Showing Posts For HiSaZuL.2843:

Please don't introduce wow shoulder pads.

in Guild Wars 2 Discussion

Posted by: HiSaZuL.2843

HiSaZuL.2843

Just don’t… please… that is one gripe I had with wow while Blizzard was alive. The ginormous skyscrapers on shoulders. Seeing hellfire stuff… that looks identical heavy/medium/light and having shoulder pads looking like a 3yeard old copied something from wow is just sad.

I want to be excited about achivement skins… but I can’t because they either super carebear shiny(all they are missing is rainbow vomit) or they are fire… and looking identical across the board. Why introduce skin that looks exactly the same no matter if its light/heavy/medium? Are there no other effects in the world of Tyria other then fire and rainbows?

Having a male in light armor is bad enough as it is. Everything is tights. Its like a superhero convention. I feel like if I don’t play female char then I just force my brain cells to commit suicide just to escape the horrid sight of “men in tights” army. Now the shoulderpads look bigger then my characters torso. And no I’m not a huge fan of robes either. They aren’t very practical for adeventuring or anything else that involves doing something other then standing around. Yes its nice to wear a robe and be able to lift it up for a quickie but lets be serious here. Either tights or robes. Robe in wilderness? I’d probably give up after 30 mins of trying to go through a forest in a dress and catching every branch in near vicinity. Probably doing it naked and suffering some cuts would be easier and less time consuming.

So anyway. No to tights and gigantic SHOUUUUUUUUUULDERPAAAAAAAAAAADS. Seriously.

/endrantpantsbackonetc

Important race question

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

So I have settled on necromancer for my class. I have a level 40 asuran necro.

But my question is should I stay asuran or make a CHARR, also male or female. Which is more necro. Also which one looks better in light armors.

Thanks

Honest answer is probably something like… most light armor looks like kitten on males. Sad truth. Some like arah set but I could never get into it, its overblown instead of menacing/dark/necromantic. This game is going wow route now. Massive shoulderpads that hold castles. Armor doesn’t need rainbow vomit spewing from every stitch to make it amazing. It just needs to be appropriate and varied.
Race… meh… semantics and personal opinions here.

I could always simply say that considering both gods of death are human gods as far as lore goes humans are the most likely necromancers/priests of Grenth. But then anet makes the only prominent necro around a sylvari. Which are supposed to be peace loving hybrid plants. So… who knows.

(edited by HiSaZuL.2843)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Add to that the most important change ( should be there since the betas ) is that Flesh Golem gets the ability to swim !!!

Golem used to be fine with water… once upon a time. Hell all minions used to regen out of combat too. Then anet rolled a guardian.

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

You mention moa… yet don’t mention OUR own elite skills that destroy minions? What?
Completely forgot about water. No elite that’s usable in water if you run minions. What other class out there gets penalized for using the only elite they have.

What about the fact that most boss aoe tears up minions in 1-2 hits?

Your entire post is about cast times and traits and trying to change anet mentality of disposable utilities instead pushing for more sustained minions.
Death nova constitutes a MASSIVE damage boost. Also ontop of providing single source of aoe it also adds survivability. The amount of weakness that mm can put out is huge. What you propose destroys both. Without mitigation from weakness you will take even more damage ontop of not being able to remove conditions. Taking condition removal is like sentencing yourself to getting either wrecked yourself or your minions dropping dead 3 times faster then before.

Those are nice sentiments but they don’t look at major problems with minions. Anet has no idea… what they want with minions or even necros. They shown utter lack of interest in this class and minions got the biggest “we don’t care” stick.

And asking for nerfs… what… seriously? You run a spec that has not a single self damage increasing trait and you ask for your minion damage to be nerfed?…. ~_~
I’m not sure if I want to compliment you on trying or smack you as a trolling thief.

(edited by HiSaZuL.2843)

effective 'unstoppable' bunker

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

This is like all the utube videos where people show off their amazing melting people builds. Against people with no clue and underleveled people. Some at least are honest that they pick off underleveled players because its safest.

Grandiose scenarios that people love to throw around how they solo 3+ people/the whole team etc. Yeah great… I also had moments when team balance went to kitten and in my team next lowest rank after me was 50. On other side highest was 6. And I managed to kill half the team solo next to their spawn then the rest moped up the ones that tried to go after nodes and entire game was basically 1 team killing the other at their spawn. Yeah… must mean necros are op.

If a competent thief that goes for max damage wants you dead in wvw you will die. Unless you are with a zerg and even then a good thief can manage to wreck you in the middle of zerg then stomp you and leave. We nether have stability nor enough spamable escapes to deal with a good thief solo.

If you are having fun trying to make this work thats good. Just don’t confuse people and give some bizzare idea thakittens going to be viable in spvp where you can’t outgear/outlevel people. Like I said a proper warrior with hammer will toss you around entire map and w/o stability you are nothing but a punching bag to him. And a proper guardian will simply move in, throw you out and you won’t budge him from there ever again.

Azure summed it up… anything you can “possibly” do a guardian,ele and even engineer can do infinitely better as far as bunkering and survivability solo in spvp goes.

Also… wells… are the biggest checks in this game if person you are fighting knows what they are doing or not. Someone that knows better will never get scared or even pressed by wells. They are the easiest aoes around to avoid because they are FLASHY as hell and have a gigantic cooldown while they don’t last nearly enough to justify their use in spvp. Its like a condition staff mesmer. Great… except when you fight someone that can tell the difference between a clone and not a clone. Then it instantly turns into not so great spec.

(edited by HiSaZuL.2843)

effective 'unstoppable' bunker

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

2 warriors and your bunker necro will turn into a ping pong. 1 guardian will throw you off node and then you will never step back. 1 thief will simply 2 shot you in your clerics gear thru ds while u sit in well of blood.

Summoner Build...

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Its nothing like diablo 2 necromancer. There are no aspects that are even remotely similar safe for naming.

In general pve its great. Everything else its lacking. As was mentioned dungeons 1 boss aoe can easily wipe them all out. Same for wvw any mass scenario and they just drop faster then they can get to anything.

Try it… you will either be able to bare with it or you will hate it profoundly.

What Sigils for Axe/Focus?

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

I run full berserker MM… so blood and bloodlust for me lol.

Our grievous lack of combo finishers.

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Axe 3 should be blast finisher… dark path and life blast as you said should be leap/projectile respectively. Marks should also kittening trigger on objects.
Too much wrong with this bloody class.

But… the biggest problem is ncsoft. >_> Until someone can patch that. Or ninja transfer ip rights to someone compitent this will remain on the level “f2p” flop house games.

Minions, water and ooc regeneration.

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Nobody ever expects you to teleport into water. So when you fight near it and have flesh wurm sitting somewhere in water using his teleport does marvels to confuse the hell out of people. Sadly because as soon as I do get into water I can’t use him it’s a wobbly subject.
And like I said… ooc regen changes nothing as far as actual combat is concerned. It simply doesn’t force us to sit and wait and wait until something is ready. People need to get that fire and forget mentality out of their system before they can talk minions. Minion on cd isn’t worth anything. Minion skills are only useful as long as they are there. Unlike a skill that you use once and then wait for it to recharge. You can’t treat skill that relies on being active same and a skill that grants you effect when used the same way. Minions downside is that they can easily be destroyed then you wait for cd.

@Glenn you can still do fractals more or less with minions. Tho its still masochism. At least as far as 29 and below goes. Never did anything higher. Just being a necro at this point is masochism enough.

Minions, water and ooc regeneration.

