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The Most Basic Condi Build

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I can’t take this spec seriously even for pve purpose. You claim that this has “full and max” condition damage yet you drop the biggest buff to condition damage. BIP provides 10 stacks… TEN… of might thats a huge buff to condition damage. You use it right before epidemic or after you stacked your bleeds to increase damage by 1/4 to 1/3 depending on your condition damage.
Why in gods name would you replace that with spectral walk…. and 20 points in SR?… Why?… Unless DS now spews conditions that is the worst place to spend trait points. Yeah DS still can save you from a burst but frankly staying in it for any longer then that is counterproductive in every imaginable way for condition specced necromancer.
You take something so unreliable as CB yet drop a 100% guaranteed damage buff. Don’t get me wrong I also carry CB… and curse it every single time when it fails point blank.

Offensive: Build has the full and max Condition damage of the profession, you can always change Runes to max out bleed duration to hit 100% -I didn’t do the math just like the x6 set.

Yeah you really didn’t do the math :P… bleed duration 100% is taken purely for the barbed precision. The benefit from it in numbers outweights going for max condition damage and undead runes.

Defensive:

1) Last Grasp: 100% Guarantee that you will never be burst from opener, you will ALWAYS have time to fight back against those glass cannon builds.
2) Golem: Perma Cripple from when you roam -I also like the other elites.
3) Stun breaker that regens LF with a good amount of LF.
4) Corrupt Boon for that critical point in the fight!

Thoughts?

Never rely on CB at critical point. Its very situational and unreliable. Yes its amazing when it works… too bad more often then not it doesn’t.
And last grasp won’t save you from burst. The protection part of it is laugable purely because it doesn’t last long enough to matter. LF you get out of it… is arguable benefit for defense… Yeah it could prolong your DS time… but if a glass cannon can’t burst your DS… then well… they don’t have a clue and shame on you for not squashing it on the spot. Also if you are getting bursted and your not in DS… well… you are doing it wrong. Considering SA gets removed when you enter DS… well… the whole 6 seconds of protection and LF gains just go out of the window.
Also I’m not too sure about battle sigils. Yeah its great on some classes… on necro only time you should be switching from scepter to staff is when your getting hammered down and you need to get to your team. If you carry double scepter/dagger then well you loose 1 aoe GTFO button + chill + condtion removal + heal for friendlies with a really good source of 3 bleeds all packed into 1 with a conveniently short cd for once.

So basically while I guess I came out like a dick… im just saying its not feasible for pve or pvp. I understand you wan’t swiftness and all that… but just give up. Condition necro is not a solo experience. Unless its 1v1 and it never is.

Again… if you are condition you should have 30 points in curses. Barbed Precision is a 5 point passive trait that gives you the largest damage source from traits(as long as you feed it proper gear). But it heavily relies on having proper bleed duration.
If a condtion doesn’t last for a full duration despite w/e this game/anet tells you. It will only do damage for as many FULL seconds as it has. So yes… 1 second bleed will do same damage as 1.5 second bleed. And that’s why you need to beef up bleed duration.
Hell I’m still torn between wasting 30 points into a useless tree as far as conditions go… to just get durations.
Otherwise 20 death and 20 blood. get staff cd and greater marks + mark of evasion and dagger cd.
But if you like your spec… ignore w/e people say and use it. This class is so terrible, that if you can find something you like you should grab it with both hands. I can’t find anything… I per-ordered this failboat for minions. And this game failed so hard on that. Gotta love it when bigger audience, more finances, a title released for reference(where it was done “well”)… and yet they managed to completely drop everything down the toilet. How?

(edited by HiSaZuL.2843)

Best looking race for necro

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Human is always best.
And I bet your jelly now if you didn’t get costumes….
Granted I’ll be kitten if I give Anet another penny before they rehaul this class.

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(edited by HiSaZuL.2843)

Master Carver lost after some patch [Merged]

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Posted by: HiSaZuL.2843

HiSaZuL.2843

You better not be a necro…. or we are going to get ignored.

Where's the love?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I mean, condition damage love,

How about our 5% toughness converted in condition damage as the mesmers?

How about our 50% bleeding duration like the warriors?

Where’s our LIMITED access to burning or confusion (yep i said limited access, otherwise could be a little op),

Can you imagine people saying “my god there’s a necro get the hell out, kitten man… those necro are so op”?,

I’d say the first one could replace the jagged horror, (taking in consideration the tree itself give us toughness), and hemophilia could be improved a 20% – 30% percent,

As for limited access to burning or confusion, i mean, really limited like a 25% on crits with a 30 sec cooldown, (this would need to be a trait, otherwise won’t work with sigil of earth),

Last time anet promised “love” they nerfed scepter bleeds by ~30%. No thx.
Wheres John Peters when you need him… I need his famous “l2deathshroud” speech.
Oh wait…
His cooldown on visiting necro forums is 3 months.

Minion Master Armor

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Stats you don’t need as MM is healing and condition. Healing doesn’t scale at all… vampiric ect or scales like crap. Only thing that benefit from healing fully is well of blood. Condition… ughh… unless you are using scepter+epidemic+massive conditon/bleed durations. Its a worthless stat. In pve it will be overwritten by classes that can spam bleeds like theres no tomorrow. Everyone can apply bleeds faster then necro and the only time its benefitial to be condition is if you can take full advantage of epidemic. Which you shouldn’t have…. nor are you speced for condition damage.
Power and toughness are your primary stats. What else you take is up to you. Take vitality for tanking or precision for more dmg.

Necromancer Minions (Minion Master)

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Posted by: HiSaZuL.2843

HiSaZuL.2843

So first we all want ranger skills with Minions, now you want mesmer skills with minions? Let’s just make it so when we roll a new jagged horror appears but it looks like us and we can disappear and then reappear. Ooo, or just change elite minion into the ability to change an opponent into the Flesh Golem.

All of your ideas are overboard, mesmer mixed with Jagged horrors. Not taking any damage? ARe you serious? Do you realize how crazy that would be burst wise? You would wreck any bunker and pvp would be a joke. Why don’t you just roll a mesmer?

When are we going to stop treating Minions like they are a core ability? Death shroud is our core ability. Small changes are all that are needed we don’t need things that change the UI or the ability to control them.

