Giving someone praise because they aren’t the worst example out there isn’t really making situation any better. I payed less for wow in a year with access to absolutely everything. Then I already payed here… and I abhore item shops so the only things I did buy were cosmetic nonsense. Yeah my bank has barely any slots… and I have default character limit. Yeah… that bad.
All the anet feedback that I cared for so far was either false or irrelevant. There are bugs still here that were reported in beta. 10 months later you have no excuse.
Frankly I’m pretty much done here. Personally I consider base of SWTOR light years ahead. Excellent story not something I can’t recall an hour later like with gw2 personal stories. Core mechanics were thought through. There were no stats that were useless because you happened to play some specific spec. Dots weren’t treated like a bad rash. Pvp wasn’t a mindless zerg where you didn’t get any tangible reward unless you just ran for the maximum kills possible and it didn’t matter one bit if you win or loose. Sadly… it was ran by ea… They managed to kitten off most people who pre-ordered with their staggered launch. What that accomplished is one thing only. It reminded people that what they are playing is ran by EA. 5 months later from packed to the max hubs. You ended up with ghosttowns. 10 people in a hub is plain sad. Hour long ques for pvp only 3 months after launch. The game was doomed by poor management not because it was bad.
At this point I honestly think I’ll get TES:online. Do I have any expectations from that game. NO. NONE. I fully expect that game to kitten on everything that I liked about TES. Heck skyrim put nails on most things that made tes games some of my favorite. But I gave anet a lot more time then I gave ex-bioware game, at this point 5 months more then I gave a game that I actually liked more. I dropped diablo 3 in about 2 months. And I didn’t even bother with sc2. The amount of time I dumped into d2 is huge so is sc1. And I won’t even mention how much time I spent with WoW(I quit shortly after WoTLK) But I know activision well enough to not even bother waiting for something so as soon as blizzard got bought I left WoW because it managed to pretty much die in my eyes in less then a year after buy-out. Anet was a wildcard for me. I didn’t play gw1 but I heard a lot of good things about from people who share my general view on gaming. All of those people already quit gw2.
So yeah… here I am… willing to pay for a game I’m 99% sure I won’t even like because frankly mmo scene is as barren and dead as it gets. And I’ve cut this company a lot more slack then I did for old giants like blizzard and bioware (R.I.P. I miss those guys).
Please don’t make ncsoft out like some saints on white horse because they aren’t the worst. Simple fact a guy was terminated from ncsoft. He sued them and got payed 28mil after texas federal court ruling. Ncsoft tried again and then payed him another 4mil in damages. This is what kind of company you are dealing with. Someone willing to falsify records and use fraud. Meh… Do I feel bad for anet for being stuck with them. Yeah… but even with a leash if they wanted to, they could have done a lot more if they tried.
And about companies being quiet. There is my last dev company that I still adore. Egosoft. They barely ever communicate. Yet they have no payed dlc. A lot of content is made by modders. They fix bugs ASAP. When people ask for something to change it does change. They even release a full blown rehaul in a form of x-pack for a price of dlc. Just to hold people over until new title. Heck they give you a steam disabled executable just because people aren’t fond of running steam…. Again… company gives you drm bypass because people ask for it.
There are different types of communication. In anets case none of them are of any particular use for me personally. I got this game for necro… and I exhausted my patience mostly.
(edited by HiSaZuL.2843)
Its anet.. their system is flawless. So they have a “right” to be kittens about it. Then again.. they don’t have any say in the matter, all account/money relevant issues are handled by ncsoft and those dipkittens never cared. At least with anet you can sue them for the hell of it… as long as its some federal matter and you don’t have to pay lol. With koreans… yeah… its a land with censorship being a norm. And people wonder why everyone runs from there like a sinking ship.
Betting money… anet/ncsoft won’t even apologize for this crap. If and only if, they will even do anything about it. Their so called “careful review” is not very careful since people get auto-banned on the spot, heck it plainly illustrates utter lack of any kind of review.
And here is a direct quote from their official stance on any account ban matters. Talk about kittenish attitude.
"
We have complete confidence in our detection and in our decision to terminate the account. Therefore, we will not accept an appeal in relation to this account termination.
The decision to terminate the account is final. This decision has been thoroughly reviewed by our team, and we maintain absolute confidence in our conclusion.
The account will remain permanently closed and is not eligible for reactivation under any circumstances.
"
Auto-bans and careful in same package… Yeah. Total confidence.
I remember good old blizzard. It took a lot of effort for me to get suspended for 1 measly day and thats after me getting personally told by gms in very polite way to stop with the hyjal watery hole abuse(about 6 times mind you…). Not via a bot response but personally. Heck ironic facts most gms that sat on tickets on my server I talked personally to due to our guild being fairly competent back in vanilla so when we had glitchy content we had actual people sitting with us… and doing debugs on the spot, asking questions, giving invites to their raid testing servers.
What do you get here? Submitting ticket amounts to absolutely nothing at all. No response of any kind no matter what you submitted. I remember in ega I submitted stacks of tickets about broken dialogue lines. Mostly checks for player race variations/ broken choices etc. I don’t think even ONE got fixed( and that includes dialogues with actual code being displayed in dialogue line…“Missing parameter, exit dialogue” etc. So after about 50 tickets I said kitten it… if they don’t care why should I. And that brings us full circle. Nobody cares about anything here.
