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Drop Shroud, have minions as F1-F4

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HiSaZuL.2843

Even if the only thing in gw2 that is even remotely interesting for me is minion aspect of necromancer… that is a horrible idea in more ways then I’ll ever bother to list.
Short version: I hate being forced into anything that is a #1 no-no. They are bad as they are now and making it into a main mechanic will just make it even worse. A class mechanic that gets 1 shoted by any stray aoe in entire game? Pfft… ridiculous.
And yes this is my short version. Before considering trait/stat/situation/tactical application and all other issues that would arise.

If you could change just one thing

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HiSaZuL.2843

Necromancer class.

The Greataxe: The future of necromancy?

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HiSaZuL.2843

A baseball bat with a laser scope. Sounds about as fitting as “great” axe.

Necromancer - Casual player pov.

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HiSaZuL.2843

I hit a squirrel for 300k we are fine guys.

Idea's for Interesting Necromancer Traits:

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Trait: Reanimator – Changes anets tv programing to necro forums.

Imagine the horror and despair, the wailing and flailing the tears of bitter defeat at the hands of one measly trait that shattered their blissful state of denial.

Improve Corrosive Poison Cloud.

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HiSaZuL.2843

All I read was…. random racial > necro utility. And there are still people claiming necro is fine. Pfft… what a joke. And its not just poison cloud that falls into this category.

Minion PvE question

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Short version of that ^^^: “I reached enlightenment.”

Your 5 Favorite Things About your Necromancer

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HiSaZuL.2843

Welp… Necro specific is hard for me…
I like how subtle visuals are and not overblown and mind boggling with a chance of eye bleeding effects. Granted there are some things that can only be described as flocks of rainbow vomiting butterflies ripped out of a junkies best trip ever and the like but they are few and in between.
Artistic style in general so that includes necro art.And a special place for the fact game doesn’t feature shoulderpads of a year pageant.
How detailed the game is in terms of level design. And that does include necros sometimes, some necromancer npcs do get some spotlight. Shame its a rare treat.
Unique take on the ghastly aspect of necromancer summoning habits.

But that’s all. Everything else would only incur spite and detest in form of rambling and criticizing anet on every single step starting with the core mechanics and ending with lore/most accepted take on lore etc.

(edited by HiSaZuL.2843)

BoC All Necro Dungeon Runs

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HiSaZuL.2843

Yeah we did do AC lol.

Minion PvE question

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HiSaZuL.2843

Hmm I looked at my first post and meh… I does sound douchy. I’m not a morning person sorry.

Minion PvE question

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HiSaZuL.2843

Mhm formatting is over rated. I’ll take the jab about pvp aspect since I kind of skimmed the topic name, only read minion questions. Happens.
Reason I gave example with shadow fiend and cone aoe is due to the unique nature of that specific aoe type I sacrifice 1 minion to be able to position rest of them outside of the cone zone, only works if you have a lot of minions. They are spread around you and maintain some space. So you can position blood fiend, bone fiend behind, charge golem to position him behind target and use sb to trigger initial attack. Its a matter of sacrificing the least in a given situation. And as far as using yourself as a dump zone there is the whole problem of not having any reliable threat mechanic, I simply can’t switch threat around when I feel like and know exactly what happens. Don’t get me wrong I have shadow fiend on my bar in most situation and only swap to flesh wurm for dungeons and pvp. Doesn’t mean I value it more then any other minions :P
And back to reapers touch due to buggy handling of minions any minion will work to cause bounce but it will not stick to it or use up bounces, if you are close you will waste it on yourself and break the bouncing chain. It is possible to cause 20 stacks, yes it is by no means guaranteed since we are working with a bugged? skill but you will at least get 2-3 bounces almost guaranteed as long as there are no targets that are affected by it besides the primary.
Back to minion positioning golem, bone fiend and flesh wurm are the 3 minions that you can sort of position with some semblance of control. Flesh wurm can be position where ever you want, you can root bone fiend to make him stay and use that direction while you circle and flesh golem can always be repositioned on opposite side of the target. Blood fiend, bone minions, shadow fiend and jagged horrors on the other hand are wild cards. That’s the reason why I tend to throw shadow fiend in the fray as opener and use his blind to buy me some time to at least spread out the rest of minions so they don’t all get trashed together by cleaves and aoe while having enough time for bone minions to get close so I can use their active.
Also good point about early pve and death nova… I admit once I entered queens dale in early access I got to 75 or so before I bothered to leave so my personal experience with early pve is somewhat skewed. But you still have other people to use and you should never shy from it.
Also forgot to mention another reason why I root bone fiend on start is to make sure my golem or shadow fiend are the first on the hit list and target isn’t running off to chase blood fiend or bone fiend. Another thing to use is golem charge but its a bit less reliable because if he gets stuck during charge and never hits target you can be sure he wont be the punching bag.

(edited by HiSaZuL.2843)

Minion PvE question

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HiSaZuL.2843

Yeah, 4# doesn’t heal minions, my bad. Btw. doesn’t it give 12 stacks?

Laugh any time you want, but you didn’t explain why Bone Fiend is that good, I asked about it. If any minion dies because of a mob, it’s always Bone Fiend so I see him as a bad minion. Maybe you just have another experience with it.
Btw. what’s “sf to fw”?

We’re talking about PvE, so I don’t understand PvP references.

