not, a commander tag on the maps is the one thing that will stop Pugs from giving up completely. Furthermore I honestly don’t see the big deal about not tagging up when you want to run private. Yes I understand it’s a QoL thing in not having to “control t” all the time, but at this point I can’t agree with helping send WvW to the bottom over “quality of life”.

I have been in zergs where a Guild commander running tag suddenly takes it down while telling everyone they are now running a private raid thus whoever is not a member, “thanks for following and good bye”. In a case like that, all us pugs had no problem going our merry way.

I don’t get your logic. The tag in your story chose to have an open raid then later switched to private and you had no issue with that. It wouldn’t be any different than now, except that when that commander closed his raid, he’d have a tag that select people can see and “ctrl+t” could serve other purposes, it takes nothing from you. A private tag isn’t going to magically change what people want out of their play time some like pugmanding.

Anet giving the middle finger to guild folks is just another reason why commander tags will continue to disappear as pugmanders tend to have their guild behind them (that’s how some got started and thats why some still play). All this is quite entertaining though, given that pug and guild groups are equally part of the WvWvW experience and have always been. Just gonna sit here, sip this wine and bask in the glow of the flames from this wreck of a game mode.

You want to know why ANET is so dead set against allowing people to run private tags ?

Because in “my story” ANET is deathly afraid that the commander would never have bothered to run a public tag in the first place if they already had the majority of their guild following the tag already. They are afraid that WvW will turn into Maps where you have giant Guild blobs running around unseen by the lowly pugs whose only wish is to enjoy part of what makes wvw so much fun.

So it’s basically a case of them… right or wrong… discouraging anti-social behavior on the part of guilds. The Dev reply in this thread practically screams what I just said.

(edited by Hexalot.8194)

Balance notes out

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Posted by: Hexalot.8194

Hexalot.8194

3.3k armor. afk in sm. no buffs. only 1 hit. hitting twice was another issue but who needs to be hit twice when 1 shot is enough to kill most squishier builds.

Guard true shot would have done the same numbers. Only thing CoR had on other classes big damage skills was the double hit (and low cd I suppose). But all that has been fixed now.

Balance notes out

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Posted by: Hexalot.8194

Hexalot.8194

What do you think? Hammer revenant nerf was basically nothing. That skill would be OP even on 10s CD if they don’t nerf the damage. I hope they will at least change Cruel Repercussion.

Seriously dude ?

It no longer “double hits”, which is where 90% of the one-shots came from.

Just use 2 coordinated revs than… and something is almost guaranted to drop.

Same with 2 coordinated Guards amd their uber true shot or 2 coordinated gunflames or 2 coordinated… you get the idea.

Balance notes out

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Posted by: Hexalot.8194

Hexalot.8194

What do you think? Hammer revenant nerf was basically nothing. That skill would be OP even on 10s CD if they don’t nerf the damage. I hope they will at least change Cruel Repercussion.

Seriously dude ?

It no longer “double hits”, which is where 90% of the one-shots came from.

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

@ Hexalot

This topic is a request for private tags, which you are against because open raids are drying up. You’d deny people organizational tools for activities that they will do anyway. It just seems so bitter and mean spirited lawl.

Well… when I first posted in this thread, I did state that I wouldn’t have objected to private tags in the early days when the Servers were still full. But now WvW is a dying mode (and yes ANET is fully to blame here) and I fully understand and agree with ANET taking whatever measures they can to stop the ship from sinking further. And like it or not, a commander tag on the maps is the one thing that will stop Pugs from giving up completely. Furthermore I honestly don’t see the big deal about not tagging up when you want to run private. Yes I understand it’s a QoL thing in not having to “control t” all the time, but at this point I can’t agree with helping send WvW to the bottom over “quality of life”.

I have been in zergs where a Guild commander running tag suddenly takes it down while telling everyone they are now running a private raid thus whoever is not a member, “thanks for following and good bye”. In a case like that, all us pugs had no problem going our merry way.

Gliding - Everywhere - but not WvW

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Posted by: Hexalot.8194

Hexalot.8194

“No plans at this time” per Guild Chat re gliding so nevermind!

They said the exact same thing about gliding in PVE (“it would break the map !”). Just something to keep in mind. :-)

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow.
….

