Was it confirmed as retired?
You can’t progress it any longer, since it’s impossible to deposit items into your bank now. It arguably should have been retired at the level of progress current when the mini wardrobe went live.
It could also just be a bug and they’re working on it. Unless they’ve specifically stated that it’s one or the other, we can’t say that it’s one or the other.
They have specifically stated otherwise. The pre-patch and patch notes both said we would no longer be able to deposit miniatures into the bank. That makes it impossible to progress the original achievements, since those counted the number of miniatures in the bank.
Emphasis below is mine.
Any minis currently in your bank or bank collection tab will still be in your bank when you log in. You’ll need to take them out individually and choose whether to unlock them for your account or dispose of them some other way. In order to make this easier, all minis of the same type now stack in inventory.
You will no longer deposit minis into bank collections. Once a mini is removed from the bank, the collection space for that mini in the materials area of the bank will disappear. Those collections are being moved to the Wardrobe. New achievements will also now be available for completing Wardrobe account unlocks for the series 1, 2, and 3 minis.
As a result of being tracked by the wardrobe, miniatures can no longer be deposited into bank collections. Removing a miniature from the bank collection will hide that mini collection slot.
1 exo/day even at 16 hours a day seems like an excellent rate to me. I have 200+% MF and even when I kill a ton of foes each hour, I rarely see as many as 1 exotic in 50-60 hrs.
Also, I suspect that spoons are part of a different drop table entirely, i.e. they don’t affect how often you get other exotics.
Was it confirmed as retired?
You can’t progress it any longer, since it’s impossible to deposit items into your bank now. It arguably should have been retired at the level of progress current when the mini wardrobe went live.
I just double checked, and I was right the first time – if you try to list something lower than the highest “Buy Order” listing, the sale price defaults to that price. So even if you tried to list it for 3s, it would have “sold instantly” at the highest buy order price, which is around 40s.
I don’t think that’s true. If you list for 3s, then your items will sell to the person with the highest offer at the price you offer, i.e. 3s. (It’s the “punishment” without trial for people trying to evade the listing fees and sales taxes.)
The new setup is very good. TP 2.0 is now significantly better than TP 1.0.
There remain a few annoying issues:
- The search field still can’t fit the full names of items in the game; TP 1.0 could. To find specific items, you still have to abbreviate (“Ber So Wo Sh Bo Ogr” instead of “Berserker’s Soft Wood Short Bow of Ogre Slaying” — the first gets you the exact item at the top, the second does not.)
- The “Gnashblade” font size in the lists remains substantially smaller than the old TP, making it more difficult to read; the non-Gnashblade icons are too large, so that you don’t get enough listings.
- There are way too many listings that show up that cannot be fulfilled. ANet should make it easy to discover you own buy offers that are below vendor +18%.
- The 200 listing limit on buy offers appears to have returned, i.e. I can’t see anything older than two months, so, again, I can’t cancel older orders.
- When buying or selling, I can’t compare to my existing listings; the old TP did this for sell offers only.
- When selling, it appears random as to how many items it defaults to sell. Make it all, just one, or exactly half …or give us the option.
- The buy and sell windows look exactly the same now, so it’s easier than ever to accidentally sell to your own offer or buy a new item, when what you wanted to do was sell an existing one.
While that looks like a lot, the list of things that TP 2.0 does well is longer and includes more important “features.” It takes me far less time to sell stuff now than it did on TP 1.0, it’s easier to find character-specific gear, and I love being able to filter existing buy and sell offers by name, rarity, etc.
About a month back, I published some numbers on the market impact of the mini wardrobe. Now that things have settled down, I thought it would be instructive to see how things have changed again.
the tl;dr for the facts:
- Set 3 increased by the least, (~20%) and Set 1 the most (~84%).
- Prices remain higher for all three sets, but arguably not so much so that the new achievements are out of reach.