If 5# removes boons, why isn’t it great at removing boons…? I didn’t say it can be used very often in PvE, but it’s good in what it does.

I can feel contempt in your post, we’re not here to fight, so be kind or just leave.
Also, it’s quite hard to read a wall of text like this.

No contempt so you are free to take it or leave it. Explain wall of text… people do love throwing that one out when they have no argument.

To explain 20 stacks of vuln from focus its 5 possible bounces, with no other targets nearby it will bounce 5 times on the same target stacking 4 vuln each time. So you get 10 seconds of 20 vul stack at base cond duration.
Sf and fw -> shadow fiend and flesh wurm… I would have imagined if we are talking about them it would be obvious.
About pvp and pve… PvP is integral part of the game to exclude it bluntly from conversation serves no purpose because original poster asked for advice.
I’ll explain why your bone fiend dies. You said you like dagger, that means you run into melee range with all your minions so they all get hammered. If you simply use his active before you reach your target you can always make sure he stays max range.

Back to OP, for aoe once you level a bit and start getting gear with actual stats and so forth you will be able to aoe just fine. If you are running full minion spec you still have 2 bone minions aoe, life transfer and staff. Also if you get death nova you will have close to constant supply poison fields which provide aoe weakness and poison projectiles from bone fiend, flesh wurm and staff and under water you will get a… um… sort of poison spinning aoe projectiles for your whirl finishers.
I highly recomend replacing shadow fiend with flesh wurm whenever you are fighting a tough enemy such as champions, events, dungeons and in pvp that thing truly shines.
Also softspoken you are a bit wrong about shadow fiends out damaging bone fiend. Bone fiend has finisher with constant poison fields and dual projectiles poison adds quiet a bit of damage also unlike shadow fiend over time he never looses on effective dps, for all the times terrain forces most minions to stand about doing nothing and for all the time sf gets 1 shoted by aoes. True it isn’t that much of a difference early on but on later maps and especially dungeons and dragon events difference is like earth and sky. One is dead more often then not the other is ranged and if you play your placing game properly will stay put of the way. Heck in dungeon there is hardly even any point in having sf out instead of running bf,bm,bf,fw,golem. There are some events and dungeon spots where is aoe blind is pretty nice to have around but if you really need aoe blind there are better alternatives granted they are not minion related sadly.
Edit: For minion healing purposes transfusion is the best way to go about. Yes it doesn’t scale, yes it requires 1 trait slot but it doesn’t take utility slot and its moving aoe heal with heavy aoe damage on top.
Edit2: Since nobody explained this part. Let take base minion master pve build http://gw2skills.net/editor/?fQAQNAndWjEal6ta2a07JApHRT90TK4GcIF5KNA-T0Ag0CnIWStkbJzSylsLNwYFxBjpIvIA once you have your minions healing you with every hit you will generate over 1k health on every attack round from minions at 80(its less noticeable on lower levels). And them acting as a meat shields. So you get a lore of survivability as long as they are alive. Even against karkas you have a lot of leeway and they hit HARD. In other scenarios lets say you are in Fireheart Rise map… all the flame legion shamans have a cone fire aoe which does quiet a bit of damage due to how fast it hits, lets say you run into one throw your shadow fiend with his active way ahead of the pack while rest are following to your sides he gets hit with that aoe, you pop axe #3, you are getting hit with that rapid aoe while rest of minions on the side, shadow fiend dies almost instantly but retaliation against that attack will lop ~40% of enemies hp while minions that didn’t walk into that aoe will make sure you stay topped off. Minions make running berserker gear with no defenses actually bearable.

(edited by HiSaZuL.2843)

Minion PvE question

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HiSaZuL.2843

Some people will tell you to switch to other skills, but if you play necromancer because of the idea of minion mastering (like me), you just need to understand how to use them.

First what you need to know: minions are nothing if you don’t support them. And by supporting I mean healing (2# staff skill and VI Blood Magic trait is great for that) and crowd control skills (3# Death Shroud and 5# staff skills).

For the weapons:
1. Staff – obvious for MMs, marks are just too useful.
2. I use Dagger/Focus. I like the idea of having long range weapon and a melee one.
1# is a great damage dealer,
2# is always cool if you don’t have full hp and don’t want to waste healing skill,
3# may not be that useful in PvE, yet I often use it,
4# CAN HEAL minions, so another supporting skill, why not,
5# removes boons, always cool.

For utilities:
1. Bone Minions: blow them up as soon as you can so you can spawn more for more damage.
2. Bone Fiend: I think it’s terrible and I never use its utility but we have nothing better right now (or forever?)
3. Shadow Fiend: cool damage, blind can sometimes be useful but because of its casting time, you can’t really use it very efficiently.

Healing skill:
I as 80lvl necro use Well of Blood because it heals minions very well with Healing Power gear, but for leveling I was using Blood Fiend. They buffed him recently so it heals better.

I hope it helps. If you have any questions about minions, I’m here to help. You can also whisper me ingame and I’ll show you my traits and stuff, and how I use it in battle.

Way too much either wrong statements or disinformation.