Guilds have had private raids for years, yet there were always public raids as well because people play the mode differently and guild runs are very much a part of the WvWvW fabric. The same guild raids would coordinate with public tags and other private groups and there was a player made ecosystem.


We try and avoid adding features that can be used to intentionally exclude other players.

Isn’t the very idea of a guild exclusive, why have guilds at all then? Speaking of exclusivity, see the stuff added with HoT.

Telling people not to play as they want (meaning, guilds asking players to leave) must be one the worst ideas I have ever seen getting support around here… What the hell…
I’m ALL for not implementing such a feature.
A lot of people on joining a WvW map will quickly leave it if they find no commander tags on the maps (specially now with low populations). Implementing such feature would make things EVEN WORSE.
Also, is borderline absurd that players are being excluded from game play because some “elitists” think they are the game mode’s owners…
If you want your tagless squad, just ask your squad leader to drop it and just rejoin.
There MUST BE a penalty (a.k.a not having a tag for themselves) for people who do this, otherwise in no time EVERYONE would do it, calling all sorts of “reasons” to justify it.
So NO for invisible tags.

-Above quote condense for spacing-
Guild runs aren’t the issue here because they’ve always been a part of WvWvW. I believe the issue is the mode is becoming less and less appealing to players for many reasons so public raids are dwindling because many times, those who want to tag up no longer see the value in it (or have quit) or they just can no longer get a decent force going. Also guild runs aren’t an implication that they own the mode, do what you want, they ask that you not actively follow and respect that they’d prefer to run as a group instead of being a beacon for every random person on a given map and having to manage that as some people actually do not enjoy this kind of play. Are some rude about it? Yes. And I don’t condone that, then again I don’t condone some of the abrasive attitudes of some pug commanders either.

Yep… some Guilds are the nicest people out there, the ones who make an effort to teach others WvW tactics, how to use team speak and so on, that in general contribute to a positive community on their servers. But then there is the other kind… the toxic kind (and I see a lot of their members posting in this very thread) where “it’s all about me”.

Guilds can have different goals and cultures, some have an open door policy and some are more restrictive in admission and are even tight knit, this has been the case in every MMO I’ve played. It’s not everybody’s job to educate you and I don’t know why you’d expect that. If your problem is that they’re not there for you, then the “it’s all about me” line is quite ironic.

Edit: spelling

Eh… nobody educated me on how to play WvW. I educated myself via watching others play and in general just doing my own thing. Practice, practice makes perfect and all that blah. Nor do I think that it is the sworn duty of every Guild to educate every Pug that comes along. But there is nothing wrong with creating an environment where people don’t feel uncomfortable and unwanted on the map just because a bunch of morons who feel they own the borderlands due to having the largest guild comes along and wants to hog all the fights for themselves. And when people feel comfortable, chances are they pick up how to play the game on their own much like I did.

Let me put it another way. ANET clearly wants each player on every Server to be able to participate fully in just about everything WvW has to offer. So a guild gets together and are doing their raiding thing ?

No problem, have fun. But as long as your Raiding group decides to tag up and run around on the same Borderland that WE ALL PAID for, I personally feel that every casual, pug and “rally bot” out there has every right to follow you. Full stop. Chances are, we are all heading in the same direction anyway, which is to siege a keep or take part in an open world fight against another Zerg. And as stated by the Devs, “their policy” is for everyone to enjoy everything that WvW has to offer, and that apparently also includes following a Com, so to speak. You guys survived 3 years using “control T”. You won’t die if you have to continue for another three.

Yeah….and I guess everyone who is at your job makes the same amount is you because you all are equally skilled…..

The reality is, people in guilds tend to be like-minded individuals and want to play in their like minded way. Whether that is roaming, scouting, defending, zerg busting or pugmanding.

What you are saying…is basically screw all that….you HAVE to tag up if you want to play a certain way and anyone should play the way you want. That is the EXACT thinking that Anet has and is driving the game into the dirt.