All that is needed is that they attack who I attack when I attack them. That’s it.

All I read is “blah blah blah… I run with dagger and I think this is what necromancy is all about, Anet is awesome. WTB moar kitten to suck on. Everyones opinion is invalid.”
Good job bud. Granted immune to damage sounds so ….. kitten its funny.
I miss the days when skeletons didn’t bleed…. when zombies didn’t care about poison. Where wraith-like creatures didn’t care much about getting stabbed.
Instead… all I got is this, streamlined with fat 10 year old closet dwellers in mind, nonsense. One look at the minions and what they do… reminds me Diablo 3 “cow level”… needs more ponies and happy flowers though.

Dungeons are for heavy Armor now

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I love necro threads.

“Our DPS is AWESOME, we just don’t get big numbers like other classes…
or lots and lots of smaller numbers… or much total numbers. Why are you so fixated on numbers, anyway?”

“But we’re okay because often I’m standing alone among the wreckage of my group, so why won’t anyone invite me to dungeons? We’re a GREAT supporter class!”

Yes, necro… you’re doing just fine.

Made me laugh. Props.

Master Carver lost after some patch [Merged]

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Posted by: HiSaZuL.2843

HiSaZuL.2843

As topic says…. I still have title… achievement is gone…
As if this trashy class wasn’t riddled with bugs/neglect/hate enough as it is. Now patches remove things that i earned. Loving it.
Oh wait… that is anet definition of love…
Why is it only my necro always gets hammered with bugs nonstop?

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(edited by HiSaZuL.2843)

Worst damage, survival and team support.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

“perfect world” has nothing to do with it. In PvE, that is how much it will help. Against a number of players, that is how much it will help. Against glass cannons, it will not do much, but they should be killed off easily enough anyway.

A 66% reduction is a 2/3 reduction. That means it is recharging 1/3 as fast as normal (1-2/3=1/3). I don’t have a clue where you got reciprocals into it and auto-attacks don’t have a recharge to be slowed down. If you’re going by auto-attack rate, no wonder you’re confused.

@Oldbugga: I seem to remeber that in your whining about that, I posted a build that fulfilled the dev’s vision and was rather viable. You dismissed it for no reason other than to continue your whining.

lol I take it back you are not a learner at all…

1 is just an example

it was a small number for a small mind to understand

try it again then with 10 or 100 if you can’r wrap your head around it kid

and nobody complains about the necro in pve so don’t bother bringing that up again since no one has any problem with them there.

I can now safely dismiss you as a troll. <3
Bleed caps…minions… traits…weapons… yeah everything is fine in pve. You come jumping out of your trousers with insults at someones opinion and call them kids who need to l2p… and yet you spew that kind of garbage?…. Talk about not having a clue.

Worst damage, survival and team support.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Ascii… I realise that you are actually trying to help in your own way… but dude. Don’t make a mountain out of mole hill. Class is broken and its by far the biggest joke of an mmo class I’ve seen in a last decade. There was warlocks in vanilla on release… but when blizzard was still alive they did CARE, it was unfinished class and they didn’t change tooltips to clarify that its working as intended.
Problem is any kind of “giving a kitten #8221; we got this…“Mr. L2DEATHSHROUD” coming here for that already. We all heard about “much needed love” in beta… which resulted in nerfs. We got ignored for 2 or was it 3 months after game went live by never even appearing in patch notes. Most important bugs are here still… since beta. While mesmer/guardian/warrior/thiefs bugs get fixed in… well…
We got some kind of jumble puzzle for talents with half of them either not doing anything useful or just being flat out broken. There is hardly any synergy because everything is so randomly tossed around. We are the only class with melee weapon that don’t cleave…. and yet we are wearing light armor. One of our weapons is a sad sad joke, I don’t think I even need to bother pointing fingers. Then theres staff…. i can outrun the projectile…Why is it we are the only class that does everything with utility skills… while our weapons are mostly decorations?
Death shroud is the most out of place mechanic in this game bar nothing. It lacks synergy with class in any coherent manner. Is it as terrible as people make it out to be… nah. It still gives you a “bubble” unfortunately thats all it does. Life transfer is all great and all that… but its great for pve, considering damage on it is incremental you can shrug off ~15% of it with 1 dodge around the end of channeling.
Condition removals,transfers blah blah blah all sound good on paper. They aren’t that spectacular in practice. Plague signed got reduced to utter joke… It never did all that it claimed to do… but now it requires target for stun break and since it has LoS element its affected by gw2 borderline moronic LoS mechanics, meaning it will work maybe 1 out of 4 times you try. Same for corrupt boon but even more so it seems.
I pre-ordered this game for necromancer. Because I hate melee classes and I always stick to magic ranged classes I simply adore classes that require some strategy instead of mashing 1 button until your finger bleeds. Yeah I wanted to play “necromancer” yet my minions are the worst part of the class. Made out of paper…do next to no damage… rather often don’t do anything… 1 semi competent minion doesn’t work under water… 2 out of 3 elites remove all minions (seriously?) with the meager ways to heal your noodle squad on land you have NONE under water, you loose 1 that regenerates and does decent damage get single elite that doesn’t help MM in any way and loose all means of healing. Sounds like an epic job on a necromancer that has no self created support/meat shield army. And the list of problems keeps going with minions but I’m too tired to even talk about it by now.
This game does a lot of things horribly at its core and thats where the problems are. PvP scoring is just kitten You are not benefiting from winning… you benefit from zerging. One team with everyone being <rank 5… the other team all in 30s?… really? Yeah we can imagine the outcome.
If anything, now dead bioware, did great with SWToR was pvp scoring. You got your “pat on a shoulder” for every meaningful action that can be tracked by the game. Protecting allies, healing, holding points, doing damage, taking damage and surviving etc. Here its all about who got skirmishers…
And as always devs can’t do DoT classes at all. Even if every class got pletora of defenses against it… god forbid its treated the same way as any other damage.
Conditions here benefit from just 1 stat. THATS IT. Everything else is useless. Why?….
How is a class with such overwhelming “idea” to be this so called “attrition” fighter gets damage that doesn’t benefit from most stats? What about cirt? Crit damage? Power?…. Another thing SWToR managed to do pretty well…(ironic for a single player game with subscription and non-existant content past story…oh and EA lol).