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Just heads up if you going for 50% ds crit build spam.
1. You can easily dump berzerker gear and put on full PVT gear while only loosing mostly on crit damage. While gaining massive survivability boost. (mostly pvp intended)
2. And this is how you stack 25 might like a boss.
Superior Sigil of Strength – 30% Chance on Critical: Gain Might Might (10 Seconds)
put 60% might duration with runes… and you can sit at 25 stack spamming lifeblast like a boss. In pve you can also get MOAR… either duration for might or might. Whichever.Read up. Valkyrie gives you survivability but you keep the crit damage.
Sigh… ok if you wanna do it this way I’ll play along. Read highlighted part. Now think what provides more LF to spend on DS skill + exactly as I said massive… meaning the best. Then think about what you said. After you do come back and lets have a good argument instead of nitpicking.
Just heads up if you going for 50% ds crit build spam.
1. You can easily dump berzerker gear and put on full PVT gear while only loosing mostly on crit damage. While gaining massive survivability boost. (mostly pvp intended)
2. And this is how you stack 25 might like a boss.
Superior Sigil of Strength – 30% Chance on Critical: Gain Might Might (10 Seconds)
put 60% might duration with runes… and you can sit at 25 stack spamming lifeblast like a boss. In pve you can also get MOAR… either duration for might or might. Whichever.
Also spoj… while it is a sad spec and not really any imaginary high damage people keep screaming. There is NOTHING in this trashy class that does good damage. That kittened fire garbage is an embarasment that requires 30 points into a tree that ruins most actually —-———————————FUN (amazing anet is so asian they censored fun with spaces) —-——————————— builds…
Besides beight another garbage skill that requires… OH SNAP … just like the almost every 3rd kittening talent on crit effect. So your cluster kittened into precision gear. It requires sacrificing best trait in spite for it. In short its a mediocre sigil level trait shoved in as grandmaster trait.
Oh and R.I.P. corruption necros. I ran one… then it got shot in the knee. Post patch I ran my necro as sort of farewell in spvp for about 6 games. Out of 6 games I landed 1 kittenING cb total.(If that wasn’t kittened intself) And it didn’t even chew thought a thiefs new boon spammage. Forget guardians/eles/engineers/warriors/mesmers… well…. everyone except necro and ranger. Anyhoo… with garbage classes you take what you can get.
(edited by HiSaZuL.2843)
Yet majority of text here implies greater marks or gtfo. Yeah… good discussion about nothing in particular. I run mm… they work just fine w/o greater marks. I run some hybrid condition specs for spvp that don’t include greater marks even. Granted in pvp that actually hurts while in majority of pve content having greater marks amounts to little past larger combo field with 1 area being exception ssc where npcs have a tendency to spawn with 5+ ontop of each other. Otherwise majority of content never provides much of difference marks don’t hit all that many targets unless they inherently stack ontop of each other in which case great marks still don’t really put a whole lot on the table.
Again… mountains out of mole hills.
(edited by HiSaZuL.2843)
The short version:
Each bleed is individual and caster dependant scaling only with condition damage.
The cap is 25 total.
Once the cap is reached the oldest bleed in stack is removed and new one added at the end.
It doesn’t account to anything like durations, strenght of bleeds just position in stack.
You people make elephants out of mole hills. Is it good as it is no… its tiny radius should be as big as greater marks… unblockable part should be with staff mastery.
But its still very much usable in pve… For pvp when you see those tiny graffiti on floor just dodge right over all 4 of them for laughs. If you couldn’t tell if they are blockable or not it would at least be a gamble.
But for gods sake don’t blow this out of proportions there are actual problems with this class(a whole kittening train full of problems) and this isn’t at the top of a list.
Who gives a kitten about those kittened boxes and skins… what about DR they slapped on everything. Kill 20 “insert anything” and 20 kills later they don’t drop anything … anything at all. Now thats kittened rng. Skins… pfft… who cares. When I was pleased with game I bought minis… after my amusement wore off and I got face full of kittenation anet calls necro I stopped feeding koreans.
Then again I’m huge cash shop hater as soon as I see anything that modifies gameplay. And yeah that includes bank space. Most of the stuff they have in cash shop is fine. Except for kittening bag and bank and character slots.
But as I said real kittening rng is DR on npc kills. I hate luck based crap as any other guy, I’m not lucky… never was. Even if I stand for you never know and everything is possible… im 99.9% sure I’ll never get precursor as a drop or for that matter anything worth mentioning. Meh… it happens… but with gay kitten system anet has in place for loot… I can’t even get mats for anything… or gold…
If you going to complain at least make an effort to put together a coherent list of cons/pros. Half the posts here are some inane garbage like… “Don’t reward farming because I don’t know… some obscure reason I thought about while I was taking a kitten” really?….
As long as you don’t go for healing you can work with any stats just pick weapons/utilities to match stats or vise versa.
But thats as far as general pve goes. Pvp…dungeons… wvw is different story. And terrible at that.
In pvp it is crucial to understand other classes. It would be a lot more helpful to note what the mesmer did so we can actually give some constructive advice. If you cant do that then the problem is not as much about mesmer vs necro as it is about your level of skill.
