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Build: Staff+Corruption

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Posted by: HiSaZuL.2843

HiSaZuL.2843

The opposite imo. If you concentrate on maxing out amount of bleeds with highest condition dmg and forgo duration. You can mask them well enough between poison/weakness/chill/and what ever else. Point is to stack the most hurting bleeds and a lot of them instead of long lasting ones.
W/o crit you loose barbed. Frankly as far as I’m concerned barbed outperforms sigil of earth purely on basis that it tends to proc faster they do their dirty deed and they are gone. Staff is too slow for proc application of barbed and earth. And generating enough lf with corrupt/staff is just simply not logical to take a good advantage of DS. Yes you jump in pop torment and doom and gtfo. But you lack speed in applying bleeds.
Don’t get me wrong… poison cloud and spite are great for making cover but you can never be sure what will be cleared off. I’ll take short lived bleeds but ability to throw 20 of them in a span of 10 seconds all with low or no cooldown abilities. Over long cooldowns+may or may not be dodged sources.

Staff is the way to go for wvw… so is rabbid and wells. But as far as actual condition damage and management in pvp/pve scenario its not on par with what scepter with earth and barbed with high crit can pump . Also high hp pool is wasted since you lack lf generation to take advantage of it. On the other hand toughness is only vulnerable to condition damage and you have plenty of ways to give those back with love.

And rabbid+ scepter is horrible idea on every imaginable level as far as I’m concerned. No amount of power will make scepter direct damage even remotely worth talking about and sacrificing crit chance effectively nullifies any and all use from barbed/earth.

I’m not saying its not a condition spec all I’m trying to say that outside wvw you can do more with scepter under rabid gear.

And yes I agree that if you go for wvw staff/well/hybrid condition spec its very different from how you do it normally. One you rely on being aware that tossing your conditions wells on guardians/ele groups is horrible idea and it will waste most of dmg. Two unlike normal condition its a lot more mobile due to range increase. You can’t run and still smack stuff with scepter with staff and wells you can.

(edited by HiSaZuL.2843)

Build: Staff+Corruption

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Um… I don’t mean to be a negative hater. But andele has a point. This is just pretty much the regular condition spec with some odd/not optimal/debatable choices.
If you are going conditions don’t expect your staff to do … damage. It just isn’t going to happen, even in full zerke,r putrid hits for pitiful amount of damage, when you consider the cooldown. Anyway… as far as conditions go… staff alone is not enough. It will never stack bleeds fast enough to compensate for cleanses/fall offs and definitely will never beat a zergs aoe condition cleansing. And stakitten auto attack is disgusting joke long range. Short range its better… long range against people… no. Just no.

And you are missing the point on why undead runes usually end up being taken. Its because you can get all your durations w/o runes or sigils. There is no purpose in taking more… undead runes provide condition dmg and mitigation stat. Toughness convertion is just a small extra benefit. There is really nothing else that doesn’t provide things you need. Don’t get hung up on that 6 pieces bonus. Anyway it all asumes you are going for maximum pain.

But yes I do encourage people to forget that trashy fire. It was never good to begin with outside of spvp where you lack condition duration. It was simply never justifiable enough to dump 30 points in spite for it.

On swap sigils… ehh. If you want hybrid then build for hybrid not some awkward half way point. If you intend to build purely for maximum aoe damage then you are on right track but instead of trying to reinvent a wheel take wells. And hell take bone minions too. Carrion at that point really is best/only/debatable choice tho instead of rabid.

Anyway There was a lot of good info but it was unrelated to the build heh.

(edited by HiSaZuL.2843)

Celestial Armor - worth it?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Condition necro should NOT take celestial. Condition damage scaling is horrid. The little gain you get from celestial will pretty much have you sitting doing barely any more damage then a guy with base condition damage.

Unconstructive Necromancer thoughts

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Mesmers whining about their 30 sec stun breaks and ever so horrible stability+stunbreak that requires god forbid casting time.

Yet kitten necros with their constant stability… oh wait it requires 30 point in kitten tree that mostly only works for power necros that have no conditions. Snap…
Oh did I forget… necros and their awesome sause stun breaks. 2 don’t do anything besides generating lf. 6 second protection… on a 60 second cd… yeah. Cool. Another gives u swiftness on 45 second cooldown. Both utility slots. Cool. Clearly op. Oh and the last one is a stationary pet. kitten … so much stunbreaking here.