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

1. Using active still effectively puts it on full cooldown. kitten ed if you do and kitten ed if don’t.

2. Flesh wurm uses ground targeting for placement. I’d so abuse it in capricorn if I could use it. But I can’t… Hell even in fractals for a bit that there is I’d have used it over bone minions or shadow fiend. Plenty of places to put it. What I want from it 90% of the time is gtfo button… the other 10% is boss fights where I can stick it away from aoe and let it sit and dps but that isn’t always possible.

Minions, water and ooc regeneration.

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Lets keep this on topic for a change please.

Anyway discussion subject 1.
Minions and water. We have 3 elites. Out of those 3, 2 are purely situational. Lich form is only useful in very specific situations and in most cases even power speced necromancer don’t take it because it robs us of our heal, utilities and turns us into a giant target. Yes there are spots where you can use it. But the skills set is almost never worth it, just the auto-attack. Plague even more situational it completely lacks damage while offering 3 aoe abilities added ontop of poison, thats either bleed or blind or cripple+weakness. And lastly a much more generally useful elite flesh golem. It doesn’t remove our skills, it doesn’t take away our weapons it doesn’t change anything we do except give us a knockdown and damage+cripple. Unfortunately when it comes to water all we have is plague. Both lich form and plague destroy one of our class defining aspects minions. While it makes no sense why our own skills hurt us instead of helping its not even the point. Why do we not have a damaging elite in water? Plenty of classes have 2 elites in water. Not only do minion master have no elite that they can use in water, there is nothing worse you can do as minion user then use plague and destroy your main source of damage AND healing(which also counters any defensive use of plague). But we also lack any elite that works for everyone. Why? We already can’t use minions in most content that keeps people playing. Wvw, dungeons, large meta events etc. But we aren’t even able to have an elite that works for every necromancer. Also… flesh wurm. There are plenty of wurms that live under water. We still need a surface to place wurm and his main purpose is still usually stun break+teleport and rarely damage. So why can’t we use that minion in water again? He doesn’t require swimming animation its stationary. It requires surface… And we still need stun breaks even if its under water.

Moving on to topic 2 of our discussion.
We recently finally got ooc regeneration on some minions. Lets think what it really does for us. If your minions are pretty much dead we can spend a few seconds to let them regen, instead of swapping skills to destroy them then waiting for the ENTIRE cooldown to resummon and only then going for the next target. Wow… it only took 10 months to give us that. While I’m grateful and all that but why did blood fiend, flesh wurm and bone fiends didn’t get it? Yeah sure… Blood fiend only and I can’t stress it enough ONLY useful if and only if he is THERE. If he isn’t there for the fight then he may as well be replaced by any other heal. Healing he provides with active is pitiful at best and not useful at all. He doesn’t cure conditions he heals for very little etc. So why can’t the one thing that needs the most durability, heal outside of combat? It changes nothing combat wise which is what mmorpgs are all about. Combat and loot. Yet we are stuck killing him then waiting or going in all the while main source of healing for minion user drops down to pretty much nothing that will let your survive if you take any real damage. Next is flesh wurm. Again why… why does this guy not get ooc regen? Arguably its best use is stun break since it instantly takes us out harms way. If he survived a fight GREAT. But why if he survived with 1% health do we need to sit and wait for entire cooldown to resummon him? If you use it for damage then… well you are stuck waiting for entire cooldown anyway so yeah sure maybe he doesn’t need it for that. But that is why not a lot of times is it used for his damage. Most dungeons aren’t friendly towards minions in the first place. If he lives with sliver of health and dies in one attack we face not having anything to use for the next fight? Even bone minions… Why can’t they regen? Why am I once again forced destroy and then resummon them if I happened to finish a fight and have 2 bone minions both with barely any hp left. So next combat situation I’m running the risk of them getting destroyed in first attack and me not getting anything out of it.

There are plenty of things wrong with necro and how anet does things. Starting with core mechanics and ending with attitude. But for now how about just those 2 things. One that concerns class across the board and another which was half addressed. If it was addressed why not address it fully? Why leave if half finished?

(edited by HiSaZuL.2843)

Fix The kitten LAG

in Account & Technical Support

Posted by: HiSaZuL.2843

HiSaZuL.2843

I’ve had the same problem in wvw for the last 48 hours. Had 3 weeks lag free before that. Pretty certain there’s some faulty kit somewhere, it’s purely a packet-loss issue (and it’s not my ISP; the UK’s largest ISP).

I linked clients tracer log. Second last ip had 76% packet loss. I looked up who it registered to… and suprise… NC soft.
But anet will tell you to submit a ticket. Then you will get a bot response to talk to your isp. What a joke.
I’m from New York… and I use the most common isp around. I’m sorry but its not my issue. Nor could my isp do anything about kitten servers nc has.

On fun side… spvp im told I simply teleport around like a boss. So I’m getting highest scores simply because its a pain in the kitten trying to chase me with melee.

Oh and here is the crapfest for today trace:

0/ 25 = 0% |
1 1ms 0/ 25 = 0% 0/ 25 = 0% 192.168.0.1
2/ 25 = 8% |
2 23ms 6/ 25 = 24% 4/ 25 = 16% cpe-24-168-112-1.si.res.rr.com [24.168.112.1]
0/ 25 = 0% |
3 36ms 3/ 25 = 12% 1/ 25 = 4% gig-3-13-nycmny5-rtr2.si.rr.com [24.164.129.214]
0/ 25 = 0% |
4 12ms 3/ 25 = 12% 1/ 25 = 4% tenge-0-4-0-5-nycmny1-rtr02.si.rr.com [24.164.128.17]
0/ 25 = 0% |
5 31ms 5/ 25 = 20% 3/ 25 = 12% bun119.nycmnytg-rtr001.nyc.rr.com [184.152.112.147]
0/ 25 = 0% |
6 17ms 4/ 25 = 16% 2/ 25 = 8% bun6-nycmnytg-rtr002.nyc.rr.com [24.29.148.250]
0/ 25 = 0% |
7 30ms 3/ 25 = 12% 1/ 25 = 4% 107.14.19.24
0/ 25 = 0% |
8 19ms 3/ 25 = 12% 1/ 25 = 4% 107.14.19.153
0/ 25 = 0% |
9 25ms 5/ 25 = 20% 3/ 25 = 12% ae9.edge3.Newark1.Level3.net [4.68.63.21]
0/ 25 = 0% |
10 27ms 4/ 25 = 16% 2/ 25 = 8% ae-32-52.ebr2.Newark1.Level3.net [4.69.156.62]
0/ 25 = 0% |
11 17ms 5/ 25 = 20% 3/ 25 = 12% ae-4-4.ebr2.Washington1.Level3.net [4.69.132.101]
0/ 25 = 0% |
12 18ms 5/ 25 = 20% 3/ 25 = 12% ae-72-72.csw2.Washington1.Level3.net [4.69.134.150]
0/ 25 = 0% |
13 18ms 2/ 25 = 8% 0/ 25 = 0% ae-71-71.ebr1.Washington1.Level3.net [4.69.134.133]
1/ 25 = 4% |
14 34ms 3/ 25 = 12% 0/ 25 = 0% ae-2-2.ebr3.Atlanta2.Level3.net [4.69.132.85]
0/ 25 = 0% |
15 52ms 6/ 25 = 24% 3/ 25 = 12% ae-7-7.ebr3.Dallas1.Level3.net [4.69.134.21]
0/ 25 = 0% |
16 51ms 5/ 25 = 20% 2/ 25 = 8% ae-73-73.csw2.Dallas1.Level3.net [4.69.151.145]
0/ 25 = 0% |
17 52ms 4/ 25 = 16% 1/ 25 = 4% ae-2-70.edge2.Dallas1.Level3.net [4.69.145.75]
0/ 25 = 0% |
18 50ms 3/ 25 = 12% 0/ 25 = 0% 4.59.197.34
1/ 25 = 4% |
19 51ms 4/ 25 = 16% 0/ 25 = 0% 64.25.32.9
2/ 25 = 8% |
20 —- 25/ 25 =100% 19/ 25 = 76% 64.25.32.26
0/ 25 = 0% |
<<<<<<< HERE. RIGHT BLOODY HERE. And its registered to NC soft. Not some random bloody nobody. 25 packets sent. 19 were lost.
21 56ms 6/ 25 = 24% 0/ 25 = 0% 64.25.39.1

(edited by HiSaZuL.2843)

Fix The kitten LAG

in Account & Technical Support

Posted by: HiSaZuL.2843

HiSaZuL.2843

So today same kittening kitten… now pvp servers are more stable and pve is kittening slide show. And those kittennuts at anet can’t even be bothered to respond. Exactly as expect… no surprises here.