After all that preaching about skills… you provided what exactly?… Oh wait nothing. Person above you for instance didn’t need details to know what mesmer can do to achieve above described.
Don’t talk about skills when you have no idea wtf it is that you are talking about.
You guys complain way too much!!!!!
If this is true, they gave you almost everything they promised. More damage, More mobility, and staying in fight longer. You didn’t get ways to escape, but they never promised that!
And they also swore minions will get buffed. They talked so much wind about buffing their hp… not that it would make any difference unless they gave them a few mils hp each they would still get 1 shotted by aoe in any meta events like there is no tomorrow. They promised fixes… they promised vampiric traits being more noticable. They expicidly stated doing something with reanimator. None of that is here. You get turned into a welfare ele and your happy about it.
Oh wait… everyone else got buffed in most cases far more then necros. So you will still be bottom of the barrel. Yay…
And we still have a mile long list of bugs stickied right here on front page. Half of them were here since beta.
Being a groopie hipster must be nice. No matter what crap gets thrown your way by your idol you keep cheering like its made of wuv and happiness. Pfft
Trash you got here couldn’t be further from an actual warlock concept. A practitioner of dark arts in general, that more often then not enters a pact with some otherworldly being to increase his/her power. An orthodox practitioner of magic that relies on more intuitive/inane capability rather then knowledge.
Wow’s warlocks were a far cry from what they tend to be described as in most folklore/literature. It was a sound concept from game play stand point though and still maintaining a spark of being on the more or less correct path.
Necromancer here on the other hand isn’t simply defying everything that word stands for. It spits on guild wars own lore. So meh… don’t confuse apples and oranges here. There is no spiritual aspect. No heavy pull towards the fact that necromancer is more of a priest then some generic spellcaster/dps/what ever the kitten else anet is trying to make it after they themselfs set it on that exact path to follow general consensus. Heck it carries no ritualistic aspect either… carries no direction of any kind. Forget lore it doesn’t even make sense from gameplay stand point. It’s like a collection of rejected ideas tossed together to fill the space. It’s insulting is what it is.
First thing you learn about necros here in this very game… is that they are priests of Grenth, god of death. Uhum… yeah… sure… thats why we have green mosquitos accelerating us. And we draw graffiti everywhere. Oh yeah and we put cow entrails and baby heads into rats carcases and call em miiiiniiiions.
/facepalm
(edited by HiSaZuL.2843)
Guess what? This is fixed. I’m not sure what release it’ll make it into since I just fixed it today. Its a pretty risky change, but I’ll do what I can to get it out asap.
A couple notes about the bug:
- It can affect ANY Necromancer (doesn’t matter when they were created)
- It can happen in ANY game type, PvE and WvW were just waaaaay more common because of certain circumstances
- This particular bug ONLY affects Necromancers. I noticed there was some speculation that it could affect a couple other professions
Thanks for all of the info and sorry that I didn’t look into this sooner. Also thanks for keeping on top of this issue in the forums, it keeps us in check
-Bill
Interesting.
The base is 20/0/30/20/0. Changes to 20/0/20/30/0 for pvp. There is very little room for variation if you actually plan on using minions.
20 in spite to get 30% dmg. toss in focus skill from spite.
cd reduction + 50% hp in death is mandatory same as 30% dmg in spite.
in blood… siphon and leech on hit. Siphon can be swaped for transfusion if you like that one more but leech on hit is mandatory again.
The 10 point variation from 30 in death and 20 blood to 30 blood 20 death is swapping from death nova for pve to the uhh… whats it called minions eating conditions for pvp.
Axe+focus in general best option because vulnerability provides dual benefit your damage is increased and your minion damage increases. Focus lets you stick on 10+ stacks of vulnerability if you are personally closest ally to your target and there are no other targets it bounces back and forth applying effect multiple times. Minions can waste it so do other targets but w/e. And staff for general purpose. It will be your sole way to remove conditions. And combined with bone minion explosion+death nova lets you stack a long last weakness+poison.
My goodness some of you guys are such pessimists. Anet has been the most vocal about Necros for this upcoming patch with buffs (who knows, there could even be more buffs that they haven’t mentioned yet!) with access to burning, Torment, DS #5… and you still find something to complain about. So quick to complain about things that aren’t even out yet.
Oh really? You must be seriously new here.
I remember every last time anet said they are going to give love to necros. Every single time it resulted in massive nerfs. Recently at least the massive nerfs stopped there is hardly anything to nerf now. There was that old necro super nerf then scepter then ignored and not mentioned in single path for half a year then they fixed tooltips to shut people up about moa and always followed by new/more bugs. kitten thats been broken since they nerfed the crap out of DS is STILL BROKEN… 9 kittening months later.
Pessimistic? No. Realistic more like.
If true once this patch hits minion masters will become completely obsolete ( yes, I know, I’m foolishly implying they already weren’t ) in favor of generic DPS builds. We’re no longer necromancers, we’re just death themed DPS casters. We might as well be hurling fireballs at this point. Oh wait, we are going to do be doing just that.
Minions are only a small subset of our skills and in no way a core competency of the class. Don’t get me wrong- minions should be viable, but they are not special or class defining in any way.