Poor mesmers I really see how hard life must be. I mean god forbid you have skills with casting time. That would be game breaking. On bright side if you get all your stuff with a few seconds of cast time you can be as op as necro since they have cast time on almost everything.

Truth behind june(torment) patch.

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HiSaZuL.2843

I snorted my beer. Few mins later its actually somewhat amusing feeling. Anyway… pretty much. Tho you forgot to mention how everything was nerfed but thats just sad details. We get sad details a lot so I guess no point in mentioning.

flesh worm is great

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Are you all actively trying to induce a rabid mob of trashy thiefs to cause minion nerf too?
Just stop… advertising things it will only cause nerfs.

Tainted Shackles needs a longer cast time.

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HiSaZuL.2843

In current form the Death Shroud skill Tainted Shackles is too strong. I don’t mind the AOE Torment damage or the AOE immobilize, but it needs to have a longer cast time.

Currently you can cast Tainted shackles and do anything else while it plays out. with a 1/4 second cast you cannot really be interrupted, it doesn’t take any appreciable time to cast, and it works even if you drop death shroud or get stunned once cast. This makes countering this powerful ability nearly impossible and makes using it a no-brainer.

My Suggestion: Change the cast time from 1/4 second to 3/4 second or even a full second. Give a chance for it to be interrupted and use the cast time to help time gate it’s additional DPS a little bit.

This is the perspective of a WvW player mind you. I have no idea whether or not this is considered ok in sPVP but in WvW it is an insanely powerful ability no matter what build the necromancer is.

Ever tried to just… I know this will be shocking… leaving?… Forget that you can dodge it etc. You can aslo teleport/blink/push necro away/punt necro away/kill him from 100%/fear him for 4 seconds away/go for tea and a whole lot other things.

But nope…
First is QQ
Then inane attempts to defend…
Then someone necros this for some bizzare purpose.

Rename the game please.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

1) The name “Guild Wars” is a lore-based title from the world which played more importance in the 1st game. I recommend checking the wiki for its relevance.

Is the name “Arena Net” and the fact that the first game originally centered around Guild versus Guild competitive PvP due to lore too?

You will fail in your attempt to break that wall. Its futile.

And as far as lore is concerned anet kitten ed it all down the toilet. So please don’t even talk about lore.

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Grand Master Soul Reaping trait:

  • Foot out of the Door: You have a 100% chance to log out once you receive a critical hit in Death Shroud. (This should give necromancers an option to avoid overflow damage caused by burst or spike damage.)

Rename the game please.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

It should be called Nerf Games.

Its clear nobody cares about fun, story, community. It just endless wave of hurt egos and demands for nerfs. So rename it … to reflect what this game is all about.

Guild Wars never made any sense as name since there are no actual guild wars… nor is there any real importance in guilds what so ever.

And yes this does belong here since this is from where most of the hate/hurt ego comes from the “PvP”. A joke of pvp… but since its called that here so be it. Guess anet likes to rename things to be “unique”. Like dots… that been dots for more then 2 decades here become conditions. Yeah last week I also had a condition irl… its called a cold by the rest of the world.

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

My dreams are now shattered. My soul weeps at the grave injustice that has befallen my necromancer brethren.

Welcome to Necroworld, where hope is but the bait to lure you into the torture chamber to bear witness to the massacre of your dreams. Enjoy your stay and be sure to visit the gift shop on your way out

They told me I do no qualify to participate due to pax tournament. Sometimes I wonder how long this pax tournament is going to last anyway? It’s been here since early game access…

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Turrets!?! Did someone say we are getting undead turrets!!!

Yes we are saved! Saved I tell ye brothers! I’m trying to mentaly picture our healing undead turret now… Having a hard time with this one tbh. I’m somewhat stuck betwen a probing chair with tentacles and hot zombie nurse.

Game Update Notes – August 6th, 2013

Necromancer

  • Undead Turret: Deploy an Orrian Undead Turret the heals you briefly, then regenerates you and your minions.

Healing: 2,520
Regeneration: 3 s
Radius: 480

Game Update Notes – August 20th, 2013

Necromancer

  • Undead Turret: This skill now provides regeneration for allies, protection for 10 s, doubling of the radius to 960, removes all conditions with each pulse, strips all enemy boons with each pulse, files your taxes, produces home-cooked meals on demand, brushes your teeth for you, and tucks you into bed at night.