People join guilds and/or groups because they are playing with people who think the same way and want to play a certain way. Everyone should be allowed to play the want without forcing someone to not play the way they want. I.E. a guild raid shouldn’t be REQUIRED to tag up…and you should be FORCED to play a certain build and join a guild….or to roam…or whatever…. the problem is anet keeps trying to force things instead of supporting what already exists…

Now you’ve lost me. Where did I say YOU HAVE to tag up ?

IF you want to play the way you want with people who think the same way you do, then don’t tag up. ANET is basically saying here that they brought commander tags into WvW so that EVERYONE benefits from their presence on the Map… not just select Guilds. If you don’t get what their aim is here, I don’t know what else to say…

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow.
….

Guilds have had private raids for years, yet there were always public raids as well because people play the mode differently and guild runs are very much a part of the WvWvW fabric. The same guild raids would coordinate with public tags and other private groups and there was a player made ecosystem.


We try and avoid adding features that can be used to intentionally exclude other players.

Isn’t the very idea of a guild exclusive, why have guilds at all then? Speaking of exclusivity, see the stuff added with HoT.

Telling people not to play as they want (meaning, guilds asking players to leave) must be one the worst ideas I have ever seen getting support around here… What the hell…
I’m ALL for not implementing such a feature.
A lot of people on joining a WvW map will quickly leave it if they find no commander tags on the maps (specially now with low populations). Implementing such feature would make things EVEN WORSE.
Also, is borderline absurd that players are being excluded from game play because some “elitists” think they are the game mode’s owners…
If you want your tagless squad, just ask your squad leader to drop it and just rejoin.
There MUST BE a penalty (a.k.a not having a tag for themselves) for people who do this, otherwise in no time EVERYONE would do it, calling all sorts of “reasons” to justify it.
So NO for invisible tags.

-Above quote condense for spacing-
Guild runs aren’t the issue here because they’ve always been a part of WvWvW. I believe the issue is the mode is becoming less and less appealing to players for many reasons so public raids are dwindling because many times, those who want to tag up no longer see the value in it (or have quit) or they just can no longer get a decent force going. Also guild runs aren’t an implication that they own the mode, do what you want, they ask that you not actively follow and respect that they’d prefer to run as a group instead of being a beacon for every random person on a given map and having to manage that as some people actually do not enjoy this kind of play. Are some rude about it? Yes. And I don’t condone that, then again I don’t condone some of the abrasive attitudes of some pug commanders either.

Yep… some Guilds are the nicest people out there, the ones who make an effort to teach others WvW tactics, how to use team speak and so on, that in general contribute to a positive community on their servers. But then there is the other kind… the toxic kind (and I see a lot of their members posting in this very thread) where “it’s all about me”.

Guilds can have different goals and cultures, some have an open door policy and some are more restrictive in admission and are even tight knit, this has been the case in every MMO I’ve played. It’s not everybody’s job to educate you and I don’t know why you’d expect that. If your problem is that they’re not there for you, then the “it’s all about me” line is quite ironic.

Edit: spelling

Eh… nobody educated me on how to play WvW. I educated myself via watching others play and in general just doing my own thing. Practice, practice makes perfect and all that blah. Nor do I think that it is the sworn duty of every Guild to educate every Pug that comes along. But there is nothing wrong with creating an environment where people don’t feel uncomfortable and unwanted on the map just because a bunch of morons who feel they own the borderlands due to having the largest guild comes along and wants to hog all the fights for themselves. And when people feel comfortable, chances are they pick up how to play the game on their own much like I did.

Let me put it another way. ANET clearly wants each player on every Server to be able to participate fully in just about everything WvW has to offer. So a guild gets together and are doing their raiding thing ?

No problem, have fun. But as long as your Raiding group decides to tag up and run around on the same Borderland that WE ALL PAID for, I personally feel that every casual, pug and “rally bot” out there has every right to follow you. Full stop. Chances are, we are all heading in the same direction anyway, which is to siege a keep or take part in an open world fight against another Zerg. And as stated by the Devs, “their policy” is for everyone to enjoy everything that WvW has to offer, and that apparently also includes following a Com, so to speak. You guys survived 3 years using “control T”. You won’t die if you have to continue for another three.

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

Yep… some Guilds are the nicest people out there, the ones who make an effort to teach others WvW tactics, how to use team speak and so on, that in general contribute to a positive community on their servers. But then there is the other kind… the toxic kind (and I see a lot of their members posting in this very thread) where “it’s all about me”.