Fix The kitten LAG

in Account & Technical Support

Posted by: HiSaZuL.2843

HiSaZuL.2843

Did you see all the topics about this already posted? And their official response to it all? “Contact your isp”. You tell me… what posting a ticket to get a bot response would accomplish? At least here I may get a few people to rage with me… can’t really share any kind of emotion with bots. They just send you the same kitten over and over again.

Also sadly I’m fully aware that I’m wasting my time here. If the kitten moderators don’t delete this… it will just be ignored. Or at least I’m 99.9~% sure about it. But after 10 months of giving anet more chances then I gave anyone in last decade(well any developer I haven’t delth with before)… I don’t see it happening. I have a better chance of buying a really long wire and directly hooking up to that server at least it has a chance of success, however absurd and unlikely.

(edited by HiSaZuL.2843)

Too Much Temporary Content Can Only Harm GW2

in Guild Wars 2 Discussion

Posted by: HiSaZuL.2843

HiSaZuL.2843

Everyone keeps mentioning content… Hmm what content? Huh? Content is something material, something thats there. I don’t see jack. There is a tab with some molten something alliance… seems like I did it all. Hmm… What exactly did that accomplish? Where are they? What did they change? Content? Nope. Its a bunch of text in my achievement panel NOTHING more. I don’t even recall what the hell some of living story was about. Thats how memorable and impactful it was. Pfft. I put more content in a toilet in the morning. And guess what even after I flush it… it doesn’t magically disapear. It goes to sewers and from there on a long and arduous road. Unlike living story what I put in toilet has a longer life span and infinitely more impact.

Fix The kitten LAG

in Account & Technical Support

Posted by: HiSaZuL.2843

HiSaZuL.2843

….. Brilliant.
Lets all ignore problems because someone doesn’t have a problem. Yeah that works marvelosly. I mean god fobid nc does something. Or anet asks them to do something. I may not sit on t1 but my internet is fine. Its nc owned server out of the entire list that has problems. Its not a magical once in a life time occurance because guess what I provided a tracer log right there. And the server at fault is owned by ncsoft not by santa clause nor by anyone else. Why should I sit here and play a slide show?

I find it ironic that the rubber band show is so bad I fall through bridges today. What I am suppose to do? Hmm…? Put it away until the “maybe” it will fix itself? I work for a living not give bot responses on forums. I actually want what I payed for… entertainment not slide shows.

(edited by HiSaZuL.2843)

Fix The kitten LAG

in Account & Technical Support

Posted by: HiSaZuL.2843

HiSaZuL.2843

kitten is it going to be like this until xpack? First I never had issues. Then occasional pvp servers being utterly slide show style wonky. Now even pve. And you people can only… “submit ticket” wall people. Contact ISP? For what? If your servers have 76% packet loss isp has nothing to do with it. Its your kittening problem not isps.

=========
1 0ms 0/ 25 = 0% 0/ 25 = 0% 192.168.0.1
2/ 25 = 8% |
2 12ms 2/ 25 = 8% 0/ 25 = 0% cpe-24-168-112-1.si.res.rr.com [24.168.112.1]
0/ 25 = 0% |
3 11ms 2/ 25 = 8% 0/ 25 = 0% gig-3-13-nycmny5-rtr2.si.rr.com [24.164.129.214]
0/ 25 = 0% |
4 10ms 2/ 25 = 8% 0/ 25 = 0% tenge-0-4-0-5-nycmny1-rtr02.si.rr.com [24.164.128.17]
0/ 25 = 0% |
5 15ms 4/ 25 = 16% 2/ 25 = 8% bun119.nycmnytg-rtr001.nyc.rr.com [184.152.112.147]
0/ 25 = 0% |
6 18ms 2/ 25 = 8% 0/ 25 = 0% bun6-nycmnytg-rtr002.nyc.rr.com [24.29.148.250]
0/ 25 = 0% |
7 13ms 2/ 25 = 8% 0/ 25 = 0% 107.14.19.24
0/ 25 = 0% |
8 14ms 3/ 25 = 12% 1/ 25 = 4% 107.14.19.153
0/ 25 = 0% |
9 13ms 4/ 25 = 16% 2/ 25 = 8% ae9.edge3.Newark1.Level3.net [4.68.63.21]
0/ 25 = 0% |
10 12ms 2/ 25 = 8% 0/ 25 = 0% ae-32-52.ebr2.Newark1.Level3.net [4.69.156.62]
0/ 25 = 0% |
11 18ms 2/ 25 = 8% 0/ 25 = 0% ae-4-4.ebr2.Washington1.Level3.net [4.69.132.101]
1/ 25 = 4% |
12 25ms 3/ 25 = 12% 0/ 25 = 0% ae-72-72.csw2.Washington1.Level3.net [4.69.134.150]
0/ 25 = 0% |
13 19ms 3/ 25 = 12% 0/ 25 = 0% ae-71-71.ebr1.Washington1.Level3.net [4.69.134.133]
0/ 25 = 0% |
14 31ms 3/ 25 = 12% 0/ 25 = 0% ae-2-2.ebr3.Atlanta2.Level3.net [4.69.132.85]
0/ 25 = 0% |
15 50ms 3/ 25 = 12% 0/ 25 = 0% ae-7-7.ebr3.Dallas1.Level3.net [4.69.134.21]
0/ 25 = 0% |
16 52ms 3/ 25 = 12% 0/ 25 = 0% ae-73-73.csw2.Dallas1.Level3.net [4.69.151.145]
0/ 25 = 0% |
17 53ms 3/ 25 = 12% 0/ 25 = 0% ae-2-70.edge2.Dallas1.Level3.net [4.69.145.75]
0/ 25 = 0% |
18 52ms 3/ 25 = 12% 0/ 25 = 0% 4.59.197.34
1/ 25 = 4% |
19 50ms 4/ 25 = 16% 0/ 25 = 0% 64.25.32.9
2/ 25 = 8% |
20 —- 25/ 25 =100% 19/ 25 = 76% 64.25.32.26
0/ 25 = 0% |
21 52ms 6/ 25 = 24% 0/ 25 = 0% 64.25.39.1

Trace complete.
Section completed in 253.08 seconds
==========
those are your servers. I have a better latency with japanese servers on opposite side of a globe then with servers that I payed to use. No I do not want to publicly submit eveyr in use key on my machine nor do I give a flying kitten about your tech support bot responses about it being someone else fault.
Oh look the 76% packet lost ip address info…
NetRange: 64.25.32.0 – 64.25.47.255
CIDR: 64.25.32.0/20
OriginAS: AS30588
NetName: NCINT
NetHandle: NET-64-25-32-0-1
Parent: NET-64-0-0-0-0
NetType: Direct Assignment
Comment: NOC1662-ARIN
RegDate: 2008-02-05
Updated: 2012-09-07
Ref: http://whois.arin.net/rest/net/NET-64-25-32-0-1

OrgName: NC INTERACTIVE, INC.
OrgId: NCINT
Address: 6801 North Capital of Texas Hwy
Address: Building 1
City: Austin
StateProv: TX
PostalCode: 78731
Country: US
RegDate: 2004-09-20
Updated: 2012-08-30
Ref: http://whois.arin.net/rest/org/NCINT

Nothing to do with you? Are you people kittening kidding me? RIGHT…. We are all stupid here and can’t do a simple search to see who ip range is registered to. Right.