Game Hotpatch Note – August 23rd, 2013

Necromancer

  • Undead Turret: This skill now only provides healing that scales with Healing Power; max cap of 6 healing every 10 seconds provided 1,000 bunnies are sacrificed to it each second. Skin changed to a hot zombie nurse with probing tentacles.

kitten … and I was hoping we could get a hot undead nurse trait to buff undead healing turret. My dreams are now shattered. My soul weeps at the grave injustice that has befallen my necromancer brethren. Woe to ye who has robbed us of our undead hot nurse grandmaster spite trait(because we all know the second spite grandmaster trait should be all about healing).

Feedback on the recent Necromancer changes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

The July changes have been great. We now have less damage and survivability — exactly the things high-rated necromancers were asking for.

Considering death shroud + Spectral skills got buffed I don’t really understand how you could possibly have less survivability. Especially considering greater marks is no longer a must take which opens up 10 trait points that can be invested defensively.

Lets see how wrong you are.
Ds overflow means either 100% lf or don’t even kittening bother. So no… you can’t block thief sitting there backstab happy poking you in and out. You can’t fight bunker because you can’t generate lf for kitten. As condition you can’t generate it period so no… there was no kittening buff.
Don’t need greater marks… what… wait let me ask that again whaaaat? Dodgeble marks are no marks as far as spvp goes. To make staff viable in spvp you need them unblockable or might as well not use staff.
Spectral skills got buffed?…. Again what? Lest I checked spvp wasn’t about dueling and that is the only scenario where net gain on lf actually works. Two people hitting you and you already loose lf instead of gaining it.

Before you make statements as if they are law try playing the class at least once. Just a thought.

This is not a Esport

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I have never said I argue the horrid base mechanics of this game.
Hell I’ll be the first to tell you bluntly that conditions or as everyone called them for past 20 years > DOTS. Are simply hated in this game starting with base mechanics.
They do not use all stats that effect/proc them.
They have max stacks/single player stack/rewrite stacks etc etc.
There are too many cures for them.
They are utterly boring.

Here is a bad game but one that illustrates a very solid ground work. Swtor. Now its was ran by ea so we all knew it would die in 2 months. But. Dots were done beautifully there.
I could go haste sorcerer or crit sorcerer. I could never decide in 3 months that I played it which I like more. When I speced for dots it meant 2 things. I was made out of wet paper but I had the most control of whats happening unless I was ganked by a lot of people.
Dots could crit, they would tick faster with haste. They scaled and were treated same way as other damage like physical. You really played attrition class that relied on CC while draining your opponent. But it didn’t mean I couldn’t spike someone now and again… main source of dmg buffing was aoe heavy hit that applied dot damage increase. I could spike someone for 5k with that on tank builds… in form of aoe.
Here… unless its just you bleeding(they couldn’t come up with better dot then bleed?)you literaly play a game where every second weapon overwrites your bleeds. So that ranger that doesn’t even want to use bleed, overwrites my bleeds with ones that do 5+ times less damage then mine. Forget other dots that simply have 1 stack period.

Hell I’ll also be first one to tell you not to roll conditions anywhere outside spvp. Because they suck.

But lore is lore. And fire is fire. And hardly anyone wanted fire. But here we are… nerfed to kitten thanks to something identical to adept trait on another class. Yet we get it at grandmaster… in a tree that has nothing to do with dots. And it caused us to loose our main and only source of heavy/spike mitigation and in general the most accesible mitigation mechanic. And our terror got nerfed too just for laughs. Then our unbockable marks got nerfed too… also just for the hell of it. Oh yeah even spectral walk and armor got nerfed.
And after all that fire was nerfed to crap. 2 seconds fire on 10 second cd? As grandmaster? Wtkittend a sad joke is that?

(edited by HiSaZuL.2843)

Necromancer's only defense!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I say play it a while and then see how you feel.

It feels bad, really bad,

Roflcopter successfully landed!

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Pfft engineers have personal battering ram. Enough said. Its the most op ability in gw2… the amount of damage kitten takes from it, makes infinity cry for nerfs.

This is not a Esport

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Btw… people need to get out of the necromancer=undead mentality. Necromancer in most lore/game lore/etc is a priest. Someone who deals with spirits and afterlife… in most cases they do indeed have means/knowledge to instill a spark of life into something that shouldn’t have any. Hell even guild wars lore portray necromancer as a priest not some mad scientist having a skeleton army in some random tomb.

This is not a Esport

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Lore is lore still… it defines a title, it gives it a purpose and meaning. Without lore you can’t have rpg. Because it lacks the role playing factor.