Gliding - Everywhere - but not WvW

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Hexalot.8194

keep the pve gliding bullkitten out of wvw
cant believe you are actually asking for it…

I’m with you and this one.. You can’t attack why gliding so why would people even ask for it when most people want to fight other players. Gliding is just another tool to get away from fighting lol

Well the revamped Shatterer world boss in PVE will indeed have people attacking from their gliders, with players literally going on “bombing runs” while flying over it. So I doubt it would take that much to implement a new set of skills which become available only when gliding, much like underwater combat. Hell, I just about guarantee we’ll eventually see flying combat in this game… particularly if ANET figures they can make a buck for it.

True but chances are the bombs will be OP sort of like dragon banners

Somewhere out there, a Dev will read this and write it down. :-P

(edited by Hexalot.8194)

Requesting Feature: Private Commander Tag

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Posted by: Hexalot.8194

Hexalot.8194

LOL at all the Guild care bears coming in here to rage about being refused their own private tag. “Control T” works just as well. What’s the problem ?

I can understand when the servers were overflowing with players, people wanting their own private tags and to be honest, I would have had no problem with it back then. But with the state of the game mode being the way it is now, the Dev is right, a tag on the map is the only thing keeping casuals from immediately logging off right now. So SUCK IT UP and be prepared to be followed whenever you tag up.

And also that guild elitist garbage about not wanting to be followed by a bunch of “rally bots” is supposed to be a thing of the past soon from now anyway. Only one person will be able to rally off a downed going forward.

(edited by Hexalot.8194)

Gliding - Everywhere - but not WvW

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Posted by: Hexalot.8194

Hexalot.8194

keep the pve gliding bullkitten out of wvw
cant believe you are actually asking for it…

I’m with you and this one.. You can’t attack why gliding so why would people even ask for it when most people want to fight other players. Gliding is just another tool to get away from fighting lol

Well the revamped Shatterer world boss in PVE will indeed have people attacking from their gliders, with players literally going on “bombing runs” while flying over it. So I doubt it would take that much to implement a new set of skills which become available only when gliding, much like underwater combat. Hell, I just about guarantee we’ll eventually see flying combat in this game… particularly if ANET figures they can make a buck for it.

The Shatterer: MMORPG interview [Merged]

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Posted by: Hexalot.8194

Hexalot.8194

(when last have you seen Teq even get a chance to raise his bone walls on a full map ?).

the bone walls only go up when people don’t know how to use the turrets, not related to dps at all

Fair enough. But I’m willing to bet that even the old guilds that got really good at Teq pre-June patch, weren’t destroying his timer (beating him with 10+ mins left on the clock) the way even pugs are now.

The Shatterer: MMORPG interview [Merged]

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Hexalot.8194

Teq isn’t easy, the thing is that players after a good while, learned all the mechanics and how to overcome it.
Have you tried Teq when it was released? It was brutal.
I expect Shatter to be about as hard as Teq. and also as rewarding.

It’s not just players learning Teq’s mechanics that has made it much easier. There is also the fact that the June 2015 patch increased DPS (both power and condi) by a exponential amount… essentially allowing teams to “out dps” all the more difficult counters by Teq (when last have you seen Teq even get a chance to raise his bone walls on a full map ?).

The Shatterer: MMORPG interview [Merged]

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Hexalot.8194

I wonder if they’ll take Shatterer out of the possible daily events? At least until people figure out the new fight and can win it as reliably as, say, Teq?

They probably won’t. From the sounds of it, it likely will not be as difficult as Teq. It will require more coordination and effort than people are used to doing for most of the world bosses but I see it as something people will be able to adapt to within a few days of release.

“Difficult as Teq” ?

Have you by any chance fought that dragon recently ?

LOL… gone are the days when you needed strict co-ordination by dedicated guilds to have any chance of success. People beat it with their eyes close now !

Speaking of which, and this is aimed at the Devs… ol’ Teq already has ready equipped launch pads located near where he lands. Any chance of us using them to bomb the kitten out of old stinky breath as well ? :-)

(edited by Hexalot.8194)

Flying in central Tyria

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Hexalot.8194

Wow

I’m just hearing about this and I’m already insanely hyped about it! Does anyone know when this update is planned to go live?