And that’s why “if” those are true it will turn necro into another generic boring dps class. No thx. Generic and boring is strong with this one, as it is. There is warrior to faceroll and thief… If those notes are real then it turns half the classes into a dumb faceroll parade eff that. Every single “f2download” asian mmo is like that. I’d get more diversity with going for a new one every week theres enough of them to keep me occupied for a year if I stick to switching every week.
Oh and did I forget to mention? 9 months later after effects of super necro nerf are still here. Even downed hp is by this day broken. Along with every other broken trait/skill/mechanic. People are getting too excited about things too easily.
(edited by HiSaZuL.2843)
If true once this patch hits minion masters will become completely obsolete ( yes, I know, I’m foolishly implying they already weren’t ) in favor of generic DPS builds. We’re no longer necromancers, we’re just death themed DPS casters. We might as well be hurling fireballs at this point. Oh wait, we are going to do be doing just that.
Yep… and siphoning will still be nearly useless outside MM and blood fiend. Stakitten are still requiring traits… Still no minion elite under water… still minions getting 1 shot in dungeons/wvw etc anywhere outside regular trash pve content. In general regardless of them being fake or not garbage in my opinion.
Turning necro into generic dps class meh… At this point I hope they are fake. If not I think I might actually check TES online. Now how sad is that lol.
All I read was… we are giving mesmers and thieves a way to make you stay in place or die to running away damage. Good stuff. But what it has to do with necros? I mean mesmers already have the most unique condition in the game… now they get access to another pretty sparce condition. And like thives need a buff -_-… forget it. More necro nerfs is what I read.
Oh man you are in for a major disappointment my friend.
Yep… expect a nerf with some bugs or in best case scenario some tooltip fixes with useless traits becoming useless in different way.
I hope I won’t be disappointed next week…
Rofl
I do find it refreshing that there were only about 2 people with some kind of “hope” left. The general consensus that nobody trusts or believes a kitten thing anet says speaks volumes on the real state of this title. When the end user doesn’t trust their service provider no matter what they say, when expectations are below null… you know the service is rotten in its very core and there is sadly no patch that can fix that.
Also… why is image insertion such an anal adventure in these forums… just to bloody quote and image? Is it a crime… why do I need to download then upload it for kittens sake. Oh wait… its anet… Never mind folks, working as intended.
(edited by HiSaZuL.2843)
Berzerker gear is perfectly fine when minions can keep you alive or pvt gear for anything that isn’t regular open world npcs.
In general you simply do not have traits and skills to support any semblance of “viable” condition damage with minion spec… on top of it being a pathetic joke in general. It’s treated like a gimmick mechanic instead of damage with caps, a huge selection of mitigation, removal, reduction… anyway. The fact that bleed is pretty much the only source of condition damage for necro with some once again poor in comparison poison its useless as soon as you aren’t alone, your bleed stacks will be pushed off faster then you can apply them.
Minions can, if they can stay alive, provide some of the highest healing out there with base healing. But as soon as “aoe” gets involved, which is all dungeons+meta events and wvw, you loose all of it in an instant. Heck some regular open world npcs can evaporate your minions in a second.
I don’t worry too much. I’ve seen enough and get used to this kind of “updates” already. Anything more than bug fix/tooltip fix is already “impressive” in my dictionary.
However I’m worry about all those people when I see half the page being filled with “suggestions”. I hope they won’t have too much disappointment when they see the patch note.
I must admit I’m not very optimistic on Anet’s balancing. But that’s a result of 7 years of GW and almost 1 year of GW2.
Look on bright side. You know how anet works so you won’t be crying later. Some people keep getting lied to and yet still believe and eat every promise that follows. Gullibility level – “internet facts”.
I jumped off blizzard ship as soon as they got sold(I miss blizzard – having actual gms and devs show up if there is a real issue… yeah… gl with that here). Wondered around with no decent large MMO for years. Decided to pre-order GW2 because I heard/seen a lot of good things about first one. My initial awe at level of care put into level design long wore off. And the only class I wanted to play is garbage. Maybe the joke is on me… but I sure as hell won’t take anet seriously 9 months and dozens of promises later.
People expect a miracle patch. What they will get most likely will be far from it. In best case scenario perhaps they will tweak a few traits. Do some “tooltip fixes”. And won’t flood this class with too many bugs. Imagine the worst case scenario.
Considering all their “content” updates are measly timed 1 quest long achievement hunts with some more limited time item shop crap… Yeah… Sure… major changes incoming. And god I’m so sick of this timed crap they keep spewing every month…
I still by this day play almost 20 year old text based mmo. A glorified chat. Why? There has not been a month with no changes. It evolved to a point where game is nothing like what it used to be. Engine that was used when it first started is gone and now its almost entirely handwritten and exclusive. People… the actual people that play it can make maps… add content. I don’t need to ask a nameless suit to fix something.
If I belive there is a bug I actually have access to test server and enough tools to fully test anything that doesn’t require messing with code or access to files. And getting that privilege required me —-— ASKING for it once.
The server and all costs of maintaining it for almost 2 decades have been payed by donations. No cash shops…I’m curious, which text based MMO is this?
AardWolf, its a mud. Which back in… 96 or so was based on diku. At this point there is nothing left from that code. Infinite leveling galore.