And wells and marks only useful in wvw because people can’t see jack below their feet due to massive effects and bazilion people to block them on top of effects.

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

All you need is personal battering ram… scratch that knockback and w/e else on it. Let it be spammable undead turret healing skill.

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Turrets!?! Did someone say we are getting undead turrets!!!

Yes we are saved! Saved I tell ye brothers! I’m trying to mentaly picture our healing undead turret now… Having a hard time with this one tbh. I’m somewhat stuck betwen a probing chair with tentacles and hot zombie nurse.

Feedback on the recent Necromancer changes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Then what is it called? 6 months to fix a glaring bug that everyone talked about since almost beta? A bug list stickied and devs, instead of I don’t know… doing their job maybe? always asking for proof.

If a cop asks you what he is suppose to do when someone robs a bank… that’s usually called incompetence.

Necro Demotivational Poster

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I can’t believe this is hard for people to understand. Necromancers have access to Terror and Burning. Burning is the second most powerful condition in the game, next to terror. The fact that with one instant cast skill (Doom), they can apply both, is crazy. Engineers cannot do this. Again:

In one instant skill, they can apply CC and huge damage. Then can then follow this up with more fear and AoE torment.

You can’t compare skill across classes, even if they are exact copies of each other. You prove how little you know about balancing when you do this.

In short: That trait isn’t OP on it’s own. It’s OP because it has terror in the same class.

HuuuuuuGeEEeee damage thats all I read.
Aparently 1k teror damage is huge guys. GET THOSE PANTIES ON YOUR HEADS AND DANCE! Because its HUGE!

Oh wait… is it even 1k still? I admit I’m not masochist enough to bother with necro and pvp anymore.

Feedback on the recent Necromancer changes

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Know what is going to happen? Nothing.
Terror wasn’t op before… our only means of mitigating spike wasn’t op. Because everyone and their crippled and paralized grandmother could steamball necro. Now suddenly an average necro can damage you enough that you get killed by stray bullets. Can’t have that.

Yet now we lost our mitigation, we lost our terror. Which weren’t op according to everyone before(even anet… since they did fix some forms of overflow damage that bypassed DS). And we lost crap fire that nobody wanted. Yay.

I recently saw some “experienced” cupcake claiming MM necros need to get nerfed.
Then again it wasn’t as pathetic as Anets PvP staff asking for “proof”. That is the epitome of incompetence.

Constructive necromancer thoughts.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Hey all, just wanted to let you know that we’re watching this thread closely.

Really appreciate the constructive feedback, particularly yours, Phantaram. You seem to be analyzing from a very objective and unbiased point of view, which is very helpful.

As for the subject at hand, I don’t have anything to remark about it because we’re still wanting to see more constructive, unbiased feedback. We’ll continue to observe matches today to determine if any immediate action is necessary.

How about instead of asking for proof. And taking a year to fix downed hp… you people actually play necro yourself. Just once… you know.

July 23rd patch notes: hidden buffs edition

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Posted by: HiSaZuL.2843

HiSaZuL.2843

You ARE asking for Death Shroud to be a block/evade/invuln and that’s something the class is not meant to have. Just because one class gets a mechanic that doesn’t mean all classes need it.

Just one class? Try every class. And they all get at least 3 such skills. Necros get none.

And no, even when death shroud could absorb an infinite amount of damage in a single hit, it was still not as good as a block or evade. Anything other than direct damage was still applied (conditions, CC, any on-hit effect for the attacker, etc.), so even though we absorbed the damage, we were still stuck with anything else the attack may have done.

What other class gets an extra health bar?
What other class has their main form of CC benefit from Condition Duration?
What other class has their main form of CC deal damage on its own?

Different classes are different, just because someone else has it that doesn’t mean you deserve it too.

Also, Death Shroud absorbing overflow damage was an unintended mechanic.

- Technically not being a block/evade/invuln doesn’t change this.
- Being a helpful tool doesn’t change this.
- Having Death Shroud get nerfed doesn’t change this.

Warrior that never played a necro but whines because he fails horridly at hot joins. That is all I read here.