Focus doesn’t heal minions. Despite what it says.
Trying to heal minions with well… what… their ai is horrendous enough as it is. And who exactly are you healing with that well? Bone minions do the most damage if you use active that blows them up…. Another minion should always be ranged. Golem heals out of combat… that leaves shadow fiend for roaming or worm for dungeons and pvp… so… again elaborate this whole healing them with a well.
Where do you get enough healing to even make a dent with minion spec. Blood fiends on hit heal outstrips any healing source out there because almost everything doesn’t scale with healing. Not to mention there are quiet a few benefits from them dying. And in dungeon 1 aoe>all your minions so your healing attempts are useless.
Melee…. so let me get this straight you trade vulnerability which increases damage for you+your minions in favor of marginally better auto attack? Really?…. Not to mention worthless #3 unless you pvp or spec wells. On the other hand retaliation is faceroll mechanic in pve… as long as you don’t get boonstripped its fairly decent in pvp too.
Bone fiend terrible… I laughed at that. I’m sorry… you swap from sf to fw depending on situation. Bone fiend is 1 minion that is always there… other beeing blood fiend. And since its ranged its the only minion that doesn’t spend most of the time sight seeing.
Back to focus….
focus 5 isn’t great for boon strip which is useless in pve almost entirely. And half kitten at best in pvp because classes that stack boons will stack them 10 times faster at least… then you can strip them with focus+corrupt boon+well. The good part of that skill is chill.
focus 4 again… doesn’t heal minions, never did. The good part of it is that it can bounce on same target stacking 20 vulnerability which translates into 20% damage buff for you+minions so you can get some good burst out.

Yeah sure it can all be argued preferences but some of the stuff you said is just simply wrong and not debatable like focus fairytales.
Also… just heads up about shadow fiends “cool” attack. That thing has the lowest dps from minions bar nothing. Only reason to use it is because flesh wurm is stationary and when roamin in pve its not worth bothering with.

(edited by HiSaZuL.2843)

Tentacle backpack

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HiSaZuL.2843

So not only do engies get double screwed (no animation for everyone, engies getting backs covered by kits), but also necros with each DS instantly hides back slots till you hide then unhide them again…
I demand scary black green tentacle globs that are from japanese schoolgirls worst nightmares!

That part pretty much.

A Rallying Flame bug.

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HiSaZuL.2843

Got everything else… did dungeon blah blah… Was there for everything this never got completed. At least once… I’d like to see vent where I wasn’t swarmed with bugs and then screwed because its timed.

Why Lich Form...Makes Me Feel Like A Reject.

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HiSaZuL.2843

Lets see here… mesmers can turn you into a chicken in your lich form and wail at you. The fact that it overrides EVERYTHING speaks for itself. Time warp – enough said.
Thiefs summon >3< pretty @#$%^ powerful minions. There is their mega op 100b too but w/e.
Guardians… well… as the favorite faceroll class they either have a healing god-mode or damage god-mode… take your pick.
Then there are rangers with their blasted entangle. Or stability+fury+swiftness for 20 seconds…. hows that worse then lich? Ontop of affecting pet too.
Engineers have supply from the sky… which again provides minion support+heals+stun not as massively op but its onpar at least
Warriors are a tossup here… they don’t have iwin elites but they are solid nonetheless.

Corrupt Boon

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HiSaZuL.2843

General assumption is that all the “invisible projectile” skills shoot it at targets feet, so if there is any kind of elevation in the way it will more often then not hit floor and fail putting it on its full cd.

Necros should be angry about minion AI

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HiSaZuL.2843

Never liked idea of undead minions being controllable. But that’s not the issue.
To make an example I’ll use a mostly terrible game with a pretty good summoning class, all things considered. Hellgate London. Class had not a single class ability that did actual damage except for shooting your left/right gun. Everything and I mean everything dealt exclusively with either summoning minions or maintaining them.
Here…. your minions definitely feel like rotting carcases in more ways then one. And you never have any idea what they are going to do… will they get paranoid and run away? Decide to have a picnic? Attack invisible enemies?(Oh yes I’ve seen golem go around attacking invisible things… Only reason i even remember that winter event with a miniature snow glob city thing. Golem just loved getting stuck standing and endlessly whacking on something that you didn’t see). Will they just die in a single attack? Will they survive a fight with 1 hp each and die in the next fight when someone sneezes?
That dungeon for molten alliance nonsense… molten armory or what even they are called. Every single last pull has aoe mobs that 1 shot all minions. You can’t honestly say that there is anyone in anet who plays necro after something like that.

how would pvp handle necro if buffed?

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HiSaZuL.2843

" Virtue of Courage, and about 600 per dodge roll. "

Oh but wait! We have Mark of blood on dodge! Which gives regen! IF they trigger it and IF you didn’t try to use it twice in a row and IF you’re still in the area!

Umm… you actually roll out of marks range with that dodge. So you’d have to back peddle a bit :P

Necros should be angry about minion AI

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HiSaZuL.2843

They fixed moa abuse against lich/plague/ds by changing necro skill description :P

Idea's for Interesting Necromancer Traits:

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HiSaZuL.2843

Feast of Souls:
Grants a passive life force regeneration based on current life force. The lower current life force is the higher regeneration is.(Put 0-25, 25-50, 50-75, 75-100 thresholds, disable regen for 75-100 mark and trash the horrible trait currently present)
Combine some of minion related traits.
Reanimator:
Increase bleed duration and add poison. And for gods sake reduce the cooldown on it.
Festering Wounds:
Each time bleeding causes damage you have 30% chance to cause 1 second of vulnerability. (play around with numbers so as not to provide more then 5 stacks at most of vulnerability from it under any circumstances).
Light from Darkness:
Wells heal allies in their range for small amount. Doesn’t affect caster.
Twisted Fate:
All movement impairing condition inflict weakness for the same duration.(Swap with the shroud weakness)
Give shadow fiend and flesh worm conditions on attack. Heck give something to all minions that in some form fits. Like a short bleed to bone minions, poison to flesh worm( short enough that there is a window to use heal in betwen its attacks so 1 second?, let shadow fiend stack 2-4 vulnerability. Let golem swim.
Add a new special for all minion ative skills. As long as active ability is available channeling active skills summons the minion to user. (whoopdy doo no more banging your face on keyboard after every battle because your worm is glued and you have to get rid of it and then wait for cd to resummon).
Increase scepter #3 LF gain by a truck load.
Add extra effect to DS #1 depending on MH weapon. Staff – piering, axe – vulnerability, scepter bleed, dagger – …. dono… tiny heal?.
Searing Rot:
All poison attacks cause ~3-5 seconds of burning. (not affected by condtion duration or it be kind of… out there)
Change Death Nova to also affect killed enemies. Weeeee…. poison clouds everywhere.
Add cleave effect to axe #2 and dagger #2(leaving healing on it as is regardless of # of targets affected by it).
I could do this all day long. And I’m sure I could quiet often come up with things that are infinitely more interesting then the ….. boring, uninspiring, dull, broken, buggy, situation, etc stuff that we have.

(edited by HiSaZuL.2843)

Necros should be angry about minion AI

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HiSaZuL.2843

No bhawb being constructive, positive and respectful while giving criticism doesn’t grantee anything depending on where the criticism is made.
Last time I seriosly tried to make a coherent list of problems in a specific scenario was back in Halloween event. I didn’t even ask for changes, balance, directed anything towards anyone. Simply made a list of broken/buggy encounters. Unfortunetly that included item mall. About 7 posts that replied to mine or quoted it agreeing with it got deleted and even the guy who simply said “I can confirm that happens” all got suspended I got even a few pms from those folks. Ironically most took it pretty well just being amused by mods. Some weren’t amused but well… >_>
Anyway… at some point people loose interest if they unconsciously develop the feeling that no matter how and what they present to the table it will be brushed off as rubbish if it’s not something the party in charge cares for. Think how many long standing necro forum goes have dissapeared in last 4 months. There used to be so much interesting info on these boards. There were some epic theorycrafting discussions, bug debates, ideas, speculations, lore debates. It’s all gone. All that’s left for the most part are questions from new blood or complaints about something.

Devs ever playtest DS?

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HiSaZuL.2843

No.

Adding more characters because apparently it has to be at least 15 to post.

May 14th - Necro Patch notes

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HiSaZuL.2843

You want to get a feel on the state of “care factor”? Check how many dev posts were made in total in this sub-forum. Compare to the next forsaken class. Become enlightened.

Am I bleeding them or is my ally?

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HiSaZuL.2843

Your original post was confusing as hell. You included epidemic in one heck of a round about way that didn’t really point to anything. And that’s why you confused everyone and their grandmother.
Each individual bleed in the stack has its own duration, damage and owner. There can be 2 bleeds on a target one doing 167 damage a tick and another bleed doing 50 damage. All depends on who put it on and under what stats they did so.
Since you included epidemic in original question, which I still have no idea why. Epidemic converts condition transferred as yours. And refer to post #2 for more details. In short version: duration of conditions is copied exactly as is while damage component, if present, is based on your condition damage.

(edited by HiSaZuL.2843)

[Video] Necromancer's Lower Downed HP

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HiSaZuL.2843

You didn’t even get the fix and you are all too happy already. I recall a LOT of promises. So far don’t actually remember any that were necro related that were kept in any way, shape or form. More often then not there was 180 turn and something completely opposite was done.
And again 9 months later. Better then never but give me a bloody break. It was discussed so many times here its funny. About as many times as reanimator, a bit less maybe.

[Video] Necromancer's Lower Downed HP

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HiSaZuL.2843

Only 9 months. At this rate necro’s will be viable in 2023!

You sir made me smile. My tiny hat goes to you.

On side note… I’ve heard the “we are going to get on it asap”…. a few times now. Hmm funny, I can’t recall a time when something was actually done after the promise, except for that one time when love translated into massive nerf. But you never know… my birthday is coming up maybe the universe is tossing me a bd present >_>

(edited by HiSaZuL.2843)

Necros should be angry about minion AI

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HiSaZuL.2843

I’ve been suspended so many times I lost count. Not once have I even come close to actually doing something offensive. 7 out of 10 times I criticized anet in a very polite way… but some folks can’t deal with it. But then again its actually rare even for moderator clowns to show up here… Try making a critique in event sub-forum.
I remember I posted screenshot of karka event at last stage and the “server will shut down in…5…4…3” Got suspended for 2 weeks in about… 2 minutes. Post didn’t include text lol.

[Video] Necromancer's Lower Downed HP

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HiSaZuL.2843

Every few months this topic comes back… in a week it will die out again… and again nobody will bother fixing it. Good effort but just accept the fact that anet isn’t interested in this class. Too many promises that have never been kept so far. Heck I’d rather they didn’t touch it… will end up even more broken.

Brand new to the game and need help

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HiSaZuL.2843

Think of necro as balance druid back in vanilla. But if you are dead set on it…
There are some solid guides by nemesis around etc. Ehem… actually they are stickied so don’t even need to look. And there are no real high dps necro builds because necro dps is cabbage in most situations and in very rare situations its mediocre.