(edited by HiSaZuL.2843)

Infinite Gathering Tools

in Bazaar of the Four Winds

Posted by: HiSaZuL.2843

HiSaZuL.2843

Since its Bazaar full of merchants with rare goods and all that good stuff. It would be really nice to see all the infinite gathering tools show up for this. Just so those of us that missed that could have another shot at them. Or hell make them permanent.

Perhaps some other handy things, just not event specific skins.

new necro build

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

@Ryn

Heh true not a lot of people run actual condition builds in pve(if you take total numbers) but look at it this way. No matter the build if ranger is using short bow then he will stack dots regardless. Same goes for a lot of popular weapon choices. Hence why imo id rather max out damage and get duration from food and left over traits. Even in dungeon with only 5 ppl I had situations where nobody was condition spec and we sat at permanent 25 bleeds. For any example someone can give in favor I can give another against. Here is something to think about 5 mm necros running together imagine how many vuln overstacks would be there if all 5 used axe… now with mm one of necros could always swap to something else like a dagger/staff etc but condition spec leaves ya a bit more focused on weapon.

About fear the way pulses work u could get second tick even if your duration isn’t 100% its just matter of luck/timing. If you slap it in between pulses chances are you will get second.
The other duration its like TheAgedGnome said… you gotta try and see how it works for you.

On subject of rabid/carrion. Vitality increases your pool of lf and hp. Toughness reduces dmg taken regardless of if your in ds or not. In ds dots strip it fast because okittenward way it works. Also with heavy condition lf generation is pretty scarce and DS mostly offers escapes/survivability so that’s something you have to decide for yourself(I only pop ds for fear in pvp otherwise its worthless for me… rare dark path teleport out of vines/fields etc but consume conditions does the same for me unless i lag and don’t manage to time my dodge). Another reason is kittened love for on-crit effects anet has. Too much crit chance dependencies. Both have same condition dmg one offers power+survivability other offers crit chance+survivability. Just like someone using carrion for their needs will always find a reason why its better. I can always find a reason to say rabbid is better. It’s a moot point

Scratch elite then if that’s what you want then go for it and disregard w/e else people tell you.

@Bhawb
Heh okay but if you read his first post there isn’t any info to go with just a spec and pve/wvw so I had only his spec to make a best guess.
And for anything else its just as much your opinion vs mine as anything else. Just because you think its terrible doesn’t mean it is for me, or possibly him or someone else.
For any reason someone can give why carion is better for them I can have a reason why rabbid is better for me. Its your opinion and any topic about specs cons/pros etc is always OPINION. Its up to you to go with it, try it and see how it works or do it your own way.
Never did I say my opinion is final. It just my opinion and I don’t really give a kitten if someone thinks its terrible. Because I think its awesome. See a paradox there.

On signet however I will disagree. They are the single most boring/lazy skills I’ve seen in all the time I played video games(kind of like dodge… which removes strategic use of defensive skills with 1 twitch button). They are glorified passive skills. Signet of spite… on 3 specs that I use… ds spambot, full condition and mm…. There is about… 2 or so occasions where I might consider it. Plague signet… really? Can anyone sane actually defend that? Once upon a time it was a stun break that let me have a chance to toss condition at someone. Now the most unreliable stun break in the game. The other two I already mentioned. In dungeons where I stand far away from melee and aoe, anything with invisible projectiles requires me to either specifically leave my spot to use it or not use it at all because it will never work. I guess someone could always find a use for one… but it still doesn’t justify their lack of everything.

And… please do not throw “mathematically proven” to be just as good at me. Mathematically proven to do the same in the specific event/with specific gear in theory. Explain to me how carrion could ever compare to rabbid when I run full dmg with little duration and relying exclusively on my crit sigils for dmg and mitigation. Does it work infinitely better then rabbid in a different scenario/spec/class sure. But that doesn’t mathematically prove anything.
Mathematically staff does insane dmg… practically I can personally side step away from staff as long as its not zerg vs zerg lag fest.

A "Viable" Shadow Fiend Design :P

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Yup. And we know how fast anet took back their “buffing minion hp” promise. Not that it would fix anything in dungeons unless they literaly gave them million hp.

But yeah problem with minions is that they lack anything coherent that could be valuable to someone not speced for mm. Most minions have utterly bland actives in too many situations and they provide no benefit past damage and healing IF your MM.
Golem is all around useful thats why condition necros take him… thats why a lot of power builds prefer taking him over lich which has cd and locks you out of your own skills etc. Golem just gives u fairly durable minion with a solid on hit effect and a great active. Same for wurm… lacks mobiliy and on hit… but it provides amazing active + dmg and ability to postion him someplace npc can’t reach etc.

Power build question

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Blaine its about 30 spite 30 sr ds spam spec :P But good point non the less. Like I said dagger/axe changes depending on what you need more. Lf or damage. With ds spammer in pve depending on group dagger can become pointless simply because you take little damage in ds and therefore your priority should be refilling life force as soon as you can so you can switch back to hitting hard instead of sitting in melee range getting hit nonstop and wasting lf on mitigation instead of damage.
And focus is imo is best pve offhand. You don’t need condition clears in pve there is hardly any content that needs extra ontop of consume+staff. If your in dungeon yeah it could be much needed extra clear but tbh its easier to get someone capable of aoe clearing it then spend potential damage output on mitigation. Focus 4 if you stand melee(closest) stacks a nice 14 stacks of vul in single use great for a solid channeled+wells opener followed by ds lb/lt. Daggers too single target and immobilize doesn’t work on what really needs to be immobilized. On the other hand perm retaliation is still damage so is criple which affects anything besides object type enemies.

Power build question

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Posted by: HiSaZuL.2843

HiSaZuL.2843

What del said basically. You can swap between soldier and berserker gear only taking hit on your crit damage. Its a basic sit in DS and spam life blast. With 2 wars/2guardians in rares…. i can spam 5k shots indefinetly. Tho I would recomend droping 10 in curses rather to get 1% lf on crit swapable for targetable wells. Depending on which you want more in a given situation. Also just a heads up sigil of strength works wonders for this particular spec. Not only every life blast gives you 1 might there is posibility that every crit(which will happend a lot) will give 1 extra might stack. Not as important with guardian/mesmer/warrior groups but still something to consider if you are solo.

And I would argue that dagger isn’t that good for this one specifically in pve. More lf gains on axe :P And vuln even if very few before your fill up life force are better then nothing. Main idea is to sit behind in DS and hit hard shooting thru as many targets as possible. Not poke things in the butt with a butterknife. Tho… axe is not an option for pvp use of that spec >_>. When i run that in pvp i use dagger for immobilize and sticking ontop of target. Axe is much better for pve tho.
Oh yeah… WoS and WoC work marvels in this spec since you drop and forget them when your lf ran out in general they come off cooldown right as you run out of LF. Assuming you don’t loose lf to damage.