All in all… you can invalidate all your points by making necro seem like a proper class withing “gw2” setting… which is already so streamlined its sad.
I can post screenshots too… they don’t mean jack.

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(edited by HiSaZuL.2843)

Let's debug minion AI

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Posted by: HiSaZuL.2843

HiSaZuL.2843

i am playing champions online atm, i am back to GW2 once the Patch notes say >>

“Necromancer class improved”
All Minions regen HP out of combat
AI/Pathing of Minions has been optimized they now all attack
Dagger now has a chance to hit additional targets and has its damage increased
Axe now attacks 3 targets like Ranger Axe 1 , increased damage
DS skills have faster cooldowns
DS UI removed
Fear duration increased , necro should have the best fear
Traits reworked, more logical chains that make sense

I remember hearing that they were going to roll all that out on December 22, but only if the Mayan Apocalypse had pushed through the day before. Since the world failed to end, they decided they didn’t need to work on necromancers anymore.

I lost count of how many times they promised fixes and instead after few months of neglect we got nerfs.
I feel the love in the air here… or maybe its just getting dusty here?

Let's debug minion AI

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Posted by: HiSaZuL.2843

HiSaZuL.2843

If you want to know whats wrong… look at GW1 necro…and this abomination we got stuck with in GW2. If that doesn’t answer some questions. Well… you just don’t want to see whats wrong.
Necro was pretty epic class in GW1… here its a sad joke.

Let's debug minion AI

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Posted by: HiSaZuL.2843

HiSaZuL.2843

There are more problems with minions then just simply AI… there are working ways to get around not attacking minions and them getting stuck.
You can shadow fiend to force feed targeting to the rest of minions. If they are still not moving around use kitten pathing that anet provided to actually work around it. Jump on a rock any coordinates that don’t have any connection pathing to the enemy. If you are working against ranged enemy this may or may not help(ranged npcs can put minions in combat after you moved them to a different spot and then they will again get stuck) but if enemy is melee as soon as you break any possible pathing you force invul/end combat scripts to kick in(probably so ranged classes can’t sit on rock and clear everything around them with impunity, beats me why anyone would think it should be this way… but what ever) as soon as enemy gets invulnerabity to your attacks its a matter of jumping back down and forcing minions to teleport again and try to force them into combat. In general abilities/skill that require LOS are best to acquire target and path for minions. But los in this game is horrendos so its a double edged sword which in most cases just adds more game mechanics that work against player and common sense.
Unfortunately fact remains that minion damage is subpar in the best case scenario. For what ever obscure reason, masters stats don’t effect minion in any way. So no you can’t play defensively. No matter what your vitality and toughness is, it won’t effect minions. Nor will you ever be able to increase their damage or healing produced by them because frankly most healing necro does doesn’t scare at all(everything related to vampiric traits and some more) or you need so much healing that it looses its point, being able to only fairly consistently drop regen and everything else being on cooldown far longer then 99.9% fights last in this game… but for that regen to heal for something good you need to forgo all damage or survivability. Other classes get around it by providing extra effects on healing or buffs. We do not. Joke for protection from wells is simply useless unless other party has massive boon duration increases.
You can “heal” or at least try to… minions on land with mark of blood, traiting for life transfer healing, reapers mark(which is horrible) and well of blood… again horrible but for different reason. Good luck trying to get your minions to stay in the well. You may get 1 or 2… but ranged and melee minions don’t really stick together. And back to minion AI they have tendency to do their own thing so they spread out anyway.
Underwater you have no way… in any way shape or form to heal them. And you loose the only minion that can actually do something. So you are left with 2 rats, 1 ranged and 1 somewhat decent melee pets that get 2-3 shoted after which you are sitting there looking at cooldowns.
All transformations simply remove out minions… So yes 2 out of 3, elite skills that we have are actually screwing us over. God forbid code would be differen’t from moa/tonics etc… I mean spending extra time on necro?! Blasphemy.
Minions don’t really do anything unique 1 ability in most cases too unreliable to bother isn’t as fascinating as it sounds. While shadow fiend is great for getting melee minions into action the actual skills is utterly worthless. The way way our ranged minions immobilize works… which we can’t target in any way plus minion can’t move so if theres LOS issue then you just wasted skill and they won’t be able to shoot anyone with it(assuming they would have used it on relevant target), bone minions explosion sounds good and all that… but unfortunately if they are moving and going for target on their own they will in 9 out of 10 times be too far to actually hit anything with their aoe even if they are attacking something. Stupid collision boxes are yet another part of why pathing doesn’t work. Why is blood fiend and flesh golem the only once that do something relevant consistently? Put a tiny poison 1-2seconds for 100 dmg on little rats… confusion on lich/reanimator spawns, a small bleed on bone fiend, vulnerability for shadow fiend (let the stacks go up to lets say 5 or so before durations wear off and stacks fall off), give flesh wyrm weakness… Just example.
This entire system of moving objects having collisions in most cases serves only to screw things over rather then produce anything else. Minions can’t move through tight spaces what so ever because it too narrow to fit 2 at the same time.
And the list just goes on and on and never ends it seems.

(edited by HiSaZuL.2843)

Terrifying Wintersday Picture...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

That’s me on wintersday… stuck in clouds… in fractals.
Working as intended.

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Necromancer community survey - Post Patch

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Posted by: HiSaZuL.2843

HiSaZuL.2843

For all those that answered 1 or 2,
Which of the following do you find Necros underwhelming in:

a. PvE (dungeons, world bosses, etc.)
b. WvW
c. sPvP/tPvP (not just with random groups, but as organized teams)

The reason I ask is that I play Necro a lot in WvW and run a fair amount of dungeons as well. In my opinion, Necro excels at 1vMany combat. Between staff weapon skills, epidemic, and wells, Necro can really dish out the damage and conditions to large groups of enemies. This is fine for dungeons or WvW, where you are often fighting 20+ enemies as a team. Likewise, Necro’s more attrition based design compliments the survivability needed in these two modes. For running around solo in WvW, there are better classes, but in large group combat, I’ll take my Necro over other classes any day.

