Showing Posts For Illconceived Was Na.9781:

Problem with bows...

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

OP maybe you should update your post to clarify the issue and what you are asking. If I understood you correctly, some (perhaps all) bows called “recurve” in this game are really long bows and similarly, a lot of (or all) long bows are called recurves.

I’m in favor of this, although I’d prefer that ANet fix the many inconsistencies in naming conventions first (infusions go in ascended gear infusion slots, while agony infusions go into agony infusion slots in infused ascended gear — I shouldn’t need a degree in Dr Seuss to understand the game).

However, while it sounds like a simple fix, it’s not: you have to identify each item, find the right name, validate it, verify the translations, find any references to the names that appear elsewhere in the game (but aren’t linked with the item ID), and then do QA for the script you write to do all that, to make sure it’s only changing what you want.

It’s not rocket science, but it’s also easier to get it wrong than to get it perfect.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The best shops in the business

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This game offers a lot to veterans in the form of daily/monthly rewards and achievement points. You’re given free permanent and temporary boosts, gold, and even gems. You get laurels which you can convert into gold or spend on cosmetics or toys.

GW2 might not have a perfect model. But it does (roughly) follow the model outlined in the OP, while holding true to the core philosophy of the game: cooperative, pay-once/play-forever, and a cash shop that offers only cosmetic/playful benefits or minor boosters.

But those same benefits are offered to new players so it’s not really the same as veterans only benefits I do agree that the best part of the gem store is that it only offers cosmetic or slight boosts in game.. but then you can also convert the gems into gold to purchase the BiS gear too.

Not to mention the actual new playable content is mediocre at best which can be completed within an hour or so. So no, it’s not really play forever.. not if you want a game with substance.

I don’t understand. Do you expect a game company to offer rewards to someone who paid once in 2012, but not offer them eventually to someone who started in 2014? Plus, strictly speaking, GW2’s rewards aren’t ever available to new players; gem rewards aren’t offered until 5,000 AP, a milestone that should be sufficient to call the player a veteran.

I’m also confused by your definition of pay-once/play-forever. The fact that you (and others) might not relish the game today doesn’t change the fact that you aren’t paying. And you still won’t pay if/when ANet does add the content or features that encourages you to return. You paid once; you can play until they shut down the servers without spending another dime.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Collection] Wardrobe/Skin Bugs & Anomalies

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Asuaka: thanks again for putting together and updating this list. Great work (and from your typing to ANet’s last-minute easy-to-fix bug list).

John Smith: “you should kill monsters, because killing monsters is awesome.”

BL claim ticket scrap droprates

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you open a huge sample size, you get close to the medium. Those that opened 500 chest usually share similar results.

This seems to be correct. For “skins” dropping from 250+ opened, there is about a 10% variation from average, whereas for 50-100 opened, there’s nearly a 45% variance for the extremes of 50-100 chests.

Specifically, the published rates per 100 chests were:

  • 250+ chests: 2.8, 3.0, 3.1†, 3.3†
  • 50-100 opened: 1.5, 3.0, 3.2†, 3.9†

Results taken from other people’s published data over the last year or so. As in my earlier post, “ticket-equivalent” is 10 scraps or a single ticket found.
(† means that’s half the actual rate, since chests were opened during the double chance period.)(ordered from smallest to largest, not chronologically)

tl;dr is the same as before: your mileage will vary and you’re unlikely to see near-average results until you start tracking the results of 100s of chests.


@Laokoko:
I don’t have as much data as I’d like. Do you have any links still? I went scouring Reddit a month back and now have data from 8 posters, only two of whom opened more than 250. Thanks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The best shops in the business

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This game offers a lot to veterans in the form of daily/monthly rewards and achievement points. You’re given free permanent and temporary boosts, gold, and even gems. You get laurels which you can convert into gold or spend on cosmetics or toys.

GW2 might not have a perfect model. But it does (roughly) follow the model outlined in the OP, while holding true to the core philosophy of the game: cooperative, pay-once/play-forever, and a cash shop that offers only cosmetic/playful benefits or minor boosters.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Sparkfly Fen Troll Tooth Necklace

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The wiki article on the item agrees with you:

Bug:
This necklace is classified as an accessory.