Mask color

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HiSaZuL.2843

Big heads up. You can make those masks from soulbound into account bound. So you don’t need to make a new char to get another one… replace it or what ever else.
Make a new necro.
Finish tutorial.
Find an armor trader.
Buy a white level 10 cloth helmet.
Use basic trasmutation stone to change look of level 10 white cloth hat to mask.
That makes it a level 10 account bound mask.

Minion build?

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HiSaZuL.2843

Saw 1 really good MM. And I’m almost always full condition, he was actually very annoying because he used los properly. Well I guess the increased difficulty simply came from the fact that person on the other side was thinking on the go and using creative approach instead of “me smash with you big stick”. But yes in spvp good mms are very rare.
Back to mm I totally forgot about cripple on axe LOL. And MM is my exclusive spec for pve ~_~ Ah… But back to my 30 blood point. It’s a matter of sticking close to eles lul just use the fact that eles are stuck with 60 points spent the same way no matter what… and 10 in air is usually again best pick for either dagger or staff support. Anyway… stick close and let them heal your little cheering squad. Eles make amazing partners for MM necro… we provide the meat wall they provide beefing up and keeping the train going. Also minions tend to chew up aoe limiters which is icing on the cake. And thats another reason why I would grab transfusion instead of bt :P Maybe I should stop sticking to eles so much and get this outa my system >_>
Also me and bhawb totally hijacked this topic and turned it into “compare notes”.

Minion build?

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HiSaZuL.2843

Yep yep. With MM condition you drop idea of barbed precision on favor of what condition always lacks, survivability. Unfortunately my beef with it is really shallow sigil choice.
Now I want to make few comments on yours. Purely from pvp standpoint. Necromantic corruptuon… don’t get me wrong its more or less working. Chance is fairly bloody low but if you run a lot of minions it gets high enough BUT and here is major issue with that trait. Its random. Which translates into it being unreliable at best. Also boon stackers really don’t care for loosing 1 boon which leans towards regen removal followed by vigor removal which is better of two but still isn’t much considering classes that stack vigor regens can do so much much faster then you could ever strip them. In short too random and unreliable also 50% sure aegis and block screw it over while putting it on its innternal cd(not 100% sure here I never really tested it because I started disliking trait soon after trying it out).
Another thing Bloodthirst… while I would never argue about in pve… because I agree its awesome. In pvp…. not so much. People aren’t npcs they make pathing even more problematic then ever before too much downtime and it only shines over an extended period of time. Short encounters the benefit is negligeble due to ooc regen and the like.
Dagger oh is great for defensive purposes I won’t argue here. But if you dropped lets say NC and picked what MM sorely lacks, condition removal, and picked fetid consumption… while same as the other trait its random… it does help in a bit more steady way. Only conditions that aren’t all that important are vuln and weakness in pvp. Everything else is a good to go. Except for below 1 sec leftover bleed stacks but that’s just rng.
If you had that… you could change to focus for solo pvp so you can stack 20 vul stacks instantly for a nice #2 axe opener. Or use focus for on demand boon removal coupled with chill which is godly cc for pvp which again MM lacks. But dagger for pv kitten till a rock solid choice.
Retaliation on DS is solid for pvp.
On subject of axe retaliation… only works well for pve because to get good duration on it you need max number of targets. In pvp people don’t stack… all that well. Still solid for wvw but dangerous.
What MM can do fairly nicely in wvw is siege breaker while defending towers. Leave a worm somewhere behind doesn’t matter run in with 2 bms and golem. Pop charge/axe 2/explosion then ds #4… that combo does A LOT of damage then u just pop your worms active and leave to recharge and reload.
For wvw purposes its also not that bad to drop minion cd in favor of greater marks.
Mmmhm… Other then that solid stuff. But frankly my beef with boon removal is not so different from condition dump I just think it has a little less chance to waste a cd on something pointless.

Minion build?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

MM actually has a lot of variation (more than I gave it credit for in the past). Even in PvP, you don’t need to run the standard 20/0/20/20/0 base. If you’re looking for a strong PvP build, I’ll post mine when I get home, I used it last night in the tournament and could consistently hold my own 2v1, and won pretty much every 1v1 I had (very decisively in some cases, I wish I had gotten footage of the poor guy that went to our home point first in the “practice” game).

Yep for pvp the base isn’t really that good. Greater marks actually becomes good choice for wvw… 30 in spite makes more sense for spvp… 30 in blood for condition dumper(unreliable but still) again a choice. 30% damage and probably… health with siphon would be the only things I would not advise dropping no matter what. But thats me.
There are some awkward but semi fesable condition mm hybrids for wvw not so much for spvp or pve. Anyway. That build I gave is where you start :P And this is the only build where axe is actually good lol.