I am no expert at s/tPvP, as it’s not really my cup of tea, but it seems that Necro’s style of slowly breaking down opponents would be ill-suiting for the faster kind of play found in sPvP. Where some other classes can easily obtain a burst damage build, Necros is not suited for this role. Before people respond with “you nub, look at my leet burst dmg necro build!”, I’m not saying that it’s not possible, but it is not what the class is generally focused on. That leaves Necro with support and bunker, which obviously does not appeal to everyone.

1 spec for wvw and dungeons doesn’t mean its good.
And you can do alright in spvp even as condition… as long as you have good luck of getting on a team that has a clue. Otherwise its a waste of time.

Necromancer community survey - Post Patch

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I quit after their continuous failures to deliver anything, karka was like the last drop… haven’t touched the game till wintersday. Came back only to see more failures to do anything about broken classes while at full speed busy throwing more and more lotterys. If i wanna waste money I think wiping my kitten is more productive then just throwing it away. Just one decent aspect in game doesn’t make it good or even worthwhile. This is like SWTOR all over again. Even if you give a billion to a kitten and ask him to make a simple hut… the result will still be a failure.
Just because who ever did the level design deservers a kittening medal and praise. The rest of the game truly is on level of asian “free” to download crap. You either play with flavor of the month class or be prepared that it will never change.
Just to have enough bank space to store few sets of gear… You could pay for about a year subscription to WoW. Sad…. Considering there if you pay your sub rest is purely matter of dedication and work… well…. it used to be… before blizzard died and kittenvision used their name to milk naive people.
Since I’m just going to go back to hibernation since this event is another money laundry I don’t even care that the post will be instantly removed as usual and I’ll get suspended for a month again.

Dec 14th Minions still broken but >>>

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Like healing enemies?
Like the fact that necro is the only class that has bugged mad kings outfit?… meaning your brawling score resets due to you actually doing damage and healing it..
Like the fact that atm necro is the only class that doesnt have a specian in mayhem…? Because disabling it for only necro is pretty epic idea… See what I did there :P
If necro wasn’t in game I think I would have a much better opinion on this all thing. I mean story isn’t bad… level design is superb. Its just my luck to always pick broken classes.

Dec 14th Minions still broken but >>>

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Did you forget the fact that we still don’t have even a single way to heal minions under water? None… not even traited. No well… no mark of blood… no life transfer.
All vampiric traits are still a joke that doesn’t scale with healing. Oh wait… most of our healing doesn’t scale.
Minion AI is just funny.
One and only decent minion when he graces us with his assistance can’t be summoned under water… we get plLAaaAGuueeE… oh yeah… plague removes all minions, I “almost” forgot about that. So does lich form… moa which also disables even crapshroud.. and every other polymorph effect in the game. YAY.
You still have downright laughable damage compared to any class with exception being rangers… assuming ranger knows what hes doing.
I read through their idea of what they are aiming for every class. I must have missed all those disabling effects that they mentioned for necro. I’m having a hard time thinking of a class that has less CC then necromancer. And no… ranger has better CC then we do actually in form of entangles and snares which can’t be broken with CC break skill or stability.
Axe and staff has a borderline joke damage.
Bleeds have a 25 cap so god forbid you try to pve with a condition necro. Because that thief/ranger/warrior/engineer will stack 25 bleeds before you can even swing that worthless scepter of yours. So you will be sitting there with a thumb up your kitten doing no damage.
Support… what support? We can’t buff… we have a well with pretty welfare regen and mark of blood which needs to be triggered by enemy… yeah awesome stuff. Yeah we can trait for 3 second protection per well. That sounds so useful… up until you realize you have to sacrifice all your skill slots for measly 12 seconds TOPS with 40 sec cooldown.
Why are we the only class that does everything with utilities and our weapons serve as minor utility skills(dagger doing somewhat releasable damage)?
Why is it our traits are so all over the place and make no sense what so ever after all this time? Why are most of them still broken? Why are good portion of them are utterly useless in any way/shape or form?

I’m not here to debate semantics and perspectives. But I picked necromancer because it screams minions. And yet its completely useless aside from 1/3 of times against WEAK npcs that aren’t in packs? They don’t regenerate… they get mowed down in 3 hits by random trash mobs. They get 1 shoted by veterans and up. And when they miraculosly survive a fight against a single crippled rabbit(usually due to not bothering to fight at all) you attack next crippled rabbit with a pack of apendages that are almost dead and just get wiped out in first attack… and then you sit and wait entire cooldown?

You know… as a third party spectator I can only call this as kitten job in every department, as far as this class goes. Not a single redeeming quality. Its not unique, it doesn’t serve a purpose nor does it fulful any role that something else can’t.
And yet we got a buff for our Locust Signet…. YAY. How about fixing our stun break signet? The only signed that was ever worth using? No?…
Death sround under water is just laugable… and why does it only work for few very specific specs and hurts more then helps for others?
I could sit here and point out trashy job all day long. But its been done so many times already I don’t even know why we are still here. I haven’t played gw2 in a month… and I can’t say I was even excited at small miniscule change that this patch would do something productive.
Also since I dared to criticize this abhorrent beast that arenanet calls necromancer. I fully expect my post gets deleted soon and I get another suspension. Mods here are easily kitten.

(edited by HiSaZuL.2843)