Maybe they can get it fixed as part of this patch.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Hazarar interfearing with Mawdrey Creation

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sorry you are having trouble.

Try guesting to another server and returning to the same map. I have better luck getting a new instance if I choose the most populated server at the time. You should end up in a different map. (If you’re in a party, remember to drop first or have everyone change characters, so that you don’t get put into their instance again.)

Eventually, like all instances, that one will disappear when there are too few people. But in the meantime, guesting can get you to a new map, so you don’t have to worry about a bugged event.

John Smith: “you should kill monsters, because killing monsters is awesome.”

BL claim ticket scrap droprates

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The data I’ve collected from Redditors posting results for more than 50 keys used show that you get about 1.5 to 3 ticket equivalents for every 100 chests used (i.e. 30 scraps, 3 actual tickets, or any combination). (During double-chance week, it was 6.4-7.8, more than double what was posted at other times.)

(I did keep track of scraps vs tickets, but for the purposes of this post, I’m not sure the distinction is relevant.)

My own experience shows that a single chest can drop two scraps or even one scrap plus a whole ticket, so the variance is going to be very high, compared to what we might expect from a 3 tickets/100 chests drop rate. Thus, the difference between a good and a bad streak could appear extreme.

That also means that 20 chests isn’t nearly enough to see a pattern. I’m not at all surprised that someone got 3 scraps in a row or that the OP got only 1 ticket in 20. I would be surprised if someone showed that level of luck (good or bad) over 100 chests: 10 ticket-equivalents/100 chests would be abnormally high and 0.5 tix/100 would be abnormally low.

Nicron’s (aka Patron’s) drops (referenced by Garrisyl above) were during the double chance period and were about 6.2 ticket equivalents per 100 chests. So, all things being equal (which they probably aren’t), 3.1 tix/100 is probably closer to the actual drop rate.

John Smith: “you should kill monsters, because killing monsters is awesome.”

World rank chests

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sometimes, if you have “too many” bouncy chests, they are opened for you. You don’t lose the loot, but you generally don’t notice, because it appears along with other stuff you’ve picked up along the way.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Maybe it’s time to return to the purpose of the post. I essentially agree with some of the predictions, but I don’t think this will be bad for the game. On the contrary, I think the overall impact on the overall Community will be extremely positive.

The OP wrote:

I fear that the new Item Collections achievements will disrupt the markets of high-demand-low-supply skin sets (e.g. the spirit weapon skins)

I’m sure that’s both true and expected/intended by ANet. I see no issue with that, per se.

and will result in massive price increases across the board

I’m sure that some prices will spike massively, but it won’t be across the board. More importantly, it won’t last forever. Not everyone is willing to chase chieves by investing tons of time or money. Further, in some cases, this will (as intended) call attention to scarce items that seem underpriced. I love getting special items as drops and I’m too often disappointed that they don’t seem to be valued.

that will upset and frustrate a large portion of the community.

It will certainly frustrate some people, as can be seen in this post. But I doubt any of us have any metrics that would allow us to predict how many. And again, not everyone is interested in achievement points enough to get them to overspend to satisfy that particular personality behavior sometimes labeled as OCD by us laypeople.

But I don’t think that’s a good enough reason to protest against this part of the Feature Patch. People have been long asking for achievements of this sort; I’m sure that group is every bit as numerous as those worried about costs. Had this feature been in the game from the start, as some have argued, then prices would already be high for whatever these items are and we wouldn’t be discussing it as a market disruption.

In fact, I suspect that ANet thinks there are too many items in the game that fail to get their proper attention. Those that are unbound are priced too low for their scarcity and ANet would like to see them re-enter the economy as valued items.

Thus, I’m sure that the OP has correctly predicted some of the impact of the change, but I disagree strongly with their conclusions. I think the vast majority of people affected by the Collections update will be pleased and those disappointed (as there is with any change) will be fewer in number.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

the Devs have a singular Evil intent behind everything they did….find ways to take our money.

That is the evil way of saying it. The good way of saying it is it is their job to find ways to take our money.

Of course Anet is trying to make as much money as possible from us. At least that’s the job of people who work for the finance/cash shop department.