Set 1
- Before: 280.06
- Announce: 661.28
- Release: 722.36 (+158%)
- Now: 516.87 (+84% increase)
Set 2
- Before: 92.17
- Announce: 315.05 (+242%)
- Release: 276.13
- Now: 131.82 (+43%)
Set 2
- Before: 336.96
- Announce: 1,120.36
- Release: 1,315.80 (+290%)
- Now: 402.52 (+20%)
Legend
Price reflects the total gold cost of buying the entire set at the lowest sell offer; your mileage will vary, since that changes minute-by-minute. The four price points are:
- Before: 1 September, prior to the official notification.
- Announce: 3 September, shortly after ANet announced the impending change.
- Release: 9 September, shortly after the actual release.
- Today: 1 October, after checking prices while typing the post.
Have you tried using gold? you can buy the skins in the TP
I am aware of gold to TP, or gold to gem to key. But gold doesn’t connect to the BL content that directly. It also subject to the market price more. Some of my guildies like key farming more than completing dungeon everyday. It’s more option, and also you feel like working towards the reward everyday.
I wouldn’t mind getting key by more quest either. But of course the quest or w/e to get key should be easier than getting scraps.
This is exactly why ANet doesn’t need to do anything:
- If you enjoy keyfarming, great, you can do that and work towards getting scraps.
- If you enjoy farming other things, great, you can do that and work towards earning the gold to pay market rates. As it turns out, this is more efficient than keyfarming, as measured in dollars/euro/pounds spent or hours invested.
- If you enjoy gambling, you can buy keys via gems. (Although, again, it’s more efficient to convert to gold and buy from the marketplace.)
I think a more important thing for ANet to do would be to figure out a way to get input about the game (and how ANet handles its future) from people who don’t usually provide such input. In other words, redditors, guru-ists, and forumistas might only be 10-30% of all players who feel strongly about the game. So how does ANet get solid, detailed, informed feedback from the other 70%+?
This, I think, was the point of this thread: encouraging ArenaNet to capture input from every account holder who cared enough to respond, approximating the active player base.
I drew a different conclusion about the OP, but rather than argue about what the “intent” was (or was not), I hope that is the result of the post: that it helps ANet recognize the importance of soliciting CDI-like feedback from the silent majority and that it helps those already giving feedback recognize that there are a lot of different points of view, that can’t be adequately captured by by a survey.
Ideally, I would like a living set of survey results associated with my account, which I can change any time I am logged into the game, where I answer honestly and for my playstyle the “importance” (to me) and “performance” (how I perceive GW2 is currently doing) in less than 10 target areas, and can then name up to three other areas that weren’t on the list to rate as well. ArenaNet could weight these by gems bought in the last month, gems used in the last month, hours played in the last month, or any other objective measure they think is relevant…but should then make the metrics available to everyone in the company, not just the senior leaders.
This is a really intriguing idea. I think it would be great and practical for ANet to find a way to get feedback about the existing game from within the game itself. (Perhaps offering a random drawing among those who submitted sufficient and usable comments.)
However, that only covers the game we see: ANet still needs to find a way to find out from the silent majority what they think about things that aren’t in the game…and that’s much more difficult, because often times, people don’t know how to articulate what they really want.
For example, there’s been a ton of requests for a traditional expansion, but I don’t think anyone really cares about the “tradition” or the “expansion” so much as they are looking for the feeling they get when they purchase a traditional expansion: that fresh “new car” scent, that means they get an opportunity to start fresh without having to start over. The Living Story brings a new epic adventure, but it doesn’t really do anything to make us feel like kids in the candy shop. Traditionally, that’s achieved by adding races, profs, and zones, but there are lots of other ways to achieve that too.
Some people love doing events for their own sake and others prefer them for the rewards. Removing champ bags punishes the second group and, on the whole, does nothing for the first group.
Besides, there aren’t “endless” wars between farmers and non-farmers, there are only a few skirmishes, each of which is quickly ended when ANet renormalizes the events, so that success is more rewarding than failure.
As examples of how the community is still awesome, take a look at how many PUG maps manage to take down Tequatl, at how many people get rez’d (on days without a daily rez) at high-spike events, at how many people help others with dungeons, JPs, etc.