Jan 26th.

So is Gliding an inevitable move towards...

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Hexalot.8194

I doubt it. The main differences are that you can’t glide across a whole map and can’t glide on demand but must first make your way to a high spot.

It’s true you can’t glide across an entire map, but depending on where you’re approaching a certain part of the map from (an area with higher ground for instance), you’ll still be cutting down on your travel drastically, which means you’ll be essentially “skipping” portions of the map… which if I remember correctly is one of the main arguments against mounts and flyers in the first place. :-)

That clip of Ruby gliding in the open world (off a cliff ?) sure looks like she was capable of flying over much of that area without experiencing the open world first hand.

Aaannnd she still had to get there. That spot she jumped from requires you to go up a staircase lined with risen (who don’t like you) then go past the temple (which may be full of mobs, who don’t like you) then go around and past air elementals on a narrow ledge (who don’t like you) before you can get to that spot to jump off. Once you’re on the ground, good luck in doing more gliding until you get to another high spot.

“She still has to get there” only counts if the cliff per say is out of the way. but what about many areas with naturally occurring slopes or small hills ?

Sure you won’t be able to glide very far. But you’ll be constantly moving in a straight line from A to B, while the runner has to deal with navigating obstacles on the ground and such. Come the 26th, I’ll gladly challenge anyone to a race, glider vs running. and we’ll see who wins on most open maps, outside of the really flat ones…

So is Gliding an inevitable move towards...

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Hexalot.8194

I don’t believe a word of what Nike is saying but I will agree that this isn’t about mounts. My belief is that even the devs have gone into central Tyria and jumped off of cliffs only to die horribly when they realized they can’t glide. What followed is a few meetings about feasibility, impact and balance for adding gliding everywhere. Personally I don’t see why they didn’t do it from the beginning. There is no better advertisement for buying the expansion than for the “haves” to literally soar over the “have nots.”

For your information in many MMOs that’s what Mounts and Flyers are indeed all about… the “haves” and “have nots”.

Get where you want to go MUCH faster than that lowly pleb with fast run speed ? check

Be able to Lord it over everyone else with your new cash shop wings ? check

Heck… I’d like to change the topic. Come Jan the 26th… we’ll (well HoT buyers anyway) ALL have “Mounts”.

So is Gliding an inevitable move towards...

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Hexalot.8194

Fly off cliff with glider, land on dead horse and beat it to death with stick.

Sorry… too busy flying past at prodigious speed to notice carcass on ground with weird (and slightly demented) individual abusing it. :-D

So is Gliding an inevitable move towards...

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Posted by: Hexalot.8194

Hexalot.8194

I doubt it. The main differences are that you can’t glide across a whole map and can’t glide on demand but must first make your way to a high spot.

It’s true you can’t glide across an entire map, but depending on where you’re approaching a certain part of the map from (an area with higher ground for instance), you’ll still be cutting down on your travel drastically, which means you’ll be essentially “skipping” portions of the map… which if I remember correctly is one of the main arguments against mounts and flyers in the first place. :-)

That clip of Ruby gliding in the open world (off a cliff ?) sure looks like she was capable of flying over much of that area without experiencing the open world first hand.

So is Gliding an inevitable move towards...

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Hexalot.8194

… that dreaded word, “Mounts” ? :-)

You’ve got to admit that with gliding, there are some areas in the open world where you can cover substantial ground without setting foot on mother Earth. It does seem (to me) that this may just be ANET “testing the waters” so to speak.

Gliding - Everywhere - but not WvW

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Posted by: Hexalot.8194

Hexalot.8194

No please, gliding has no place in wvw, and hopefully never will.

Speak for yourself.

If there is one thing these new kitten Desert border maps desperately need, its gliding. Implement it there and there alone and the constantly queued EB would suddenly become a deserted wasteland.

(edited by Hexalot.8194)

Blog on upcoming changes to Rev Class

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Posted by: Hexalot.8194

Hexalot.8194

If UA gets buffed…people are gonna be mad.
If anything happens to UA, especially a change that makes it single-target, expect it to do less damage.