That’s not how a lot of ANet staff see it. Their job is to make the best multiplayer coop RPG out there and it’s someone else’s job to figure out how to make money off it.

Right but I think that’s because there are different department. The people focusing on wvw, UI, living story obviously are doing their job to do whatever they are doing.

But their financial or cashshop department should be trying to make the most money from player as possible.

The someone you mention are Anet’s marketing team, they are part of the staff right?

That is exactly what I wrote: the marketeers are part of ANet staff. But you seemed to have missed the primary point: the vast majority of work at ANet isn’t affected by marketing. Some work by non-monetization teams are influenced by it.

So yes, ANet is in business to make money. They do this by making the best coop game they can, attracting players who will then spend money in a cash shop. The marketing team’s job is to supply items that people want to buy. The horse drives the cart (that carries the shop), not the other way around.

inb4: of course, there are plenty of companies that do it the other way around. “Hello, Kitty” brand was developed to sell product; it’s TV shows etc aren’t built to be the best cartoons ever, they exist to sell more nick-knacks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Chocolate Raspberry Creams +32%MF Under Boon

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Chocolate_Raspberry_Cream provides “32% magic find while under effect of a boon” — that’s why you don’t see it. MF buffs without a prerequisite show up in the hero panel’s MF stat, but not the buffs that depend on a boon being up.

ANet has said you are still getting the +MF, but of course, that’s just about impossible for us to verify.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Traiding Post Bug

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

When the TP first opened, you could sell items for any price, including less than vendor value. You could offer any price. As a result, there were easily tens of thousands (if not millions) of such offers, which (see below) were never removed.

As part of the Wardrobe update, the TP was changed to punish people who attempted to avoid the 15% taxes/fees when using a loophole in the system. Previously, if you used a custom sale price of only 10g when the highest buy offer was 100g, you would pay only 1.5g instead of 15g. After the change, you still sell to the highest custom buy (no one is bypassed), but at the exact price you offered.

It appears that something like this happened here. However, since the price listed is 9 copper instead of 3s97c (vendor +1c for The Ugly Stick), I would file a support ticket. You might be missing out on a couple of silver.

If you are sure that you set a price closer to 9g (instead of putting “9” in the wrong field, as I have done recently), explain that to support. I have no idea if they’ll be able to do anything in either case, but it costs only a few minutes of your time to create a politely-worded ticket.


I mentioned that below-vendor offers still exist on the TP. This is likely due to the fact that it’s time consuming to do a perfect job of removing the listings and preparing people for the change, but of little benefit to the community as a whole. Except in narrow circumstances, these listings do little or no actual harm, even if they are visually annoying.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Buying TP Items post-patch

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Right now people will aggressively put in buy orders. For example:

Player 1 Buy order’s a rune for 5g
Player 2 Buy order’s same rune for 5g and 1c
Player 1 Removes old buy order, puts in new buy order for 5g and 2c.
Player 2 notices, removes old order, and puts in 5g and 3c.

This is very tedious and annoying. Players just camping TP overcutting your order by 1c, especially when you want 100 and he wants like 3. People dont lose any money because its free to buy order. So they wont lose anything unlike selling.

Is anything being done to address this without reading all the notes? and in plain english?

I thought stuff like this was already happening? I don’t see that there will be much of a difference with the new TP UI. Everything will still work the same, just you’ll be able to navigate better.

That was the OP’s request: they want “something to be done” about this; they don’t want to get into 1c under-/overcut wars.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Market implications of new and improved TP

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I probably stated my point above poorly. I meant to say that I think TP 2.0 will change people’s behaviors and that, eventually should lead to price changes, too. For example, if it works as implied, fewer people should be willing to part for their goods at vendor +1c and more people should, more often, start asking for amounts closer to the lowest WTS than accepting the top buy offer. That should dry up some flippers’ niches and put some more coin into the pockets of novice traders.

But it will take time for us to see that and in the meantime, there are plenty of other market disruptions that will also affect prices and behaviors: first true sink for minis, Collections achievements, and no doubt, new skins and items.

So no matter what changes, I think we’ll still be disagreeing about what happened for months to come.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

the Devs have a singular Evil intent behind everything they did….find ways to take our money.

That is the evil way of saying it. The good way of saying it is it is their job to find ways to take our money.