(edited by HiSaZuL.2843)

new necro build

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Haha, even if your serious you just made my day.
I will let others suggest you how to improve it but man those traits are baws :’D

Also… way to make no point what so ever and just make a post about nothing. Gj. That was really smooth.

new necro build

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Spiteful removal is worthless period. Anything involving something happening after you kill someone is garbage on necro. Unless its a sigil. Signet mastery is another pointless trait. The only time you should have a signet is locust when you move around or res signet if you REALLY need it in tpvp. Anything and everything else is cabbage. Spectral atunment for 1 skill… when you are condition using scepter…. tsk.

If you are making a condition spec for wvw.
1. Do not expect condition to last long. Durations are… well not really worth it on gear. Fear being sole exception.
2. If you are condition where is epidemic?….
3. For wvw if you go condtion its pretty much implied that you want maximum possible drops from zergs. That means maximise your aoe capabilities. Staff+epidemic+Wells.
Anyway… put proper traits that benefit condition spec and utilities to match. Anything that works with conditions.
Since you picked terror. Fear wall is mandatory. Epidemic is… well pretty much mandatory too. Now you need escape most likely so use something that refills DS and lets you escape with stun break attacked. Spectral walk is generally a good choice since it part teleport, part stun break and even gets you LF for DS soaking when in trouble. Alternatively if you are confident in not needing escape use something that either benefits your condition damage further like corrupt boon to stip stability for more fear. Or well of power to aoe convert conditions.

CONSUME CONDTIONS. PERIOR. Unless your are in pve… specced for wells do NOT take well. You leave yourself with no condition removal. You will get melted.

Elite should be plague. Golem will get killed. Lich makes you into a giant target and since you are condition it does nothing to help. Plague gives stability and blind spam so you can have as many melee as you want whacking and missing while you stumble back to your own people.

Sigils need work too. Your primary weapon will be scepter… why doesn’t it have earth but staff does? You don’t need bleed duration, you can get plenty from food and traits and even w/o those bleeds most likely will never last that long before they are removed.

Now your runes in armor. Bad.
Maximize your condtion damage not… something akward. Since you are terror necromancer runes all 6 are pretty much mandatory. The other option is undead for maximum condition damage IF and only IF you are using rabid gear with toughness. Carrion is… meh. No matter how much power you have your sceptor damage physical dmg is a joke. And staff is too slow barely ever hits anyone at range. And if you are melee doing condition damage your doing it wrong. Its good for hybrid specs mostly mix of power/condition involving wells ontop of conditions etc. Not really that good for zerg wvw. Other options is going for defensive runes like lyssa/melandru etc that reduce condition duration on you. But that only worth it if you solo/small party.
Food is good.

Condtion is worthless in pve. Despite what other will say. Solo… sure. But as soon as you step into a dungeon and everyone and their grandmother stacks bleeds just because they are part of their autoattacks even tho they do not care will push off your bleeds right off. Making your bleed damage a sad sad joke.

Thats all for now.

Aim for something like this… change to suit your tastes. This is yours fixed to a generic fire/terror condition spec with proper runes/utilities.
http://gw2skills.net/editor/?fQAQNArYWjMat7dbib07JEpCPD0jdRXAxoHETwkMA-jAyAYNBRaBEVZIjpwioxWRLiGr6GTHTEVbuLiWtUAQsGA-e

(edited by HiSaZuL.2843)

Minion Masters Are Useless?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Like its been stated general pve its… sort of a … walking healing train as long as your minions are alive. Soon as they die… you are instantly as squishy as a thief with no stealth and stunbreaks or heal for that matter. Unfortunately in dungeons most of aoe which is every second pull 1 shots or 2 shots your noddle squad. In wvw they get shredded by aoe/conditions that fly around like peanuts in a bar.

A "Viable" Shadow Fiend Design :P

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Posted by: HiSaZuL.2843

HiSaZuL.2843

It would die. Fast.
Loosing any point in having it in the first place. Minions heal you not tank for you. Also fastest hitting minion after golem… which translates on regular trash mobs into highest actual damage done, not calculated dps.

Boring actives and no on hit effects is a major “meh” factor how ever. Two minions that do have on hit… both have cripple its great on golem because its general minion. But the other one already has root capability and second cripple serves little purpose. Also… yeah jagged horrors do bleeds but lets be serious here. Nowdays 1 is max you ever have and that 1 second bleed is pitiful. Also Why the bloody hell blood fiend and flesh wurm don’t regen O_O. And… anytime this century can we get elite minion in water…. even rangers have one.

July 9th - Necromancer - Patch notes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Meh… point is now there is no sigil for fear duration in spvp while there is duration sigil for EVERYTHING else.

Are Necro's the most OP levelers??!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I agree… tossup between necro or warrior. Specing MM provides the most “autopilot mode” I can think of. Tho I don’t see warrior soloing champs out of boredom. But anyway… speed wise with least gear required its probably necro… with warrior close behind but they do need to get gear occasionally or you will turn into guardian. Unkillable but doing pitiful damage.

Help vs. Thieves

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Thanks for the replies.

I confess my ignorance, how dies one use Spectral Wall in 1v1 fights? I thought it was a Zerg vs Zerg skill.

Spectral wall is a very good anti thief skill now because if you stand on the wall, you are basically immune to melee attacks for 5 seconds. If they get close enough to hit you, back up one step and they get feared. Dance around the center of the wall and they have to use a stealth to avoid taking damage, or suffer the consequences of crossing the wall.

Thieves have almost no stability against a necro, except for daggerstorm, and that is largely a death sentence for them against a condition necro, as you will just wail on them the entire time.

You keep making these utterly wrong statements today.

1. Thief blows his condition clears?…. What… you even played a thief? Shadow arts thief no matter the choice clears condition by simply sitting in stealth. Depending on choices even now you can maintain 90% stealth upkeep w/o trying.

2. Spectral wall granting immunity against melee….. W. H. A. T. ?
Last I checked except for thief every last melee class has so much stability that your wall is as irrelevant as it gets. Also if you dodge roll ends on wall you can sit on it just fine w/o stability. Ughh… so much wrong with all those.

3. It is no different from guardian bubbles/walls that block enemies. Except spectral wall can be dodged a wall that blocks you can’t be dodged and stability doesn’t 100% negate it. Oh and if 6 people run over it… even assuming no stability…. they are all too stupid to blink/teleport/dodge/walk around… it won’t even affect everyone. Thats like saying this pitiful thing can do something against a wvw zerg where 99% of people just run over it and a few unlucky sobs will have to deal with 1 second fear. Considering its duration and cooldown… yeah… soooo op.

Just stop…

Man, no need to go all defensive, he wasn’t stating it was OP, he was stating it was good against thieves because other than daggerstorm, they don’t have access to stability.

Read his first post then others. Not saying something and saying wrong things are not the same thing. Defensinve? Pointing out mistakes is me being defensive? Google it maybe?

Help vs. Thieves

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Thanks for the replies.

I confess my ignorance, how dies one use Spectral Wall in 1v1 fights? I thought it was a Zerg vs Zerg skill.

Spectral wall is a very good anti thief skill now because if you stand on the wall, you are basically immune to melee attacks for 5 seconds. If they get close enough to hit you, back up one step and they get feared. Dance around the center of the wall and they have to use a stealth to avoid taking damage, or suffer the consequences of crossing the wall.

Thieves have almost no stability against a necro, except for daggerstorm, and that is largely a death sentence for them against a condition necro, as you will just wail on them the entire time.

You keep making these utterly wrong statements today.

1. Thief blows his condition clears?…. What… you even played a thief? Shadow arts thief no matter the choice clears condition by simply sitting in stealth. Depending on choices even now you can maintain 90% stealth upkeep w/o trying.

2. Spectral wall granting immunity against melee….. W. H. A. T. ?
Last I checked except for thief every last melee class has so much stability that your wall is as irrelevant as it gets. Also if you dodge roll ends on wall you can sit on it just fine w/o stability. Ughh… so much wrong with all those.