Awesome event, cool new content

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

Your technical knowledge is truly on the whole different level.
/sarcasm
I can’t do any anything “legal” about my isp location and trace route to an east cost server which sits behind utter disgrace of servers on a couple of jumps. In most cases an actual DC has nothing to do with what your PC is like… its a network/end server issue.
And again… please don’t talk technical when you have no idea. Lag isn’t the same thing as fps. This games engine is BAD. I still by this very day after months of people reporting it… get occasional but now rare… utter fps downhill/blackhole drop. I run game on max settings 1920/1080 if I run it from single gpu I’m sitting at ~45 fps and ~35 during large attendance events. If I bother ocing that gpu which I can about tripple… I can sit at stable 90 fps in any event. If I run second gpu… then well… I haven’t seen anything from games that required more then 1 gpu to run flawlessly.
Fun fact… when fps bug kicks in… my gpu clocks drop to about factory settings with nothing running so does vram clocks gpu load drops to 1-2% yet fps also drops to 1-5 or 10-15 at best with vsync.
But this has nothing to do with event lag… where either map servers are choking… or engine is breathing fumes. I don’t care to know… its not my problem to fix its Anets.
Also imagining a trace route an australian player has to make… I would imagine their actual “connection” is about as reliable as dialup. Considering the sheer length the possibility of packets getting garbled/lost is astronomical. While 1 lost/delayed packet might not make a world of difference… it can still easily bork it for you or confuse server and boot you.
Never seen this game use much of cpu… bleh… 10% in ancient karka… Now I don’t have the actual number because its on my keyboards lcd and I don’t really care for cpu load/temp…
Also things like thiefs rendering delay issues are not lag/fps/end user related. Its game engine doing a kitten job. A thief can run around un-rendered for up to few seconds at times.
All in all… again… don’t try to be technical when you don’t know jack. I know that my knowledge is very limited and small and I do not try to make it out as any more then just that… basic knowledge here and there.
Also bs like booting people out of event because anet is butthurt isn’t productive. I got dced after hours of work then finally went back in to try it again… got close only to be slapped in the face by anet… not even some random disconnect.

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(edited by HiSaZuL.2843)

My thoughts (Minimal QQing/No blind praise)

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

Phase 2 was by far the most pathetic technical part of this event… Nothing worked right. Npcs for both paths were 1 time tickets after someone finished they were broken permanently. The portion at LA was also broken. Frankly I never even got to see karkas… I was there for an hour… event text changed… then eventually ships got spawned and trebs were still not even finished after an hour and something even though event text changed to finished.
And part 3… well… this will be a nice nail in gw2 coffin for a lot of people.

My thoughts (Minimal QQing/No blind praise)

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

All I read… was kiss kiss analnet.
Completely skipped the part about utter disgrace for phase 1 and 2 which amounted to pretty much impossible to finish/please wait for patch that didnt fix it then wait for another.
Oh and I did event few times… dced…
Then there was….
edit: I just realized that even though I did all the steps… My spectacular reward for wasting a few dozen hours on this crap… amounted to jug of karma… and something else that I don’t even remember. Fabulous event.

Attachments:

(edited by HiSaZuL.2843)

Screenshots: Adventures in The Lost Shores

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Posted by: HiSaZuL.2843

HiSaZuL.2843

… Gangnam style …
Even though it will get deleted by rabbid censorship rats skulking on these “forums”.

Attachments:

(edited by HiSaZuL.2843)

We know you can tell who did the event.

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

PFFfffttt… you really think they going to reward someone who got booted multiple times and finally hit with patch at the end of event?
get real… either u gona get a “pet rock” compensation. or most likely none what so ever. wont even get an apology.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: HiSaZuL.2843

HiSaZuL.2843

free?… i clearly remember paying for this game….
also… they can take this kind of content and shove it.

pop drop

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

kittenheads that post here just to sit and click reject… please remove urself from gene pool.

Phase 1 Noll?

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

The whole event is a mess, all the players are confused ~ we don’t know what is going on with anet, very little communication – forum mods are handing out forum infractions like Christmas presents – so far, everything has been extremely poor quality, and very poor support from anet.

There has been no reports, no comments transmitted to players about the status of Phase 1, pretty much everyone is stuck at any of the steps ranging from Noll and beyond. Lets not even talk about Phase 2, as I see this event being a major PR problem for Arena-net and damage control needs to happen, lets see what happens tomorrow when most of the players don’t receive the once-in-a-lifetime rewards. Expect the QQ to really spiral out of control.

Lets not even talk about the event today that didn’t happen for thousands of players.

Seems like you are on same planet as I am… Oh gosh it must mean the end of the world. I’m somewhat expecting suspensions here. God forbid someone criticizes anet. Asian censorship doesn’t mix well with criticism…

Event is not fun for me

in The Lost Shores

Posted by: HiSaZuL.2843

HiSaZuL.2843

Is your whining fun to read? No.
Personally I still think this is the best addition to the game so far. Okay, the events were laggy & kinda bugged, but the new zone is beautiful and the dungeon is just kick kitten Great work, I gotta say.

Good sucking up skills there bud. Do you get payed for it or is it the life long quest you embarked on?
The entire thing is broken in every way/shape and form. None of phases worked in any way that can be classified as working. I was on everflow that didn’t even get event we got a ship an hour later and that was it.
GJ anet… another fail to the bucket.
I can respect people that are at least honest and express their opinion. Not the trash that lives in denial or mindlessly cheers and feeds the cow yet when it comes to proving their point all they have is wow this… wow that… blah blah… and it always ends up with no facts to prove their point.
Also going with your logic… why did you reply if you don’t find it fun? Is your whining about apparent whining fun? He expressed his opinion… just because you are from china and censorship is your way of life, doesn’t mean rest of us don’t have an opinion of our own.

(edited by HiSaZuL.2843)

I'm done.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Yep… I can think of plenty of “f2p” korean titles with more balanced game play. With much more effort put into visually distinguishing classes. Only thing good about gw2 is that they put a truck load of effort into little details in level design. Yeah some npc that 99.9% of people will never talk to or read what he/she has to say, can have really interesting thing to say. So does that book in Durman priory with story about hunter and a “pet” which turned out to be asura. Was it praise worthy? Yeah… hardly ever see games that have details. But the rest is cabbage with sour milk. This pvp scoring/maps how its handled feels about a decade behind… well not a decade but a good 5-6 years in the gutter for sure. Besides level design there isn’t a single other redeeming quality. Music is sub-par… voice acting in most cases is horrible. Game engine is unstable and unpolished and still suffers multitude of problems. Controls are clunky with a bunch of things that could have been done better. UI is unappealing. Story is generic. Loot…. well there is no loot. Its farm to buy. There is no team pve worth noticing. Pvp scoring and maps as I said are terrible. Even failed mmos had done this better in recent years. Anyway… for a free to play after you buy it…. Its not that bad. At least you can play w/o needing to feed “cash cow” a few thousands just so you can level lol.
When the only thing that matters in pvp is how many ppl you STOMPED, not even killed… you know the subject was not cared for even remotely.