Of course Anet is trying to make as much money as possible from us. At least that’s the job of people who work for the finance/cash shop department.

That’s not how a lot of ANet staff see it. Their job is to make the best multiplayer coop RPG out there and it’s someone else’s job to figure out how to make money off it.

My bet is that a lot of gem store additions start as ideas from a marketing/monetization point of view and get straightened out by developers, designers, the Economist, and even QA before something makes it into the store. They probably have a few people dedicated to the UI/flavor text for the gem shop and maybe a few dedicated artists.

But the vast majority of the design, playability, and “is it fun” discussions take place without the Specter of Profitability in the room.

At least, that’s how it’s worked in every business I’ve worked in.

John Smith: “you should kill monsters, because killing monsters is awesome.”

New Trading Post but No Interplayer Trading

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I know ectos weren’t special; that’s kinda the point, that they were an uncommon item that gained special importance as a makeshift currency thanks to some advantage. Their advantage over gold in GW1 was that you could use them to trade over the currency limit, while the GW2 version’s advantage would be that you could trade them tax free.

It’s not a perfect comparison, but it’s a good example of a bartering good that mutates into makeshift currency.

Oh! I see what you mean now. And yes, if a P2P tool taxed coin transactions only, people would use barter transactions to avoid the fees. Good point (and my apologies for missing it in the first place).

John Smith: “you should kill monsters, because killing monsters is awesome.”

New Trading Post but No Interplayer Trading

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Here’s a curious thought: If people started direct-trading items for items, bypassing gold, I’m not sure what kind of effects that might have. Would it be taxable? Should it be taxable? Could a second economy theoretically form around an item currency, like ectos in GW1?

Pedantic reminder: the GW1 economy wasn’t built around ectos because of anything special about the mat, it was because you couldn’t trade more than 99,999 gold in one session. Using ectos, valued at 6-10k each, allowed sellers to get more than 100k/item.

Consequently, without a need for substitute currency, I’m not sure such a market would develop.

Impact reminder: the fact that ectos were a commodity without fixed value also allowed power traders to take advantage of novices: it was often harder for people to notice that they were overpaying (or being underpaid) relative to ecto’s market prices.

So that’s another good reason for not creating a convenient P2P trading mechanism.

John Smith: “you should kill monsters, because killing monsters is awesome.”

"Viable"

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

To put this in context, half the people who want to know about the World Boss in Frostgorge Sound ask, “Jormag up yet?” These are people who have fought the Claw of Jormag countless times and somehow they still use the name of this dragon’s master. And it’s not just because it’s a “useful” abbreviation, since “claw” is one syllable and three two letters shorter than “Jormag.”

Moral of the story: even native English speakers have trouble with the language.

Consequently, I try not to bang myself against the wall. If someone asks, “is Jormag up?” I’ll answer, “no, the claw hasn’t landed yet.” If someone says, “P/P thief isn’t viable,” I’ll respond, “it’s perfectly viable if you don’t care about efficiency or surviving long in non-zerg WvW.”

Or, as Zeppo Marx never said, “viable? I dunno, why not a bull?”

edit: surprisingly, in a post about language and pedantry, no one caught that “claw” is only two letters shorter than “Jormag,” not three as I originally wrote.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Is there a crafting materials guide?

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The wiki

In game, you can type:
/wiki [item]

You can also ctrl-click the item (after the “/wiki” command) and press enter and look it up that way.

Some articles are thorough about sources, including farms. Some list the locations/foes, but don’t give any hints about efficient gathering. And, like any crowd-sourced encyclopedia, some articles are sparse.

Good luck.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Miniature Collector help!

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a guy who’s been “renting” out his collection (fee seems reasonable to me, but many thought it was steep). If he doesn’t reply to this post, contact me in game and I’ll see if I can help you guys connect.

(I chatted with him briefly. I suspect he’d be open to negotiating the fee.)

Good luck, Drasko.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Questions about having to start over

in Players Helping Players

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Thanks for all the great advice, everyone.

<snip>

Really great advice and responses though and I will think about what everyone has posted.

Thanks.

Perfect response, OP. You’ve thanked everyone for their time, complimented their contributions, and graciously reminded us all that, in the end, it’s up to you to decide what will make the game the most fun for you.