3. It is no different from guardian bubbles/walls that block enemies. Except spectral wall can be dodged a wall that blocks you can’t be dodged and stability doesn’t 100% negate it. Oh and if 6 people run over it… even assuming no stability…. they are all too stupid to blink/teleport/dodge/walk around… it won’t even affect everyone. Thats like saying this pitiful thing can do something against a wvw zerg where 99% of people just run over it and a few unlucky sobs will have to deal with 1 second fear. Considering its duration and cooldown… yeah… soooo op.

Just stop…

(edited by HiSaZuL.2843)

[Video] Spectral Wall is Not OP

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Posted by: HiSaZuL.2843

HiSaZuL.2843

There is only one thing that needs to be worked, fear itself.

Just not funny when your toon jumps down a cliff to escape a necro using fear :P.
Auto movement during fear should have some AI i believe, like not to jump down a cliff.

Otherwise everything looks to be in order.

So every class with pushbacks is fine but fear isnt? warrior tossing you around like a ragdoll then battin you off a cliff is fine. Mesmer wall pulling entire party off a cliff is fine. Fear however is bad. Right… good logic.
Don’t forget that your warriors fear will get nerfed too…. It will still remain analy long. Longer then necros fear from using 3 skills while you use 1… actually now that I think about it… if people won’t be running away then your warrior can just sit there and play whack-a-mole on someone. Kind of like moa morph except u can’t even run. Sneaky… very sneaky… good job sir.

Terror Nerf Incoming?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

When you are too stupid to make things fun, nerf at random. Seems like this mentality applies to anet pretty well.

Anyway… it will get nerfed. Both trashy fire trait that requires 30 points and grandmaster slot… unlike at most master minor equivalent for others. And spectral wall will get nerfed along with terrors pitiful damage. And no amount of trying to argue with facts/reason/fun etc will work because they simply do not give a kitten and made it obvious.

I faced a 30/30/10 necro on my thief in WvW

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Last I checked it takes 2 hits from a thief to drop full SR DS… soooo much mitigation there… Lul.
All your imaginary “skill” arguments is attempts at attention. You are not better then the guy that turns with arrow keys and mouse clicks his skills. You just wave your kitten on forums more.

Anyway all this whining about necro and op… will wear off since it will get nerfed into oblivion and then some. God forbid kitten friendly classes like warrior and thief and beloved mesmers have a problem with something.

Interesting to note. Once that fire crap is gone… and cb is pretty much useless utility now. What utilities are people going to use with condition now? Epidemic..+ ? + ? . We know the wall will get nerfed. So whats left?

Imbalances among Healing Skills

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Posted by: HiSaZuL.2843

HiSaZuL.2843

All 3 heals have their place. Consume Conditions is just the best for most Necros. Blood Fiend is only usable with full Minion builds, and WoB is the best choice for bunker Necro. WoB is also a great choice for PvE.

This isn’t exactly true.
As I’ve said, both Minion Necros and bunker Necros will choose Consume Conditions over WoB and BF any day because how strong it is.

Then you have no idea what you are doing period. Blood fiend is hp generation giant. In general pve with few to no condtions or their utter irrelevance something that generates twice as much hp is worse? You ever actually used it before doing the “from the toilet seat theory”?
WoB is plenty useful in wvw and dungeons depending on what you are running and what specifically you need. Why would I care about condition removal when I got ele spam cleansing and a guardian doing the same thing? You also need a safety blanket at night too? Ppl stuck stacking in dungeons like their life depends on it and this provides a solid aoe heal on crappy cooldown but aoe heal nonetheless.
Frankly I still think you have no idea what it is that your trying to prove not have you ever used other heals.

Don’t lump everyone and assume everyone sits there with 0 in creativity. Some people are actually creative. Some people min-max. Some people run everything with friends.

Oh and… removing condition heal from it would drop it to one of the smallest heals across the board on the class with the biggest hp pool. Again didn’t really think it through did you?

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

@jportell

there is no point arguing against them. Many Necros do not understand the deficiency with other classes condition removal. Many of them dont seem to play other classes to see why necros are viewed OP.

“Deficiency” is a strong word. Conditions arent supposed to be removed too easily, else whats the point. However necros are exceptionally strong at it, conditions are our toys more than anything.

Mind you every alt I play has several means to remove conditions, but thats how I roll. And yea theres always melandrus + lemongrass if you are really stuck and dont mind losing a bunch of dps in your build.

That takes a brain to process. When people spew crap like syphoning gives you massive heals. And minion condition removal is OP.(you kill your only source of damage… sounds pretty OP to me).
It doesn’t matter how you present things, what you compare them to, what kind of logical train thought you make. There will always be a reason why mesmers need buffs and everyone who says they don’t needs to get nerfed.
Conditions in this game are just plain trakittens a gimmick mechanic akittens core. In wvw I don’t even use consume… because there is 20 guardians that will instantly cleanse everything and anything from me w/o me saying a word.
Next argument will be ranger pets are so OP illusions and phantasms should do more damage and have more abilities. Because clearly its not fair.

Fun fact. Not a single necro said nerf > insert what ever here <
Everybody and their grandmother screams nerf necros because they got a 4 second burn that needs 30 trait points in a wrong tree. Why is that? High horse syndrome?

(edited by HiSaZuL.2843)

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Great… point me to necro stability. Then compare how many slots and traits with what cooldowns you would need to get the same use out of it. Also none of weapons except staff is useful outside its given spec and situation. Necro scepter w/o stats and traits to support is 100% useless. Same for mantra heal sure there is cast time etc but compare to the least popular necro heal. Blood fiend only works for general pve where it provides best healing because it doesn’t die in 1 shot it has longer cd… it heals for less base unless someone lets it sit there and heal which wont happend in dungeons/pvp/wvw… In mesmer sense it may be rather crappy but in comparison with what other classes have its pretty kitten good. Its all a matter of perspective. Also don’t leave out context. Cb for instance on some maps fails 9 out of 10 times. Will null field waste your cooldown and just sit there looking pretty? No. And mesmers can enjoy much more sane trait distribution which is where necros lack severely. Their illusion which are ment to me distractions that die when you look at them wrong way keep getting buffed… their hp now makes them at times more durable then some necro minions… And they come equipped with a lot better ai.

@ryn One person gave a fair argument you just kitten ed into the air and made urself look like a tool. Congratulations.

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

If I had that 25 second stunbreak+stubility x2 I feel like I could solo fractals while beating a thief to death with a severed warrior foot, while doing it all with my kitten .

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Haha that is a good quote.

Here is how ranged class should be… higher your distance better your dmg with great sword…. for us until recently it was the opposite. /facepalm
Man… this game isn’t bad… it only feels like a kittenty asian mmo if you play necro. It’s a shame my interest doesn’t extend past necros. I could never like melee, I get bored of swinging large sticks fast and bizarre butterfly vomit will get on my nerves fast.

25 second cooldown for a stunbreak+stability x2. Holy mack and cheese.

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Yep I just realized why I always felt mesmers spam heals like there is no tomorrow. Highest heal cd 20 seconds… shortest 10 seconds. Really?

Still find it amusing that our corrupt boon is apparently too OP… but mesmer nullfield is not.

So made a mesmer...

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Posted by: HiSaZuL.2843

HiSaZuL.2843

First thing I noticed… reduce scepter cooldown 20% and add 200 condition dmg….. and that goes for every weapon cd reduction skill. Seriously? Could the beloved kittenwit child sign be any larger?

Minor 5 point trait that gives you vigor on crit with 5 sec cooldown. We get grandmaster trait that does 4 second of burn with double of that cooldown. Yeaaaaah. The sign should definitely be larger.