(edited by HiSaZuL.2843)

Discussion of 11/15 Necromancer Changes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Why Mark of Evasion still gives 2 stacks of bleeding instead of 3 , y……….

Because that would be a buff?…
Dude you are playing a necro here… not thief/warrior/guardian/mesmer. Buffs are paired with nerfs… They didn’t find anything to nerf. Hence the reason why its still 2 and not 3. I half expect anet to roll out of the bushes and tell everyone " WORKING AS INTENDED LOL".

Discussion of 11/15 Necromancer Changes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I laughed at people who thought that this was going to be the DAY when all necro problems will wither away and become nothing more then obscure memory… and I’m still laughing lol.
Yeah keep on dreaming that something is going to change, this class isn’t salvageable until some core mechanics are completely re-done and that will not happen. I can’t even see anet fixing utterly horrible trait lines that do not fit anything with their choices.
This titanic is going steady.

(edited by HiSaZuL.2843)

Minions

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I run full MM in pve… And I laugh at people who live in fairytale thinking 1 patch will magically fix everything… Yeah right. I heard same line enough times followed be a nerf to an already crippled turtle.
There is so much wrong with MM build i wont even bother listing. Most of main issues have been talked over so much it would be…. nearly impossible to not see it if you ever walked into necro forums.
Hell… you can’t… in no way,shape or form heal minions under water… and you loose the only one that can regen. Yeah… brilliant thinking there Anet. Must have took a year of collaborative brain storming the concept of amazing underwater combat and necromancers.
Anyway… dead and beaten horse is still dead and beaten. And lost shore comes out… you will be lucky to see some pointless bugs that nobody cared for get fixed. 3 times more bugs introduced.
Since last patch that mentioned necros made us heal enemies…. I somewhat expect that next time we are mentioned our fear will now land on source instead of target.

That actually sounds logical, considering the necromancer evolution curve since beta.

Quaggan Vs. Skritt Story

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Which one did you like more :P? Skritts are funny and quaggans are cute lol

Quaggan Vs. Skritt Story

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Posted by: HiSaZuL.2843

HiSaZuL.2843

If you seen both or either one… which one did you like more… I’m stuck and can’t decide.
Quaggans get to deal with icebrood while skirtt deal with destroyers. Both end in similar way as far as I gathered from wiki... skritt take more damage while quaggans just loose their home
Any input is welcome… I love quaggans and all that but skritt amused me more then quaggans so far. Just that mail after finishing quest in Skrittsburgh saving injured skitts… that mail was just epic. With skritt tied to your head jumping over lava and smashing destroyers…
Anyway…. someone needs to provide some insight.

What is workaround for minions not attacking?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Use shadow fiends blind. That tends to be most effective way of getting them riled up.

Necro or Mesmer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

mesmer is the king of spvp.. and, ikittennow how use him, thief too..
mesmer has a good life and an average of armor. good damages, if u specialized on phantoms and because of clones, high survability..

necro has a very good life and armor, but the only build that works is that of condition damages.. the problem is only one: to inflict a lot of bleeding stacks u have to do a long rotation, with a couple of important points ( casting blood is powa, the center of a necro building, for example). it’s mean that, if ur opponent eludes something u are in danger, but u have always to play to save ur life.. spreading conditions can do the difference in a fight..
personally, i guess necro is hard to play.. need a good training and the errors could u do, often, u pay.
some mechanic of necro isn’t optimal to play condi building, but we haven’t too much choices.. if u look for a power building, isn’t the right class.. in the sense that left something to be playable at 100%… next week should be release new patch.. we all togheter hope in significant changments..

anyway, necro is funny to play and leave u a lot of sodisfaction ( expspecially against mesmer and thief)

Don’t twist my words. I pointed out that BIP is only worth it for 10 stacks of might. Frankly it makes little difference if someone dodges BIP… as in with crit bleed spec for me the only thing I care is how hard bleeds tick for. Duration for me is far from being primary concern. Speed of application + damage is the most efficient way of doing damage with bleeds in pvp scenario where people don’t just sit and wait until 1 BIP kills them.

Now I don’t really care for grammar on internet unless your 1337 talking is making my eyes bleed… but cmon… there is autocheck on these forums. -_- at least a little effort.

Life Siphon too weak

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Wich heal the enemy and dont stack with Healing Power.
Yeah, id rather be a Thief/Ele.

Only person here that plays necro me thinks… People need less theorycrafting and more practical necro application.

Necro or Mesmer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

mesmer is the king of spvp.. and, ikittennow how use him, thief too..
mesmer has a good life and an average of armor. good damages, if u specialized on phantoms and because of clones, high survability..

necro has a very good life and armor, but the only build that works is that of condition damages.. the problem is only one: to inflict a lot of bleeding stacks u have to do a long rotation, with a couple of important points ( casting blood is powa, the center of a necro building, for example). it’s mean that, if ur opponent eludes something u are in danger, but u have always to play to save ur life.. spreading conditions can do the difference in a fight..
personally, i guess necro is hard to play.. need a good training and the errors could u do, often, u pay.
some mechanic of necro isn’t optimal to play condi building, but we haven’t too much choices.. if u look for a power building, isn’t the right class.. in the sense that left something to be playable at 100%… next week should be release new patch.. we all togheter hope in significant changments..

anyway, necro is funny to play and leave u a lot of sodisfaction ( expspecially against mesmer and thief)

How is BIP center of condition spec?…10 stacks of might are awesome I agree… But the bleed is worthless for the most parts. It’s long sure… but point me to a class that can’t remove conditions… go ahead do it. Oh and light fields which are made by guardians(multiple), eles (multiple), ranger ( 1 i can think of), even necro all cause condition removal finishers. Ever played ranged class? I would love to see you manage to stack even 5 bleeds on a ranger sitting in light field…That is impossible for necro. For a ranger.. yeah for a moment or two but it will still get cleansed fast.
Its all about damage not duration. Just because BIP says it does 9k damage doesn’t mean its a king super mega awesome skill. Lets just continue example and say BIP does 9k damage over 30 seconds… thats 300 damage per second. From a skill that has cast time and prone to get blocked by air(god forbid you aren’t in up in the face, also need clear weather or the fog may break los)… In the timespan of you casting BIP a thief can pop a backstab for 10k on average (assuming thief knows how to do it properly) so cast time of BIP + 1 second for first pulses of bleed to get first 300 damage vs 10k damage in the same time frame… thats 33 times more damage.