Good luck and may your drops always be above-average in quality.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Mystic Forge

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Some items are designed to be unsalvageable. Some are designed to be unforgeable.

The game had problems with people exploiting fixed values for items at various points in time. As a result, ANet has put seemingly arbitrary restrictions on certain classes of items. Annoying, to be sure, but not a bug.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Is the community getting toxicated?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

OP: I’m sorry you had such a miserable “welcome” after your sabbatical. Here’s my impression:

  • The GW2 community overall hasn’t changed. People are overwhelmingly fun and helpful.
  • There have always been jerks around, especially in PvP. I remember a lot of posts around release time complaining about similar trash talk.
  • I agree it’s hard to ignore people when they call you names, but imo the best revenge in PvP is beating them.

Good luck and welcome (back) to Guild Wars 2.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cliffside Fractal Hammer Bug [merged]

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are several circumstances in which the hammer becomes unusable:
<snip>

But the reason I posted the request is that it absolutely shouldn’t matter to your progress if you die, the party wipes, if you fall, if you get downed, if you get KD’d, or anything at all. <snip>

I agree but you only lose it permanetly from falling with the hammer during a seal phase. We are used to working around losing it otherwise and doing the full party wipe. Its been like that for as long as I can recall. You do not lose it permanetly from falling on the way up to a seal.

Edit: I’m not sure what your number 4 means besides getting knocked back into a hole which is the same as number 2. But number 1 and number 3 are fixed with party wipe.

But also add DC to the list as it causes it to be lost permanently.

So, let’s not call it “losing the hammer.” Let’s even disagree about whether there are three ways or more, The point is that progress is completely blocked when you don’t have the hammer.

Does “the fix should roll out with the feature pack” mean they addressed only one of the ways in which the hammer can become inaccessible? Only two? My concern is that they’ve tried addressing specific issues in the past and players are still having to quit the fractal.

My hope, in asking for QA to confirm it’s fully resolved, is that ANet will remember this and consider creating a mechanic that allows manual replacement of the hammer. Then it would no longer matter how the hammer gets borked.

John Smith: “you should kill monsters, because killing monsters is awesome.”

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Hi there,
When you read the posts carefully, you can see there are 2 different groups and we want endgame content that is way different from each other.

There are more than two different groups and that’s a big part of why it’s difficult for us to discuss this (and why ANet has such a tricky time explaining their goals and road map).

John Smith: “you should kill monsters, because killing monsters is awesome.”

"Store in Wardrobe"

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Mini’s won’t cost T-charges?

Correct.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guilds

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I also agree with the statement about having 3-4 guilds is like having 3-4 girlfriends, you’re not really loyal to one.

Not at all. A girlfriend (or boyfriend) has a reasonable expectation of an attentive partner. A social organization doesn’t. Your friends that you go with to see baseball on Saturdays shouldn’t mind that you play poker on Fridays with another group. Your automobile club shouldn’t mind that you also belong to the Plumber’s Union.

Everyone belongs to guilds for different reasons. And because of that, there are different types of guilds. Here are more than five types of guilds I would want my guildies to join:

  • Our guild, for socializing, casual play.
  • Personal storage.
  • RP guild: for those who care about such things.
  • WvW guild; our guild doesn’t do this regularly.
  • Dungeon guild: for those who like to speed clear.
  • Cooperative-event guild: for those who want to hit Teq, 3H Worm, and/or special event instances together.
  • Friend from RL: there might be 10 who can only play 2-3 days a month and not belong to any of those other guilds.

Finally, why do you care if someone is leeching from your guild? I get that improvements are expensive (they are indeed), but unless your guild is running at 450+ members who earn at least 5-10 APs/month, the leecher isn’t actually harming your guild substantially. If its’ a small guild, you’ll know who they are; if it’s big, they can’t have a notable impact.

John Smith: “you should kill monsters, because killing monsters is awesome.”

LA Community Activity

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s a six-day rotation, according to the wiki’s article on activity: http://wiki.guildwars2.com/wiki/Activity

Top of the page shows the currently active one. The same template should be able to show the schedule for the month; maybe a wiki maven can edit the page to do so.