If you actually think that what we are seeing is bad customer service, I really start to wonder if you even thought about what you were saying. These devs take time out of their day to come on live streams as guests, they take time out to watch tournaments and podcasts, and talk with people during them. They are taking an intelligent approach to fixing the game, one that is shown to be effective by far more popular games, and an approach that in the end makes the game much more enjoyable to their customers: us.
If you want examples of bad customer service, or completely ignoring consumer base, then you don’t need to look far to find far more impressive examples of not caring at all for their customers.
its time to get some life experience kid, the necro class has received terrible customer service up till now.
The devs do these things because * it’s their kittening job*. I have many friends in the game industry all of whom have 10 plus years experience. They do these things because it is required of them as part of promoting the games they are working on.
The strategy they have used to balance the game has not been intelligent both from a business perspective and a customer service perspective.
Bawb your blatant fanboism is clouding your judgement and you have very little experience with mmo’s to back up your ridiculous opinions.
While I do not fully agree with that level of bashing he does have a point.
Anet shown no communication.
Anet failed to uphold most of the promises they have made.
Anet disregarded utterly obvious bugs and left things to rot since.
THIS IS NOT GOOD CUSTOMER SUPPORT. Period.
Even from marketing standpoint what they are doing at this point is unproductive at best. Alienating 1/8 of your customer base by spitting in their face and calling it a day is not good for making money. Worst thing to do is alienating actual “core” fanbase that sticks to you through thick and thin. That niche group does more to promote and keep things alive then any promotional campaign NCsoft could ever launch within reason and resources comparable to value of the IP.
As example I’m very uptight about cash shops. I utterly despise the concept. I’d rather pay monthly fee and have everyone in same boat. So no I have NEVER put even a cent towards expanding my bags/bank/character slots/boosts/crap for mystical toilet etc. I did however dump a large sum for buying town clothes and minis… Yeah I think there is absolutely nothing wrong with selling looks. However once my initial awe with the quality of level design wore off and I opened my eyes to see necro-anet situation. I firmly laid off idea of paying for anything. Even if situation changed I doublt I would ever pay for anything at this point. The damage is done. If you belive people like me are so few that it makes no difference you are wrong. There are people with principles and pride who dislike being treated poorly.
I still by this day play almost 20 year old text based mmo. A glorified chat. Why? There has not been a month with no changes. It evolved to a point where game is nothing like what it used to be. Engine that was used when it first started is gone and now its almost entirely handwritten and exclusive. People… the actual people that play it can make maps… add content. I don’t need to ask a nameless suit to fix something.
If I belive there is a bug I actually have access to test server and enough tools to fully test anything that doesn’t require messing with code or access to files. And getting that privilege required me —-— ASKING for it once.
The server and all costs of maintaining it for almost 2 decades have been payed by donations. No cash shops…
So let me ask you this. Do you see GW2 living that long? I doubt it would survive a decade in the best case scenario.
I get it that anet has no say and its all up to some clowns in korea but communication and the very least not lying outright would be a step in a right direction.
Also… come time for the anets new “selling line” and they roll out their HUGE fix to broken/bad stuff. I will be here most likely still laughing at people who belived that. Yeah I honestly think theres 99.999999999% chance that it wont do anything meaningful even if they do change something, which I doubt. And if they do change 1 or god forbid 2 traits… they will be broken, ontop of all new bugs introduced.
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Grubs can spawn on Jagged Horrors in the phase switch, but since the swarms he summons don’t trigger Reanimator (see the necro solo lupicus video for proof of this, he had Reanimator), the only way you will have a Jagged Horror at that point of the fight is because you purposefully made sure it was there at that time (via constant healing or Mark of Horror).
As for minions attacking mobs that missed you, I have that happen a lot. Never puts me into combat unless the mob actually hits me.
Yep… Unless you yourself get hit or hit back you aren’t put into combat. I do agree heavily with person before. People are like parrots repeat what they heard or may have heard with utter disregard to whether it is in fact true or not. There are very few downsides to reanimator like yelling about a dead minion… kittenwitted thieves and mechanics that are horrible with or without reanimator present.
I fully support bashing anet for the right reasons. But wailing about something thats not even true is plain kittened.
I’m going to fear you off a cliff. And take away your life force before that. I still think this one should be stickied.
Nice to see you’ve learned video editing though lol. The ratio of intro to content in this video is quite astounding.
LOL! This is for stroking kitten.
Do this solo…without the constant fury, 25 stacks of might, 25 stacks of whatever your sigil is and the warbanners and the constant regen and the aegis. The 25 stacks of vulnerability you can keep because that is pretty easy for a Necro, alone, to do.
Only then should it deserve the pretentious “highest hit” title.
I do, however, want to say “thank you” for helping people understand the mechanics of the class and taking the time to do that.
Well put.
No it was perfect and you are jelly. A subtle jab about durations very covertly tucked in.
More boxes with kittens please.
Ok. It seems that not a lot of people care about it which I find to be quite surprising.
I hope this attachment I made would be convincing enough to make people understand how significant this problem is. Please check it out.
Teary eyed
You… you… sniff… you… deserve THIS!!!
(edited by HiSaZuL.2843)
Question.
How much damage would “insert any dps class”, in that exact same situation, do in the time it took you to channel that 1 hit?
Meh… so counter productive. What is this suppose to prove? You can stack buffs? You found a mob that takes extra damage?
Too bad you need guardians and warriors for buffs.