Necro or Mesmer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Mesmers are very powerful atm.
They are mobile and have high damage which makes them a lot of fun to play.

Meanwhile Necromancers are underpowered, largely due to all the bugs they have.
They are also the least mobile Profession and deal the lowest damage.
This is because they are meant to outlast every other Profession, so dealing high damage and being fast would make them incredibly overpowered.
I wouldn’t call Necros squishy but I definitely don’t think they are hardest to kill either.

You are likely to get many replies telling you to stick with Mesmer.
With that said the Necromancer has more skills that manipulate Conditions than any other Profession.
You are very helpful to Warriors and Guardians in dungeons and are tough enough to also often revive people near the front lines.

Currently there aren’t that many builds that work well.
The ones that do aren’t too shabby, however.

While Necros don’t apply conditions as fast as some other Professions they can spread them to 5 other targets with Epidemic.
While Necros don’t have a ton of Condition removal they have skills that instead take the Conditions off allies and put them on foes, turning their own Conditions against them.

Necromancers often have kind of underrated offensive support role.
All conditions both those of enemies and allies are tools to be used, so Necromancers like to be in group fights.

Something to keep in mind is that the Necromancer will likely get a ton of bug fixes after the patch on 15th of this month.

I kept agreeing with you until you got to praise part…
Plague signet doesn’t do anything… if you still keep it on your toolbar you are doing it wrong. It misses just as much as corrupt boon and the fact its useless in term of stun breaking now doesn’t help at all. Nor does it help in any way/shape or form to your allies… despite what tooltip says it doesn’t remove anything it just copies at random conditions on someone nearby to you… it could be entirely useless ones like weakness or 1 second of burn which wears off instantly. And 90 sec cooldown doesn’t help the case either. Also it does so rather slowly… slow enough that you can never get enough of good conditions to waste a 90sec cd skill on… unless you are getting focused by a zerg… in the zerg(wvw) scenario its still not entirely useless. Its a wvw spec everywhere else there’s a class that does anything you can faster and by a land slide better.
Please don’t make class out to be something its not.
Its playable but its broken beyond repair unless they redo traits and core machanic from scratch which will not happen.
People keep saying 15th is the day!!! We SHALL BE FIXED…
Get off the clouds already. We were told the same line how many times by now? Each time it translated into a nerf. “Necros definetly need the most love right now.” ended up as scepter nerf. Then we had classes that worked perfectly fine get fixes while for 2 months necro didn’t get a single fix even tho our bugs are blatantly obvious to anyone with a pair of eyes that function.
Could it happen? Maybe… All I know is that its broken until proven otherwise. Even “cash” shop items are broken for necromancer only. And you seriously expect some miracles at this point?

(edited by HiSaZuL.2843)

Wouldnt it be ironic? Necros in the future.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Keep on dreaming…
And barns were face roll class since live… nothing changed then. And who cares about d3 that game is an insult.

(edited by HiSaZuL.2843)

MM Gear Questions

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Feel like I should add to my rant about death nova.
If you don’t take 30 points in blood to transfer conditions to minions you are more or less stuck with dagger offhand. Now here what you get in pve with death nova:

  • Staff 3 followed by 4 – weakness.
  • Dagger offhand 5 – weakness.
  • Jagged horrors + what ever else combo by bone minions – weakness
    All this translates to permanent weakness… it helps… if ever so slightly. I thought I should at least clear why I rambled about that trait.

MM Gear Questions

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Id say forget healing personally… I heard people scream get well of blood and transfusion heal… and spam mark of blood and be minions heal bot… frankly… I’m not sure if I’m playing the same game as those people. Even with 50% hp buff there’s a large number of things OUTSIDE of dungeons that will 1 shot your noodle party. Ever seen plague carriers? That’s like instant bai bai entire minion squad right there. Plenty of mobs that on death make a proper poison cloud that will chew all your lovable appendages and then some. In dungeons one aoe is guaranteed all your minions are dead. Why undead things care about poison is beyond me.. or bleeding for that matter but thats just common sense talking.
For stats I would say go for what makes you last long enough to resummon your noodles… toughness and vitality being the only ones that really help. For last… power or condition damage. Depends on if you decide to run scepter or axe/dagger personally if you are running mm… you should have more then enough cripples so scepter is somewhat lacking… it doesnt generate jack for LF and you can’t spend any trait points/skills for other LF generators and you will need that shroud. So its a choice between axe and dagger. Axe gives you weakness and retaliation and moderate range. Dagger gives more LF and extra heal… But you loose on weakness and retaliation. Second weapon isn’t debatable its staff. I can’t think of any spec where your second weapon wouldn’t be a staff. Its a requirement and I actually like it… more or less its still welfare compared to staff on other classes… and projectile is dreadfully slow but its piercing and generates LF with proper positioning it can do some really nice damage in crowds.
Anyway back to gear. Since in most cases where it matters your job is to dps… you can’t really drop some traits. 20 in spite for 30% dmg is a pretty much must… so is 10 points in death for 20% cd and another 10 in death for 50% hp… so thats 40 points which you either take or you are wasting time with minions. The last 30… will probably end up in blood… because while those heals are in general trashy… when its combined with vampiric master… it heals for a fairly good amount over all(lots of tiny heals do add up). The rest of what you take there… is up to you honestly. I’m still debating myself if there is a point in taking death nova for extra weakness stacks… or more in blood for extra heals. But all those heals are too small for healing gear… and considering transfusion and other taited stuff doesn’t use healing(or it didn’t last i bothered to look) healing stat becomes a complete waste of time. Yeah… your blood fiend will actually heal you for some reasonable amount but lets be honest… taking 1 out of 3 stats just for that is silly.