Stuff in the invisible bag should be in the category “can’t sell no matter what you do.” That’s how it works with every other part of the game (and how it worked before TP 2.0). It’s a significant bug.
Thanks for the research effort, Fox.
The variation seems greater than before. I used to get 1/day almost guaranteed, with the occasional 2 or 0. Now, I seem to get more 0s and 2s.
I say “seems” because I didn’t collect any data before or after, so it’s just as likely that I am misremembering.
Ide like to propose anet does a survey because it seems the player base and developers are on different pages atm
More importantly, “the players” are on different pages with other players.
The great thing about a survey is that it’s a quick way to measure the pulse of people on a particular topic. The horrible thing is that it’s terrible about understanding why people feel the way they do and worse, they are easily misunderstood even by the people sponsoring the survey. Oh sure, there are surveys that drill deep down into understanding the issues, but those require hiring firms that charge a ton of money for their expertise. And even then, (a) you only get answers to the questions you think to ask and (b) people are still prone to misunderstand what the survey is telling them about the situation.
I think a more important thing for ANet to do would be to figure out a way to get input about the game (and how ANet handles its future) from people who don’t usually provide such input. In other words, redditors, guru-ists, and forumistas might only be 10-30% of all players who feel strongly about the game. So how does ANet get solid, detailed, informed feedback from the other 70%+?
We should start from the beginning:
- The point of a kick system is to allow the party to remove someone that isn’t contributing to the group effort
The two biggest problems are:
- Not everyone agrees on what “contributing” to the group effort means.
- There are trolls, who will take advantage of any gaps in the system.
The first is social and nearly impossible to deal with on a purely technical basis. Any system setup to be flexible for the first, though, is going to leave bigger loopholes for the second.
I think the best system would combine the simplest technical solution with swift and robust actions for people abusing it.
- Every group has a leader, the first person to invite anyone else.
- It takes a unanimous vote of the remaining members of the party to kick the leader.
- The leader can kick anyone, no vote required.
- ANet should monitor those who do a lot of kicking over short periods of time.
- It should be easy to report someone for kicking just before a boss, especially an end boss.
This would make it easy for everyone to see who is responsible for the make up of the group when they join. It would allow those organizing a dungeon run to protect their party. It would make it really difficult to arbitrarily troll groups by kicking people randomly. Since one person is always the leader, it would be easy for Support to see patterns of behavior and take appropriate action.
The situation is confusing:
- The new minimum price is vendor +18%.
- Before TP 2.0, there were millions of such listings; the update didn’t change that.
- For about 2 weeks after, you could only see a few hundred listings, which meant that a lot of folks (myself included) has buy offers that would never be fulfilled.
I don’t expect that ANet will do anything about this directly. Writing a script to cancel offers and refund money isn’t that tough. Running QA to make sure that doesn’t break something else can be very complex. Plus, people get extremely nervous about watching buy orders disappear, e.g. even now, people often think the TP is stealing money, when it’s often a matter of the person not taking into account relevant fees/taxes or mistaking a custom offer for an instant one.
However, you shouldn’t be seeing any new offers that are below vendor +18%. If you think that’s going on, I recommend trying to take before/after screen shots and/or compare to gw2tp.com, which should show “yesterday’s” low price. (For example, if you were to see a below-vendor price today, check to see if gw2tp.com shows that everything was vendor +18% the day before.)
You don’t lose the money: it instantly gets added to your inbox. (Just tried this twice: each time, 95c was deducted from my Wallet and 95c was instantly available for pickup.)
Title. Impossible to check current transactions. It’s been getting slower and slower lately.
I find it varies a lot. Sometimes it’s interminably slow, sometimes it’s faster than it ever was using the old UI.
It smells like a bug to me:
- You always die (never downed)
- Armor is always broken, even if you are out of combat at the start.
- It happens even after jumping off the ledge, while in the lobby.
If it’s not a bug, it absolutely should have been mentioned in the update notes.
@Franke: post your request for escalation in the sticky thread for unresolved issues older than 3 days. Michael Henninger (taking over for Gaile Grey) will make sure someone follows up for you.