I mean really it doesn’t matter, but how useless can a trait be?
This one in particular can actually transcend useless and be harmful to have, so ‘a lot’. I wouldn’t be surprised if there are others like that, on one class or another.
Hopefully with the upcoming balance changes they’ll start replacing/fixing a lot of this stuff, but we’ll see. For all I know they might end up breaking a bunch more things instead.
There are still people who believe that b/s anet tosses around? Would have thought after 9 months the reality check would kick in… Guess not.
I’m not exactly sure how much might affects him, because I don’t know what his power is compared to the damage of the skill he uses. That said, I wouldn’t go out of your way to buff your minions at the expense of something. So don’t try to do too much to give your minions buffs, but if you can do it using things that are already available or beneficial to a team then do so. Examples are using combo fields/finishers (this is going to require team help) to buff them, or running with support classes to give them buffs.
Oh, something to note; Spirit Rangers + MM’s = fun. That is a mathematical fact.
If someone has a guardian that would like to test out might stacking, it shouldn’t be too difficult to go to the mist, look at Flesh Golem’s damage, use Guardian staff 4 to give him might, look at it again, compare.
If you want free might stacks w/o help while staying full MM buy some embers :P
Those pets spam double and oncasionally tripple fire field and almost immediatly at the start of combat. As long as you can time it right you can get some nice might stacks from 2 bone minion explosions + staff. Toss in some burning from bone fiend and/or flesh wurm.
Also every one says conditions this and conditions that. Don’t forget jagged horrors use bleed. Its not MUCH… but it is there. Just like staff 2 bleed. Heck I don’t try but anytime I’m chaining kills I have a few bleeds+poison+cripple+weakness+vulnerability always on. With some chilled here and there. Thats just the stuff that always sits there. Who else in game applies that many different conditions w/o actually doing anything?
Granted embers are expensive but good at the same time lol
On side note what I wan’t is for all minions to apply something on their attacks. Would make some room for thought process. Increase your own damage, increase your mitigation or further amplify minions with condtion damage and durations.
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Lol… soul reaping tree is a niche which holds appeal mostly for pvp or terror builds. In both cases there are better ways to gear crit damage. You essential saying you are dumping 30 trait points to get some crit damage and with those 30 trait points you don’t get a single trait that benefits from doing crits. Grats.
Also… After i read the whole hp is terrible because you can’t heal as fast…. I wont even bother anymore. I think i can find more sane arguments from a kid who threw a dead squirrel at another kid and comes up with a logical reasoning behind the action.
And I’m still amused at people throwing this isn’t a holy trinity mmo. Weeee weee Whoo whoo.
And yet… we have tanks. And we have healbots and we have dps bombs. Confused much? Not actually sure what this holy trinity means? Like I said this conversation is seriously not going anywhere.
The thing is specifically created in such a way that it can, with attacks that actually work properly, be countered by killing it. Regardless of whether you’re happy to use other skills to clear it or not, or ever attack one someone else is standing in or not, this isn’t working properly.
Also: LOL @ ‘cookie cutter classes that just spam aoe and cleaves’. Apparently having your auto-attack enabled on several class/weapon combinations is considered ‘cookie cutter’ now…
Welcome to “you have no cleave airlines… please fasten your seat belts in up right position”.
Note not welcome to any other class where every second weapon cleaves and you can continue attacking your target and break vines. Or was that still too hard to understand?
PvE – Soldier all the way (well i do have 2 ascended items that aint, but thats for lore reasons, i wish you could transmute them) since we have pretty bad power scailing overall, but nice base damage, also being able to facetank boss attacks and siphon up with dagger and staff 2, as for condi (hybrid actually) id say Rampager with Rabid amulets
PvP – Carrion with Rampager gem
PvP – 1v1 Rabid with Soldier/Carrion/Shammy gemSoldier on any class in pve is just facepalm. The max defense you should ever go is knights gear. You are actually making dungeons harder by hindering your groups dps so much.
A baseless and in necromancer case more then any other false statement. Necros have plenty of access to damage abilities that do not scale with anything(cough minions cough). Same goes towards healing that doesn’t scale with anything.
I highly suggest you actually try things before making assumptions on your own.
Nice maths
I’m making power build for pve dungeon especially fractal and I’m a bit lost what to get. What EHP should necro aim for but not excessive?I’m think of getting
Soldier | berserker accessories
or
Berserker | cavalier accessoriesDon’t want that too tanky.
If you want to increase your dps you need to aim for around 50% crit chance, you wont be able to do that with soldier gear. Plus necro’s have plenty of base hp. Dont need any more vitality. Go knights with beserker accessories and weapons if you’re set on a bit of survivability, but id still recommend going full beserker in pve.
And yet again way off and completely wrong. 50% crit chance is all great… if you have anything that benefits from crits. Procs/traits etc. If you don’t then high crit chance with 0 crit damage means absolutely nothing when on the other hand your base damage is higher. Sounds like you read a thief/warrior guide where classes have a truck load of crit dependencies.
Also ratio is put there for convenience sake instead of thinking in terms of hp+armor-damage reduction from armor etc you are given 1 single number to compare and in all 3 cases same formula to get it is used. If you can’t grasp that… god… I feel bad for you and suggest you should really go to school. Or find some common sense(not likely).