A lot of people could live with that… providing they add some soft CC at the end (they could add a modifier such as all “hits must land first”) like chill or cripple.

Blog on upcoming changes to Rev Class

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Posted by: Hexalot.8194

Hexalot.8194

They don’t mention aword auto attack. They say “sword damage in some areas”.

“Singling out” sounds like Unrelenting Assaults mechanic will possibly change from randomly attack everything in range to a single target attack, which would be nice against mesmers, rangers and minion masters where the skill is almost useless.

Disagree. This statement.. “adjust the weapon’s abilities so that it’s less focused on autoattacking”… does strongly suggest that sword AA is being “looked at”.

Not that I wouldn’t mind your interpretation… don’t get me wrong.

No details yet, but...

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Posted by: Hexalot.8194

Hexalot.8194

“bringing alacrity a bit more in line” = “we’re gonna nerf the hell out if it because mesmer”.
It’s only gonna stay “a staple of the chronomancer elite specialization” because there’s gonna be nothing left to make it desirable. Chronos are only brought on raids because of the alacrity. Their dps is so terrible that they aren’t suited to other roles. I can’t even convince people to let me play condi team on my chrono. Unless they fix our dps issues, this is gonna suck.

It’s such a strange post. They point out the issue with chronos (“many a chronomancer survive a killing blow and seize victory”) in pvp, and their response is to nerf alacrity? GG anet, gg.

Buff to scepter could be really, really great. That is, if they weren’t nerfing alacrity again.

Edit: meanwhile, the top dps class (ele) gets another buff. woo.

Did you read the Ele part ?

No more Diamond skin.

Until it’s clear that the replacement is not an aoe cleanse or some kind of persistent cleanse without the 90% hp requirement of the old diamond skin, I can’t assume that this will be a good thing.

The Blog was clear in that they will (and I quote) “be fine-tuning the defensive nature of the elementalist a little”, which strongly implies that whatever comes out of the patch will make Ele’s defensive abilities less effective than before.

I wonder how ppl manage to die as mesmers

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Posted by: Hexalot.8194

Hexalot.8194

In my last twelve games i died ONCE. And stomped about a dozen of different mesmers. How do you ppl manage?

Congrats. The Devs must have read your post and decided on a last minute adjustment to upcoming Mesmer balance patch…

“Guild Wars 2: Heart of Thorns has seen many a chronomancer survive a killing blow and seize victory. Alacrity has improved the mesmer’s party support game-wide, but we’ll be bringing alacrity a bit more in line”

No details yet, but...

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Posted by: Hexalot.8194

Hexalot.8194

“bringing alacrity a bit more in line” = “we’re gonna nerf the hell out if it because mesmer”.
It’s only gonna stay “a staple of the chronomancer elite specialization” because there’s gonna be nothing left to make it desirable. Chronos are only brought on raids because of the alacrity. Their dps is so terrible that they aren’t suited to other roles. I can’t even convince people to let me play condi team on my chrono. Unless they fix our dps issues, this is gonna suck.

It’s such a strange post. They point out the issue with chronos (“many a chronomancer survive a killing blow and seize victory”) in pvp, and their response is to nerf alacrity? GG anet, gg.

Buff to scepter could be really, really great. That is, if they weren’t nerfing alacrity again.

Edit: meanwhile, the top dps class (ele) gets another buff. woo.

Did you read the Ele part ?

No more Diamond skin.

Balance Notes: hammer #2 still king

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Posted by: Hexalot.8194

Hexalot.8194

Seriously, not even a slight mention about Revenant hammer #2. Do they even WvW? Actually, do they even read the forums?

Oh… I’m sure they do. They probably also had a good laugh (see other poster’s attachment above) at the audacity of people asking for balance changes in a game mode that we all know is already fundamentally imbalanced to begin with. :-)

Blog on upcoming changes to Rev Class

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Posted by: Hexalot.8194

Hexalot.8194

https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/

Now that the revenant is out in the wild, we’ve been taking a hard look at it. The general goal for this profession is focused specialization through a variety of trait and legend choices. We’ll be continuing this in the future by assuring that each legend and core/elite specialization fulfills their respective roles. In this iteration, we’ll be looking to tone down the revenant’s sword damage in some areas and adjust the weapon’s abilities so that it’s less focused on autoattacking and better at singling out and attacking enemies. We’re also keeping a close eye on the revenant’s defensive capabilities.