When aiming to buy a precursor, I strongly recommending putting money down, like a lay-away program. For example, it seems daunting to aim for The Legend, which retails for 12-1300 gold. So start by putting in buy order for 25g (or whatever you can afford today). Any time you have 10 or 25g more to spare, take down that original offer and put in a new bid. It’s amazing how quickly your offer adds up, when you don’t have it in your wallet to spend on impulse purchases.
Overall, this does a couple of things for you. They are mostly psychological, but since “fun” is all in the mind, that’s a good thing towards improving the experience for you.
- Since prices go up and down throughout the day/week/month, you might end up getting lucky and being the top offer sooner than you think.
- As noted, “hiding” the money means you spend less on impulse purchases.
- You’ll spend less time “obsessing” about the price, since you only need to check when you are upping your offer.
- Your progress will always be upward, since you are always adding to your offer.
- You are less likely to have buyer’s regret, since you only add when you have coin to spare.
Good luck and have fun with the journey (as well as reaching the end).
There are a ton of things that people have asked for and that the devs have successfully adjusted or fixed…and never made it to the patch notes. Gaile, please help them take their well-deserved bows.
(The wiki tries to document this if people notice, but a lot of times folks don’t, especially if it’s something that’s intermittent.)
There are two distinct achievements:
- For depositing all minis (in the set) into your bank.
- For unlocking all minis (in the set) for your wardrobe.
(1) cannot be progressed any further, since you can no longer deposit minis. But it will continue to appear in your achievement subpanel, since you made substantial progress.
(2) can only be progressed by unlocking minis to your wardrobe.
I agree that it would be helpful if the wardrobe/bank achievements had more distinctive names and if there were some options about what might display in the “nearly complete” section. But as described, this doesn’t sound like a bug.
The Coil was changed, so that if the final event failed, the restart would take longer (close to what it takes if it succeeds). Farmers then figured out how to fail it during the second event and the reset timer for that wasn’t changed.
Again, the issue is that, in a very few cases, failure is more rewarding than success. The solution, as with other events, is to rebalance the rate of rewards. 99% of the time, that means reducing the scaling or the timers, so that failure is less profitable. The reason ANet tends not to increase the reward rate for success is to avoid adding too many wealth faucets.
Any post about requesting a favorite weapon type should include some ideas about addressing the changes to balancing PvP, WvW, and PvE combat. That’s got to be the top three reasons why we haven’t seen new weapon types yet.
Here’s one method: count the two-handed axe as if the character is wielding two axes. Unfortunately, this means only warriors could use it and I don’t think this works for any other weapon combination: greatsword is already the 2H counterpart to swords, similarly hammer to two maces (sort of). I don’t think there’s a 2H pistol or a 2H dagger.
dont understand why people even buy
And that exactly is the problem, nobody buys them because they are practically useless.
And this is the part where you are wrong because people DO buy it.
and get cheated in the progress
How exactly are people “cheated”? They get three nodes in their home instance(s) that serve up veggies.
Is it a great deal? No, of course not. But for those who think any of the other nodes-for-gems offerings are tons better, I have a bridge in Kessex Peaks I’d like to sell.
ANet’s aware of the issue. No ETA for a fix. (If I have time later, I’ll edit this post to a link to similar threads.)
I agree with the OP’s basic idea: the TP (and the game) should include more keyboard alternatives from using the mouse. Most websites allow tabbing/shift-tabbing to move between fields
Mesmer Blink and then you can skate on any (flat) surface.
You need to compare a 500 or 1,000 salvages before drawing any conclusions. I’d recommend that you continue to use Mystics when you have bank access, since the are cheaper per use. Reserve the Silver-Fed for when you are doing heavy farming and won’t be able to move rares/exos to your account vault.
There are a half dozen number that should be included on the TP and ANet is still trying to figure out the best way to convey them so that they help people rather than confuse.
- Unit price
- Number of units
- Total value of all items
- Listing fee, 5%, non-refundable, collected upon listing
- Sales tax, 10%, collected upon sale
- Gross profit, 90%, the amount you will collect in your inbox, equal to Total Value less Sales Tax.