Minion build?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

That spec is all over the place and does little to support actual MM spec.
Spiteful removal is utterly worthless no matter the spec. Damage on marks… meh. Better options there. 30 points in spite is… too much not enough points for important things.
Greater marks again… aren’t needed with MM.
Mark of evasion…. what? You are not condition spec you are MM spec.
Dagger has 0 benefit towards mm damage. While axe provides vul stacking to 10 so 10% for yourself and 10% for every minion. Any “debatable” dps superiority of dagger autoattacks goes out of the window here.

http://www.gw2build.com/builds/simulator.php#1.5.4.7.18.0.0.0.0.0.105.112.113.114.129.2.2.0.302.309.0.0.0.0.333.340.341.347.352.0.0.0.0.20.0.30.20.0

This is BASE MM spec. It picks everything that is needed.
Training of the master is mandatory, so 20 spite is required. Other trait grab focus recharge because everything else doesn’t work with MM spec or plainly worthless/broken. While focus fits build more then any other offhand weapon.
Minion Master and Flesh of the Master are mandatory, so 20 in death. 10 more for death nova/necromantic corruption for pvp. Minions die… and they die a lot might as well benefit from extra damage from it + for pve infitite weakness stacking from it. By doing what you should be doing regardless of situation blowing up your bone minions since their active+cd far out dpses and smacks weakness+poison on top.
Vampiric master is also mandatory since MM lacks reliable condition removal and mostly relies on soaking up damage instead of mitigating it. Now the adept trait in blood… its ether bloodthirst for steady pve it gives negligible increase at first but look at it this way. Example (rounded out of my kitten numbers to make math easy) each minion hit heals you for 20 health. with that trait you heal for lets say 25… may seem negligeble at first but remember thats 20 for each minion… you run 6+usually 1 jagged. so 20×6=120 hp when all 6 hit… bone fiend hits twice toss in 1 jagged and you have 8 hits… 160. If you blow up your bone minions like you should youd drop back to 120 but lets just go with easy to digest. Don’t forget blood fiend heals for … umm I forgot how much but its a lot lets say 500 on top of that. So we get 660 from 1 attack from all your clowns. Now if we add in that trait and increase each individual attack from 20 to 25 you get 25×8500=700. 60 hp still doesn’t seem much. Now lets say you are chain pulling for 10 minutes of fighting something really durable. lets say 1 chain happens every 2 seconds. 10 minutes = 600 seconds / 2 we get 300 heals. 198000 hp generated from just your minions pelting away at things without trait and 210000 hp traited. Now after 10 minutes of our imaginary number game difference is 1 base necro health pool… A LOT more noticeable. But that’s just for pve…. in pvp… meh too many variables too much chaos crappy ai… it all gets tossed in the window.
Anyway you can always swap bloodthirst for transfusion and heal with life transfer. Across the scale benefits no downsides.
As for weapons axe
focus remeber your source of damage as MM isn’t just you. Your minions are included so any marginal headway dagger holds in dps is overwritten when compared to how much vulnerability benefits MM with multi sources of damage. Focus same deal it allows you to spike single target… depending on moons and luck up to full 25 stacks if it bounces funny. Then you can pop #2 and rip the benefits. No other offhand provides that much burst. Dagger could be useful but if you have death nova it serves no purpose short of 1 extra condition removal. Warhorn is always great in pvp and for moving but thats true for all specs.
Staff for offhand is mandatory. Thats your 1 and only interrupt and one and only heal for minions. Ontop of that its your only condition removal w/o using offhand dagger. Also provides 1 extra poison field and blast finisher for even more weakness stacking.

Don’t get me wrong marks are great… just not in pve or even pvp with mm… in wvw yeah… but only because its all about ranged aoe regardless of your spec. They work fine with every spec but dumping points to get greater marks when you are strained for traits as MM is bad idea because you are forced to drop integral parts of minion build in favor of situation utility.
But I will still say it what I gave is base spec. You can always go wild and experiment. It’s just that MM in gw2… is too needy for specific traits otherwise its more of a handicap then anything else.

(edited by HiSaZuL.2843)

Where from here?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

^^^ That pretty much more then anything else. MMOs are all about fun with others rather then solo experience but its important too. Find an active guild someone to chat with while you are doing w/e the hell you are doing. Go from there.
http://guildwarstemple.com/dragontimer/
and
http://gw2lfg.com/
are also your friends. Dragon timers are good way to score easy loot. You said you have MF gear so put it on dragon chests have best loot tables so there is some benefit. Even if MF does next to bloody nothing.

New found respect for you guys

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Posted by: HiSaZuL.2843

HiSaZuL.2843

You talk about seige damage aoe then call me a moron when I tell you about 20 points to make it useful?… You have an itelligence level of a door knob. Good luck …. “running in” and placing it on top of a wall… or running >in< a zerg and placing that precious well of yours. Every statement you made so far was an insult followed by contradicting your own “logic”. It’s like talking to a 2 year old… amusing… but fruitless.

And yeah bhawb its a carry me class same as necro in pvp. All solo specs for both are either 100% boring bad support or they rely on not getting trashed. Point was to indicate that 1 weapon skill does more damage then 2 aoe damage utility skills on a class purely defined by utility skills. Anyway… this scene is dead trying to argue a point with someone who contradicts their own statements is a waste of time.

Just Coming Back to Game

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I’ll pretty much second kravick on this… you need others. It’s not fun/reasonable to try pvp solo with necro. Lack of mobility kills it on the spot.