Warrior has 3 second fear. More then necro with 100% fear duration increase. Explain how that condition duration even falls into anything?
There is no sigil that benefits fear… yet a sigil for any other cc…
There was a patch specifically to fix few things that overflowed through DS… please get your facts straight and not while your taking a dump in the morning. It was meant to do what it did. Just because your kitten about your warrior not being able to faceroll solo lvl 9999999999999999999999 fractals doesn’t mean anything.
Every single class has a form of evade/invul/block/invis(a bunch of classes have multiples). Except for necro… there are no evade skills, there are no invis skills… there are no invul skills… and now we lost our one and only source of mitigation. Hell we got no vigor even… or stability short of dumping 30 points into a now defunct mechanic. We have… a few sources of protection… sadly it either trait for something that any semi competent person can avoid just to get 3 second of protection… yeah… Other source requires a giant cd and a slot.
Go on… make a condition necro and try to survive 11k backstabs… go ahead… show us how warriors do it when they don’t play kitten friendly class.

And I love the whole lich/plague clowns. Those tank with plague comments make me laugh… it just screams you have no bloody idea what so ever how necro works. So what if you have more hp/toughness… you have no dmg as plague. And 1… ONE… measly boon keeping you alive… name a class that can’t strip 1 boon. Go for it… name 1.

Frankly I educate kittenty reroll necros that think they can tank something with plague by stripping stability of them and then chain fearing then of the closest cliff. Until the point sinks in or they rage quit.
Also its hilarious to watch competent thiefs tossing that plague somewhere far away then switching their utility back to something else as soon as the deed is done.

(edited by HiSaZuL.2843)

This is not a Esport

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Posted by: HiSaZuL.2843

HiSaZuL.2843

thank you Engels……and ill bring this point up…..Burning…?….BURNING?
What part of the aspect of death is ever considered BURNING?!?!?!
We are NECROMANCERS , not ELEMENTALISTS!!!!
WE BRING THE COLD TOUCH OF DEATH IN GRENTGHS NAME!!!! NOT BALTHAZAARS!!!!

In Short , REMOVED DHUUMFIRE , NOONE wanted it , reverse some of the nerfs (aka the terror dmg nerf). We are NECROMANCERS , we bring the cold touch of death , not the hot burning wrath of balthazaar , we reap terror into those that fear death.

;-P

the human gods are dead, Grenth is no more. And they are just human deities, not charr, norn, asura or silvary. Those races necros don’t pray to Grenth and don’t get their powers from that fallen god.

In GW2, necromancers are like no other game/story necromancers. Where are the zombies, skeletons, ghouls? We have just non-humanoid meat and bone parts bound together to create some weak, pathetic and abhorrent critters.

Is natural that necromancers from the present started looking for new sources of power, like the former god Dhuum.

All I saw is that you have zero understanding about guild wars lore. Not really your fault since anet keeps kitten ing it down the toilet but still.
Human gods changed entire concept of magic. No matter how much youd like to pretend that they are human and only human deities that have no say it is not so as far as lore is concerned. Go kitten at Zhaitan for that magic fail.
Grenth and Dhuum are both deities in charge of underworld. Dhuum previous and Grenth current but they are both a live. Grenth is more of a judge/passage deity while Dhuum was pretty much an kitten .
Same as Kormir its not some philosophy… it was tangible event. Where a human took powers of a deposed god and became a deity.

Please don’t spew your opinions about lore if you lack basic idea on the lore for this game.

sPvP forum to dictate the future of Necros

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Dev and monitoring.

Sounds like the same trolling thats been going on for almost a year. Gullible people are funny.

You guys make Necromancer sound bad.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.

Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?

How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.

Necromancer is incredibly strong. Don’t listen to most of the nay-saying nancies on the forums. We were severely overbuffed on the dhuumfire patch, and are currently the strongest condition class in the game.

Last I checked I can apply damaging conditions faster with even ele. Quit spewing your self important propaganda.

This is not a Esport

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I have one thing to say:

30/20/0/0/20

Stop whining, you’re still OP.

/clap
You are so brilliant. This is the most enlightening piece of information I have ever seen.
/sarcasm

When should I use DS #1?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Dropping crappy glass canon thiefs in 2-3 point blank shots? Check.
Stealhed? Do a 8-9k aoe up his kitten just so he feels the wubwub.

Heck even crappy guardians with low hp can be dropped fast because unlike backstab this can be fired fast and combined with fear in between.

Still trashy tho and insanely situational.

Necromancer's only defense!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Speaking as a soldier geared melee Necro we’re sorely lacking in mitigation from large amounts of damage. Compared to a melee Warrior or Guardian who refuse to die, or your Thieves and Mesmers you can’t keep track of or hit half the time…

Where is the upside for being a melee necro? Damage? No. Survivability? No. Utility? Perhaps on par in PvE when using wells. I just don’t see the upside here.