The rotation is:
| 0 = Sanctum Sprint
| 1 = Southsun Survival
| 2 = Crab Toss
| 3 = Keg Brawl
| 4 = Southsun Survival
| 5 = Keg Brawl (6 Sept)
| 6 = Crab Toss

So tomorrow (after reset) should be crab toss and the day after Sanctum Sprint and so on. (If that turns out to be wrong, leave a note on the wiki’s talk page; it will get fixed.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

"Downed State" frightening for new players?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I guess y’all missed the part about where ANet said, “hey, we were surprised by this too, but our playtesting focus groups far preferred it when we postponed using the downed system until a few levels in.”

I prefer figuring out stuff on my own and reading up later to find out what I missed, so I didn’t like the sound of the too-friendly to newbie system either.

But then I remembered I’m not most people. (Interestingly, most people aren’t most people either.) And I take ANet seriously when they say they tried different things and decided to release the system that seemed to work best at attracting and keeping new players. And if they’re right, as I expect they are, that’s good for the community and therefore good for the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

/WHISPER & Guild > History > Roster ISSUES

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

What did support say in response to your ticket? They are usually pretty good about helping people troubleshoot it. (There are a number of possibilities; it’s likely that each person posting here is experiencing something different.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Gems going down??

in Black Lion Trading Co

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I buy gem buying habits is similar but it’s difficult to time local minimum without constantly watching the exchange rate. And with the rate listed on GW2Spidy being wrong for nearly a month the other external source is gw2tp which only updates hourly.

I took a page out of 401K retirement by doing cost averaging, sort of. I use 1% of my bank every day and convert into gems. Also Mondays and Thursdays I convert 5% instead of 1%, in the off chance some highly desired item gets posted the next day and the ensuing rush to buy gems cranks the exchange rate up.

Yes that means I convert 15% of my bank weekly into gems. Roughly 65% a month yet the actual amount in my bank is still going up week to week, month to month.

Clever idea. I’m going to steal it and suggest it to my guildies. (with attribution, of course) Have an upvote.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cliffside Fractal Hammer Bug [merged]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are several circumstances in which the hammer becomes unusable:

  • You fall off the scaffolding walking up and the hammer drops out of reach.
  • You fall into a hole on the platforms and boomerang back to a nearby spot, in the downed state and without the hammer.
  • You get killed while being knocked off the platform and reappear at the bottom, without the hammer.
  • You get knocked back just after swinging the hammer (e.g. by the shield that appears on the seal) and take damage, sending you into the down state.

But the reason I posted the request is that it absolutely shouldn’t matter to your progress if you die, the party wipes, if you fall, if you get downed, if you get KD’d, or anything at all. If the hammer is required to succeed, then they should make sure you can never lose it. Or, since that’s probably impossible to ensure (humans always figuring out something that the computers didn’t anticipate), there should be some way to replace the hammer so that it doesn’t matter that you lost it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Gems going down??

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I sold 8000 gems for 10.5g/100 gems during one of the early peaks. I wish I’d sold during a 13g/100 gems spike. XD My fault for not anticipating demand would go that high.

So far, I’ve never “lost” money by assuming the gold:gems ratio would go up. Now, I try to buy whenever I have the coin, as soon as I can see there’s a local minimum price. I have frequently wished I converted more when I had the chance.

The stuff I bought during the recent sale was using gems purchased at 11g/100 gems, instead of the 17g/100 then-current market value.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Brand New Trading Post!

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

My question for John Smith is….

Does this overhaul remove the “Error Attempting to Sell” error?

I wouldn’t expect it. What they have showed us is mainly an overhaul of the UI, the
problem of the error however is more on the backend side of the SQL-Servers and
how they communicate from client/gameserver to webserver and back i think.

From reading some of the background details folks uncovered at Reddit, they are improving how they query, too. That should reduce the number of times people see the error. If the UI is as good as hyped, it should also provide more useful error messages, when things go wrong. (It’s a bad UI that assumes nothing every borks.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Gem Store: It has contaminated GW2

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I hardly call a couple of art devs “a lot of resources” to knock out a few skins every few weeks.