New found respect for you guys

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HiSaZuL.2843

1 100b in just power gear forget prec/crit dmg will do more damage then both wells put together. Go back to first grade. 900 range… and the longest in game aoe cooldown… oh snap sounds awesome. Up until I remember you need to dump 20 points in blood as power spec… yeah. Keep talking about how amazing your “knowledge” is and how everyone else is terrible. I’m not interested in your closet and pretend its all great game so have fun there… in a closet… with 2 ranged aoes that requires 20 points to be ranged and yet not even 1200 range…
Did you know there are some walls that are actually high enough u can’t target top with your “amazing” aoe…. again I find it hard to believe that you do.
I just counted how many hits I would need to chew your 50k hp…. 8. In trashy gear. And I would be way out of your ranged the entire time…. go figure. Everyone must be melee in this game. And zerg means <5 or that blind will “miss” 99% of actual zerg.
Not saying its useless… but your glamorizing of it does nothing except show your total denial.

(edited by HiSaZuL.2843)

100% Condition Duration Terror/Wells Build

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I didn’t lose the sight of anything, it’s just inefficient. You’re sacrificing a significant amount of survivability, utility and/or damage for what? About 1 or 2 extra seconds of chill, at most, that come from sacrificing 30 trait points for nothing else? With my proposed changes, in WvW not only am I packing extremely equivalent CC, but I’m also bringing way more utility, damage and survivability. Not to mention the advantages of proper runes…

And yes, if you’re run over by a zerg no trait would have helped you… but there is a difference between being a monster in small battles, completely impervious to glass cannons, or not.

Anyways, I’ve left my 2 cents, do as you wish. That said, if what you’re going for is pure control you should substitute off hand dagger with focus (extra chill and boon stripping), and Epidemic with Spectral Grasp (it’s a bit buggy, but if you know how it works you can use it quite well, and it’s an invaluable pull + chill).

I doubt you did in fact get what he said.
half seconds in condition duration mean absolutely kittening nothing. 1.9 second bleed still does only 1 second of damage. It applies to fear damage the same way… and poison. 25% duration isn’t something that you just get easily by farting agaist a wind gust. The 30% duration from spite is huge help. If you want 100% bleed duration in spvp bob… you don’t have a choice for instance. So again… you didn’t read what he said.

New found respect for you guys

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HiSaZuL.2843

So I decided to run her in WvW (condition mancer 0/30/10/30/0) and I didnt kitten her, she has full exotic gear as well as runes of the undead so I thought she was pretty set and by the Gods. You guys have nothing to work with!

The problem here is that you don’t yet realize that the true power of necro is in using power/wells builds, DS life transfer and plague form in choke point defense and to provide AOE damage support in zerg and siege warfare. You’re not a 1v1 duelist. You’re a blunt instrument used to help smash through groups.

I laughed. I haven’t found a single class short of warrior… that could have issue with plague form… unless you are kitten of course. To me people popping pf in pvp are just asking to get turned into a pincushion. Aoe + siege warfare? And at that point I began to have doubts that you ever played this class. I’m sorry we don’t have any aoe short of lt that does anything to siege. What game are you playing here bob?
Blunt instrument… well we can agree on that one at least. It is blunt and dull.

Anyway back to conditon and pvp… its a matter of never going solo. Simple as that. All that hp means nothing if you have least mobility and escape options in game with only critters being even more unfortunate in that department. Also you have to decide betwen condition dmg and duration + fast stacking in spvp… a bit more leeway in wvw and pve with food… but meh being obligated to eat food just so class functions in a more coherent way is insulting to say the least. Undead runes mean your duration is borderline nonexistant so barbed precision and earth runes are utterly wasted on your spec which translates into not being able to stack enough bleeds stacks to make a dent in anything. In short imo its 100% bleed duration or don’t bother… its debatable but that is my opinion on the subject.

I keep dying

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I was in lvl 20 gear when i was 80…. And I still facerolled… not sure why people need gear in this game. Not that I would ever say this class is fine/competent/fun/even remotely finished.

On topic:
1. Strafe
2. Dodge
3. Learn to kite
4. Practice

In that order.

Best karma armor for a minion necro?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

There is 0 point in keeping your noodles alive for long. Golem being a sole exception. Bone minions loose dps if you don’t blow them up… blood fiend is um…. If you need explanation here then you are better off playing something else… 2 other spots is bone fiend for your ranged safe dps… debatable and last spot shadow fiend/flesh worm. SF for roaming… generally he is most reliable ai kittenation combo breaker and will die fast due to being first in. Its still better then having 6 idiots standing around without even having a decency to get popcorn or something. And FW is your teleport/stun breaker blah blah that you remove after each fight simply because he/she is immobile and you aren’t.
In short you have 1 minion that generally isn’t touched and that is bone fiend… But that thing is ranged… so again… healing? What….
Also gear/stats/buffs etc etc have no affect on your minions only condition they can produce so your gear is almost entirely irrelevant in any given situation. And considering how much hp/s a full MM generates and the fact that vampiric traits scale like dried sack of horse kitten with healing… again there is no point in healing with MM build.

(edited by HiSaZuL.2843)

Necromancer! Worst profession ever?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

This is like reading people compare morrowind and oblivion. Yes I completely agree that morrowind is lifelong classing that will not be forgotten while oblivion was trash on horrible engine done by alien mexicans. But they are still two different games that only share the setting… and even then the lore was butchered to be more kiddie friendly and more easily streamlined god forbid someone is forced to use their head or even worse imagination. And even more so when we move further down the toilet drain.
But that’s that. They are different games with different mechanics. Don’t compare potatoes and chips. Even if they are made of the same stuff they aren’t the same thing.
I fail to see how most of gw1 necro mechanics are even necromantic in the first place but again that’s comparing two different things in my case it would be comparing my personal opinion which is sort of based on more general idea behind the concept with someone elses idea on necromancer in a fictional setting. Two different things.
Still agree that its a wonky, creaky and definitely unfinished product that doesn’t feel fun after initial woomp wears off.