Edit: I feel like playing WoW as a Warlock all over again.

No. In vanilla class wasn’t finished its a different topic. Then it was fixed and fear was OP… it took literally 3 or so months before anyone even realized because hardly anyone played a lock. It took only 1 fat kid to start crying and then it was chain reaction and lock was getting nerfed in every single patch till I quit in wotlk.
Necro here is simply horrid design. If anything else its designed for a different game. On top of that core mechanics are sluggish and chopped. 10 skills?….. 5 are weapons skills… 1 is heal. one is barely used because elites have a year long cooldown. And you entire variation comes in from of 3 measly skills… and a twitch button called dodge. There are a lot of lazy shortcuts in this game. Like dodging… quests, pvp etc. Necromancer is just the most glaring up in your face example. Entire class is welfare. Condition damage from start treated like a rash while physical is the king. All the issues just scream at you.

But then again bigger problem is anet and ncsoft then anything else.

Necromancer's only defense!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I saw someone toss a nice point. In good games class that lacks mobility/defenses options tends to have, the few they do have, as some of the best in game.

And again… Mr. DevPerson… how about you actually play necro for a change? Mhmm? No?

(edited by HiSaZuL.2843)

Necromancer's only defense!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Amen to not carying about some floppy tournament full of …. let me guess not necromancer. LOL

Necromancer's only defense!

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I sure wish we had the ability to -1 votes for stupid dev’s posts.

I gave you +1 bro.

I also laughed. No offense but this is laughable a year later. I can’t seriously take anything at this point.

Block will block anything no matter how sky high it is. So will invulnerability. Ds…. what does ds do? Requires a resource which you need to fight/kill to generate. Also has a limit(you can’t generate anything as condition….just for example). But because its apparently super amazing we have no boons/no stability/no heals/no escapes and so on. We got 1 good stunbreak/swiftness skill… sadly its utility that sucks for anything else and doesn’t synergize with most specs. Yeah…

Cheers to another “It will get better and we will buff necromancers. Need time as to not over buff.” ™

Fun fact… in wvw guardians bubble of win lasts on average twice longer then my ds with full soul reaping. Yep… definitely don’t wont to over power our awesome class mechanic.

(edited by HiSaZuL.2843)

Necromancer's only defense!

in Necromancer

Posted by: HiSaZuL.2843

HiSaZuL.2843

No stability unless you go and dump 30 points into something that doesn’t provide migation in real combat.

There I fixed it for you.

New Necro Looking for Pet Build PVE

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Make a mesmer save your sanity and don’t force your brain cells to commit suicide.

State of the Necromancer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

And your post screams that you lack basic english skills. I can’t even really tell what point you’re trying to make.

“Good job linking to the same kitten video that proves what?”

That necromancer can put out the same DPS as warrior.

“Zerker mobs take extra damage? Whoopdidoo. Missed the part thakittens”

Has anyone really been far even as decided to use even go want to do look more like? And you talk about grammar? Really… thats the first pathetic excuse you hear on internet when someone got no argument to make. Also fix your own grammar first cupcake.

“a channeled skill? It can be easily interupted?”

Since when has getting interrupted in pve been a problem?

“Thief can do 10k… in 1 hit… uninteruptible… and its not chanalled”
And necro can turn into a giant lich monster which is impossible to kill and does 4k damage every second with autoattack.

“what exactly that you are tanking lowbies in wvw”
I’m talking about in dunegons. You don’t build like that in pvp.

“guardian sitting on a node with 10 lowbies that can’t even get past his passive regens”
Oh hey, look, it’s corrupt boon. Suddenly the guardian is dead.

So… changes that mostly effect pvp and you talk pve. Then switch to pvp talk when convenient? Yeah… good job making your own argument invalid.

Impossible to kill lich? 4k every 1 second? What kind of coolaid have you been drinking?
Corrupt boon= dead guardian….. Whhaaaaat? Let me restate that… what? Considering the usual invisible kitten projectile that gets stopped by pebbles… anywhere outside face to face on flat surface… my own expirience is somewhere …. 9/10 fails. Against proper people that dont stand in the middle of graveyard. 10 tournaments in a row and not a single cb lands. And what exactly you are going to win? You can’t even convert 1 save yourself… and last i checked some of those shouts had smaller cooldown that this magical corupt boon that you have. And also… it does no damage so your whole grandious 1 cb = dead guardian… is fundamentally flawed.