- Net profit, 85%, the net gain, assuming you list only once and everything sells, equal to Gross Profit less Listing Fee and equal to Total Value less Sales tax less Listing Fee.
Most human beings start to lose focus after seeing more than 3 numbers on a screen. 7 numbers tends to wig some folks out, so ANet has to be careful about how to present this. This ends up being one of those situations that only appears simple until you get into implementation — if it was easy, they would have gotten it right ages ago.
Personally, I prefer that they include all the numbers and then tweak the presentation, rather than trying to decide which ones we ought to see.
You know, when you want some free space it is more profitable to buy new account, especially during sales. We can utilize character slots + bank space.
You mean more economically efficient in terms of gem-equivalent costs/slot. It’s not cheaper for me, because I can’t afford to spend real money on the game right now. It’s also more expensive in terms of time: I far prefer having all my stuff on a single account, since that requires far less effort to manage.
Also, you can do more dailies and have more bonus chests from bosses.
I can’t — as much time as I spend in Tyria, that would require more than I want to invest. Plus: I would burn out rather quickly.
Now, we can add another argument: crafting. We can craft more daily ingredients.
That’s true (assuming you have characters on both accounts with enough crafting ranks). But that’s not an “argument against” — it’s just a fact.
Arena.net, please, don’t force us to buy new accounts to abuse your system and avoid artificial barriers.
Buying additional accounts doesn’t abuse the system, although it is a way to reduce the artificial barriers. But it’s extremely costly in terms of time and almost always more economically efficient to simply pay extra for the mats you want. There are only a handful of occasions when it’s going to be cheaper in time, gold, and real world money to run multiple accounts.
tl;dr there are cheaper & easier ways to profit
https://forum-en.gw2archive.eu/forum/game/bltc/TP-200-listing-display-has-me-stuck-Pls-Fix/4436122
(Yes, I realize that was after your post, but it’s the most recent update we have — there were others, but I figure those details are moot now.)
I don’t want to re-level a character I have already leveled. I don’t want to have to go through more gating.
I’d far prefer to see new classes than any “prestige” ones.
- There’s no need to bump. ANet has already seen this. They can’t realistically reply to most of the threads.
- If you haven’t gotten a substantive reply to your ticket in 3 days, post your ticket number in the “tickets 3 days and older” thread in Account Issues. Someone will make sure there’s follow-up.
Ask yourself this: in three months, will you be happier being able to afford a ton of little things? or having access to the darkest black in the palette across all your toons?
Alternatively, ask yourself: if you got 40g gifted to you, what would you spend it on? blow it all on the one, highly-coveted color? or get some minis or a fancy skin?
ANet’s aware of this (and related) bugs. No ETA on a fix yet.
As the tp has very often been unreliable, no more so than this new tp, which crashes my game everyday, I would like to be able to use the thing without having the game open. If they could make a tp that works for everyone reliably, not just the majority but all players everyday then such a feature is less important…
I recommend that you create a support ticket — it’s not normal for the game to crash while using the TP and especially not since they changed the software that is used to render it. The TP does, in fact, work reliably for nearly all players every day.
What did Support say when you contacted them?
As far as I’ve seen, items don’t spontaneously disappear from the TP or the pick up box.
Anet doesn’t care at all about this, or else they would have definitely acted upon it already. As far as I know, they actually consider this situation to be “healthy”.
I believe that misstates their position.
- They consider the economics of precursors to be healthy.
- They have, at times, expressed concerns with the availability of precursors.
- They have, at times, expressed an interest in developing alternatives.
- The situation isn’t simple to resolve:
- Increasing the number of precursors available will put intense pressure on T6 (and other) mats to rise in price; this could result in higher costs to forge a legend.
- Making it easier to get legendaries tends to make those who already have them feel as if their accomplishment was diminished.
- The fraction of players affected by precursor prices is small relative to those affected by other issues, whether bugs, features, or content.
tl;dr regardless of what ANet thinks, there’s no easy way to address the situation. Therefore, I don’t think we can draw any conclusions about ANet’s thoughts on the topic.