Toughness or Vitality in DS?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Death Shroud is 60% of your HP (or that is what is currently believed to be true), meaning your vitality gets an extra 1.6 scaling, up to 1.78 scaling with 30 SR. In addition to that, LF gain is done via percentages, meaning high LF pools scale very well with LF generation. So, for example, a normal necromancer has about 18k HP, with 28.8k eHP with LF added in. Increasing your vitality up so you have base 28k HP (knight gear) raises your eHP up to 44.8k eHP. At that level, a 3% LF gain is an eHP “heal” of 500 eHP.

Toughness is going to reduce the damage while in DS, so it is going to have a similar effect to normal, but of course doesn’t have the additional scaling that necromancers get via DS.

Realize that there is no consensus as to which is better, it is merely how well you feel you can utilize each stat in your build.

To shorten bhawb answer think about what you will utilize DS for. If you use it as damage source then its mostly preferences. But if you are for instance MM… and lack condition removal then you can utilize DS for soaking condition damage and in that case toughness would be useless since it does not mitigate condition damage in any way… but increased LF pool would. And if you are condition spec/condition juggling spec then you may not really care much for condition damage which does double damage in DS + you can already pass it over/remove in multitude of ways and just want something that is more generally beneficial like toughness. Lack of LF generation as condition spec could be a factor. And so on and so forth.
Think of context rather then the opinion of someone else.

(edited by HiSaZuL.2843)

How to stomp people as a necro?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

In 2v1 it’s rarely ideal to stomp, because going for the stomp means opening yourself up to the second person to attack you.

The better option is to use your PBAoE’s to deal consistent enough damage to the downed player to prevent them from reviving themselves, and pressuring the second player to either try and res his ally (opening himself up to be attacked by you) or to flee once you get the higher ground.

If you’re able to dance in and out of the downed players Downed State attack range then even better because it’ll mean he’s out of the fight as long as you can land a single attack every few seconds to interrupt his self-heal skill.

I’d also argue that keeping a player in the downed state is usually more beneficial unless he’s on a cap point because it keeps him out of the fight longer.

Having 3 ppl lying around a node with 2-3 bleeds keeping them perma downed… I’d say its a lot more useful then letting them res :P Granted smart people will stop struggling but… well… no shortage of people who will keep on trying.

Golem Charge cast time buff!

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HiSaZuL.2843

Look, it’s 3:33 am here, I’m not in the mood to point out all the wrong in your posts:
Are you really comparing immobilize to a pushback? I mean really? God, do I have to highlight everything fot you? I even used poison/immobilize hyperbole to point it out.

I feel like I’m being trolled. Whatever, I’m done.

You can’t just compare two different types of CC with one being a condition and another being a hard undispelable CC which completly shut down your character. Apple-Orange. Is that better? For how long am I going to repeat it with different wording, without you accusing me of being new in mmos, puting words in my mouth, and making wrong assumptions.

First pushback wasn’t a cc then you say undispelable CC? Really? I’m just going to repeat a previously asked question and ask you if you actually played this game before? There are no undispellable CC in this game. Also you so far excelled at arguing a point that you disprove yourself which just confuses the heck out of me. I’m thinking you are on the side that likes to use terms that you have no idea what they actually mean. Then again people already explained what CC means.

The Epidemic Nerf

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Did he have any blocking abilities up like focus 5 or using his heal that blocks? Those i beleive can(and should) block CB. Auto’ing a few timea to remove or wait out the blocking duration might be why it seems to work more often when that happens.

No thats not what blocks it nothing actually blocks it besides horrible los mechanic. As someone pointed out los needs a clear line to targets feet so god forbid theres a tiny almost invisible bump and you will not hit anything. The whole invisible projectile mechanic for me ends up being bigger nuisance then blocking ever could be.

Oh yeah Gibby I do agree that if you have no idea what your talking about you shouldnt talk… so do be so kind enough as to follow your own advice <3

Heroes of Might and Magic - And -Gw2 necro

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Necromancy is evolved from shamanism and partially druidism. And for most earliest mentions/myths etc started in western europe norse,persian some roman later egyptian etc etc. But regardless of portion of western europe stories came from it always maintained tangible core principles. It was a mix of ritualism, spiritualism, demonology and black magic. As all occult practices it always had symbolic representation. Most adapted symbols of necromancy involved arachnids or other carrion insects such as scarabs regardless of place where story originated…
So yeah… spiders do have a place much more so then natural disasters like locust. Fleshcrafting and insert any of the thaumaturgy(spelling?) are also frequently accompanying necromantic stories.
So some body parts mashed together and given a “life” or some semblance to it for utility purposes does fit necromancy. Everything else from gw2 has no blasted place in necromancy.
And since I know people will just go and defend anets laziness regardless I’m not going to bother pointing out things further.
Btw the whole spider gig started because of spiders “seeing past the living world veil” maybe because of many eyes? or some such rubish but from which culture I do not recall nor does it really matter tbh. Also something about spiderwebs and trapping of life… etc anyhoo.

(edited by HiSaZuL.2843)

Necromatic Corruption...?

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Hm I just realized I mixed it up with fetid placement…. nvm lol.