Don’t hate on the haters, our AOE Buffing is quite frankly horrible. Well of power would be much more useful in team fights if it had a longer duration or a shorter cooldown. Seeing as how that would de-stabilize PVP, it won’t happen.
Any good player is fine on any class as long as they are not a condition hero fighting structures, in a party with multiple condition classes, fighting a boss that gets bonus damage with a condition hero (who won’t).
Or just take a warrior, who doesn’t have to worry about those limitations, and you can be sure he will be good in your group. That is why people want warriors guardians and mesmers, because they are never bad, while Necro CAN be bad or at best equivalent.
As I have said before, and will say many times over. Until they make condition removal more important, harder for the other classes, and debuffing conditions (like chill and cripple) more important in fights, there is no really compelling reason to take a necro over anything else. We completely lack reflect or block or aegis, either group or self buff, and in very rare cases have stability.
I only have one group in twenty that actually makes a gripe about me being a necro, and maybe 1 in 50 that out-right kicks me without asking, but it does happen, and while very rude, it is not unjustified, based on the above. Good necros are good, but if that good necro put his abilties to one of the better PVE classes that good necro would be an amazing mesmer, or a superb guardian, or a spectacular warrior.
Nothing will change in the short or long term unless they decide to divorce SPVP/WVW and PVE though, because necro is already well thought of in SPVP, and they will not imbalance that part of the game for the sake of better PVE synergy.
You know what hypothetical dungeon would love a necro though? One with a boss that used AOE corruption boon every 10 seconds. Who wants aoe buffs when they are going to get turned into debuffs. But of course, no such boss exists, as it would be too hard for a guardian to shout clear all of those debuffs.
It’s a good thing there’s hardcore pve progression in this game where things like group makeup are strictly locked in and one MUST bring incredibly specific class and trait combinations in order to succeed. Also a good thing that doing so is rewarded by the game mechanics with better loot and higher tiers of gear.
Oh wait.
I’ve been doing hardcore progression in MMOs since the dawn of time, and not once did I have half of the die hard mentality you mouth breathers do about the “requirements” to succeed. And yet somehow I was the proud recipient of multiple server/region firsts and two world firsts.
The only area of this game where a logical argument could be made for having a strict group composition would be Fractals, and only then above 20. Anything else can and has been beaten by five Longbow Rangers with little to no difficulty. Now if you feel the need to min/max your AC explorable groups, my derision aside, feel free. But quit pushing your opinion, because that is literally all it is, on people outside your meticulously organized cadre of like minded individuals.
To quote an adage I’m sure quite a few of you have heard before, bring the player, not the class.
Would you like any more pointing out on how you failed to say anything meaningful besides waving some imaginary badge of “accomplishment” in a video game… Your past “exploits” have nothing to do gw2 in any way, shape or form.
Keep your name calling to yourself and let people play how they want to play.