I’d like to see you tank more then 3 hits in any dungeon from something other then non-veteran mobs… well? Go ahead… go on. Go make that video of you tanking anything that needs tanking. Go on… do it. Make a video yourself. Even if i left for few years… it wouldn’t appear most likely.

Keep on getting high on your own supply.

July 23rd patch notes: hidden buffs edition

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Posted by: HiSaZuL.2843

HiSaZuL.2843

even the most obvious newbies just move out of the way/cc a DSed necro).

I like this strategy. ‘Oh look, that guy used a LF generation ability, can’t kill him anymore, he has the F1 godmode!’

As for the spectral armour change, it really does depend on how hard your opponents hit. If they’re hitting for like 500, sure, it’s a nerf, but you’re not dying anyway, so who cares?

This forum will whine about anything. ‘Sure, we got 180 radius marks baseline and a 50% increase to our DS hps, but I can’t jump off cliffs anymore anet you kittening suck!’

Gj on ignoring everything and being a cheering squad all-in-one. So what do you mitigate damage with as condition spec. Your face? Well… yeah I guess but now you can’t even negate that backstab for 10k… now that 10k backstab will stab you right through your crapshourd. So will everything else.
And its not just condition specs that rely on ds… but hey… no amount of logic will convince you… since anet are so awesome and everyone just whines.. amright?

State of the Necromancer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Quit linking videos that prove absolutely nothing past someone bothered to film a perfect scenario.

This defines every single Necromancer build ever.

You made me lol irl.
props.

Is it me or is Necromancer a bit unfair?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Kill blood fiend… and whoop goes all the healing. Kill golem… and whoop goes all the cc.
What does it take to kill them all? blazing trail/fire circle then churn and everything including necro is dead.
1 proper 4 way shatter will do the same.
etc.

State of the Necromancer?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Necromancers can put out as much zerker damage as warriors. Source = http://www.youtube.com/watch?v=_z_TCamD4ew
Necromancers can also put out insane amounts of DoT with conditions. Or they can do both these things at the same time with builds like the Nemesis hybrid.

So we’ve established that as a raw DPS class, they are on par with the best in the game.

DPS isn’t your thing? They can also tank and heal almost as well as a guardian can, they can put out ridiculous amounts of CC with fear and torment.

As for “I can barely get Ghastly Claws off without dying” then it sounds like you’re probably terrible at the game, unless you’re talking about PVP in which case you should not be using axe in pvp. Necromancers are fine in pvp as it is, their ultimate skills lich form and plague are practically “I Win” buttons in almost any fight, corrupt boon is godlike, their ability to support in team fights with wells and marks is godlike. There are a lot of counters to these things, sure, but it all depends on how you use them and the skill of the players. It’s balanced.

Your entire post screams that you have no idea what it is that your talking about.
1. Good job linking to the same kitten video that proves what? Zerker mobs take extra damage? Whoopdidoo. Missed the part thakittens a channeled skill? It can be easily interupted? Thief can do 10k… in 1 hit… uninteruptible… and its not chanalled.
2. Tank? What… you tank w/o stability? Really… what exactly that you are tanking lowbies in wvw? Or squirrels? Good job. For every cupcake video of someone trashing lowbies theres a guardian sitting on a node with 10 lowbies that can’t even get past his passive regens.

Quit linking videos that prove absolutely nothing past someone bothered to film a perfect scenario.

Is it me or is Necromancer a bit unfair?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Wow… he must have rerolled guardian after his cupcake warrior. Put on shamans amulet and tried to dps necro down with a mace. Thats the one and only explanation.
Oh wait.. why exactly did you attack necro?…. Oh right… because you are just trolling for attention.
The easiest spec to take out. And most widely belived to be utter garbage spec and you come over here and scream op.
yeah.

Is this paving the way for better siphons?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Your so delusional its funny. Its a nerf… not a… i hope i hope i hope i hope its a buff thats not here but I HOPE it will be here soon… like in a year or two.

Maybe you’re right, but my expectation isn’t too unrealistic either. The DM and BM trait lines are full of useless traits that don’t do enough to be worth it, or just don’t belong in said line. They would have to rework A LOT of things, and I doubt they would roll out so few changes (2 for mesmer lol) to some classes and then give 20+ changes to necro. They’ve already stated they don’t want massive changes right before their big tournament, so this could possibly be paving the way for the next patch.