MM Healing Tank

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Posted by: HiSaZuL.2843

HiSaZuL.2843

While… I agree that well of suffering in general is worth more then all utility filled with minions, IN GENERAL. It neither does more damage on single target nor does it provide anything in general pve. Question was posed about MM and again specified as MM. Neither consume conditions nor wos provide much in general pve where MM is actually viable. And yeah like I said healing minions is a waste of time.
You base your whole argument more on pvp/wvw dungeon scenarios where its aoe fest and minions arent viable period.
Single condition clear is more then enough for general pve. Heck I hardly bother clearing anything to begin with. Also that… CC trait in blood is counterproductive in all situations where you can actually use MM. So another moot point.

Saying something scales only applies when you take into consideration traits+stats. If you look at his traits and stats, your wos damage would be a pitiful joke with mm traits and cleric gear. It would be inferior to even bone minions w/o mm spec and death nova. With both MM and DN damage would put WOS to shame in any scenario where mm is usable.
And… umm… 90 sec cd? On blood fiend… what? Blood fiends base cd is 20 seconds. And it heals for 4026 base. Scales at 1.0 ratio with healing. Not sure what blood fiend your talking about lol.
Again in pve outside dungeons condition removal is so situational that in general you won’t be using it to begin with. You can use staff to clear it from everyone in aoe and applies to enemies therefore reducing time you waste on killing something. Even with increased healing from having conditions, consume doesn’t provide as much as blood fiend. Spike heal(with only 1k more healing) with full condition clear is great in pvp/wvw and dungeons but has next to no use in regular pve.

(edited by HiSaZuL.2843)

MM Healing Tank

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Blood fiend at 80 heals for 926 health every ~2 seconds. In 25 seconds (span of 1 consume conditions) it translates into 11575 healing.
Shadow fiend at 80 attacks every ~2seconds for 525 base. For the most part around 430. So in a span of 1 Well of suffering that translates to 7525 dmg. Thats w/o MM traits and on a target in heavy armor. Well of suffering 35 second cooldown 4k damage total BASE.

Where do you guys get your “facts”? I really wanna know. Please do remember those numbers are w/o actual spec to support MM… which would give blood fiend more healing… ~1k. And shadow fiends damage getting a 30% dmg buff. Even if its small blood fiend also does dmg. Then theres poison nova damage if they die. And a base heal for blood fiend when in dire need.

(edited by HiSaZuL.2843)

MM Healing Tank

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I’d recommend dropping Blood Fiend. It’s too much of a liability and doesn’t heal as well or offer the utility of Consume Conditions, even when you consider supporting traits.

I’m not sure about dagger/dagger. Though I’m sure the healing is better from the faster attack, there are 2 liabilities:
1) you and your minions are in a nice compact area, so AoE attacks will maximize damage to you.
2) You are in melee range, but have not taken any utilities or traits to increase your run speed. With 2 condition cleanses and no stability, you could easily find yourself kited by chill/cripple/knockbacks/etc.

Wait wait… you are saying highest sustained healing in the whole game is bad because it doesn’t heal enough? You even played necro at all? Can I just dismiss you as a troll now? Why do you need condition removal in general pve again? You have staff…
And reading comprehension definitely goes out of the window with you. OP asked specifically about minions and later again specified that he wants minions. Engrish much?
kitten if you have no idea what your talking about don’t come out and make an argument about something completely unrelated that nobody asked for.

To op:

Minions are terrible for dungeons/wvw because aoe 1 shots them. No amount of healing you take will change that simple fact. There is a total of 1… ONE… instance where aoe from dungeon boss, and frankly a lot of silver npcs, doesn’t 1 shot minions and that’s AR last boss bombardment phase. To clarify more specifically not first mates big aoe the actual aoe barrage. Golem is plainly immune to it. But that is one and only boss aoe where minions don’t get 1 shot. Bringing them into any content aside from general pve or spvp is masochism and you hurt your team more then you help.
Cleric gear will not even allow you to keep them alive reliably in higher level maps. Cursed shores… simply don’t even try. SSC karkas damage and same as CS poison galore will kill your minions too fast. None of healing skills available to you will be able to heal through that damage(Hell… even having a pocket guardian/ele would be a stretch). You don’t need 80 maps even… some lower level maps will not allow you to maintain pets. Most flame legion npcs are fully capable of demolishing pets pretty fast if they aren’t position well. Anyway list goes on.

Some pets should not be healed to begin with. Bone minions for instance… jagged horrors. In most cases its best to try to maximize your damage so you can kill your targets before they kill your minions.. Unfortunately that would imply throwing away both of your daggers. They don’t really beef your total dmg output. Offhand is fine for more survivability. But main hand drops a lot of total dmg in favor of a mediocre self dmg boost. Axes don’t fit spell casters but thats not the point maybe its another one of those asian things i just don’t get like the fascinations with wings. Never seen an asian game w/o plethora of wings for everyone.
In perfect scenario if your minions aren’t dying you won’t die either. MMs healing is a bit absurd in that department. Unless you have a thief spamming 7k hits but hey there is no cure for that(replacing anet and ncsoft is probably the only way that could ever change… and it would still be a statistically impossible because too many people play that and the amount of tears would be catastrophic).
Anyway atm its best for your to max your damage and facetank yourself hoping your minions don’t get touched and die. Minions generate a lot of healing but only if they are actually alive to do so. There are champs that you can facetank simply because they have no aoe and minions outheal champions dmg. But again… don’t bother trying to heal them not as MM… in most cases its a waste of time or plainly not possible to do as MM solo.

(edited by HiSaZuL.2843)

Who is This Necromancer Guy

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

I can kill necro in pvt gear in 3 hits. There is no necro spec that lets you do that to even the squishiest specs w/o getting massively lucky having full lf and having opponent stand still. Oh soooo overpowered… yeah… sure… Keep on preaching that.

What's a non-complex, SPvP-effective build?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

If you want easy non-squishy but still very much viable spec for spvp specifically. You can use DS spambot spec.

http://en.gw2skills.net/editor/?fQAQNAW7YjMad7Zbia87JAJFPfd0jiVOYKFwnOA-TsAgyCpI+S9l7LzXyvsfNWYFw+DA

Basically you sit in soldiers gear so you are as tanky as you can get. Generate lifeforce fast, use 2 wells to do damage/strip boons while using daggers 3 to immobilize. Best part is when you swap to DS suddenly you have around 60sh% crit chance. Every blast grants you might also every crit possibly gets you even more might. As long as you are shooting your #1 you will maintain at least 10-14 stacks of might. You also shoot anyone in line and stack vul with every shot.
To give rought damage with soldiers amulet… well above 50% hp you will be doing ~3k hits. Below 50% ~4k.
Its not uncommon to reach 25 stacks of might on your own. Life transfer with this spec can spike up to 6k rather easily. And thats with aoe factor.

Hell you can switch to berzerker gear and still maintain fairly tankish attitude. But it won’t be the same. If you are getting hit your DS will fall off FAST. Which translates into less hard damage and more stable consistent damage. Soldiers version provides tankiness with spike damage.

(edited by HiSaZuL.2843)

Happy about the patch

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Dhuum? Seriously? Of all the things they could have put there they chose that?
You put an ability from the god Grenth replaced? Waged war on? Sealed? What ever they smoke there must be really and I mean REALLY GOOD. Dhuum is mortal enemy of the first Tyria born god – Grenth. As a god, he is attributed to the judgment of the dead, vengeance, and destruction alongside darkness, ice, and death. Hows even fire fit in?
Not to mention the war between those is still ongoing. Yeah Grenth blew up Dhuums tower in Underworld and all that but it never ended and Dhuum woke up several times. So again in what kind of bizzare scenario priests of the Grenth would use ability from the god that directly opposes him?!