(edited by HiSaZuL.2843)

Is there a future for us?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Lets discuss highest backstab crit each one of us saw…
Im so far sitting at 19k… was a while back tho.
Oh did I forget to mention… I was full toughness… >_> with MM toughness. I hate respecing for wvw. And i refuse to play conditions in pve too. Anyway point is. With all my minions and tougness gear and spec and so on… it was 19k hit. Just 1 hit… for 19k…The little guy didn’t even render until he simply mauled me down while I was in downed state which followed shortly after that backstab lol

Does anyone use the signets?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

As you said yourself… rest of signets were bad to begin with. Plague signet was condition necro stun break with extra condtions… long cooldown but it was a stun break that meshed in with condition necro.
Now…. I dropped it because its garbage and a waste of time and space utility.
If im getting hammered by a thief in stealth its useless. I can’t even use it to break the stun… And considering the fact that since beta all it did was copy conditions on allies… instead of removing them and giving to necro… it really doesn’t do jack worth having another 60+ sec cooldown utility.
If we were a normal class as every other… and our utilities were… well utilities. Then maybe it would have some values. But necromancer as class is completely dependent on utility skills. They make up 70%+ of our output. Be it measly damage or the worst of the worst support heals.
Anyway… I detest cooldowns with more then 30 seconds. I don’t play games to sit for 3 minutes waiting on the miracle to happend to use 1 of only 10!!!! TEN… skills to finally get off cooldown.
The tiny amount of skills add to that that half of them have longer cooldowns then any fight ever lasts. Meh…
Back to topic. Signets are now completely worthless.
Add to it the flunky at best mechanics behind similar skills… aka CB/PG/BIP and so on… more ofthen then not they fail and don’t do anything because there was a leaf floating betwen you and target.
If i had a penny for every time CB failed point blank right in my face… id be rich now.

(edited by HiSaZuL.2843)

WTB condtition damage/vitality/toughness

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Fail to see how this even makes sense. In pvp with every class and their pet able to dispose of conditions faster then you can put them. Its not about duration. Its about how fast you can put new conditions. And for necro it means crit chance. Both from trait and earth sigils. I don’t care that BIP says it does 1trillion damage over 5 years. Chances are it wont last more then 5-10 seconds against a competent person. And in those 5-10 seconds its no different that bleed applied by waving your grandious scepter.
But yeah I don’t really understand why there isnt cond/tough/vit gear… Same as power, condition requires supplementary stats to actually be effective. It varies from class to class but its almost always the case. Mesmers being the odd ball somewhat.

Is there a future for us?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

1v1 isn’t that bad… you can still get popped like a paper balloon but lets say you are running wos+woc+i dono.. bone minions + golem/lich+spectral walk. Technically you could blow up any thief assuming you don’t miss immobilize/charge. 2 wells + minion explosion+charge and if its still not dead you can use lt. But its a 1 trick pony… same as thief and same as warrior. You get bored fast. And unlike thief you are sitting on 40+ seconds cds across the board. On top of that minion explosion is utterly unreliable, it does decen’t damage but they could ignore everything and stop so it becomes a matter of getting thief to come to your minions rather then anything else. Same with charge.
And that’s the only spec that is 1v1 friendly. Conditions are worthless if the other person is competent or unless its a zerg fest where its hard to keep track of whats landing on you.
Forgot to mention… if thief does dodge immobilize… and has half a clue your entire combo is pretty much a waste of time until you root skill is off cd. Wells are easy to dodge if you can’t dodge its a different story.
But yeah… if you haven’t started necro my best advise is to not bother… class is garbage and boring in the end most of things don’t work. Minions which should be staple of the class are utter disgrace. Water is a minion bane, one minion that can take a few hits and doesnt start fight with 1-10% hp every second fight is not usable in water. Also you dont have even 1… ONE… way to heal minions in water. Even if you went out of your way to spec for it.
All the minion heals are mark of blood… focus #4 which wont even heal all minions. If you waste greater trait on it with life transfer. And if you are willing to drop even more damage which you will severely lack as it is blood well. Which is frankly horrible because your minions will most likely each chase a different thing.

(edited by HiSaZuL.2843)

Which trait is the worse?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Poison cloud on fall?… Troll trait is troll trait.
The entire soul reaping tree with a single exception being Last Gasp… everything else in that tree is cabbage. Hell you don’t even get 30% life force from it… what a joke.
All the traits that do “utterly bad effect” after you killed the target. Yeah remove 1 condition, heal for less then regen tick… and so on.
Full of life just makes me want to laugh… yeah great… i got regen… when I don’t need it.

Are Bug Fixes Coming in the November 16th Patch?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I can only laugh when a fellow necro still has hope. My hat goes to you sir… but I still can’t help but laugh.

The (minion)Necromancer "back then" and now

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Not to sound like a fan boy (far from it), but I doubt the DEV are ignoring us.

2-3 of them wrote on our forum like 1 week ago, saying they were working on the pet AI, and trying to work on Necro general bug. It’s no easy task.

I will be the first to say they got rushed to release the game, and they way too many bug to be decent. Really, even by MMORPG standart, the amount of bug in GW2 is crazy.

But they are working on it right now, and I’m sure they are doing everything they can.

I hope the 15th november will be the patch we are all waiting for!

P.S : I want to use my Axe

That developer I do respect… he admitted it was broken.
But on a larger scale. When we were told we are DEFINETLY going to get “love” ASAP. We got one one and only functioning tool in pvp nerfed by 33%. Then we were ignored for 2? months followed by BIP nerf then SOP got nerfed. So you know what… I’m not looking forward to this “love”. Frankly to hell with bugs just leave this class alone and it may actually be better off in the long run.
I’m willing to bet my “Sir. Brags-a-Lot” title that 15th will provide nothing for necromancers.

Share your little tricks

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Blood is power can be used w/o target to just get 10 stacks of might w/o putting bleed on yourself.
Sometimes if its deep water but more of a riven then lake you can charge your golem over the water. If you are both fast enough he may actually get to the other side before he “drowns”. Just make sure you never dive or your skill bar is replaced and he gets removed regardless.
Never assume necro trait/ability/skill works properly. By default take it as broken until proven otherwise.(this is the best trick for this class period.)

Another "Remove DS" Thread: Pacts REVISITED

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Posted by: HiSaZuL.2843

HiSaZuL.2843

On side note if they just used LF as resource that takes LF% of total LF to “maintain” minions and each minion requiring specific LF%. A couple of flesh wyrms in WvW could go a long way… instead of being forced to pick 1 of terrible each.
But as everyone already said. Not going to happen.