What is this, you say ???

No changes to Hammer #2 ?

Oh the tears… they burn !!

LOL…

Hammer 2...

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Posted by: Hexalot.8194

Hexalot.8194

I think the problem here is, that we have PvP and WvW players arguing whether the skill is overpowered or not…

In PvP scenarios, hammer is really underwhelming, unless the opponent is blind or your team has amazing peels. In WvW, spamming Hammer 2 at max range is definitely overtuned.

A good middle ground would be a slight increase to cd and and energy cost to make it less spammy. The damage is fine, as it only happens in specific scenarios. The spamminess of it is the problem, which makes it seem as is blobs continuously spit barrages of CoRs as they go.

That, or splitting PvP, WvW and PvE balance, which is what they should’ve already done imo.

Middle way would be to make CoR;

3cd
Remove range penalty (always hitting with the power of max distance)
Make it a huge projectile < wvw peeps cannot complain anymore as CoR will be deflect/reflectable

Its true that from wvw perspective it may look gamebreaking, but from spvp point hammer is a joke

Your last point (useless in spvp) is the real reason any nerfs if at all to hammer 2 will likely be minor (possible slight adj to cool down and/or energy cost) rather than a substantial cut in damage dealt, which is what many are hoping for. So long as it doesn’t break their precious e-sports, ANET couldn’t give a kitten. :-)

(edited by Hexalot.8194)

Is WvW losing more players?

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Posted by: Hexalot.8194

Hexalot.8194

My question is, where did all the wvw’ers go? As far as I know, no other game has a decent WvW gamemode. Are they all just playing Civ?

For me, for the time being its Fallout 4 and Witcher 3, yea no pvp or rvr, but the rest of it is far better then GW2 is hands down, + nudy mods etc. So if I am to play a game for story and PVE, might as well play a kitten good one.

There really are no good PVP games out right now, some on horizon but who knows how they will turn out. Camelot Unchained looked kinda good but it’s a persistant sandbox, meaning it will suffer from same population / nightcapping issues that this game has and the devs will do absolutely nothing about it, they’ll just chalk it up to “sandbox”, therefore it will suck. No idea about the others, ESO is disappointing, EVE Online is another one that I can’t stand to play anymore for more then like a month out of every year.

So no good PVP games with RPG environment out.

The Devs over there have stated that Camelot Unchained will be subscription based. Thanks but no thanks. Will probably go free to play within a year like all the rest not named WoW.

Why is JQ full when is outmaned on all bls?

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Hexalot.8194

I speculate that JQ is the only server left in all of WvW that consistently has a queue on EBG. BG and YB both have very small queues on the rare occasion that there is even a queue. I don’t remember the last time I saw one over 30.

On reset night past (na prime time), BG was queuing over 100 on EB and 40 on it’s home Desert Border land, just saying. But we don’t have the coverage that we used to, so we inevitably get left in the dust at the end of the week, score wise.

Revs in WvW

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Posted by: Hexalot.8194

Hexalot.8194

Those are some balanced piercing auto attacks

We used to complain about 8k Backstab from Thieves when the game was released. Now Heavy classes do 8k auto attacks from 1200 range (or 14-17k bursts every 3 seconds if they press 2 and get lucky).

I understand the concept of inflation but I didn’t think MMO skill damage was also subject to it.

Note… Some commanders, not myself that is, prefer to run lots of Revs using Hammer 2. They don’t care about Herald and the protection boon stuff… They even tell people on TeamSpeak to spam Hammer #2 skill CoR over and over… It downs a lot of people and makes the game seriously boring and broken even if you’re one on the team that doing that.

What people said about toughness, yes, 3.3k armor is good even having health point pool of 28k good. You’ll still get 50% health taken if they land the hit. One way though to counter the Hammer 2 train though is to run more retaliation boon build. So that way, they crit you for say around 18k… they crit themselves for the same amount. Love how retaliation reflects all incoming damage back to source, while still having you take the damage. Then it becomes all about who has the larger health pool… Welcome to the world of tanky high health builds…

In PVP and WvW, Retaliation damage returned is reduced by a third. Have high toughness/armor, and you get an even further reduction. Just saying.