So you are basing this not on the past 1 year full of nerf with meager buffs that were all nerfed shorty after. Not on the fact that even something as you said meager as greater marks and more or less required to use staff in pvp getting tossed to 20 trait line that you neither have any business in when it comes to pvp or you can’t waste points in it if you want minions… Then what?
We had those same useless skills since beta. Nothing changed. Nada. They gave some … laughable for lack of better word buff to vampiric. Dump all your stats for healing only to get what was it 6 extra hp?

The only thing it paves way for is more separation. Guardians getting more buffs… they were in such a horrid shape they REALLY needed it.
Thiefs were again in horrid shape so they got “debatable” fixes.
And so on…
Hell rangers got invisibility… tho as far as that is concerned im happy they made fun change.
Necros…. got nerfed across the board. Ds now absorbing meagerly more direct damage if you have lf to spare… No matter how I look at it… its a nerf. In zerg you will get splatared. Mitigating burst with it… nothing changed. It will still get ripped off… and now you can’t mitigate anything if you don’t have lf. No you can’t eat that 10k backstab from a thief because you can’t generate lf when there is nothing to generate it on.
Spectral walk and armor also got nerfed into oblivion. Are they still usable for dueling… yeah sure… so what? Dueling is…. the most insignificant part of what they made pvp into here. Those two can neither generate enough lf for you to maintain ds for more then 3 seconds under group fire. Nor do they provide some amazing survavability. They sitll some of the longest stun breaks in game. Past the kittenty signet. And anything else we have that comes with a wonderful 9/10 times it will fail because targeting mechanics are garbage.

Example? Kay… played 10 tournies in a row. While I won 8… in all 10. My corrupt boon haven’t worked a single kittening time.

And yet people think nerfs lead to buffs… we so far barely ever got fixes. Which almost always came with more bugs then they fixed. The few buffs we did get all followed by a nerf.

July 23rd patch notes: hidden buffs edition

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I like how you all just ignore that for a lot of specs ds was the only mitigation tool and now you either have full lf or don’t bother even trying.
Soo my condition necro now has to fill out the whole kittening whooping 3 choices THREE… again THREE… with lf generators or get 2 shoted by any thief that wears zerker gear? Or any warrior thats wearing zerker gear(well not 2 shoted in warriors case more like multishoted in 5 seconds?).

Is this paving the way for better siphons?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Your so delusional its funny. Its a nerf… not a… i hope i hope i hope i hope its a buff thats not here but I HOPE it will be here soon… like in a year or two.

Please don't introduce wow shoulder pads.

in Guild Wars 2 Discussion

Posted by: HiSaZuL.2843

HiSaZuL.2843

Try necro then kitten about legendaries.

Please don't introduce wow shoulder pads.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

At least people that had some input all agree that variety is key. Sadly there is no variety with AP rewards. It’s all gigantic. No light or medium variation just huge tin-can style.

Please don't introduce wow shoulder pads.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

How about hellfire helmet… on light armor there is literally only ONE chest piece that doesn’t make it look like a bucket on fire strapped onto a head of a poor sod.

Please don't introduce wow shoulder pads.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I love the big sholders u got tons of small ones this topic is just stupid im sorry m8 if u feel like that :P

Good job on completely disregarding the fact that not everyone does. Nor does everyone wear heavy armor and yet everyone is stuck with the same model. No the achivement points reward doesn’t offer options. They both only come in 1 form with no deviation what so ever on wether you use light armor or heavy or something else.

The only thing stupid here is your lack of accepting that you are not alone. There are others here… and they have their own opinions.

Thanks to folks that actually do have opinion even if they don’t share mine. As long as people accept the fact that not everyone wants the same kitten thing we are at least on same page.

Photoshoped or not this does illustrate a point.

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(edited by HiSaZuL.2843)

Please don't introduce wow shoulder pads.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Blizzard can’t buy anything they don’t exist.

Aslo… everyone got their opinion… yet the skins for all armor types look bloody identical. I don’t see how that ever makes sense. And no, gigantic lava bounders on a guy wearing tights looks kittened. Particle effects when done right and with taste can be great(subtle and not flashy scythe animation for necro staff… now thats done with style). But… since everything is fire/rainbows… meh. Do they look good on something? Sure… on warrior… or something that naturally wears bulky things. Tho they are still gigantic and unpractical.