Spiteful removal is worthless period. Anything involving something happening after you kill someone is garbage on necro. Unless its a sigil. Signet mastery is another pointless trait. The only time you should have a signet is locust when you move around or res signet if you REALLY need it in tpvp. Anything and everything else is cabbage. Spectral atunment for 1 skill… when you are condition using scepter…. tsk.
If you are making a condition spec for wvw.
1. Do not expect condition to last long. Durations are… well not really worth it on gear. Fear being sole exception.
2. If you are condition where is epidemic?….
3. For wvw if you go condtion its pretty much implied that you want maximum possible drops from zergs. That means maximise your aoe capabilities. Staff+epidemic+Wells.
Anyway… put proper traits that benefit condition spec and utilities to match. Anything that works with conditions.
Since you picked terror. Fear wall is mandatory. Epidemic is… well pretty much mandatory too. Now you need escape most likely so use something that refills DS and lets you escape with stun break attacked. Spectral walk is generally a good choice since it part teleport, part stun break and even gets you LF for DS soaking when in trouble. Alternatively if you are confident in not needing escape use something that either benefits your condition damage further like corrupt boon to stip stability for more fear. Or well of power to aoe convert conditions.
CONSUME CONDTIONS. PERIOR. Unless your are in pve… specced for wells do NOT take well. You leave yourself with no condition removal. You will get melted.
Elite should be plague. Golem will get killed. Lich makes you into a giant target and since you are condition it does nothing to help. Plague gives stability and blind spam so you can have as many melee as you want whacking and missing while you stumble back to your own people.
Sigils need work too. Your primary weapon will be scepter… why doesn’t it have earth but staff does? You don’t need bleed duration, you can get plenty from food and traits and even w/o those bleeds most likely will never last that long before they are removed.
Now your runes in armor. Bad.
Maximize your condtion damage not… something akward. Since you are terror necromancer runes all 6 are pretty much mandatory. The other option is undead for maximum condition damage IF and only IF you are using rabid gear with toughness. Carrion is… meh. No matter how much power you have your sceptor damage physical dmg is a joke. And staff is too slow barely ever hits anyone at range. And if you are melee doing condition damage your doing it wrong. Its good for hybrid specs mostly mix of power/condition involving wells ontop of conditions etc. Not really that good for zerg wvw. Other options is going for defensive runes like lyssa/melandru etc that reduce condition duration on you. But that only worth it if you solo/small party.
Food is good.
Condtion is worthless in pve. Despite what other will say. Solo… sure. But as soon as you step into a dungeon and everyone and their grandmother stacks bleeds just because they are part of their autoattacks even tho they do not care will push off your bleeds right off. Making your bleed damage a sad sad joke.
Thats all for now.
Aim for something like this… change to suit your tastes. This is yours fixed to a generic fire/terror condition spec with proper runes/utilities.
http://gw2skills.net/editor/?fQAQNArYWjMat7dbib07JEpCPD0jdRXAxoHETwkMA-jAyAYNBRaBEVZIjpwioxWRLiGr6GTHTEVbuLiWtUAQsGA-e