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Why exactly do you need to attack them? You have DS… just find anything close by and use DS2…. or heck… use any condition removal followed by a dodge. Breaking those roots in most cases is a waste of time unless your playing cookie cutter classes that just spam aoe and cleaves then they break on their own while you are facerolling.
Some more stuff got broken… a few things got nerfed. The usual. Everything that was broken since beta is still broken. Well… they did sort of fix marks… not before breaking 2 traits with that but supposedly they fixed that.
Nope they are the same. Anet stealth buffing necromancers? Blasphemy.
How it works is when you press the skill, your bone fiend is immobilized. He then gets a “buff” of sorts, where his attacks from then on cause 2 seconds of immobilize (and also deal a bit more damage), for the duration of the “buff”.
So if you immobilize him in a position where he doesn’t have LoS or if he drops aggro, you’re SoL. Same with if the attack misses, if the duration ends without taking effect, etc. It is a very powerful ability, since it can last for at least 2 auto attacks (it looks like it lasts at least 6 seconds, so maybe even 3), meaning 8 seconds of immobilize, but its difficult to hit.
Edit: it looks like it lasts 5 seconds, so with decent timing you can get 2 hits out of it, not 3, but its also possible to only get 1, since it doesn’t reset auto attacks.
Naw its 2 hits everything except for golem and shadow fiend have 3 seconds or so attack speed. But on the other hand thats the problem with all actives on minions, well almost all. There is:
1. Cast time…. for kittens sake what the kitten is with anet and kittenedly long cast times for necro? I can’t even be nice about this anymore. Everything is double cast time of everyone else in game. If its channeled then it works in some kitten round about way. If its minions then theres cast time+animation+until it actually hits.
Why do eles channel skills hit multiple times in succession while yours is just a basically 4k hit that takes 3 seconds to execute?(dagger 2… axe 2… ds 4…) While thief does a single hit, with no cd for 8k. Yeah balanced.
2. Los… I don’t even think I need to elaborate here. Every time there is ranged combat involved you are hit with these los issues from every corner and from under every leaf.
3. They don’t “feel” meaningful. Most things people use have immediate useful effect that is there to be easily seen. Bone minions explosion… even if its 9 months later still bloody broken and gives finisher about 1.5-2 seconds AFTER the actual explosion at which point target isn’t even guaranteed to still be there. But thats anet… they won’t fix anything unless someone rubs it in their face hard enough. And golems charge which is pretty impressive and actually benefits from kittened los/pathing. Catch target in corner and he can chain the most massive amount of damage imaginable.
Pfft…I liked it when I needed 40 people with some semblance to sentience. Good memories. >_>
I admit I stopped reading after you said blood fiend is useless without fetid consumption or death nova. Highest healing over sustained in combat time. You need to be full healing gear to get well of blood somewhere close.
It has about 5.2k or so base heal at 80 with ~150 healing each second for 10 second inside light field. With a hefty 40 second cooldown.
At 80… blood fiends base heal is 4k or so. And each hit from blood fiend heals for 900 with 20 sec cd.
Lets say you spent 300 seconds on a fight.
Well – 300sec/40sec=7.5 uses total but since half doesn’t get you half a skill use its still 7. 5200 base + 150×10 = 6700 heal each time assuming fight allows you to just stay in 1 spot like a house plant(good luck with that 1). 6700×7=46900 total healing in a perfect scenario.
Lets do fiend now… so lets say 900 heal with each hit… and it hits about every 3 seconds or so. So a little less then 100 hits. I’m honestly not sure about minion attack speeds blood fiend, flesh wurm, bone fiend seem to be at 3 seconds golem and shadow fiend are at a bit over 1 second or so. jagged and bone minions I don’t even know but that’s not important. So 100 hits for 900… thats 90k. Remember thats excluding all the MM traits. My blood heals for 1k each hit. And provides me with emergency heal. It’s ranged and doesn’t require me to stay in 1 place, have conditions on me or have healing power.
I’m sorry but please… do no just label something useless because for what ever reason you dislike the little bugger. You are wrong on numbers. Way off.
One word.
Masochism.
But thats not how business works in reality. Remember, they have finite resources. What is better to spend those resources on. Retaining a large portion of your player base by catering to the high population classes via bug fixes and improvments, or use those resources on fixing a low population class that won’t necessarily bring any new customers and potentially alienate your player base on the higher population classes?
Finite resources or not, there’s also a finite number of players who will play Elementalists or Warriors or Thieves. Focusing solely on what’s most popular now is an incredibly short-sighted way to run a business., especially with as fickle an audience as gamers.
Furthermore, PvP in this sort of game stales and dies when everyone plays the same specs and professions all the time. ANet wants to make GW2 into a popular eSport and that’s not going to happen until there are enough viable specs for people to play around with. They can’t do that with a profession or two tied behind their back, especially when one of those professions is one with such strong and interesting teamfight options as the Necromancer.
Finally, ANet seems to agree with me, given that they did fix a number of Necro bugs in this patch, about as many as they fixed for anyone else . There are still bugs to fix for the Necro, but there are still bugs to fix for everyone else.
You don’t waste your time fixing a class barely anyone plays.
I probably should’ve opened with this, but what’s your source for this?