If you have 3 art devs specializing in armor, then “a couple” would be nearly all of them. And it probably takes more time than any of us think to “knock out a few skins:” besides the actual design, you also have to animate them (wind, different skill effects, etc), QA them against existing skins (armor & weapons) for conflicts (not just clipping), and I’m sure plenty of other stuff I have no idea about because I’m not an expert.

Or to put it in simpler terms, since ANet realizes how much a core group of players is willing to spend to get new skins every few weeks, don’t we think they’d be all over this if it were as easy as suggested? Why would they waste a perfectly good (and easy) way to rake in some more cash?

John Smith: “you should kill monsters, because killing monsters is awesome.”

Buying TP Items post-patch

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I wouldn’t say the OP is at fault per se. Instead, I’d argue they are taking a risk:

  • Buy an item at lowest sale price: no risk, costs more.
  • Offer just above highest buy offer: save 20-40% (or more!); takes longer to fulfill, especially if others want the same item.
  • Anything in between: balance the risk of spending more time vs spending more money.

Thus, like anyone else trading in a free market, only you, OP, can prevent forest fires overbidding or undercutting.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Experience Scrolls does not stack

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

John Smith: “you should kill monsters, because killing monsters is awesome.”

No reward from The Shatterer unless zerging

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

How is it possible that after two years the game is still not able to recognize if you participate in an event

The situation: I join the fight against The Shatterer. That is an example of a boss fight where 95% of the people just auto-attacks the boss. But the fight has some interesting mechanics that most people probably don’t know. I join the few players who are standing at the cannons and mortars. Because we have one player more than there are mortars I man a cannon and shoot one or two volleys in the direction of the boss. When the Shatterer spawns some of his lieutenants on top of the mortars I defend those by killing the creatures. I also destroy an Imprisonment Crystal that spawns a few meters away from one of the mortars. And than the fight is over. I don’t get the event completion and I don’t get the rewards. I checked my combat log. It shows that I killed quite a few branded creatures and it even shows two hits from The Shatterer. So there can not be any doubt that I participated in the boss fight.

I’ve gotten credit on a mesmer without every touching the Shatterererer, just defending the mortars/canons.

But of course we know the game isn’t consistent about this type of stuff. For starters, defending/healing/escorting doesn’t always lead to event credit, whereas massive amounts of raw damage always does. This isn’t a mechanical problem alone: ANet is trying to avoid leaving exploitable loopholes (e.g. if you can get credit by rezzing people, then people will deliberately die); raw damage is harder to “fake.”

In the meantime, since I know that the game works like this, I never rely on the “interesting” parts of the fight, i.e. unless I’m specifically testing (for SCIENCE), I make sure to also deliver the raw DPS that will guarantee me credit.

I don’t like it, but it works and it isn’t very hard for me to do (again, even with a mesmer).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cliffside Fractal Hammer Bug [merged]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The fix should roll out with the feature pack.

Glad to hear it. Thank you for letting us know ahead of time.

(If you have time, it would be great if you could check with QA that all the ways in the which the hammer can disappear have been addressed. Thanks.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cliffside Fractal Hammer Bug [merged]

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Meanwhile I’ll keep sending tickets for the more exploitable issues that I would prefer not be made public knowledge so that everyone would abuse them.

They should fix the Mossman.

However, mossman resets pretty often. Either way, the encounter is boring.

Maybe we can stay on topic: this thread is about the bug with the Hammer in Cliffside Fractal.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Exotic drop rate problem?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It certainly doesn’t harm your odds to believe in lucky charms, totems, or any other superstition. But don’t expect your luck to change because of it either.

In fact, you could actually harm your rate of acquisition:

  • Not swapping means you might be tagging fewer foes, thus getting fewer drops.
  • Regardless of drop rates, fewer drops means fewer everything.

You want to increase your chances of getting some exotics? Kill more foes more quickly. Getting 100 chances to roll for loot is going to be better than getting only 50 chances.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Still incredibly unsatisfied

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Im a WvW/GvG player and the gamemode im in is dying. New guilds and friends are leaving everyday.

People leave game modes all the time, due to any of a variety of reasons, including RL obligations and some people are always looking for the next new thrill. My old WvW completely disbanded due to the High Drama of T1 tournaments (and due to some personal act of dramatic arts on the part of its GL). The loss of that group also discouraged others (including myself) from participating in WvW.