Its like bad hollywood movies here.

I kinda stated this multiple times, it makes more sense that the current necros are powered by Dhuums magic (that is getting stronger each time he breaks out and we humans dont stop him) and as far as we know he might actually not even be sealed anymore, the reapers themself stated in GW that they aint strong enough to reseal him and at least two of them is lingering on tyria (orr and shiverpeaks).
Since despite being a cruel/sadistic/egoistic/apathetic god, he is still a human god and even if Grenth carries the title god of Death, he is just in charge of the cold and judgement of souls (as every statue in GW likes to remind you). Even our DS skills (2 and 4) are direct ties to his attacks (blink that weakens the enemy and aoe life removal).
Not that Grenth is bad or anything, he is awesome, but Dhuum got plain more interesting stuff to offer (not to mention that he hates minions just as most of us and 2 scrolls suggest Dhuum might be Grenths daddy).
It would be cool to see Necros be able to chose between 2 sets of playstyle (defensive and offensive) thus chose a god to fit it based on how stuff went in UW (dhuum and grenth respectively).

2 major flaws with your statement. Dhuum was sealed away because he wouldn’t allow resurrection. Aka, no undead minions. So if we assume that Dhuum was awake and defeated grenth, then some how changed magic for the races that was put in place by the 5 true gods, some how breaking a magic seal and at the same time knowing about it even though his reach has basically been restricted to the underworld for generations, AND ignoring the fact that Grenth is still active in the world of tyria(you learn this from one of his avatars) You still have the problem of minions still being around.

The second flaw in your argument is that Dhuum is the final judge. If he did manage to break out, he would end the world. No dragon, god, or captain planet friendship is going to be able to stop him. You would defiantly be seeing his minions at the very least.

Dhuum’s magic was designed to prevent things from coming back. Aka, minions, res skills, spirits, all of that can’t happen with him in power. The reason he uses fire in his attacks was a flavorful way to express to the players that he was against undead abominations. Grenth on the other hand uses ice. Which helps to preserve the dead. its thematic. And Arena Net forgetting this and just throwing caution into the wind and doing whatever they want with no explanation as to why, or how is extremely unprofessional and upsetting.

In no way did I state that Dhuum was still the one holding the say or the opposite for that matter. Unless you meant that towards Andele but still, he is simply not-dead and for the most part controls a good portion of underworld he took back after Grenth sealed him away and broke his tower in underworld. That simply means Grenth is the one technically in charge while Dhuum is working on getting his old position back. He has reawaked previously and we weren’t even told if last time he got sealed back fully or not. Its open question. So I’m not really sure why you argue a point I didn’t make lol.

Also everything about bloodstones/keystone is fairly specific and detailed. If you care about it read it. Its good reading material. Also… illustrates why Zhaitan is an kitten lol.

Fun little fact. Shades are like Aatxe and are inhabitants of underworld. Most of Dhuums servants were pretty undeadish like skeletons/apparitions/wraiths etc. But now demons are the ones allying with him. So which one of them is more tolerable to undead Grenth or Dhuum. Frankly… Idk. Dhuum while a human god and a hellova powerful is still an kitten . Grenth is a nicer fella, maybe because he was born human -_- Then again we don’t really know much about origins of original human gods. A bunch of gods got their powers from another deposed god. Grenth and Abbaddon being the most glamorized two.

Also as powerful as he is… he still got his kitten handed to him by a half-god. That implies Grenth is no slouch himself.

(edited by HiSaZuL.2843)

Happy about the patch

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

Sounds like roleplaying is important to you. Great. I take the flavor of the profession as what it is, and Necro is the most interesting profession in the game, in my opinion. Sorry that the drawings you put up on your wall when you read about Necros doesn’t match what Necros are.

RP=/= Lore freak, im a lore freak (and love to speculate stuff like Dhuum graped Dwayna for Grenth, Arach being killed the last time the EDs awoke and that the older gods blocked them from the mists, etc based on hints in game), but dont rp, same thing is probably with His. And yeah by lore fire aint something necros really got, well we could boil blood but not in the burning way.

Right in the boolseye. I never particularly cared for actual RP, neither dislike it nor like it, but lore for me is as important as gameplay. W/o a story its all a meaningless buttonmasher. There is a ton of interesting reading material about bloodstones, keystone how human gods basically changed entire concept of magic when they came to kryta from the other continent. Jennah, from perspective of magic, seems like a helova important figure. Only direct descendent so she is the only one who can even use keystone. And back on topic all that necromancer lore in gw setting and its all flushed down the toilet for the sake of mediocre streamlined gameplay. Pfft. There is infinite supply of mediocre mmos. Human gods hold a lot of say in gw lore, and dismissing direct priests of one of them and changing established roles or spitting on them seems like it should be insulting to the people who wrote it more then anyone else.
Dhuum? Seriously? Of all the things they could have put there they chose that?
You put an ability from the god Grenth replaced? Waged war on? Sealed? What ever they smoke there must be really and I mean REALLY GOOD. Dhuum is mortal enemy of the first Tyria born god – Grenth. As a god, he is attributed to the judgment of the dead, vengeance, and destruction alongside darkness, ice, and death. Hows even fire fit in?
Not to mention the war between those is still ongoing. Yeah Grenth blew up Dhuums tower in Underworld and all that but it never ended and Dhuum woke up several times. So again in what kind of bizzare scenario priests of the Grenth would use ability from the god that directly opposes him?!

Its like bad hollywood movies here.

Happy about the patch

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

When they say PvE, I’m going to think they mean every aspect of PvE. Not just the over world. So this includes story, over world, dungeons, fractals, events and mini games.

People usually differentiate between “PvE”, “dungeons”, “Fractals”, “PvP”, and “WvW”. Your broad interpretation is pure arrogance on your part — where you immediately assumed they were saying something stupid and obviously impossible. The rest of us knew what they meant.

You and the guy you seem to defend so much sure like to put everyone and their crippled grama in same kettle. Don’t lump people together and claim you have a knowledge and authority to speak for everyone.
Simple fact: if you can do something in the least amount of time with 4 warriors + mesmer that means exactly that. Least amount. There is no place for a necro because frankly you can neither tank/heal or dps as well as other classes.

Also… kitten don’t link someone else doing something and then come out of the closet with grandiose claims about how easy everything is and you can do it naked blah blah blah. Then get anally tight when someone points out flaws in your non-existent logic.

Corrupt boon was nerfed to the the ground. All claims about beefing minions hp, while it would make absolutely no difference in dungeons anyway, still didn’t happen. Vampiric traits are still a sad joke while eles healing sigil generates about … hmm… 4-5 times more… oh and it scales with healing.
Mobility is still not present in this class. Dots are treated like a bad rash and a good chunk of damage stats do nothing for it. While physical damage is the king. It has no caps it scales with everything.

Was there anything good in that patch? Sure. Did it make necro better… maybe for some. Not for me… and do not assume for me because I neither share your sentiment on the subject nor frankly give a kitten about your kittened logic in the first place. Necro is now even less of a necro then it was before patch. It has barely anything left in that still says necromancer and not “HAI ir generic ranged fireworks dps class”. Anet set lore for their necromancers then kitten ed on it from a high hill. Good or bad isn’t the point.. its not what they advertised, even if individuals that do care about lore choose to ignore the blatant disregard to everything.

The Incoming 'Fix'

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I don’t think people understand what damage per second means.

Thank you. 10k dps… what…

Just like majority of people saying rofl/lol etc have no bloody idea what it actually stands for… which is sad. And that goes for majority of internet specific nonsense.