What I am saying is, ANet will most likely keep on ignoring us until a paid expansion. At which point they will do a full balance pass on the necromancer because then, and only then, will it make financial sense to do so.
Gem sales means it always makes financial sense to make their current players happy, even for the Necro if we assume it’s a niche profession. Niche players tend to be more dedicated in their obsession than those who roam from flavor-of-the-month to flavor-of-the-month. Do you think Joe Powergamer is going to buy a Molten Alliance Pick for the D/D Ele he plays because he read they’re OP? Probably not. Johnny Necro might buy one for his Necromancer, though, because he loves throwing around the powers of darkness and turning his enemies strengths into their weaknesses and plans to continue doing so for years.
Don’t take this the wrong way, but it sounds like you might be a little bit naive when it comes to how business works these days.
I understand exactly what your saying, and you would think that is how businesses should work, but that isn’t how business works. You placate the maximum allowable number of customers with the least amount of resources possible to keep costs low so you can obtain the most possible money in the shortest amount of time.
In this case, necromancers get sacrificed because we represent a very low possible retention and gem sales figure. The other classes have much higher populations (except engi, but they have a very high population in sPvP) and its better to placate them and keep them playing as long as possible. Necromancers represent such a small fraction of the player base that ANet probably wrote us off a long time ago.
Also, Gem sales don’t go to ANet. They go straight to NCSoft since ANet is a wholey owned subsidiary. ANet operates on a fixed budget.
So refreshing to see someone who can see past b/s and at the core of the issue that is called corporate monkey pen.
Doesn’t matter where anet is located, what they want, how they feel… they are on a leash of a korean corporation that stamps f2p games like cheap peanuts in a bar. In no way am I making excuse for anets continuous streak of lying and ignoring things though. People keep saying downed hp this… and that blah blah blah it was only a month ago… maybe they couldn’t get it working yet.. People knew about this since DS downed state was removed. That was how long ago now? Almost a year? Please…
They need time to test? What?… Honestly? It’s like saying bethesda would learn a lesson. I’m sorry both have astronomically low possibility. I’ve yet to see anet actually >FIX< something necromancer related without breaking something else or stamping “working as intended” tooltip. They are good at making empty or false statements though. Like their famous “necros need a lot of love”, we all know how that one worked out. In case you don’t, that resulted in scepter getting nerfed by, if I recall right, 30 or so %.
Corporate b/s train stops for no one. It just carries b/s and no matter what your argument is, it won’t stop or give a kitten .
When I see the necro forums all I see is “rabble rabble rabble rabble”!!!
I can hardly blame people on these forums when they do this. Its absolutely appauling how this class got a massive jack hammer nerf at launch and then dumped on the side of the road. Every patch is nothing but stupid tool tip bug fixes for necromancers. I think most of us have been extremely patient with ANet up to this point.
Remember when the thief trait Hidden Killer got bugged and thieves could no longer 100% critical backstab out of stealth? That got hot fixed almost immediately.
Necro 1/3rd downed health bug has been in effect since beta, still a problem. The Reaper’s Touch trait bug has been in effect since beta, still bugged. They just NOW fixed the Greater Marks size bug, but they broke something else in the process, so who knows how long that will take to fix. Flesh Golem still hasn’t learned to swim. Our cast times are still out of balance with the rest of the classes. Our trait tree is still a jumbled mess. We still have ridiculous cool downs on a lot of our abilities by comparison to other classes. Axe is still really, REALLY bad as a weapon. Minion AI is still very problematic. Nothing has been addressed about our lack of attrition that ANet seems to think we have. Our “access to poison” is still pretty terrible. 25 bleed cap is very much still a problem. The absurd amount of condition cleansing in PvP and necromancers inability to cover their bleed stack is still problematic for necromancers.
You’ll have to forgive some of us if we seem a little… upset. Its been 9 months now. Some of us actually had some hope that ANet was going to do the right thing here.
Shortest favorite facerolling class bug fix took about 4 hours. :P
Rofl… where did I hear that before. Oh wait… since early access. Mkay. Hopefully in half a year or so tooltip for it will be fixed to reflect new change. <3
And no matter how many times this happens there will be people blindly believing every promise anet makes… kind of funny if you keep leveled head and quit buying into random nonsense.
As the saying goes… fool me once shame on you, fool me twice shame on me. Wonder what that makes most praise givers around here. Mhmm…
Short version… tooltip “working-as-intended” fixes. Followed by a new bug that screws up staff cd/marks(another trait that doesn’t synergize… oh wait… we have a ton of those). And another silent nerf to DS… yay! Pfft what a joke.
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To make long version short. Either make sure your party is not stacking bleeds or go for power or power/bleed spec. Pure condition is garbage for pve and anyone that tells you otherwise is confused. And yes nemesis got a pretty good condition/power tutorial but like I said if there is anybody that puts bleed as side effect your usefulness drops like stock market on monday. That pretty much means if a thief takes out short bow for what ever reason your dps will get trashed.
I’m with the boring crowd. More then half abilities in this game are boring by nature and you are just adding to it. Meh… WTB some fun abilities >_>
All dragons are object so they don’t trigger makrs. Any other object style mobs too… a lot of them are necro immune in more ways then just marks. Thats just anets usual “working as intended” approach. Just give it some time, they will fix tooltip to clearly state that. Ala lich form/plague form “fix”.