At the same time, new people are constantly coming into the game and into WvW. It’s not as easy to notice the influx of strangers as it is to be discouraged by the absence of those familiar.

Of course WvW should get more love than we are seeing in this update. I completely agree. But let’s not pump up the rhetoric to the point of making it hard to have a reasonable conversation about it. “Game mode is dying” and “ANet doesn’t care” aren’t likely to encourage the devs… or much of the community… to do something different.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Feature Patch = Polish, not content

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

See, if you had just said Feature Patch = polish, not Features, you could have avoided so many snotty replies by smug people.

Probably not, since there are a lot of new features in this update. To be sure, some are “features” that some of us hoped would be in the game at launch, but I’m happy the game came out without them, so we could be playing these last two years.

Perhaps a better question might have been, “when do we see the types of features (or content) I’d like to see, e.g. ______” Then, the definition of feature/content/polish isn’t important.

John Smith: “you should kill monsters, because killing monsters is awesome.”

megaservers and guild wvw recruitment

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

When you PvE, should it really matter what arbitrary virtual machine the game has assigned you to? I’m glad that ANet has done away with “servers” outside of WvW and don’t want to see that positive changed minimized by bringing it back even for cities.

Of course the OP is correct, that recruiting people who are already on the same server is harder (while recruiting off-worlders has become easier). And I would support ideas that address this issue, without bypassing megaserver.

I’d like to see ANet update the LFG tool to also allow guild and server recruitment, both Looking For Players and Looking for Guild (or World). This way, instead of people needing to spam the same message (and interrupt whatever chats are taking place), those who are interested can search on their own.

It also keeps the best parts of a serverless PvE.

John Smith: “you should kill monsters, because killing monsters is awesome.”

boycott silver fed salvage o matic!

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@ gobax.6185: Weird? Most of people who plays since release knows that there are “Luck” accounts amongst the casual “RNG Hates Me” accounts.

No, there aren’t. There’s absolutely no evidence of this at all. Luck always appears to hit us in streaks, because we’re human and we see patterns every where.

The confusion partly comes from everyone expecting average loot and hoping for more, when the reality is that everyone collectively get average loot, but any individual over a small series of drops can be very lucky, very unlucky, or anywhere in between. Another point of confusion is that “small series of drops” can mean 10s of thousands of drops and most of us can’t keep track for that long.

tl;dr some people are lucky and some aren’t, but that doesn’t show there are “luck accounts”

John Smith: “you should kill monsters, because killing monsters is awesome.”

Unable to Sell Weapon Skin

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Glad to hear it, ebrown. Hope the price ended up being higher due to the delay

John Smith: “you should kill monsters, because killing monsters is awesome.”

Cliffside Fractal bug

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

John Smith: “you should kill monsters, because killing monsters is awesome.”

Market implications of new and improved TP

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It will have a significant impact. But it’s almost impossible to predict what that will be, since it entirely depends on how well the UI makes easier for the people who don’t already take advantage of TP 1.0’s functionality.

If it’s wildly successful, then a lot more people will start selling for above vendor +1c, even more will start listing close to the lowest WTS and offering to buy close to the highest WTB, etc. If that starts happening, power traders will have to work a lot harder to make the profits they are seeing now (a good thing in my opinion) and that could lead to new niches being developed or it could lead to current mavens spending less time on the TP. In the ideal scenario, this will lead to smaller per person profits and maybe a different distribution of wealth, which has all sorts of economic aspects.

Of course, the UI might just change the behavior of a small fraction of the non-Power Trading community, in which case, the economy won’t see any effect at all.

Plus, it will be hard (for us) to measure the impact of TP 2.0, since so many other things influence the economy. John Smith might be able to see changes within a month, but it wouldn’t surprise me if we never notice anything that we can unanimously agree was due to TP 2.0, even if it made a huge change.

I hope JS comes back to let us know how successful the new UI ends up being.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Key Feature Missing from Trading Post

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The point of the OP is to provide additional data about recent sales. I like the idea, but I think it’s a TP 3.0 feature.

John Smith: “you should kill monsters, because killing monsters is awesome.”