Another thread on the same topic: https://forum-en.gw2archive.eu/forum/support/bugs/Cliffside-Fractal-will-be-ever-fixed/4431499
@Fatallion: it can’t hurt to make a request to support. I agree with Inculpatus that it was probably designed to require the actual Hero weapon.
However, things have changed since:
- The skins were introduced as part of Spring Tournament 2014, which began in March 2014.
- The wardrobe system was added 15 April 2014.
So, perhaps Customer Support will be sympathetic to your situation and help figure something out with you.
At or before game launch ArenaNet announced plans for offline trading, bidding, sellling, purchasing, and cancel bids using the trade port outside of the game itself. What happened to these plans?
ANet decided to prioritize other features. If you recall, that idea was a specific component of the general concept of the “Guild Wars Extended Experience” that might include out-of-game chat, among other features. All of that was since replaced by offering the GW2 API, which allows 3rd party devs (and fans) the ability to create their own apps, which have improved the data quality of sites like Dulfy, spidy, gw2tp, etc.
Currently, the latest version of their API doesn’t enable (or require) secure logon. But they have suggested that they’d like to set that up at some point. Once they do, then anyone will be able to create an app that can manage offline trading.
IMO, the overall situation is better: ANet can focus on updating the game and fans get full control over what apps they want from the API, without ANet having to be responsible for the coding/QA/release of those apps. Since we fans are fickle in our desires in the best of situations, it’s better for us if we don’t have to wait for ANet.
The icon you are seeing in the screenshot represents a feature unlock; if you received a charge, it would include the text, “transmutation charge.”
I have been confused by the exact same thing at other levels. It would be better if they used the wardrobe icon used in your account vault and hero panel, to avoid the issue.
Do Miniatures still count as companions, or has that been fixed?
Under what context? The last I read, people testing them stated they no longer trigger the (6) bonus for Superior Runes of the Ranger.
Some items were removed from some karma vendors and apparently whoever did the adjustments forgot to move the items to someone else, so it’s sort of both intended and bugged.
ANet’s aware; no ETA on an adjustment/fix.
the progress bar counts the number of files, not the total amount of disk space reviewed — if there’s one huge file, the progress bar will become stalled
I don’t know if that’s what’s happening to the OP, but it could be.
http://i.imgur.com/AWPpW.png
aka tinyurl.com/gw2-dye-map for an easier-to-remember version
That includes all the original dyes in a colorwheel-style mapping, with “brightest” colors in the center and blues are in the “southeast” corner.
However, the human brain perceives colors differently depending on context (what other colors are nearby) and how it’s displayed, among other things. Plus, GW2 renders colors differently depending on the material and some dye channels apply solid colors, some don’t. So, even when you find the ideal color, you’ll still want to do some trial & error testing — sometimes the “brightest” blue might turn out to be the second brightest violet.
If you think people are leeching, send a note to exploits@arena.net with a clear description of what you think people are doing. You don’t have to explain why it’s bad for the game, unless you think ANet might not immediately see why.
Appropriate staff will review the situation. If they agree it’s urgent, we’ll see an immediate “fix.”
I try not to spend too much time worrying about what other people are doing, since (a) life’s too short and (b) it only interferes with my fun if I let it (with rare exceptions). In contrast, ANet pays people to worry about exactly this type of thing; I’m content to let them earn their paychecks.
Thanks Illconceived! I posted on that page, and finally got a response, however it was inaccurate. They stated that I had 9 slots, when I actually have 12. I sent screenshots as evidence. Waiting on another response from support.
Glad you’re making progress. Support is usually good about reacting to new information and responding appropriately. In the off-chance that they aren’t, continue to work with them — sometimes it helps to (graciously) ask to escalate the issue, since first line support sometimes won’t be familiar with the unusual. (Plus, even when they are, they sometimes don’t have the authority to do anything different from the standard script.)
If you have time, please let us know how it works out (good, bad, or ugly).