WvW Change Suggestion : GvG

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Posted by: Hexalot.8194

Hexalot.8194

No.

Ditto. Worse thing that could happen to WvW. There is a guild commander in BG who actively insults pugs that follow his tag. Though I notice he keeps his mouth shut when he wants those same pugs to use their supply to build siege.

Revs in WvW

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Posted by: Hexalot.8194

Hexalot.8194

Some groups are coordinating CoR from several Revs which is really devastating. Getting hit by just one is bad enough, imagine 2 or more of them hitting you at the same time… pretty much insta down for even the tankiest of classes.

This makes it challenging to push as traditional melee, to say the least. But we still try, using veils and dodges, and never pushing in a straight line. Then you gotta worry about them scattering and just teeing off on you from range. So it’s a must for commanders to keep moving. Having your DPS focus on taking out Revs as priority targets helps.

It’s hard for me to believe that this ridiculousness was intentional. It’s yet another example of a mechanic’s impact to WvW not being thought through. The nerfs will come. Problem is, there are so many other broken aspects of WvW… who knows when that will happen. And they still need a shiny new class to entice more ppl to purchase HoT. RIP WvW.

I’m sorry, but you’re being unbelievably naive here. The damage numbers from hammer isn’t anything new. Revs were dropping CoRs into zergs during the pre-HoT betas, and I distinctly remember the Dev in charge of Revenants stating at the end of the Betas close to launch that “Revs were in a good spot”.

(edited by Hexalot.8194)

Comments about Communications

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Posted by: Hexalot.8194

Hexalot.8194

They’ll get flamed if they post here, not so much on Reddit.

You’ve never been on Reddit, have you.

Suggestion: Subscription Plans

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Posted by: Hexalot.8194

Hexalot.8194

Yes this would be the best idea ever and would make me come back to the game so that i would not have to play this Taxiwar grindfest that this game now is . But then again i am playing a game where i can go sailing ,Horseback riding , kill monsters, Craft pretty much everything, have housing, my own workers ETC . And go AFK while fishing and make money at the same time .HAHAHHA yes i am loving Black Desert And the NA/EU game release date is right around the corner .Pretty much everything i ever I like in a game and have gotten plus its Buy to Play once and that’s it . OH wait was that some GW2 had @ one time but now is all hidden cost and grind fest time gated and free to play ? Ha a fun with the game.

You’re aware that you just finished bragging about the biggest P2W Abomination on the market right now… right ?

Coalescence of Ruin and WvW/GvG

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Posted by: Hexalot.8194

Hexalot.8194

Isn’t it clear that they made revenant and it’s elite spec as strong as possible so people would actually be compelled to use it, and possibly to stimulate more people to buy HoT?

No they’re not going to nerf it unless they think people might get so frustrated they leave the game, but maybe they don’t care about that even at this point… looking at the forums.

Yep… and add to the fact that it’s major complaint is from WvW (a game mode that Anet rarely balances for) means that it’s unlikely we’ll see the nerf bat swinging at it any time soon. Perhaps at the most an adjustment to cool down or to it’s damage related traits (LOL 50% dmg bonus is indeed broken).

Coalescence of Ruin too much damage

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Posted by: Hexalot.8194

Hexalot.8194

AoE of 15 people? I kittening lold, cant expect me to take this people serious

That’s why people of the forum can’t be taken seriously when talking about balance.
They don’t even know their own class.

Go use CoR on the dummy golems section (the section with lots of golems standing together in the mist) and see how many you can hit.
Each pulses count the 5 target-cap differently, so max is 15 targets.

Great, now let’s talk about ACTUAL WvW where targets are constantly moving, even when in a zerg. Now tell me how many times ANYBODY has managed to hit that many targets with one CoR. I bet the odds must come close to that of an ascended weapon dropping. Hell there are more times that I’ve dropped a CoR on a zerg expecting to hit 5 targets and I’m lucky if damage numbers get highlighted over 2 people.

It’s people like you who come in here talking about “people not knowing their class” who end up with zero credibility.